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- local xOffset = 0
- for i = 1, levelPacks[prevCurrentLevelPack][prevCurrentLevel].ammount do
- if i == 1 then --setup first one
- --?
- end
- if i > 1 then --setup the rest
- xOffset = shapesPrevArray[i - 1].width + 10
- end
- shapesPrevArray[i].x = xOffset
- shapesPrevArray[i].y = 41
- shapesPrevArray[i].isVisible = true
- i = i + 1
- end
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