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- >Jump 22: Blade
- >The Devil (Being seduced by the material world and physical pleasures.)
- >Age: 35
- >Location: A Nightclub With Blood Sprinklers
- Fucking seriously? First thing we do, we stake the DJ.
- >Identity: Daywalker (-300)
- All of their strengths. And then some.
- >Internal Playlist (300)
- See, I'm not stupid enough to go running around listening to music during a fight. But knowing that I've got enough focus to let me do it without interfering with what I do, that's a major benefit.
- >The Benefit of Blood (200, Daywalker)
- OM NOM NOM. Actually I've got a couple fridges full of blood so I'm not exactly worried about eating bums or something.
- >Life Is A War (Free, Daywalker)
- Well, a little extra knowledge of how to use weapons doesn't hurt. Even if it's guns with sword handles or whatever it is that Blade's carrying around these days.
- >The True Daywalker (Free, Daywalker)
- None of their weaknesses etc.
- >He's Got These Things, Man (0)
- No problems moving in any way no matter how much I carry? I'd like to subscribe to your newsletter.
- You know what? I'm not going to lie, these vampires know how to do well for themselves. They've got one hell of a scam going on.
- I think I'm going to have fun getting into the first movie, getting that idiot woman who was nearly turned to show me how to create more of the cure for vampirism, and then promptly start running around and forcibly curing every vampire that I can find, just to watch all their nice things fall apart. Also I'm stealing everything from them that I like because I can. My warehouse needs new decor.
- Honestly that sounds like the most hilarious way to deal with this jump though. Also I wonder if I can cure Dracula's vampirism? That would make it DOUBLY hilarious.
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