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- function PlayerVehicleObject_Load(playerid, vehicleid)
- {
- new count = cache_num_rows(),
- vobjects;
- if(count)
- {
- forex(i,count)
- {
- VehicleObject[vehicleid][vobjects][vehObject_Valid] = true;
- cache_get_value_name_int(count, "id", VehicleObject[vehicleid][vobjects][ID]);
- cache_get_value_name_int(count, "type", VehicleObject[vehicleid][vobjects][vehObjectType]);
- cache_get_value_name(count, "name", VehicleObject[vehicleid][vobjects][vehObjectName], 32);
- cache_get_value_name_int(count, "modelid", VehicleObject[vehicleid][vobjects][vehObjectModel]);
- cache_get_value_name_float(count, "off_x", VehicleObject[vehicleid][vobjects][vehObject_Offset][0]);
- cache_get_value_name_float(count, "off_y", VehicleObject[vehicleid][vobjects][vehObject_Offset][1]);
- cache_get_value_name_float(count, "off_z", VehicleObject[vehicleid][vobjects][vehObject_Offset][2]);
- cache_get_value_name_float(count, "rot_x", VehicleObject[vehicleid][vobjects][vehObject_Rot][0]);
- cache_get_value_name_float(count, "rot_y", VehicleObject[vehicleid][vobjects][vehObject_Rot][1]);
- cache_get_value_name_float(count, "rot_z", VehicleObject[vehicleid][vobjects][vehObject_Rot][2]);
- cache_get_value_name_int(count, "attached", VehicleObject[vehicleid][vobjects][vehObject_Attached]);
- cache_get_value_name_int(count, "color_0", VehicleObject[vehicleid][vobjects][vehObject_Color][0]);
- cache_get_value_name_int(count, "color_1", VehicleObject[vehicleid][vobjects][vehObject_Color][1]);
- cache_get_value_name_int(count, "color_2", VehicleObject[vehicleid][vobjects][vehObject_Color][2]);
- cache_get_value_name_int(count, "color_3", VehicleObject[vehicleid][vobjects][vehObject_Color][3]);
- cache_get_value_name_int(count, "color_4", VehicleObject[vehicleid][vobjects][vehObject_Color][4]);
- cache_get_value_name(count, "text", VehicleObject[vehicleid][vobjects][vehObject_Text], 32);
- cache_get_value_name(count, "font", VehicleObject[vehicleid][vobjects][vehObject_Font], 24);
- cache_get_value_name_int(count, "font_size", VehicleObject[vehicleid][vobjects][vehObject_FontSize]);
- cache_get_value_name_int(count, "font_bold", VehicleObject[vehicleid][vobjects][vehObject_Bold]);
- cache_get_value_name_int(count, "font_color", VehicleObject[vehicleid][vobjects][vehObject_FontColor]);
- UpdateVehicleAttachedObject(vehicleid, vobjects, true);
- vobjects++;
- }
- SetVehicleToRespawn(VehicleInfo[vehicleid][ServerID]);
- }
- return 1;
- }
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