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manager class

Aug 16th, 2018
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  1. TEAM_PROMOTIONCLASSMANAGER = DarkRP.createJob( "Genesis",
  2. {
  3. color = Color( 255, 68, 68 ), -- Change to a color that is close the player model chosen
  4. model =
  5. {
  6. "models/killzone mercenary/helghast_police_trooper/police_trooper.mdl", -- Change the model
  7. },
  8. description = [[...]], -- If you want to get clever i guess change it to fit for the player
  9. weapons =
  10. {
  11. "speedster_syringe",
  12. "pro_lockpick",
  13. "m9k_sl8",
  14. "m9k_spas12",
  15. "m9k_mp9",
  16. "karam_acid",
  17. "weapon_medkit",
  18. "csgo_tridagger_asiimov",
  19. "m9k_sticky_grenade",
  20. "m9k_vector",
  21. "m9k_amd65",
  22. "m9k_fal",
  23. "weapon_kidnapper",
  24. "swep_pickpocket",
  25. "m9k_ares_shrike",
  26. "m9k_m1918bar",
  27. "m9k_m14sp",
  28. "m9k_dbarrel"
  29. },
  30. command = "promotionclassmanager",
  31. max = 0,
  32. salary = 25000, -- Stays the Same
  33. admin = 0, -- Stays the Same
  34. vote = false, -- Stays the Same
  35. category = "Restricted", -- Changes if it is or isnt whitelisted
  36. customCheck = function(ply)return ply:GetNWString("usergroup") == "manager" -- Change as needed
  37. or ply:GetNWString("usergroup") == "superadmin" end, -- Stays the same
  38. CustomCheckFailMsg = "This job is custom for Managers", -- Player Name goes here for convenience
  39. PlayerLoadout = function(ply)
  40. ply:SetHealth(200) -- Stays the Same
  41. ply:SetArmor(200) end, -- Stays the Same
  42. } )
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