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SAGE ENGINE - LUA CONDITION LIST PURE

Jan 21st, 2019
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  1. ABOUT_TO_HIT
  2. ACCELERATE
  3. ACTIVELY_BEING_CONSTRUCTED
  4. ACTIVELY_CONSTRUCTING
  5. AFFECTED_BY_EMP
  6. AFLAME
  7. AIM_FAR
  8. AIM_HIGH
  9. AIM_LOW
  10. AIM_NEAR
  11. AIM_STRAIGHT
  12. AIRBORNE_TARGET
  13. AircraftOutOfAmmoDamage
  14. AIRCRAFT_IGNORE_SAMEPLAYER_HANGAR_RULE
  15. AlliedIonCannonActivated
  16. AlliedIonCannonDetected
  17. AlliedNuclearMissileLaunched
  18. AlliedRiftGeneratorActivated
  19. AlliedTempleOfNodDetected
  20. AllyCampDestroyed
  21. AllyDefeated
  22. ALTERNATE_FORMATION
  23. ANY_HERO_REACHED_RANK
  24. ANY_UNITS_USING_BLOODTHIRSTY
  25. ARMED
  26. ARMORSET_ALTERNATE_FORMATION
  27. ARMORSET_ELITE
  28. ARMORSET_HERO
  29. ARMORSET_MOUNTED
  30. ARMORSET_PLAYER_UPGRADE
  31. ARMORSET_PLAYER_UPGRADE_2
  32. ARMORSET_PLAYER_UPGRADE_3
  33. ARMORSET_UNBESIEGEABLE
  34. ARMORSET_UNUSED_01
  35. ARMORSET_UNUSED_02
  36. ARMORSET_UNUSED_03
  37. ARMORSET_UNUSED_04
  38. ARMORSET_UNUSED_05
  39. ARMORSET_UNUSED_06
  40. ARMORSET_UNUSED_07
  41. ARMORSET_UNUSED_08
  42. ARMORSET_UNUSED_09
  43. ARMORSET_UNUSED_10
  44. ARMORSET_VETERAN
  45. ARMORSET_WEAK_VERSUS_BASEDEFENSES
  46. ATTACHED
  47. ATTACKING
  48. ATTACKING_GARRISONED_STRUCTURE
  49. ATTACKING_POSITION
  50. ATTACKING_STRUCTURE
  51. ATTACK_MOVING
  52. AWAITING_CONSTRUCTION
  53. BACKCRUSHED
  54. BACKING_UP
  55. BANNER_PRESSED
  56. BASE_BUILD
  57. BASE_DEFENSES
  58. BASE_POWER
  59. BASE_STRATEGIC_BUILDING_1
  60. BASE_STRATEGIC_BUILDING_2
  61. BASE_STRATEGIC_BUILDING_3
  62. BASE_STRATEGIC_BUILDING_4
  63. BASE_STRATEGIC_BUILDING_5
  64. BASE_TIER_1
  65. BASE_TIER_2
  66. BASE_TIER_3
  67. BeaconPlacedAlly
  68. BeaconPlacedPlayer
  69. BeAfraidOfGateDamaged
  70. BeAfraidOfPhial
  71. BeAfraidOfRampage
  72. BeginChanting
  73. BeScary
  74. BeTerrified
  75. BETWEEN_FIRING_SHOTS_A
  76. BETWEEN_FIRING_SHOTS_B
  77. BETWEEN_FIRING_SHOTS_C
  78. BETWEEN_FIRING_SHOTS_D
  79. BETWEEN_FIRING_SHOTS_E
  80. BeUncontrollablyAfraid
  81. BOOBY_TRAPPED
  82. BOOBY_TRAP_EXPLODE
  83. BOOKENDING
  84. BridgeRepaired
  85. BRIDGE_IMPASSABLE
  86. BuildCancelled
  87. BuildingBeingStolen
  88. BuildingConstructionComplete
  89. BuildingConstructionStarted
  90. BuildingManuallyPoweredDown
  91. BuildingManuallyPoweredUp
  92. BuildingRepaired
  93. BuildingStolen
  94. BUILDING_A_METAUNIT
  95. BUILDING_ENTERED_BY_PLAYER
  96. BUILDING_GARRISONNED_BY_OBJECT_TYPE
  97. BUILDING_IS_DEFAULT_PRODUCTION
  98. BuildOnHold
  99. BuildQueuePausedDueToCPLimit
  100. BuildQueuePausedDueToFunds
  101. BUILD_BEING_CANCELED
  102. BUILD_PLACEMENT_CURSOR
  103. BUILD_VARIATION_ONE
  104. BUILD_VARIATION_TWO
  105. BUILT_BY_PLAYER
  106. BURNED
  107. BURNINGDEATH
  108. BURNT_MODEL
  109. BURNT_TEXTURE
  110. CAMERA_ENTERED_AREA
  111. CAMERA_HIT_SPECIFIC_SPLINE_WAYPOINT
  112. CAMERA_MOVEMENT_FINISHED
  113. CAMERA_RESET
  114. CAMERA_ROTATE_DISTANCE
  115. CAMERA_SCROLL_DISTANCE
  116. CAMERA_ZOOM_DISTANCE
  117. CampDestroyed
  118. CANCEL_CAPTURE
  119. CannotBuildDueToCPLimit
  120. CannotBuildDueToFunds
  121. CannotRepairDueToFunds
  122. CannotUsePowerDueToFunds
  123. CANNOT_BE_SOLD
  124. CAN_ATTACK
  125. CAN_BUILD_AT_BASE
  126. CAN_BUILD_OBJECTTYPE_AT_BASE
  127. CAN_ENTER_ANYTHING
  128. CAN_NOT_WALK_ON
  129. CAN_SPOT_FOR_BOMBARD
  130. CAN_STEALTH
  131. CAN_STEALTH_FROM_PRODUCER
  132. CAPTURED
  133. CAPTURE_0
  134. CAPTURE_25
  135. CAPTURE_50
  136. CAPTURE_75
  137. CAPTURE_100
  138. CAPTURING
  139. CARRYING
  140. CARRYING_FLAG
  141. CastleBreached
  142. ChantForUnit
  143. CHANTING
  144. CHANT_FOR_GROND
  145. CHARGING
  146. CLIMBING
  147. CLONED
  148. CLUB
  149. COLLAPSING
  150. COMBINED_ATTACHED
  151. COMBINED_CHILD
  152. COMBINED_PARENT
  153. COMING_OUT_OF_FACTORY
  154. COMMAND_BUTTON_TOGGLED
  155. COMPARE_NUM_PLAYERS_IN_GAME
  156. COMPARISON_TREES_IN_TRIGGER_AREA
  157. CompletedBonusMissionObjective
  158. CompletedMissionObjective
  159. CONDITION_FALSE
  160. CONDITION_TRUE
  161. CONSTRUCTING_A_METAUNIT
  162. CONSTRUCTION_COMPLETE
  163. CONTESTED
  164. CONTESTING_BUILDING
  165. CONTINUOUS_FIRE_FAST
  166. CONTINUOUS_FIRE_MEAN
  167. CONTINUOUS_FIRE_SLOW
  168. ControlPointCaptured
  169. ControlPointHasBeenCaptured
  170. ControlPointLost
  171. Countdown01
  172. Countdown02
  173. Countdown03
  174. Countdown04
  175. Countdown05
  176. Countdown06
  177. Countdown07
  178. Countdown08
  179. Countdown09
  180. Countdown1MinsInGame
  181. Countdown3MinsInGame
  182. Countdown5MinsInGame
  183. Countdown10MinsInGame
  184. Countdown10SecsInGame
  185. Countdown15MinsInGame
  186. Countdown20MinsInGame
  187. Countdown30SecsInGame
  188. COUNTER
  189. COUNTER_COUNTER
  190. COUNTER_SECONDS
  191. COVER
  192. CREATE_DRAWABLE_WITH_LOW_DETAIL
  193. CTFEnemyCapturedFlag
  194. CTFEnemyDroppedFlag
  195. CTFEnemyHasFlag
  196. CTFFlagCaptured
  197. CTFFlagDropped
  198. CTFYouHaveFlag
  199. DAMAGED
  200. DamagedByTiberium
  201. DamageIncoming
  202. DEATH_1
  203. DEATH_2
  204. DEATH_3
  205. DEATH_4
  206. DEATH_5
  207. DEBUG
  208. DECAY
  209. DECELERATE
  210. DECOY
  211. DefaultEvaEvent
  212. DEFLECT_SPECIAL_POWER
  213. DELAYED_ENTER_STRUCTURE
  214. DEPLOYED
  215. DEPLOYING
  216. DESTROYED
  217. DESTROYED_BACK
  218. DESTROYED_FRONT
  219. DESTROYED_LEFT
  220. DESTROYED_RIGHT
  221. DESTROYED_WEAPON
  222. DESTROYED_WHILST_BEING_CONSTRUCTED
  223. DETECTED
  224. DISGUISED
  225. DISTANCE_BETWEEN_OBJ
  226. DISTANCE_BETWEEN_TEAM
  227. DIVING
  228. DOCKING
  229. DOCKING_ACTIVE
  230. DOCKING_BEGINNING
  231. DOCKING_ENDING
  232. DOCKING_PRE_DOCK
  233. DOES_CONTAIN_TIBERIUM
  234. DONT_CLEAR_FOR_BUILD
  235. DOOR_1_CLOSING
  236. DOOR_1_OPENING
  237. DOOR_1_WAITING_OPEN
  238. DOOR_1_WAITING_TO_CLOSE
  239. DOOR_2_CLOSING
  240. DOOR_2_OPENING
  241. DOOR_2_WAITING_OPEN
  242. DOOR_2_WAITING_TO_CLOSE
  243. DOOR_3_CLOSING
  244. DOOR_3_OPENING
  245. DOOR_3_WAITING_OPEN
  246. DOOR_3_WAITING_TO_CLOSE
  247. DOOR_4_CLOSING
  248. DOOR_4_OPENING
  249. DOOR_4_WAITING_OPEN
  250. DOOR_4_WAITING_TO_CLOSE
  251. DO_NOT_PICK_ME
  252. DO_NOT_SCORE
  253. DRAFTED
  254. DRILL0
  255. DRILL1
  256. DRILL2
  257. DRILL3
  258. DRILL4
  259. DYING
  260. DYING_WASMOVING
  261. EATING
  262. ELVISH_EXPRESSLY
  263. EMOTION_AFRAID
  264. EMOTION_ALERT
  265. EMOTION_AMUSED
  266. EMOTION_BRACE_FOR_BEING_CRUSHED
  267. EMOTION_CELEBRATING
  268. EMOTION_CHEER_FOR_ABOUT_TO_CRUSH
  269. EMOTION_COWER
  270. EMOTION_DISSIDENT
  271. EMOTION_DOOM
  272. EMOTION_GUNG_HO
  273. EMOTION_LOOK_TO_SKY
  274. EMOTION_MORALE_HIGH
  275. EMOTION_MORALE_LOW
  276. EMOTION_PANIC
  277. EMOTION_POINTING
  278. EMOTION_QUARRELSOME
  279. EMOTION_TAUNTING
  280. EMOTION_TERROR
  281. EMOTION_UNCONTROLLABLY_AFRAID
  282. EmptyEva
  283. ENCLOSED
  284. END_FIRE_STATE
  285. EnemyBuildingCaptured
  286. EnemyCampDestroyed
  287. EnemyCampSighted
  288. EnemyCommandoDetected
  289. EnemyDefeated
  290. EnemyEngineerDetected
  291. EnemyIonCannonActivated
  292. EnemyIonCannonDetected
  293. ENEMYNEAR
  294. EnemyNuclearMissileLaunched
  295. EnemyRiftGeneratorActivated
  296. EnemyRiftGeneratorDetected
  297. EnemyStealthUnitDiscovered
  298. EnemyTempleOfNodDetected
  299. ENEMY_SIGHTED
  300. ENEMY_SIGHTED_BY_TEAM
  301. ENGAGED
  302. ENRAGED
  303. EVAL_TEAM_HEALTH
  304. ExampleGuardMe
  305. ExampleSpyMoving
  306. EXITING_COMBINED
  307. EXPLODED_BOUNCING
  308. EXPLODED_FLAILING
  309. FIRING_A
  310. FIRING_B
  311. FIRING_C
  312. FIRING_D
  313. FIRING_E
  314. FIRING_OR_PREATTACK_A
  315. FIRING_OR_PREATTACK_B
  316. FIRING_OR_PREATTACK_C
  317. FIRING_OR_PREATTACK_D
  318. FIRING_OR_PREATTACK_E
  319. FIRING_OR_RELOADING_A
  320. FIRING_OR_RELOADING_B
  321. FIRING_OR_RELOADING_C
  322. FIRING_OR_RELOADING_D
  323. FIRING_OR_RELOADING_E
  324. FLAG
  325. FLEE_OFF_MAP
  326. FLOODED
  327. FLYING
  328. FORCE_ATTACKING
  329. FORCE_ATTACK_MOVING
  330. FORMATION_PREVIEW
  331. FORTRESS_IMPROVEMENT_1_BUILDING
  332. FORTRESS_IMPROVEMENT_2_BUILDING
  333. FORTRESS_IMPROVEMENT_3_BUILDING
  334. FORTRESS_IMPROVEMENT_4_BUILDING
  335. FORTRESS_IMPROVEMENT_5_BUILDING
  336. FORTRESS_IMPROVEMENT_6_BUILDING
  337. FORTRESS_IMPROVEMENT_7_BUILDING
  338. FORTRESS_IMPROVEMENT_8_BUILDING
  339. FORTRESS_IMPROVEMENT_9_BUILDING
  340. FORTRESS_MONUMENT_CREATURE_AVAILABLE
  341. FORTRESS_MONUMENT_CREATURE_UNAVAILABLE
  342. FORTRESS_MONUMENT_UNDER_CONSTRUCTION
  343. FREEFALL
  344. FRONTCRUSHED
  345. GARRISONED
  346. GATE_IS_OPEN
  347. GeneralLevelUp
  348. GenericEnemyUnitSighted
  349. GenericUnitBeingBurned
  350. GetFrame
  351. GetRandomNumber
  352. GRAB_AND_DROP
  353. GRAB_BUILDING_CHUNK
  354. GUARDING
  355. GUARD_SELECTION
  356. HarvesterLost
  357. HarvesterUnderAttack
  358. HARVESTING
  359. HARVEST_ACTION
  360. HARVEST_PREPARATION
  361. HAS_COMMAND_POINTS_TO_BUILD_TEAM
  362. HAS_COMMAND_POINTS_TO_BUILD_UNIT
  363. HAS_DELAYED_CARRYOVER_UNIT_OF_TYPE
  364. HAS_EVA_EVENT_PLAYED_IN_LAST_N_SECONDS
  365. HAS_FINISHED_AUDIO
  366. HAS_FINISHED_SPEECH
  367. HAS_FINISHED_VIDEO
  368. HAS_TIBERIUM_AMMO
  369. HAS_TIBERIUM_GROWTH_MOD
  370. HAS_TIBERIUM_UPGRADE
  371. HEALTH_PERCENT_0
  372. HEALTH_PERCENT_25
  373. HEALTH_PERCENT_50
  374. HEALTH_PERCENT_75
  375. HEALTH_PERCENT_100
  376. HERO
  377. HIDDEN
  378. HIT_LEVEL_1
  379. HIT_LEVEL_2
  380. HIT_LEVEL_3
  381. HIT_REACTION
  382. HOLDING_THE_RING
  383. HORDE_EMPTY
  384. HORDE_MEMBER
  385. HuskRepaired
  386. IGNORE_AI_COMMAND
  387. IGNORING_STEALTH
  388. IMMOBILE
  389. INAUDIBLE
  390. IncomingRadarTransmission
  391. IncomingTransmission
  392. INHERITED_FROM_ALLY_TEAM
  393. INITIAL_ENRAGED
  394. INSIDE_CASTLE
  395. INSIDE_GARRISON
  396. IntelDatabaseEntryReceived
  397. INVALID
  398. INVISIBLE_CAMOUFLAGE
  399. INVISIBLE_DETECTED
  400. INVISIBLE_DETECTED_BY_FRIEND
  401. INVISIBLE_STEALTH
  402. INVULNERABLE
  403. IN_COVER
  404. IN_FORMATION_TEMPLATE
  405. IN_STASIS
  406. IonCannonReady
  407. IS_AIMING_WEAPON
  408. IS_AREA_ON_FIRE
  409. IS_ATTACKING
  410. IS_BEING_HARVESTED
  411. IS_BRAKING
  412. IS_ENGAGED
  413. IS_FIRING_WEAPON
  414. IS_GAME_IN_SKIRMISH_OR_MULTIPLAYER
  415. IS_GAME_MODE_ACTIVE
  416. IS_HIDEOUT
  417. IS_LEAVING_FACTORY
  418. IS_MELEE_ATTACKING
  419. IS_MOVING_TO_RALLY_POINT
  420. IS_NUM_OF_UNITS_BELONGING_TO_PLAYER_NEAR_EVA_EVENT_LAST_PLAYED_LOCATION_COMPARISON_INT
  421. IS_SEIGE_ATTACHED_TO_WALL
  422. IS_UNIT_WEBBED
  423. JETAFTERBURNER
  424. JETEXHAUST
  425. JUST_BUILT
  426. LANDING
  427. LEASHED_RETURNING
  428. LEVELED
  429. LiquidTiberiumBombReady
  430. LIVING_WORLD_IS_REGION_REF_BOUND
  431. LOADED
  432. LOADED_FROM_MAP
  433. LocalPlayerDefeated
  434. LocalPlayerVictorious
  435. LOCAL_PLAYER_TARGETING_SPECIAL_POWER
  436. LOCAL_PLAYER_TARGETING_SPECIAL_POWER_FROM_OBJECT
  437. LOCOMOTOR_BURNINGDEATH
  438. LOCOMOTOR_CHANGING_FIRINGARC
  439. LOCOMOTOR_COMBO
  440. LOCOMOTOR_COMBO2
  441. LOCOMOTOR_COMBO3
  442. LOCOMOTOR_CONTAINED
  443. LOCOMOTOR_ENRAGED
  444. LOCOMOTOR_FREEFALL
  445. LOCOMOTOR_MOUNTED
  446. LOCOMOTOR_NORMAL_UPGRADED
  447. LOCOMOTOR_PANIC
  448. LOCOMOTOR_SCARED
  449. LOCOMOTOR_SUPERSONIC
  450. LOCOMOTOR_TAXIING
  451. LOCOMOTOR_WALL_SCALING
  452. LOCOMOTOR_WANDER
  453. LowPower
  454. MARCHING
  455. MARCH_OF_DEATH
  456. MARKED_FOR_HUNT_TACTIC
  457. MARKED_FOR_NO_SKIRMISH_RECRUIT
  458. MATCH_TARGETS_SPEED
  459. METAGAME_DIALOG_STATE_CHANGE
  460. Meva_AutoResolve
  461. Meva_AutoResolveBattleLost
  462. Meva_AutoResolveBattleWon
  463. Meva_BuildBase
  464. Meva_BuildSF
  465. Meva_Cancel
  466. Meva_DecBase
  467. Meva_DecSF
  468. Meva_MoveSF
  469. Meva_Patrola
  470. Meva_Patrolb
  471. Meva_RepairBase
  472. Meva_RepairSF
  473. Meva_UpgBaseDef
  474. Meva_UpgBasePow
  475. Meva_UpgBaseTier
  476. Meva_UpgSF
  477. Meva_YouFiredIC
  478. Meva_YouFiredNuke
  479. Meva_YouFiredRift
  480. MGOP_TRIGGERED_BY_NAMED
  481. MGOP_TRIGGERED_BY_NAMED_IN_AREA
  482. MGOP_TRIGGERED_BY_NAMED_ON_OBJECT
  483. MGOP_TRIGGERED_BY_PLAYER
  484. MGOP_TRIGGERED_BY_PLAYER_IN_AREA
  485. MGOP_TRIGGERED_BY_PLAYER_ON_OBJECT
  486. MISSION_ATTEMPTS
  487. ModelConditionEvent
  488. MONEY_STORED_AMOUNT_1
  489. MONEY_STORED_AMOUNT_2
  490. MONEY_STORED_AMOUNT_3
  491. MONEY_STORED_AMOUNT_4
  492. MothershipDeployed
  493. MOUNTED
  494. MOVING
  495. MOVING_OUT_OF_THE_WAY
  496. MOVING_TO_DISMOUNT
  497. MULTIPLAYER_ALLIED_DEFEAT
  498. MULTIPLAYER_ALLIED_VICTORY
  499. MULTIPLAYER_PLAYER_DEFEAT
  500. MUSIC_IS_PLAYING_FROM_SCRIPT
  501. MUSIC_TRACK_HAS_COMPLETED
  502. NAMED_ATTACKED_BY_OBJECTTYPE
  503. NAMED_ATTACKED_BY_PLAYER
  504. NAMED_BASE_UNPACKABLE_FOR_PLAYER
  505. NAMED_BUILDING_IS_EMPTY
  506. NAMED_CREATED
  507. NAMED_DESTROYED
  508. NAMED_DESTROYED_BY_OBJECTTYPE
  509. NAMED_DISCOVERED
  510. NAMED_DYING
  511. NAMED_ENTERED_AREA
  512. NAMED_ENTERED_NEAREST_BASE
  513. NAMED_ENTERED_REFD_BASE
  514. NAMED_EXITED_AREA
  515. NAMED_EXITED_NEAREST_BASE
  516. NAMED_EXITED_REFD_BASE
  517. NAMED_INSIDE_AREA
  518. NAMED_NOT_DESTROYED
  519. NAMED_OUTSIDE_AREA
  520. NAMED_OWNED_BY_PLAYER
  521. NAMED_RANK_LEVEL
  522. NAMED_REACHED_WAYPOINTS_END
  523. NAMED_SELECTED
  524. NAMED_TOTALLY_DEAD
  525. NewBonusObjective
  526. NewConstructionOptions
  527. NewMissionObjective
  528. NEXT_MOVE_IS_FORCE_ATTACK_MOVE
  529. NEXT_MOVE_IS_REVERSE
  530. NIGHT
  531. NOT_IN_WORLD
  532. NO_ATTACK
  533. NO_ATTACK_FROM_AI
  534. NO_AUTO_ACQUIRE
  535. NO_COLLISIONS
  536. NO_HERO_PROPERTIES
  537. NO_SHADOW
  538. NuclearMissileReady
  539. NUM_UNITS_LEVELED_UP
  540. OATH_FULLFILLED
  541. ObjectCapturingObjectPlayerSide
  542. ObjectCountNearbyEnemies
  543. ObjectDescription
  544. ObjectHasUpgrade
  545. OBJECTIVES_SCREEN_IS_OPEN
  546. ObjectPlayerSide
  547. ObjectStatusEvent
  548. ObjectTeamName
  549. ObjectTemplateName
  550. ObjectTestCanSufferFear
  551. ObjectTestModelCondition
  552. OBJECT_OF_TYPE_OR_LIST_INSIDE_REFD_BASE
  553. ObservedPlayerDefeated
  554. OCLMONITOR_COMPLETED_TASK
  555. OCLMONITOR_MONITOR_RELEASED
  556. OnAflame
  557. OnArrived
  558. OnBuildingComplete
  559. OnBuildVariation
  560. OnClipEmpty
  561. OnClipFull
  562. OnCreated
  563. OnDamaged
  564. OnDestroyed
  565. OnGenericEvent
  566. OnPowerOutage
  567. OnPowerRestore
  568. OnQuenched
  569. OnSlaughtered
  570. OnTeamDestroyed
  571. OnTeamEntered
  572. OnTeamExited
  573. OnUnitEntered
  574. OnUnitExited
  575. OUT_OF_PHASE
  576. OVER_WATER
  577. OwnIonCannonActivated
  578. OwnLiquidTiberiumBombLaunched
  579. OwnNuclearMissileLaunched
  580. OwnRiftGeneratorActivated
  581. PACKING
  582. PACKING_TYPE_1
  583. PACKING_TYPE_2
  584. PACKING_TYPE_3
  585. PACKING_TYPE_4
  586. PACKING_TYPE_5
  587. PACKING_TYPE_6
  588. PANICKING
  589. PARACHUTING
  590. PARALYZED
  591. PARKINGPLACE_1_DOOR_CLOSED
  592. PARKINGPLACE_1_DOOR_CLOSING
  593. PARKINGPLACE_1_DOOR_OPEN
  594. PARKINGPLACE_1_DOOR_OPENING
  595. PARKINGPLACE_2_DOOR_CLOSED
  596. PARKINGPLACE_2_DOOR_CLOSING
  597. PARKINGPLACE_2_DOOR_OPEN
  598. PARKINGPLACE_2_DOOR_OPENING
  599. PARKINGPLACE_3_DOOR_CLOSED
  600. PARKINGPLACE_3_DOOR_CLOSING
  601. PARKINGPLACE_3_DOOR_OPEN
  602. PARKINGPLACE_3_DOOR_OPENING
  603. PARKINGPLACE_4_DOOR_CLOSED
  604. PARKINGPLACE_4_DOOR_CLOSING
  605. PARKINGPLACE_4_DOOR_OPEN
  606. PARKINGPLACE_4_DOOR_OPENING
  607. PARTIALLY_CONSTRUCTED
  608. PASSENGER
  609. PASSENGER_VARIATION_1
  610. PASSENGER_VARIATION_2
  611. PASSENGER_VARIATION_3
  612. PASSENGER_VARIATION_4
  613. PASSENGER_VARIATION_5
  614. PENDING_CONSTRUCTION
  615. PHANTOM_STRUCTURE
  616. PLAYER_ACQUIRED_SCIENCE
  617. PLAYER_ALL_BUILDFACILITIES_DESTROYED
  618. PLAYER_ALL_DESTROYED
  619. PLAYER_BUILT_UPGRADE
  620. PLAYER_BUILT_UPGRADE_FROM_NAMED
  621. PLAYER_CAN_PURCHASE_SCIENCE
  622. PLAYER_COMPARE_LIGHT_POINTS
  623. PLAYER_COMPARE_RANK
  624. PLAYER_COMPLETED_SPECIAL_POWER
  625. PLAYER_COMPLETED_SPECIAL_POWER_FROM_NAMED
  626. PLAYER_DESTROYED_N_BUILDINGS_PLAYER
  627. PLAYER_EXCESS_POWER_COMPARE_VALUE
  628. PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA
  629. PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA
  630. PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_COMPLETELY_BUILT
  631. PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_UPGRADE
  632. PLAYER_HAS_CREDITS
  633. PLAYER_HAS_KILLED_KINDOF_UNITS
  634. PLAYER_HAS_KILLED_TYPE_UNITS
  635. PLAYER_HAS_NO_POWER
  636. PLAYER_HAS_NUMBER_OBJECTS_WITH_MODELCONDITION
  637. PLAYER_HAS_NUMBER_OBJECTS_WITH_OBJECT_STATUS
  638. PLAYER_HAS_NUMBER_UNITS_DISTANCE_FROM_OBJECT
  639. PLAYER_HAS_NUM_UNITS_LOADED_WITH_OBJECT
  640. PLAYER_HAS_NUM_UNITS_WITH_UPGRADE
  641. PLAYER_HAS_N_OR_FEWER_BASES
  642. PLAYER_HAS_N_OR_FEWER_BUILDINGS
  643. PLAYER_HAS_N_OR_FEWER_FACTION_BUILDINGS
  644. PLAYER_HAS_OBJECT_COMPARISON
  645. PLAYER_HAS_OBJECT_OF_VETERANCY
  646. PLAYER_HAS_POWER
  647. PLAYER_HAS_REACHED_LEVEL_CAP
  648. PLAYER_HAS_SCIENCEPURCHASEPOINTS
  649. PLAYER_ISSUED_FORMATION_ORDER
  650. PLAYER_IS_IN_PLANNING_MODE
  651. PLAYER_LOST_OBJECT_TYPE
  652. PLAYER_MIDWAY_SPECIAL_POWER
  653. PLAYER_MIDWAY_SPECIAL_POWER_FROM_NAMED
  654. PLAYER_POWER_COMPARE_PERCENT
  655. PLAYER_TRIGGERED_SCRIPT_EVENT
  656. PLAYER_TRIGGERED_SPECIAL_POWER
  657. PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED
  658. PLAYER_TRIGGERED_SPECIAL_POWER_IN_AREA
  659. POPULATION_FULL
  660. POPULATION_LOW
  661. POPULATION_REALLY_LOW
  662. POPULATION_SLIGHTLY_LOW
  663. POPULATION_ZERO
  664. PORTER_TAGGED
  665. POST_COLLAPSE
  666. POST_RUBBLE
  667. POWERED_DOWN_EMP
  668. POWER_PLANT_UPGRADED
  669. POWER_PLANT_UPGRADING
  670. PREATTACK_A
  671. PREATTACK_B
  672. PREATTACK_C
  673. PREATTACK_D
  674. PREATTACK_E
  675. PREORDER
  676. PREPARING
  677. PRIMARY_FORMATION
  678. PRIMARY_MEMBER_PRESENT
  679. PRONE
  680. PUTTING_ON_RING
  681. QUARRELSOME_FIGHTING
  682. RADAR_EXTENDING
  683. RADAR_UPGRADED
  684. RAISING_FLAG
  685. RAMPAGE_ANIMATION_ONLY
  686. RAMPAGING
  687. RAPPELLING
  688. REACT_1
  689. REACT_2
  690. REACT_3
  691. REACT_4
  692. REACT_5
  693. REACT_6
  694. REALLYDAMAGED
  695. RECONSTRUCTING
  696. REGION_CAMPS_SHOULD_UNPACK
  697. ReinforcementsReady
  698. RELOADING_A
  699. RELOADING_B
  700. RELOADING_C
  701. RELOADING_D
  702. RELOADING_E
  703. REPAIRING_DISABLED
  704. REPULSOR
  705. RESURRECTED
  706. RIDER1
  707. RIDER2
  708. RIDER3
  709. RIDER4
  710. RIDER5
  711. RIDER6
  712. RIDER7
  713. RIDER8
  714. RIDERLESS
  715. RIDER_IS_PILOT
  716. RiftGeneratorReady
  717. RUBBLE
  718. RUNNING_DOWN_FROM_BEHIND
  719. RUNNING_OFF_MAP
  720. SAIL_BLOWN_LEFT
  721. SAIL_BLOWN_RIGHT
  722. SAIL_FLAPPING
  723. SCALING_WALL
  724. SCALING_WALL_HORDE
  725. SCARED_CIVILIAN_CAR
  726. SelectDecoyUnit
  727. SELECTED
  728. SelectSpecialPowerTarget
  729. SelectUnit
  730. SelectWormholeLocation
  731. SHIELDBODY_ENABLED
  732. SiegeBarrierDisengaged
  733. SiegeBarrierEngaged
  734. SiegeCountdown1Mins
  735. SiegeCountdown3Mins
  736. SiegeCountdown5Mins
  737. SiegeCountdown10Mins
  738. SiegeCountdown10Secs
  739. SiegeCountdown15Mins
  740. SiegeCountdown20Mins
  741. SiegeCountdown30Secs
  742. SIEGE_CONTAIN
  743. SilosNeeded
  744. SINKING
  745. SKIRMISH_COMMAND_BUTTON_READY_ALL
  746. SKIRMISH_COMMAND_BUTTON_READY_PARTIAL
  747. SKIRMISH_FIRE_SPECIAL_POWER_ON_TEAM
  748. SKIRMISH_NAMED_AREA_EXIST
  749. SKIRMISH_PLAYER_FACTION
  750. SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER
  751. SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS
  752. SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED
  753. SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER
  754. SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD
  755. SKIRMISH_PLAYER_HAS_UNITS_IN_AREA
  756. SKIRMISH_PLAYER_IS_OUTSIDE_AREA
  757. SKIRMISH_SPECIAL_POWER_READY
  758. SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE
  759. SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS
  760. SKIRMISH_VALUE_IN_AREA
  761. SMOLDERING
  762. SNOW
  763. SOLD
  764. SPECIALABILITY_ACTIVE
  765. SPECIALPOWER1_READY
  766. SPECIALPOWER2_READY
  767. SPECIALPOWER3_READY
  768. SPECIALPOWER4_READY
  769. SPECIALPOWER5_READY
  770. SPECIALPOWER6_READY
  771. SPECIALPOWER7_READY
  772. SPECIALPOWER8_READY
  773. SPECIALPOWER9_READY
  774. SPECIAL_ABILITY_PACKING_UNPACKING_OR_USING
  775. SPECIAL_CHEERING
  776. SPECIAL_DAMAGED
  777. SPECIAL_ENEMY_NEAR
  778. SPECIAL_POWER_1
  779. SPECIAL_POWER_2
  780. SPECIAL_POWER_3
  781. SPECIAL_WEAPON_FIVE
  782. SPECIAL_WEAPON_FOUR
  783. SPECIAL_WEAPON_ONE
  784. SPECIAL_WEAPON_SIX
  785. SPECIAL_WEAPON_THREE
  786. SPECIAL_WEAPON_TWO
  787. SPELL_STORE_IS_OPEN
  788. SPLATTED
  789. STAND_GROUND
  790. START_CAPTURE
  791. START_POSITION_IS
  792. STEALTHED
  793. STEAL_NEXT_UNIT_TRAPPED
  794. STONED
  795. StopChantForUnit
  796. StopChanting
  797. StructureCannotBuildDueToFullBuildQueue
  798. StructurePlacementFailed
  799. StructureRepairing
  800. StructureSold
  801. StructureUnderAttack
  802. STRUCTURE_UNPACKING
  803. STUNNED
  804. STUNNED_FLAILING
  805. STUNNED_STANDING_UP
  806. SUICIDE_BOMBER_HAS_TARGET
  807. SUPPLY_SOURCE_ATTACKED
  808. SUPPLY_SOURCE_SAFE
  809. SUPPRESSED
  810. SWAPPING_TO_WEAPONSET_1
  811. SWAPPING_TO_WEAPONSET_2
  812. SWAPPING_TO_WEAPONSET_3
  813. SWIMMING
  814. SWITCHED_WEAPONS
  815. SWOOPING
  816. TAGGED
  817. TAKING_OFF
  818. TAKING_OFF_RING
  819. TEAM_ALL_HAS_OBJECT_STATUS
  820. TEAM_ATTACKED_BY_OBJECTTYPE
  821. TEAM_ATTACKED_BY_PLAYER
  822. TEAM_CAN_PATH_INTO_PLAYERS_NEAREST_BASE
  823. TEAM_CAN_PATH_TO_OBJECT
  824. TEAM_CAN_PATH_TO_WAYPOINT
  825. TEAM_CREATED
  826. TEAM_DESTROYED
  827. TEAM_DISCOVERED
  828. TEAM_ENTERED_AREA_ENTIRELY
  829. TEAM_ENTERED_AREA_PARTIALLY
  830. TEAM_ENTERED_NEAREST_BASE_ENTIRELY
  831. TEAM_ENTERED_NEAREST_BASE_PARTIALLY
  832. TEAM_ENTERED_REFD_BASE_ENTIRELY
  833. TEAM_ENTERED_REFD_BASE_PARTIALLY
  834. TEAM_EXITED_AREA_ENTIRELY
  835. TEAM_EXITED_AREA_PARTIALLY
  836. TEAM_EXITED_NEAREST_BASE_ENTIRELY
  837. TEAM_EXITED_NEAREST_BASE_PARTIALLY
  838. TEAM_EXITED_REFD_BASE_ENTIRELY
  839. TEAM_EXITED_REFD_BASE_PARTIALLY
  840. TEAM_HAS_CUSTOM_STATE
  841. TEAM_HAS_FEWER_THAN_X_UNITS_WITH_KINDOF
  842. TEAM_HAS_UNITS
  843. TEAM_INSIDE_AREA_ENTIRELY
  844. TEAM_INSIDE_AREA_PARTIALLY
  845. TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ALL
  846. TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ANY
  847. TEAM_IS_LED_BY_UNIT
  848. TEAM_OUTSIDE_AREA_ENTIRELY
  849. TEAM_OWNED_BY_PLAYER
  850. TEAM_REACHED_WAYPOINTS_END
  851. TEAM_SOME_HAVE_OBJECT_STATUS
  852. TEAM_STATE_IS
  853. TEAM_STATE_IS_NOT
  854. TEAM_THREAT_LEVEL
  855. TEMPORARILY_DEFECTED
  856. TEST_CAMPAIGN_FLAG
  857. TEST_METAGAME_KINDOF_IN_AOI_OF_KINDOF
  858. TEST_METAGAME_KINDOF_IN_AOI_OF_UNIT
  859. TEST_METAGAME_LOCAL_PLAYER_STRIKEFORCE_IN_BATTLE_WITH_UNIT
  860. TEST_METAGAME_PLAYER_FLAGS
  861. TEST_METAGAME_TOWER_COUNT
  862. TEST_METAGAME_UNIT_IN_BATTLE_WITH_UNIT
  863. THROWN_PROJECTILE
  864. TiberiumFieldDepleted
  865. TIBERIUM_CRYSTAL_TYPE1
  866. TIBERIUM_CRYSTAL_TYPE2
  867. TIBERIUM_CRYSTAL_TYPE3
  868. TIBERIUM_CRYSTAL_TYPE4
  869. TIBERIUM_CRYSTAL_TYPE5
  870. TIBERIUM_FULL
  871. TIBERIUM_GROWING
  872. TIBERIUM_LOW
  873. TIBERIUM_REALLY_LOW
  874. TIBERIUM_SLIGHTLY_LOW
  875. TIBERIUM_VIBRATING
  876. TIBERIUM_ZERO
  877. TIER_2_BASE
  878. TIER_3_BASE
  879. TIMER_EXPIRED
  880. TOGGLE_STANCE_SUBMENU_IS_OPEN
  881. TOPPLED
  882. TRANSPORT_MOVING
  883. TRANSPORT_STOPPED
  884. TURN_LEFT
  885. TURN_LEFT_HIGH_SPEED
  886. TURN_RIGHT
  887. TURN_RIGHT_HIGH_SPEED
  888. TURRET_ANGLE_0
  889. TURRET_ANGLE_90
  890. TURRET_ANGLE_180
  891. TURRET_ANGLE_270
  892. TURRET_ROTATE
  893. TYPE_SELECTED
  894. TYPE_SIGHTED
  895. UNATTACKABLE
  896. UNCONTROLLABLE
  897. UNCONTROLLABLY_SCARED
  898. UNDERGOING_REPAIR
  899. UNDERPOWERED
  900. UNDER_CONSTRUCTION
  901. UnitAmbushed
  902. UnitConstructionStarted
  903. UnitLost
  904. UnitPromoted
  905. UnitUnderAttack
  906. UnitUnderAttackFromShroudedUnit
  907. UNIT_ACTIVELY_BEING_CONSTRUCTED
  908. UNIT_CAN_PATH_INTO_PLAYERS_NEAREST_BASE
  909. UNIT_CAN_PATH_TO_OBJECT
  910. UNIT_CAN_PATH_TO_WAYPOINT
  911. UNIT_COMPARE_RANK
  912. UNIT_EMPTIED
  913. UNIT_HAS_GAINED_LEVEL
  914. UNIT_HAS_NUM_SKILL_POINTS
  915. UNIT_HAS_OBJECT_STATUS
  916. UNIT_HAS_PASSENGER
  917. UNIT_HAS_TOGGLED_WEAPON
  918. UNIT_HAS_UPGRADE
  919. UNIT_HEALTH
  920. UNIT_IN_ALT_FORMATION
  921. UNIT_IS_ATTACKED_AND_CANNOT_RETALIATE
  922. UNIT_IS_AT_LEVEL
  923. UNIT_SPECIAL_POWER_READY
  924. UNIT_TEST_OBJECT_PANEL_FLAGS
  925. UNIT_THREAT_LEVEL
  926. UNIT_USING_AUTOPICKUP
  927. UNIT_USING_STANCE
  928. UNIT_WANTS_TO_REGARRISON
  929. UNPACKING
  930. UNREST_FULL
  931. UNREST_LOW
  932. UNREST_REALLY_LOW
  933. UNREST_SLIGHTLY_LOW
  934. UNREST_ZERO
  935. UNSELECTABLE
  936. UNUSED_23
  937. UNUSED_24
  938. UNUSED_25
  939. UNUSED_26
  940. UNUSED_27
  941. UNUSED_28
  942. UNUSED_29
  943. UNUSED_30
  944. UNUSED_31
  945. UNUSED_32
  946. UNUSED_33
  947. UNUSED_34
  948. UNUSED_35
  949. UNUSED_36
  950. UNUSED_37
  951. UNUSED_38
  952. UNUSED_39
  953. UNUSED_40
  954. UNUSED_41
  955. UNUSED_42
  956. UNUSED_43
  957. UNUSED_44
  958. UNUSED_45
  959. UNUSED_46
  960. UNUSED_47
  961. UNUSED_48
  962. UNUSED_49
  963. UNUSED_50
  964. UNUSED_51
  965. UNUSED_52
  966. UNUSED_53
  967. UNUSED_54
  968. UNUSED_55
  969. UNUSED_EXAMINE_WEAPON_LEFT
  970. UNUSED_EXAMINE_WEAPON_RIGHT
  971. UNUSED_IN_CREATION_SCREEN
  972. UNUSED_SELECTED_CHEER
  973. UPDATING_AI
  974. UpgradeComplete
  975. UPGRADED_ARMOR
  976. UPGRADE_BASE_DEFENSE
  977. UPGRADE_BASE_POWER
  978. UPGRADE_BASE_STRAT_1
  979. UPGRADE_BASE_STRAT_2
  980. UPGRADE_BASE_STRAT_3
  981. UPGRADE_BASE_STRAT_4
  982. UPGRADE_BASE_STRAT_5
  983. UPGRADE_BLANK4
  984. UPGRADE_ECONOMY_BONUS
  985. UPGRADE_FORTRESS_MONUMENT
  986. UPGRADE_HOUSE_OF_HEALING
  987. UPGRADE_IVORY_TOWER
  988. USER_1
  989. USER_2
  990. USER_3
  991. USER_4
  992. USER_5
  993. USER_6
  994. USER_7
  995. USER_8
  996. USER_9
  997. USER_10
  998. USER_11
  999. USER_12
  1000. USER_13
  1001. USER_14
  1002. USER_15
  1003. USER_16
  1004. USER_17
  1005. USER_18
  1006. USER_19
  1007. USER_20
  1008. USER_21
  1009. USER_22
  1010. USER_23
  1011. USER_24
  1012. USER_25
  1013. USER_26
  1014. USER_27
  1015. USER_28
  1016. USER_29
  1017. USER_30
  1018. USER_31
  1019. USER_32
  1020. USER_33
  1021. USER_34
  1022. USER_35
  1023. USER_36
  1024. USER_37
  1025. USER_38
  1026. USER_39
  1027. USER_40
  1028. USER_41
  1029. USER_42
  1030. USER_43
  1031. USER_44
  1032. USER_45
  1033. USER_46
  1034. USER_47
  1035. USER_48
  1036. USER_49
  1037. USER_50
  1038. USER_51
  1039. USER_52
  1040. USER_53
  1041. USER_54
  1042. USER_55
  1043. USER_56
  1044. USER_57
  1045. USER_58
  1046. USER_59
  1047. USER_60
  1048. USER_61
  1049. USER_62
  1050. USER_63
  1051. USER_64
  1052. USER_65
  1053. USER_66
  1054. USER_67
  1055. USER_68
  1056. USER_69
  1057. USER_70
  1058. USER_71
  1059. USER_72
  1060. USER_73
  1061. USER_74
  1062. USER_75
  1063. USER_PARALYZED
  1064. USER_POWERED_DOWN
  1065. USING_ABILITY
  1066. USING_COMBO_LOCOMOTOR
  1067. USING_SPECIAL_ABILITY
  1068. USING_WEAPON_A
  1069. USING_WEAPON_B
  1070. USING_WEAPON_C
  1071. USING_WEAPON_D
  1072. USING_WEAPON_E
  1073. VEHICLE_CRUSH_CENTER
  1074. VEHICLE_CRUSH_LEFT
  1075. VEHICLE_CRUSH_RIGHT
  1076. WADING
  1077. WALKING
  1078. WallsBeingClimbed
  1079. WANDER
  1080. WarningMothershipDeployed
  1081. WAR_CHANT
  1082. WEAPONLOCK_PRIMARY
  1083. WEAPONLOCK_QUATERNARY
  1084. WEAPONLOCK_QUINARY
  1085. WEAPONLOCK_SECONDARY
  1086. WEAPONLOCK_TERTIARY
  1087. WEAPONSET_CLOSE_RANGE
  1088. WEAPONSET_CONTAINED
  1089. WEAPONSET_CONTESTING_BUILDING
  1090. WEAPONSET_ELITE
  1091. WEAPONSET_ENRAGED
  1092. WEAPONSET_GARRISONED
  1093. WEAPONSET_HERO
  1094. WEAPONSET_HERO_MODE
  1095. WEAPONSET_MOUNTED
  1096. WEAPONSET_PASSENGER_TYPE_ONE
  1097. WEAPONSET_PASSENGER_TYPE_TWO
  1098. WEAPONSET_PLAYER_UPGRADE
  1099. WEAPONSET_RAMPAGE
  1100. WEAPONSET_RIDER1
  1101. WEAPONSET_RIDER2
  1102. WEAPONSET_RIDER3
  1103. WEAPONSET_RIDER4
  1104. WEAPONSET_RIDER5
  1105. WEAPONSET_RIDER6
  1106. WEAPONSET_RIDER7
  1107. WEAPONSET_RIDER8
  1108. WEAPONSET_SPECIAL_ONE
  1109. WEAPONSET_SPECIAL_TWO
  1110. WEAPONSET_SPECIAL_UPGRADE
  1111. WEAPONSET_TOGGLE_1
  1112. WEAPONSET_TOGGLE_2
  1113. WEAPONSET_TOGGLE_3
  1114. WEAPONSET_UNUSED_WS_01
  1115. WEAPONSET_UNUSED_WS_02
  1116. WEAPONSET_UNUSED_WS_03
  1117. WEAPONSET_UNUSED_WS_04
  1118. WEAPONSET_UNUSED_WS_05
  1119. WEAPONSET_UNUSED_WS_06
  1120. WEAPONSET_UNUSED_WS_07
  1121. WEAPONSET_UNUSED_WS_08
  1122. WEAPONSET_UNUSED_WS_09
  1123. WEAPONSET_UNUSED_WS_10
  1124. WEAPONSET_UNUSED_WS_11
  1125. WEAPONSET_UNUSED_WS_12
  1126. WEAPONSET_UNUSED_WS_13
  1127. WEAPONSET_UNUSED_WS_14
  1128. WEAPONSET_UNUSED_WS_15
  1129. WEAPONSET_UNUSED_WS_16
  1130. WEAPONSET_UNUSED_WS_17
  1131. WEAPONSET_UNUSED_WS_18
  1132. WEAPONSET_UNUSED_WS_19
  1133. WEAPONSET_UNUSED_WS_20
  1134. WEAPONSET_UNUSED_WS_21
  1135. WEAPONSET_UNUSED_WS_22
  1136. WEAPONSET_UNUSED_WS_23
  1137. WEAPONSET_UNUSED_WS_24
  1138. WEAPONSET_UNUSED_WS_25
  1139. WEAPONSET_UNUSED_WS_26
  1140. WEAPONSET_UNUSED_WS_27
  1141. WEAPONSET_UNUSED_WS_28
  1142. WEAPONSET_UNUSED_WS_29
  1143. WEAPONSET_UNUSED_WS_30
  1144. WEAPONSET_UNUSED_WS_31
  1145. WEAPONSET_UNUSED_WS_32
  1146. WEAPONSET_UNUSED_WS_33
  1147. WEAPONSET_UNUSED_WS_34
  1148. WEAPONSET_UNUSED_WS_35
  1149. WEAPONSET_UNUSED_WS_36
  1150. WEAPONSET_UNUSED_WS_37
  1151. WEAPONSET_UNUSED_WS_38
  1152. WEAPONSET_UNUSED_WS_39
  1153. WEAPONSET_UNUSED_WS_40
  1154. WEAPONSET_UNUSED_WS_41
  1155. WEAPONSET_UNUSED_WS_42
  1156. WEAPONSET_UNUSED_WS_43
  1157. WEAPONSET_UNUSED_WS_44
  1158. WEAPONSET_UNUSED_WS_45
  1159. WEAPONSET_UNUSED_WS_46
  1160. WEAPONSET_UNUSED_WS_47
  1161. WEAPONSET_UNUSED_WS_48
  1162. WEAPONSET_UNUSED_WS_49
  1163. WEAPONSET_UNUSED_WS_50
  1164. WEAPONSET_UNUSED_WS_51
  1165. WEAPONSET_UNUSED_WS_52
  1166. WEAPONSET_UNUSED_WS_53
  1167. WEAPONSET_UNUSED_WS_54
  1168. WEAPONSET_UNUSED_WS_55
  1169. WEAPONSET_UNUSED_WS_56
  1170. WEAPONSET_UNUSED_WS_57
  1171. WEAPONSET_UNUSED_WS_58
  1172. WEAPONSET_UNUSED_WS_59
  1173. WEAPONSET_UNUSED_WS_60
  1174. WEAPONSET_UNUSED_WS_61
  1175. WEAPONSET_UNUSED_WS_62
  1176. WEAPONSET_UNUSED_WS_63
  1177. WEAPONSET_UNUSED_WS_64
  1178. WEAPONSET_VETERAN
  1179. WEAPONSLOTID_01
  1180. WEAPONSLOTID_02
  1181. WEAPONSLOTID_03
  1182. WEAPONSLOTID_04
  1183. WEAPONSLOTID_05
  1184. WEAPONSTATE_CLOSE_RANGE
  1185. WEAPONSTATE_CONTAINED
  1186. WEAPONSTATE_ONE
  1187. WEAPONSTATE_THREE
  1188. WEAPONSTATE_TWO
  1189. WEAPON_TOGGLING
  1190. WEAPON_UPGRADED_01
  1191. WEAPON_UPGRADED_02
  1192. WEAPON_UPGRADED_03
  1193. WONT_RIDE_WITH_YOU
  1194. WORKER_REPAIRING
  1195. WorldMustBattle
  1196. WorldMustChooseOwner
  1197. WorldMustRetreat
  1198. WorldRegionLostUncontested
  1199. WORLD_BUILDER
  1200. ZONE_FOCUS_MORE_THAN
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