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Nov 24th, 2017
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  1. #include <QApplication>
  2. #include <QGraphicsView>
  3.  
  4. #include "curveitem.h"
  5. #include "controlhandleitem.h"
  6. #include "curvelib/icurve.h"
  7. #include "curvelib/Bezier/bezier.h"
  8. #include "curvelib/BSpline/bspline.h"
  9.  
  10. #include "view.h"
  11. #include "curvescene.h"
  12. #include "mainwindow.h"
  13.  
  14.  
  15. using namespace curveLib::bezier;
  16. using namespace curveLib::bSpline;
  17.  
  18. int main(int argc, char *argv[])
  19. {
  20. QApplication app(argc,argv);
  21.  
  22. CurveScene scene;
  23. //Bezier< QPointF, QVector<QPointF> > bezier;
  24. BSpline< QPointF, QVector<QPointF> > bezier( 2 );
  25. bezier.AddPoint(QPointF(0,0));
  26. bezier.AddPoint(QPointF(60,90));
  27. bezier.AddPoint(QPointF(0, 90));
  28. CurveItem *curve = new CurveItem(&bezier, &scene);
  29. scene.SetCurrentCurve(curve);
  30. MainWindow mainWindow;
  31. mainWindow.setScene(&scene);
  32.  
  33. mainWindow.show();
  34. return app.exec();
  35. }
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