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- Fate Points:
- Bonus:
- Peerless Defense: ++ to DF
- All-Out Attack: ++ to ML/SH
- Steady Mind: ++ to WP
- Fluent Sorceror: ++ to CA
- Not Today: Ignore a Critical Effect
- Negative:
- Overextended: -- to DF
- Exhausted: -- to ML/SH
- Unfocused: -- to CA
- Stressed: -- to WP
- My Time Has Come: the next attack against this model generates a crit of appropriate severity.
- An enemy may apply one of these effects at the beginning of its turn by spending a Fate Point. Fate Points are generated by enemies with a Rank of 6 or higher, as follows:
- Rank 6-7: 1 FP
- Rank 8-10: 2 FP
- Rank 11-13: 3 FP
- Rank 14: 4 FP
- When spending a Fate Point, an enemy may apply two bonus effects to itself, but if it does so, it must also apply one relevant negative. Enemies without CA attacks may not apply -s to CA effects, as an example.
- Effects applied last for one round, and expire after the next relevant use of that skill.
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