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- # RZ80/32 RISC Processor - Complete Documentation
- ## Overview
- **RZ80/32** is a fictitious 32-bit RISC processor inspired by Z80 architecture principles but reimagined with modern features. It represents what the Z80 might have evolved into if Zilog had pursued a RISC path in the 1990s.
- ### Key Specifications
- - **Architecture**: 32-bit RISC load/store
- - **Cores**: 4 physical cores
- - **Threading**: 2-way SMT per core (8 hardware threads total)
- - **ISA**: ~70 base instructions + vector extensions
- - **Vector Unit**: 8x 256-bit AVX-style SIMD registers
- - **Memory**: 4GB addressable space
- - **Cache Hierarchy**:
- - L1 I-Cache: 32KB per core, 8-way set-associative
- - L1 D-Cache: 32KB per core, 8-way set-associative
- - L2 Cache: 256KB shared, 16-way set-associative
- - **Cache Line Size**: 64 bytes
- - **Target Performance**: 300-1000 MHz emulated on modern x86
- ---
- ## Architecture
- ### Design Philosophy
- 1. **RISC Principles**: Fixed 32-bit instruction encoding, load/store architecture, regular register file
- 2. **Behavioral Emulation**: Emulates instruction-level behavior, not gate-level logic
- 3. **Modern Features**: Out-of-order-friendly design, SIMD vectors, multi-core/SMT
- 4. **Performance**: Optimized for x86 host execution using AVX2 intrinsics
- 5. **Simplicity**: Clean separation of concerns, minimal dependencies
- ### Core Organization
- ```
- ┌─────────────────────────────────────────┐
- │ RZ80/32 System (1 chip) │
- ├─────────────────────────────────────────┤
- │ ┌────────┐ ┌────────┐ ┌────────┐ ┌────┤
- │ │ Core 0 │ │ Core 1 │ │ Core 2 │ │Core│
- │ │ T0 T1 │ │ T2 T3 │ │ T4 T5 │ │T6 T│
- │ │ L1I L1D│ │ L1I L1D│ │ L1I L1D│ │L1I │
- │ └────┬───┘ └────┬───┘ └────┬───┘ └────┤
- ├───────┴──────────┴──────────┴──────────┤
- │ L2 Cache (256KB Shared) │
- ├─────────────────────────────────────────┤
- │ Memory Controller (4GB) │
- └─────────────────────────────────────────┘
- ```
- ### Register Architecture
- #### Scalar Registers (per thread)
- 16 general-purpose 32-bit registers:
- - **R0-R7**: General purpose
- - **R8-R11**: Can be used as legacy Z80-style pairs (BC, DE, HL, AF equivalent)
- - **R12 (SP)**: Stack pointer
- - **R13 (LR)**: Link register (return address)
- - **R14 (FP)**: Frame pointer
- - **R15 (ZERO)**: Hardwired to zero (reads always return 0)
- #### Vector Registers (per thread)
- 8 vector registers, 256 bits each (AVX-compatible):
- - **V0-V7**: 8x 32-bit elements per register
- - Can be interpreted as: int32, uint32, float32
- - Active lane count configurable (1-8)
- #### Special Registers
- - **PC**: 32-bit program counter
- - **FLAGS**: Condition flags register
- - Bit 0: C (Carry)
- - Bit 1: Z (Zero)
- - Bit 2: N (Negative/Sign)
- - Bit 3: V (Overflow)
- - Bit 8: IRQ_EN (Interrupt enable)
- ---
- ## Instruction Set Architecture
- ### Instruction Encoding
- All instructions are 32 bits wide, aligned on 4-byte boundaries.
- **General Format**:
- ```
- [6-bit opcode][26 bits of operands/immediates]
- ```
- ### Instruction Types
- #### R-Type (Register-Register ALU)
- ```
- ┌──────┬─────┬──────┬──────┬──────┬────────┐
- │ Op(6)│ Rd(5)│ Rs1(5)│ Rs2(5)│Func(5)│Unused(6)│
- └──────┴─────┴──────┴──────┴──────┴────────┘
- ```
- #### I-Type (Immediate ALU, Load/Store)
- ```
- ┌──────┬─────┬──────┬─────────────┐
- │ Op(6)│ Rd(5)│ Rs1(5)│ Imm16(16) │
- └──────┴─────┴──────┴─────────────┘
- ```
- #### B-Type (Branch)
- ```
- ┌──────┬──────┬──────┬─────────────┐
- │ Op(6)│Cond(5)│Rs1(5)│ Rs2(5)|Off(11)│
- └──────┴──────┴──────┴─────────────┘
- ```
- #### J-Type (Jump)
- ```
- ┌──────┬─────┬──────────────────────┐
- │ Op(6)│ Rd(5)│ Offset24(21) │
- └──────┴─────┴──────────────────────┘
- ```
- #### V-Type (Vector)
- ```
- ┌──────┬─────┬─────┬─────┬──────────┐
- │ Op(6)│ Vd(3)│Vs1(3)│Vs2(3)│Unused(17)│
- └──────┴─────┴─────┴─────┴──────────┘
- ```
- ### Opcode Map
- #### Scalar ALU (0x00-0x0F) - R-Type
- | Opcode | Mnemonic | Operation | Cycles |
- |--------|----------|-----------|--------|
- | 0x00 | ADD | Rd = Rs1 + Rs2 | 1 |
- | 0x01 | SUB | Rd = Rs1 - Rs2 | 1 |
- | 0x02 | AND | Rd = Rs1 & Rs2 | 1 |
- | 0x03 | OR | Rd = Rs1 \| Rs2 | 1 |
- | 0x04 | XOR | Rd = Rs1 ^ Rs2 | 1 |
- | 0x05 | SHL | Rd = Rs1 << Rs2 | 1 |
- | 0x06 | SHR | Rd = Rs1 >> Rs2 (logical) | 1 |
- | 0x07 | SAR | Rd = Rs1 >> Rs2 (arithmetic) | 1 |
- | 0x08 | MUL | Rd = Rs1 * Rs2 (signed) | 3 |
- | 0x09 | MULU | Rd = Rs1 * Rs2 (unsigned) | 3 |
- | 0x0A | DIV | Rd = Rs1 / Rs2 (signed) | 10 |
- | 0x0B | DIVU | Rd = Rs1 / Rs2 (unsigned) | 10 |
- | 0x0C | MOD | Rd = Rs1 % Rs2 | 10 |
- #### Scalar ALU Immediate (0x10-0x19) - I-Type
- | Opcode | Mnemonic | Operation | Cycles |
- |--------|----------|-----------|--------|
- | 0x10 | ADDI | Rd = Rs1 + Imm | 1 |
- | 0x11 | SUBI | Rd = Rs1 - Imm | 1 |
- | 0x12 | ANDI | Rd = Rs1 & Imm | 1 |
- | 0x13 | ORI | Rd = Rs1 \| Imm | 1 |
- | 0x14 | XORI | Rd = Rs1 ^ Imm | 1 |
- | 0x15 | SHLI | Rd = Rs1 << Imm | 1 |
- | 0x16 | SHRI | Rd = Rs1 >> Imm (logical) | 1 |
- | 0x17 | SARI | Rd = Rs1 >> Imm (arithmetic) | 1 |
- | 0x18 | LUI | Rd = Imm << 12 | 1 |
- #### Load/Store (0x20-0x27) - I-Type
- | Opcode | Mnemonic | Operation | Cycles |
- |--------|----------|-----------|--------|
- | 0x20 | LDW | Rd = MEM[Rs1 + Imm] (32-bit) | 3 |
- | 0x21 | LDH | Rd = MEM[Rs1 + Imm] (16-bit signed) | 3 |
- | 0x22 | LDHU | Rd = MEM[Rs1 + Imm] (16-bit unsigned) | 3 |
- | 0x23 | LDB | Rd = MEM[Rs1 + Imm] (8-bit signed) | 3 |
- | 0x24 | LDBU | Rd = MEM[Rs1 + Imm] (8-bit unsigned) | 3 |
- | 0x25 | STW | MEM[Rs1 + Imm] = Rd (32-bit) | 2 |
- | 0x26 | STH | MEM[Rs1 + Imm] = Rd (16-bit) | 2 |
- | 0x27 | STB | MEM[Rs1 + Imm] = Rd (8-bit) | 2 |
- #### Vector Load/Store (0x28-0x29)
- | Opcode | Mnemonic | Operation | Cycles |
- |--------|----------|-----------|--------|
- | 0x28 | VLDW | Vd = MEM[Rs1+Imm:Rs1+Imm+31] | 10 |
- | 0x29 | VSTW | MEM[Rs1+Imm:Rs1+Imm+31] = Vs | 9 |
- #### Branch (0x30-0x35) - B-Type
- | Opcode | Mnemonic | Condition | Cycles |
- |--------|----------|-----------|--------|
- | 0x30 | BEQ | Rs1 == Rs2 | 1/2 |
- | 0x31 | BNE | Rs1 != Rs2 | 1/2 |
- | 0x32 | BLT | Rs1 < Rs2 (signed) | 1/2 |
- | 0x33 | BGE | Rs1 >= Rs2 (signed) | 1/2 |
- | 0x34 | BLTU | Rs1 < Rs2 (unsigned) | 1/2 |
- | 0x35 | BGEU | Rs1 >= Rs2 (unsigned) | 1/2 |
- *Cycles: 1 if not taken, 2 if taken*
- #### Jump (0x38-0x39) - J-Type
- | Opcode | Mnemonic | Operation | Cycles |
- |--------|----------|-----------|--------|
- | 0x38 | JAL | Rd = PC+4; PC = PC + Offset | 2 |
- | 0x39 | JALR | Rd = PC+4; PC = Rs1 + Imm | 3 |
- #### Vector Integer (0x40-0x48) - V-Type
- | Opcode | Mnemonic | Operation | Cycles |
- |--------|----------|-----------|--------|
- | 0x40 | VADD | Vd[i] = Vs1[i] + Vs2[i] | 2 |
- | 0x41 | VSUB | Vd[i] = Vs1[i] - Vs2[i] | 2 |
- | 0x42 | VMUL | Vd[i] = Vs1[i] * Vs2[i] | 2 |
- | 0x43 | VAND | Vd[i] = Vs1[i] & Vs2[i] | 2 |
- | 0x44 | VOR | Vd[i] = Vs1[i] \| Vs2[i] | 2 |
- | 0x45 | VXOR | Vd[i] = Vs1[i] ^ Vs2[i] | 2 |
- | 0x46 | VMIN | Vd[i] = min(Vs1[i], Vs2[i]) | 2 |
- | 0x47 | VMAX | Vd[i] = max(Vs1[i], Vs2[i]) | 2 |
- | 0x48 | VAVG | Vd[i] = (Vs1[i] + Vs2[i]) / 2 | 2 |
- #### Vector Float (0x50-0x53) - V-Type
- | Opcode | Mnemonic | Operation | Cycles |
- |--------|----------|-----------|--------|
- | 0x50 | VADDF | Vd[i] = Vs1[i] + Vs2[i] (float) | 3 |
- | 0x51 | VSUBF | Vd[i] = Vs1[i] - Vs2[i] (float) | 3 |
- | 0x52 | VMULF | Vd[i] = Vs1[i] * Vs2[i] (float) | 3 |
- | 0x53 | VDIVF | Vd[i] = Vs1[i] / Vs2[i] (float) | 10 |
- #### Vector Reductions (0x60-0x62)
- | Opcode | Mnemonic | Operation | Cycles |
- |--------|----------|-----------|--------|
- | 0x60 | VSUM | Rd = sum(Vs[0..7]) | 3 |
- | 0x61 | VMAX_REDUCE | Rd = max(Vs[0..7]) | 3 |
- | 0x62 | VMIN_REDUCE | Rd = min(Vs[0..7]) | 3 |
- #### Vector-Scalar (0x68-0x69)
- | Opcode | Mnemonic | Operation | Cycles |
- |--------|----------|-----------|--------|
- | 0x68 | VADDS | Vd[i] = Vs[i] + Rs (broadcast) | 2 |
- | 0x69 | VMULS | Vd[i] = Vs[i] * Rs (broadcast) | 2 |
- #### System (0x3C-0x3F)
- | Opcode | Mnemonic | Operation | Cycles |
- |--------|----------|-----------|--------|
- | 0x3C | NOP | No operation | 1 |
- | 0x3D | FENCE | Memory barrier (flush caches) | 15 |
- | 0x3E | HALT | Halt thread execution | 1 |
- | 0x3F | SYSCALL | System call (unimplemented) | 10 |
- ---
- ## Memory Architecture
- ### Address Space
- - **0x00000000 - 0x00FFFFFF**: RAM (16MB default, expandable)
- - **0x01000000 - 0xEFFFFFFF**: Extended RAM / Reserved
- - **0xF0000000 - 0xFFFFFFFF**: Memory-mapped I/O (future)
- ### Cache Hierarchy
- #### L1 Instruction Cache (per core)
- - **Size**: 32KB
- - **Organization**: 8-way set-associative
- - **Line Size**: 64 bytes
- - **Sets**: 64
- - **Lines**: 512
- - **Replacement**: Pseudo-LRU
- - **Write Policy**: N/A (read-only)
- #### L1 Data Cache (per core)
- - **Size**: 32KB
- - **Organization**: 8-way set-associative
- - **Line Size**: 64 bytes
- - **Sets**: 64
- - **Lines**: 512
- - **Replacement**: Pseudo-LRU
- - **Write Policy**: Write-back, write-allocate
- - **Coherency**: None (independent threads assumed)
- #### L2 Cache (shared)
- - **Size**: 256KB
- - **Organization**: 16-way set-associative
- - **Line Size**: 64 bytes
- - **Sets**: 256
- - **Lines**: 4096
- - **Replacement**: Simple FIFO/LRU
- - **Write Policy**: Write-back
- - **Coherency**: Mutex-based locking per line
- ### Cache Line States
- - **Invalid**: Not present in cache
- - **Valid/Clean**: Present, matches memory
- - **Valid/Dirty**: Present, modified, needs writeback
- ### Memory Latency Model
- | Access Type | Cycles |
- |-------------|--------|
- | L1 Hit | 1 |
- | L1 Miss → L2 Hit | +5 |
- | L2 Miss → RAM | +50 |
- | Writeback (dirty line) | +10 |
- ---
- ## Multi-Threading and Synchronization
- ### Simultaneous Multi-Threading (SMT)
- Each core executes 2 threads in an interleaved fashion:
- - Threads share L1 caches
- - Separate register files per thread
- - Simple round-robin scheduling in emulator
- - No hardware thread priority
- ### Thread States
- ```cpp
- enum class State {
- RUNNING, // Actively executing
- WAITING, // Waiting on synchronization
- HALTED, // Stopped (HALT instruction)
- INTERRUPTED // Handling interrupt (future)
- };
- ```
- ### Synchronization Primitives (Future)
- Planned but not yet implemented:
- - Atomic compare-and-swap (CAS)
- - Load-linked/store-conditional (LL/SC)
- - Memory barriers (FENCE exists but limited)
- - Inter-thread messaging
- ---
- ## Performance Characteristics
- ### Expected Performance on Host CPU
- **Test System**: Intel Xeon @ 3.7GHz, AVX2
- | Workload | Single Thread | 8 Threads | Notes |
- |----------|---------------|-----------|-------|
- | Scalar arithmetic | 400-500 MHz | 300-400 MHz | Per thread |
- | Vector operations | 200-300 MHz | 150-250 MHz | AVX overhead |
- | Memory-intensive | 100-200 MHz | 50-100 MHz | Cache misses |
- | Cache-friendly | 500-800 MHz | 400-600 MHz | Best case |
- ### Bottlenecks
- 1. **Instruction dispatch**: Switch statement overhead
- 2. **Memory access**: L2 cache mutex contention
- 3. **Host CPU cache**: Emulator data structures competing for cache
- 4. **Vector ops**: Some AVX intrinsics have high latency
- ### Optimization Opportunities
- - JIT compilation for hot loops
- - Threaded interpreter (direct threading)
- - Remove L2 mutex for single-threaded workloads
- - Profile-guided optimization (PGO)
- - Link-time optimization (LTO)
- ---
- ## File Structure
- ```
- rz80_emulator/
- ├── rz80_risc32_core.h # Core CPU class definition
- ├── rz80_risc32_core.cpp # Instruction execution engine
- ├── rz80_system.h # Multi-core system + L2 cache
- ├── rz80_system.cpp # System integration
- ├── rz80_dashboard.h # ImGui dashboard UI
- ├── rz80_dashboard.cpp # Dashboard implementation
- ├── main.cpp # Command-line test harness
- ├── main_gui.cpp # GUI entry point
- ├── CMakeLists.txt # Build configuration
- └── docs/
- └── rz80_32_documentation.md
- ```
- ---
- ## Building the Emulator
- ### Dependencies
- **Required**:
- - C++17 compiler (GCC 7+, Clang 5+)
- - CMake 3.10+
- - AVX2-capable CPU
- **For GUI**:
- - GLFW 3.3+
- - OpenGL 3.3+
- - ImGui (included as submodule or vendored)
- ### Build Instructions
- ```bash
- # Install dependencies (Debian/Ubuntu)
- sudo apt-get install build-essential cmake libglfw3-dev libgl1-mesa-dev
- # Clone ImGui (if not vendored)
- git clone https://github.com/ocornut/imgui.git
- # Build
- mkdir build && cd build
- cmake ..
- make -j$(nproc)
- # Run command-line version
- ./rz80_emu
- # Run GUI dashboard
- ./rz80_dashboard
- ```
- ### Build Options
- ```cmake
- # Release build with optimizations
- cmake -DCMAKE_BUILD_TYPE=Release ..
- # Debug build with symbols
- cmake -DCMAKE_BUILD_TYPE=Debug ..
- # Enable LTO
- cmake -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON ..
- ```
- ---
- ## Usage Examples
- ### Example 1: Scalar Sum
- Sum integers from 1 to 100.
- ```asm
- ADDI R0, ZERO, 0 ; R0 = sum = 0
- ADDI R1, ZERO, 1 ; R1 = counter = 1
- ADDI R2, ZERO, 100 ; R2 = limit = 100
- loop:
- ADD R0, R0, R1 ; sum += counter
- ADDI R1, R1, 1 ; counter++
- BNE R1, R2, loop ; if counter != limit goto loop
- HALT
- ```
- ### Example 2: Vector Addition
- Add two 64-element arrays using vectors.
- ```asm
- ADDI R0, ZERO, 0x2000 ; R0 = array A base
- ADDI R1, ZERO, 0x3000 ; R1 = array B base
- ADDI R2, ZERO, 0x4000 ; R2 = array C base
- ADDI R3, ZERO, 0 ; R3 = iteration counter
- ADDI R4, ZERO, 8 ; R4 = iterations (64/8)
- loop:
- VLDW V0, R0, 0 ; Load 8 elements from A
- VLDW V1, R1, 0 ; Load 8 elements from B
- VADD V2, V0, V1 ; C = A + B (8 lanes)
- VSTW V2, R2, 0 ; Store result to C
- ADDI R0, R0, 32 ; Advance pointers (8*4 bytes)
- ADDI R1, R1, 32
- ADDI R2, R2, 32
- ADDI R3, R3, 1 ; Increment counter
- BNE R3, R4, loop ; Loop if not done
- HALT
- ```
- ### Example 3: Parallel Execution
- Run 4 threads computing partial sums.
- ```cpp
- // Thread 0: sum 1..25
- // Thread 1: sum 26..50
- // Thread 2: sum 51..75
- // Thread 3: sum 76..100
- system.load_program(0x0000, thread0_code);
- system.load_program(0x1000, thread1_code);
- system.load_program(0x2000, thread2_code);
- system.load_program(0x3000, thread3_code);
- system.start_thread(0, 0x0000);
- system.start_thread(1, 0x1000);
- system.start_thread(2, 0x2000);
- system.start_thread(3, 0x3000);
- system.run_parallel(100000); // Execute 100k cycles
- ```
- ---
- ## GUI Dashboard Features
- ### Windows
- 1. **Thread Status**
- - Shows all 8 threads (state, PC, cycles, MHz)
- - Color-coded by thread ID
- - Click to select thread for inspection
- 2. **Registers**
- - 16 scalar registers (R0-R15)
- - 8 vector registers (V0-V7)
- - Flags register
- - PC and cycle counter
- 3. **Memory Viewer**
- - Hex + ASCII display
- - Adjustable address and size
- - Scrollable view with clipper for performance
- 4. **Disassembly**
- - Live disassembly of instructions
- - Follows PC or manual address
- - Highlights current instruction
- - Shows breakpoint markers
- 5. **Cache Visualization**
- - Visual heatmap of L1 I/D caches
- - Color: Gray=invalid, Green=valid, Red=dirty
- - Per-core selection
- 6. **Performance Graphs**
- - Real-time MHz per thread
- - Total system throughput
- - L2 cache hit rate
- - 300-sample history
- 7. **Execution Control**
- - Run/Pause/Step
- - Speed control (1-1000 MHz)
- - Breakpoint support
- - Per-thread start/stop
- ### Keyboard Shortcuts
- - **F5**: Run/Pause
- - **F10**: Step single instruction
- - **ESC**: Exit
- ---
- ## Testing
- ### Test Programs Included
- 1. **scalar_sum_loop**: Sum 1..100, verifies ALU and branches
- 2. **vector_add**: 64-element vector addition, tests SIMD
- 3. **vector_sum**: Reduction operation, tests VSUM
- 4. **parallel_sum**: Multi-threaded partial sums, tests SMT
- ### Expected Results
- | Test | Expected Output | Cycles |
- |------|-----------------|--------|
- | scalar_sum_loop | 5050 @ 0x1000 | ~400 |
- | vector_add | i*3 @ 0x4000[i] | ~150 |
- | vector_sum | 64 @ 0x5000 | ~80 |
- | parallel_sum | 5050 total | ~300 |
- ### Verification
- ```bash
- ./rz80_emu
- # Check output for PASS/FAIL
- ```
- ---
- ## Future Enhancements
- ### Short Term
- - [ ] Complete interrupt handling (IM0/1/2 modes)
- - [ ] Atomic instructions (CAS, LL/SC)
- - [ ] Breakpoint debugger improvements
- - [ ] Program binary format (.rz80 files)
- - [ ] Assembler tool (rz80asm)
- ### Medium Term
- - [ ] Memory-mapped I/O framework
- - [ ] UART/GPIO peripherals
- - [ ] Framebuffer device for graphics
- - [ ] Audio output (JACK integration)
- - [ ] Network interface emulation
- - [ ] Save/load state
- ### Long Term
- - [ ] JIT compiler for hot paths
- - [ ] GPU backend (CUDA/OpenCL) for massive parallelism
- - [ ] Cycle-accurate pipeline model
- - [ ] Branch prediction simulation
- - [ ] Out-of-order execution model
- - [ ] Full system (bootloader, OS kernel)
- ---
- ## Performance Tuning Guide
- ### For Emulator Developers
- **Hotspots** (profiled):
- 1. `execute_thread()` - 60% of time
- 2. Cache lookup functions - 20%
- 3. Memory access callbacks - 15%
- 4. Instruction decode - 5%
- **Optimization Tips**:
- - Use `-O3 -march=native -flto`
- - Profile with `perf` or `gprof`
- - Avoid branches in hot loops
- - Align data structures to cache lines
- - Use `__builtin_expect` for branch hints
- - Consider computed goto for dispatch
- ### For Program Authors
- **Fast Code**:
- - Keep working set in L1 cache (< 32KB)
- - Use vector instructions for parallelism
- - Minimize branches in inner loops
- - Align data to 64-byte boundaries
- - Batch memory accesses
- **Slow Code**:
- - Random memory access patterns
- - Frequent cache line evictions
- - Division operations
- - Unpredictable branches
- ---
- ## API Reference
- ### RZ80System Class
- ```cpp
- class RZ80System {
- public:
- // Initialize system
- RZ80System();
- ~RZ80System();
- // Reset all cores and caches
- void reset();
- // Load program into memory
- void load_program(uint32_t addr, const uint8_t* data, size_t size);
- // Thread control
- void start_thread(uint8_t thread_id, uint32_t pc);
- void halt_thread(uint8_t thread_id);
- // Execution
- void run_parallel(uint64_t cycles); // All threads
- uint64_t run_single(uint8_t tid, uint64_t cycles); // One thread
- // Memory access
- uint32_t read_memory(uint32_t addr, uint8_t core_id);
- void write_memory(uint32_t addr, uint32_t val, uint8_t core_id);
- // System state
- std::array<RZ80Core, 4> cores;
- std::vector<uint8_t> ram;
- Stats stats;
- };
- ```
- ### RZ80Dashboard Class
- ```cpp
- class RZ80Dashboard {
- public:
- RZ80Dashboard(RZ80System& sys);
- void update(float delta_time); // Execute and collect stats
- void render(); // Draw UI
- // Control
- bool running;
- bool step_mode;
- int selected_thread;
- // UI visibility
- bool show_registers;
- bool show_memory;
- bool show_disassembly;
- bool show_cache_viz;
- bool show_performance;
- };
- ```
- ---
- ## Comparison to Other Architectures
- | Feature | RZ80/32 | ARM Cortex-A | RISC-V RV32 | x86-64 |
- |---------|---------|--------------|-------------|--------|
- | Bits | 32 | 32/64 | 32 | 64 |
- | Instructions | ~70 | ~200 | ~50 | ~1000 |
- | Registers | 16 scalar + 8 vector | 16/32 | 32 | 16 + xmm/ymm |
- | SIMD | 256-bit AVX-style | NEON 128-bit | V ext (variable) | AVX-512 |
- | SMT | 2-way | No | No | 2-way (HT) |
- | ISA Complexity | RISC | RISC | RISC | CISC |
- | Typical Use | Emulation/Study | Mobile/Embedded | Research/Embedded | Desktop/Server |
- ---
- ## License
- GPL v3 (suggested) - Adjust as needed for your project.
- ---
- ## Contributing
- Areas needing development:
- - Interrupt controller implementation
- - Peripheral device models
- - Assembler and linker tools
- - Binary format specification
- - Standard library functions
- - Example programs and demos
- - Performance benchmarking suite
- - Documentation improvements
- ---
- ## References
- - **RISC-V ISA Specification** - Inspiration for clean RISC design
- - **ARM Architecture Reference Manual** - SMT and cache organization
- - **Intel Software Developer Manual** - AVX intrinsics reference
- - **Computer Architecture: A Quantitative Approach** - Hennessy & Patterson
- ---
- ## Acknowledgments
- - Based on classic Z80 architecture by Zilog
- - Inspired by modern RISC designs (ARM, RISC-V, MIPS)
- - ImGui by Omar Cornut for the dashboard UI
- - AVX intrinsics for vector acceleration
- ---
- **Version
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