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  1. # RZ80/32 RISC Processor - Complete Documentation
  2.  
  3. ## Overview
  4.  
  5. **RZ80/32** is a fictitious 32-bit RISC processor inspired by Z80 architecture principles but reimagined with modern features. It represents what the Z80 might have evolved into if Zilog had pursued a RISC path in the 1990s.
  6.  
  7. ### Key Specifications
  8.  
  9. - **Architecture**: 32-bit RISC load/store
  10. - **Cores**: 4 physical cores
  11. - **Threading**: 2-way SMT per core (8 hardware threads total)
  12. - **ISA**: ~70 base instructions + vector extensions
  13. - **Vector Unit**: 8x 256-bit AVX-style SIMD registers
  14. - **Memory**: 4GB addressable space
  15. - **Cache Hierarchy**:
  16. - L1 I-Cache: 32KB per core, 8-way set-associative
  17. - L1 D-Cache: 32KB per core, 8-way set-associative
  18. - L2 Cache: 256KB shared, 16-way set-associative
  19. - **Cache Line Size**: 64 bytes
  20. - **Target Performance**: 300-1000 MHz emulated on modern x86
  21.  
  22. ---
  23.  
  24. ## Architecture
  25.  
  26. ### Design Philosophy
  27.  
  28. 1. **RISC Principles**: Fixed 32-bit instruction encoding, load/store architecture, regular register file
  29. 2. **Behavioral Emulation**: Emulates instruction-level behavior, not gate-level logic
  30. 3. **Modern Features**: Out-of-order-friendly design, SIMD vectors, multi-core/SMT
  31. 4. **Performance**: Optimized for x86 host execution using AVX2 intrinsics
  32. 5. **Simplicity**: Clean separation of concerns, minimal dependencies
  33.  
  34. ### Core Organization
  35.  
  36. ```
  37. ┌─────────────────────────────────────────┐
  38. │ RZ80/32 System (1 chip) │
  39. ├─────────────────────────────────────────┤
  40. │ ┌────────┐ ┌────────┐ ┌────────┐ ┌────┤
  41. │ │ Core 0 │ │ Core 1 │ │ Core 2 │ │Core│
  42. │ │ T0 T1 │ │ T2 T3 │ │ T4 T5 │ │T6 T│
  43. │ │ L1I L1D│ │ L1I L1D│ │ L1I L1D│ │L1I │
  44. │ └────┬───┘ └────┬───┘ └────┬───┘ └────┤
  45. ├───────┴──────────┴──────────┴──────────┤
  46. │ L2 Cache (256KB Shared) │
  47. ├─────────────────────────────────────────┤
  48. │ Memory Controller (4GB) │
  49. └─────────────────────────────────────────┘
  50. ```
  51.  
  52. ### Register Architecture
  53.  
  54. #### Scalar Registers (per thread)
  55.  
  56. 16 general-purpose 32-bit registers:
  57.  
  58. - **R0-R7**: General purpose
  59. - **R8-R11**: Can be used as legacy Z80-style pairs (BC, DE, HL, AF equivalent)
  60. - **R12 (SP)**: Stack pointer
  61. - **R13 (LR)**: Link register (return address)
  62. - **R14 (FP)**: Frame pointer
  63. - **R15 (ZERO)**: Hardwired to zero (reads always return 0)
  64.  
  65. #### Vector Registers (per thread)
  66.  
  67. 8 vector registers, 256 bits each (AVX-compatible):
  68. - **V0-V7**: 8x 32-bit elements per register
  69. - Can be interpreted as: int32, uint32, float32
  70. - Active lane count configurable (1-8)
  71.  
  72. #### Special Registers
  73.  
  74. - **PC**: 32-bit program counter
  75. - **FLAGS**: Condition flags register
  76. - Bit 0: C (Carry)
  77. - Bit 1: Z (Zero)
  78. - Bit 2: N (Negative/Sign)
  79. - Bit 3: V (Overflow)
  80. - Bit 8: IRQ_EN (Interrupt enable)
  81.  
  82. ---
  83.  
  84. ## Instruction Set Architecture
  85.  
  86. ### Instruction Encoding
  87.  
  88. All instructions are 32 bits wide, aligned on 4-byte boundaries.
  89.  
  90. **General Format**:
  91. ```
  92. [6-bit opcode][26 bits of operands/immediates]
  93. ```
  94.  
  95. ### Instruction Types
  96.  
  97. #### R-Type (Register-Register ALU)
  98. ```
  99. ┌──────┬─────┬──────┬──────┬──────┬────────┐
  100. │ Op(6)│ Rd(5)│ Rs1(5)│ Rs2(5)│Func(5)│Unused(6)│
  101. └──────┴─────┴──────┴──────┴──────┴────────┘
  102. ```
  103.  
  104. #### I-Type (Immediate ALU, Load/Store)
  105. ```
  106. ┌──────┬─────┬──────┬─────────────┐
  107. │ Op(6)│ Rd(5)│ Rs1(5)│ Imm16(16) │
  108. └──────┴─────┴──────┴─────────────┘
  109. ```
  110.  
  111. #### B-Type (Branch)
  112. ```
  113. ┌──────┬──────┬──────┬─────────────┐
  114. │ Op(6)│Cond(5)│Rs1(5)│ Rs2(5)|Off(11)│
  115. └──────┴──────┴──────┴─────────────┘
  116. ```
  117.  
  118. #### J-Type (Jump)
  119. ```
  120. ┌──────┬─────┬──────────────────────┐
  121. │ Op(6)│ Rd(5)│ Offset24(21) │
  122. └──────┴─────┴──────────────────────┘
  123. ```
  124.  
  125. #### V-Type (Vector)
  126. ```
  127. ┌──────┬─────┬─────┬─────┬──────────┐
  128. │ Op(6)│ Vd(3)│Vs1(3)│Vs2(3)│Unused(17)│
  129. └──────┴─────┴─────┴─────┴──────────┘
  130. ```
  131.  
  132. ### Opcode Map
  133.  
  134. #### Scalar ALU (0x00-0x0F) - R-Type
  135.  
  136. | Opcode | Mnemonic | Operation | Cycles |
  137. |--------|----------|-----------|--------|
  138. | 0x00 | ADD | Rd = Rs1 + Rs2 | 1 |
  139. | 0x01 | SUB | Rd = Rs1 - Rs2 | 1 |
  140. | 0x02 | AND | Rd = Rs1 & Rs2 | 1 |
  141. | 0x03 | OR | Rd = Rs1 \| Rs2 | 1 |
  142. | 0x04 | XOR | Rd = Rs1 ^ Rs2 | 1 |
  143. | 0x05 | SHL | Rd = Rs1 << Rs2 | 1 |
  144. | 0x06 | SHR | Rd = Rs1 >> Rs2 (logical) | 1 |
  145. | 0x07 | SAR | Rd = Rs1 >> Rs2 (arithmetic) | 1 |
  146. | 0x08 | MUL | Rd = Rs1 * Rs2 (signed) | 3 |
  147. | 0x09 | MULU | Rd = Rs1 * Rs2 (unsigned) | 3 |
  148. | 0x0A | DIV | Rd = Rs1 / Rs2 (signed) | 10 |
  149. | 0x0B | DIVU | Rd = Rs1 / Rs2 (unsigned) | 10 |
  150. | 0x0C | MOD | Rd = Rs1 % Rs2 | 10 |
  151.  
  152. #### Scalar ALU Immediate (0x10-0x19) - I-Type
  153.  
  154. | Opcode | Mnemonic | Operation | Cycles |
  155. |--------|----------|-----------|--------|
  156. | 0x10 | ADDI | Rd = Rs1 + Imm | 1 |
  157. | 0x11 | SUBI | Rd = Rs1 - Imm | 1 |
  158. | 0x12 | ANDI | Rd = Rs1 & Imm | 1 |
  159. | 0x13 | ORI | Rd = Rs1 \| Imm | 1 |
  160. | 0x14 | XORI | Rd = Rs1 ^ Imm | 1 |
  161. | 0x15 | SHLI | Rd = Rs1 << Imm | 1 |
  162. | 0x16 | SHRI | Rd = Rs1 >> Imm (logical) | 1 |
  163. | 0x17 | SARI | Rd = Rs1 >> Imm (arithmetic) | 1 |
  164. | 0x18 | LUI | Rd = Imm << 12 | 1 |
  165.  
  166. #### Load/Store (0x20-0x27) - I-Type
  167.  
  168. | Opcode | Mnemonic | Operation | Cycles |
  169. |--------|----------|-----------|--------|
  170. | 0x20 | LDW | Rd = MEM[Rs1 + Imm] (32-bit) | 3 |
  171. | 0x21 | LDH | Rd = MEM[Rs1 + Imm] (16-bit signed) | 3 |
  172. | 0x22 | LDHU | Rd = MEM[Rs1 + Imm] (16-bit unsigned) | 3 |
  173. | 0x23 | LDB | Rd = MEM[Rs1 + Imm] (8-bit signed) | 3 |
  174. | 0x24 | LDBU | Rd = MEM[Rs1 + Imm] (8-bit unsigned) | 3 |
  175. | 0x25 | STW | MEM[Rs1 + Imm] = Rd (32-bit) | 2 |
  176. | 0x26 | STH | MEM[Rs1 + Imm] = Rd (16-bit) | 2 |
  177. | 0x27 | STB | MEM[Rs1 + Imm] = Rd (8-bit) | 2 |
  178.  
  179. #### Vector Load/Store (0x28-0x29)
  180.  
  181. | Opcode | Mnemonic | Operation | Cycles |
  182. |--------|----------|-----------|--------|
  183. | 0x28 | VLDW | Vd = MEM[Rs1+Imm:Rs1+Imm+31] | 10 |
  184. | 0x29 | VSTW | MEM[Rs1+Imm:Rs1+Imm+31] = Vs | 9 |
  185.  
  186. #### Branch (0x30-0x35) - B-Type
  187.  
  188. | Opcode | Mnemonic | Condition | Cycles |
  189. |--------|----------|-----------|--------|
  190. | 0x30 | BEQ | Rs1 == Rs2 | 1/2 |
  191. | 0x31 | BNE | Rs1 != Rs2 | 1/2 |
  192. | 0x32 | BLT | Rs1 < Rs2 (signed) | 1/2 |
  193. | 0x33 | BGE | Rs1 >= Rs2 (signed) | 1/2 |
  194. | 0x34 | BLTU | Rs1 < Rs2 (unsigned) | 1/2 |
  195. | 0x35 | BGEU | Rs1 >= Rs2 (unsigned) | 1/2 |
  196.  
  197. *Cycles: 1 if not taken, 2 if taken*
  198.  
  199. #### Jump (0x38-0x39) - J-Type
  200.  
  201. | Opcode | Mnemonic | Operation | Cycles |
  202. |--------|----------|-----------|--------|
  203. | 0x38 | JAL | Rd = PC+4; PC = PC + Offset | 2 |
  204. | 0x39 | JALR | Rd = PC+4; PC = Rs1 + Imm | 3 |
  205.  
  206. #### Vector Integer (0x40-0x48) - V-Type
  207.  
  208. | Opcode | Mnemonic | Operation | Cycles |
  209. |--------|----------|-----------|--------|
  210. | 0x40 | VADD | Vd[i] = Vs1[i] + Vs2[i] | 2 |
  211. | 0x41 | VSUB | Vd[i] = Vs1[i] - Vs2[i] | 2 |
  212. | 0x42 | VMUL | Vd[i] = Vs1[i] * Vs2[i] | 2 |
  213. | 0x43 | VAND | Vd[i] = Vs1[i] & Vs2[i] | 2 |
  214. | 0x44 | VOR | Vd[i] = Vs1[i] \| Vs2[i] | 2 |
  215. | 0x45 | VXOR | Vd[i] = Vs1[i] ^ Vs2[i] | 2 |
  216. | 0x46 | VMIN | Vd[i] = min(Vs1[i], Vs2[i]) | 2 |
  217. | 0x47 | VMAX | Vd[i] = max(Vs1[i], Vs2[i]) | 2 |
  218. | 0x48 | VAVG | Vd[i] = (Vs1[i] + Vs2[i]) / 2 | 2 |
  219.  
  220. #### Vector Float (0x50-0x53) - V-Type
  221.  
  222. | Opcode | Mnemonic | Operation | Cycles |
  223. |--------|----------|-----------|--------|
  224. | 0x50 | VADDF | Vd[i] = Vs1[i] + Vs2[i] (float) | 3 |
  225. | 0x51 | VSUBF | Vd[i] = Vs1[i] - Vs2[i] (float) | 3 |
  226. | 0x52 | VMULF | Vd[i] = Vs1[i] * Vs2[i] (float) | 3 |
  227. | 0x53 | VDIVF | Vd[i] = Vs1[i] / Vs2[i] (float) | 10 |
  228.  
  229. #### Vector Reductions (0x60-0x62)
  230.  
  231. | Opcode | Mnemonic | Operation | Cycles |
  232. |--------|----------|-----------|--------|
  233. | 0x60 | VSUM | Rd = sum(Vs[0..7]) | 3 |
  234. | 0x61 | VMAX_REDUCE | Rd = max(Vs[0..7]) | 3 |
  235. | 0x62 | VMIN_REDUCE | Rd = min(Vs[0..7]) | 3 |
  236.  
  237. #### Vector-Scalar (0x68-0x69)
  238.  
  239. | Opcode | Mnemonic | Operation | Cycles |
  240. |--------|----------|-----------|--------|
  241. | 0x68 | VADDS | Vd[i] = Vs[i] + Rs (broadcast) | 2 |
  242. | 0x69 | VMULS | Vd[i] = Vs[i] * Rs (broadcast) | 2 |
  243.  
  244. #### System (0x3C-0x3F)
  245.  
  246. | Opcode | Mnemonic | Operation | Cycles |
  247. |--------|----------|-----------|--------|
  248. | 0x3C | NOP | No operation | 1 |
  249. | 0x3D | FENCE | Memory barrier (flush caches) | 15 |
  250. | 0x3E | HALT | Halt thread execution | 1 |
  251. | 0x3F | SYSCALL | System call (unimplemented) | 10 |
  252.  
  253. ---
  254.  
  255. ## Memory Architecture
  256.  
  257. ### Address Space
  258.  
  259. - **0x00000000 - 0x00FFFFFF**: RAM (16MB default, expandable)
  260. - **0x01000000 - 0xEFFFFFFF**: Extended RAM / Reserved
  261. - **0xF0000000 - 0xFFFFFFFF**: Memory-mapped I/O (future)
  262.  
  263. ### Cache Hierarchy
  264.  
  265. #### L1 Instruction Cache (per core)
  266. - **Size**: 32KB
  267. - **Organization**: 8-way set-associative
  268. - **Line Size**: 64 bytes
  269. - **Sets**: 64
  270. - **Lines**: 512
  271. - **Replacement**: Pseudo-LRU
  272. - **Write Policy**: N/A (read-only)
  273.  
  274. #### L1 Data Cache (per core)
  275. - **Size**: 32KB
  276. - **Organization**: 8-way set-associative
  277. - **Line Size**: 64 bytes
  278. - **Sets**: 64
  279. - **Lines**: 512
  280. - **Replacement**: Pseudo-LRU
  281. - **Write Policy**: Write-back, write-allocate
  282. - **Coherency**: None (independent threads assumed)
  283.  
  284. #### L2 Cache (shared)
  285. - **Size**: 256KB
  286. - **Organization**: 16-way set-associative
  287. - **Line Size**: 64 bytes
  288. - **Sets**: 256
  289. - **Lines**: 4096
  290. - **Replacement**: Simple FIFO/LRU
  291. - **Write Policy**: Write-back
  292. - **Coherency**: Mutex-based locking per line
  293.  
  294. ### Cache Line States
  295.  
  296. - **Invalid**: Not present in cache
  297. - **Valid/Clean**: Present, matches memory
  298. - **Valid/Dirty**: Present, modified, needs writeback
  299.  
  300. ### Memory Latency Model
  301.  
  302. | Access Type | Cycles |
  303. |-------------|--------|
  304. | L1 Hit | 1 |
  305. | L1 Miss → L2 Hit | +5 |
  306. | L2 Miss → RAM | +50 |
  307. | Writeback (dirty line) | +10 |
  308.  
  309. ---
  310.  
  311. ## Multi-Threading and Synchronization
  312.  
  313. ### Simultaneous Multi-Threading (SMT)
  314.  
  315. Each core executes 2 threads in an interleaved fashion:
  316. - Threads share L1 caches
  317. - Separate register files per thread
  318. - Simple round-robin scheduling in emulator
  319. - No hardware thread priority
  320.  
  321. ### Thread States
  322.  
  323. ```cpp
  324. enum class State {
  325. RUNNING, // Actively executing
  326. WAITING, // Waiting on synchronization
  327. HALTED, // Stopped (HALT instruction)
  328. INTERRUPTED // Handling interrupt (future)
  329. };
  330. ```
  331.  
  332. ### Synchronization Primitives (Future)
  333.  
  334. Planned but not yet implemented:
  335. - Atomic compare-and-swap (CAS)
  336. - Load-linked/store-conditional (LL/SC)
  337. - Memory barriers (FENCE exists but limited)
  338. - Inter-thread messaging
  339.  
  340. ---
  341.  
  342. ## Performance Characteristics
  343.  
  344. ### Expected Performance on Host CPU
  345.  
  346. **Test System**: Intel Xeon @ 3.7GHz, AVX2
  347.  
  348. | Workload | Single Thread | 8 Threads | Notes |
  349. |----------|---------------|-----------|-------|
  350. | Scalar arithmetic | 400-500 MHz | 300-400 MHz | Per thread |
  351. | Vector operations | 200-300 MHz | 150-250 MHz | AVX overhead |
  352. | Memory-intensive | 100-200 MHz | 50-100 MHz | Cache misses |
  353. | Cache-friendly | 500-800 MHz | 400-600 MHz | Best case |
  354.  
  355. ### Bottlenecks
  356.  
  357. 1. **Instruction dispatch**: Switch statement overhead
  358. 2. **Memory access**: L2 cache mutex contention
  359. 3. **Host CPU cache**: Emulator data structures competing for cache
  360. 4. **Vector ops**: Some AVX intrinsics have high latency
  361.  
  362. ### Optimization Opportunities
  363.  
  364. - JIT compilation for hot loops
  365. - Threaded interpreter (direct threading)
  366. - Remove L2 mutex for single-threaded workloads
  367. - Profile-guided optimization (PGO)
  368. - Link-time optimization (LTO)
  369.  
  370. ---
  371.  
  372. ## File Structure
  373.  
  374. ```
  375. rz80_emulator/
  376. ├── rz80_risc32_core.h # Core CPU class definition
  377. ├── rz80_risc32_core.cpp # Instruction execution engine
  378. ├── rz80_system.h # Multi-core system + L2 cache
  379. ├── rz80_system.cpp # System integration
  380. ├── rz80_dashboard.h # ImGui dashboard UI
  381. ├── rz80_dashboard.cpp # Dashboard implementation
  382. ├── main.cpp # Command-line test harness
  383. ├── main_gui.cpp # GUI entry point
  384. ├── CMakeLists.txt # Build configuration
  385. └── docs/
  386. └── rz80_32_documentation.md
  387. ```
  388.  
  389. ---
  390.  
  391. ## Building the Emulator
  392.  
  393. ### Dependencies
  394.  
  395. **Required**:
  396. - C++17 compiler (GCC 7+, Clang 5+)
  397. - CMake 3.10+
  398. - AVX2-capable CPU
  399.  
  400. **For GUI**:
  401. - GLFW 3.3+
  402. - OpenGL 3.3+
  403. - ImGui (included as submodule or vendored)
  404.  
  405. ### Build Instructions
  406.  
  407. ```bash
  408. # Install dependencies (Debian/Ubuntu)
  409. sudo apt-get install build-essential cmake libglfw3-dev libgl1-mesa-dev
  410.  
  411. # Clone ImGui (if not vendored)
  412. git clone https://github.com/ocornut/imgui.git
  413.  
  414. # Build
  415. mkdir build && cd build
  416. cmake ..
  417. make -j$(nproc)
  418.  
  419. # Run command-line version
  420. ./rz80_emu
  421.  
  422. # Run GUI dashboard
  423. ./rz80_dashboard
  424. ```
  425.  
  426. ### Build Options
  427.  
  428. ```cmake
  429. # Release build with optimizations
  430. cmake -DCMAKE_BUILD_TYPE=Release ..
  431.  
  432. # Debug build with symbols
  433. cmake -DCMAKE_BUILD_TYPE=Debug ..
  434.  
  435. # Enable LTO
  436. cmake -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON ..
  437. ```
  438.  
  439. ---
  440.  
  441. ## Usage Examples
  442.  
  443. ### Example 1: Scalar Sum
  444.  
  445. Sum integers from 1 to 100.
  446.  
  447. ```asm
  448. ADDI R0, ZERO, 0 ; R0 = sum = 0
  449. ADDI R1, ZERO, 1 ; R1 = counter = 1
  450. ADDI R2, ZERO, 100 ; R2 = limit = 100
  451. loop:
  452. ADD R0, R0, R1 ; sum += counter
  453. ADDI R1, R1, 1 ; counter++
  454. BNE R1, R2, loop ; if counter != limit goto loop
  455. HALT
  456. ```
  457.  
  458. ### Example 2: Vector Addition
  459.  
  460. Add two 64-element arrays using vectors.
  461.  
  462. ```asm
  463. ADDI R0, ZERO, 0x2000 ; R0 = array A base
  464. ADDI R1, ZERO, 0x3000 ; R1 = array B base
  465. ADDI R2, ZERO, 0x4000 ; R2 = array C base
  466. ADDI R3, ZERO, 0 ; R3 = iteration counter
  467. ADDI R4, ZERO, 8 ; R4 = iterations (64/8)
  468. loop:
  469. VLDW V0, R0, 0 ; Load 8 elements from A
  470. VLDW V1, R1, 0 ; Load 8 elements from B
  471. VADD V2, V0, V1 ; C = A + B (8 lanes)
  472. VSTW V2, R2, 0 ; Store result to C
  473. ADDI R0, R0, 32 ; Advance pointers (8*4 bytes)
  474. ADDI R1, R1, 32
  475. ADDI R2, R2, 32
  476. ADDI R3, R3, 1 ; Increment counter
  477. BNE R3, R4, loop ; Loop if not done
  478. HALT
  479. ```
  480.  
  481. ### Example 3: Parallel Execution
  482.  
  483. Run 4 threads computing partial sums.
  484.  
  485. ```cpp
  486. // Thread 0: sum 1..25
  487. // Thread 1: sum 26..50
  488. // Thread 2: sum 51..75
  489. // Thread 3: sum 76..100
  490.  
  491. system.load_program(0x0000, thread0_code);
  492. system.load_program(0x1000, thread1_code);
  493. system.load_program(0x2000, thread2_code);
  494. system.load_program(0x3000, thread3_code);
  495.  
  496. system.start_thread(0, 0x0000);
  497. system.start_thread(1, 0x1000);
  498. system.start_thread(2, 0x2000);
  499. system.start_thread(3, 0x3000);
  500.  
  501. system.run_parallel(100000); // Execute 100k cycles
  502. ```
  503.  
  504. ---
  505.  
  506. ## GUI Dashboard Features
  507.  
  508. ### Windows
  509.  
  510. 1. **Thread Status**
  511. - Shows all 8 threads (state, PC, cycles, MHz)
  512. - Color-coded by thread ID
  513. - Click to select thread for inspection
  514.  
  515. 2. **Registers**
  516. - 16 scalar registers (R0-R15)
  517. - 8 vector registers (V0-V7)
  518. - Flags register
  519. - PC and cycle counter
  520.  
  521. 3. **Memory Viewer**
  522. - Hex + ASCII display
  523. - Adjustable address and size
  524. - Scrollable view with clipper for performance
  525.  
  526. 4. **Disassembly**
  527. - Live disassembly of instructions
  528. - Follows PC or manual address
  529. - Highlights current instruction
  530. - Shows breakpoint markers
  531.  
  532. 5. **Cache Visualization**
  533. - Visual heatmap of L1 I/D caches
  534. - Color: Gray=invalid, Green=valid, Red=dirty
  535. - Per-core selection
  536.  
  537. 6. **Performance Graphs**
  538. - Real-time MHz per thread
  539. - Total system throughput
  540. - L2 cache hit rate
  541. - 300-sample history
  542.  
  543. 7. **Execution Control**
  544. - Run/Pause/Step
  545. - Speed control (1-1000 MHz)
  546. - Breakpoint support
  547. - Per-thread start/stop
  548.  
  549. ### Keyboard Shortcuts
  550.  
  551. - **F5**: Run/Pause
  552. - **F10**: Step single instruction
  553. - **ESC**: Exit
  554.  
  555. ---
  556.  
  557. ## Testing
  558.  
  559. ### Test Programs Included
  560.  
  561. 1. **scalar_sum_loop**: Sum 1..100, verifies ALU and branches
  562. 2. **vector_add**: 64-element vector addition, tests SIMD
  563. 3. **vector_sum**: Reduction operation, tests VSUM
  564. 4. **parallel_sum**: Multi-threaded partial sums, tests SMT
  565.  
  566. ### Expected Results
  567.  
  568. | Test | Expected Output | Cycles |
  569. |------|-----------------|--------|
  570. | scalar_sum_loop | 5050 @ 0x1000 | ~400 |
  571. | vector_add | i*3 @ 0x4000[i] | ~150 |
  572. | vector_sum | 64 @ 0x5000 | ~80 |
  573. | parallel_sum | 5050 total | ~300 |
  574.  
  575. ### Verification
  576.  
  577. ```bash
  578. ./rz80_emu
  579. # Check output for PASS/FAIL
  580. ```
  581.  
  582. ---
  583.  
  584. ## Future Enhancements
  585.  
  586. ### Short Term
  587.  
  588. - [ ] Complete interrupt handling (IM0/1/2 modes)
  589. - [ ] Atomic instructions (CAS, LL/SC)
  590. - [ ] Breakpoint debugger improvements
  591. - [ ] Program binary format (.rz80 files)
  592. - [ ] Assembler tool (rz80asm)
  593.  
  594. ### Medium Term
  595.  
  596. - [ ] Memory-mapped I/O framework
  597. - [ ] UART/GPIO peripherals
  598. - [ ] Framebuffer device for graphics
  599. - [ ] Audio output (JACK integration)
  600. - [ ] Network interface emulation
  601. - [ ] Save/load state
  602.  
  603. ### Long Term
  604.  
  605. - [ ] JIT compiler for hot paths
  606. - [ ] GPU backend (CUDA/OpenCL) for massive parallelism
  607. - [ ] Cycle-accurate pipeline model
  608. - [ ] Branch prediction simulation
  609. - [ ] Out-of-order execution model
  610. - [ ] Full system (bootloader, OS kernel)
  611.  
  612. ---
  613.  
  614. ## Performance Tuning Guide
  615.  
  616. ### For Emulator Developers
  617.  
  618. **Hotspots** (profiled):
  619. 1. `execute_thread()` - 60% of time
  620. 2. Cache lookup functions - 20%
  621. 3. Memory access callbacks - 15%
  622. 4. Instruction decode - 5%
  623.  
  624. **Optimization Tips**:
  625. - Use `-O3 -march=native -flto`
  626. - Profile with `perf` or `gprof`
  627. - Avoid branches in hot loops
  628. - Align data structures to cache lines
  629. - Use `__builtin_expect` for branch hints
  630. - Consider computed goto for dispatch
  631.  
  632. ### For Program Authors
  633.  
  634. **Fast Code**:
  635. - Keep working set in L1 cache (< 32KB)
  636. - Use vector instructions for parallelism
  637. - Minimize branches in inner loops
  638. - Align data to 64-byte boundaries
  639. - Batch memory accesses
  640.  
  641. **Slow Code**:
  642. - Random memory access patterns
  643. - Frequent cache line evictions
  644. - Division operations
  645. - Unpredictable branches
  646.  
  647. ---
  648.  
  649. ## API Reference
  650.  
  651. ### RZ80System Class
  652.  
  653. ```cpp
  654. class RZ80System {
  655. public:
  656. // Initialize system
  657. RZ80System();
  658. ~RZ80System();
  659.  
  660. // Reset all cores and caches
  661. void reset();
  662.  
  663. // Load program into memory
  664. void load_program(uint32_t addr, const uint8_t* data, size_t size);
  665.  
  666. // Thread control
  667. void start_thread(uint8_t thread_id, uint32_t pc);
  668. void halt_thread(uint8_t thread_id);
  669.  
  670. // Execution
  671. void run_parallel(uint64_t cycles); // All threads
  672. uint64_t run_single(uint8_t tid, uint64_t cycles); // One thread
  673.  
  674. // Memory access
  675. uint32_t read_memory(uint32_t addr, uint8_t core_id);
  676. void write_memory(uint32_t addr, uint32_t val, uint8_t core_id);
  677.  
  678. // System state
  679. std::array<RZ80Core, 4> cores;
  680. std::vector<uint8_t> ram;
  681. Stats stats;
  682. };
  683. ```
  684.  
  685. ### RZ80Dashboard Class
  686.  
  687. ```cpp
  688. class RZ80Dashboard {
  689. public:
  690. RZ80Dashboard(RZ80System& sys);
  691.  
  692. void update(float delta_time); // Execute and collect stats
  693. void render(); // Draw UI
  694.  
  695. // Control
  696. bool running;
  697. bool step_mode;
  698. int selected_thread;
  699.  
  700. // UI visibility
  701. bool show_registers;
  702. bool show_memory;
  703. bool show_disassembly;
  704. bool show_cache_viz;
  705. bool show_performance;
  706. };
  707. ```
  708.  
  709. ---
  710.  
  711. ## Comparison to Other Architectures
  712.  
  713. | Feature | RZ80/32 | ARM Cortex-A | RISC-V RV32 | x86-64 |
  714. |---------|---------|--------------|-------------|--------|
  715. | Bits | 32 | 32/64 | 32 | 64 |
  716. | Instructions | ~70 | ~200 | ~50 | ~1000 |
  717. | Registers | 16 scalar + 8 vector | 16/32 | 32 | 16 + xmm/ymm |
  718. | SIMD | 256-bit AVX-style | NEON 128-bit | V ext (variable) | AVX-512 |
  719. | SMT | 2-way | No | No | 2-way (HT) |
  720. | ISA Complexity | RISC | RISC | RISC | CISC |
  721. | Typical Use | Emulation/Study | Mobile/Embedded | Research/Embedded | Desktop/Server |
  722.  
  723. ---
  724.  
  725. ## License
  726.  
  727. GPL v3 (suggested) - Adjust as needed for your project.
  728.  
  729. ---
  730.  
  731. ## Contributing
  732.  
  733. Areas needing development:
  734. - Interrupt controller implementation
  735. - Peripheral device models
  736. - Assembler and linker tools
  737. - Binary format specification
  738. - Standard library functions
  739. - Example programs and demos
  740. - Performance benchmarking suite
  741. - Documentation improvements
  742.  
  743. ---
  744.  
  745. ## References
  746.  
  747. - **RISC-V ISA Specification** - Inspiration for clean RISC design
  748. - **ARM Architecture Reference Manual** - SMT and cache organization
  749. - **Intel Software Developer Manual** - AVX intrinsics reference
  750. - **Computer Architecture: A Quantitative Approach** - Hennessy & Patterson
  751.  
  752. ---
  753.  
  754. ## Acknowledgments
  755.  
  756. - Based on classic Z80 architecture by Zilog
  757. - Inspired by modern RISC designs (ARM, RISC-V, MIPS)
  758. - ImGui by Omar Cornut for the dashboard UI
  759. - AVX intrinsics for vector acceleration
  760.  
  761. ---
  762.  
  763. **Version
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