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DrFetus

7th Dragon III: Code: VFD: Enemy AI

Sep 8th, 2022 (edited)
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  1. If a target type is not listed for an action, then it uses the default targeting method, which has a higher chance to go after party members with higher LIFE, though it's not guaranteed to do so. The AI only runs if the enemy in question gets a chance to act. If they cannot act due to an ailment cancelling their action or some other means of getting disrupted, the routine will simply be paused where it left off, and no counters will increase.
  2.  
  3. AI routines run at the start of the turn, so enemies cannot react instantly to certain situations. However who the enemy targets is only decided when the enemy in question acts.
  4.  
  5. The exception to this is using the Agent's madstrife.exe skill, which overwrites the routine with telling the enemy to attack their own side, while letting any counters increment or be set to a certain value in the process. This means madstrife.exe can help skip over undesirable actions where ailments can cause enemies to get stuck on routines until conditions change.
  6.  
  7. Rabi (LV. 2/1)
  8. ==============
  9. -Take 1 action per turn.
  10. -If counter 1 is at or above 1:
  11. --Attack. Set counters 0 and 1 to 0.
  12. -If counter 0 is at or above 2:
  13. --2/3 chance to attack.
  14. --1/3 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 1.
  15. -Else:
  16. --3/4 chance to attack. Add 1 to counter 0.
  17. --1/4 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 1.
  18.  
  19. Red Rabi (LV. 41/38)
  20. ====================
  21. -Take 1 action per turn.
  22. -If counter 2 is at 0 and self is at or below 50% LIFE:
  23. --1/2 chance to use Groom (Targets the user's side). Set counter 2 to 10.
  24. --1/2 chance to use Bite (Targets the party member with the highest LIFE). Set counter 2 to 10.
  25. -If counter 1 is at or above 1:
  26. --Attack. Set counters 0 and 1 to 0.
  27. -If counter 0 is at or above 2:
  28. --1/2 chance to attack. Add 1 to counter 0.
  29. --1/2 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 1.
  30. -Else:
  31. --3/4 chance to attack. Add 1 to counter 0.
  32. --1/4 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 1.
  33.  
  34. Blue Rabi (LV. 17/16)
  35. =====================
  36. -Take 1 action per turn.
  37. -If self is at or below 55% LIFE and counter 2 is at 0:
  38. --1/5 chance to use Groom (Targets the user's side). Set counter 2 to 10.
  39. --2/5 chance to attack. Add 1 to counter 0.
  40. --2/5 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 1.
  41. -If counter 1 is at or above 1:
  42. --Attack. Set counters 0 and 1 to 0.
  43. -If counter 0 is at or above 2:
  44. --1/2 chance to attack. Add 1 to counter 0.
  45. --1/2 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 1.
  46. -Else:
  47. --1/3 chance to attack. Add 1 to counter 0.
  48. --2/3 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 1.
  49.  
  50. Dark Rabi (LV. 60/57)
  51. =====================
  52. -Take 1 action per turn.
  53. -Use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  54.  
  55. Gold Rabi (LV. 2/1)
  56. ===================
  57. -Take 1 action per turn.
  58. -If counter 0 is at or above 3:
  59. --25/100 chance to attack. Add 1 to counter 0.
  60. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  61. --50/100 chance to use Escape.
  62. -If counter 0 is at or above 2:
  63. --25/100 chance to attack. Add 1 to counter 0.
  64. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  65. --50/100 chance to use Escape.
  66. -If counter 0 is at or above 1:
  67. --25/100 chance to attack. Add 1 to counter 0.
  68. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  69. --50/100 chance to use Escape.
  70. -Else:
  71. --35/100 chance to attack. Add 1 to counter 0.
  72. --35/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  73. --30/100 chance to use Escape.
  74.  
  75. Gold Rabi (LV. 25/24)
  76. =====================
  77. -Take 1 action per turn.
  78. -If counter 0 is at or above 3:
  79. --25/100 chance to attack. Add 1 to counter 0.
  80. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  81. --50/100 chance to use Escape.
  82. -If counter 0 is at or above 2:
  83. --25/100 chance to attack. Add 1 to counter 0.
  84. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  85. --50/100 chance to use Escape.
  86. -If counter 0 is at or above 1:
  87. --25/100 chance to attack. Add 1 to counter 0.
  88. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  89. --50/100 chance to use Escape.
  90. -Else:
  91. --35/100 chance to attack. Add 1 to counter 0.
  92. --35/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  93. --30/100 chance to use Escape.
  94.  
  95. Gold Rabi DX (LV. 35/33)
  96. ========================
  97. -Take 1 action per turn.
  98. -If counter 0 is at or above 3:
  99. --25/100 chance to attack. Add 1 to counter 0.
  100. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  101. --50/100 chance to use Escape.
  102. -If counter 0 is at or above 2:
  103. --25/100 chance to attack. Add 1 to counter 0.
  104. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  105. --50/100 chance to use Escape.
  106. -If counter 0 is at or above 1:
  107. --25/100 chance to attack. Add 1 to counter 0.
  108. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  109. --50/100 chance to use Escape.
  110. -Else:
  111. --35/100 chance to attack. Add 1 to counter 0.
  112. --35/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  113. --30/100 chance to use Escape.
  114.  
  115. Gold Rabi EX (LV. 53/50)
  116. ========================
  117. -Take 1 action per turn.
  118. -If counter 0 is at or above 3:
  119. --25/100 chance to attack. Add 1 to counter 0.
  120. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  121. --50/100 chance to use Escape.
  122. -If counter 0 is at or above 2:
  123. --25/100 chance to attack. Add 1 to counter 0.
  124. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  125. --50/100 chance to use Escape.
  126. -If counter 0 is at or above 1:
  127. --25/100 chance to attack. Add 1 to counter 0.
  128. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  129. --50/100 chance to use Escape.
  130. -Else:
  131. --35/100 chance to attack. Add 1 to counter 0.
  132. --35/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  133. --30/100 chance to use Escape.
  134.  
  135. Gold Rabi Ω (LV. 73/68)
  136. =======================
  137. -Take 1 action per turn.
  138. -If counter 0 is at or above 3:
  139. --25/100 chance to attack. Add 1 to counter 0.
  140. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  141. --50/100 chance to use Escape.
  142. -If counter 0 is at or above 2:
  143. --25/100 chance to attack. Add 1 to counter 0.
  144. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  145. --50/100 chance to use Escape.
  146. -If counter 0 is at or above 1:
  147. --25/100 chance to attack. Add 1 to counter 0.
  148. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  149. --50/100 chance to use Escape.
  150. -Else:
  151. --35/100 chance to attack. Add 1 to counter 0.
  152. --35/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  153. --30/100 chance to use Escape.
  154.  
  155. Gold Rabi (LV. 10/8)
  156. ====================
  157. -Take 1 action per turn.
  158. -If counter 0 is at or above 3:
  159. --25/100 chance to attack. Add 1 to counter 0.
  160. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  161. --50/100 chance to use Escape.
  162. -If counter 0 is at or above 2:
  163. --25/100 chance to attack. Add 1 to counter 0.
  164. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  165. --50/100 chance to use Escape.
  166. -If counter 0 is at or above 1:
  167. --25/100 chance to attack. Add 1 to counter 0.
  168. --25/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  169. --50/100 chance to use Escape.
  170. -Else:
  171. --35/100 chance to attack. Add 1 to counter 0.
  172. --35/100 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  173. --30/100 chance to use Escape.
  174.  
  175. Gold Rabi Boss (LV. 10/8)
  176. =========================
  177. -Take 1 action per turn.
  178. -If counter 0 is at or above 3:
  179. --20/40 chance to attack. Add 1 to counter 0.
  180. --20/40 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  181. -If counter 0 is at or above 2:
  182. --20/40 chance to attack. Add 1 to counter 0.
  183. --20/40 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  184. -If counter 0 is at or above 1:
  185. --30/60 chance to attack. Add 1 to counter 0.
  186. --30/60 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  187. -Else:
  188. --40/80 chance to attack. Add 1 to counter 0.
  189. --40/80 chance to use Body Slam (Targets the party member with the highest LIFE). Add 1 to counter 0.
  190.  
  191. Queen Rabi (LV. 9/8)
  192. ====================
  193. -Take 1 action per turn.
  194. -If counter 0 is at or above 3:
  195. --17/100 chance to attack. Add 1 to counter 0.
  196. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  197. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  198. --50/100 chance to use Escape.
  199. -If counter 0 is at or above 2:
  200. --17/100 chance to attack. Add 1 to counter 0.
  201. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  202. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  203. --50/100 chance to use Escape.
  204. -If counter 0 is at or above 1:
  205. --17/100 chance to attack. Add 1 to counter 0.
  206. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  207. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  208. --50/100 chance to use Escape.
  209. -Else:
  210. --24/100 chance to attack. Add 1 to counter 0.
  211. --23/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  212. --23/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  213. --30/100 chance to use Escape.
  214.  
  215. Queen Rabi (LV. 26/25)
  216. ======================
  217. -Take 1 action per turn.
  218. -If counter 0 is at or above 3:
  219. --17/100 chance to attack. Add 1 to counter 0.
  220. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  221. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  222. --50/100 chance to use Escape.
  223. -If counter 0 is at or above 2:
  224. --17/100 chance to attack. Add 1 to counter 0.
  225. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  226. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  227. --50/100 chance to use Escape.
  228. -If counter 0 is at or above 1:
  229. --17/100 chance to attack. Add 1 to counter 0.
  230. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  231. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  232. --50/100 chance to use Escape.
  233. -Else:
  234. --24/100 chance to attack. Add 1 to counter 0.
  235. --23/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  236. --23/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  237. --30/100 chance to use Escape.
  238.  
  239. Queen Rabi DX (LV. 35/33)
  240. =========================
  241. -Take 1 action per turn.
  242. -If counter 0 is at or above 3:
  243. --17/100 chance to attack. Add 1 to counter 0.
  244. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  245. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  246. --50/100 chance to use Escape.
  247. -If counter 0 is at or above 2:
  248. --17/100 chance to attack. Add 1 to counter 0.
  249. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  250. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  251. --50/100 chance to use Escape.
  252. -If counter 0 is at or above 1:
  253. --17/100 chance to attack. Add 1 to counter 0.
  254. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  255. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  256. --50/100 chance to use Escape.
  257. -Else:
  258. --24/100 chance to attack. Add 1 to counter 0.
  259. --23/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  260. --23/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  261. --30/100 chance to use Escape.
  262.  
  263. Queen Rabi EX (LV. 53/50)
  264. =========================
  265. -Take 1 action per turn.
  266. -If counter 0 is at or above 3:
  267. --17/100 chance to attack. Add 1 to counter 0.
  268. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  269. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  270. --50/100 chance to use Escape.
  271. -If counter 0 is at or above 2:
  272. --17/100 chance to attack. Add 1 to counter 0.
  273. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  274. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  275. --50/100 chance to use Escape.
  276. -If counter 0 is at or above 1:
  277. --17/100 chance to attack. Add 1 to counter 0.
  278. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  279. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  280. --50/100 chance to use Escape.
  281. -Else:
  282. --24/100 chance to attack. Add 1 to counter 0.
  283. --23/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  284. --23/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  285. --30/100 chance to use Escape.
  286.  
  287. Queen Rabi Ω (LV. 75/70)
  288. ========================
  289. -Take 1 action per turn.
  290. -If counter 0 is at or above 3:
  291. --17/100 chance to attack. Add 1 to counter 0.
  292. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  293. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  294. --50/100 chance to use Escape.
  295. -If counter 0 is at or above 2:
  296. --17/100 chance to attack. Add 1 to counter 0.
  297. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  298. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  299. --50/100 chance to use Escape.
  300. -If counter 0 is at or above 1:
  301. --17/100 chance to attack. Add 1 to counter 0.
  302. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  303. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  304. --50/100 chance to use Escape.
  305. -Else:
  306. --24/100 chance to attack. Add 1 to counter 0.
  307. --23/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  308. --23/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  309. --30/100 chance to use Escape.
  310.  
  311. Queen Rabi (LV. 10/8)
  312. =====================
  313. -Take 1 action per turn.
  314. -If counter 0 is at or above 3:
  315. --17/100 chance to attack. Add 1 to counter 0.
  316. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  317. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  318. --50/100 chance to use Escape.
  319. -If counter 0 is at or above 2:
  320. --17/100 chance to attack. Add 1 to counter 0.
  321. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  322. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  323. --50/100 chance to use Escape.
  324. -If counter 0 is at or above 1:
  325. --17/100 chance to attack. Add 1 to counter 0.
  326. --17/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  327. --16/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  328. --50/100 chance to use Escape.
  329. -Else:
  330. --24/100 chance to attack. Add 1 to counter 0.
  331. --23/100 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  332. --23/100 chance to use Tail Slap (Targets the party member with the highest LIFE). Add 1 to counter 0.
  333. --30/100 chance to use Escape.
  334.  
  335. Blue Grass (LV. 3/2)
  336. ====================
  337. -Take 1 action per turn.
  338. -If counter 1 is at or above 1:
  339. --Attack. Set counters 0 and 1 to 0.
  340. -If any party member is inflicted with Paralysis:
  341. --Attack.
  342. -If counter 0 is at or above 2:
  343. --Use Paralyze Dust (Targets party members that are not inflicted with Paralysis). Set counter 0 to 0. Add 1 to counter 1.
  344. -Else:
  345. --1/4 chance to attack. Add 1 to counter 0.
  346. --3/4 chance to use Paralyze Dust (Targets party members that are not inflicted with Paralysis). Add 1 to counter 1.
  347.  
  348. Air Grass (LV. 25/24)
  349. =====================
  350. -Take 1 action per turn.
  351. -If counter 1 is at or above 1:
  352. --Attack. Set counters 0 and 1 to 0.
  353. -If counter 0 is at or above 2:
  354. --1/2 chance to use Sleep Dust (Targets party members that are not inflicted with Sleep). Add 1 to counter 1.
  355. --1/2 chance to use Paralyze Dust (Targets party members that are not inflicted with Paralysis). Add 1 to counter 1.
  356. -Else:
  357. --2/6 chance to attack. Add 1 to counter 0.
  358. --2/6 chance to use Sleep Dust (Targets party members that are not inflicted with Sleep). Add 1 to counter 1.
  359. --2/6 chance to use Paralyze Dust (Targets party members that are not inflicted with Paralysis). Add 1 to counter 1.
  360.  
  361. Shadow Grass (LV. 58/54)
  362. ========================
  363. -Take 1 action per turn.
  364. -If counter 1 is at or above 1:
  365. --Attack. Set counters 0 and 1 to 0.
  366. -If counter 0 is at or above 2:
  367. --1/2 chance to use Petrify Dust (Targets party members that are not inflicted with Petrify). Add 1 to counter 1.
  368. --1/2 chance to use Paralyze Dust (Targets party members that are not inflicted with Paralysis). Add 1 to counter 1.
  369. -Else:
  370. --1/5 chance to attack. Add 1 to counter 0.
  371. --2/5 chance to use Petrify Dust (Targets party members that are not inflicted with Petrify). Add 1 to counter 1.
  372. --2/5 chance to use Paralyze Dust (Targets party members that are not inflicted with Paralysis). Add 1 to counter 1.
  373.  
  374. Great Horn Deer (LV. 35/33)
  375. ===========================
  376. -Take 1 action per turn.
  377. -If counter 1 is at or above 1:
  378. --Attack. Set counters 0 and 1 to 0.
  379. -If counter 0 is at or above 2:
  380. --1/2 chance to attack. Add 1 to counter 0.
  381. --1/2 chance to use Back Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  382. -Else:
  383. --2/3 chance to attack. Add 1 to counter 0.
  384. --1/3 chance to use Back Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  385.  
  386. Deranged Deer (LV. 50/47)
  387. =========================
  388. -Take 1 action per turn.
  389. -If counter 1 is at or above 1:
  390. --Attack. Set counters 0 and 1 to 0.
  391. -If counter 0 is at or above 1:
  392. --1/4 chance to attack. Add 1 to counter 0.
  393. --2/4 chance to use Back Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  394. --1/4 chance to use Ultrasonic Wave (Targets party members that are not inflicted with Confusion). Add 1 to counter 1.
  395. -Else:
  396. --1/3 chance to attack. Add 1 to counter 0.
  397. --1/3 chance to use Back Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  398. --1/3 chance to use Ultrasonic Wave (Targets party members that are not inflicted with Confusion). Add 1 to counter 1.
  399.  
  400. Snow Familiar (LV. 64/60)
  401. =========================
  402. -Take 1 action per turn.
  403. -If counter 1 is at or above 1:
  404. --Attack. Set counter 1 to 0.
  405. -If counter 0 is at or above 1:
  406. --1/4 chance to attack. Add 1 to counter 0.
  407. --2/4 chance to use Back Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  408. --1/4 chance to use Freeze Wave (Targets party members that are not inflicted with Freeze). Add 1 to counter 1.
  409. -Else:
  410. --1/3 chance to attack. Add 1 to counter 0.
  411. --1/3 chance to use Back Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  412. --1/3 chance to use Freeze Wave (Targets party members that are not inflicted with Freeze). Add 1 to counter 1.
  413.  
  414. Poison Frog (LV. 17/16)
  415. =======================
  416. -Take 1 action per turn.
  417. -If counter 1 is at or above 1:
  418. --Attack. Set counter 1 to 0.
  419. -If all party members are inflicted with Poison:
  420. --Attack.
  421. -Else:
  422. --1/3 chance to attack.
  423. --2/3 chance to use Venom (Targets party members that are not inflicted with Poison). Add 1 to counter 1.
  424.  
  425. Song Frog (LV. 41/38)
  426. =====================
  427. -Take 1 action per turn.
  428. -If counter 1 is at or above 1:
  429. --Attack. Set counter 1 to 0.
  430. -If all party members are inflicted with Sleep:
  431. --Attack.
  432. -Else:
  433. --3/4 chance to attack.
  434. --1/4 chance to use Lullaby (Targets party members that are not inflicted with Sleep). Add 1 to counter 1.
  435.  
  436. Froggle (LV. 59/55)
  437. ===================
  438. -Take 1 action per turn.
  439. -If counter 1 is at or above 1:
  440. --Attack. Set counter 1 to 0.
  441. -If all party members are inflicted with Sleep:
  442. --Attack.
  443. -Else:
  444. --1/3 chance to attack.
  445. --2/3 chance to use Lullaby (Targets party members that are not inflicted with Sleep). Add 1 to counter 1.
  446.  
  447. Green Turtle (LV. 21/20)
  448. ========================
  449. -Take 1 action per turn.
  450. -If counter 1 is at or above 4:
  451. --Use Harden (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
  452. -If counter 2 is at 1:
  453. --Attack. Set counters 0 and 2 to 0. Add 1 to counter 1.
  454. -If counter 0 is at or above 2:
  455. --Use Earthquake. Set counter 0 to 0. Add 1 to counters 1 and 2.
  456. -Else:
  457. --Attack. Add 1 to counters 0 and 1.
  458.  
  459. Volcano Turtle (LV. 47/45)
  460. ==========================
  461. -Take 1 action per turn.
  462. -If counter 1 is at or above 4:
  463. --Use Harden (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
  464. -If counter 2 is at 1:
  465. --Attack. Set counters 0 and 2 to 0. Add 1 to counter 1.
  466. -If counter 0 is at or above 2:
  467. --Use Heat Wave. Set counter 0 to 0. Add 1 to counters 1 and 2.
  468. -Else:
  469. --Attack. Add 1 to counters 0 and 1.
  470.  
  471. Dragonsbane Seed (LV. 1/1)
  472. ==========================
  473. -Take 1 action per turn.
  474. -If counter 0 is at or above 4:
  475. --50/100 chance to attack. Add 1 to counter 0.
  476. --50/100 chance to use Escape.
  477. -If counter 0 is at or above 3:
  478. --90/100 chance to attack. Add 1 to counter 0.
  479. --10/100 chance to use Escape.
  480. -If counter 0 is at or above 2:
  481. --50/100 chance to attack. Add 1 to counter 0.
  482. --50/100 chance to use Escape.
  483. -If counter 0 is at or above 1:
  484. --90/100 chance to attack. Add 1 to counter 0.
  485. --10/100 chance to use Escape.
  486. -Else:
  487. --50/100 chance to attack. Add 1 to counter 0.
  488. --50/100 chance to use Escape.
  489.  
  490. Dragonsbane Seed (LV. 3/2)
  491. ==========================
  492. -Take 1 action per turn.
  493. -If counter 0 is at or above 4:
  494. --50/100 chance to attack. Add 1 to counter 0.
  495. --50/100 chance to use Escape.
  496. -If counter 0 is at or above 3:
  497. --90/100 chance to attack. Add 1 to counter 0.
  498. --10/100 chance to use Escape.
  499. -If counter 0 is at or above 2:
  500. --50/100 chance to attack. Add 1 to counter 0.
  501. --50/100 chance to use Escape.
  502. -If counter 0 is at or above 1:
  503. --90/100 chance to attack. Add 1 to counter 0.
  504. --10/100 chance to use Escape.
  505. -Else:
  506. --50/100 chance to attack. Add 1 to counter 0.
  507. --50/100 chance to use Escape.
  508.  
  509. Dragonsbane Seed Boss (LV. 10/8)
  510. ================================
  511. -Take 1 action per turn.
  512. -Attack.
  513.  
  514. Dragonsbane Seed DX (LV. 1/1)
  515. =============================
  516. -Take 1 action per turn.
  517. -If counter 0 is at or above 4:
  518. --50/100 chance to attack. Add 1 to counter 0.
  519. --50/100 chance to use Escape.
  520. -If counter 0 is at or above 3:
  521. --90/100 chance to attack. Add 1 to counter 0.
  522. --10/100 chance to use Escape.
  523. -If counter 0 is at or above 2:
  524. --50/100 chance to attack. Add 1 to counter 0.
  525. --50/100 chance to use Escape.
  526. -If counter 0 is at or above 1:
  527. --90/100 chance to attack. Add 1 to counter 0.
  528. --10/100 chance to use Escape.
  529. -Else:
  530. --50/100 chance to attack. Add 1 to counter 0.
  531. --50/100 chance to use Escape.
  532.  
  533. Dragonsbane Seed EX (LV. 1/1)
  534. =============================
  535. -Take 1 action per turn.
  536. -If counter 0 is at or above 4:
  537. --50/100 chance to attack. Add 1 to counter 0.
  538. --50/100 chance to use Escape.
  539. -If counter 0 is at or above 3:
  540. --90/100 chance to attack. Add 1 to counter 0.
  541. --10/100 chance to use Escape.
  542. -If counter 0 is at or above 2:
  543. --50/100 chance to attack. Add 1 to counter 0.
  544. --50/100 chance to use Escape.
  545. -If counter 0 is at or above 1:
  546. --90/100 chance to attack. Add 1 to counter 0.
  547. --10/100 chance to use Escape.
  548. -Else:
  549. --50/100 chance to attack. Add 1 to counter 0.
  550. --50/100 chance to use Escape.
  551.  
  552. Dragonsbane Seed SX (LV. 1/1)
  553. =============================
  554. -Take 1 action per turn.
  555. -If counter 0 is at or above 4:
  556. --50/100 chance to attack. Add 1 to counter 0.
  557. --50/100 chance to use Escape.
  558. -If counter 0 is at or above 3:
  559. --90/100 chance to attack. Add 1 to counter 0.
  560. --10/100 chance to use Escape.
  561. -If counter 0 is at or above 2:
  562. --50/100 chance to attack. Add 1 to counter 0.
  563. --50/100 chance to use Escape.
  564. -If counter 0 is at or above 1:
  565. --90/100 chance to attack. Add 1 to counter 0.
  566. --10/100 chance to use Escape.
  567. -Else:
  568. --50/100 chance to attack. Add 1 to counter 0.
  569. --50/100 chance to use Escape.
  570.  
  571. Dragonsbane Seed Ω (LV. 70/65)
  572. ==============================
  573. -Take 1 action per turn.
  574. -If counter 0 is at or above 4:
  575. --25/100 chance to attack. Add 1 to counter 0.
  576. --25/100 chance to use Dark Spore. Add 1 to counter 0.
  577. --50/100 chance to use Escape.
  578. -If counter 0 is at or above 3:
  579. --65/100 chance to attack. Add 1 to counter 0.
  580. --25/100 chance to use Dark Spore. Add 1 to counter 0.
  581. --10/100 chance to use Escape.
  582. -If counter 0 is at or above 2:
  583. --25/100 chance to attack. Add 1 to counter 0.
  584. --25/100 chance to use Dark Spore. Add 1 to counter 0.
  585. --50/100 chance to use Escape.
  586. -If counter 0 is at or above 1:
  587. --65/100 chance to attack. Add 1 to counter 0.
  588. --25/100 chance to use Dark Spore. Add 1 to counter 0.
  589. --10/100 chance to use Escape.
  590. -Else:
  591. --25/100 chance to attack. Add 1 to counter 0.
  592. --25/100 chance to use Dark Spore. Add 1 to counter 0.
  593. --50/100 chance to use Escape.
  594.  
  595. Roper (LV. 35/33)
  596. =================
  597. -Take 1 action per turn.
  598. -If counter 1 is at or above 1:
  599. --Attack. Set counters 0 and 1 to 0.
  600. -If counter 0 is at or above 2:
  601. --1/2 chance to attack. Add 1 to counter 0.
  602. --1/2 chance to use Paralyze Tentacle (Targets the party member with the highest LIFE). Add 1 to counter 1.
  603. -Else:
  604. --2/3 chance to attack. Add 1 to counter 0.
  605. --1/3 chance to use Paralyze Tentacle (Targets the party member with the highest LIFE). Add 1 to counter 1.
  606.  
  607. North Crown (LV. 53/50)
  608. =======================
  609. -Take 1 action per turn.
  610. -If counter 1 is at or above 1:
  611. --Attack. Set counters 0 and 1 to 0.
  612. -If counter 0 is at or above 2:
  613. --1/4 chance to attack. Add 1 to counter 0.
  614. --3/4 chance to use Paralyze Tentacle (Targets the party member with the highest LIFE). Add 1 to counter 1.
  615. -Else:
  616. --1/3 chance to attack. Add 1 to counter 0.
  617. --2/3 chance to use Paralyze Tentacle (Targets the party member with the highest LIFE). Add 1 to counter 1.
  618.  
  619. Roper β (LV. 60/56)
  620. ===================
  621. -Take 1 action per turn.
  622. -If counter 1 is at or above 1:
  623. --Attack (Targets the party member with the highest LIFE). Set counters 0 and 1 to 0.
  624. -If counter 0 is at or above 2:
  625. --1/2 chance to attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  626. --1/2 chance to use Paralyze Tentacle (Targets the party member with the highest LIFE). Add 1 to counter 1.
  627. -If counter 0 is at or above 1 and global counter is at 0:
  628. --1/3 chance to attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  629. --2/3 chance to use Attack Up (Targets the user's side). Add 1 to counter 1. Add 10 to global counter 0.
  630. -Else:
  631. --2/3 chance to attack. Add 1 to counter 0.
  632. --1/3 chance to use Paralyze Tentacle (Targets the party member with the highest LIFE). Add 1 to counter 1.
  633.  
  634. Gygant Scissor (LV. 26/25)
  635. ==========================
  636. -Take 1 action per turn.
  637. -If counter 1 is at 1:
  638. --Attack. Add 1 to counter 0. Set counter 1 to 0.
  639. -If self does not have a physical damage resistance buff:
  640. --1/4 chance to attack. Add 1 to counter 0.
  641. --2/4 chance to use Bubble Breath (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  642. --1/4 chance to use Harden (Targets the user's side). Add 1 to counter 0.
  643. -If counter 0 is at or above 1:
  644. --1/3 chance to attack. Add 1 to counter 0.
  645. --2/3 chance to use Bubble Breath (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  646. -Else:
  647. --Attack. Add 1 to counter 0.
  648.  
  649. Sky Crab (LV. 41/38)
  650. ====================
  651. -Take 1 action per turn.
  652. -If counter 2 is at 0:
  653. --Use Harden (Targets the user's side). Set counter 2 to 10.
  654. -If counter 2 is at 10:
  655. --1/3 chance to use Bubble Breath (Targets the party member with the highest LIFE). Set counter 2 to 20.
  656. --2/3 chance to use Bubble Breath. Set counter 2 to 20.
  657. -If counter 1 is at or above 4:
  658. --Use Harden (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
  659. -If counter 0 is at or above 2:
  660. --1/3 chance to use Bubble Breath (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  661. --2/3 chance to use Bubble Breath. Set counter 0 to 0. Add 1 to counter 1.
  662. -Else:
  663. --Attack. Add 1 to counters 0 and 1.
  664.  
  665. Sun Crab (LV. 60/56)
  666. ====================
  667. -Take 1 action per turn.
  668. -If counter 0 is at or above 1, self does not have a physical damage resistance buff, and self does not have a magical damage resistance buff:
  669. --1/2 chance to use Harden (Targets the user's side). Add 1 to counter 0.
  670. --1/2 chance to attack. Add 1 to counter 0.
  671. -If counter 0 is at or above 2, no party members have an ATK debuff, and this routine has not been accessed for at least 3 turns:
  672. --2/3 chance to use Bubbling Stream. Set counter 0 to 1. Add 1 to counter 0.
  673. --1/3 chance to attack. Add 1 to counter 0. Set counter 1 to 0.
  674. -If counter 0 is at or above 2 and at least 1 party member is not inflicted with Null Action:
  675. --2/3 chance to use Blinding Gold Dust (Targets party members that are not inflicted with Null Action). Set counter 0 to 1. Add 1 to counter 1.
  676. --1/3 chance to attack. Add 1 to counter 0.
  677. -If counter 0 is at or above 1:
  678. --Attack. Add 1 to counters 0 and 1.
  679. -Else:
  680. --Attack. Add 1 to counters 0 and 1.
  681.  
  682. Blossom (LV. 10/9)
  683. ==================
  684. -Take 1 action per turn.
  685. -If counter 1 is at or above 1:
  686. --Attack. Add 1 to counter 0. Set counter 1 to 0.
  687. -If counter 0 is at 2, at least 1 party member does not have an ATK debuff, and at least 1 party member does not have a MAT debuff:
  688. --Use Weakening Pollen. Set counter 0 to 0. Add 1 to counter 1.
  689. -If at least 1 party member does not have an ATK debuff, and at least 1 party member does not have a MAT debuff:
  690. --2/3 chance to attack. Add 1 to counter 0.
  691. --1/3 chance to use Weakening Pollen. Set counter 0 to 0. Add 1 to counter 1.
  692. -Else:
  693. --Attack. Add 1 to counter 0.
  694.  
  695. Rafflesia (LV. 41/38)
  696. =====================
  697. -Take 1 action per turn.
  698. -If counter 1 is at or above 1:
  699. --Attack. Add 1 to counter 0. Set counter 1 to 0.
  700. -If counter 0 is at or above 1:
  701. --2/4 chance to attack. Add 1 to counter 0.
  702. --1/4 chance to use Blind Pollen. Set counter 0 to 0. Set counter 1 to 1.
  703. --1/4 chance to use Weakening Pollen. Set counter 0 to 0. Set counter 1 to 1.
  704. -Else:
  705. --Attack. Add 1 to counter 0.
  706.  
  707. Friesian (LV. 29/28)
  708. =====================
  709. -Take 1 action per turn.
  710. -If counter 1 is at or above 1:
  711. --Attack. Add 1 to counter 0. Set counter 1 to 0.
  712. -If counter 0 is at or above 1:
  713. --1/5 chance to attack. Add 1 to counter 0.
  714. --2/5 chance to use Sleep Pollen. Set counter 0 to 0. Set counter 1 to 1.
  715. --2/5 chance to use Weakening Pollen. Set counter 0 to 0. Set counter 1 to 1.
  716. -Else:
  717. --Attack. Add 1 to counter 0.
  718.  
  719. Murder Bear (LV. 60/56)
  720. =======================
  721. -Take 1 action per turn.
  722. -If counter 1 is at or above 3:
  723. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
  724. -If counter 2 is at 1:
  725. --Attack. Add 1 to counters 0 and 1. Set counter 2 to 0.
  726. -If counter 0 is at or above 2:
  727. --1/3 chance to attack. Add 1 to counters 0 and 1.
  728. --2/3 chance to use Bite. Set counter 0 to 0. Add 1 to counters 1 and 2.
  729. -Else:
  730. --1/2 chance to attack. Add 1 to counters 0 and 1.
  731. --1/2 chance to use Bite. Set counter 0 to 0. Add 1 to counters 1 and 2.
  732.  
  733. Lazy Bear (LV. 35/33)
  734. =====================
  735. -Take 1 action per turn.
  736. -If counter 1 is at or above 3:
  737. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0.
  738. -If counter 2 is at 1:
  739. --Attack. Add 1 to counters 0 and 1. Set counter 2 to 0.
  740. -If counter 0 is at or above 2:
  741. --1/3 chance to attack. Add 1 to counters 0 and 1.
  742. --2/3 chance to use Shred. Set counter 0 to 0. Add 1 to counters 1 and 2.
  743. -Else:
  744. --1/2 chance to attack. Add 1 to counters 0 and 1.
  745. --1/2 chance to use Shred. Set counter 0 to 0. Add 1 to counters 1 and 2.
  746.  
  747. Nighthawk (LV. 35/33)
  748. =====================
  749. -Take 1 action per turn.
  750. -If counter 1 is at or above 1:
  751. --Attack. Set counters 0, 1, and 2 to 0.
  752. -If counter 0 is at or above 1:
  753. --1/3 chance to attack. Add 1 to counter 0.
  754. --2/3 chance to use Shock Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1.
  755. -Else:
  756. --1/2 chance to attack. Add 1 to counter 0.
  757. --1/2 chance to use Shock Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1.
  758.  
  759. Twilight Wing (LV. 46/44)
  760. =========================
  761. -Take 1 action per turn.
  762. -If counter 1 is at or above 1:
  763. --Attack. Set counters 0 and 1 to 0. Add 1 to counter 2.
  764. -If counter 2 is at or above 2:
  765. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 2 to 0.
  766. -If counter 0 is at or above 1:
  767. --1/3 chance to attack. Add 1 to counters 0 and 2.
  768. --2/3 chance to use Volt Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
  769. -Else:
  770. --1/2 chance to attack. Add 1 to counters 0 and 2.
  771. --1/2 chance to use Volt Wing (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
  772.  
  773. Stun Deku (LV. 38/36)
  774. =====================
  775. -Take 1 action per turn.
  776. -If counter 1 is at 1:
  777. --Attack. Set counters 0 and 1 to 0.
  778. -If counter 2 is at or above 2:
  779. --Use Earthquake. Set counter 1 to 1. Set counter 2 to 0.
  780. -If counter 0 is at or above 1:
  781. --1/3 chance to attack. Add 1 to counters 0 and 2.
  782. --2/3 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
  783. -Else:
  784. --2/3 chance to attack. Add 1 to counters 0 and 2.
  785. --1/3 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
  786.  
  787. Magna Deku (LV. 58/54)
  788. ======================
  789. -Take 1 action per turn.
  790. -If counter 1 is at 1:
  791. --Attack. Set counters 0 and 1 to 0.
  792. -If counter 2 is at or above 3:
  793. --Use Earthquake. Set counter 1 to 1. Set counter 2 to 0.
  794. -If counter 0 is at or above 1:
  795. --1/3 chance to attack. Add 1 to counters 0 and 2.
  796. --2/3 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
  797. -Else:
  798. --1/2 chance to attack. Add 1 to counters 0 and 2.
  799. --1/2 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
  800.  
  801. Vortis Deku (LV. 62/58)
  802. =======================
  803. -Take 1 action per turn.
  804. -If counter 1 is at 1:
  805. --Attack. Set counters 0 and 1 to 0.
  806. -If counter 2 is at or above 2:
  807. --Use Earthquake. Set counter 1 to 1. Set counter 2 to 0.
  808. -If counter 0 is at or above 1:
  809. --1/3 chance to attack. Add 1 to counters 0 and 2.
  810. --2/3 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
  811. -Else:
  812. --1/2 chance to attack. Add 1 to counters 0 and 2.
  813. --1/2 chance to use Golem Hammer (Targets the party member with the highest LIFE). Set to counter 1 to 1. Add 1 to counter 2.
  814.  
  815. Screw Shark (LV. 14/13)
  816. =======================
  817. -Take 1 action per turn.
  818. -If counter 1 is at or above 1:
  819. --Attack. Set counter 1 to 0.
  820. -If counter 0 is at or above 3:
  821. --1/3 chance to use Screwdriver (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counter 1.
  822. --2/3 chance to use Screwdriver. Set to counter 0 to 0. Add 1 to counter 1.
  823. -If counter 0 is at or above 1:
  824. --1/4 chance to attack. Add 1 to counter 0.
  825. --3/4 chance to use Screwdriver (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counter 1.
  826. -Else:
  827. --1/3 chance to attack. Add 1 to counter 0.
  828. --2/3 chance to use Screwdriver (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counter 1.
  829.  
  830. Drill Shark (LV. 58/54)
  831. =======================
  832. -Take 1 action per turn.
  833. -If counter 1 is at or above 1:
  834. --Attack. Set counter 1 to 0.
  835. -If counter 0 is at or above 3:
  836. --1/3 chance to use Drill Slice (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counter 1.
  837. --2/3 chance to use Drill Slice. Set to counter 0 to 0. Add 1 to counter 1.
  838. -If counter 0 is at or above 1:
  839. --1/4 chance to attack. Add 1 to counter 0.
  840. --3/4 chance to use Drill Slice (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counter 1.
  841. -Else:
  842. --1/3 chance to attack. Add 1 to counter 0.
  843. --2/3 chance to use Drill Slice (Targets the party member with the highest LIFE). Set to counter 0 to 0. Add 1 to counter 1.
  844.  
  845. Saiyadh (LV. 44/42)
  846. ===================
  847. -Take 1 action per turn.
  848. -If self is at or below 60% LIFE and counter 1 is at 0:
  849. --Use Power Charge (Targets the user's side). Add 1 to counters 0 and 1. Set global counter 0 to 10.
  850. -If global counter 0 is at 10:
  851. --Use Head Strike. Add 1 to counter 0. Set counter 1 to 2. Set global counter 0 to 20.
  852. -If global counter 0 is at 20 and this routine has not been accessed for at least 4 turns:
  853. --1/2 chance to use Power Charge (Targets the user's side). Add 1 to counters 0 and 1. Set global counter 0 to 10.
  854. --1/2 chance to attack. Add 1 to counter 0.
  855. -If counter 0 is at or above 2:
  856. --1/2 chance to use Power Horn. Set counter 0 to 0.
  857. --1/2 chance to attack. Add 1 to counter 0.
  858. -Else:
  859. --Attack. Add 1 to counter 0.
  860.  
  861. Great Saiyadh (LV. 64/60)
  862. =========================
  863. -Take 1 action per turn.
  864. -If self is at or below 60% LIFE and counter 1 is at 0:
  865. --Use Power Charge (Targets the user's side). Add 1 to counters 0 and 1. Set global counter 0 to 10.
  866. -If global counter 0 is at 10:
  867. --Use Head Strike. Add 1 to counter 0. Set counter 1 to 2. Set global counter 0 to 20.
  868. -If global counter 0 is at 20 and this routine has not been accessed for at least 4 turns:
  869. --1/2 chance to use Power Charge (Targets the user's side). Add 1 to counters 0 and 1. Set global counter 0 to 10.
  870. --1/2 chance to use Power Horn. Add 1 to counter 0.
  871. -If counter 0 is at or above 2:
  872. --1/2 chance to use Power Horn. Set counter 0 to 0.
  873. --1/2 chance to attack. Add 1 to counter 0.
  874. -Else:
  875. --Attack. Add 1 to counter 0.
  876.  
  877. Land Angler (LV. 24/23)
  878. =======================
  879. -Take 1 action per turn.
  880. -If all party members are not inflicted with Paralysis, counter 1 is at or above 1, and counter 0 is at 0:
  881. --Use Paralyze Wave. Set counters 0 and 1 to 0. Add 10 to counter 2.
  882. -If all party members are not inflicted with Blind and counter 1 is at or above 1:
  883. --1/3 chance to use Blind (Targets party members that are not inflicted with Blind). Set counters 0 and 1 to 0.
  884. --1/3 chance to use Bite. Set counters 0 and 1 to 0.
  885. --1/3 chance to attack. Set counters 0 and 1 to 0.
  886. -If counter 1 is at or above 1:
  887. --1/2 chance to use Bite. Set counters 0 and 1 to 0.
  888. --1/2 chance to use Paralyze Wave. Set counters 0 and 1 to 0.
  889. -If counter 0 is at or above 1:
  890. --1/3 chance to use Blind (Targets party members that are not inflicted with Blind). Add 1 to counter 1.
  891. --2/3 chance to use Bite. Add 1 to counters 0 and 1.
  892. -Else:
  893. --3/5 chance to attack. Add 1 to counter 0.
  894. --1/5 chance to use Blind (Targets party members that are not inflicted with Blind). Add 1 to counters 0 and 1.
  895. --1/5 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counters 0 and 1.
  896.  
  897. Stone Angler (LV. 28/27)
  898. ========================
  899. -Take 1 action per turn.
  900. -If counter 1 is at or above 1 and counter 0 is at 0:
  901. --2/3 chance to use Petrifying Gleam (Targets party members that are not inflicted with Petrify). Set counters 0 and 1 to 0. Add 10 to counter 2.
  902. --1/3 chance to use Bite. Set counters 0 and 1 to 0.
  903. -If this routine has not been accessed for at least 3 turns, all party members are not inflicted with Petrify, and counter 1 is at or above 1:
  904. --1/2 chance to use Petrifying Gleam (Targets party members that are not inflicted with Petrify). Set counters 0 and 1 to 0.
  905. --1/2 chance to use Bite. Set counters 0 and 1 to 0.
  906. -If counter 1 is at or above 1:
  907. --2/6 chance to use Bite (Targets the party member with the highest LIFE). Set counters 0 and 1 to 0.
  908. --2/6 chance to use Blind (Targets party members that are not inflicted with Blind). Add 1 to counter 1.
  909. --1/6 chance to attack. Set counters 0 and 1 to 0.
  910. --1/6 chance to use Petrifying Gleam (Targets party members that are not inflicted with Petrify). Set counters 0 and 1 to 0. Add 10 to counter 2.
  911. -If counter 0 is at or above 1:
  912. --1/3 chance to use Blind (Targets party members that are not inflicted with Blind). Add 1 to counter 1.
  913. --2/3 chance to use Bite. Add 1 to counters 0 and 1.
  914. -Else:
  915. --3/5 chance to attack. Add 1 to counter 0.
  916. --1/5 chance to use Blind (Targets party members that are not inflicted with Blind). Add 1 to counters 0 and 1.
  917. --1/5 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counters 0 and 1.
  918.  
  919. Alien Luzela (LV. 73/68)
  920. ========================
  921. -Take 1 action per turn.
  922. -If any party member is inflicted with Bleed and counter 1 is at 0:
  923. --Use Venom Tentacle (Targets party members that are inflicted with Bleed). Set counter 0 to 0. Add 1 to counter 1.
  924. -If any party member is inflicted with Paralysis and counter 1 is at 0:
  925. --Use Venom Tentacle (Targets party members that are inflicted with Paralysis). Set counter 0 to 0. Add 1 to counter 1.
  926. -If counter 0 is at or above 1:
  927. --Use Venom Tentacle (Targets party members that are not inflicted with Poison). Set counters 0 and 1 to 0.
  928. -Else:
  929. --1/4 chance to attack. Add 1 to counter 0. Set counter 1 to 0.
  930. --3/4 chance to use Venom Tentacle (Targets party members that are not inflicted with Poison). Set counter 1 to 0.
  931.  
  932. Alien Luzeli (LV. 73/68)
  933. ========================
  934. -Take 1 action per turn.
  935. -If any party member is inflicted with Paralysis and counter 1 is at 0:
  936. --Use Spinning Thrust (Targets party members that are inflicted with Paralysis). Set counter 0 to 0. Add 1 to counter 1.
  937. -If any party member is inflicted with Poison and counter 1 is at 0:
  938. --Use Spinning Thrust (Targets party members that are inflicted with Poison). Set counter 0 to 0. Add 1 to counter 1.
  939. -If counter 0 is at or above 1:
  940. --2/3 chance to use Spinning Thrust (Targets party members that are not inflicted with Bleed). Set counters 0 and 1 to 0.
  941. --1/3 chance to use Tentacle Strike. Set counters 0 and 1 to 0.
  942. -Else:
  943. --2/10 chance to attack. Add 1 to counter 0. Set counter 1 to 0.
  944. --5/10 chance to use Spinning Thrust (Targets party members that are not inflicted with Bleed). Set counter 1 to 0.
  945. --3/10 chance to use Tentacle Strike. Set counter 1 to 0.
  946.  
  947. Alien Luzelo (LV. 73/68)
  948. ========================
  949. -Take 1 action per turn.
  950. -If any party member is inflicted with Poison and counter 1 is at 0:
  951. --Use Paralyze Tentacle (Targets party members that are inflicted with Poison). Set counter 0 to 0. Add 1 to counter 1.
  952. -If any party member is inflicted with Bleed and counter 1 is at 0:
  953. --Use Paralyze Tentacle (Targets party members that are inflicted with Bleed). Set counter 0 to 0. Add 1 to counter 1.
  954. -If counter 0 is at or above 1:
  955. --2/3 chance to use Paralyze Tentacle (Targets party members that are not inflicted with Paralysis). Set counters 0 and 1 to 0.
  956. --1/3 chance to use Spinning Thrust (Targets party members that are not inflicted with Bleed). Set counters 0 and 1 to 0.
  957. -Else:
  958. --2/10 chance to attack. Add 1 to counter 0. Set counter 1 to 0.
  959. --5/10 chance to use Paralyze Tentacle (Targets party members that are not inflicted with Paralysis). Set counter 1 to 0.
  960. --3/10 chance to use Spinning Thrust (Targets party members that are not inflicted with Bleed). Set counter 1 to 0.
  961.  
  962. Death Worm (LV. 30/29)
  963. ======================
  964. -Take 1 action per turn.
  965. -If counter 0 is at or above 4:
  966. --Use Flame Tongue. Set counter 0 to 0.
  967. -If counter 0 is at or above 3:
  968. --Attack. Add 1 to counter 0.
  969. -If counter 0 is at or above 2:
  970. --Attack. Add 1 to counter 0.
  971. -If counter 0 is at or above 1:
  972. --Use Flame Tongue. Add 1 to counter 0.
  973. -Else:
  974. --Attack. Add 1 to counter 0.
  975.  
  976. Shadow Worm (LV. 48/46)
  977. =======================
  978. -Take 1 action per turn.
  979. -If counter 0 is at or above 4:
  980. --Use Flame Tongue. Set counter 0 to 0.
  981. -If counter 0 is at or above 3:
  982. --2/3 chance to attack. Add 1 to counter 0.
  983. --1/3 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 1.
  984. -If counter 0 is at or above 2:
  985. --2/3 chance to attack. Add 1 to counter 0.
  986. --1/3 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 1.
  987. -If counter 0 is at or above 1:
  988. --Use Flame Tongue. Add 1 to counter 0.
  989. -Else:
  990. --2/3 chance to attack. Add 1 to counter 0.
  991. --1/3 chance to use Bite (Targets the party member with the highest LIFE). Add 1 to counter 1.
  992.  
  993. Viper Worm (LV. 38/36)
  994. ======================
  995. -Take 1 action per turn.
  996. -If counter 1 is at 0 and self is at or below 50% LIFE:
  997. --Use Bloodsucker (Targets the party member with the highest LIFE). Set counter 1 to 10.
  998. -If counter 0 is at or above 4:
  999. --Use Flame Tongue. Set counter 0 to 0.
  1000. -If counter 0 is at or above 3:
  1001. --Attack. Add 1 to counter 0.
  1002. -If counter 0 is at or above 2:
  1003. --Attack. Add 1 to counter 0.
  1004. -If counter 0 is at or above 1:
  1005. --Use Flame Tongue. Add 1 to counter 0.
  1006. -Else:
  1007. --Attack. Add 1 to counter 0.
  1008.  
  1009. Scout Pod (LV. 4/3)
  1010. ===================
  1011. -Take 1 action per turn.
  1012. -If counter 1 is at or above 1:
  1013. --Attack. Set counters 0 and 1 to 0.
  1014. -If counter 0 is at or above 2:
  1015. --1/2 chance to attack. Add 1 to counter 0.
  1016. --1/2 chance to use Grenade (Targets the party member with the highest LIFE). Add 1 to counter 1.
  1017. -Else:
  1018. --3/4 chance to attack. Add 1 to counter 0.
  1019. --1/4 chance to use Grenade (Targets the party member with the highest LIFE). Add 1 to counter 1.
  1020.  
  1021. Leader Pod (LV. 35/33)
  1022. ======================
  1023. -Take 1 action per turn.
  1024. -If counter 0 is at 3:
  1025. --Attack. Set counters 0 and 1 to 0.
  1026. -If counter 0 is at 2 and counter 1 is at 0:
  1027. --Use Gale. Add 1 to counter 0.
  1028. -If counter 0 is at 2 and counter 1 is at 1:
  1029. --Attack. Add 1 to counter 0.
  1030. -If counter 0 is at 1:
  1031. --2/3 chance to attack. Add 1 to counter 0.
  1032. --1/3 chance to use Grenade (Targets the party member with the highest LIFE). Add 1 to counters 0 and 1.
  1033. -If counter 0 is at 0:
  1034. --Use Alert Mode (Targets the user's side). Add 1 to counter 0.
  1035.  
  1036. Quatro Attacker (LV. 62/58)
  1037. ===========================
  1038. -Take 1 action per turn.
  1039. -If counter 0 is at 3:
  1040. --Attack. Set counters 0 and 1 to 0.
  1041. -If counter 0 is at 2 and counter 1 is at 0:
  1042. --Use Gale. Add 1 to counter 0.
  1043. -If counter 0 is at 2 and counter 1 is at 1:
  1044. --Attack. Add 1 to counter 0.
  1045. -If counter 0 is at 1:
  1046. --2/3 chance to attack. Add 1 to counter 0.
  1047. --1/3 chance to use Grenade (Targets the party member with the highest LIFE). Add 1 to counters 0 and 1.
  1048. -If counter 0 is at 0:
  1049. --Use Alert Mode (Targets the user's side). Add 1 to counter 0.
  1050.  
  1051. Hell Cloud (LV. 3/2)
  1052. ====================
  1053. -Take 1 action per turn.
  1054. -If counter 1 is at or above 1:
  1055. --Attack. Set counters 0 and 1 to 0.
  1056. -If counter 0 is at or above 2:
  1057. --2/3 chance to attack. Add 1 to counter 0.
  1058. --1/3 chance to use Heat Beam. Add 1 to counter 1.
  1059. -Else:
  1060. --3/4 chance to attack. Add 1 to counter 0.
  1061. --1/4 chance to use Heat Beam. Add 1 to counter 1.
  1062.  
  1063. Blinding Mist (LV. 35/33)
  1064. =========================
  1065. -Take 1 action per turn.
  1066. -If counter 1 is at or above 1:
  1067. --Attack. Set counters 0 and 1 to 0.
  1068. -If all party members are not inflicted with Blind and counter 0 is at or above 2:
  1069. --1/10 chance to attack. Add 1 to counter 0.
  1070. --5/10 chance to use Smog. Add 1 to counter 1.
  1071. --4/10 chance to use Heat Beam. Add 1 to counter 1.
  1072. -If all party members are not inflicted with Blind:
  1073. --3/10 chance to attack. Add 1 to counter 0.
  1074. --5/10 chance to use Smog. Add 1 to counter 1.
  1075. --2/10 chance to use Heat Beam. Add 1 to counter 1.
  1076. -If counter 0 is at or above 2:
  1077. --2/3 chance to attack. Add 1 to counter 0.
  1078. --1/3 chance to use Heat Beam. Add 1 to counter 1.
  1079. -Else:
  1080. --2/3 chance to attack. Add 1 to counter 0.
  1081. --1/3 chance to use Heat Beam. Add 1 to counter 1.
  1082.  
  1083. Evil Storm (LV. 53/50)
  1084. ======================
  1085. -Take 1 action per turn.
  1086. -If counter 1 is at or above 1:
  1087. --Attack. Set counters 0 and 1 to 0.
  1088. -If all party members are not inflicted with Blind and counter 0 is at or above 1:
  1089. --1/10 chance to attack. Add 1 to counter 0.
  1090. --5/10 chance to use Smog. Add 1 to counter 1.
  1091. --4/10 chance to use Heat Beam. Add 1 to counter 1.
  1092. -If all party members are not inflicted with Blind:
  1093. --3/10 chance to attack. Add 1 to counter 0.
  1094. --5/10 chance to use Smog. Add 1 to counter 1.
  1095. --2/10 chance to use Heat Beam. Add 1 to counter 1.
  1096. -If counter 0 is at or above 1:
  1097. --2/3 chance to attack. Add 1 to counter 0.
  1098. --1/3 chance to use Heat Beam. Add 1 to counter 1.
  1099. -Else:
  1100. --2/3 chance to attack. Add 1 to counter 0.
  1101. --1/3 chance to use Heat Beam. Add 1 to counter 1.
  1102.  
  1103. MAT-Man (LV. 38/36)
  1104. ===================
  1105. -Take 1 action per turn.
  1106. -If counter 1 is at or above 1:
  1107. --Attack. Set counters 0 and 1 to 0.
  1108. -If counter 0 is at or above 2:
  1109. --1/2 chance to attack. Add 1 to counter 0.
  1110. --1/2 chance to use Crawl Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  1111. -Else:
  1112. --2/3 chance to attack. Add 1 to counter 0.
  1113. --1/3 chance to use Crawl Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  1114.  
  1115. MAT-GX (LV. 53/50)
  1116. ==================
  1117. Routine 1:
  1118. -Take 1 action per turn.
  1119. -If counter 2 is at 10, swap to routine 2.
  1120. -If counter 0 is at or above 2:
  1121. --Use Iron Rain. Add 1 to counter 0. Add 10 to counter 2.
  1122. -If counter 0 is at or above 1:
  1123. --Use Loaded Barrel (Targets the user's side). Add 1 to counter 0.
  1124. -Else:
  1125. --2/3 chance to attack. Add 1 to counter 0.
  1126. --1/3 chance to use Crawl Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  1127.  
  1128. Routine 2:
  1129. -Take 1 action per turn.
  1130. -If counter 1 is at or above 10:
  1131. --Use Iron Rain. Set counter 0 and 1 to 0.
  1132. -If counter 0 is at or above 1:
  1133. --Use Loaded Barrel (Targets the user's side). Add 1 to counter 0.
  1134. -Else:
  1135. --1/3 chance to attack. Add 1 to counter 0.
  1136. --1/3 chance to use Crawl Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  1137. --1/3 chance to use Loaded Barrel (Targets the user's side). Add 10 to counter 1.
  1138.  
  1139. MAT-PZ (LV. 64/60)
  1140. ==================
  1141. Routine 1:
  1142. -Take 1 action per turn.
  1143. -If counter 2 is at 10, swap to routine 2.
  1144. -If counter 0 is at or above 2:
  1145. --Use Iron Rain. Add 1 to counter 0. Add 10 to counter 2.
  1146. -If counter 0 is at or above 1:
  1147. --Use Loaded Barrel (Targets the user's side). Add 1 to counter 0.
  1148. -Else:
  1149. --1/2 chance to attack. Add 1 to counter 0.
  1150. --1/2 chance to use Crawl Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  1151.  
  1152. Routine 2:
  1153. -Take 1 action per turn.
  1154. -If counter 1 is at or above 10:
  1155. --Use Iron Rain. Set counter 0 and 1 to 0.
  1156. -If counter 0 is at or above 1:
  1157. --Use Loaded Barrel (Targets the user's side). Add 1 to counter 0.
  1158. -Else:
  1159. --2/10 chance to attack. Add 1 to counter 0.
  1160. --4/10 chance to use Crawl Kick (Targets the party member with the highest LIFE). Add 1 to counter 1.
  1161. --4/10 chance to use Loaded Barrel (Targets the user's side). Add 10 to counter 1.
  1162.  
  1163. Helm Crab (LV. 11/10)
  1164. =====================
  1165. -Take 1 action per turn.
  1166. -If counter 1 is at or above 1:
  1167. --Attack. Set counters 0 and 1 to 0.
  1168. -If counter 0 is at or above 2:
  1169. --1/3 chance to attack. Add 1 to counter 0.
  1170. --2/3 chance to use Spinning Slash. Add 1 to counter 1.
  1171. -Else:
  1172. --1/2 chance to attack. Add 1 to counter 0.
  1173. --1/2 chance to use Spinning Slash. Add 1 to counter 1.
  1174.  
  1175. General Crab (LV. 23/22)
  1176. ========================
  1177. -Take 1 action per turn.
  1178. -If counter 1 is at or above 1:
  1179. --Attack. Set counters 0 and 1 to 0.
  1180. -If all party members are not inflicted with Skill Seal and counter 0 is at or above 2:
  1181. --1/5 chance to attack. Add 1 to counter 0.
  1182. --2/5 chance to use Face Hug (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 1.
  1183. --2/5 chance to use Spinning Slash. Add 1 to counter 1.
  1184. -If all party members are not inflicted with Skill Seal:
  1185. --2/4 chance to attack. Add 1 to counter 0.
  1186. --1/4 chance to use Face Hug (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 1.
  1187. --1/4 chance to use Spinning Slash. Add 1 to counter 1.
  1188. -If counter 0 is at or above 2:
  1189. --1/3 chance to attack. Add 1 to counter 0.
  1190. --2/3 chance to use Spinning Slash. Add 1 to counter 1.
  1191. -Else:
  1192. --2/3 chance to attack. Add 1 to counter 0.
  1193. --1/3 chance to use Spinning Slash. Add 1 to counter 1.
  1194.  
  1195. Emperor Crab (LV. 30/29)
  1196. ========================
  1197. -Take 1 action per turn.
  1198. -If counter 1 is at or above 1:
  1199. --Attack. Set counters 0 and 1 to 0.
  1200. -If all party members are not inflicted with Skill Seal and counter 0 is at or above 1:
  1201. --1/10 chance to attack. Add 1 to counter 0.
  1202. --5/10 chance to use Face Hug (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 1.
  1203. --4/10 chance to use Spinning Slash. Add 1 to counter 1.
  1204. -If all party members are not inflicted with Skill Seal:
  1205. --1/4 chance to attack. Add 1 to counter 0.
  1206. --2/4 chance to use Face Hug (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 1.
  1207. --1/4 chance to use Spinning Slash. Add 1 to counter 1.
  1208. -If counter 0 is at or above 1:
  1209. --1/5 chance to attack. Add 1 to counter 0.
  1210. --4/5 chance to use Spinning Slash. Add 1 to counter 1.
  1211. -Else:
  1212. --1/2 chance to attack. Add 1 to counter 0.
  1213. --1/2 chance to use Spinning Slash. Add 1 to counter 1.
  1214.  
  1215. Spiral Cannon (LV. 11/10)
  1216. =========================
  1217. -Take 1 action per turn.
  1218. -If counter 2 is at or above 1:
  1219. --Use Wave Cannon (Targets the party member with the highest LIFE). Set counters 0 and 2 to 0.
  1220. -If counter 0 is at or above 1:
  1221. --Use Energy Charge (Targets the user's side). Add 2 to counter 1.
  1222. -Else:
  1223. --Attack. Add 1 to counter 0.
  1224.  
  1225. Blitz Cannon (LV. 26/25)
  1226. ========================
  1227. -Take 1 action per turn.
  1228. -If counter 2 is at or above 1:
  1229. --Use Anti-Particle Cannon (Targets the party member with the highest LIFE). Set counters 0, 1, and 2 to 0.
  1230. -If counter 0 is at or above 2:
  1231. --Use Energy Charge (Targets the user's side). Add 2 to counter 1.
  1232. -If counter 1 is at 1:
  1233. --Attack. Add 1 to counter 0. Add 1 to counter 0. Set counter 1 to 0.
  1234. -Else:
  1235. --Use its shell as a shield (Targets the user's side). Add 1 to counters 0 and 1.
  1236.  
  1237. Scaly Cannon (LV. 28/27)
  1238. ========================
  1239. -Take 1 action per turn.
  1240. -If counter 2 is at or above 1:
  1241. --Use Proton Cannon (Targets the party member with the highest LIFE). Set counters 0, 1, and 2 to 0.
  1242. -If counter 0 is at or above 2:
  1243. --Use Energy Charge (Targets the user's side). Add 2 to counter 1.
  1244. -If counter 1 is at 1:
  1245. --Attack. Add 1 to counter 0. Add 1 to counter 0. Set counter 1 to 0.
  1246. -Else:
  1247. --Use its shell as a shield (Targets the user's side). Add 1 to counters 0 and 1.
  1248.  
  1249. Fly Trap (LV. 41/38)
  1250. ====================
  1251. -Take 1 action per turn.
  1252. -If counter 0 is at or above 1:
  1253. --Attack. Set counter 0 to 0.
  1254. -If all party members are inflicted with Downer:
  1255. --Attack.
  1256. -Else:
  1257. --1/3 chance to attack.
  1258. --2/3 chance to use Sticky Tentacle (Targets party members that are not inflicted with Downer). Add 1 to counter 0.
  1259.  
  1260. Flame Trap (LV. 64/60)
  1261. ======================
  1262. -Take 1 action per turn.
  1263. -If counter 0 is at or above 1:
  1264. --Attack. Set counter 0 to 0.
  1265. -If all party members are inflicted with Burn:
  1266. --Use Sticky Tentacle (Targets party members that are not inflicted with Downer). Add 1 to counter 0.
  1267. -If all party members are inflicted with Downer:
  1268. --Use Passionate Kiss (Targets party members that are not inflicted with Burn). Add 1 to counter 0.
  1269. -Else:
  1270. --1/4 chance to attack.
  1271. --1/4 chance to use Sticky Tentacle (Targets party members that are not inflicted with Downer). Add 1 to counter 0.
  1272. --2/4 chance to use Passionate Kiss (Targets party members that are not inflicted with Burn). Add 1 to counter 0.
  1273.  
  1274. Honey Trap (LV. 44/42)
  1275. ======================
  1276. -Take 1 action per turn.
  1277. -If counter 0 is at or above 1:
  1278. --Attack. Set counter 0 to 0.
  1279. -If all party members are inflicted with Confusion:
  1280. --Use Sticky Tentacle (Targets party members that are not inflicted with Downer). Add 1 to counter 0.
  1281. -If all party members are inflicted with Downer:
  1282. --Use Passionate Kiss (Targets party members that are not inflicted with Confusion). Add 1 to counter 0.
  1283. -Else:
  1284. --1/4 chance to attack.
  1285. --1/4 chance to use Sticky Tentacle (Targets party members that are not inflicted with Downer). Add 1 to counter 0.
  1286. --2/4 chance to use Passionate Kiss (Targets party members that are not inflicted with Confusion). Add 1 to counter 0.
  1287.  
  1288. Wyvern (LV. 13/11)
  1289. ==================
  1290. -Take 1 action per turn.
  1291. -If counter 0 is at or above 9:
  1292. --Attack (Target type 44). Set counters 0, 1, and 2 to 0.
  1293. -If counter 0 is at or above 8 and counter 2 is at 10:
  1294. --Use Fire Breath (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 2 to 0.
  1295. -If counter 0 is at or above 8:
  1296. --1/2 chance to use Sonic Boom (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 2 to 0.
  1297. --1/2 chance to attack (Targets the party member with the lowest LIFE). Add 1 to counter 0. Set counter 2 to 0.
  1298. -If counter 0 is at 7 and self is at or below 50% LIFE:
  1299. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0. Add 10 to counter 2.
  1300. -If counter 0 is at 7:
  1301. --1/2 chance to attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1302. --1/2 chance to use Sonic Boom (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1303. -If counter 0 is at 6:
  1304. --1/2 chance to attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1305. --1/2 chance to use Sonic Boom (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1306. -If counter 0 is at 5:
  1307. --Attack (Target type 44). Add 1 to counter 0.
  1308. -If counter 0 is at 4:
  1309. --Use Fire Breath. Add 1 to counter 0.
  1310. -If counter 0 is at 3:
  1311. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  1312. -If counter 0 is at 2:
  1313. --1/2 chance to attack (Target type 44). Add 1 to counter 0.
  1314. --1/2 chance to use Sonic Boom (Target type 44). Add 1 to counter 0.
  1315. -If counter 0 is at 1:
  1316. --Attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1317. -If counter 0 is at 0:
  1318. --Use Fire Breath (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1319.  
  1320. Lightning Dragon (LV. 48/44)
  1321. ============================
  1322. -Take 2 actions per turn.
  1323. -If global counter 0 is at 0 and it is the second action in the turn:
  1324. --Use Lightning Breath. Add 1 to global counter 0.
  1325. -If global counter 1 is at 1 and it is the first action in the turn:
  1326. --Use Lightning Breath. Add 1 to counters 0 and 2. Set counter 1 to 0. Set global counter 1 to 0..
  1327. -If counter 2 is at or above 6 and it is the second action in the turn:
  1328. --Use Power Charge (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0. Set global counter 1 to 1.
  1329. -If counter 0 is at or above 3:
  1330. --Use Sonic Boom. Set counter 0 to 0. Add 1 to counters 1 and 2.
  1331. -Else:
  1332. --Attack. Add 1 to counters 0, 1, and 2.
  1333.  
  1334. Ice Dragon (LV. 29/27)
  1335. ======================
  1336. -Take 2 actions per turn.
  1337. -If counter 0 is at or above 9 and it is the second action in the turn:
  1338. --Attack. Set counter 0 to 0.
  1339. -If counter 0 is at or above 8 and it is the first action in the turn:
  1340. --Use Freeze Breath. Add 1 to counter 0.
  1341. -If counter 0 is at 7 and it is the second action in the turn:
  1342. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  1343. -If counter 0 is at or above 6 and it is the first action in the turn:
  1344. --1/2 chance to use Sonic Boom. Add 1 to counter 0.
  1345. --1/2 chance to attack. Add 1 to counter 0.
  1346. -If counter 0 is at 5, self does not have a physical resistance buff, and it is the second action in the turn:
  1347. --Use Rainbow Shield (Targets the user's side). Add 1 to counter 0.
  1348. -If counter 0 is at or above 5 and it is the second action in the turn:
  1349. --Attack. Add 1 to counter 0.
  1350. -If counter 0 is at or above 4 and it is the first action in the turn:
  1351. --1/2 chance to use Sonic Boom. Add 1 to counter 0.
  1352. --1/2 chance to attack. Add 1 to counter 0.
  1353. -If counter 0 is at 3 and it is the second action in the turn:
  1354. --Attack. Add 1 to counter 0.
  1355. -If counter 0 is at or above 2 and it is the first action in the turn:
  1356. --Use Freeze Breath. Add 1 to counter 0.
  1357. -If counter 0 is at 1 and it is the second action in the turn:
  1358. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  1359. -If counter 0 is at 0, self does not have a physical resistance buff, and it is the first action in the turn:
  1360. --Use Rainbow Shield (Targets the user's side). Add 1 to counter 0.
  1361. -If counter 0 is at 0 and it is the first action in the turn:
  1362. --Attack. Add 1 to counter 0.
  1363.  
  1364. Ice Dragon α (LV. 69/64)
  1365. ========================
  1366. -Take 2 actions per turn.
  1367. -If counter 0 is at or above 9 and it is the second action in the turn:
  1368. --Attack. Set counter 0 to 0.
  1369. -If counter 0 is at or above 8 and it is the first action in the turn:
  1370. --Use Freeze Breath. Add 1 to counter 0.
  1371. -If counter 0 is at 7 and it is the second action in the turn:
  1372. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  1373. -If counter 0 is at or above 6 and it is the first action in the turn:
  1374. --1/2 chance to use Sonic Boom. Add 1 to counter 0.
  1375. --1/2 chance to attack. Add 1 to counter 0.
  1376. -If counter 0 is at 5, self does not have a physical resistance buff, and it is the second action in the turn:
  1377. --Use Rainbow Shield (Targets the user's side). Add 1 to counter 0.
  1378. -If counter 0 is at or above 5 and it is the second action in the turn:
  1379. --Attack. Add 1 to counter 0.
  1380. -If counter 0 is at or above 4 and it is the first action in the turn:
  1381. --1/2 chance to use Sonic Boom. Add 1 to counter 0.
  1382. --1/2 chance to attack. Add 1 to counter 0.
  1383. -If counter 0 is at 3 and it is the second action in the turn:
  1384. --Attack. Add 1 to counter 0.
  1385. -If counter 0 is at or above 2 and it is the first action in the turn:
  1386. --Use Freeze Breath. Add 1 to counter 0.
  1387. -If counter 0 is at 1 and it is the second action in the turn:
  1388. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  1389. -If counter 0 is at 0, self does not have a physical resistance buff, and it is the first action in the turn:
  1390. --Use Rainbow Shield (Targets the user's side). Add 1 to counter 0.
  1391. -If counter 0 is at 0 and it is the first action in the turn:
  1392. --Attack. Add 1 to counter 0.
  1393.  
  1394. Blue Dragon (LV. 12/10)
  1395. =======================
  1396. -Take 2 actions per turn.
  1397. -If counter 0 is at or above 9 and it is the second action in the turn:
  1398. --Attack. Set counter 0 to 0.
  1399. -If counter 0 is at or above 8 and it is the first action in the turn:
  1400. --Use Fire Breath. Add 1 to counter 0.
  1401. -If counter 0 is at 7 and it is the second action in the turn:
  1402. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  1403. -If counter 0 is at or above 6 and it is the first action in the turn:
  1404. --2/3 chance to use Sonic Boom. Add 1 to counter 0.
  1405. --1/3 chance to attack. Add 1 to counter 0.
  1406. -If counter 0 is at or above 5 and it is the second action in the turn:
  1407. --Attack. Add 1 to counter 0.
  1408. -If counter 0 is at or above 4 and it is the first action in the turn:
  1409. --2/3 chance to use Sonic Boom. Add 1 to counter 0.
  1410. --1/3 chance to attack. Add 1 to counter 0.
  1411. -If counter 0 is at 3 and it is the second action in the turn:
  1412. --Attack. Add 1 to counter 0.
  1413. -If counter 0 is at or above 2 and it is the first action in the turn:
  1414. --Use Fire Breath. Add 1 to counter 0.
  1415. -If counter 0 is at 1 and it is the second action in the turn:
  1416. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  1417. -If counter 0 is at 0 and it is the first action in the turn:
  1418. --2/3 chance to use Sonic Boom. Add 1 to counter 0.
  1419. --1/3 chance to attack. Add 1 to counter 0.
  1420.  
  1421. Red Wyvern (LV. 63/59)
  1422. ======================
  1423. -Take 2 actions per turn.
  1424. -If counter 0 is at or above 9 and it is the second action in the turn:
  1425. --Attack. Set counter 0 to 0.
  1426. -If counter 0 is at or above 8 and it is the first action in the turn:
  1427. --Use Exhaust Breath. Add 1 to counter 0.
  1428. -If counter 0 is at 7 and it is the second action in the turn:
  1429. --Use Tyrant's Roar (Targets the user's side). Add 1 to counter 0.
  1430. -If counter 0 is at or above 6 and it is the first action in the turn:
  1431. --1/2 chance to use Sonic Boom. Add 1 to counter 0.
  1432. --1/2 chance to attack. Add 1 to counter 0.
  1433. -If counter 0 is at 5, no party members have a speed debuff, and it is the second action in the turn:
  1434. --1/2 chance to use Daunting Roar. Add 1 to counter 0.
  1435. --1/2 chance to attack. Add 1 to counter 0.
  1436. -If counter 0 is at or above 5 and it is the second action in the turn:
  1437. --Attack. Add 1 to counter 0.
  1438. -If counter 0 is at or above 4 and it is the first action in the turn:
  1439. --1/2 chance to use Sonic Boom. Add 1 to counter 0.
  1440. --1/2 chance to attack. Add 1 to counter 0.
  1441. -If counter 0 is at 3 and it is the second action in the turn:
  1442. --Attack. Add 1 to counter 0.
  1443. -If counter 0 is at or above 2 and it is the first action in the turn:
  1444. --Use Exhaust Breath. Add 1 to counter 0.
  1445. -If counter 0 is at 1 and it is the second action in the turn:
  1446. --Use Tyrant's Roar (Targets the user's side). Add 1 to counter 0.
  1447. -If counter 0 is at 0, no party members have a speed debuff, and it is the first action in the turn:
  1448. --Use Daunting Roar. Add 1 to counter 0.
  1449. -If counter 0 is at 0 and it is the first action in the turn:
  1450. --Attack. Add 1 to counter 0.
  1451.  
  1452. White Dragon (LV. 2/1)
  1453. ======================
  1454. -Take 1 action per turn.
  1455. -If counter 0 is at or above 9:
  1456. --Attack (Target type 44). Set counters 0, 1, and 2 to 0.
  1457. -If counter 0 is at or above 8 and counter 2 is at 10:
  1458. --Use Fire Breath (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 2 to 0.
  1459. -If counter 0 is at or above 8:
  1460. --1/2 chance to use Sonic Boom (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 2 to 0.
  1461. --1/2 chance to attack (Targets the party member with the lowest LIFE). Add 1 to counter 0. Set counter 2 to 0.
  1462. -If counter 0 is at 7 and self is at or below 50% LIFE:
  1463. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 1 to 0. Add 10 to counter 2.
  1464. -If counter 0 is at 7:
  1465. --1/2 chance to attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1466. --1/2 chance to use Sonic Boom (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1467. -If counter 0 is at 6:
  1468. --1/2 chance to attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1469. --1/2 chance to use Sonic Boom (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1470. -If counter 0 is at 5:
  1471. --Attack (Target type 44). Add 1 to counter 0.
  1472. -If counter 0 is at 4:
  1473. --Use Fire Breath. Add 1 to counter 0.
  1474. -If counter 0 is at 3:
  1475. --1/2 chance to attack (Target type 44). Add 1 to counter 0.
  1476. --1/2 chance to use Sonic Boom (Target type 44). Add 1 to counter 0.
  1477. -If counter 0 is at 2:
  1478. --1/2 chance to attack (Target type 44). Add 1 to counter 0.
  1479. --1/2 chance to use Sonic Boom (Target type 44). Add 1 to counter 0.
  1480. -If counter 0 is at 1:
  1481. --Use Fire Breath (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1482. -If counter 0 is at 0:
  1483. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  1484.  
  1485. White Dragon (LV. 48/44)
  1486. ========================
  1487. -Take 2 actions per turn.
  1488. -If counter 0 is at or above 9 and it is the second action in the turn:
  1489. --Attack. Set counter 0 to 0.
  1490. -If counter 0 is at or above 8 and it is the first action in the turn:
  1491. --Use Fire Breath. Add 1 to counter 0.
  1492. -If counter 0 is at 7 and it is the second action in the turn:
  1493. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  1494. -If counter 0 is at or above 6 and it is the first action in the turn:
  1495. --2/3 chance to use Sonic Boom. Add 1 to counter 0.
  1496. --1/3 chance to attack. Add 1 to counter 0.
  1497. -If counter 0 is at or above 5 and it is the second action in the turn:
  1498. --Attack. Add 1 to counter 0.
  1499. -If counter 0 is at or above 4 and it is the first action in the turn:
  1500. --2/3 chance to use Sonic Boom. Add 1 to counter 0.
  1501. --1/3 chance to attack. Add 1 to counter 0.
  1502. -If counter 0 is at 3 and it is the second action in the turn:
  1503. --Attack. Add 1 to counter 0.
  1504. -If counter 0 is at or above 2 and it is the first action in the turn:
  1505. --Use Fire Breath. Add 1 to counter 0.
  1506. -If counter 0 is at 1 and it is the second action in the turn:
  1507. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  1508. -If counter 0 is at 0 and it is the first action in the turn:
  1509. --2/3 chance to use Sonic Boom. Add 1 to counter 0.
  1510. --1/3 chance to attack. Add 1 to counter 0.
  1511.  
  1512. Twinhorn Dragon (LV. 36/33)
  1513. ===========================
  1514. -Take 2 actions per turn.
  1515. -If counter 2 is at 1, counter 1 is at 10, and it is the first action in the turn:
  1516. --Use Horned Charge. Set counter 1 to 0.
  1517. -If counter 2 is at 1, it is the second action in the turn, self does not have an ATK buff, and global counter 0 is at 1:
  1518. --Use Charged Stance (Targets the user's side). Set counter 1 to 10. Set global counter 0 to 0.
  1519. -If counter 2 is at or above 1, it is the second action in the turn, and self does not have an ATK buff:
  1520. --1/2 chance to use Charged Stance (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  1521. --1/2 chance to attack. Set global counter 0 to 1.
  1522. -If counter 0 is at or above 2, counter 1 is at or above 10, and it is the first action in the turn:
  1523. --Use Horned Charge. Add 1 to counters 0 and 2. Set counter 1 to 0.
  1524. -If counter 0 is at or above 2, it is the second action in the turn, and self does not have an ATK buff:
  1525. --Use Charged Stance (Targets the user's side). Set counter 1 to 10.
  1526. -If counter 0 is at or above 2 and it is the first action in the turn:
  1527. --1/2 chance to attack. Add 1 to counter 0.
  1528. --1/2 chance to use Power Slash. Add 1 to counter 0.
  1529. -If counter 0 is at or above 2 and it is the second action in the turn:
  1530. --3/4 chance to attack. Add 1 to counter 0.
  1531. --1/4 chance to use Power Slash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1532. -If counter 0 is at 1:
  1533. --2/3 chance to attack. Add 1 to counter 0.
  1534. --1/3 chance to use Power Slash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1535. -If counter 0 is at 0:
  1536. --Attack. Add 1 to counter 0.
  1537.  
  1538. Twinhorn Dragon α (LV. 90/85)
  1539. =============================
  1540. -Take 2 actions per turn.
  1541. -If counter 2 is at 1, counter 1 is at 10, and it is the first action in the turn:
  1542. --Use Horned Charge. Set counter 1 to 0.
  1543. -If counter 2 is at 1, it is the second action in the turn, self does not have an ATK buff, and global counter 0 is at 1:
  1544. --Use Charged Stance (Targets the user's side). Set counter 1 to 10. Set global counter 0 to 0.
  1545. -If counter 2 is at or above 1, it is the second action in the turn, and self does not have an ATK buff:
  1546. --1/2 chance to use Charged Stance (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  1547. --1/2 chance to attack. Set global counter 0 to 1.
  1548. -If counter 0 is at or above 2, counter 1 is at or above 10, and it is the first action in the turn:
  1549. --Use Horned Charge. Add 1 to counters 0 and 2. Set counter 1 to 0.
  1550. -If counter 0 is at or above 2, it is the second action in the turn, and self does not have an ATK buff:
  1551. --Use Charged Stance (Targets the user's side). Set counter 1 to 10.
  1552. -If counter 0 is at or above 2 and it is the first action in the turn:
  1553. --1/2 chance to attack. Add 1 to counter 0.
  1554. --1/2 chance to use Power Slash. Add 1 to counter 0.
  1555. -If counter 0 is at or above 2 and it is the second action in the turn:
  1556. --3/4 chance to attack. Add 1 to counter 0.
  1557. --1/4 chance to use Power Slash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1558. -If counter 0 is at or 1:
  1559. --2/3 chance to attack. Add 1 to counter 0.
  1560. --1/3 chance to use Power Slash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1561. -If counter 0 is at 0:
  1562. --Attack. Add 1 to counter 0.
  1563.  
  1564. Blackhorn (LV. 36/33)
  1565. =====================
  1566. -Take 2 actions per turn.
  1567. -If it is the first action in the turn, at least 1 party member is not inflicted with Sleep, and counter 1 is at 0:
  1568. --1/2 chance to use Coma Scream. Add 1 to counter 0. Add 10 to counter 1. Set counter 2 to 0.
  1569. --1/2 chance to attack. Add 1 to counter 0.
  1570. -If it is the first action in the turn and counter 2 is at 8:
  1571. --Use Mega Horned Charge. Add 1 to counter 0. Set counter 2 to 0.
  1572. -If the turn count is at or above 4, it is the first action in the turn, at least 1 party member is not inflicted with Sleep, and counter 1 is at 10:
  1573. --1/2 chance to use Coma Scream. Add 1 to counter 0. Add 20 to counter 1. Set counter 2 to 0.
  1574. --1/2 chance to attack. Add 1 to counter 0.
  1575. -If this routine has not been accessed for at least 3 turns and it is the second action in the turn:
  1576. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 2 to 8.
  1577. -If counter 0 is at or above 2:
  1578. --1/3 chance to use Paralyze Punch (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1579. --2/3 chance to attack. Add 1 to counter 0.
  1580. -Else:
  1581. --Attack. Add 1 to counter 0.
  1582.  
  1583. Blackhorn α (LV. 71/66)
  1584. =======================
  1585. -Take 2 actions per turn.
  1586. -If it is the first action in the turn, at least 1 party member is not inflicted with Sleep, and counter 1 is at 0:
  1587. --1/2 chance to use Coma Scream. Add 1 to counter 0. Add 10 to counter 1. Set counter 2 to 0.
  1588. --1/2 chance to attack. Add 1 to counter 0.
  1589. -If it is the first action in the turn and counter 2 is at 8:
  1590. --Use Mega Horned Charge. Add 1 to counter 0. Set counter 2 to 0.
  1591. -If the turn count is at or above 4, it is the first action in the turn, at least 1 party member is not inflicted with Sleep, and counter 1 is at 10:
  1592. --1/2 chance to use Coma Scream. Add 1 to counter 0. Add 20 to counter 1. Set counter 2 to 0.
  1593. --1/2 chance to attack. Add 1 to counter 0.
  1594. -If this routine has not been accessed for at least 3 turns and it is the second action in the turn:
  1595. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 2 to 8.
  1596. -If counter 0 is at or above 2:
  1597. --1/3 chance to use Paralyze Punch (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1598. --2/3 chance to attack. Add 1 to counter 0.
  1599. -Else:
  1600. --Attack. Add 1 to counter 0.
  1601.  
  1602. Ancientus (LV. 12/10)
  1603. =====================
  1604. -Take 2 actions per turn.
  1605. -If the battle started out as a surprise attack and global counter 2 is at 0:
  1606. --Use Wicked Glare. Set global counter 2 to 1.
  1607. -If global counter 0 is at 0 and self is at or below 30% LIFE:
  1608. --Use Wicked Glare. Add 1 to counters 0 and 1. Set global counter 0 to 10.
  1609. -If counter 2 is at 0 and it is the second action in the turn:
  1610. --Use Freeze Breath. Add 1 to counter 0. Set counter 2 to 10.
  1611. -If counter 1 is at or above 5:
  1612. --Use Freeze Breath. Add 1 to counter 0. Set counter 1 to 0.
  1613. -If counter 0 is at or above 3:
  1614. --1/4 chance to use Body Slam (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  1615. --3/4 chance to use Body Slam. Set counter 0 to 0. Add 1 to counter 1.
  1616. -Else:
  1617. --Attack. Add 1 to counters 0 and 1.
  1618.  
  1619. Forval Dragon (LV. 26/24)
  1620. =========================
  1621. -Take 2 actions per turn.
  1622. -If the battle started out as a surprise attack and global counter 2 is at 1:
  1623. --Use Hardened Skin (Targets the user's side). Set global counter 2 to 10.
  1624. -If the battle started out as a surprise attack and global counter 2 is at 0:
  1625. --Use Body Slam (Targets the party member with the highest LIFE). Set global counter 2 to 1.
  1626. -If global counter 1 is at 0 and self is at or below 25% LIFE:
  1627. --Use Hardened Skin (Targets the user's side). Add 1 to counter 0. Set global counter 1 to 10.
  1628. -If counter 2 is at 0 and it is the second action in the turn:
  1629. --Use Sand Breath. Add 1 to counter 0. Set counter 2 to 10.
  1630. -If counter 1 is at or above 6:
  1631. --Use Sand Breath. Add 1 to counter 0. Set counter 1 to 0.
  1632. -If counter 0 is at or above 3:
  1633. --Use Body Slam (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  1634. -Else:
  1635. --Attack. Add 1 to counters 0 and 1.
  1636.  
  1637. Forval Dragon α (LV. 82/77)
  1638. ===========================
  1639. -Take 2 actions per turn.
  1640. -If the battle started out as a surprise attack and global counter 2 is at 1:
  1641. --Use Hardened Skin (Targets the user's side). Set global counter 2 to 10.
  1642. -If the battle started out as a surprise attack and global counter 2 is at 0:
  1643. --Use Body Slam (Targets the party member with the highest LIFE). Set global counter 2 to 1.
  1644. -If global counter 1 is at 0 and self is at or below 25% LIFE:
  1645. --Use Hardened Skin (Targets the user's side). Add 1 to counter 0. Set global counter 1 to 10.
  1646. -If counter 2 is at 0 and it is the second action in the turn:
  1647. --Use Sand Breath. Add 1 to counter 0. Set counter 2 to 10.
  1648. -If counter 1 is at or above 6:
  1649. --Use Sand Breath. Add 1 to counter 0. Set counter 1 to 0.
  1650. -If counter 0 is at or above 3:
  1651. --Use Body Slam (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  1652. -Else:
  1653. --Attack. Add 1 to counters 0 and 1.
  1654.  
  1655. Forval Dragon β (LV. 37/34)
  1656. ===========================
  1657. -Take 2 actions per turn.
  1658. -If the battle started out as a surprise attack and global counter 2 is at 1:
  1659. --Use Hardened Skin (Targets the user's side). Set global counter 2 to 10.
  1660. -If the battle started out as a surprise attack and global counter 2 is at 0:
  1661. --Use Body Slam (Targets the party member with the highest LIFE). Set global counter 2 to 1.
  1662. -If global counter 1 is at 0 and self is at or below 25% LIFE:
  1663. --Use Hardened Skin (Targets the user's side). Add 1 to counter 0. Set global counter 1 to 10.
  1664. -If counter 2 is at 0 and it is the second action in the turn:
  1665. --Use Sand Breath. Add 1 to counter 0. Set counter 2 to 10.
  1666. -If counter 1 is at or above 6:
  1667. --Use Sand Breath. Add 1 to counter 0. Set counter 1 to 0.
  1668. -If counter 0 is at or above 3:
  1669. --Use Body Slam (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  1670. -Else:
  1671. --Attack. Add 1 to counters 0 and 1.
  1672.  
  1673. Little Dragon (LV. 36/33)
  1674. =========================
  1675. -Take 2 actions per turn.
  1676. -If at least 1 party member is not inflicted with Downer and counter 2 is at 0:
  1677. --Use Downer Bite (Targets party members that are not inflicted with Downer). Set counter 2 to 10.
  1678. -If counter 2 is at 10:
  1679. --Use Downer Bite. Set counter 2 to 20.
  1680. -If counter 0 is at or above 2:
  1681. --2/3 chance to use Downer Bite. Set counter 0 to 0.
  1682. --1/3 chance to use Fireball (Targets the party member with the highest LIFE). Set counter 0 to 0.
  1683. -Else:
  1684. --Attack. Add 1 to counter 0.
  1685.  
  1686. Little Dragon (LV. 50/46)
  1687. =========================
  1688. -Take 2 actions per turn.
  1689. -If at least 1 party member is not inflicted with Downer and counter 2 is at 0:
  1690. --Use Downer Bite (Targets party members that are not inflicted with Downer). Set counter 2 to 10.
  1691. -If counter 2 is at 10:
  1692. --Use Downer Bite. Set counter 2 to 20.
  1693. -If counter 0 is at or above 2:
  1694. --2/3 chance to use Downer Bite. Set counter 0 to 0.
  1695. --1/3 chance to use Fireball (Targets the party member with the highest LIFE). Set counter 0 to 0.
  1696. -Else:
  1697. --Attack. Add 1 to counter 0.
  1698.  
  1699. Little Dragon α (LV. 71/66)
  1700. ===========================
  1701. -Take 2 actions per turn.
  1702. -If at least 1 party member is not inflicted with Downer and counter 2 is at 0:
  1703. --Use Downer Bite (Targets party members that are not inflicted with Downer). Set counter 2 to 10.
  1704. -If counter 2 is at 10:
  1705. --Use Downer Bite. Set counter 2 to 20.
  1706. -If counter 0 is at or above 2:
  1707. --2/3 chance to use Downer Bite. Set counter 0 to 0.
  1708. --1/3 chance to use Fireball (Targets the party member with the highest LIFE). Set counter 0 to 0.
  1709. -Else:
  1710. --Attack. Add 1 to counter 0.
  1711.  
  1712. Little Dragon (LV. 2/1)
  1713. =======================
  1714. -Take 2 actions per turn.
  1715. -If counter 2 is at 0:
  1716. --Use Bite. Set counter 2 to 10.
  1717. -If counter 2 is at 10:
  1718. --Use Bite (Targets the party member with the highest LIFE). Set counter 2 to 20.
  1719. -If counter 0 is at or above 2:
  1720. --1/3 chance to use Fireball (Targets the party member with the highest LIFE). Set counter 0 to 0.
  1721. --2/3 chance to use Bite (Targets the party member with the highest LIFE). Set counter 0 to 0.
  1722. -Else:
  1723. --Attack. Add 1 to counter 0.
  1724.  
  1725. Micro Dragon (LV. 40/36)
  1726. ========================
  1727. -Take 2 actions per turn.
  1728. -If counter 2 is at 0:
  1729. --Use Bite (Targets the party member with the highest LIFE). Set counter 2 to 10.
  1730. -If counter 2 is at 10:
  1731. --Use Skill Clash. Set counter 2 to 20.
  1732. -If counter 1 is at or above 4:
  1733. --Use Skill Clash. Add 1 to counter 0. Set counter 1 to 0.
  1734. -If counter 0 is at or above 2:
  1735. --1/3 chance to use Fire Curse (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  1736. --2/3 chance to use Bite (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  1737. -Else:
  1738. --Attack. Add 1 to counters 0 and 1.
  1739.  
  1740. Micro Dragon α (LV. 86/81)
  1741. ==========================
  1742. -Take 2 actions per turn.
  1743. -If counter 2 is at 0:
  1744. --Use Bite (Targets the party member with the highest LIFE). Set counter 2 to 10.
  1745. -If counter 2 is at 10:
  1746. --Use Skill Clash. Set counter 2 to 20.
  1747. -If counter 1 is at or above 4:
  1748. --Use Skill Clash. Add 1 to counter 0. Set counter 1 to 0.
  1749. -If counter 0 is at or above 2:
  1750. --1/3 chance to use Fire Curse (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  1751. --2/3 chance to use Bite (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  1752. -Else:
  1753. --Attack. Add 1 to counters 0 and 1.
  1754.  
  1755. Sumo Dragon (LV. 28/25)
  1756. =======================
  1757. Routine 1:
  1758. -Take 2 actions per turn.
  1759. -If counter 0 is at or above 2, swap to routine 2.
  1760. -Attack. Add 1 to counter 0.
  1761.  
  1762. Routine 2:
  1763. -Take 1 action per turn.
  1764. -If counter 1 is at or above 1, swap to routine 3:
  1765. -If counter 1 is at 0:
  1766. --Use Dash Stance (Targets the user's side). Add 10 to counter 1.
  1767. -Else:
  1768. --Attack.
  1769.  
  1770. Routine 3:
  1771. -Take 2 actions per turn.
  1772. -If counter 1 is at or above 2, swap to routine 1:
  1773. -If counter 1 is at 0:
  1774. --Use Great Horn. Add 1 to counter 1.
  1775. -Else:
  1776. --Attack. Add 1 to counter 1.
  1777.  
  1778. Killhorn Dragon (LV. 52/48)
  1779. ===========================
  1780. -Take 2 actions per turn.
  1781. -If counter 0 is at 11 and it is the second action in the turn:
  1782. --Attack. Set counter 0 to 0.
  1783. -If counter 0 is at 10 and it is the first action in the turn:
  1784. --Attack. Add 1 to counter 0.
  1785. -If counter 0 is at 9, at least 1 party member is not inflicted with Skill Seal, and it is the second action in the turn:
  1786. --1/3 chance to attack. Add 1 to counter 0.
  1787. --2/3 chance to use Sealing Roar (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  1788. -If counter 0 is at 8 and it is the first action in the turn:
  1789. --Attack. Add 1 to counter 0.
  1790. -If counter 0 is at 7, at least 1 party member is not inflicted with Skill Seal, and it is the second action in the turn:
  1791. --1/3 chance to attack. Add 1 to counter 0.
  1792. --2/3 chance to use Sealing Roar (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  1793. -If counter 0 is at 6 and it is the first action in the turn:
  1794. --Attack. Add 1 to counter 0.
  1795. -If counter 0 is at 5, at least 1 party member is not inflicted with Skill Seal, and it is the second action in the turn:
  1796. --1/3 chance to use Sealing Roar (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  1797. --2/3 chance to attack. Add 1 to counter 0.
  1798. -If counter 0 is at 4 and it is the first action in the turn:
  1799. --Use Great Horn (Target type 52). Add 1 to counter 0.
  1800. -If counter 0 is at 3 and it is the second action in the turn:
  1801. --Use Dash Stance (Targets the user's side). Add 1 to counter 0.
  1802. -If counter 0 is at 2, at least 1 party member is not inflicted with Skill Seal, and it is the first action in the turn:
  1803. --1/2 chance to use Sealing Roar (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  1804. --1/2 chance to attack. Add 1 to counter 0.
  1805. -If counter 0 is at 1 and it is the second action in the turn:
  1806. --Attack. Add 1 to counter 0.
  1807. -If counter 0 is at 0, at least 1 party member is not inflicted with Skill Seal, and it is the first action in the turn:
  1808. --1/3 chance to attack. Add 1 to counter 0.
  1809. --2/3 chance to use Sealing Roar (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  1810.  
  1811. Killhorn Dragon α (LV. 77/72)
  1812. =============================
  1813. -Take 2 actions per turn.
  1814. -If counter 0 is at 11 and it is the second action in the turn:
  1815. --Attack. Set counter 0 to 0.
  1816. -If counter 0 is at 10 and it is the first action in the turn:
  1817. --Attack. Add 1 to counter 0.
  1818. -If counter 0 is at 9, at least 1 party member is not inflicted with Skill Seal, and it is the second action in the turn:
  1819. --1/3 chance to attack. Add 1 to counter 0.
  1820. --2/3 chance to use Sealing Roar (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  1821. -If counter 0 is at 8 and it is the first action in the turn:
  1822. --Attack. Add 1 to counter 0.
  1823. -If counter 0 is at 7, at least 1 party member is not inflicted with Skill Seal, and it is the second action in the turn:
  1824. --1/3 chance to attack. Add 1 to counter 0.
  1825. --2/3 chance to use Sealing Roar (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  1826. -If counter 0 is at 6 and it is the first action in the turn:
  1827. --Attack. Add 1 to counter 0.
  1828. -If counter 0 is at 5, at least 1 party member is not inflicted with Skill Seal, and it is the second action in the turn:
  1829. --1/3 chance to use Sealing Roar (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  1830. --2/3 chance to attack. Add 1 to counter 0.
  1831. -If counter 0 is at 4 and it is the first action in the turn:
  1832. --Use Great Horn (Target type 52). Add 1 to counter 0.
  1833. -If counter 0 is at 3 and it is the second action in the turn:
  1834. --Use Dash Stance (Targets the user's side). Add 1 to counter 0.
  1835. -If counter 0 is at 2, at least 1 party member is not inflicted with Skill Seal, and it is the first action in the turn:
  1836. --1/2 chance to use Sealing Roar (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  1837. --1/2 chance to attack. Add 1 to counter 0.
  1838. -If counter 0 is at 1 and it is the second action in the turn:
  1839. --Attack. Add 1 to counter 0.
  1840. -If counter 0 is at 0, at least 1 party member is not inflicted with Skill Seal, and it is the first action in the turn:
  1841. --1/3 chance to attack. Add 1 to counter 0.
  1842. --2/3 chance to use Sealing Roar (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  1843.  
  1844. Scar Viper (LV. 38/35)
  1845. ======================
  1846. Routine 1:
  1847. -Take 2 actions per turn.
  1848. -If counter 0 is at or above 2, swap to routine 2.
  1849. -Attack. Add 1 to counter 0.
  1850.  
  1851. Routine 2:
  1852. -Take 1 action per turn.
  1853. -If counter 1 is at or above 10, swap to routine 3:
  1854. -If counter 0 is at 0:
  1855. --Use Tyrant's Roar (Targets the user's side). Add 1 to counter 0.
  1856. -If counter Add 0 is at 1:
  1857. --Use Great Horn. Add 1 to counter 0. Set counter 1 to 10.
  1858.  
  1859. Routine 3:
  1860. -Take 2 actions per turn.
  1861. -If counter 0 is at or above 3, swap to routine 2:
  1862. -Attack. Add 1 to counter 0.
  1863.  
  1864. Armanus (LV. 26/24)
  1865. ===================
  1866. -Take 2 actions per turn.
  1867. -If counter 2 is at 1:
  1868. --1/3 chance to use Roll (Targets the party member with the highest LIFE). Set counter 2 to 10. Add 1 to global counter 0.
  1869. --2/3 chance to use Roll. Set counter 2 to 10. Add 1 to global counter 0.
  1870. -If counter 2 is at 0:
  1871. --1/3 chance to use Rock Cannon (Targets the party member with the highest LIFE). Add 1 to counter 2. Add 1 to global counter 0.
  1872. --2/3 chance to use Rock Cannon. Add 1 to counter 2. Add 1 to global counter 0.
  1873. -If global counter 0 is at or above 4 and it is the second action in the turn:
  1874. --Use Power Charge (Targets the user's side). Add 1 to counters 0 and 1. Set global counter 0 to 0.
  1875. -If counter 1 is at or above 4:
  1876. --1/3 chance to use Roll (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0. Add 1 to global counter 0.
  1877. --2/3 chance to use Roll. Add 1 to counter 0. Set counter 1 to 0. Add 1 to global counter 0.
  1878. -If counter 0 is at or above 3:
  1879. --1/3 chance to use Rock Cannon (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1. Add 1 to global counter 0.
  1880. --2/3 chance to use Rock Cannon. Set counter 0 to 0. Add 1 to counter 1. Add 1 to global counter 0.
  1881. -Else:
  1882. --Attack. Add 1 to counters 0 and 1. Add 1 to global counter 0.
  1883.  
  1884. Blizzarus (LV. 44/40)
  1885. =====================
  1886. -Take 2 actions per turn.
  1887. -If counter 2 is at 1:
  1888. --1/3 chance to use Roll (Targets the party member with the highest LIFE). Set counter 2 to 10.
  1889. --2/3 chance to use Roll. Set counter 2 to 10.
  1890. -If counter 2 is at 0:
  1891. --1/3 chance to use Ice Cannon (Targets the party member with the highest LIFE). Add 1 to counter 2.
  1892. --2/3 chance to use Ice Cannon. Add 1 to counter 2.
  1893. -If counter 1 is at or above 3:
  1894. --1/3 chance to use Roll (Targets the party member with the highest LIFE). Add 1 to counter 0. Set counter 1 to 0.
  1895. --2/3 chance to use Roll. Add 1 to counter 0. Set counter 1 to 0.
  1896. -If counter 0 is at or above 2:
  1897. --1/3 chance to use Ice Cannon (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  1898. --2/3 chance to use Ice Cannon. Set counter 0 to 0. Add 1 to counter 1.
  1899. -Else:
  1900. --Attack. Add 1 to counters 0 and 1.
  1901.  
  1902. Wall Snatcher (LV. 38/35)
  1903. =========================
  1904. -Take 2 actions per turn.
  1905. -If counter 0 is at 9 and it is the second action in the turn:
  1906. --1/2 chance to attack. Set counter 0 to 0.
  1907. --1/2 chance to use Sealing Cannon. Set counter 0 to 0.
  1908. -If counter 0 is at 8 and it is the first action in the turn:
  1909. --Attack. Add 1 to counter 0.
  1910. -If counter 0 is at 7 and it is the second action in the turn:
  1911. --1/2 chance to use Sealing Cannon. Add 1 to counter 0.
  1912. --1/2 chance to attack. Add 1 to counter 0.
  1913. -If counter 0 is at 6 and it is the first action in the turn:
  1914. --Use Giant Roll. Add 1 to counter 0.
  1915. -If counter 0 is at 5 and it is the second action in the turn:
  1916. --Use Giant Roll Stance. Add 1 to counter 0.
  1917. -If counter 0 is at 4 and it is the first action in the turn:
  1918. --Attack. Add 1 to counter 0.
  1919. -If counter 0 is at 3 and it is the second action in the turn:
  1920. --1/2 chance to use Sealing Cannon. Add 1 to counter 0.
  1921. --1/2 chance to attack. Add 1 to counter 0.
  1922. -If counter 0 is at 2 and it is the first action in the turn:
  1923. --Use Harden Shell (Targets the user's side). Add 1 to counter 0.
  1924. -If counter 0 is at 1 and it is the second action in the turn:
  1925. --Use its shell to store energy (Targets the user's side). Add 1 to counter 0.
  1926. -If counter 0 is at 0 and it is the first action in the turn:
  1927. --1/2 chance to attack. Add 1 to counter 0.
  1928. --1/2 chance to use Sealing Cannon. Add 1 to counter 0.
  1929. -Else:
  1930. --2/4 chance to attack.
  1931. --1/4 chance to use Sealing Cannon.
  1932. --1/4 chance to use Sealing Cannon (Targets the party member with the highest LIFE).
  1933.  
  1934. Wall Snatcher α (LV. 71/66)
  1935. ===========================
  1936. -Take 2 actions per turn.
  1937. -If counter 0 is at 9 and it is the second action in the turn:
  1938. --1/2 chance to attack. Set counter 0 to 0.
  1939. --1/2 chance to use Sealing Cannon. Set counter 0 to 0.
  1940. -If counter 0 is at 8 and it is the first action in the turn:
  1941. --Attack. Add 1 to counter 0.
  1942. -If counter 0 is at 7 and it is the second action in the turn:
  1943. --1/2 chance to use Sealing Cannon. Add 1 to counter 0.
  1944. --1/2 chance to attack. Add 1 to counter 0.
  1945. -If counter 0 is at 6 and it is the first action in the turn:
  1946. --Use Giant Roll. Add 1 to counter 0.
  1947. -If counter 0 is at 5 and it is the second action in the turn:
  1948. --Use Giant Roll Stance. Add 1 to counter 0.
  1949. -If counter 0 is at 4 and it is the first action in the turn:
  1950. --Attack. Add 1 to counter 0.
  1951. -If counter 0 is at 3 and it is the second action in the turn:
  1952. --1/2 chance to use Sealing Cannon. Add 1 to counter 0.
  1953. --1/2 chance to attack. Add 1 to counter 0.
  1954. -If counter 0 is at 2 and it is the first action in the turn:
  1955. --Use Harden Shell (Targets the user's side). Add 1 to counter 0.
  1956. -If counter 0 is at 1 and it is the second action in the turn:
  1957. --Use its shell to store energy (Targets the user's side). Add 1 to counter 0.
  1958. -If counter 0 is at 0 and it is the first action in the turn:
  1959. --1/2 chance to attack. Add 1 to counter 0.
  1960. --1/2 chance to use Sealing Cannon. Add 1 to counter 0.
  1961. -Else:
  1962. --2/4 chance to attack.
  1963. --1/4 chance to use Sealing Cannon.
  1964. --1/4 chance to use Sealing Cannon (Targets the party member with the highest LIFE).
  1965.  
  1966. Hammer Dragon (LV. 17/14)
  1967. =========================
  1968. -Take 2 actions per turn.
  1969. -If counter 0 is at 5 and it is the second action in the turn:
  1970. --Attack. Set counters 0, 1, and 2 to 0.
  1971. -If counter 0 is at 4, counter 1 is at 20, and it is the first action in the turn:
  1972. --Use Downswing. Add 1 to counter 0. Set counter 1 to 0.
  1973. -If counter 0 is at 4 and it is the first action in the turn:
  1974. --2/4 chance to use Sideways Slash. Add 1 to counter 0.
  1975. --2/4 chance to attack. Add 1 to counter 0.
  1976. -If counter 0 is at 3, counter 1 is at 10, and it is the second action in the turn:
  1977. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 1 to 20. Set counter 2 to 0.
  1978. -If counter 0 is at 3 and it is the second action in the turn:
  1979. --Attack. Add 1 to counter 0.
  1980. -If counter 0 is at 2, counter 2 is at 10, and it is the first action in the turn:
  1981. --Use Downswing. Add 1 to counter 0. Add 0 to counter 2.
  1982. -If counter 0 is at 2 and it is the first action in the turn:
  1983. --2/4 chance to attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  1984. --2/4 chance to use Sideways Slash. Add 1 to counter 0.
  1985. -If counter 0 is at 1, self does not have an ATK Charge buff, and it is the second action in the turn:
  1986. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  1987. -If counter 0 is at 1 and it is the second action in the turn:
  1988. --Attack. Add 1 to counter 0. Set counter 1 to 10.
  1989. -If counter 0 is at 0:
  1990. --2/3 chance to attack. Add 1 to counter 0.
  1991. --1/3 chance to use Sideways Slash. Add 1 to counter 0. Set counter 2 to 10.
  1992. -Else:
  1993. --2/3 chance to attack. Add 1 to counter 0.
  1994. --1/3 chance to use Sideways Slash. Add 1 to counter 0.
  1995.  
  1996. Hammer Dragon (LV. 20/18)
  1997. =========================
  1998. -Take 2 actions per turn.
  1999. -If counter 0 is at 5 and it is the second action in the turn:
  2000. --Attack. Set counters 0, 1, and 2 to 0.
  2001. -If counter 0 is at 4, counter 1 is at 20, and it is the first action in the turn:
  2002. --Use Downswing. Add 1 to counter 0. Set counter 1 to 0.
  2003. -If counter 0 is at 4 and it is the first action in the turn:
  2004. --2/4 chance to use Sideways Slash. Add 1 to counter 0.
  2005. --2/4 chance to attack. Add 1 to counter 0.
  2006. -If counter 0 is at 3, counter 1 is at 10, and it is the second action in the turn:
  2007. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 1 to 20. Set counter 2 to 0.
  2008. -If counter 0 is at 3 and it is the second action in the turn:
  2009. --Attack. Add 1 to counter 0.
  2010. -If counter 0 is at 2, counter 2 is at 10, and it is the first action in the turn:
  2011. --Use Downswing. Add 1 to counter 0. Add 0 to counter 2.
  2012. -If counter 0 is at 2 and it is the first action in the turn:
  2013. --2/4 chance to attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2014. --2/4 chance to use Sideways Slash. Add 1 to counter 0.
  2015. -If counter 0 is at 1, self does not have an ATK Charge buff, and it is the second action in the turn:
  2016. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  2017. -If counter 0 is at 1 and it is the second action in the turn:
  2018. --Attack. Add 1 to counter 0. Set counter 1 to 10.
  2019. -If counter 0 is at 0:
  2020. --2/3 chance to attack. Add 1 to counter 0.
  2021. --1/3 chance to use Sideways Slash. Add 1 to counter 0. Set counter 2 to 10.
  2022. -Else:
  2023. --2/3 chance to attack. Add 1 to counter 0.
  2024. --1/3 chance to use Sideways Slash. Add 1 to counter 0.
  2025.  
  2026. Hammerstrike Dragon (LV. 28/25)
  2027. ===============================
  2028. -Take 2 actions per turn.
  2029. -If it is the second action in the turn and counter 0 is at 7:
  2030. --Attack. Set counter 0 to 0.
  2031. -If it is the first action in the turn and counter 0 is at 6:
  2032. --Use Downswing (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2033. -If it is the second action in the turn and counter 0 is at 5:
  2034. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  2035. -If it is the first action in the turn and counter 0 is at 4:
  2036. --2/3 chance to attack. Add 1 to counter 0.
  2037. --1/3 chance to use Sideways Slash (Targets the user's side). Add 1 to counter 0.
  2038. -If it is the second action in the turn and counter 0 is at 3:
  2039. --Attack. Add 1 to counter 0.
  2040. -If counter 0 is at 2 and it is the first action in the turn:
  2041. --Use Sideways Slash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2042. -If counter 0 is at 1 and it is the second action in the turn:
  2043. --2/3 chance to attack. Add 1 to counter 0.
  2044. --1/3 chance to use Sideways Slash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2045. -If counter 0 is at 0 and it is the first action in the turn:
  2046. --2/3 chance to attack. Add 1 to counter 0.
  2047. --1/3 chance to use Sideways Slash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2048.  
  2049. Hammerstrike Dragon α (LV. 82/77)
  2050. =================================
  2051. -Take 2 actions per turn.
  2052. -If it is the second action in the turn and counter 0 is at 7:
  2053. --Attack. Set counter 0 to 0.
  2054. -If it is the first action in the turn and counter 0 is at 6:
  2055. --Use Downswing (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2056. -If it is the second action in the turn and counter 0 is at 5:
  2057. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  2058. -If it is the first action in the turn and counter 0 is at 4:
  2059. --2/3 chance to attack. Add 1 to counter 0.
  2060. --1/3 chance to use Sideways Slash (Targets the user's side). Add 1 to counter 0.
  2061. -If it is the second action in the turn and counter 0 is at 3:
  2062. --Attack. Add 1 to counter 0.
  2063. -If counter 0 is at 2 and it is the first action in the turn:
  2064. --Use Sideways Slash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2065. -If counter 0 is at 1 and it is the second action in the turn:
  2066. --2/3 chance to attack. Add 1 to counter 0.
  2067. --1/3 chance to use Sideways Slash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2068. -If counter 0 is at 0 and it is the first action in the turn:
  2069. --2/3 chance to attack. Add 1 to counter 0.
  2070. --1/3 chance to use Sideways Slash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2071.  
  2072. Axe Dragon (LV. 36/33)
  2073. ======================
  2074. -Take 2 actions per turn.
  2075. -If counter 0 is at 5 and it is the second action in the turn:
  2076. --Attack (Targets the party member with the highest LIFE). Set counters 0, 1, and 2 to 0.
  2077. -If counter 0 is at 4, counter 1 is at 20, and it is the first action in the turn:
  2078. --Use Downswing (Targets the party member with the highest LIFE). Add 1 to counter 0. Add 0 to counter 1.
  2079. -If counter 0 is at 4 and it is the first action in the turn:
  2080. --2/3 chance to use Sideways Slash. Add 1 to counter 0.
  2081. --1/3 chance to attack. Add 1 to counter 0.
  2082. -If counter 0 is at 3, counter 1 is at 10, and it is the second action in the turn:
  2083. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 1 to 20.
  2084. -If counter 0 is at 3 and it is the second action in the turn:
  2085. --Attack (Targets the party member with the lowest LIFE). Add 1 to counter 0.
  2086. -If counter 0 is at 2, counter 2 is at 10, and it is the first action in the turn:
  2087. --Use Downswing (Targets the party member with the highest LIFE). Add 1 to counter 0. Add 0 to counter 2.
  2088. -If counter 0 is at 2 and it is the first action in the turn:
  2089. --Use Downswing (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2090. -If counter 0 is at 1, self does not have an ATK buff, and it is the second action in the turn:
  2091. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  2092. -If counter 0 is at 1 and it is the second action in the turn:
  2093. --Attack (Targets the party member with the lowest LIFE). Add 1 to counter 0. Set counter 1 to 10.
  2094. -If counter 0 is at 0:
  2095. --2/3 chance to attack. Add 1 to counter 0.
  2096. --1/3 chance to use Sideways Slash. Add 1 to counter 0. Set counter 2 to 10.
  2097. -Else:
  2098. --2/3 chance to attack. Add 1 to counter 0.
  2099. --1/3 chance to use Sideways Slash. Add 1 to counter 0.
  2100.  
  2101. Tower Dragon (LV. 45/41)
  2102. ========================
  2103. Routine 1:
  2104. -Take 1 action per turn.
  2105. -If counter 0 is at 10, swap to routine 2.
  2106. -If counter 1 is at 10, swap to routine 3.
  2107. -If the turn count is at 1:
  2108. --Use Jump (Targets the user's side). Set counter 0 to 10.
  2109. -Else:
  2110. --Use Venom Breath. Set counter 1 to 10.
  2111.  
  2112. Routine 2:
  2113. -Take 2 actions per turn.
  2114. -If counter 0 is at or above 4, swap to routine 3.
  2115. -If self does not have a jump buff, swap to routine 3.
  2116. -If self has a jump buff and all party members are not inflicted with Poison:
  2117. --Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0.
  2118. -If self has a jump buff:
  2119. --Use Venom Meteor. Add 1 to counter 0.
  2120. -Else:
  2121. --Attack. Add 1 to counter 0.
  2122.  
  2123. Routine 3:
  2124. -Take 2 actions per turn.
  2125. -If self is at or below 40% LIFE and counter 0 is at or above 3, swap to routine 4.
  2126. -If counter 1 is at or above 2 and global counter 1 is at 0:
  2127. --Use Venom Breath. Add 1 to counter 0. Set global counter 1 to 10.
  2128. -If counter 0 is at or above 6:
  2129. --Use Venom Breath. Set counter 0 to 0.
  2130. -Else:
  2131. --Attack. Add 1 to counters 0 and 1.
  2132.  
  2133. Routine 4:
  2134. -Take 1 action per turn.
  2135. -If global counter 0 is at 10, swap to routine 5.
  2136. -Use Jump (Targets the user's side). Set global counter 0 to 10.
  2137.  
  2138. Routine 5:
  2139. -Take 2 actions per turn.
  2140. -If counter 0 is at or above 4, swap to routine 3.
  2141. -If self does not have a jump buff, swap to routine 3.
  2142. -If self has a jump buff and all party members are not inflicted with Poison:
  2143. --Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set global counter 0 to 20.
  2144. -If self has a jump buff:
  2145. --Use Venom Meteor. Add 1 to counter 0. Set global counter 0 to 20.
  2146. -Else:
  2147. --Attack. Add 1 to counter 0. Set global counter 0 to 20.
  2148.  
  2149. Cannon Dragon (LV. 54/50)
  2150. =========================
  2151. Routine 1:
  2152. -Take 1 action per turn.
  2153. -If counter 0 is at 10, swap to routine 2.
  2154. -If counter 1 is at 10, swap to routine 3.
  2155. -If the turn count is at 1:
  2156. --Use Jump (Targets the user's side). Set counter 0 to 10.
  2157. -Else:
  2158. --Use Venom Breath. Set counter 1 to 10.
  2159.  
  2160. Routine 2:
  2161. -Take 2 actions per turn.
  2162. -If counter 0 is at or above 4, swap to routine 3.
  2163. -If self does not have a jump buff, swap to routine 3.
  2164. -If self has a jump buff and all party members are not inflicted with Poison:
  2165. --Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0.
  2166. -If self has a jump buff:
  2167. --Use Venom Meteor. Add 1 to counter 0.
  2168. -Else:
  2169. --Attack. Add 1 to counter 0.
  2170.  
  2171. Routine 3:
  2172. -Take 2 actions per turn.
  2173. -If self is at or below 40% LIFE and counter 0 is at or above 3, swap to routine 4.
  2174. -If global counter 1 is at 0:
  2175. --Use Venom Breath. Add 1 to counters 0 and 1. Set global counter 1 to 10.
  2176. -If counter 0 is at or above 6:
  2177. --Use Venom Breath. Set counter 0 to 0. Add 1 to counter 1.
  2178. -If counter 1 is at or above 2 and any party member is inflicted with Poison:
  2179. --Use Poison Tail (Targets party members that are inflicted with Poison). Add 1 to counter 0. Set counter 1 to 0.
  2180. -Else:
  2181. --Attack. Add 1 to counters 0 and 1.
  2182.  
  2183. Routine 4:
  2184. -Take 1 action per turn.
  2185. -If global counter 0 is at 10, swap to routine 5.
  2186. -Use Jump (Targets the user's side). Set global counter 0 to 10.
  2187.  
  2188. Routine 5:
  2189. -Take 2 actions per turn.
  2190. -If counter 0 is at or above 4, swap to routine 3.
  2191. -If self does not have a jump buff, swap to routine 3.
  2192. -If self has a jump buff and all party members are not inflicted with Poison:
  2193. --Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set global counter 0 to 20.
  2194. -If self has a jump buff:
  2195. --Use Venom Meteor. Add 1 to counter 0. Set global counter 0 to 20.
  2196. -Else:
  2197. --Attack. Add 1 to counter 0. Set global counter 0 to 20.
  2198.  
  2199. Spy Dragon (LV. 50/46)
  2200. ======================
  2201. Routine 1:
  2202. -Take 1 action per turn.
  2203. -If counter 0 is at 10, swap to routine 2.
  2204. -If counter 1 is at 10, swap to routine 3.
  2205. -If the turn count is at 1:
  2206. --Use Jump (Targets the user's side). Set counter 0 to 10.
  2207. -Else:
  2208. --Use Venom Breath. Set counter 1 to 10.
  2209.  
  2210. Routine 2:
  2211. -Take 2 actions per turn.
  2212. -If counter 0 is at or above 4, swap to routine 3.
  2213. -If self does not have a jump buff, swap to routine 3.
  2214. -If self has a jump buff and all party members are not inflicted with Poison:
  2215. --Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0.
  2216. -If self has a jump buff:
  2217. --Use Venom Meteor. Add 1 to counter 0.
  2218. -Else:
  2219. --Attack. Add 1 to counter 0.
  2220.  
  2221. Routine 3:
  2222. -Take 2 actions per turn.
  2223. -If self is at or below 40% LIFE and counter 0 is at or above 3, swap to routine 4.
  2224. -If counter 1 is at or above 2 and global counter 1 is at 0:
  2225. --1/2 chance to use Poison Tail (Targets party members that are inflicted with Poison). Add 1 to counter 0. Set global counter 1 to 10.
  2226. --1/2 chance to use Venom Breath. Add 1 to counter 0. Set global counter 1 to 10.
  2227. -If counter 0 is at or above 6:
  2228. --Use Venom Breath. Set counter 0 to 0.
  2229. -Else:
  2230. --2/3 chance to attack. Add 1 to counters 0 and 1.
  2231. --1/3 chance to use Poison Tail (Targets party members that are inflicted with Poison). Add 1 to counter 0. Set global counter 1 to 0.
  2232.  
  2233. Routine 4:
  2234. -Take 1 action per turn.
  2235. -If global counter 0 is at 10, swap to routine 5.
  2236. -Use Jump (Targets the user's side). Set global counter 0 to 10.
  2237.  
  2238. Routine 5:
  2239. -Take 2 actions per turn.
  2240. -If counter 0 is at or above 4, swap to routine 3.
  2241. -If self does not have a jump buff, swap to routine 3.
  2242. -If self has a jump buff and all party members are not inflicted with Poison:
  2243. --Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set global counter 0 to 20.
  2244. -If self has a jump buff:
  2245. --Use Venom Meteor. Add 1 to counter 0. Set global counter 0 to 20.
  2246. -Else:
  2247. --Attack. Add 1 to counter 0. Set global counter 0 to 20.
  2248.  
  2249. Spy Dragon α (LV. 73/68)
  2250. ========================
  2251. Routine 1:
  2252. -Take 1 action per turn.
  2253. -If counter 0 is at 10, swap to routine 2.
  2254. -If counter 1 is at 10, swap to routine 3.
  2255. -If the turn count is at 1:
  2256. --Use Jump (Targets the user's side). Set counter 0 to 10.
  2257. -Else:
  2258. --Use Venom Breath. Set counter 1 to 10.
  2259.  
  2260. Routine 2:
  2261. -Take 2 actions per turn.
  2262. -If counter 0 is at or above 4, swap to routine 3.
  2263. -If self does not have a jump buff, swap to routine 3.
  2264. -If self has a jump buff and all party members are not inflicted with Poison:
  2265. --Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0.
  2266. -If self has a jump buff:
  2267. --Use Venom Meteor. Add 1 to counter 0.
  2268. -Else:
  2269. --Attack. Add 1 to counter 0.
  2270.  
  2271. Routine 3:
  2272. -Take 2 actions per turn.
  2273. -If self is at or below 40% LIFE and counter 0 is at or above 3, swap to routine 4.
  2274. -If counter 1 is at or above 2 and global counter 1 is at 0:
  2275. --1/2 chance to use Poison Tail (Targets party members that are inflicted with Poison). Add 1 to counter 0. Set global counter 1 to 10.
  2276. --1/2 chance to use Venom Breath. Add 1 to counter 0. Set global counter 1 to 10.
  2277. -If counter 0 is at or above 6:
  2278. --Use Venom Breath. Set counter 0 to 0.
  2279. -Else:
  2280. --2/3 chance to attack. Add 1 to counters 0 and 1.
  2281. --1/3 chance to use Poison Tail (Targets party members that are inflicted with Poison). Add 1 to counter 0. Set global counter 1 to 0.
  2282.  
  2283. Routine 4:
  2284. -Take 1 action per turn.
  2285. -If global counter 0 is at 10, swap to routine 5.
  2286. -Use Jump (Targets the user's side). Set global counter 0 to 10.
  2287.  
  2288. Routine 5:
  2289. -Take 2 actions per turn.
  2290. -If counter 0 is at or above 4, swap to routine 3.
  2291. -If self does not have a jump buff, swap to routine 3.
  2292. -If self has a jump buff and all party members are not inflicted with Poison:
  2293. --Use Venom Meteor (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set global counter 0 to 20.
  2294. -If self has a jump buff:
  2295. --Use Venom Meteor. Add 1 to counter 0. Set global counter 0 to 20.
  2296. -Else:
  2297. --Attack. Add 1 to counter 0. Set global counter 0 to 20.
  2298.  
  2299. Stab Dragon (LV. 45/41)
  2300. =======================
  2301. -Take 2 actions per turn.
  2302. -If counter 2 is at 30 and it is the first action in the turn:
  2303. --Use Rolling Claw. Add 1 to counter 0. Set counter 2 to 40.
  2304. -If counter 2 is at 20, the turn count is at or above 6, and it is the second action in the turn:
  2305. --Use Claw Sharpen (Targets the user's side). Add 1 to counter 0. Set counter 2 to 30.
  2306. -If counter 1 is at or above 5:
  2307. --Use Roar (Targets party members that are not inflicted with Paralysis). Add 1 to counter 0. Set counter 1 to 0.
  2308. -If counter 0 is at or above 2:
  2309. --1/2 chance to use Shredding Bite. Set counter 0 to 0. Add 1 to counter 1.
  2310. --1/2 chance to attack. Add 1 to counters 0 and 1.
  2311. -If counter 2 is at 10 and it is the first action in the turn:
  2312. --Use Rolling Claw. Add 1 to counter 0. Set counter 2 to 20.
  2313. -If counter 2 is at 0, the turn count is at or above 2, and it is the second action in the turn:
  2314. --Use Claw Sharpen (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  2315. -Else:
  2316. --Attack. Add 1 to counters 0 and 1.
  2317.  
  2318. Carrion Dragon (LV. 52/48)
  2319. ==========================
  2320. -Take 2 actions per turn.
  2321. -If counter 2 is at 30 and it is the first action in the turn:
  2322. --Use Burning Slash. Add 1 to counter 0. Set counter 2 to 40.
  2323. -If counter 2 is at 20, the turn count is at or above 6, and it is the second action in the turn:
  2324. --Use Claw Sharpen (Targets the user's side). Add 1 to counter 0. Set counter 2 to 30.
  2325. -If any party member is inflicted with Bleed, it is the first action in the turn, and this routine has not been accessed for at least 2 turns:
  2326. --Use Deadly Fang (Targets party members that are inflicted with Bleed). Add 1 to counters 0 and 1.
  2327. -If counter 0 is at or above 2:
  2328. --1/2 chance to use Shredding Bite. Set counter 0 to 0. Add 1 to counter 1.
  2329. --1/2 chance to attack. Add 1 to counters 0 and 1.
  2330. -If counter 2 is at 10 and it is the first action in the turn:
  2331. --Use Burning Slash. Add 1 to counter 0. Set counter 2 to 20.
  2332. -If counter 2 is at 0, the turn count is at or above 2, and it is the second action in the turn:
  2333. --Use Claw Sharpen (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  2334. -Else:
  2335. --Attack. Add 1 to counters 0 and 1.
  2336.  
  2337. Carrion Dragon α (LV. 77/72)
  2338. ============================
  2339. -Take 2 actions per turn.
  2340. -If counter 2 is at 30 and it is the first action in the turn:
  2341. --Use Burning Slash. Add 1 to counter 0. Set counter 2 to 40.
  2342. -If counter 2 is at 20, the turn count is at or above 6, and it is the second action in the turn:
  2343. --Use Claw Sharpen (Targets the user's side). Add 1 to counter 0. Set counter 2 to 30.
  2344. -If any party member is inflicted with Bleed, it is the first action in the turn, and this routine has not been accessed for at least 2 turns:
  2345. --Use Deadly Fang (Targets party members that are inflicted with Bleed). Add 1 to counters 0 and 1.
  2346. -If counter 0 is at or above 2:
  2347. --1/2 chance to use Shredding Bite. Set counter 0 to 0. Add 1 to counter 1.
  2348. --1/2 chance to attack. Add 1 to counters 0 and 1.
  2349. -If counter 2 is at 10 and it is the first action in the turn:
  2350. --Use Burning Slash. Add 1 to counter 0. Set counter 2 to 20.
  2351. -If counter 2 is at 0, the turn count is at or above 2, and it is the second action in the turn:
  2352. --Use Claw Sharpen (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  2353. -Else:
  2354. --Attack. Add 1 to counters 0 and 1.
  2355.  
  2356. Criminal Dragon (LV. 50/46)
  2357. ===========================
  2358. Routine 1:
  2359. -Take 2 actions per turn.
  2360. -If the turn count is at 4, play the phase transition animation and change the idle animation at the end of the turn.
  2361. -If self is at or below 50% LIFE, play the phase transition animation and change the idle animation at the end of the turn.
  2362. -If self is at or below 50% LIFE, swap to routine 2.
  2363. -If counter 2 is at or above 8, swap to routine 2.
  2364. -If counter 1 is at 0:
  2365. --Use Headbutt (Targets the party member with the highest LIFE). Set counter 1 to 10. Add 1 to counter 2.
  2366. -If counter 0 is at or above 3:
  2367. --Use Headbutt (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 2.
  2368. -Else:
  2369. --Attack. Add 1 to counters 0 and 2.
  2370.  
  2371. Routine 2:
  2372. -Take 2 actions per turn.
  2373. -If global counter 2 is at 0:
  2374. --Use Typhoon Lariat. Set global counter 2 to 10.
  2375. -If global counter 2 is at 10:
  2376. --Use Muscle Gaze (Targets party members that are not inflicted with Skill Seal). Set global counter 2 to 20.
  2377. -If global counter 1 is at 0 and self is at or below 20% LIFE:
  2378. --Use Muscle Gaze (Targets party members that are not inflicted with Skill Seal). Set global counter 1 to 10.
  2379. -If counter 1 is at or above 8:
  2380. --Use Typhoon Lariat. Add 1 to counter 0. Set counter 1 to 0.
  2381. -If counter 0 is at or above 3:
  2382. --Use Jumpkick (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  2383. -Else:
  2384. --Use Boost (Targets a random party member). Add 1 to counters 0 and 1.
  2385.  
  2386. Criminal Dragon α (LV. 73/68)
  2387. =============================
  2388. Routine 1:
  2389. -Take 2 actions per turn.
  2390. -If the turn count is at 4, play the phase transition animation and change the idle animation at the end of the turn.
  2391. -If self is at or below 50% LIFE, play the phase transition animation and change the idle animation at the end of the turn.
  2392. -If self is at or below 50% LIFE, swap to routine 2.
  2393. -If counter 2 is at or above 8, swap to routine 2.
  2394. -If counter 1 is at 0:
  2395. --Use Headbutt (Targets the party member with the highest LIFE). Set counter 1 to 10. Add 1 to counter 2.
  2396. -If counter 0 is at or above 3:
  2397. --Use Headbutt (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 2.
  2398. -Else:
  2399. --Attack. Add 1 to counters 0 and 2.
  2400.  
  2401. Routine 2:
  2402. -Take 2 actions per turn.
  2403. -If global counter 2 is at 0:
  2404. --Use Typhoon Lariat. Set global counter 2 to 10.
  2405. -If global counter 2 is at 10:
  2406. --Use Muscle Gaze (Targets party members that are not inflicted with Skill Seal). Set global counter 2 to 20.
  2407. -If global counter 1 is at 0 and self is at or below 20% LIFE:
  2408. --Use Muscle Gaze (Targets party members that are not inflicted with Skill Seal). Set global counter 1 to 10.
  2409. -If counter 1 is at or above 8:
  2410. --Use Typhoon Lariat. Add 1 to counter 0. Set counter 1 to 0.
  2411. -If counter 0 is at or above 3:
  2412. --Use Jumpkick (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 1.
  2413. -Else:
  2414. --Use Boost (Targets a random party member). Add 1 to counters 0 and 1.
  2415.  
  2416. Ruinous Dragon (LV. 52/48)
  2417. ==========================
  2418. Routine 1:
  2419. -Take 2 actions per turn.
  2420. -If self is at or below 70% LIFE, swap to routine 2.
  2421. -If counter 2 is at or above 6, swap to routine 2.
  2422. -If counter 1 is at 0:
  2423. --Use Jumpkick (Targets the party member with the highest LIFE). Set counter 1 to 10. Add 1 to counter 2.
  2424. -If counter 0 is at or above 3:
  2425. --Use Muscle Gaze (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 2.
  2426. -Else:
  2427. --Attack. Add 1 to counters 0 and 2.
  2428.  
  2429. Routine 2:
  2430. -Take 2 actions per turn.
  2431. -If it is the first action in the turn, global counter 2 is at 0, and at least 1 party member is not inflicted with Skill Seal:
  2432. --Use Muscle Gaze. Set global counter 2 to 10.
  2433. -If it is the second action in the turn and global counter 2 is at 10:
  2434. --Use Muscle Charge (Targets the user's side). Set global counter 2 to 20.
  2435. -If it is the first action in the turn and global counter 2 is at 20:
  2436. --Use Typhoon Lariat. Set counter 0 to 0. Set global counter 2 to 30.
  2437. -If counter 0 is at or above 9 and it is the second action in the turn:
  2438. --Attack. Set counter 0 to 0.
  2439. -If counter 0 is at or above 8 and it is the first action in the turn:
  2440. --1/2 chance to use Jumpkick. Add 1 to counter 0.
  2441. --1/2 chance to attack. Add 1 to counter 0.
  2442. -If counter 0 is at 7, at least 1 party member is not inflicted with Skill Seal, and it is the second action in the turn:
  2443. --1/2 chance to attack. Add 1 to counter 0.
  2444. --1/2 chance to use Muscle Gaze (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  2445. -If counter 0 is at 7 and it is the second action in the turn:
  2446. --1/2 chance to attack. Add 1 to counter 0.
  2447. --1/2 chance to use Jumpkick. Add 1 to counter 0.
  2448. -If counter 0 is at 6 and it is the first action in the turn:
  2449. --1/2 chance to attack. Add 1 to counter 0.
  2450. --1/2 chance to use Jumpkick. Add 1 to counter 0.
  2451. -If counter 0 is at 5 and it is the second action in the turn:
  2452. --Attack (Targets a random party member). Add 1 to counter 0.
  2453. -If counter 0 is at 4, counter 1 is at 10, and it is the first action in the turn:
  2454. --Use Typhoon Lariat (Targets a random party member). Add 1 to counter 0. Set counter 1 to 0.
  2455. -If counter 0 is at 4 and it is the first action in the turn:
  2456. --2/3 chance to use Jumpkick. Add 1 to counter 0.
  2457. --1/3 chance to attack. Add 1 to counter 0.
  2458. -If counter 0 is at 3 and it is the second action in the turn:
  2459. --2/3 chance to use Muscle Charge (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  2460. --1/3 chance to attack. Add 1 to counter 0.
  2461. -If counter 0 is at 2 and it is the first action in the turn:
  2462. --2/3 chance to use Jumpkick (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2463. --1/3 chance to attack. Add 1 to counter 0.
  2464. -If counter 0 is at 1 and it is the second action in the turn:
  2465. --2/3 chance to use Jumpkick. Add 1 to counter 0.
  2466. --1/3 chance to attack. Add 1 to counter 0.
  2467. -If counter 0 is at 0 and it is the first action in the turn:
  2468. --1/3 chance to attack. Add 1 to counter 0.
  2469. --2/3 chance to use Jumpkick (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2470. -Else:
  2471. --Attack.
  2472.  
  2473. Massive Dragon (LV. 65/61)
  2474. ==========================
  2475. Routine 1:
  2476. -Take 2 actions per turn.
  2477. -If self is at or below 70% LIFE, swap to routine 2.
  2478. -If counter 2 is at or above 6, swap to routine 2.
  2479. -If counter 1 is at 0:
  2480. --Use Super Headbutt (Targets the party member with the highest LIFE). Set counter 1 to 10. Add 1 to counter 2.
  2481. -If counter 0 is at or above 3:
  2482. --Use Super Headbutt (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counter 2.
  2483. -Else:
  2484. --Attack. Add 1 to counters 0 and 2.
  2485.  
  2486. Routine 2:
  2487. -Take 2 actions per turn.
  2488. -If it is the first action in the turn and global counter 2 is at 0:
  2489. --Use Chaos Gaze. Set global counter 2 to 10.
  2490. -If it is the second action in the turn and global counter 2 is at 10:
  2491. --Use Super Muscle Charge (Targets the user's side). Set global counter 2 to 20.
  2492. -If it is the first action in the turn and global counter 2 is at 20:
  2493. --Use Super Burn Lariat. Set counter 0 to 0. Set global counter 2 to 30.
  2494. -If counter 0 is at or above 9 and it is the second action in the turn:
  2495. --Attack. Set counter 0 to 0.
  2496. -If counter 0 is at or above 8 and it is the first action in the turn:
  2497. --1/2 chance to use Super Jumpkick. Add 1 to counter 0.
  2498. --1/2 chance to attack. Add 1 to counter 0.
  2499. -If counter 0 is at 7, at least 1 party member is not inflicted with Curse, and it is the second action in the turn:
  2500. --1/2 chance to attack. Add 1 to counter 0.
  2501. --1/2 chance to use Chaos Gaze (Targets party members that are not inflicted with Curse). Add 1 to counter 0.
  2502. -If counter 0 is at 7 and it is the second action in the turn:
  2503. --1/2 chance to attack. Add 1 to counter 0.
  2504. --1/2 chance to use Super Headbutt. Add 1 to counter 0.
  2505. -If counter 0 is at 6 and it is the first action in the turn:
  2506. --1/2 chance to attack. Add 1 to counter 0.
  2507. --1/2 chance to use Super Jumpkick. Add 1 to counter 0.
  2508. -If counter 0 is at 5 and it is the second action in the turn:
  2509. --Attack (Targets a random party member). Add 1 to counter 0.
  2510. -If counter 0 is at 4, counter 1 is at 10, and it is the first action in the turn:
  2511. --Use Super Burn Lariat (Targets a random party member). Add 1 to counter 0. Set counter 1 to 0.
  2512. -If counter 0 is at 4 and it is the first action in the turn:
  2513. --1/2 chance to use Super Jumpkick. Add 1 to counter 0.
  2514. --1/2 chance to attack. Add 1 to counter 0.
  2515. -If counter 0 is at 3 and it is the second action in the turn:
  2516. --1/2 chance to use Super Muscle Charge (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  2517. --1/2 chance to attack. Add 1 to counter 0.
  2518. -If counter 0 is at 2 and it is the first action in the turn:
  2519. --1/2 chance to use Super Jumpkick (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2520. --1/2 chance to attack. Add 1 to counter 0.
  2521. -If counter 0 is at 1 and it is the second action in the turn:
  2522. --1/2 chance to use Super Headbutt. Add 1 to counter 0.
  2523. --1/2 chance to attack. Add 1 to counter 0.
  2524. -If counter 0 is at 0 and it is the first action in the turn:
  2525. --1/2 chance to attack. Add 1 to counter 0.
  2526. --1/2 chance to use Super Jumpkick (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2527. -Else:
  2528. --Attack.
  2529.  
  2530. Tyrannosaurus (LV. 35/32)
  2531. =========================
  2532. -Take 2 actions per turn.
  2533. -If global counter 0 is at 0, self is at or below 55% LIFE, and it is the second action in the turn:
  2534. --Use Tyrant's Roar (Targets the user's side). Set global counter 0 to 10.
  2535. -If global counter 0 is at 10:
  2536. --Use Sideways Slash. Set counter 1 to 0. Set global counter 0 to 20.
  2537. -If global counter 0 is at 20:
  2538. --Attack. Add 1 to counters 0 and 2. Set counter 1 to 0. Set global counter 0 to 30.
  2539. -If counter 1 is at or above 4:
  2540. --1/2 chance to attack. Add 1 to counters 0 and 2. Set counter 1 to 0.
  2541. --1/2 chance to use Massive Fang (Targets the party member with the highest LIFE). Add 1 to counters 0 and 2. Set counter 1 to 0.
  2542. -If counter 0 is at or above 2:
  2543. --1/3 chance to use Massive Fang (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
  2544. --2/3 chance to use Massive Fang. Set counter 0 to 0. Add 1 to counters 1 and 2.
  2545. -Else:
  2546. --Attack. Add 1 to counters 0, 1, and 2.
  2547.  
  2548. Tyrannosaurus α (LV. 86/81)
  2549. ===========================
  2550. -Take 2 actions per turn.
  2551. -If global counter 0 is at 0, self is at or below 55% LIFE, and it is the second action in the turn:
  2552. --Use Tyrant's Roar (Targets the user's side). Set global counter 0 to 10.
  2553. -If global counter 0 is at 10:
  2554. --Use Sideways Slash. Set counter 1 to 0. Set global counter 0 to 20.
  2555. -If global counter 0 is at 20:
  2556. --Attack. Add 1 to counters 0 and 2. Set counter 1 to 0. Set global counter 0 to 30.
  2557. -If counter 1 is at or above 4:
  2558. --1/2 chance to attack. Add 1 to counters 0 and 2. Set counter 1 to 0.
  2559. --1/2 chance to use Massive Fang (Targets the party member with the highest LIFE). Add 1 to counters 0 and 2. Set counter 1 to 0.
  2560. -If counter 0 is at or above 2:
  2561. --1/3 chance to use Massive Fang (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
  2562. --2/3 chance to use Massive Fang. Set counter 0 to 0. Add 1 to counters 1 and 2.
  2563. -Else:
  2564. --Attack. Add 1 to counters 0, 1, and 2.
  2565.  
  2566. Dinosaurus (LV. 64/60)
  2567. ======================
  2568. -Take 2 actions per turn.
  2569. -If global counter 0 is at 0, self is at or below 55% LIFE, and it is the second action in the turn:
  2570. --Use Tyrant's Roar (Targets the user's side). Set global counter 0 to 10.
  2571. -If global counter 0 is at 10:
  2572. --Use Sideways Slash. Set counter 1 to 0. Set global counter 0 to 20.
  2573. -If counter 1 is at or above 4:
  2574. --Use Sideways Slash. Add 1 to counters 0 and 2. Set counter 1 to 0.
  2575. -If counter 0 is at or above 2:
  2576. --1/3 chance to use Massive Fang (Targets the party member with the highest LIFE). Set counter 0 to 0. Add 1 to counters 1 and 2.
  2577. --2/3 chance to use Massive Fang. Set counter 0 to 0. Add 1 to counters 1 and 2.
  2578. -Else:
  2579. --Attack. Add 1 to counters 0, 1, and 2.
  2580.  
  2581. Evil Tyranno (LV. 38/35)
  2582. ========================
  2583. -Take 2 actions per turn.
  2584. -If counter 0 is at 5 and it is the second action in the turn:
  2585. --Attack. Set counters 0 and 1 to 0.
  2586. -If counter 0 is at 4, counter 1 is at 10, and it is the first action in the turn:
  2587. --Use Sideways Slash. Add 1 to counter 0. Set counter 1 to 20.
  2588. -If counter 0 is at 4 and it is the first action in the turn:
  2589. --1/2 chance to use Massive Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2590. --1/2 chance to attack. Add 1 to counter 0.
  2591. -If counter 0 is at 3, self does not have a physical damage resistance buff, and it is the second action in the turn:
  2592. --2/3 chance to use Tyrant's Roar (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  2593. --1/3 chance to attack. Add 1 to counter 0.
  2594. -If counter 0 is at 3 and it is the second action in the turn:
  2595. --Attack. Add 1 to counter 0.
  2596. -If counter 0 is at 2 and it is the first action in the turn:
  2597. --1/2 chance to use Massive Fang. Add 1 to counter 0.
  2598. --1/2 chance to attack. Add 1 to counter 0.
  2599. -If counter 0 is at 1 and it is the second action in the turn:
  2600. --1/3 chance to use Ominous Roar. Add 1 to counter 0.
  2601. --1/3 chance to use Massive Fang. Add 1 to counter 0.
  2602. --1/3 chance to attack. Add 1 to counter 0.
  2603. -If counter 0 is at 1 and it is the second action in the turn:
  2604. --1/2 chance to attack. Add 1 to counter 0.
  2605. --1/2 chance to use Massive Fang. Add 1 to counter 0.
  2606. -If counter 0 is at 0 and it is the second action in the turn:
  2607. --1/2 chance to attack. Add 1 to counter 0.
  2608. --1/2 chance to use Massive Fang. Add 1 to counter 0.
  2609. -Else:
  2610. --Attack. Add 1 to counters 0, 1, and 2.
  2611.  
  2612. Megamouth Dragon (LV. 20/17)
  2613. ============================
  2614. -Take 2 actions per turn.
  2615. -If counter 2 is at 10:
  2616. --Use Devour. Add 1 to counter 0. Set counter 2 to 20.
  2617. -If at least 1 party member is not inflicted with Poison and counter 2 is at 0:
  2618. --1/2 chance to use Poison Slime (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set counter 2 to 10.
  2619. --1/2 chance to attack. Add 1 to counter 0. Set counter 2 to 10.
  2620. -If counter 2 is at 0:
  2621. --Attack. Add 1 to counter 0. Set counter 2 to 10.
  2622. -If counter 0 is at or above 1, this routine has not been accessed for at least 3 turns, global counter 0 is at 0, and it is the second action in the turn:
  2623. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set global counter 0 to 10.
  2624. -If global counter 0 is at 10 and it is the first action in the turn:
  2625. --Use Consume. Add 1 to counter 0. Set global counter 0 to 0.
  2626. -If counter 0 is at or above 2 and it is the second action in the turn:
  2627. --1/2 chance to attack. Add 1 to counter 0.
  2628. --1/2 chance to use Devour (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2629. -If counter 0 is at or above 2, at least 1 party member is not inflicted with Poison, and it is the first action in the turn:
  2630. --1/2 chance to use Poison Slime (Targets party members that are not inflicted with Poison). Add 1 to counter 0.
  2631. --1/2 chance to attack. Add 1 to counter 0.
  2632. -If counter 0 is at or above 2 and it is the first action in the turn:
  2633. --Attack. Add 1 to counter 0.
  2634. -Else:
  2635. --Attack. Add 1 to counter 0.
  2636.  
  2637. Megamouth Dragon (LV. 20/18)
  2638. ============================
  2639. -Take 2 actions per turn.
  2640. -If counter 2 is at 10:
  2641. --Use Devour. Add 1 to counter 0. Set counter 2 to 20.
  2642. -If at least 1 party member is not inflicted with Poison and counter 2 is at 0:
  2643. --1/2 chance to use Poison Slime (Targets party members that are not inflicted with Poison). Add 1 to counter 0. Set counter 2 to 10.
  2644. --1/2 chance to attack. Add 1 to counter 0. Set counter 2 to 10.
  2645. -If counter 2 is at 0:
  2646. --Attack. Add 1 to counter 0. Set counter 2 to 10.
  2647. -If counter 0 is at or above 1, this routine has not been accessed for at least 3 turns, global counter 0 is at 0, and it is the second action in the turn:
  2648. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set global counter 0 to 10.
  2649. -If global counter 0 is at 10 and it is the first action in the turn:
  2650. --Use Consume. Add 1 to counter 0. Set global counter 0 to 0.
  2651. -If counter 0 is at or above 2 and it is the second action in the turn:
  2652. --1/2 chance to attack. Add 1 to counter 0.
  2653. --1/2 chance to use Devour (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2654. -If counter 0 is at or above 2, at least 1 party member is not inflicted with Poison, and it is the first action in the turn:
  2655. --1/2 chance to use Poison Slime (Targets party members that are not inflicted with Poison). Add 1 to counter 0.
  2656. --1/2 chance to attack. Add 1 to counter 0.
  2657. -If counter 0 is at or above 2 and it is the first action in the turn:
  2658. --Attack. Add 1 to counter 0.
  2659. -Else:
  2660. --Attack. Add 1 to counter 0.
  2661.  
  2662. Megaearth Dragon (LV. 33/30)
  2663. ============================
  2664. -Take 2 actions per turn.
  2665. -If counter 2 is at 10:
  2666. --Use Devour. Add 1 to counter 0. Set counter 2 to 20.
  2667. -If at least 1 party member is not inflicted with Poison and counter 2 is at 0:
  2668. --1/2 chance to use Lightning Ball (Targets party members that are not inflicted with Paralysis). Add 1 to counter 0. Set counter 2 to 10.
  2669. --1/2 chance to attack. Add 1 to counter 0. Set counter 2 to 10.
  2670. -If counter 2 is at 0:
  2671. --Attack. Add 1 to counter 0. Set counter 2 to 10.
  2672. -If counter 0 is at or above 1, this routine has not been accessed for at least 3 turns, global counter 0 is at 0, and it is the second action in the turn:
  2673. --Use Power Charge (Targets the user's side). Add 1 to counter 0. Set global counter 0 to 10.
  2674. -If global counter 0 is at 10 and it is the first action in the turn:
  2675. --Use Consume. Add 1 to counter 0. Set global counter 0 to 0.
  2676. -If counter 0 is at or above 2 and it is the second action in the turn:
  2677. --1/2 chance to attack. Add 1 to counter 0.
  2678. --1/2 chance to use Devour (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2679. -If counter 0 is at or above 2, at least 1 party member is not inflicted with Paralysis, and it is the first action in the turn:
  2680. --1/2 chance to use Lightning Ball (Targets party members that are not inflicted with Paralysis). Add 1 to counter 0.
  2681. --1/2 chance to attack. Add 1 to counter 0.
  2682. -If counter 0 is at or above 2 and it is the first action in the turn:
  2683. --Attack. Add 1 to counter 0.
  2684. -Else:
  2685. --Attack. Add 1 to counter 0.
  2686.  
  2687. Megamaw Dragon (LV. 63/59)
  2688. ==========================
  2689. -Take 2 actions per turn.
  2690. -If counter 0 is at 9 and it is the second action in the turn:
  2691. --Use Devour. Set counter 0 to 0.
  2692. -If counter 0 is at 8 and it is the first action in the turn:
  2693. --Attack. Add 1 to counter 0.
  2694. -If counter 0 is at 7, it is the second action in the turn, and at least 1 party member is not inflicted with Freeze:
  2695. --2/3 chance to use Numbing Ice Ball (Targets party members that are not inflicted with Freeze). Add 1 to counter 0.
  2696. --1/3 chance to attack. Add 1 to counter 0.
  2697. -If counter 0 is at 7 and it is the second action in the turn:
  2698. --Use Devour. Add 1 to counter 0.
  2699. -If counter 0 is at 6 and it is the first action in the turn:
  2700. --Attack. Add 1 to counter 0.
  2701. -If counter 0 is at 5 and it is the second action in the turn:
  2702. --Attack. Add 1 to counter 0.
  2703. -If counter 0 is at 4 and it is the first action in the turn:
  2704. --Use Consume. Add 1 to counter 0.
  2705. -If counter 0 is at 3 and it is the second action in the turn:
  2706. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  2707. -If counter 0 is at 2, it is the first action in the turn, and at least 1 party member is not inflicted with Freeze:
  2708. --1/2 chance to use Numbing Ice Ball. Add 1 to counter 0.
  2709. --1/2 chance to attack. Add 1 to counter 0.
  2710. -If counter 0 is at 2 and it is the first action in the turn:
  2711. --Attack. Add 1 to counter 0.
  2712. -If counter 0 is at 1, it is the second action in the turn, and at least 1 party member is not inflicted with Freeze:
  2713. --2/3 chance to use Numbing Ice Ball. Add 1 to counter 0.
  2714. --1/3 chance to attack. Add 1 to counter 0.
  2715. -If counter 0 is at 1 and it is the second action in the turn:
  2716. --Use Devour. Add 1 to counter 0.
  2717. -If counter 0 is at 0 and it is the first action in the turn:
  2718. --Attack. Add 1 to counter 0.
  2719. -Else:
  2720. --Attack. Add 1 to counter 0.
  2721.  
  2722. Megamaw Dragon α (LV. 90/85)
  2723. ============================
  2724. -Take 2 actions per turn.
  2725. -If counter 0 is at 9 and it is the second action in the turn:
  2726. --Use Devour. Set counter 0 to 0.
  2727. -If counter 0 is at 8 and it is the first action in the turn:
  2728. --Attack. Add 1 to counter 0.
  2729. -If counter 0 is at 7, it is the second action in the turn, and at least 1 party member is not inflicted with Freeze:
  2730. --2/3 chance to use Numbing Ice Ball (Targets party members that are not inflicted with Freeze). Add 1 to counter 0.
  2731. --1/3 chance to attack. Add 1 to counter 0.
  2732. -If counter 0 is at 7 and it is the second action in the turn:
  2733. --Use Devour. Add 1 to counter 0.
  2734. -If counter 0 is at 6 and it is the first action in the turn:
  2735. --Attack. Add 1 to counter 0.
  2736. -If counter 0 is at 5 and it is the second action in the turn:
  2737. --Attack. Add 1 to counter 0.
  2738. -If counter 0 is at 4 and it is the first action in the turn:
  2739. --Use Consume. Add 1 to counter 0.
  2740. -If counter 0 is at 3 and it is the second action in the turn:
  2741. --Use Power Charge (Targets the user's side). Add 1 to counter 0.
  2742. -If counter 0 is at 2, it is the first action in the turn, and at least 1 party member is not inflicted with Freeze:
  2743. --1/2 chance to use Numbing Ice Ball. Add 1 to counter 0.
  2744. --1/2 chance to attack. Add 1 to counter 0.
  2745. -If counter 0 is at 2 and it is the first action in the turn:
  2746. --Attack. Add 1 to counter 0.
  2747. -If counter 0 is at 1, it is the second action in the turn, and at least 1 party member is not inflicted with Freeze:
  2748. --2/3 chance to use Numbing Ice Ball. Add 1 to counter 0.
  2749. --1/3 chance to attack. Add 1 to counter 0.
  2750. -If counter 0 is at 1 and it is the second action in the turn:
  2751. --Use Devour. Add 1 to counter 0.
  2752. -If counter 0 is at 0 and it is the first action in the turn:
  2753. --Attack. Add 1 to counter 0.
  2754. -Else:
  2755. --Attack. Add 1 to counter 0.
  2756.  
  2757. Dragon Saturner (LV. 42/38)
  2758. ===========================
  2759. -Take 2 actions per turn.
  2760. -If counter 0 is at 9 and it is the second action in the turn:
  2761. --Attack. Set counter 0 to 0.
  2762. -If counter 0 is at 10 and it is the first action in the turn:
  2763. --1/2 chance to use Ground Stab. Add 1 to counter 0.
  2764. --1/2 chance to attack. Add 1 to counter 0.
  2765. -If counter 0 is at 9 and it is the second action in the turn:
  2766. --Attack. Add 1 to counter 0.
  2767. -If counter 0 is at 8 and it is the first action in the turn:
  2768. --1/2 chance to use Ground Stab. Add 1 to counter 0.
  2769. --1/2 chance to attack. Add 1 to counter 0.
  2770. -If counter 0 is at 7 and it is the second action in the turn:
  2771. --Attack. Add 1 to counter 0.
  2772. -If counter 0 is at 6 and it is the first action in the turn:
  2773. --Use Judgement Thorns. Add 1 to counter 0.
  2774. -If counter 0 is at 5 and it is the second action in the turn:
  2775. --Use its tail to gather energy (Targets the user's side). Add 1 to counter 0.
  2776. -If counter 0 is at 4 and it is the first action in the turn:
  2777. --Attack. Add 1 to counter 0.
  2778. -If counter 0 is at 3 and it is the second action in the turn:
  2779. --1/2 chance to use Ground Stab. Add 1 to counter 0.
  2780. --1/2 chance to attack. Add 1 to counter 0.
  2781. -If counter 0 is at 2 and it is the first action in the turn:
  2782. --Use Purgatory Flames. Add 1 to counter 0.
  2783. -If counter 0 is at 1 and it is the second action in the turn:
  2784. --Use Purgatory Flames. Add 1 to counter 0.
  2785. -If counter 0 is at 0 and it is the first action in the turn:
  2786. --1/2 chance to use Ground Stab. Add 1 to counter 0.
  2787. --1/2 chance to attack. Add 1 to counter 0.
  2788. -Else:
  2789. --1/2 chance to attack. Add 1 to counter 0.
  2790. --1/2 chance to use Ground Stab. Add 1 to counter 0.
  2791.  
  2792. Demon Dragon (LV. 60/56)
  2793. ========================
  2794. -Take 2 actions per turn.
  2795. -If counter 0 is at 9 and it is the second action in the turn:
  2796. --Attack. Set counter 0 to 0.
  2797. -If counter 0 is at 10 and it is the first action in the turn:
  2798. --1/2 chance to use Super Ground Stab. Add 1 to counter 0.
  2799. --1/2 chance to attack. Add 1 to counter 0.
  2800. -If counter 0 is at 9 and it is the second action in the turn:
  2801. --Attack. Add 1 to counter 0.
  2802. -If counter 0 is at 8 and it is the first action in the turn:
  2803. --1/2 chance to use Super Ground Stab. Add 1 to counter 0.
  2804. --1/2 chance to attack. Add 1 to counter 0.
  2805. -If counter 0 is at 7 and it is the second action in the turn:
  2806. --Attack. Add 1 to counter 0.
  2807. -If counter 0 is at 6 and it is the first action in the turn:
  2808. --Use Judgement Thorns. Add 1 to counter 0.
  2809. -If counter 0 is at 5 and it is the second action in the turn:
  2810. --Use its tail to gather energy (Targets the user's side). Add 1 to counter 0.
  2811. -If counter 0 is at 4 and it is the first action in the turn:
  2812. --Attack. Add 1 to counter 0.
  2813. -If counter 0 is at 3 and it is the second action in the turn:
  2814. --1/2 chance to use Super Ground Stab. Add 1 to counter 0.
  2815. --1/2 chance to attack. Add 1 to counter 0.
  2816. -If counter 0 is at 2 and it is the first action in the turn:
  2817. --Attack. Add 1 to counter 0.
  2818. -If counter 0 is at 1 and it is the second action in the turn:
  2819. --Use Purgatory Blizzard. Add 1 to counter 0.
  2820. -If counter 0 is at 0 and it is the first action in the turn:
  2821. --1/2 chance to use Super Ground Stab. Add 1 to counter 0.
  2822. --1/2 chance to attack. Add 1 to counter 0.
  2823. -Else:
  2824. --1/2 chance to attack. Add 1 to counter 0.
  2825. --1/2 chance to use Super Ground Stab. Add 1 to counter 0.
  2826.  
  2827. Demon Dragon α (LV. 90/85)
  2828. ==========================
  2829. -Take 2 actions per turn.
  2830. -If counter 0 is at 9 and it is the second action in the turn:
  2831. --Attack. Set counter 0 to 0.
  2832. -If counter 0 is at 10 and it is the first action in the turn:
  2833. --1/2 chance to use Super Ground Stab. Add 1 to counter 0.
  2834. --1/2 chance to attack. Add 1 to counter 0.
  2835. -If counter 0 is at 9 and it is the second action in the turn:
  2836. --Attack. Add 1 to counter 0.
  2837. -If counter 0 is at 8 and it is the first action in the turn:
  2838. --1/2 chance to use Super Ground Stab. Add 1 to counter 0.
  2839. --1/2 chance to attack. Add 1 to counter 0.
  2840. -If counter 0 is at 7 and it is the second action in the turn:
  2841. --Attack. Add 1 to counter 0.
  2842. -If counter 0 is at 6 and it is the first action in the turn:
  2843. --Use Judgement Thorns. Add 1 to counter 0.
  2844. -If counter 0 is at 5 and it is the second action in the turn:
  2845. --Use its tail to gather energy (Targets the user's side). Add 1 to counter 0.
  2846. -If counter 0 is at 4 and it is the first action in the turn:
  2847. --Attack. Add 1 to counter 0.
  2848. -If counter 0 is at 3 and it is the second action in the turn:
  2849. --1/2 chance to use Super Ground Stab. Add 1 to counter 0.
  2850. --1/2 chance to attack. Add 1 to counter 0.
  2851. -If counter 0 is at 2 and it is the first action in the turn:
  2852. --Attack. Add 1 to counter 0.
  2853. -If counter 0 is at 1 and it is the second action in the turn:
  2854. --Use Purgatory Blizzard. Add 1 to counter 0.
  2855. -If counter 0 is at 0 and it is the first action in the turn:
  2856. --1/2 chance to use Super Ground Stab. Add 1 to counter 0.
  2857. --1/2 chance to attack. Add 1 to counter 0.
  2858. -Else:
  2859. --1/2 chance to attack. Add 1 to counter 0.
  2860. --1/2 chance to use Super Ground Stab. Add 1 to counter 0.
  2861.  
  2862. Fly Dragonica (LV. 29/26)
  2863. =========================
  2864. -Take 2 actions per turn.
  2865. -If counter 0 is at 0 and it is the second action in the turn:
  2866. --Use UV Burn. Add 1 to counter 0.
  2867. -If this routine has not been accessed for at least 2 turns, all party members are not inflicted with Blind, and it is the second action in the turn:
  2868. --Use UV Burn.
  2869. -If this routine has not been accessed for at least 2 turns and it is the second action in the turn:
  2870. --Use Sleep Buzz (Targets party members that are not inflicted with Sleep).
  2871. -If this routine has not been accessed for at least 2 turns and it is the first action in the turn:
  2872. --Use Sleep Buzz (Targets party members that are not inflicted with Sleep).
  2873. -If it is the second action in the turn:
  2874. --2/3 chance to attack.
  2875. --1/3 chance to use Somersault.
  2876. -If it is the first action in the turn:
  2877. --2/3 chance to attack.
  2878. --1/3 chance to use Wind Cutter (Targets the party member with the highest LIFE).
  2879.  
  2880. Fly Dragonica (LV. 40/36)
  2881. =========================
  2882. -Take 2 actions per turn.
  2883. -If counter 0 is at 0 and it is the second action in the turn:
  2884. --Use Downer Beat. Add 1 to counter 0.
  2885. -If this routine has not been accessed for at least 2 turns, all party members are not inflicted with Downer, and it is the second action in the turn:
  2886. --Attack.
  2887. -If this routine has not been accessed for at least 2 turns and there are no party members that are not inflicted with Downer:
  2888. --2/3 chance to attack.
  2889. --1/3 chance to use Sleep Buzz (Targets party members that are not inflicted with Sleep).
  2890. -If this routine has not been accessed for at least 2 turns and it is the second action in the turn:
  2891. --2/3 chance to use Sleep Buzz (Targets party members that are not inflicted with Sleep).
  2892. --1/3 chance to use Downer Beat (Targets party members that are not inflicted with Downer).
  2893. -If this routine has not been accessed for at least 2 turns and it is the first action in the turn:
  2894. --2/4 chance to use Sleep Buzz (Targets party members that are not inflicted with Sleep).
  2895. --2/4 chance to use Downer Beat (Targets party members that are not inflicted with Downer).
  2896. -If it is the second action in the turn:
  2897. --2/3 chance to attack.
  2898. --1/3 chance to use Somersault.
  2899. -If it is the first action in the turn:
  2900. --2/3 chance to attack.
  2901. --1/3 chance to use Wind Cutter (Targets the party member with the highest LIFE).
  2902.  
  2903. Fly Dragonica (LV. 60/56)
  2904. =========================
  2905. -Take 2 actions per turn.
  2906. -If counter 0 is at 0 and it is the second action in the turn:
  2907. --2/3 chance to use Wind Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2908. --1/3 chance to attack. Add 1 to counter 0.
  2909. -If this routine has not been accessed for at least 2 turns and there are no party members that are not inflicted with Downer:
  2910. --1/2 chance to attack.
  2911. --1/2 chance to use Petrify Wave (Targets party members that are not inflicted with Petrify).
  2912. -If this routine has not been accessed for at least 2 turns and it is the second action in the turn:
  2913. --1/2 chance to use Petrify Wave (Targets party members that are not inflicted with Petrify).
  2914. --1/2 chance to use Downer Beat (Targets party members that are not inflicted with Downer).
  2915. -If this routine has not been accessed for at least 2 turns and it is the first action in the turn:
  2916. --1/3 chance to use Petrify Wave (Targets party members that are not inflicted with Petrify).
  2917. --2/3 chance to use Downer Beat (Targets party members that are not inflicted with Downer).
  2918. -If it is the second action in the turn:
  2919. --2/3 chance to attack.
  2920. --1/3 chance to use Somersault.
  2921. -If it is the first action in the turn:
  2922. --2/3 chance to attack.
  2923. --1/3 chance to use Wind Cutter (Targets the party member with the highest LIFE).
  2924.  
  2925. Fly Dragonica α (LV. 82/77)
  2926. ===========================
  2927. -Take 2 actions per turn.
  2928. -If counter 0 is at 0 and it is the second action in the turn:
  2929. --2/3 chance to use Wind Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  2930. --1/3 chance to attack. Add 1 to counter 0.
  2931. -If this routine has not been accessed for at least 2 turns and there are no party members that are not inflicted with Downer:
  2932. --1/2 chance to attack.
  2933. --1/2 chance to use Petrify Wave (Targets party members that are not inflicted with Petrify).
  2934. -If this routine has not been accessed for at least 2 turns and it is the second action in the turn:
  2935. --1/2 chance to use Petrify Wave (Targets party members that are not inflicted with Petrify).
  2936. --1/2 chance to use Downer Beat (Targets party members that are not inflicted with Downer).
  2937. -If this routine has not been accessed for at least 2 turns and it is the first action in the turn:
  2938. --1/3 chance to use Petrify Wave (Targets party members that are not inflicted with Petrify).
  2939. --2/3 chance to use Downer Beat (Targets party members that are not inflicted with Downer).
  2940. -If it is the second action in the turn:
  2941. --2/3 chance to attack.
  2942. --1/3 chance to use Somersault.
  2943. -If it is the first action in the turn:
  2944. --2/3 chance to attack.
  2945. --1/3 chance to use Wind Cutter (Targets the party member with the highest LIFE).
  2946.  
  2947. Dragora Yearn (LV. 40/36)
  2948. =========================
  2949. -Take 2 actions per turn.
  2950. -If counter 0 is at 0 and it is the second action in the turn:
  2951. --2/3 chance to use Piercing Buzz. Add 1 to counter 0.
  2952. --1/3 chance to attack. Add 1 to counter 0.
  2953. -If this routine has not been accessed for at least 2 turns, all party members are not inflicted with Confusion, all party members are not inflicted with Sleep, and it is the second action in the turn:
  2954. --Attack.
  2955. -If this routine has not been accessed for at least 2 turns, there are no party members that are not inflicted with Confusion, and there are no party members that are not inflicted with Sleep:
  2956. --2/3 chance to attack.
  2957. --1/3 chance to use Somersault.
  2958. -If this routine has not been accessed for at least 2 turns and it is the second action in the turn:
  2959. --1/3 chance to use Sleep Buzz (Targets party members that are not inflicted with Sleep).
  2960. --2/3 chance to use Piercing Buzz (Targets party members that are not inflicted with Confusion).
  2961. -If this routine has not been accessed for at least 2 turns and it is the first action in the turn:
  2962. --1/3 chance to use Sleep Buzz (Targets party members that are not inflicted with Sleep).
  2963. --2/3 chance to use Piercing Buzz (Targets party members that are not inflicted with Confusion).
  2964. -If it is the second action in the turn:
  2965. --2/3 chance to attack.
  2966. --1/3 chance to use Somersault.
  2967. -If it is the first action in the turn:
  2968. --1/3 chance to attack.
  2969. --2/3 chance to use Wind Cutter (Targets the party member with the highest LIFE).
  2970.  
  2971. Dragora Yearn (LV. 65/61)
  2972. =========================
  2973. -Take 2 actions per turn.
  2974. -If counter 0 is at 0 and it is the second action in the turn:
  2975. --2/3 chance to use Piercing Buzz. Add 1 to counter 0.
  2976. --1/3 chance to attack. Add 1 to counter 0.
  2977. -If this routine has not been accessed for at least 2 turns, all party members are not inflicted with Confusion, all party members are not inflicted with Sleep, and it is the second action in the turn:
  2978. --Attack.
  2979. -If this routine has not been accessed for at least 2 turns, there are no party members that are not inflicted with Confusion, and there are no party members that are not inflicted with Sleep:
  2980. --2/3 chance to attack.
  2981. --1/3 chance to use Somersault.
  2982. -If this routine has not been accessed for at least 2 turns and it is the second action in the turn:
  2983. --1/3 chance to use Sleep Buzz (Targets party members that are not inflicted with Sleep).
  2984. --2/3 chance to use Piercing Buzz (Targets party members that are not inflicted with Confusion).
  2985. -If this routine has not been accessed for at least 2 turns and it is the first action in the turn:
  2986. --1/3 chance to use Sleep Buzz (Targets party members that are not inflicted with Sleep).
  2987. --2/3 chance to use Piercing Buzz (Targets party members that are not inflicted with Confusion).
  2988. -If it is the second action in the turn:
  2989. --2/3 chance to attack.
  2990. --1/3 chance to use Somersault.
  2991. -If it is the first action in the turn:
  2992. --1/3 chance to attack.
  2993. --2/3 chance to use Wind Cutter (Targets the party member with the highest LIFE).
  2994.  
  2995. Morph Dragon (LV. 29/26)
  2996. ========================
  2997. -Take 2 actions per turn.
  2998. -If counter 0 is at 5 and it is the second action in the turn:
  2999. --1/3 chance to use Ball Hop. Set counters 0, 1, and 2 to 0.
  3000. --1/3 chance to attack. Set counters 0, 1, and 2 to 0.
  3001. --1/3 chance to use Surprise Smash. Set counters 0, 1, and 2 to 0.
  3002. -If counter 0 is at 4, counter 2 is at 10, and it is the first action in the turn:
  3003. --Use Roller Strike. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3004. -If counter 0 is at 4 and it is the first action in the turn:
  3005. --1/2 chance to attack. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3006. --1/2 chance to use Surprise Smash. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3007. -If counter 0 is at or above 3, counter 1 is at 20, self does not have an evasion buff, and it is the second action in the turn:
  3008. --2/3 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  3009. --1/3 chance to attack. Add 1 to counter 0.
  3010. -If counter 0 is at 3, counter 1 is at 0, and it is the second action in the turn:
  3011. --Use Ball Hop. Add 1 to counter 0.
  3012. -If counter 0 is at 2, counter 1 is at 10, and it is the first action in the turn:
  3013. --Use Roller Strike. Add 1 to counter 0. Set counter 1 to 20.
  3014. -If counter 0 is at 2, counter 1 is at 0, and it is the first action in the turn:
  3015. --1/2 chance to attack. Add 1 to counter 0.
  3016. --1/2 chance to use Surprise Smash. Add 1 to counter 0.
  3017. -If counter 0 is at 1, self does not have an evasion buff, and it is the second action in the turn:
  3018. --1/2 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  3019. --1/2 chance to use Surprise Smash (Targets a random party member). Add 1 to counter 0.
  3020. -If counter 0 is at 0 and it is the first action in the turn:
  3021. --1/2 chance to attack. Add 1 to counter 0.
  3022. --1/2 chance to use Surprise Smash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3023. -Else:
  3024. --1/2 chance to attack. Add 1 to counters 0, 1, and 2.
  3025. --1/2 chance to use Surprise Smash. Add 1 to counters 0, 1, and 2.
  3026.  
  3027. Morph Dragon α (LV. 68/63)
  3028. ==========================
  3029. -Take 2 actions per turn.
  3030. -If counter 0 is at 5 and it is the second action in the turn:
  3031. --1/3 chance to use Ball Hop. Set counters 0, 1, and 2 to 0.
  3032. --1/3 chance to attack. Set counters 0, 1, and 2 to 0.
  3033. --1/3 chance to use Surprise Smash. Set counters 0, 1, and 2 to 0.
  3034. -If counter 0 is at 4, counter 2 is at 10, and it is the first action in the turn:
  3035. --Use Roller Strike. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3036. -If counter 0 is at 4 and it is the first action in the turn:
  3037. --1/2 chance to attack. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3038. --1/2 chance to use Surprise Smash. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3039. -If counter 0 is at or above 3, counter 1 is at 20, self does not have an evasion buff, and it is the second action in the turn:
  3040. --2/3 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  3041. --1/3 chance to attack. Add 1 to counter 0.
  3042. -If counter 0 is at 3, counter 1 is at 0, and it is the second action in the turn:
  3043. --Use Ball Hop. Add 1 to counter 0.
  3044. -If counter 0 is at 2, counter 1 is at 10, and it is the first action in the turn:
  3045. --Use Roller Strike. Add 1 to counter 0. Set counter 1 to 20.
  3046. -If counter 0 is at 2, counter 1 is at 0, and it is the first action in the turn:
  3047. --1/2 chance to attack. Add 1 to counter 0.
  3048. --1/2 chance to use Surprise Smash. Add 1 to counter 0.
  3049. -If counter 0 is at 1, self does not have an evasion buff, and it is the second action in the turn:
  3050. --1/2 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  3051. --1/2 chance to use Surprise Smash (Targets a random party member). Add 1 to counter 0.
  3052. -If counter 0 is at 0 and it is the first action in the turn:
  3053. --1/2 chance to attack. Add 1 to counter 0.
  3054. --1/2 chance to use Surprise Smash (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3055. -Else:
  3056. --1/2 chance to attack. Add 1 to counters 0, 1, and 2.
  3057. --1/2 chance to use Surprise Smash. Add 1 to counters 0, 1, and 2.
  3058.  
  3059. Icemorph Dragon (LV. 52/48)
  3060. ===========================
  3061. -Take 2 actions per turn.
  3062. -If counter 0 is at 5 and it is the second action in the turn:
  3063. --1/3 chance to use Ball Hop. Set counters 0, 1, and 2 to 0.
  3064. --1/3 chance to attack. Set counters 0, 1, and 2 to 0.
  3065. --1/3 chance to use Surprise Smash. Set counters 0, 1, and 2 to 0.
  3066. -If counter 0 is at 4, counter 2 is at 10, and it is the first action in the turn:
  3067. --Use Roller Strike. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3068. -If counter 0 is at 4 and it is the first action in the turn:
  3069. --1/2 chance to attack. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3070. --1/2 chance to use Surprise Smash. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3071. -If counter 0 is at or above 3, self does not have an evasion buff, counter 1 is at 20, and it is the second action in the turn:
  3072. --2/3 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  3073. --1/3 chance to attack. Add 1 to counter 0.
  3074. -If counter 0 is at 3, counter 1 is at 0, and it is the second action in the turn:
  3075. --Use Ball Hop. Add 1 to counter 0.
  3076. -If counter 0 is at 2, counter 1 is at 10, and it is the first action in the turn:
  3077. --Use Roller Strike. Add 1 to counter 0. Set counter 1 to 20.
  3078. -If counter 0 is at 2, counter 1 is at 0, and it is the first action in the turn:
  3079. --1/2 chance to attack. Add 1 to counter 0.
  3080. --1/2 chance to use Surprise Smash. Add 1 to counter 0.
  3081. -If counter 0 is at 1, self does not have an evasion buff, and it is the second action in the turn:
  3082. --1/2 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  3083. --1/2 chance to use Surprise Smash (Targets a random party member). Add 1 to counter 0.
  3084. -If counter 0 is at 0 and it is the first action in the turn:
  3085. --1/2 chance to attack. Add 1 to counter 0.
  3086. --1/2 chance to use Surprise Smash. Add 1 to counter 0.
  3087. -Else:
  3088. --1/2 chance to attack. Add 1 to counters 0, 1, and 2.
  3089. --1/2 chance to use Surprise Smash. Add 1 to counters 0, 1, and 2.
  3090.  
  3091. Icemorph Dragon α (LV. 77/72)
  3092. =============================
  3093. -Take 2 actions per turn.
  3094. -If counter 0 is at 5 and it is the second action in the turn:
  3095. --1/3 chance to use Ball Hop. Set counters 0, 1, and 2 to 0.
  3096. --1/3 chance to attack. Set counters 0, 1, and 2 to 0.
  3097. --1/3 chance to use Surprise Smash. Set counters 0, 1, and 2 to 0.
  3098. -If counter 0 is at 4, counter 2 is at 10, and it is the first action in the turn:
  3099. --Use Roller Strike. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3100. -If counter 0 is at 4 and it is the first action in the turn:
  3101. --1/2 chance to attack. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3102. --1/2 chance to use Surprise Smash. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3103. -If counter 0 is at 3 or above, self does not have an evasion buff, counter 1 is at 20, and it is the second action in the turn:
  3104. --2/3 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  3105. --1/3 chance to attack. Add 1 to counter 0.
  3106. -If counter 0 is at 3, counter 1 is at 0, and it is the second action in the turn:
  3107. --Use Ball Hop. Add 1 to counter 0.
  3108. -If counter 0 is at 2, counter 1 is at 10, and it is the first action in the turn:
  3109. --Use Roller Strike. Add 1 to counter 0. Set counter 1 to 20.
  3110. -If counter 0 is at 2, counter 1 is at 0, and it is the first action in the turn:
  3111. --1/2 chance to attack. Add 1 to counter 0.
  3112. --1/2 chance to use Surprise Smash. Add 1 to counter 0.
  3113. -If counter 0 is at 1, self does not have an evasion buff, and it is the second action in the turn:
  3114. --1/2 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  3115. --1/2 chance to use Surprise Smash (Targets a random party member). Add 1 to counter 0.
  3116. -If counter 0 is at 0 and it is the first action in the turn:
  3117. --1/2 chance to attack. Add 1 to counter 0.
  3118. --1/2 chance to use Surprise Smash. Add 1 to counter 0.
  3119. -Else:
  3120. --1/2 chance to attack. Add 1 to counters 0, 1, and 2.
  3121. --1/2 chance to use Surprise Smash. Add 1 to counters 0, 1, and 2.
  3122.  
  3123. Darkmorph Dragon (LV. 48/44)
  3124. ============================
  3125. -Take 2 actions per turn.
  3126. -If counter 0 is at 5 and it is the second action in the turn:
  3127. --1/3 chance to use Ball Hop. Set counters 0, 1, and 2 to 0.
  3128. --1/3 chance to attack. Set counters 0, 1, and 2 to 0.
  3129. --1/3 chance to use Surprise Smash. Set counters 0, 1, and 2 to 0.
  3130. -If counter 0 is at 4, counter 2 is at 10, and it is the first action in the turn:
  3131. --Use Roller Strike. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3132. -If counter 0 is at 4 and it is the first action in the turn:
  3133. --1/2 chance to attack. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3134. --1/2 chance to use Surprise Smash. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3135. -If counter 0 is at 3, self does not have an evasion buff, counter 1 is at 20, and it is the second action in the turn:
  3136. --2/3 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  3137. --1/3 chance to attack. Add 1 to counter 0.
  3138. -If counter 0 is at 3, counter 1 is at 0, and it is the second action in the turn:
  3139. --Use Ball Hop. Add 1 to counter 0.
  3140. -If counter 0 is at 2, counter 1 is at 10, and it is the first action in the turn:
  3141. --Use Roller Strike. Add 1 to counter 0. Set counter 1 to 20.
  3142. -If counter 0 is at 2, counter 1 is at 0, and it is the first action in the turn:
  3143. --1/2 chance to attack. Add 1 to counter 0.
  3144. --1/2 chance to use Surprise Smash. Add 1 to counter 0.
  3145. -If counter 0 is at 1, self does not have an evasion buff, and it is the second action in the turn:
  3146. --1/2 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  3147. --1/2 chance to use Surprise Smash (Targets a random party member). Add 1 to counter 0.
  3148. -If counter 0 is at 0 and it is the first action in the turn:
  3149. --1/2 chance to attack. Add 1 to counter 0.
  3150. --1/2 chance to use Surprise Smash. Add 1 to counter 0.
  3151. -Else:
  3152. --1/2 chance to attack. Add 1 to counters 0, 1, and 2.
  3153. --1/2 chance to use Surprise Smash. Add 1 to counters 0, 1, and 2.
  3154.  
  3155. Darkmorph Dragon (LV. 73/68)
  3156. ============================
  3157. -Take 2 actions per turn.
  3158. -If counter 0 is at 5 and it is the second action in the turn:
  3159. --1/3 chance to use Ball Hop. Set counters 0, 1, and 2 to 0.
  3160. --1/3 chance to attack. Set counters 0, 1, and 2 to 0.
  3161. --1/3 chance to use Surprise Smash. Set counters 0, 1, and 2 to 0.
  3162. -If counter 0 is at 4, counter 2 is at 10, and it is the first action in the turn:
  3163. --Use Roller Strike. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3164. -If counter 0 is at 4 and it is the first action in the turn:
  3165. --1/2 chance to attack. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3166. --1/2 chance to use Surprise Smash. Add 1 to counter 0. Set counters 1 and 2 to 0.
  3167. -If counter 0 is at 3, self does not have an evasion buff, counter 1 is at 20, and it is the second action in the turn:
  3168. --2/3 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  3169. --1/3 chance to attack. Add 1 to counter 0.
  3170. -If counter 0 is at 3, counter 1 is at 0, and it is the second action in the turn:
  3171. --Use Ball Hop. Add 1 to counter 0.
  3172. -If counter 0 is at 2, counter 1 is at 10, and it is the first action in the turn:
  3173. --Use Roller Strike. Add 1 to counter 0. Set counter 1 to 20.
  3174. -If counter 0 is at 2, counter 1 is at 0, and it is the first action in the turn:
  3175. --1/2 chance to attack. Add 1 to counter 0.
  3176. --1/2 chance to use Surprise Smash. Add 1 to counter 0.
  3177. -If counter 0 is at 1, self does not have an evasion buff, and it is the second action in the turn:
  3178. --1/2 chance to use Pre-acceleration (Targets the user's side). Add 1 to counter 0. Set counter 1 to 10.
  3179. --1/2 chance to use Surprise Smash (Targets a random party member). Add 1 to counter 0.
  3180. -If counter 0 is at 0 and it is the first action in the turn:
  3181. --1/2 chance to attack. Add 1 to counter 0.
  3182. --1/2 chance to use Surprise Smash. Add 1 to counter 0.
  3183. -Else:
  3184. --1/2 chance to attack. Add 1 to counters 0, 1, and 2.
  3185. --1/2 chance to use Surprise Smash. Add 1 to counters 0, 1, and 2.
  3186.  
  3187. Gir-ragon (LV. 42/38)
  3188. =====================
  3189. -Take 2 actions per turn.
  3190. -If counter 2 is at 0:
  3191. --Use Back Kick. Add 1 to counter 2.
  3192. -If counter 1 is at or above 5:
  3193. --Use Twirl. Add 1 to counter 0. Set counter 1 to 0.
  3194. -If counter 0 is at or above 3:
  3195. --Use Back Kick. Set counter 0 to 0. Add 1 to counter 1.
  3196. -Else:
  3197. --Attack. Add 1 to counters 0 and 1.
  3198.  
  3199. Noble Rosier (LV. 54/50)
  3200. ========================
  3201. -Take 2 actions per turn.
  3202. -If global counter 0 is at 0 and it is the second action in the turn:
  3203. --Use Charming Gaze. Add 1 to global counter 0. Add 1 to counters 0 and 1.
  3204. -If counter 2 is at or above 6:
  3205. --Use Charming Gaze. Add 1 to counters 0 and 1. Set counter 2 to 0.
  3206. -If counter 1 is at or above 5:
  3207. --Use Twirl. Add 1 to counters 0 and 2. Set counter 1 to 0.
  3208. -If counter 0 is at or above 3:
  3209. --Use Back Kick. Set counter 0 to 0. Add 1 to counters 1 and 2.
  3210. -Else:
  3211. --Attack. Add 1 to counters 0, 1, and 2.
  3212.  
  3213. Noble Rosier α (LV. 77/72)
  3214. ==========================
  3215. -Take 2 actions per turn.
  3216. -If global counter 0 is at 0 and it is the second action in the turn:
  3217. --Use Charming Gaze. Add 1 to global counter 0. Add 1 to counters 0 and 1.
  3218. -If counter 2 is at or above 6:
  3219. --Use Charming Gaze. Add 1 to counters 0 and 1. Set counter 2 to 0.
  3220. -If counter 1 is at or above 5:
  3221. --Use Twirl. Add 1 to counters 0 and 2. Set counter 1 to 0.
  3222. -If counter 0 is at or above 3:
  3223. --Use Back Kick. Set counter 0 to 0. Add 1 to counters 1 and 2.
  3224. -Else:
  3225. --Attack. Add 1 to counters 0, 1, and 2.
  3226.  
  3227. Noble Rosier (LV. 60/56)
  3228. ========================
  3229. -Take 2 actions per turn.
  3230. -If global counter 0 is at 0 and it is the second action in the turn:
  3231. --Use Charming Gaze. Add 1 to global counter 0. Add 1 to counters 0 and 1.
  3232. -If counter 2 is at or above 6:
  3233. --Use Charming Gaze. Add 1 to counters 0 and 1. Set counter 2 to 0.
  3234. -If counter 1 is at or above 5:
  3235. --Use Twirl. Add 1 to counters 0 and 2. Set counter 1 to 0.
  3236. -If counter 0 is at or above 3:
  3237. --Use Back Kick. Set counter 0 to 0. Add 1 to counters 1 and 2.
  3238. -Else:
  3239. --Attack. Add 1 to counters 0, 1, and 2.
  3240.  
  3241. Iron Rosier (LV. 63/59)
  3242. =======================
  3243. -Take 2 actions per turn.
  3244. -If global counter 0 is at 0 and it is the second action in the turn:
  3245. --Use Evil Eye. Add 1 to global counter 0. Add 1 to counters 0 and 1.
  3246. -If counter 2 is at or above 6:
  3247. --Use Evil Eye. Add 1 to counters 0 and 1. Set counter 2 to 0.
  3248. -If counter 1 is at or above 4:
  3249. --Use Twirl. Add 1 to counters 0 and 2. Set counter 1 to 0.
  3250. -If counter 0 is at or above 3:
  3251. --Use Back Kick. Set counter 0 to 0. Add 1 to counters 1 and 2.
  3252. -Else:
  3253. --Attack. Add 1 to counters 0, 1, and 2.
  3254.  
  3255. Aquaria (LV. 16/13)
  3256. ===================
  3257. -Take 2 actions per turn.
  3258. -If the battle started out as a surprise attack, it is the first action in the turn, and counter 2 is at 0:
  3259. --Use Water Cutter (Targets the party member with the highest LIFE).
  3260. -If the battle started out as a surprise attack, it is the second action in the turn, and counter 2 is at 0:
  3261. --Use Acid Breath. Add 1 to counter 2.
  3262. -If the turn count is at 1 and it is the first action in the turn:
  3263. --Attack.
  3264. -If the turn count is at 1 and it is the second action in the turn:
  3265. --Use Acid Breath.
  3266. -If this routine has not been accessed for at least 3 turns and it is the first action in the turn:
  3267. --Attack.
  3268. -If this routine has not been accessed for at least 3 turns, all party members are inflicted with Poison, and it is the second action in the turn:
  3269. --Use Water Cutter (Targets the party member with the highest LIFE).
  3270. -If this routine has not been accessed for at least 3 turns and it is the second action in the turn:
  3271. --Use Acid Breath.
  3272. -Else:
  3273. --2/3 chance to attack.
  3274. --1/3 chance to use Water Cutter (Targets the party member with the highest LIFE).
  3275.  
  3276. Aquaria (LV. 20/18)
  3277. ===================
  3278. -Take 2 actions per turn.
  3279. -If the battle started out as a surprise attack, it is the first action in the turn, and counter 2 is at 0:
  3280. --Use Water Cutter (Targets the party member with the highest LIFE).
  3281. -If the battle started out as a surprise attack, it is the second action in the turn, and counter 2 is at 0:
  3282. --Use Acid Breath. Add 1 to counter 2.
  3283. -If the turn count is at 1 and it is the first action in the turn:
  3284. --Attack.
  3285. -If the turn count is at 1 and it is the second action in the turn:
  3286. --Use Acid Breath.
  3287. -If this routine has not been accessed for at least 3 turns and it is the first action in the turn:
  3288. --Attack.
  3289. -If this routine has not been accessed for at least 3 turns, all party members are inflicted with Poison, and it is the second action in the turn:
  3290. --Use Water Cutter (Targets the party member with the highest LIFE).
  3291. -If this routine has not been accessed for at least 3 turns and it is the second action in the turn:
  3292. --Use Acid Breath.
  3293. -Else:
  3294. --2/3 chance to attack.
  3295. --1/3 chance to use Water Cutter (Targets the party member with the highest LIFE).
  3296.  
  3297. Dark One (LV. 28/25)
  3298. ====================
  3299. -Take 2 actions per turn.
  3300. -If the battle started out as a surprise attack, it is the first action in the turn, and counter 2 is at 0:
  3301. --Use Water Cutter (Targets the party member with the highest LIFE).
  3302. -If the battle started out as a surprise attack, it is the second action in the turn, and counter 2 is at 0:
  3303. --Use Deep Sea Invitation. Add 1 to counter 2.
  3304. -If the turn count is at 1 and it is the first action in the turn:
  3305. --Attack.
  3306. -If the turn count is at 1 and it is the second action in the turn:
  3307. --Use Deep Sea Invitation.
  3308. -If the turn count is at 2 and it is the first action in the turn:
  3309. --Attack.
  3310. -If the turn count is at 2 and it is the second action in the turn:
  3311. --5/10 chance to attack.
  3312. --3/10 chance to use Water Cutter (Targets the party member with the highest LIFE).
  3313. --2/10 chance to use Acid Breath.
  3314. -If counter 0 is at 7 and it is the second action in the turn:
  3315. --Use Acid Breath. Set counter 0 to 0.
  3316. -If counter 0 is at 6 and it is the first action in the turn:
  3317. --Attack. Add 1 to counter 0.
  3318. -If counter 0 is at 5 and it is the second action in the turn:
  3319. --Use Deep Sea Invitation. Add 1 to counter 0.
  3320. -If counter 0 is at 4 and it is the first action in the turn:
  3321. --Attack. Add 1 to counter 0.
  3322. -If counter 0 is at 3 and it is the second action in the turn:
  3323. --1/2 chance to attack. Add 1 to counter 0.
  3324. --1/2 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3325. -If counter 0 is at 2 and it is the first action in the turn:
  3326. --4/5 chance to attack. Add 1 to counter 0.
  3327. --1/5 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3328. -If counter 0 is at 1 and it is the second action in the turn:
  3329. --1/2 chance to attack. Add 1 to counter 0.
  3330. --1/2 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3331. -If counter 0 is at 0 and it is the first action in the turn:
  3332. --4/5 chance to attack. Add 1 to counter 0.
  3333. --1/5 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3334.  
  3335. Dark One α (LV. 68/63)
  3336. ======================
  3337. -Take 2 actions per turn.
  3338. -If the battle started out as a surprise attack, it is the first action in the turn, and counter 2 is at 0:
  3339. --Use Water Cutter (Targets the party member with the highest LIFE).
  3340. -If the battle started out as a surprise attack, it is the second action in the turn, and counter 2 is at 0:
  3341. --Use Deep Sea Invitation. Add 1 to counter 2.
  3342. -If the turn count is at 1 and it is the first action in the turn:
  3343. --Attack.
  3344. -If the turn count is at 1 and it is the second action in the turn:
  3345. --Use Deep Sea Invitation.
  3346. -If the turn count is at 2 and it is the first action in the turn:
  3347. --Attack.
  3348. -If the turn count is at 2 and it is the second action in the turn:
  3349. --5/10 chance to attack.
  3350. --3/10 chance to use Water Cutter (Targets the party member with the highest LIFE).
  3351. --2/10 chance to use Acid Breath.
  3352. -If counter 0 is at 7 and it is the second action in the turn:
  3353. --Use Acid Breath. Set counter 0 to 0.
  3354. -If counter 0 is at 6 and it is the first action in the turn:
  3355. --Attack. Add 1 to counter 0.
  3356. -If counter 0 is at 5 and it is the second action in the turn:
  3357. --Use Deep Sea Invitation. Add 1 to counter 0.
  3358. -If counter 0 is at 4 and it is the first action in the turn:
  3359. --Attack. Add 1 to counter 0.
  3360. -If counter 0 is at 3 and it is the second action in the turn:
  3361. --1/2 chance to attack. Add 1 to counter 0.
  3362. --1/2 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3363. -If counter 0 is at 2 and it is the first action in the turn:
  3364. --4/5 chance to attack. Add 1 to counter 0.
  3365. --1/5 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3366. -If counter 0 is at 1 and it is the second action in the turn:
  3367. --1/2 chance to attack. Add 1 to counter 0.
  3368. --1/2 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3369. -If counter 0 is at 0 and it is the first action in the turn:
  3370. --4/5 chance to attack. Add 1 to counter 0.
  3371. --1/5 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3372.  
  3373. Golden Dragon (LV. 56/52)
  3374. =========================
  3375. -Take 2 actions per turn.
  3376. -If the battle started out as a surprise attack, it is the first action in the turn, and counter 2 is at 0:
  3377. --Use Water Cutter (Targets the party member with the highest LIFE).
  3378. -If the battle started out as a surprise attack, it is the second action in the turn, and counter 2 is at 0:
  3379. --Use Scream of the Deep. Add 1 to counter 2.
  3380. -If the turn count is at 1 and it is the first action in the turn:
  3381. --Attack.
  3382. -If the turn count is at 1 and it is the second action in the turn:
  3383. --Use Scream of the Deep.
  3384. -If the turn count is at 2 and it is the first action in the turn:
  3385. --Attack.
  3386. -If the turn count is at 2 and it is the second action in the turn:
  3387. --5/10 chance to attack.
  3388. --3/10 chance to use Water Cutter (Targets the party member with the highest LIFE).
  3389. --2/10 chance to use Acid Breath.
  3390. -If counter 0 is at 7 and it is the second action in the turn:
  3391. --Use Acid Breath. Set counter 0 to 0.
  3392. -If counter 0 is at 6 and it is the first action in the turn:
  3393. --Attack. Add 1 to counter 0.
  3394. -If counter 0 is at 5 and it is the second action in the turn:
  3395. --Use Scream of the Deep. Add 1 to counter 0.
  3396. -If counter 0 is at 4 and it is the first action in the turn:
  3397. --Attack. Add 1 to counter 0.
  3398. -If counter 0 is at 3 and it is the second action in the turn:
  3399. --1/2 chance to attack. Add 1 to counter 0.
  3400. --1/2 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3401. -If counter 0 is at 2 and it is the first action in the turn:
  3402. --4/5 chance to attack. Add 1 to counter 0.
  3403. --1/5 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3404. -If counter 0 is at 1 and it is the second action in the turn:
  3405. --1/2 chance to attack. Add 1 to counter 0.
  3406. --1/2 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3407. -If counter 0 is at 0 and it is the first action in the turn:
  3408. --4/5 chance to attack. Add 1 to counter 0.
  3409. --1/5 chance to use Water Cutter (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3410.  
  3411. Frilled Dragon (LV. 28/25)
  3412. ==========================
  3413. -Take 2 actions per turn.
  3414. -If the battle started out as a surprise attack and global counter 0 is at 0:
  3415. --Use Tail Strike. Set global counter 0 to 10.
  3416. -If the battle started out as a surprise attack and global counter 0 is at 10:
  3417. --Use Mad Claw. Set global counter 0 to 20. Set counter 2 to 20.
  3418. -If counter 2 is at 0:
  3419. --Use Mad Claw. Set counter 2 to 10.
  3420. -If counter 2 is at 10:
  3421. --Use Mad Claw. Set counter 2 to 20.
  3422. -If counter 0 is at or above 3:
  3423. --1/2 chance to use Tail Swipe. Set counter 0 to 0.
  3424. --1/2 chance to use Mad Claw. Set counter 0 to 0.
  3425. -Else:
  3426. --Attack. Add 1 to counter 0.
  3427.  
  3428. Frilled Dragon α (LV. 68/63)
  3429. ============================
  3430. -Take 2 actions per turn.
  3431. -If the battle started out as a surprise attack and global counter 0 is at 0:
  3432. --Use Tail Strike. Set global counter 0 to 10.
  3433. -If the battle started out as a surprise attack and global counter 0 is at 10:
  3434. --Use Mad Claw. Set global counter 0 to 20. Set counter 2 to 20.
  3435. -If counter 2 is at 0:
  3436. --Use Mad Claw. Set counter 2 to 10.
  3437. -If counter 2 is at 10:
  3438. --Use Mad Claw. Set counter 2 to 20.
  3439. -If counter 0 is at or above 3:
  3440. --1/2 chance to use Tail Strike. Set counter 0 to 0.
  3441. --1/2 chance to use Mad Claw. Set counter 0 to 0.
  3442. -Else:
  3443. --Attack. Add 1 to counter 0.
  3444.  
  3445. Bloom Dragon (LV. 35/32)
  3446. ========================
  3447. -Take 2 actions per turn.
  3448. -If the battle started out as a surprise attack and global counter 0 is at 0:
  3449. --Use Tail Strike. Set global counter 0 to 10.
  3450. -If the battle started out as a surprise attack and global counter 0 is at 10:
  3451. --Use Stink Breath. Set global counter 0 to 20. Set counter 2 to 20.
  3452. -If counter 2 is at 0:
  3453. --Use Mad Claw. Set counter 2 to 10.
  3454. -If counter 2 is at 10:
  3455. --Use Stink Breath. Set counter 2 to 20.
  3456. -If counter 1 is at or above 5:
  3457. --Use Stink Breath. Add 1 to counter 0. Set counter 1 to 0.
  3458. -If counter 0 is at or above 3:
  3459. --1/2 chance to use Tail Strike. Set counter 0 to 0. Add 1 to counter 1.
  3460. --1/2 chance to use Mad Claw. Set counter 0 to 0. Add 1 to counter 1.
  3461. -Else:
  3462. --Attack. Add 1 to counters 0 and 1.
  3463.  
  3464. Doom Lizard (LV. 48/44)
  3465. =======================
  3466. -Take 2 actions per turn.
  3467. -If the battle started out as a surprise attack and global counter 0 is at 0:
  3468. --Use Tail Strike. Set global counter 0 to 10.
  3469. -If the battle started out as a surprise attack and global counter 0 is at 10:
  3470. --Use Stink Breath. Set global counter 0 to 20. Set counter 2 to 20.
  3471. -If counter 2 is at 0:
  3472. --Use Mad Claw. Set counter 2 to 10.
  3473. -If counter 2 is at 10:
  3474. --Use Stink Breath. Set counter 2 to 20.
  3475. -If counter 1 is at or above 5:
  3476. --Use Stink Breath. Add 1 to counter 0. Set counter 1 to 0.
  3477. -If counter 0 is at or above 3:
  3478. --1/2 chance to use Tail Strike. Set counter 0 to 0. Add 1 to counter 1.
  3479. --1/2 chance to use Mad Claw. Set counter 0 to 0. Add 1 to counter 1.
  3480. -Else:
  3481. --Attack. Add 1 to counters 0 and 1.
  3482.  
  3483. Doom Lizard α (LV. 73/68)
  3484. =========================
  3485. -Take 2 actions per turn.
  3486. -If the battle started out as a surprise attack and global counter 0 is at 0:
  3487. --Use Tail Strike. Set global counter 0 to 10.
  3488. -If the battle started out as a surprise attack and global counter 0 is at 10:
  3489. --Use Stink Breath. Set global counter 0 to 20. Set counter 2 to 20.
  3490. -If counter 2 is at 0:
  3491. --Use Mad Claw. Set counter 2 to 10.
  3492. -If counter 2 is at 10:
  3493. --Use Stink Breath. Set counter 2 to 20.
  3494. -If counter 1 is at or above 5:
  3495. --Use Stink Breath. Add 1 to counter 0. Set counter 1 to 0.
  3496. -If counter 0 is at or above 3:
  3497. --1/2 chance to use Tail Strike. Set counter 0 to 0. Add 1 to counter 1.
  3498. --1/2 chance to use Mad Claw. Set counter 0 to 0. Add 1 to counter 1.
  3499. -Else:
  3500. --Attack. Add 1 to counters 0 and 1.
  3501.  
  3502. Trinnitro α (LV. 48/44)
  3503. =======================
  3504. Routine 1:
  3505. -Take 2 actions per turn.
  3506. -If self is at or below 55% LIFE, swap to routine 2.
  3507. -If counter 1 is at or above 4 and it is the first action in the turn:
  3508. --4/5 chance to use Tail Blade. Add 1 to counter 0. Set counter 1 to 0.
  3509. --1/5 chance to use Heat Ball. Add 1 to counter 0. Set counter 1 to 0.
  3510. -If counter 0 is at or above 3:
  3511. --Use Flame Bane. Set counter 0 to 0. Add 1 to counter 1.
  3512. -Else:
  3513. --Attack. Add 1 to counters 0 and 1.
  3514.  
  3515. Routine 2:
  3516. -Take 2 actions per turn:
  3517. -If global counter 2 is at 0:
  3518. --Use Quick Regen (Targets the user's side). Set global counter 2 to 10.
  3519. -If global counter 2 is at 10 and it is the second action in the turn:
  3520. --Use Heat Charge (Targets the user's side). Set global counter 2 to 20.
  3521. -If global counter 2 is at 20:
  3522. --Use Heat Breath. Set global counter 2 to 30.
  3523. -If global counter 2 is at 30, self is at or below 30% LIFE, and it is the second action in the turn:
  3524. --Use Body Flare (Targets the user's side). Add 1 to counters 0, 1, and 2. Add 1 to global counter 1. Set global counter 2 to 50.
  3525. -If global counter 0 is at or above 7, global counter 1 is at 0, and it is the second action in the turn:
  3526. --Use Heat Charge (Targets the user's side). Set counters 0 and 1 to 0. Add 1 to counter 2. Add 1 to global counter 0. Set global counter 1 to 10.
  3527. -If global counter 0 is at or above 7, global counter 1 is at 10, and it is the first action in the turn:
  3528. --Use Heat Breath. Add 1 to counters 0, 1, and 2. Set global counters 0 and 1 to 0.
  3529. -If counter 2 is at or above 14:
  3530. --Use Quick Regen (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0. Add 1 to global counter 0.
  3531. -If counter 1 is at or above 4 and it is the first action in the turn:
  3532. --1/3 chance to use Tail Blade. Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counter 0.
  3533. --2/3 chance to use Heat Ball. Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counter 0.
  3534. -If counter 0 is at or above 3 and it is the first action in the turn:
  3535. --Use Flame Bane. Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counter 0.
  3536. -Else:
  3537. --Attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0.
  3538.  
  3539. Trinnitro α (LV. 97/92)
  3540. =======================
  3541. Routine 1:
  3542. -Take 2 actions per turn.
  3543. -If self is at or below 55% LIFE, swap to routine 2.
  3544. -If counter 1 is at or above 4 and it is the first action in the turn:
  3545. --4/5 chance to use Tail Blade. Add 1 to counter 0. Set counter 1 to 0.
  3546. --1/5 chance to use Heat Ball. Add 1 to counter 0. Set counter 1 to 0.
  3547. -If counter 0 is at or above 3:
  3548. --Use Flame Bane. Set counter 0 to 0. Add 1 to counter 1.
  3549. -Else:
  3550. --Attack. Add 1 to counters 0 and 1.
  3551.  
  3552. Routine 2:
  3553. -Take 2 actions per turn:
  3554. -If global counter 2 is at 0:
  3555. --Use Quick Regen (Targets the user's side). Set global counter 2 to 10.
  3556. -If global counter 2 is at 10 and it is the second action in the turn:
  3557. --Use Heat Charge (Targets the user's side). Set global counter 2 to 20.
  3558. -If global counter 2 is at 20:
  3559. --Use Heat Breath. Set global counter 2 to 30.
  3560. -If global counter 2 is at 30, self is at or below 30% LIFE, and it is the second action in the turn:
  3561. --Use Body Flare (Targets the user's side). Add 1 to counters 0, 1, and 2. Add 1 to global counter 1. Set global counter 2 to 50.
  3562. -If global counter 0 is at or above 7, global counter 1 is at 0, and it is the second action in the turn:
  3563. --Use Heat Charge (Targets the user's side). Set counters 0 and 1 to 0. Add 1 to counter 2. Add 1 to global counter 0. Set global counter 1 to 10.
  3564. -If global counter 0 is at or above 7, global counter 1 is at 10, and it is the first action in the turn:
  3565. --Use Heat Breath. Add 1 to counters 0, 1, and 2. Set global counters 0 and 1 to 0.
  3566. -If counter 2 is at or above 14:
  3567. --Use Quick Regen (Targets the user's side). Add 1 to counters 0 and 1. Set counter 2 to 0. Add 1 to global counter 0.
  3568. -If counter 1 is at or above 4 and it is the first action in the turn:
  3569. --1/3 chance to use Tail Blade. Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counter 0.
  3570. --2/3 chance to use Heat Ball. Add 1 to counters 0 and 2. Set counter 1 to 0. Add 1 to global counter 0.
  3571. -If counter 0 is at or above 3 and it is the first action in the turn:
  3572. --Use Flame Bane. Set counter 0 to 0. Add 1 to counters 1 and 2. Add 1 to global counter 0.
  3573. -Else:
  3574. --Attack. Add 1 to counters 0, 1, and 2. Add 1 to global counter 0.
  3575.  
  3576. Zero Blue α (LV. 50/46)
  3577. =======================
  3578. Routine 1:
  3579. -Take 2 actions per turn.
  3580. -If self is at or below 70% LIFE, swap to routine 2.
  3581. -If counter 1 is at or above 5:
  3582. --Use Tail Attack. Add 1 to counter 0. Set counter 1 to 0.
  3583. -If counter 0 is at or above 3:
  3584. --Use Freeze Breath. Set counter 0 to 0. Add 1 to counter 1.
  3585. -Else:
  3586. --Attack. Add 1 to counters 0 and 1.
  3587.  
  3588. Routine 2:
  3589. -Take 2 actions per turn.
  3590. -If counter 0 is at 0:
  3591. --Use Blizzard (Targets the user's side). Add 1 to counter 0.
  3592. -If counter 0 is at 1:
  3593. --Use Cold Compression (Targets the user's side). Add 1 to counter 0.
  3594. -If counter 0 is at 2:
  3595. --Attack. Add 1 to counter 0.
  3596. -If counter 0 is at 3:
  3597. --Attack. Add 1 to counter 0.
  3598. -If counter 0 is at 4:
  3599. --Use Sleep Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3600. -If counter 0 is at 5:
  3601. --Attack. Add 1 to counter 0.
  3602. -If counter 0 is at 6:
  3603. --Attack. Add 1 to counter 0.
  3604. -If counter 0 is at 7:
  3605. --Attack. Add 1 to counter 0.
  3606. -If counter 0 is at 8:
  3607. --Use Freeze Breath. Add 1 to counter 0.
  3608. -If counter 0 is at 9:
  3609. --Attack. Add 1 to counter 0.
  3610. -If counter 0 is at 10:
  3611. --Use Tail Attack. Add 1 to counter 0.
  3612. -If counter 0 is at 11:
  3613. --Attack. Set counter 0 to 0.
  3614.  
  3615. Zero Blue α (LV. 98/93)
  3616. =======================
  3617. Routine 1:
  3618. -Take 2 actions per turn.
  3619. -If self is at or below 70% LIFE, swap to routine 2.
  3620. -If counter 1 is at or above 5:
  3621. --Use Tail Attack. Add 1 to counter 0. Set counter 1 to 0.
  3622. -If counter 0 is at or above 3:
  3623. --Use Freeze Breath. Set counter 0 to 0. Add 1 to counter 1.
  3624. -Else:
  3625. --Attack. Add 1 to counters 0 and 1.
  3626.  
  3627. Routine 2:
  3628. -Take 2 actions per turn.
  3629. -If counter 0 is at 0:
  3630. --Use Blizzard (Targets the user's side). Add 1 to counter 0.
  3631. -If counter 0 is at 1:
  3632. --Use Cold Compression (Targets the user's side). Add 1 to counter 0.
  3633. -If counter 0 is at 2:
  3634. --Attack. Add 1 to counter 0.
  3635. -If counter 0 is at 3:
  3636. --Attack. Add 1 to counter 0.
  3637. -If counter 0 is at 4:
  3638. --Use Sleep Bite (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3639. -If counter 0 is at 5:
  3640. --Attack. Add 1 to counter 0.
  3641. -If counter 0 is at 6:
  3642. --Attack. Add 1 to counter 0.
  3643. -If counter 0 is at 7:
  3644. --Attack. Add 1 to counter 0.
  3645. -If counter 0 is at 8:
  3646. --Use Freeze Breath. Add 1 to counter 0.
  3647. -If counter 0 is at 9:
  3648. --Attack. Add 1 to counter 0.
  3649. -If counter 0 is at 10:
  3650. --Use Tail Attack. Add 1 to counter 0.
  3651. -If counter 0 is at 11:
  3652. --Attack. Set counter 0 to 0.
  3653.  
  3654. 3rd True Dragon Nyala (LV. 31/28)
  3655. =================================
  3656. Routine 1:
  3657. -Take 2 actions per turn.
  3658. -If self is at or below 80% LIFE, swap to routine 2.
  3659. -If counter 2 is at or above 5:
  3660. --Use Golden Flame. Add 1 to counter 0. Set counter 2 to 0.
  3661. -If counter 0 is at or above 4:
  3662. --Use Chaos Gaze. Set counter 0 to 0. Add 1 to counter 2.
  3663. -Else:
  3664. --Attack. Add 1 to counters 0 and 2.
  3665.  
  3666. Routine 2:
  3667. -Take 2 actions per turn.
  3668. -If counter 1 is at 10 or above, swap to routine 3.
  3669. -If it is the first action in the extra turn phase:
  3670. --Use Restoration (Targets the user's side).
  3671. -If it is the second action in the extra turn phase:
  3672. --Attack (Targets the party member with the higest LIFE).
  3673. -If counter 2 is at 0:
  3674. --Use Killing Act (Targets the user's side). Set counter 2 to 10.
  3675. -If counter 2 is at 10:
  3676. --Attack (Targets the party member with the higest LIFE). Set counter 2 to 20.
  3677. -If counter 2 is at 20:
  3678. --Use True Dragon Breath. Set counter 2 to 30.
  3679. -If counter 0 is at 8 or above, and it is the second action in the current turn:
  3680. --Attack (Targets the party member with the highest LIFE). Add 1 to counter 0. Add 10 to counter 1.
  3681. -If counter 0 is at 7:
  3682. --Use Chaos Gaze. Add 1 to counter 0.
  3683. -If counter 0 is at 5:
  3684. --Use Golden Flame. Add 1 to counter 0.
  3685. -If counter 0 is at 3:
  3686. --Use True Dragon Fang. Add 1 to counter 0.
  3687. -Else:
  3688. --Attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  3689.  
  3690. Routine 3:
  3691. -Take 1 action per turn.
  3692. -If counter 0 is at or above 10, swap to routine 2.
  3693. -If counter 0 is at or above 2, and self has a MAT buff:
  3694. --Use True Dragon Meteor. Set counter 0 to 10.
  3695. -If counter 0 is at or above 2:
  3696. --Use True Dragon Breath. Set counter 0 to 10.
  3697. -If counter 0 is at or above 1:
  3698. --Use Nyala's Scorn (Targets the user's side). Add 1 to counter 0.
  3699. -Else:
  3700. --Use Omen of Destruction (Targets the user's side). Add 1 to counter 0.
  3701.  
  3702. 3rd True Dragon Nyala (LV. 61/57)
  3703. =================================
  3704. Routine 1:
  3705. -Take 2 actions per turn.
  3706. -If self is at or below 80% LIFE, swap to routine 2.
  3707. -If counter 2 is at or above 6:
  3708. --Use Chaos Gaze. Add 1 to counter 0. Set counter 2 to 0.
  3709. -If counter 0 is at or above 3:
  3710. --Use Golden Flame. Set counter 0 to 0. Add 1 to counter 2.
  3711. -Else:
  3712. --1/2 chance to attack. Add 1 to counters 0 and 2.
  3713. --1/2 chance to use Authority. Add 1 to counters 0 and 2.
  3714.  
  3715. Routine 2:
  3716. -Take 2 actions per turn.
  3717. -If counter 1 is at 10 or above, swap to routine 3.
  3718. -If it is the first action in the extra turn phase:
  3719. --Use Restoration (Targets the user's side).
  3720. -If it is the second action in the extra turn phase:
  3721. --Attack.
  3722. -If counter 2 is at 0:
  3723. --Use Killing Act (Targets the user's side). Set counter 2 to 10.
  3724. -If counter 2 is at 10:
  3725. --Attack. Set counter 2 to 20.
  3726. -If counter 2 is at 20:
  3727. --Use True Dragon Fang. Set counter 2 to 30.
  3728. -If counter 0 is at 8 or above, and it is the second action in the current turn:
  3729. --True Dragon Fang. Add 1 to counter 0. Add 10 to counter 1.
  3730. -If counter 0 is at 7:
  3731. --Use Chaos Gaze. Add 1 to counter 0.
  3732. -If counter 0 is at 5:
  3733. --Use Chaos Gaze. Add 1 to counter 0.
  3734. -If counter 0 is at 3:
  3735. --Use True Dragon Breath. Add 1 to counter 0.
  3736. -Else:
  3737. --1/2 chance to attack. Add 1 to counter 0.
  3738. --1/2 chance to use Authority. Add 1 to counter 0.
  3739.  
  3740. Routine 3:
  3741. -Take 1 action per turn.
  3742. -If counter 0 is at or above 10, swap to routine 2.
  3743. -If counter 0 is at or above 2, and self has a MAT buff:
  3744. --Use True Dragon Meteor. Set counter 0 to 10.
  3745. -If counter 0 is at or above 2:
  3746. --Use True Dragon Breath. Set counter 0 to 10.
  3747. -If counter 0 is at or above 1:
  3748. --Use Nyala's Scorn (Targets the user's side). Add 1 to counter 0.
  3749. -Else:
  3750. --Use Omen of Destruction (Targets the user's side). Add 1 to counter 0.
  3751.  
  3752. Illusory Dragon King (LV. 75/71)
  3753. ================================
  3754. Routine 1:
  3755. -Take 2 actions per turn.
  3756. -If self is at or below 80% LIFE, swap to routine 2.
  3757. -If counter 2 is at or above 6:
  3758. --Use Chaos Gaze. Add 1 to counters 0 and 1. Set counter 2 to 0.
  3759. -If counter 1 is at or above 5:
  3760. --Use True Dragon Breath. Add 1 to counters 0 and 2. Set counter 1 to 0.
  3761. -If counter 0 is at or above 3:
  3762. --Use Golden Flame. Set counter 0 to 0. Add 1 to counters 1 and 2.
  3763. -Else:
  3764. --1/2 chance to attack. Add 1 to counters 0, 1, and 2.
  3765. --1/2 chance to use Authority. Add 1 to counters 0, 1, and 2.
  3766.  
  3767. Routine 2:
  3768. -Take 2 actions per turn.
  3769. -If counter 1 is at or above 10, swap to routine 3.
  3770. -If it is the first action in the extra turn phase:
  3771. --Use Restoration (Targets the user's side).
  3772. -If it is the second action in the extra turn phase:
  3773. --Attack.
  3774. -If global counter 2 is at 20:
  3775. --Use Killing Act (Targets the user's side). Set global counter 2 to 30.
  3776. -If global counter 2 is at 30:
  3777. --Attack. Set global counter 2 to 40.
  3778. -If global counter 2 is at 40:
  3779. --Use Chaos Gaze. Set global counter 2 to 0.
  3780. -If global counter 1 is at 0:
  3781. --Use Killing Act. Set global counter 1 to 10.
  3782. -If global counter 1 is at 10:
  3783. --Use True Dragon Fang. Set global counter 1 to 20.
  3784. -If global counter 1 is at 20:
  3785. --Use Chaos Gaze. Set global counter 1 to 30.
  3786. -If counter 0 is at 8 or above, and it is the second action in the current turn:
  3787. --True Dragon Fang. Add 1 to counter 0. Add 10 to counter 1.
  3788. -If counter 0 is at 7:
  3789. --Use Chaos Gaze. Add 1 to counter 0.
  3790. -If counter 0 is at 6:
  3791. --Use Golden Flame. Add 1 to counter 0.
  3792. -If counter 0 is at 4:
  3793. --Use True Dragon Breath. Add 1 to counter 0.
  3794. -If counter 0 is at 3:
  3795. --Use True Dragon Fang. Add 1 to counter 0.
  3796. -Else:
  3797. --1/2 chance to attack. Add 1 to counter 0.
  3798. --1/2 chance to use Authority. Add 1 to counter 0.
  3799.  
  3800. Routine 3:
  3801. -Take 1 action per turn.
  3802. -If counter 0 is at or above 10, swap to routine 2.
  3803. -If it is the extra turn phase:
  3804. --Use Restoration. Set counter 1 to 10. Set global counter 2 to 20.
  3805. -If counter 0 is at or above 2, and self has a MAT buff:
  3806. --Use True Dragon Meteor. Set counter 0 to 10. Set global counter 2 to 20.
  3807. -If counter 0 is at or above 2:
  3808. --Use True Dragon Breath. Set counter 0 to 10. Set global counter 2 to 20.
  3809. -If counter 0 is at or above 1:
  3810. --Use Nyala's Scorn (Targets the user's side). Add 1 to counter 0. Set global counter 2 to 20.
  3811. -Else:
  3812. --Use Omen of Destruction (Targets the user's side). Add 1 to counter 0. Set global counter 2 to 20.
  3813.  
  3814. Insomnia α (LV. 48/44)
  3815. ======================
  3816. Routine 1:
  3817. -Take 2 actions per turn.
  3818. -If counter 3 is at 0 and self is at or below 70% LIFE, swap to routine 2.
  3819. -If global counter 2 is at 15 and it is the second action in the turn:
  3820. --1/2 chance to use Bite. Set global counters 1 and 2 to 0. Set counter 3 to 0.
  3821. --1/2 chance to attack. Set global counters 1 and 2 to 0. Set counter 3 to 0.
  3822. -If global counter 2 is at 14 and it is the first action in the turn:
  3823. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  3824. --1/2 chance to attack. Add 1 to global counter 2.
  3825. -If global counter 2 is at 13 and it is the second action in the turn:
  3826. --1/2 chance to use Bite. Add 1 to global counter 2.
  3827. --1/2 chance to attack. Add 1 to global counter 2.
  3828. -If global counter 2 is at 12 and it is the first action in the turn:
  3829. --Use Exhaust Breath. Add 1 to global counter 2.
  3830. -If global counter 2 is at 11 and it is the second action in the turn:
  3831. --Use Deep Inhale (Targets the user's side). Add 1 to global counter 2.
  3832. -If global counter 2 is at 10 and it is the first action in the turn:
  3833. --Use Death Sentence. Set global counter 1 to 0. Add 1 to global counter 2.
  3834. -If global counter 2 is at 9 and it is the second action in the turn:
  3835. --Use Deadly Omen (Targets the user's side). Set global counter 1 to 20. Add 1 to global counter 2.
  3836. -If global counter 2 is at 8 and it is the first action in the turn:
  3837. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 10.
  3838. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 10.
  3839. -If global counter 2 is at 7 and it is the second action in the turn:
  3840. --1/2 chance to attack. Add 1 to global counter 2.
  3841. --1/2 chance to use Bite. Add 1 to global counter 2.
  3842. -If global counter 2 is at 6 and it is the first action in the turn:
  3843. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  3844. --1/2 chance to use Bite. Add 1 to global counter 2.
  3845. -If global counter 2 is at 5 and it is the second action in the turn:
  3846. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 0.
  3847. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 0.
  3848. -If global counter 2 is at 4, global counter 1 is at 10, and it is the first action in the turn:
  3849. --Use Exhaust Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  3850. -If global counter 2 is at 3 and it is the second action in the turn:
  3851. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  3852. -If global counter 2 is at 2, global counter 1 is at 20, and it is the first action in the turn:
  3853. --Use Death Sentence. Set global counter 1 to 0. Add 1 to global counter 2.
  3854. -If global counter 2 is at 1 and it is the second action in the turn:
  3855. --Use Deadly Omen (Targets the user's side). Set global counter 1 to 20. Add 1 to global counter 2.
  3856. -If global counter 2 is at 0 and it is the first action in the turn:
  3857. --1/2 chance to use Power Slash. Add 1 to global counter 2. Set counter 3 to 10.
  3858. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 10.
  3859.  
  3860. Routine 2:
  3861. -Take 2 actions per turn.
  3862. -If counter 3 is at 0 and self is at or below 40% LIFE, swap to routine 3.
  3863. -If global counter 0 is at 0, and it is the first action in the turn:
  3864. --1/2 chance to use Bite. Set global counter 0 to 10. Set counter 3 to 10.
  3865. --1/2 chance to attack. Set global counter 0 to 10. Set counter 3 to 10.
  3866. -If global counter 0 is at 10 and it is the second action in the turn:
  3867. --Use Deep Inhale. Set global counter 0 to 20. Set global counter 1 to 10.
  3868. -If global counter 0 is at 20 and it is the first action in the turn:
  3869. --Use Dark Breath. Set global counter 0 to 30. Set global counter 1 to 0.
  3870. -If global counter 0 is at 30 and it is the second action in the turn:
  3871. --1/2 chance to use Bite. Set global counter 0 to 40. Set global counter 1 to 0. Set counter 3 to 0.
  3872. --1/2 chance to attack. Set global counter 0 to 40. Set global counter 1 to 0. Set counter 3 to 0.
  3873. -If global counter 2 is at 15 and it is the second action in the turn:
  3874. --1/2 chance to use Bite. Set global counters 1 and 2 to 0. Set counter 3 to 0.
  3875. --1/2 chance to attack. Set global counters 1 and 2 to 0. Set counter 3 to 0.
  3876. -If global counter 2 is at 14, counter 1 is at 20, and it is the first action in the turn:
  3877. --Use Death Sentence. Set global counter 1 to 0. Add 1 to global counter 2.
  3878. -If global counter 2 is at 13 and it is the second action in the turn:
  3879. --Use Deadly Omen (Targets the user's side). Set global counter 1 to 20. Add 1 to global counter 2.
  3880. -If global counter 2 is at 12 and it is the first action in the turn:
  3881. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 10.
  3882. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 10.
  3883. -If global counter 2 is at 11 and it is the second action in the turn:
  3884. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 0.
  3885. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 0.
  3886. -If global counter 2 is at 10, global counter 1 is at 10, and it is the first action in the turn:
  3887. --1/2 chance to use Dark Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  3888. --1/2 chance to use Exhaust Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  3889. -If global counter 2 is at 9 and it is the second action in the turn:
  3890. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  3891. -If global counter 2 is at 8 and it is the first action in the turn:
  3892. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 10.
  3893. --1/2 chance to use Power Slash. Add 1 to global counter 2. Set counter 3 to 10.
  3894. -If global counter 2 is at 7 and it is the second action in the turn:
  3895. --1/2 chance to attack. Add 1 to global counter 2.
  3896. --1/2 chance to use Bite. Add 1 to global counter 2.
  3897. -If global counter 2 is at 6 and it is the first action in the turn:
  3898. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  3899. --1/2 chance to use Bite. Add 1 to global counter 2.
  3900. -If global counter 2 is at 5 and it is the second action in the turn:
  3901. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 0.
  3902. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 0.
  3903. -If global counter 2 is at 4, global counter 1 is at 10, and it is the first action in the turn:
  3904. --Use Dark Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  3905. -If global counter 2 is at 3 and it is the second action in the turn:
  3906. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  3907. -If global counter 2 is at 2 and it is the first action in the turn:
  3908. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 10.
  3909. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 10.
  3910. -If global counter 2 is at 1 and it is the second action in the turn:
  3911. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  3912. --1/2 chance to use Bite. Add 1 to global counter 2.
  3913. -If global counter 2 is at 0 and it is the first action in the turn:
  3914. --1/2 chance to attack. Add 1 to global counter 2.
  3915. --1/2 chance to use Bite. Add 1 to global counter 2.
  3916. -Else:
  3917. --1/3 chance to attack. Set global counter 1 to 0. Add 1 to global counter 2.
  3918. --1/3 chance to use Bite. Set global counter 1 to 0. Add 1 to global counter 2.
  3919. --1/3 chance to use Power Slash. Set global counter 1 to 0. Add 1 to global counter 2.
  3920.  
  3921. Routine 3:
  3922. -Take 2 actions per turn.
  3923. -If counter 1 is at 0:
  3924. --Use its crystal to collect dark energy (Targets the user's side). Set counter 0 to 1. Set counter 1 to 50. Set counter 2 to 0. Set global counter 2 to 0.
  3925. -If counter 1 is at 50 and it is the second action in the turn:
  3926. --Use dark energy to restore LF (Targets the user's side). Set counter 0 to 1. Set counter 1 to 100. Set counter 2 to 0. Set global counter 2 to 0.
  3927. -If global counter 2 is at 17 and it is the second action in the turn:
  3928. --1/2 chance to use Bite. Set counters 1 and 2 to 0.
  3929. --1/2 chance to Attack. Set counters 1 and 2 to 0.
  3930. -If global counter 2 is at 16, global counter 1 is at 10, and it is the first action in the turn:
  3931. --Use Dark Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  3932. -If global counter 2 is at 15 and it is the second action in the turn:
  3933. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  3934. -If global counter 2 is at 14 and it is the first action in the turn:
  3935. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  3936. --1/2 chance to use Bite. Add 1 to global counter 2.
  3937. -If global counter 2 is at 13 and it is the second action in the turn:
  3938. --1/2 chance to use Bite. Add 1 to global counter 2.
  3939. --1/2 chance to attack. Add 1 to global counter 2.
  3940. -If global counter 2 is at 12 and it is the first action in the turn:
  3941. --Use Bite (Targets the party member with the highest LIFE). Add 1 to global counter 2.
  3942. -If global counter 2 is at 11 and it is the second action in the turn:
  3943. --1/2 chance to use Bite. Add 1 to global counter 2.
  3944. --1/2 chance to attack. Add 1 to global counter 2.
  3945. -If global counter 2 is at 10, global counter 1 is at 10, and it is the first action in the turn:
  3946. --1/2 chance to use Dark Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  3947. --1/2 chance to use Exhaust Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  3948. -If global counter 2 is at 9 and it is the second action in the turn:
  3949. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  3950. -If global counter 2 is at 8 and it is the first action in the turn:
  3951. --1/2 chance to use Bite. Add 1 to global counter 2.
  3952. --1/2 chance to attack. Add 1 to global counter 2.
  3953. -If global counter 2 is at 7 and it is the second action in the turn:
  3954. --1/2 chance to attack. Add 1 to global counter 2.
  3955. --1/2 chance to use Bite. Add 1 to global counter 2.
  3956. -If global counter 2 is at 6 and it is the first action in the turn:
  3957. --Use Power Slash. Add 1 to global counter 2.
  3958. -If global counter 2 is at 5 and it is the second action in the turn:
  3959. --1/2 chance to use Bite. Add 1 to global counter 2.
  3960. --1/2 chance to attack. Add 1 to global counter 2.
  3961. -If global counter 2 is at 4, global counter 1 is at 10, and it is the first action in the turn:
  3962. --Use Dark Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  3963. -If global counter 2 is at 4 and it is the first action in the turn:
  3964. --2/3 chance to attack. Add 1 to global counter 2.
  3965. --1/3 chance to use Power Slash. Add 1 to global counter 2.
  3966. -If global counter 2 is at 3 and it is the second action in the turn:
  3967. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  3968. -If global counter 2 is at 2 and it is the first action in the turn:
  3969. --1/2 chance to attack. Add 1 to global counter 2.
  3970. --1/2 chance to use Bite. Add 1 to global counter 2.
  3971. -If global counter 2 is at 1 and it is the second action in the turn:
  3972. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  3973. --1/2 chance to use Bite. Add 1 to global counter 2.
  3974. -If global counter 2 is at 0 and it is the first action in the turn:
  3975. --1/2 chance to attack. Add 1 to global counter 2.
  3976. --1/2 chance to use Bite. Add 1 to global counter 2.
  3977. -Else:
  3978. --1/3 chance to attack. Add 1 to global counter 2.
  3979. --1/3 chance to use Bite. Add 1 to global counter 2.
  3980. --1/3 chance to use Power Slash. Add 1 to global counter 2.
  3981.  
  3982. Insomnia α (LV. 97/92)
  3983. ======================
  3984. Routine 1:
  3985. -Take 2 actions per turn.
  3986. -If counter 3 is at 0 and self is at or below 70% LIFE, swap to routine 2.
  3987. -If global counter 2 is at 15 and it is the second action in the turn:
  3988. --1/2 chance to use Bite. Set global counters 1 and 2 to 0. Set counter 3 to 0.
  3989. --1/2 chance to attack. Set global counters 1 and 2 to 0. Set counter 3 to 0.
  3990. -If global counter 2 is at 14 and it is the first action in the turn:
  3991. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  3992. --1/2 chance to attack. Add 1 to global counter 2.
  3993. -If global counter 2 is at 13 and it is the second action in the turn:
  3994. --1/2 chance to use Bite. Add 1 to global counter 2.
  3995. --1/2 chance to attack. Add 1 to global counter 2.
  3996. -If global counter 2 is at 12 and it is the first action in the turn:
  3997. --Use Exhaust Breath. Add 1 to global counter 2.
  3998. -If global counter 2 is at 11 and it is the second action in the turn:
  3999. --Use Deep Inhale (Targets the user's side). Add 1 to global counter 2.
  4000. -If global counter 2 is at 10 and it is the first action in the turn:
  4001. --Use Death Sentence. Set global counter 1 to 0. Add 1 to global counter 2.
  4002. -If global counter 2 is at 9 and it is the second action in the turn:
  4003. --Use Deadly Omen (Targets the user's side). Set global counter 1 to 20. Add 1 to global counter 2.
  4004. -If global counter 2 is at 8 and it is the first action in the turn:
  4005. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 10.
  4006. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 10.
  4007. -If global counter 2 is at 7 and it is the second action in the turn:
  4008. --1/2 chance to attack. Add 1 to global counter 2.
  4009. --1/2 chance to use Bite. Add 1 to global counter 2.
  4010. -If global counter 2 is at 6 and it is the first action in the turn:
  4011. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  4012. --1/2 chance to use Bite. Add 1 to global counter 2.
  4013. -If global counter 2 is at 5 and it is the second action in the turn:
  4014. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 0.
  4015. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 0.
  4016. -If global counter 2 is at 4, global counter 1 is at 10, and it is the first action in the turn:
  4017. --Use Exhaust Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  4018. -If global counter 2 is at 3 and it is the second action in the turn:
  4019. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  4020. -If global counter 2 is at 2, global counter 1 is at 20, and it is the first action in the turn:
  4021. --Use Death Sentence. Set global counter 1 to 0. Add 1 to global counter 2.
  4022. -If global counter 2 is at 1 and it is the second action in the turn:
  4023. --Use Deadly Omen (Targets the user's side). Set global counter 1 to 20. Add 1 to global counter 2.
  4024. -If global counter 2 is at 0 and it is the first action in the turn:
  4025. --1/2 chance to use Power Slash. Add 1 to global counter 2. Set counter 3 to 10.
  4026. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 10.
  4027.  
  4028. Routine 2:
  4029. -Take 2 actions per turn.
  4030. -If counter 3 is at 0 and self is at or below 40% LIFE, swap to routine 3.
  4031. -If global counter 0 is at 0, and it is the first action in the turn:
  4032. --1/2 chance to use Bite. Set global counter 0 to 10. Set counter 3 to 10.
  4033. --1/2 chance to attack. Set global counter 0 to 10. Set counter 3 to 10.
  4034. -If global counter 0 is at 10 and it is the second action in the turn:
  4035. --Use Deep Inhale. Set global counter 0 to 20. Set global counter 1 to 10.
  4036. -If global counter 0 is at 20 and it is the first action in the turn:
  4037. --Use Dark Breath. Set global counter 0 to 30. Set global counter 1 to 0.
  4038. -If global counter 0 is at 30 and it is the second action in the turn:
  4039. --1/2 chance to use Bite. Set global counter 0 to 40. Set global counter 1 to 0. Set counter 3 to 0.
  4040. --1/2 chance to attack. Set global counter 0 to 40. Set global counter 1 to 0. Set counter 3 to 0.
  4041. -If global counter 2 is at 15 and it is the second action in the turn:
  4042. --1/2 chance to use Bite. Set global counters 1 and 2 to 0. Set counter 3 to 0.
  4043. --1/2 chance to attack. Set global counters 1 and 2 to 0. Set counter 3 to 0.
  4044. -If global counter 2 is at 14, counter 1 is at 20, and it is the first action in the turn:
  4045. --Use Death Sentence. Set global counter 1 to 0. Add 1 to global counter 2.
  4046. -If global counter 2 is at 13 and it is the second action in the turn:
  4047. --Use Deadly Omen (Targets the user's side). Set global counter 1 to 20. Add 1 to global counter 2.
  4048. -If global counter 2 is at 12 and it is the first action in the turn:
  4049. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 10.
  4050. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 10.
  4051. -If global counter 2 is at 11 and it is the second action in the turn:
  4052. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 0.
  4053. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 0.
  4054. -If global counter 2 is at 10, global counter 1 is at 10, and it is the first action in the turn:
  4055. --1/2 chance to use Dark Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  4056. --1/2 chance to use Exhaust Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  4057. -If global counter 2 is at 9 and it is the second action in the turn:
  4058. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  4059. -If global counter 2 is at 8 and it is the first action in the turn:
  4060. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 10.
  4061. --1/2 chance to use Power Slash. Add 1 to global counter 2. Set counter 3 to 10.
  4062. -If global counter 2 is at 7 and it is the second action in the turn:
  4063. --1/2 chance to attack. Add 1 to global counter 2.
  4064. --1/2 chance to use Bite. Add 1 to global counter 2.
  4065. -If global counter 2 is at 6 and it is the first action in the turn:
  4066. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  4067. --1/2 chance to use Bite. Add 1 to global counter 2.
  4068. -If global counter 2 is at 5 and it is the second action in the turn:
  4069. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 0.
  4070. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 0.
  4071. -If global counter 2 is at 4, global counter 1 is at 10, and it is the first action in the turn:
  4072. --Use Dark Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  4073. -If global counter 2 is at 3 and it is the second action in the turn:
  4074. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  4075. -If global counter 2 is at 2 and it is the first action in the turn:
  4076. --1/2 chance to attack. Add 1 to global counter 2. Set counter 3 to 10.
  4077. --1/2 chance to use Bite. Add 1 to global counter 2. Set counter 3 to 10.
  4078. -If global counter 2 is at 1 and it is the second action in the turn:
  4079. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  4080. --1/2 chance to use Bite. Add 1 to global counter 2.
  4081. -If global counter 2 is at 0 and it is the first action in the turn:
  4082. --1/2 chance to attack. Add 1 to global counter 2.
  4083. --1/2 chance to use Bite. Add 1 to global counter 2.
  4084. -Else:
  4085. --1/3 chance to attack. Set global counter 1 to 0. Add 1 to global counter 2.
  4086. --1/3 chance to use Bite. Set global counter 1 to 0. Add 1 to global counter 2.
  4087. --1/3 chance to use Power Slash. Set global counter 1 to 0. Add 1 to global counter 2.
  4088.  
  4089. Routine 3:
  4090. -Take 2 actions per turn.
  4091. -If counter 1 is at 0:
  4092. --Use its crystal to collect dark energy (Targets the user's side). Set counter 0 to 1. Set counter 1 to 50. Set counter 2 to 0. Set global counter 2 to 0.
  4093. -If counter 1 is at 50 and it is the second action in the turn:
  4094. --Use dark energy to restore LF (Targets the user's side). Set counter 0 to 1. Set counter 1 to 100. Set counter 2 to 0. Set global counter 2 to 0.
  4095. -If global counter 2 is at 17 and it is the second action in the turn:
  4096. --1/2 chance to use Bite. Set counters 1 and 2 to 0.
  4097. --1/2 chance to Attack. Set counters 1 and 2 to 0.
  4098. -If global counter 2 is at 16, global counter 1 is at 10, and it is the first action in the turn:
  4099. --Use Dark Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  4100. -If global counter 2 is at 15 and it is the second action in the turn:
  4101. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  4102. -If global counter 2 is at 14 and it is the first action in the turn:
  4103. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  4104. --1/2 chance to use Bite. Add 1 to global counter 2.
  4105. -If global counter 2 is at 13 and it is the second action in the turn:
  4106. --1/2 chance to use Bite. Add 1 to global counter 2.
  4107. --1/2 chance to attack. Add 1 to global counter 2.
  4108. -If global counter 2 is at 12 and it is the first action in the turn:
  4109. --Use Bite (Targets the party member with the highest LIFE). Add 1 to global counter 2.
  4110. -If global counter 2 is at 11 and it is the second action in the turn:
  4111. --1/2 chance to use Bite. Add 1 to global counter 2.
  4112. --1/2 chance to attack. Add 1 to global counter 2.
  4113. -If global counter 2 is at 10, global counter 1 is at 10, and it is the first action in the turn:
  4114. --1/2 chance to use Dark Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  4115. --1/2 chance to use Exhaust Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  4116. -If global counter 2 is at 9 and it is the second action in the turn:
  4117. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  4118. -If global counter 2 is at 8 and it is the first action in the turn:
  4119. --1/2 chance to use Bite. Add 1 to global counter 2.
  4120. --1/2 chance to attack. Add 1 to global counter 2.
  4121. -If global counter 2 is at 7 and it is the second action in the turn:
  4122. --1/2 chance to attack. Add 1 to global counter 2.
  4123. --1/2 chance to use Bite. Add 1 to global counter 2.
  4124. -If global counter 2 is at 6 and it is the first action in the turn:
  4125. --Use Power Slash. Add 1 to global counter 2.
  4126. -If global counter 2 is at 5 and it is the second action in the turn:
  4127. --1/2 chance to use Bite. Add 1 to global counter 2.
  4128. --1/2 chance to attack. Add 1 to global counter 2.
  4129. -If global counter 2 is at 4, global counter 1 is at 10, and it is the first action in the turn:
  4130. --Use Dark Breath. Set global counter 1 to 0. Add 1 to global counter 2.
  4131. -If global counter 2 is at 4 and it is the first action in the turn:
  4132. --2/3 chance to attack. Add 1 to global counter 2.
  4133. --1/3 chance to use Power Slash. Add 1 to global counter 2.
  4134. -If global counter 2 is at 3 and it is the second action in the turn:
  4135. --Use Deep Inhale (Targets the user's side). Set global counter 1 to 10. Add 1 to global counter 2.
  4136. -If global counter 2 is at 2 and it is the first action in the turn:
  4137. --1/2 chance to attack. Add 1 to global counter 2.
  4138. --1/2 chance to use Bite. Add 1 to global counter 2.
  4139. -If global counter 2 is at 1 and it is the second action in the turn:
  4140. --1/2 chance to use Power Slash. Add 1 to global counter 2.
  4141. --1/2 chance to use Bite. Add 1 to global counter 2.
  4142. -If global counter 2 is at 0 and it is the first action in the turn:
  4143. --1/2 chance to attack. Add 1 to global counter 2.
  4144. --1/2 chance to use Bite. Add 1 to global counter 2.
  4145. -Else:
  4146. --1/3 chance to attack. Add 1 to global counter 2.
  4147. --1/3 chance to use Bite. Add 1 to global counter 2.
  4148. --1/3 chance to use Power Slash. Add 1 to global counter 2.
  4149.  
  4150. Mayhem (LV. 22/20)
  4151. ==================
  4152. Routine 1:
  4153. -Take 2 actions per turn.
  4154. -If the turn count is at or above 8, swap to routine 2.
  4155. -If counter 0 is at 4:
  4156. --Use Dragon Action (Targets the user's side). Add 1 to counter 0.
  4157. -If it is the first action in the turn and self is inflicted with Curse:
  4158. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4159. -If it is the first action in the turn and self is inflicted with Bleed:
  4160. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4161. -If it is the first action in the turn and self is inflicted with Burn:
  4162. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4163. -If it is the first action in the turn and self is inflicted with Freeze:
  4164. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4165. -If it is the first action in the turn and self is inflicted with Paralysis:
  4166. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4167. -If it is the first action in the turn and self is inflicted with Sleep:
  4168. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4169. -If it is the first action in the turn and self is inflicted with Blind:
  4170. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4171. -If it is the first action in the turn and self is inflicted with Null Action:
  4172. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4173. -If it is the first action in the turn and self is inflicted with Poison:
  4174. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4175. -If counter 0 is at 13:
  4176. --Attack. Add 1 to counter 0.
  4177. -If counter 0 is at 12:
  4178. --1/3 chance to attack. Add 1 to counter 0.
  4179. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4180. -If counter 0 is at 11:
  4181. --Use Dragon Fog. Add 1 to counter 0.
  4182. -If counter 0 is at 10:
  4183. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4184. -If counter 0 is at 9:
  4185. --Attack. Add 1 to counter 0.
  4186. -If counter 0 is at 8:
  4187. --1/3 chance to attack. Add 1 to counter 0.
  4188. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4189. -If counter 0 is at 7:
  4190. --Use Dragon Fog. Add 1 to counter 0.
  4191. -If counter 0 is at 6:
  4192. --1/3 chance to attack. Add 1 to counter 0.
  4193. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4194. -If counter 0 is at 5:
  4195. --Attack. Add 1 to counter 0.
  4196. -If counter 0 is at 3:
  4197. --Attack. Add 1 to counter 0.
  4198. -If counter 0 is at 2:
  4199. --1/3 chance to attack. Add 1 to counter 0.
  4200. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4201. -If counter 0 is at 1:
  4202. --Attack. Add 1 to counter 0.
  4203. -If counter 0 is at 0:
  4204. --Use Dragon Fog. Add 1 to counter 0.
  4205.  
  4206. Routine 2:
  4207. -Take 2 actions per turn.
  4208. -If counter 0 is at 0:
  4209. --Use Dragon Action (Targets the user's side). Add 1 to counter 0.
  4210. -If it is the first action in the turn and self is inflicted with Curse:
  4211. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4212. -If it is the first action in the turn and self is inflicted with Bleed:
  4213. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4214. -If it is the first action in the turn and self is inflicted with Burn:
  4215. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4216. -If it is the first action in the turn and self is inflicted with Freeze:
  4217. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4218. -If it is the first action in the turn and self is inflicted with Paralysis:
  4219. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4220. -If it is the first action in the turn and self is inflicted with Sleep:
  4221. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4222. -If it is the first action in the turn and self is inflicted with Blind:
  4223. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4224. -If it is the first action in the turn and self is inflicted with Null Action:
  4225. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4226. -If it is the first action in the turn and self is inflicted with Poison:
  4227. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4228. -If counter 0 is at 9:
  4229. --Use Dragon Fog. Set 1 to counter 0.
  4230. -If counter 0 is at 8:
  4231. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4232. -If counter 0 is at 7:
  4233. --Attack. Add 1 to counter 0.
  4234. -If counter 0 is at 6:
  4235. --1/3 chance to attack. Add 1 to counter 0.
  4236. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4237. -If counter 0 is at 5:
  4238. --Attack. Add 1 to counter 0.
  4239. -If counter 0 is at 4:
  4240. --1/3 chance to attack. Add 1 to counter 0.
  4241. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4242. -If counter 0 is at 3:
  4243. --Use Dragon Fog. Add 1 to counter 0.
  4244. -If counter 0 is at 2:
  4245. --1/3 chance to attack. Add 1 to counter 0.
  4246. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4247. -If counter 0 is at 1:
  4248. --Attack. Add 1 to counter 0.
  4249.  
  4250. Mayhem (LV. 15/13)
  4251. ==================
  4252. Routine 1:
  4253. -Take 2 actions per turn.
  4254. -If the turn count is at or above 8, swap to routine 2.
  4255. -If counter 0 is at 4:
  4256. --Use Dragon Action (Targets the user's side). Add 1 to counter 0.
  4257. -If it is the first action in the turn and self is inflicted with Curse:
  4258. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4259. -If it is the first action in the turn and self is inflicted with Bleed:
  4260. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4261. -If it is the first action in the turn and self is inflicted with Burn:
  4262. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4263. -If it is the first action in the turn and self is inflicted with Freeze:
  4264. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4265. -If it is the first action in the turn and self is inflicted with Paralysis:
  4266. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4267. -If it is the first action in the turn and self is inflicted with Sleep:
  4268. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4269. -If it is the first action in the turn and self is inflicted with Blind:
  4270. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4271. -If it is the first action in the turn and self is inflicted with Null Action:
  4272. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4273. -If it is the first action in the turn and self is inflicted with Poison:
  4274. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4275. -If counter 0 is at 13:
  4276. --Attack. Add 1 to counter 0.
  4277. -If counter 0 is at 12:
  4278. --1/3 chance to attack. Add 1 to counter 0.
  4279. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4280. -If counter 0 is at 11:
  4281. --Use Dragon Fog. Add 1 to counter 0.
  4282. -If counter 0 is at 10:
  4283. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4284. -If counter 0 is at 9:
  4285. --Attack. Add 1 to counter 0.
  4286. -If counter 0 is at 8:
  4287. --1/3 chance to attack. Add 1 to counter 0.
  4288. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4289. -If counter 0 is at 7:
  4290. --Use Dragon Fog. Add 1 to counter 0.
  4291. -If counter 0 is at 6:
  4292. --1/3 chance to attack. Add 1 to counter 0.
  4293. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4294. -If counter 0 is at 5:
  4295. --Attack. Add 1 to counter 0.
  4296. -If counter 0 is at 3:
  4297. --Attack. Add 1 to counter 0.
  4298. -If counter 0 is at 2:
  4299. --1/3 chance to attack. Add 1 to counter 0.
  4300. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4301. -If counter 0 is at 1:
  4302. --Attack. Add 1 to counter 0.
  4303. -If counter 0 is at 0:
  4304. --Use Dragon Fog. Add 1 to counter 0.
  4305.  
  4306. Routine 2:
  4307. -Take 2 actions per turn.
  4308. -If counter 0 is at 0:
  4309. --Use Dragon Action (Targets the user's side). Add 1 to counter 0.
  4310. -If it is the first action in the turn and self is inflicted with Curse:
  4311. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4312. -If it is the first action in the turn and self is inflicted with Bleed:
  4313. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4314. -If it is the first action in the turn and self is inflicted with Burn:
  4315. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4316. -If it is the first action in the turn and self is inflicted with Freeze:
  4317. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4318. -If it is the first action in the turn and self is inflicted with Paralysis:
  4319. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4320. -If it is the first action in the turn and self is inflicted with Sleep:
  4321. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4322. -If it is the first action in the turn and self is inflicted with Blind:
  4323. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4324. -If it is the first action in the turn and self is inflicted with Null Action:
  4325. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4326. -If it is the first action in the turn and self is inflicted with Poison:
  4327. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4328. -If counter 0 is at 9:
  4329. --Use Dragon Fog. Set 1 to counter 0.
  4330. -If counter 0 is at 8:
  4331. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4332. -If counter 0 is at 7:
  4333. --Attack. Add 1 to counter 0.
  4334. -If counter 0 is at 6:
  4335. --1/3 chance to attack. Add 1 to counter 0.
  4336. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4337. -If counter 0 is at 5:
  4338. --Attack. Add 1 to counter 0.
  4339. -If counter 0 is at 4:
  4340. --1/3 chance to attack. Add 1 to counter 0.
  4341. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4342. -If counter 0 is at 3:
  4343. --Use Dragon Fog. Add 1 to counter 0.
  4344. -If counter 0 is at 2:
  4345. --1/3 chance to attack. Add 1 to counter 0.
  4346. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4347. -If counter 0 is at 1:
  4348. --Attack. Add 1 to counter 0.
  4349.  
  4350. Sylosis (LV. 95/90)
  4351. ===================
  4352. Routine 1:
  4353. -Take 2 actions per turn.
  4354. -If the turn count is at or above 8, swap to routine 2.
  4355. -If counter 0 is at 4:
  4356. --Use Dragon Action (Targets the user's side). Add 1 to counter 0.
  4357. -If it is the first action in the turn and self is inflicted with Curse:
  4358. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4359. -If it is the first action in the turn and self is inflicted with Bleed:
  4360. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4361. -If it is the first action in the turn and self is inflicted with Burn:
  4362. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4363. -If it is the first action in the turn and self is inflicted with Freeze:
  4364. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4365. -If it is the first action in the turn and self is inflicted with Paralysis:
  4366. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4367. -If it is the first action in the turn and self is inflicted with Sleep:
  4368. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4369. -If it is the first action in the turn and self is inflicted with Blind:
  4370. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4371. -If it is the first action in the turn and self is inflicted with Null Action:
  4372. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4373. -If it is the first action in the turn and self is inflicted with Poison:
  4374. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4375. -If counter 0 is at 13:
  4376. --Attack. Add 1 to counter 0.
  4377. -If counter 0 is at 12:
  4378. --1/3 chance to attack. Add 1 to counter 0.
  4379. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4380. -If counter 0 is at 11:
  4381. --Use Silver Flash. Add 1 to counter 0.
  4382. -If counter 0 is at 10:
  4383. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4384. -If counter 0 is at 9:
  4385. --Attack. Add 1 to counter 0.
  4386. -If counter 0 is at 8:
  4387. --1/3 chance to attack. Add 1 to counter 0.
  4388. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4389. -If counter 0 is at 7:
  4390. --Use Dragon Fog. Add 1 to counter 0.
  4391. -If counter 0 is at 6:
  4392. --1/3 chance to attack. Add 1 to counter 0.
  4393. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4394. -If counter 0 is at 5:
  4395. --Attack. Add 1 to counter 0.
  4396. -If counter 0 is at 3:
  4397. --Attack. Add 1 to counter 0.
  4398. -If counter 0 is at 2:
  4399. --1/3 chance to attack. Add 1 to counter 0.
  4400. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4401. -If counter 0 is at 1:
  4402. --Attack. Add 1 to counter 0.
  4403. -If counter 0 is at 0:
  4404. --Use Dragon Fog. Add 1 to counter 0.
  4405.  
  4406. Routine 2:
  4407. -Take 2 actions per turn.
  4408. -If counter 0 is at 0:
  4409. --Use Dragon Action (Targets the user's side). Add 1 to counter 0.
  4410. -If it is the first action in the turn and self is inflicted with Curse:
  4411. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4412. -If it is the first action in the turn and self is inflicted with Bleed:
  4413. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4414. -If it is the first action in the turn and self is inflicted with Burn:
  4415. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4416. -If it is the first action in the turn and self is inflicted with Freeze:
  4417. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4418. -If it is the first action in the turn and self is inflicted with Paralysis:
  4419. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4420. -If it is the first action in the turn and self is inflicted with Sleep:
  4421. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4422. -If it is the first action in the turn and self is inflicted with Blind:
  4423. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4424. -If it is the first action in the turn and self is inflicted with Null Action:
  4425. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4426. -If it is the first action in the turn and self is inflicted with Poison:
  4427. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4428. -If counter 0 is at 9:
  4429. --Use Silver Flash. Set 1 to counter 0.
  4430. -If counter 0 is at 8:
  4431. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4432. -If counter 0 is at 7:
  4433. --Attack. Add 1 to counter 0.
  4434. -If counter 0 is at 6:
  4435. --1/3 chance to attack. Add 1 to counter 0.
  4436. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4437. -If counter 0 is at 5:
  4438. --Attack. Add 1 to counter 0.
  4439. -If counter 0 is at 4:
  4440. --1/3 chance to attack. Add 1 to counter 0.
  4441. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4442. -If counter 0 is at 3:
  4443. --Use Dragon Fog. Add 1 to counter 0.
  4444. -If counter 0 is at 2:
  4445. --1/3 chance to attack. Add 1 to counter 0.
  4446. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4447. -If counter 0 is at 1:
  4448. --Attack. Add 1 to counter 0.
  4449.  
  4450. Mayhem Fossil (LV. 42/39)
  4451. =========================
  4452. Routine 1:
  4453. -Take 2 actions per turn.
  4454. -If the turn count is at or above 8, swap to routine 2.
  4455. -If counter 0 is at 4:
  4456. --Use Dragon Action (Targets the user's side). Add 1 to counter 0.
  4457. -If it is the first action in the turn and self is inflicted with Curse:
  4458. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4459. -If it is the first action in the turn and self is inflicted with Bleed:
  4460. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4461. -If it is the first action in the turn and self is inflicted with Burn:
  4462. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4463. -If it is the first action in the turn and self is inflicted with Freeze:
  4464. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4465. -If it is the first action in the turn and self is inflicted with Paralysis:
  4466. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4467. -If it is the first action in the turn and self is inflicted with Sleep:
  4468. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4469. -If it is the first action in the turn and self is inflicted with Blind:
  4470. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4471. -If it is the first action in the turn and self is inflicted with Null Action:
  4472. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4473. -If it is the first action in the turn and self is inflicted with Poison:
  4474. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4475. -If counter 0 is at 13:
  4476. --Attack. Add 1 to counter 0.
  4477. -If counter 0 is at 12:
  4478. --1/3 chance to attack. Add 1 to counter 0.
  4479. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4480. -If counter 0 is at 11:
  4481. --Use Silver Flash. Add 1 to counter 0.
  4482. -If counter 0 is at 10:
  4483. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4484. -If counter 0 is at 9:
  4485. --Attack. Add 1 to counter 0.
  4486. -If counter 0 is at 8:
  4487. --1/3 chance to attack. Add 1 to counter 0.
  4488. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4489. -If counter 0 is at 7:
  4490. --Use Dragon Fog. Add 1 to counter 0.
  4491. -If counter 0 is at 6:
  4492. --1/3 chance to attack. Add 1 to counter 0.
  4493. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4494. -If counter 0 is at 5:
  4495. --Attack. Add 1 to counter 0.
  4496. -If counter 0 is at 3:
  4497. --Attack. Add 1 to counter 0.
  4498. -If counter 0 is at 2:
  4499. --1/3 chance to attack. Add 1 to counter 0.
  4500. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4501. -If counter 0 is at 1:
  4502. --Attack. Add 1 to counter 0.
  4503. -If counter 0 is at 0:
  4504. --Use Dragon Fog. Add 1 to counter 0.
  4505.  
  4506. Routine 2:
  4507. -Take 2 actions per turn.
  4508. -If counter 0 is at 0:
  4509. --Use Dragon Action (Targets the user's side). Add 1 to counter 0.
  4510. -If it is the first action in the turn and self is inflicted with Curse:
  4511. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4512. -If it is the first action in the turn and self is inflicted with Bleed:
  4513. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4514. -If it is the first action in the turn and self is inflicted with Burn:
  4515. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4516. -If it is the first action in the turn and self is inflicted with Freeze:
  4517. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4518. -If it is the first action in the turn and self is inflicted with Paralysis:
  4519. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4520. -If it is the first action in the turn and self is inflicted with Sleep:
  4521. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4522. -If it is the first action in the turn and self is inflicted with Blind:
  4523. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4524. -If it is the first action in the turn and self is inflicted with Null Action:
  4525. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4526. -If it is the first action in the turn and self is inflicted with Poison:
  4527. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4528. -If counter 0 is at 9:
  4529. --Use Silver Flash. Set 1 to counter 0.
  4530. -If counter 0 is at 8:
  4531. --Use Imperial Wrath (Targets the user's side). Add 1 to counter 0.
  4532. -If counter 0 is at 7:
  4533. --Attack. Add 1 to counter 0.
  4534. -If counter 0 is at 6:
  4535. --1/3 chance to attack. Add 1 to counter 0.
  4536. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4537. -If counter 0 is at 5:
  4538. --Attack. Add 1 to counter 0.
  4539. -If counter 0 is at 4:
  4540. --1/3 chance to attack. Add 1 to counter 0.
  4541. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4542. -If counter 0 is at 3:
  4543. --Use Dragon Fog. Add 1 to counter 0.
  4544. -If counter 0 is at 2:
  4545. --1/3 chance to attack. Add 1 to counter 0.
  4546. --2/3 chance to use Dragon Fang (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4547. -If counter 0 is at 1:
  4548. --Attack. Add 1 to counter 0.
  4549.  
  4550. 2nd True Dragon ND (LV. 60/56)
  4551. ==============================
  4552. Routine 1:
  4553. -Take 2 actions per turn.
  4554. -If self is at or below 80% LIFE, swap to routine 3.
  4555. -If global counter 3 is at 10, swap to routine 2.
  4556. -If global counter 0 is at 7:
  4557. --3/4 chance to attack. Set global counter 0 to 0.
  4558. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0.
  4559. -If global counter 0 is at 6:
  4560. --Attack. Set global counter 0 to 0.
  4561. -If global counter 0 is at 5 and self has a physical damage resistance buff:
  4562. --Use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4563. -If global counter 0 is at 4 and self has a physical damage resistance buff:
  4564. --Use Thorn of Light. Add 1 to global counter 0.
  4565. -If global counter 0 is at 5:
  4566. --Attack. Add 1 to global counter 0.
  4567. -If global counter 0 is at 4:
  4568. --Use Talon (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4569. -If global counter 0 is at 3:
  4570. --3/4 chance to attack. Add 1 to global counter 0.
  4571. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4572. -If global counter 0 is at 2:
  4573. --Attack. Add 1 to global counter 0.
  4574. -If global counter 0 is at 0:
  4575. --Attack. Add 2 to global counter 0. Set global counter 3 to 10.
  4576.  
  4577. Routine 2:
  4578. -Take 3 actions per turn.
  4579. -If global counter 3 is at 0, swap to routine 1.
  4580. -If global counter 3 is at 20:
  4581. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  4582. -If global counter 3 is at 10:
  4583. --Use Breath of Life (Targets the user's side). Set global counter 3 to 20.
  4584.  
  4585. Routine 3:
  4586. -Take 2 actions per turn.
  4587. -If self is at or below 50% LIFE, swap to routine 5.
  4588. -If global counter 3 is at 10, swap to routine 4.
  4589. -If global counter 0 is at 7 and self has a physical damage resistance buff:
  4590. --Use Talon. Set global counter 0 to 0.
  4591. -If global counter 0 is at 6 and self has a physical damage resistance buff:
  4592. --Use Talon. Add 1 to global counter 0.
  4593. -If global counter 0 is at 7:
  4594. --3/4 chance to attack. Set global counter 0 to 0.
  4595. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0.
  4596. -If global counter 0 is at 6:
  4597. --Attack. Set global counter 0 to 0.
  4598. -If global counter 0 is at 5 and self has a physical damage resistance buff:
  4599. --Attack. Add 1 to global counter 0.
  4600. -If global counter 0 is at 4 and self has a physical damage resistance buff:
  4601. --Use Thorn of Light. Add 1 to global counter 0.
  4602. -If global counter 0 is at 5:
  4603. --Attack. Add 1 to global counter 0.
  4604. -If global counter 0 is at 4:
  4605. --Use Talon (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4606. -If global counter 0 is at 3:
  4607. --3/4 chance to attack. Add 1 to global counter 0.
  4608. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4609. -If global counter 0 is at 2:
  4610. --Attack. Add 1 to global counter 0.
  4611. -If global counter 0 is at 0:
  4612. --Attack. Add 2 to global counter 0. Set global counter 3 to 10.
  4613.  
  4614. Routine 4:
  4615. -Take 3 actions per turn.
  4616. -If global counter 3 is at 0, swap to routine 3.
  4617. -If global counter 3 is at 20:
  4618. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  4619. -If global counter 3 is at 10:
  4620. --Use Breath of Life (Targets the user's side). Set global counter 3 to 20.
  4621.  
  4622. Routine 5:
  4623. -Take 2 actions per turn.
  4624. -If global counter 3 is at 10, swap to routine 6.
  4625. -If global counter 0 is at 7 and self has a physical damage resistance buff:
  4626. --Use Peck (Targets the party member with the highest LIFE). Set global counter 0 to 0.
  4627. -If global counter 0 is at 6 and self has a physical damage resistance buff:
  4628. --Use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4629. -If global counter 0 is at 7:
  4630. --3/6 chance to attack. Set global counter 0 to 0.
  4631. --2/6 chance to use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0.
  4632. --1/6 chance to use Peck (Targets the party member with the highest LIFE). Set global counter 0 to 0.
  4633. -If global counter 0 is at 6:
  4634. --Attack. Set global counter 0 to 0.
  4635. -If global counter 0 is at 5 and self has a physical damage resistance buff:
  4636. --Use Talon. Add 1 to global counter 0.
  4637. -If global counter 0 is at 4 and self has a physical damage resistance buff:
  4638. --Use Thorn of Light. Add 1 to global counter 0.
  4639. -If global counter 0 is at 5:
  4640. --Attack. Add 1 to global counter 0.
  4641. -If global counter 0 is at 4:
  4642. --Use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4643. -If global counter 0 is at 3:
  4644. --3/6 chance to attack. Add 1 to global counter 0.
  4645. --2/6 chance to use Talon (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4646. --1/6 chance to use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4647. -If global counter 0 is at 2:
  4648. --Attack. Add 1 to global counter 0.
  4649. -If global counter 0 is at 0:
  4650. --Attack. Add 2 to global counter 0. Set global counter 3 to 10.
  4651.  
  4652. Routine 6:
  4653. -Take 3 actions per turn.
  4654. -If global counter 3 is at 0, swap to routine 5.
  4655. -If global counter 3 is at 20:
  4656. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  4657. -If global counter 3 is at 10:
  4658. --Use Breath of Life (Targets the user's side). Set global counter 3 to 20.
  4659.  
  4660. Shadow Motherly Dragon (LV. 90/86)
  4661. ==================================
  4662. Routine 1:
  4663. -Take 2 actions per turn.
  4664. -If self is at or below 80% LIFE, swap to routine 3.
  4665. -If global counter 3 is at 10, swap to routine 2.
  4666. -If global counter 0 is at 7:
  4667. --3/4 chance to attack. Set global counter 0 to 0.
  4668. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0.
  4669. -If global counter 0 is at 6:
  4670. --Attack. Set global counter 0 to 0.
  4671. -If global counter 0 is at 5 and self has a physical damage resistance buff:
  4672. --Use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4673. -If global counter 0 is at 4 and self has a physical damage resistance buff:
  4674. --Use Thorn of Light. Add 1 to global counter 0.
  4675. -If global counter 0 is at 5:
  4676. --Attack. Add 1 to global counter 0.
  4677. -If global counter 0 is at 4:
  4678. --Use Talon (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4679. -If global counter 0 is at 3:
  4680. --3/4 chance to attack. Add 1 to global counter 0.
  4681. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4682. -If global counter 0 is at 2:
  4683. --Attack. Add 1 to global counter 0.
  4684. -If global counter 0 is at 0:
  4685. --Attack. Add 2 to global counter 0. Set global counter 3 to 10.
  4686.  
  4687. Routine 2:
  4688. -Take 3 actions per turn.
  4689. -If global counter 3 is at 0, swap to routine 1.
  4690. -If global counter 3 is at 20:
  4691. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  4692. -If global counter 3 is at 10:
  4693. --Use Breath of Life (Targets the user's side). Set global counter 3 to 20.
  4694.  
  4695. Routine 3:
  4696. -Take 2 actions per turn.
  4697. -If self is at or below 50% LIFE, swap to routine 5.
  4698. -If global counter 3 is at 10, swap to routine 4.
  4699. -If global counter 0 is at 7 and self has a physical damage resistance buff:
  4700. --Use Talon. Set global counter 0 to 0.
  4701. -If global counter 0 is at 6 and self has a physical damage resistance buff:
  4702. --Use Talon. Add 1 to global counter 0.
  4703. -If global counter 0 is at 7:
  4704. --3/4 chance to attack. Set global counter 0 to 0.
  4705. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0.
  4706. -If global counter 0 is at 6:
  4707. --Attack. Set global counter 0 to 0.
  4708. -If global counter 0 is at 5 and self has a physical damage resistance buff:
  4709. --Attack. Add 1 to global counter 0.
  4710. -If global counter 0 is at 4 and self has a physical damage resistance buff:
  4711. --Use Thorn of Light. Add 1 to global counter 0.
  4712. -If global counter 0 is at 5:
  4713. --Attack. Add 1 to global counter 0.
  4714. -If global counter 0 is at 4:
  4715. --Use Talon (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4716. -If global counter 0 is at 3:
  4717. --3/4 chance to attack. Add 1 to global counter 0.
  4718. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4719. -If global counter 0 is at 2:
  4720. --Attack. Add 1 to global counter 0.
  4721. -If global counter 0 is at 0:
  4722. --Attack. Add 2 to global counter 0. Set global counter 3 to 10.
  4723.  
  4724. Routine 4:
  4725. -Take 3 actions per turn.
  4726. -If global counter 3 is at 0, swap to routine 3.
  4727. -If global counter 3 is at 20:
  4728. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  4729. -If global counter 3 is at 10:
  4730. --Use Breath of Life (Targets the user's side). Set global counter 3 to 20.
  4731.  
  4732. Routine 5:
  4733. -Take 2 actions per turn.
  4734. -If global counter 3 is at 10, swap to routine 6.
  4735. -If global counter 0 is at 7 and self has a physical damage resistance buff:
  4736. --Use Peck (Targets the party member with the highest LIFE). Set global counter 0 to 0.
  4737. -If global counter 0 is at 6 and self has a physical damage resistance buff:
  4738. --Use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4739. -If global counter 0 is at 7:
  4740. --3/6 chance to attack. Set global counter 0 to 0.
  4741. --2/6 chance to use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0.
  4742. --1/6 chance to use Peck (Targets the party member with the highest LIFE). Set global counter 0 to 0.
  4743. -If global counter 0 is at 6:
  4744. --Attack. Set global counter 0 to 0.
  4745. -If global counter 0 is at 5 and self has a physical damage resistance buff:
  4746. --Use Talon. Add 1 to global counter 0.
  4747. -If global counter 0 is at 4 and self has a physical damage resistance buff:
  4748. --Use Thorn of Light. Add 1 to global counter 0.
  4749. -If global counter 0 is at 5:
  4750. --Attack. Add 1 to global counter 0.
  4751. -If global counter 0 is at 4:
  4752. --Use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4753. -If global counter 0 is at 3:
  4754. --3/6 chance to attack. Add 1 to global counter 0.
  4755. --2/6 chance to use Talon (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4756. --1/6 chance to use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4757. -If global counter 0 is at 2:
  4758. --Attack. Add 1 to global counter 0.
  4759. -If global counter 0 is at 0:
  4760. --Attack. Add 2 to global counter 0. Set global counter 3 to 10.
  4761.  
  4762. Routine 6:
  4763. -Take 3 actions per turn.
  4764. -If global counter 3 is at 0, swap to routine 5.
  4765. -If global counter 3 is at 20:
  4766. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  4767. -If global counter 3 is at 10:
  4768. --Use Breath of Life (Targets the user's side). Set global counter 3 to 20.
  4769.  
  4770. Motherly Dragon Nodens (LV. 99/94)
  4771. ==================================
  4772. Routine 1:
  4773. -Take 2 actions per turn.
  4774. -If counter 2 is at 10, swap to routine 3.
  4775. -If global counter 3 is at 10, swap to routine 2.
  4776. -If global counter 0 is at 7:
  4777. --Use Paralyze Beak (Targets the party member with the highest LIFE). Set global counter 0 to 0. Set counter 2 to 10.
  4778. -If global counter 0 is at 6:
  4779. --Attack. Set global counter 0 to 0.
  4780. -If global counter 0 is at 5:
  4781. --Use Poison Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4782. -If global counter 0 is at 4:
  4783. --Attack. Add 1 to global counter 0.
  4784. -If global counter 0 is at 3:
  4785. --Use Sharp Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4786. -If global counter 0 is at 2:
  4787. --Attack. Add 1 to global counter 0.
  4788. -If global counter 0 is at 0:
  4789. --Use Peck (Targets the party member with the highest LIFE). Add 2 to global counter 0. Set global counter 3 to 10.
  4790.  
  4791. Routine 2:
  4792. -Take 3 actions per turn.
  4793. -If global counter 3 is at 0, swap to routine 1.
  4794. -If global counter 3 is at 20:
  4795. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  4796. -If global counter 3 is at 10:
  4797. --Use Breath of Life (Targets the user's side). Set global counter 3 to 20.
  4798.  
  4799. Routine 3:
  4800. -Take 2 actions per turn.
  4801. -If counter 2 is at 10, swap to routine 5.
  4802. -If global counter 3 is at 10, swap to routine 4.
  4803. -If global counter 0 is at 7 and self has a physical damage resistance buff:
  4804. --Use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0. Set counter 2 to 10.
  4805. -If global counter 0 is at 6 and self has a physical damage resistance buff:
  4806. --Use Sharp Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4807. -If global counter 0 is at 7:
  4808. --3/4 chance to use Sharp Beak (Targets the party member with the highest LIFE). Set global counter 0 to 0. Set counter 2 to 10.
  4809. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0. Set counter 2 to 10.
  4810. -If global counter 0 is at 6:
  4811. --2/3 chance to attack. Add 1 to global counter 0.
  4812. --1/3 chance to use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4813. -If global counter 0 is at 5 and self has a physical damage resistance buff:
  4814. --Use Sharp Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4815. -If global counter 0 is at 4 and self has a physical damage resistance buff:
  4816. --Use Thorn of Light. Add 1 to global counter 0.
  4817. -If global counter 0 is at 5:
  4818. --Use Sharp Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4819. -If global counter 0 is at 4:
  4820. --Attack. Add 1 to global counter 0.
  4821. -If global counter 0 is at 3:
  4822. --Attack. Add 1 to global counter 0.
  4823. -If global counter 0 is at 2:
  4824. --Use Sharp Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4825. -If global counter 0 is at 0:
  4826. --Use Peck (Targets the party member with the highest LIFE). Add 2 to global counter 0. Set global counter 3 to 10.
  4827.  
  4828. Routine 4:
  4829. -Take 3 actions per turn.
  4830. -If global counter 3 is at 0, swap to routine 3.
  4831. -If global counter 3 is at 20:
  4832. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  4833. -If global counter 3 is at 10:
  4834. --Use Breath of Life (Targets the user's side). Set global counter 3 to 20.
  4835.  
  4836. Routine 5:
  4837. -Take 2 actions per turn.
  4838. -If counter 2 is at 10, swap to routine 7.
  4839. -If global counter 3 is at 10, swap to routine 6.
  4840. -If global counter 0 is at 7 and self has a physical damage resistance buff:
  4841. --Use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0. Set counter 2 to 10.
  4842. -If global counter 0 is at 6 and self has a physical damage resistance buff:
  4843. --Use Poison Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4844. -If global counter 0 is at 7:
  4845. --3/4 chance to use Poison Beak (Targets the party member with the highest LIFE). Set global counter 0 to 0. Set counter 2 to 10.
  4846. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0. Set counter 2 to 10.
  4847. -If global counter 0 is at 6:
  4848. --2/3 chance to attack. Add 1 to global counter 0.
  4849. --1/3 chance to use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4850. -If global counter 0 is at 5 and self has a physical damage resistance buff:
  4851. --Use Poison Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4852. -If global counter 0 is at 4 and self has a physical damage resistance buff:
  4853. --Use Thorn of Light. Add 1 to global counter 0.
  4854. -If global counter 0 is at 5:
  4855. --Attack. Add 1 to global counter 0.
  4856. -If global counter 0 is at 4:
  4857. --Attack. Add 1 to global counter 0.
  4858. -If global counter 0 is at 3:
  4859. --Use Poison Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4860. -If global counter 0 is at 2:
  4861. --Use Poison Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4862. -If global counter 0 is at 0:
  4863. --Use Peck (Targets the party member with the highest LIFE). Add 2 to global counter 0. Set global counter 3 to 10.
  4864.  
  4865. Routine 6:
  4866. -Take 3 actions per turn.
  4867. -If global counter 3 is at 0, swap to routine 5.
  4868. -If global counter 3 is at 20:
  4869. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  4870. -If global counter 3 is at 10:
  4871. --Use Breath of Life (Targets the user's side). Set global counter 3 to 20.
  4872.  
  4873. Routine 7:
  4874. -Take 2 actions per turn.
  4875. -If counter 2 is at 10, swap to routine 1.
  4876. -If global counter 3 is at 10, swap to routine 8.
  4877. -If global counter 0 is at 7 and self has a physical damage resistance buff:
  4878. --Use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0. Set counter 2 to 10.
  4879. -If global counter 0 is at 6 and self has a physical damage resistance buff:
  4880. --Use Paralyze Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4881. -If global counter 0 is at 7:
  4882. --3/4 chance to use Paralyze Beak (Targets the party member with the highest LIFE). Set global counter 0 to 0. Set counter 2 to 10.
  4883. --1/4 chance to use Talon (Targets the party member with the highest LIFE). Set global counter 0 to 0. Set counter 2 to 10.
  4884. -If global counter 0 is at 6:
  4885. --2/3 chance to attack. Add 1 to global counter 0.
  4886. --1/3 chance to use Peck (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4887. -If global counter 0 is at 5 and self has a physical damage resistance buff:
  4888. --Use Paralyze Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4889. -If global counter 0 is at 4 and self has a physical damage resistance buff:
  4890. --Use Thorn of Light. Add 1 to global counter 0.
  4891. -If global counter 0 is at 5:
  4892. --Use Paralyze Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4893. -If global counter 0 is at 4:
  4894. --Use Paralyze Beak (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  4895. -If global counter 0 is at 3:
  4896. --Attack. Add 1 to global counter 0.
  4897. -If global counter 0 is at 2:
  4898. --Attack. Add 1 to global counter 0.
  4899. -If global counter 0 is at 0:
  4900. --Use Peck (Targets the party member with the highest LIFE). Add 2 to global counter 0. Set global counter 3 to 10.
  4901.  
  4902. Routine 8:
  4903. -Take 3 actions per turn.
  4904. -If global counter 3 is at 0, swap to routine 5.
  4905. -If global counter 3 is at 20:
  4906. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  4907. -If global counter 3 is at 10:
  4908. --Use Breath of Life (Targets the user's side). Set global counter 3 to 20.
  4909.  
  4910. 6th True Dragon Haze (LV. 48/44)
  4911. ================================
  4912. Routine 1:
  4913. -Take 2 actions per turn.
  4914. -If counter 0 is at 14, swap to routine 2.
  4915. -If counter 0 is at 13:
  4916. --3/4 chance to attack. Add 1 to counter 0.
  4917. --1/4 chance to use Autocannon. Add 1 to counter 0.
  4918. -If counter 0 is at 12:
  4919. --Attack. Add 1 to counter 0.
  4920. -If counter 0 is at 11:
  4921. --Use Genocide Valley (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4922. -If counter 0 is at 10:
  4923. --Use Autocannon. Add 1 to counter 0.
  4924. -If counter 0 is at 9:
  4925. --3/4 chance to attack. Add 1 to counter 0.
  4926. --1/4 chance to use Autocannon. Add 1 to counter 0.
  4927. -If counter 0 is at 8:
  4928. --Attack. Add 1 to counter 0.
  4929. -If counter 0 is at 7:
  4930. --Use Autocannon. Add 1 to counter 0.
  4931. -If counter 0 is at 6:
  4932. --Use Kill Slash. Add 1 to counter 0.
  4933. -If counter 0 is at 5:
  4934. --3/4 chance to attack. Add 1 to counter 0.
  4935. --1/4 chance to use Autocannon. Add 1 to counter 0.
  4936. -If counter 0 is at 4:
  4937. --Attack. Add 1 to counter 0.
  4938. -If counter 0 is at 3:
  4939. --Attack. Add 1 to counter 0.
  4940. -If counter 0 is at 2:
  4941. --Use Sound Cannon. Add 1 to counter 0.
  4942. -If counter 0 is at 1:
  4943. --Use Hyper Shell (Targets the user's side). Add 1 to counter 0.
  4944. -If counter 0 is at 0:
  4945. --Use Autocannon. Add 1 to counter 0.
  4946.  
  4947. Routine 2:
  4948. -Take 2 actions per turn.
  4949. -If counter 0 is at 12, swap to routine 3.
  4950. -If counter 0 is at 11:
  4951. --Use Autocannon. Add 1 to counter 0.
  4952. -If counter 0 is at 10:
  4953. --Use Autocannon. Add 1 to counter 0.
  4954. -If counter 0 is at 9:
  4955. --2/3 chance to attack. Add 1 to counter 0.
  4956. --1/3 chance to use Autocannon. Add 1 to counter 0.
  4957. -If counter 0 is at 8:
  4958. --Attack. Add 1 to counter 0.
  4959. -If counter 0 is at 7:
  4960. --Use Genocide Valley (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4961. -If counter 0 is at 6:
  4962. --Use Kill Slash. Add 1 to counter 0.
  4963. -If counter 0 is at 5:
  4964. --2/3 chance to attack. Add 1 to counter 0.
  4965. --1/3 chance to use Autocannon. Add 1 to counter 0.
  4966. -If counter 0 is at 4:
  4967. --Attack. Add 1 to counter 0.
  4968. -If counter 0 is at 3:
  4969. --Attack. Add 1 to counter 0.
  4970. -If counter 0 is at 2:
  4971. --Use Sound Cannon. Add 1 to counter 0.
  4972. -If counter 0 is at 1:
  4973. --Use Hyper Shell (Targets the user's side). Add 1 to counter 0.
  4974. -If counter 0 is at 0:
  4975. --Use Autocannon. Add 1 to counter 0.
  4976.  
  4977. Routine 3:
  4978. -Take 2 actions per turn.
  4979. -If counter 0 is at 10, swap to routine 1.
  4980. -If counter 0 is at 9:
  4981. --1/2 chance to attack. Add 1 to counter 0.
  4982. --1/2 chance to use Autocannon. Add 1 to counter 0.
  4983. -If counter 0 is at 8:
  4984. --Attack. Add 1 to counter 0.
  4985. -If counter 0 is at 7:
  4986. --Use Genocide Valley (Targets the party member with the highest LIFE). Add 1 to counter 0.
  4987. -If counter 0 is at 6:
  4988. --Attack. Add 1 to counter 0.
  4989. -If counter 0 is at 5:
  4990. --Use Autocannon. Add 1 to counter 0.
  4991. -If counter 0 is at 4:
  4992. --Use Autocannon. Add 1 to counter 0.
  4993. -If counter 0 is at 3:
  4994. --Attack. Add 1 to counter 0.
  4995. -If counter 0 is at 2:
  4996. --Use Sound Cannon. Add 1 to counter 0.
  4997. -If counter 0 is at 1:
  4998. --Use Hyper Shell (Targets the user's side). Add 1 to counter 0.
  4999. -If counter 0 is at 0:
  5000. --Use Autocannon. Add 1 to counter 0.
  5001.  
  5002. 6th True Dragon Haze (LV. 63/59)
  5003. ================================
  5004. Routine 1:
  5005. -Take 2 actions per turn.
  5006. -If counter 0 is at 12, swap to routine 2.
  5007. -If counter 0 is at 11:
  5008. --Use Genocide Valley (Targets the party member with the highest LIFE). Add 1 to counter 0.
  5009. -If counter 0 is at 10:
  5010. --Use Kill Slash. Add 1 to counter 0.
  5011. -If counter 0 is at 9:
  5012. --3/4 chance to attack. Add 1 to counter 0.
  5013. --1/4 chance to use Autocannon. Add 1 to counter 0.
  5014. -If counter 0 is at 8:
  5015. --Attack. Add 1 to counter 0.
  5016. -If counter 0 is at 7:
  5017. --Use Autocannon. Add 1 to counter 0.
  5018. -If counter 0 is at 6:
  5019. --Use Kill Slash. Add 1 to counter 0.
  5020. -If counter 0 is at 5:
  5021. --3/4 chance to attack. Add 1 to counter 0.
  5022. --1/4 chance to use Autocannon. Add 1 to counter 0.
  5023. -If counter 0 is at 4:
  5024. --Attack. Add 1 to counter 0.
  5025. -If counter 0 is at 3:
  5026. --Attack. Add 1 to counter 0.
  5027. -If counter 0 is at 2:
  5028. --Use Sound Cannon. Add 1 to counter 0.
  5029. -If counter 0 is at 1:
  5030. --Use Hyper Shell (Targets the user's side). Add 1 to counter 0.
  5031. -If counter 0 is at 0:
  5032. --Use Autocannon. Add 1 to counter 0.
  5033.  
  5034. Routine 2:
  5035. -Take 2 actions per turn.
  5036. -If counter 0 is at 10, swap to routine 3.
  5037. -If counter 0 is at 9:
  5038. --2/3 chance to attack. Add 1 to counter 0.
  5039. --1/3 chance to use Autocannon. Add 1 to counter 0.
  5040. -If counter 0 is at 8:
  5041. --Attack. Add 1 to counter 0.
  5042. -If counter 0 is at 7:
  5043. --Use Genocide Valley (Targets the party member with the highest LIFE). Add 1 to counter 0.
  5044. -If counter 0 is at 6:
  5045. --Use Kill Slash. Add 1 to counter 0.
  5046. -If counter 0 is at 5:
  5047. --2/3 chance to attack. Add 1 to counter 0.
  5048. --1/3 chance to use Autocannon. Add 1 to counter 0.
  5049. -If counter 0 is at 4:
  5050. --Attack. Add 1 to counter 0.
  5051. -If counter 0 is at 3:
  5052. --Attack. Add 1 to counter 0.
  5053. -If counter 0 is at 2:
  5054. --Use Sound Cannon. Add 1 to counter 0.
  5055. -If counter 0 is at 1:
  5056. --Use Hyper Shell (Targets the user's side). Add 1 to counter 0.
  5057. -If counter 0 is at 0:
  5058. --Use Autocannon. Add 1 to counter 0.
  5059.  
  5060. Routine 3:
  5061. -Take 2 actions per turn.
  5062. -If counter 0 is at 8, swap to routine 1.
  5063. -If counter 0 is at 7:
  5064. --Use Genocide Valley (Targets the party member with the highest LIFE). Add 1 to counter 0.
  5065. -If counter 0 is at 6:
  5066. --Attack. Add 1 to counter 0.
  5067. -If counter 0 is at 5:
  5068. --Use Kill Slash. Add 1 to counter 0.
  5069. -If counter 0 is at 4:
  5070. --Use Kill Slash. Add 1 to counter 0.
  5071. -If counter 0 is at 3:
  5072. --Attack. Add 1 to counter 0.
  5073. -If counter 0 is at 2:
  5074. --Use Sound Cannon. Add 1 to counter 0.
  5075. -If counter 0 is at 1:
  5076. --Use Hyper Shell (Targets the user's side). Add 1 to counter 0.
  5077. -If counter 0 is at 0:
  5078. --Use Autocannon. Add 1 to counter 0.
  5079.  
  5080. Shadow Blade Dragon (LV. 78/74)
  5081. ===============================
  5082. Routine 1:
  5083. -Take 2 actions per turn.
  5084. -If counter 0 is at 10, swap to routine 2.
  5085. -If counter 0 is at 9:
  5086. --2/3 chance to attack. Add 1 to counter 0.
  5087. --1/3 chance to use Autocannon. Add 1 to counter 0.
  5088. -If counter 0 is at 8:
  5089. --Attack. Add 1 to counter 0.
  5090. -If counter 0 is at 7:
  5091. --Use Genocide Valley (Targets the party member with the highest LIFE). Add 1 to counter 0.
  5092. -If counter 0 is at 6:
  5093. --Use Kill Slash. Add 1 to counter 0.
  5094. -If counter 0 is at 5:
  5095. --2/3 chance to attack. Add 1 to counter 0.
  5096. --1/3 chance to use Autocannon. Add 1 to counter 0.
  5097. -If counter 0 is at 4:
  5098. --Attack. Add 1 to counter 0.
  5099. -If counter 0 is at 3:
  5100. --Attack. Add 1 to counter 0.
  5101. -If counter 0 is at 2:
  5102. --Use Sound Cannon. Add 1 to counter 0.
  5103. -If counter 0 is at 1:
  5104. --Use Hyper Shell (Targets the user's side). Add 1 to counter 0.
  5105. -If counter 0 is at 0:
  5106. --Use Autocannon. Add 1 to counter 0.
  5107.  
  5108. Routine 2:
  5109. -Take 2 actions per turn.
  5110. -If counter 0 is at 10, swap to routine 3.
  5111. -If counter 0 is at 9:
  5112. --2/3 chance to attack. Add 1 to counter 0.
  5113. --1/3 chance to use Autocannon. Add 1 to counter 0.
  5114. -If counter 0 is at 8:
  5115. --Attack. Add 1 to counter 0.
  5116. -If counter 0 is at 7:
  5117. --Use Genocide Valley (Targets the party member with the highest LIFE). Add 1 to counter 0.
  5118. -If counter 0 is at 6:
  5119. --Use Kill Slash. Add 1 to counter 0.
  5120. -If counter 0 is at 5:
  5121. --2/3 chance to attack. Add 1 to counter 0.
  5122. --1/3 chance to use Autocannon. Add 1 to counter 0.
  5123. -If counter 0 is at 4:
  5124. --Attack. Add 1 to counter 0.
  5125. -If counter 0 is at 3:
  5126. --Attack. Add 1 to counter 0.
  5127. -If counter 0 is at 2:
  5128. --Use Sound Cannon. Add 1 to counter 0.
  5129. -If counter 0 is at 1:
  5130. --Use Hyper Shell (Targets the user's side). Add 1 to counter 0.
  5131. -If counter 0 is at 0:
  5132. --Use Autocannon. Add 1 to counter 0.
  5133.  
  5134. Routine 3:
  5135. -Take 2 actions per turn.
  5136. -If counter 0 is at 8, swap to routine 1.
  5137. -If counter 0 is at 7:
  5138. --Use Genocide Valley (Targets the party member with the highest LIFE). Add 1 to counter 0.
  5139. -If counter 0 is at 6:
  5140. --Attack. Add 1 to counter 0.
  5141. -If counter 0 is at 5:
  5142. --Use Kill Slash. Add 1 to counter 0.
  5143. -If counter 0 is at 4:
  5144. --Use Kill Slash. Add 1 to counter 0.
  5145. -If counter 0 is at 3:
  5146. --Attack. Add 1 to counter 0.
  5147. -If counter 0 is at 2:
  5148. --Use Sound Cannon. Add 1 to counter 0.
  5149. -If counter 0 is at 1:
  5150. --Use Hyper Shell (Targets the user's side). Add 1 to counter 0.
  5151. -If counter 0 is at 0:
  5152. --Use Autocannon. Add 1 to counter 0.
  5153.  
  5154. VFD (LV. 68/64)
  5155. ===============
  5156. Routine 1:
  5157. -Take 2 actions per turn.
  5158. -If self is at or below 70% LIFE, swap to routine 2.
  5159. -If the turn count is at or above 3, swap to routine 2.
  5160. -If counter 0 is at 3:
  5161. --Attack. Add 1 to counter 0.
  5162. -If counter 0 is at 2:
  5163. --Attack. Add 1 to counter 0.
  5164. -If counter 0 is at 1:
  5165. --Attack. Add 1 to counter 0.
  5166. -If counter 0 is at 0:
  5167. --Use Prismatic Stream. Add 1 to counter 0.
  5168.  
  5169. Routine 2:
  5170. -Take 2 actions per turn.
  5171. -If counter 1 is at 30, swap to routine 3.
  5172. -If global counter 0 is at 0:
  5173. --Attack. Set global counter 0 to 10.
  5174. -If global counter 0 is at 10:
  5175. --Use Death Bite. Set global counter 0 to 20. Set counter 1 to 10.
  5176. -If counter 1 is at 10:
  5177. --Use Death Bite. Set counter 1 to 20.
  5178. -If counter 1 is at 20:
  5179. --Use Rage (Targets the user's side). Set counter 1 to 30.
  5180. -If counter 0 is at 3:
  5181. --Use Death Bite. Set counter 1 to 10.
  5182. -If counter 0 is at 2:
  5183. --Attack. Add 1 to counter 0.
  5184. -If counter 0 is at 1:
  5185. --5/10 chance to attack. Add 1 to counter 0.
  5186. --5/10 chance to use Death Bite. Add 1 to counter 0. Set counter 1 to 10.
  5187. -If counter 0 is at 0:
  5188. --5/10 chance to attack. Add 1 to counter 0.
  5189. --5/10 chance to use Prismatic Stream. Add 1 to counter 0.
  5190.  
  5191. Routine 3:
  5192. -Take 2 actions per turn.
  5193. -If self does not have a MAT buff, swap to routine 4.
  5194. -If counter 0 is at 5:
  5195. --Use Prismatic Stream. Add 1 to counter 0.
  5196. -If counter 0 is at 4:
  5197. --Use Lightning Swarm. Add 1 to counter 0.
  5198. -If counter 0 is at 3:
  5199. --Attack. Add 1 to counter 0.
  5200. -If counter 0 is at 2:
  5201. --Use Lightning Swarm. Add 1 to counter 0.
  5202. -If counter 0 is at 1:
  5203. --Attack. Add 1 to counter 0.
  5204. -If counter 0 is at 0:
  5205. --Use Lightning Swarm. Add 1 to counter 0.
  5206.  
  5207. Routine 4:
  5208. -Take 3 actions per turn.
  5209. -If counter 0 is at 10, swap to routine 2.
  5210. -If counter 0 is at 0:
  5211. --Use Refresh (Targets the user's side). Add 1 to counter 0.
  5212. -If counter 0 is at 1:
  5213. --Attack. Add 1 to counter 0.
  5214. -If counter 0 is at 2:
  5215. --Attack. Set counter 0 to 10.
  5216.  
  5217. VFD (LV. 99/94)
  5218. ===============
  5219. Routine 1:
  5220. -Take 2 actions per turn.
  5221. -If self is at or below 70% LIFE, swap to routine 2.
  5222. -If the turn count is at or above 3, swap to routine 2.
  5223. -If counter 0 is at 3:
  5224. --Attack. Add 1 to counter 0.
  5225. -If counter 0 is at 2:
  5226. --Attack. Add 1 to counter 0.
  5227. -If counter 0 is at 1:
  5228. --Attack. Add 1 to counter 0.
  5229. -If counter 0 is at 0:
  5230. --Use Prismatic Stream. Add 1 to counter 0.
  5231.  
  5232. Routine 2:
  5233. -Take 2 actions per turn.
  5234. -If counter 1 is at 30, swap to routine 3.
  5235. -If global counter 0 is at 0:
  5236. --Attack. Set global counter 0 to 10.
  5237. -If global counter 0 is at 10:
  5238. --Use Death Bite. Set global counter 0 to 20. Set counter 1 to 10.
  5239. -If counter 1 is at 10:
  5240. --Use Death Bite. Set counter 1 to 20.
  5241. -If counter 1 is at 20:
  5242. --Use Rage (Targets the user's side). Set counter 1 to 30.
  5243. -If counter 0 is at 3:
  5244. --Use Death Bite. Set counter 1 to 10.
  5245. -If counter 0 is at 2:
  5246. --Attack. Add 1 to counter 0.
  5247. -If counter 0 is at 1:
  5248. --5/10 chance to attack. Add 1 to counter 0.
  5249. --5/10 chance to use Death Bite. Add 1 to counter 0. Set counter 1 to 10.
  5250. -If counter 0 is at 0:
  5251. --5/10 chance to attack. Add 1 to counter 0.
  5252. --5/10 chance to use Prismatic Stream. Add 1 to counter 0.
  5253.  
  5254. Routine 3:
  5255. -Take 2 actions per turn.
  5256. -If self does not have a MAT buff, swap to routine 4.
  5257. -If counter 0 is at 5:
  5258. --Use Prismatic Stream. Add 1 to counter 0.
  5259. -If counter 0 is at 4:
  5260. --Use Lightning Swarm. Add 1 to counter 0.
  5261. -If counter 0 is at 3:
  5262. --Attack. Add 1 to counter 0.
  5263. -If counter 0 is at 2:
  5264. --Use Lightning Swarm. Add 1 to counter 0.
  5265. -If counter 0 is at 1:
  5266. --Attack. Add 1 to counter 0.
  5267. -If counter 0 is at 0:
  5268. --Use Lightning Swarm. Add 1 to counter 0.
  5269.  
  5270. Routine 4:
  5271. -Take 3 actions per turn.
  5272. -If counter 0 is at 10, swap to routine 2.
  5273. -If counter 0 is at 0:
  5274. --Use Refresh (Targets the user's side). Add 1 to counter 0.
  5275. -If counter 0 is at 1:
  5276. --Attack. Add 1 to counter 0.
  5277. -If counter 0 is at 2:
  5278. --Attack. Set counter 0 to 10.
  5279.  
  5280. VFD (LV. 66/62)
  5281. ===============
  5282. Routine 1:
  5283. -Take 2 actions per turn.
  5284. -If global counter 3 is at 10, swap to routine 2.
  5285. -If global counter 0 is at 0 and self is at or below 70% LIFE:
  5286. --Use Self-Recovery (Targets the user's side). Set global counter 0 to 10.
  5287. -If global counter 0 is at 10 and self is at or below 70% LIFE:
  5288. --Attack. Set global counter 0 to 20.
  5289. -If global counter 0 is at 20 and self is at or below 45% LIFE:
  5290. --Use Self-Recovery (Targets the user's side). Set global counter 0 to 30.
  5291. -If global counter 0 is at 30 and self is at or below 45% LIFE:
  5292. --Attack. Set global counter 0 to 40.
  5293. -If counter 0 is at 11:
  5294. --Use Nirvana Invitation. Set global counter 3 to 10.
  5295. -If counter 0 is at 10:
  5296. --2/10 chance to attack. Add 1 to counter 0.
  5297. --7/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5298. --1/10 chance to use Astral Whip. Add 1 to counter 0.
  5299. -If counter 0 is at 9:
  5300. --1/10 chance to attack. Add 1 to counter 0.
  5301. --2/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5302. --7/10 chance to use Nirvana Invitation. Set global counter 3 to 10.
  5303. -If counter 0 is at 8:
  5304. --3/10 chance to attack. Add 1 to counter 0.
  5305. --4/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5306. --3/10 chance to use Astral Whip. Add 1 to counter 0.
  5307. -If counter 0 is at 7:
  5308. --4/10 chance to attack. Add 1 to counter 0.
  5309. --1/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5310. --5/10 chance to use Nirvana Invitation. Set global counter 3 to 10.
  5311. -If counter 0 is at 6:
  5312. --2/10 chance to attack. Add 1 to counter 0.
  5313. --7/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5314. --3/10 chance to use Astral Whip. Add 1 to counter 0.
  5315. -If counter 0 is at 5:
  5316. --3/10 chance to attack. Add 1 to counter 0.
  5317. --4/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5318. --3/10 chance to use Nirvana Invitation. Set global counter 3 to 10.
  5319. -If counter 0 is at 4:
  5320. --4/10 chance to attack. Add 1 to counter 0.
  5321. --3/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5322. --3/10 chance to use Astral Whip. Add 1 to counter 0.
  5323. -If counter 0 is at 3:
  5324. --5/10 chance to attack. Add 1 to counter 0.
  5325. --5/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5326. -If counter 0 is at 2:
  5327. --4/10 chance to attack. Add 1 to counter 0.
  5328. --5/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5329. --1/10 chance to use Astral Whip. Add 1 to counter 0.
  5330. -If counter 0 is at 1:
  5331. --4/10 chance to attack. Add 1 to counter 0.
  5332. --6/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5333. -If counter 0 is at 0:
  5334. --4/10 chance to attack. Add 1 to counter 0.
  5335. --3/10 chance to use Abyssal Touch (Targets party members that are not inflicted with Skill Seal). Add 1 to counter 0.
  5336. --3/10 chance to use Astral Whip. Add 1 to counter 0.
  5337.  
  5338. Routine 2:
  5339. -Take 3 actions per turn.
  5340. -If global counter 3 is at 0, swap to routine 1.
  5341. -If global counter 3 is at 30:
  5342. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  5343. -If global counter 3 is at 20:
  5344. --Attack. Set global counter 3 to 30.
  5345. -If global counter 3 is at 10:
  5346. --Use Nirvana Shine. Set global counter 3 to 20.
  5347.  
  5348. VFD (LV. 65/61)
  5349. ===============
  5350. Routine 1:
  5351. -Take 2 actions per turn.
  5352. -If global counter 3 is at 10, swap to routine 2.
  5353. -If global counter 0 is at 10 and self has a MAT buff, swap to routine 3.
  5354. -If global counter 0 is at 12 and self has a MAT buff, swap to routine 4.
  5355. -If global counter 0 is at 13:
  5356. --1/2 chance to use Brain Strike (Targets party members that are not inflicted with Charm). Set global counter 0 to 0.
  5357. --1/2 chance to use Vajra Whip. Set global counter 0 to 0.
  5358. -If global counter 0 is at 12:
  5359. --Use Vajra Whip. Add 1 to global counter 0.
  5360. -If global counter 0 is at 11:
  5361. --Use Vajra Whip. Add 1 to global counter 0.
  5362. -If global counter 0 is at 10:
  5363. --Use Sandila Ray. Add 1 to global counter 0.
  5364. -If global counter 0 is at 9:
  5365. --1/2 chance to use Vajra Whip. Add 1 to global counter 0.
  5366. --1/2 chance to use Brain Strike (Targets party members that are not inflicted with Charm). Add 1 to global counter 0.
  5367. -If global counter 0 is at 8:
  5368. --Use Vajra Whip. Add 1 to global counter 0.
  5369. -If global counter 0 is at 6:
  5370. --Use Vajra Whip. Add 2 to global counter 0. Set global counter 3 to 10.
  5371. -If global counter 0 is at 5:
  5372. --Use Vajra Whip. Add 1 to global counter 0.
  5373. -If global counter 0 is at 4:
  5374. --Use Sandila Ray. Add 1 to global counter 0.
  5375. -If global counter 0 is at 3:
  5376. --1/2 chance to use Brain Strike (Targets party members that are not inflicted with Charm). Add 1 to global counter 0.
  5377. --1/2 chance to use Vajra Whip. Add 1 to global counter 0.
  5378. -If global counter 0 is at 2:
  5379. --Use Vajra Whip. Add 1 to global counter 0.
  5380. -If global counter 0 is at 1:
  5381. --Use Brain Strike (Targets party members that are not inflicted with Charm). Add 1 to global counter 0.
  5382. -If global counter 0 is at 0:
  5383. --Use Brain Strike (Targets party members that are not inflicted with Charm). Add 1 to global counter 0.
  5384.  
  5385. Routine 2:
  5386. -Take 3 actions per turn.
  5387. -If global counter 3 is at 0, swap to routine 1.
  5388. -If global counter 3 is at 20:
  5389. --Use Refresh (Targets the user's side). Set global counter 3 to 0.
  5390. -If global counter 3 is at 10:
  5391. --Use Replenish (Targets the user's side). Set global counter 3 to 20.
  5392.  
  5393. Routine 3:
  5394. -If counter 0 is at 10, swap to routine 1.
  5395. -If it is the second action in the turn:
  5396. --Use Vajra Whip. Add 10 to counter 0. Add 1 to global counter 0.
  5397. -If it is the first action in the turn:
  5398. --Use Samsara Break. Add 1 to global counter 0.
  5399.  
  5400. Routine 4:
  5401. -If counter 0 is at 10, swap to routine 1.
  5402. -If it is the second action in the turn:
  5403. --Use Brain Strike (Targets party members that are not inflicted with Charm). Add 10 to counter 0. Set global counter 0 to 0.
  5404. -If it is the first action in the turn:
  5405. --Use Sandila Ray. Add 1 to global counter 0.
  5406.  
  5407. Spectus (LV. 11/10)
  5408. ===================
  5409. -Take 2 actions per turn.
  5410. -If counter 0 is at 3:
  5411. --Use Sideways Swipe. Set counter 0 to 0.
  5412. -If counter 0 is at 2:
  5413. --Use Terror Breath. Add 1 to counter 0.
  5414. -If counter 0 is at 1:
  5415. --Use Breath Charge (Targets the user's side). Add 1 to counter 0.
  5416. -If counter 0 is at 0:
  5417. --Attack (Targets the party member with the highest LIFE). Add 1 to counter 0.
  5418.  
  5419. True Spectus (LV. 96/91)
  5420. ========================
  5421. Routine 1:
  5422. -Take 2 actions per turn.
  5423. -If self is at or below 50% LIFE, swap to routine 2.
  5424. -If global counter 0 is at 11:
  5425. --Attack. Set global counter 0 to 0.
  5426. -If global counter 0 is at 10:
  5427. --Attack. Add 1 to global counter 0.
  5428. -If global counter 0 is at 9:
  5429. --Attack. Add 1 to global counter 0.
  5430. -If global counter 0 is at 8:
  5431. --3/4 chance to use Sideways Swipe. Add 1 to global counter 0.
  5432. --1/4 chance to use Terror Breath. Add 1 to global counter 0.
  5433. -If global counter 0 is at 7:
  5434. --Attack. Add 1 to global counter 0.
  5435. -If global counter 0 is at 6:
  5436. --Attack. Add 1 to global counter 0.
  5437. -If global counter 0 is at 5:
  5438. --Attack. Add 1 to global counter 0.
  5439. -If global counter 0 is at 4:
  5440. --Use Sideways Swipe. Set global counter 0 to 0.
  5441. -If global counter 0 is at 3:
  5442. --Attack. Add 1 to global counter 0.
  5443. -If global counter 0 is at 2:
  5444. --Use Tempest. Add 1 to global counter 0.
  5445. -If global counter 0 is at 1:
  5446. --Use Breath Charge (Targets the user's side). Add 1 to global counter 0.
  5447. -If global counter 0 is at 0:
  5448. --Attack (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  5449.  
  5450. Routine 2:
  5451. -Take 2 actions per turn.
  5452. -If self is at or below 50% LIFE, swap to routine 2.
  5453. -If global counter 0 is at 11:
  5454. --Attack. Set global counter 0 to 0.
  5455. -If global counter 0 is at 10:
  5456. --Attack. Add 1 to global counter 0.
  5457. -If global counter 0 is at 9:
  5458. --Attack. Add 1 to global counter 0.
  5459. -If global counter 0 is at 8:
  5460. --1/3 chance to use Sideways Swipe. Add 1 to global counter 0.
  5461. --2/3 chance to use Terror Breath. Add 1 to global counter 0.
  5462. -If global counter 0 is at 7:
  5463. --Attack. Add 1 to global counter 0.
  5464. -If global counter 0 is at 6 and all party members are inflicted with Burn:
  5465. --Use Terror Breath. Add 1 to global counter 0.
  5466. -If global counter 0 is at 6 and all party members are inflicted with Confusion:
  5467. --Use Terror Breath. Add 1 to global counter 0.
  5468. -If global counter 0 is at 6 and all party members are inflicted with Downer:
  5469. --Use Terror Breath. Add 1 to global counter 0.
  5470. -If global counter 0 is at 6:
  5471. --Use Sideways Swipe. Add 1 to global counter 0.
  5472. -If global counter 0 is at 5:
  5473. --Attack. Add 1 to global counter 0.
  5474. -If global counter 0 is at 4:
  5475. --Attack. Set global counter 0 to 0.
  5476. -If global counter 0 is at 3:
  5477. --Attack. Add 1 to global counter 0.
  5478. -If global counter 0 is at 2:
  5479. --Use Tempest. Add 1 to global counter 0.
  5480. -If global counter 0 is at 1:
  5481. --Use Breath Charge (Targets the user's side). Add 1 to global counter 0.
  5482. -If global counter 0 is at 0:
  5483. --Attack (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  5484.  
  5485. True Spectus (LV. 52/48)
  5486. ========================
  5487. Routine 1:
  5488. -Take 2 actions per turn.
  5489. -If self is at or below 50% LIFE, swap to routine 2.
  5490. -If global counter 0 is at 11:
  5491. --Attack. Set global counter 0 to 0.
  5492. -If global counter 0 is at 10:
  5493. --Attack. Add 1 to global counter 0.
  5494. -If global counter 0 is at 9:
  5495. --Attack. Add 1 to global counter 0.
  5496. -If global counter 0 is at 8:
  5497. --3/4 chance to use Sideways Swipe. Add 1 to global counter 0.
  5498. --1/4 chance to use Terror Breath. Add 1 to global counter 0.
  5499. -If global counter 0 is at 7:
  5500. --Attack. Add 1 to global counter 0.
  5501. -If global counter 0 is at 6:
  5502. --Attack. Add 1 to global counter 0.
  5503. -If global counter 0 is at 5:
  5504. --Attack. Add 1 to global counter 0.
  5505. -If global counter 0 is at 4:
  5506. --Use Sideways Swipe. Set global counter 0 to 0.
  5507. -If global counter 0 is at 3:
  5508. --Attack. Add 1 to global counter 0.
  5509. -If global counter 0 is at 2:
  5510. --Use Tempest. Add 1 to global counter 0.
  5511. -If global counter 0 is at 1:
  5512. --Use Breath Charge (Targets the user's side). Add 1 to global counter 0.
  5513. -If global counter 0 is at 0:
  5514. --Attack (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  5515.  
  5516. Routine 2:
  5517. -Take 2 actions per turn.
  5518. -If self is at or below 50% LIFE, swap to routine 2.
  5519. -If global counter 0 is at 11:
  5520. --Attack. Set global counter 0 to 0.
  5521. -If global counter 0 is at 10:
  5522. --Attack. Add 1 to global counter 0.
  5523. -If global counter 0 is at 9:
  5524. --Attack. Add 1 to global counter 0.
  5525. -If global counter 0 is at 8:
  5526. --1/3 chance to use Sideways Swipe. Add 1 to global counter 0.
  5527. --2/3 chance to use Terror Breath. Add 1 to global counter 0.
  5528. -If global counter 0 is at 7:
  5529. --Attack. Add 1 to global counter 0.
  5530. -If global counter 0 is at 6 and all party members are inflicted with Burn:
  5531. --Use Terror Breath. Add 1 to global counter 0.
  5532. -If global counter 0 is at 6 and all party members are inflicted with Confusion:
  5533. --Use Terror Breath. Add 1 to global counter 0.
  5534. -If global counter 0 is at 6 and all party members are inflicted with Downer:
  5535. --Use Terror Breath. Add 1 to global counter 0.
  5536. -If global counter 0 is at 6:
  5537. --Use Sideways Swipe. Add 1 to global counter 0.
  5538. -If global counter 0 is at 5:
  5539. --Attack. Add 1 to global counter 0.
  5540. -If global counter 0 is at 4:
  5541. --Attack. Set global counter 0 to 0.
  5542. -If global counter 0 is at 3:
  5543. --Attack. Add 1 to global counter 0.
  5544. -If global counter 0 is at 2:
  5545. --Use Tempest. Add 1 to global counter 0.
  5546. -If global counter 0 is at 1:
  5547. --Use Breath Charge (Targets the user's side). Add 1 to global counter 0.
  5548. -If global counter 0 is at 0:
  5549. --Attack (Targets the party member with the highest LIFE). Add 1 to global counter 0.
  5550.  
  5551. Tiamat α (LV. 58/54)
  5552. ====================
  5553. Routine 1:
  5554. -Take 2 actions per turn.
  5555. -If self is at or below 70% LIFE, swap to routine 2.
  5556. -If global counter 0 is at 9 and it is the second action in the turn:
  5557. --1/2 chance to attack. Set global counter 0 to 0.
  5558. --1/2 chance to use Bite. Set global counter 0 to 0.
  5559. -If global counter 0 is at 8, at least 1 party member is not inflicted with Paralysis, and it is the first action in the turn:
  5560. --Use Typhoon Howl. Add 1 to global counter 0.
  5561. -If global counter 0 is at 8 and it is the first action in the turn:
  5562. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5563. --1/2 chance to attack. Add 1 to global counter 0.
  5564. -If global counter 0 is at 7 and it is the second action in the turn:
  5565. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5566. --1/2 chance to use Bite. Add 1 to global counter 0.
  5567. -If global counter 0 is at 6 and it is the first action in the turn:
  5568. --1/2 chance to attack. Add 1 to global counter 0.
  5569. --1/2 chance to use Bite. Add 1 to global counter 0.
  5570. -If global counter 0 is at 5 and it is the second action in the turn:
  5571. --1/2 chance to attack. Add 1 to global counter 0.
  5572. --1/2 chance to use Bite. Add 1 to global counter 0.
  5573. -If global counter 0 is at 4, it is the first action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5574. --Use Typhoon Howl. Add 1 to global counter 0.
  5575. -If global counter 0 is at 4 and it is the first action in the turn:
  5576. --Attack. Add 1 to global counter 0.
  5577. -If global counter 0 is at 3 and it is the second action in the turn:
  5578. --1/2 chance to attack. Add 1 to global counter 0.
  5579. --1/2 chance to use Bite. Add 1 to global counter 0.
  5580. -If global counter 0 is at 2 and it is the first action in the turn:
  5581. --1/2 chance to attack. Add 1 to global counter 0.
  5582. --1/2 chance to use Bite. Add 1 to global counter 0.
  5583. -If global counter 0 is at 1 and it is the second action in the turn:
  5584. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5585. --1/2 chance to attack. Add 1 to global counter 0.
  5586. -If global counter 0 is at 0 and it is the first action in the turn:
  5587. --1/2 chance to attack. Add 1 to global counter 0.
  5588. --1/2 chance to use Bite. Add 1 to global counter 0.
  5589. -Else:
  5590. --1/2 chance to attack. Add 1 to global counter 0.
  5591. --1/2 chance to use Bite. Add 1 to global counter 0.
  5592.  
  5593. Routine 2:
  5594. -Take 2 actions per turn.
  5595. -If self is at or below 40% LIFE, swap to routine 2.
  5596. -If counter 2 is at 0 and it is the second action in the turn:
  5597. --Use Deep Inhale (Targets the user's side). Set counter 2 to 10. Set global counter 0 to 8.
  5598. -If counter 2 is at 10 and it is the first action in the turn:
  5599. --Use Crystal Breath. Set counter 2 to 20. Set global counter 0 to 9.
  5600. -If global counter 0 is at 8 and it is the first action in the turn:
  5601. --Use Crystal Breath. Set global counter 0 to 9.
  5602. -If global counter 0 is at 9 and it is the second action in the turn:
  5603. --1/2 chance to attack. Set global counter 0 to 0.
  5604. --1/2 chance to use Bite. Set global counter 0 to 0.
  5605. -If global counter 0 is at 8 and it is the first action in the turn:
  5606. --Use Crystal Breath. Add 1 to global counter 0.
  5607. -If global counter 0 is at 7 and it is the second action in the turn:
  5608. --Use Deep Inhale (Targets the user's side). Add 1 to global counter 0.
  5609. -If global counter 0 is at 5, it is the first action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5610. --3/4 chance to use Dragon Fang. Add 1 to global counter 0.
  5611. --1/4 chance to use Bite. Add 1 to global counter 0.
  5612. -If global counter 0 is at 6 and it is the first action in the turn:
  5613. --2/3 chance to attack. Add 1 to global counter 0.
  5614. --1/3 chance to use Bite. Add 1 to global counter 0.
  5615. -If global counter 0 is at 5, it is the second action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5616. --1/2 chance to use Typhoon Howl. Add 1 to global counter 0.
  5617. --1/2 chance to attack. Add 1 to global counter 0.
  5618. -If global counter 0 is at 5 and it is the second action in the turn:
  5619. --1/2 chance to attack. Add 1 to global counter 0.
  5620. --1/2 chance to use Bite. Add 1 to global counter 0.
  5621. -If global counter 0 is at 4 and it is the first action in the turn:
  5622. --Attack. Add 1 to global counter 0.
  5623. -If global counter 0 is at 3 and it is the second action in the turn:
  5624. --1/2 chance to attack. Add 1 to global counter 0.
  5625. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5626. -If global counter 0 is at 2 and it is the first action in the turn:
  5627. --1/2 chance to attack. Add 1 to global counter 0.
  5628. --1/2 chance to use Bite. Add 1 to global counter 0.
  5629. -If global counter 0 is at 1 and it is the second action in the turn:
  5630. --1/2 chance to use Dragon Fang (Target type 52). Add 1 to global counter 0.
  5631. --1/2 chance to use Bite. Add 1 to global counter 0.
  5632. -If global counter 0 is at 1 and it is the second action in the turn:
  5633. --1/4 chance to use Bite. Add 1 to global counter 0.
  5634. --3/4 chance to attack. Add 1 to global counter 0.
  5635. -If global counter 0 is at 0 and it is the first action in the turn:
  5636. --1/3 chance to use Dragon Fang. Add 1 to global counter 0.
  5637. --1/3 chance to attack. Add 1 to global counter 0.
  5638. --1/3 chance to use Bite. Add 1 to global counter 0.
  5639. -Else:
  5640. --1/2 chance to attack. Add 1 to global counter 0.
  5641. --1/2 chance to use Bite. Add 1 to global counter 0.
  5642.  
  5643. Routine 3:
  5644. -Take 2 actions per turn.
  5645. -If counter 1 is at 0 and it is the second action in the turn:
  5646. --Use Dimensional Tear. Set counter 1 to 10. Set global counter 0 to 4.
  5647. -If global counter 0 is at 15 and it is the second action in the turn:
  5648. --1/2 chance to use Dimensional Tear. Set global counter 0 to 0.
  5649. --1/2 chance to use Bite. Set global counter 0 to 0.
  5650. -If global counter 0 is at 14 and it is the first action in the turn:
  5651. --1/2 chance to attack. Add 1 to global counter 0.
  5652. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5653. -If global counter 0 is at 13, it is the second action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5654. --Use Typhoon Howl. Add 1 to global counter 0.
  5655. -If global counter 0 is at 13 and it is the second action in the turn:
  5656. --Use Dimensional Tear. Add 1 to global counter 0.
  5657. -If global counter 0 is at 12 and it is the first action in the turn:
  5658. --Use Crystal Breath. Add 1 to global counter 0.
  5659. -If global counter 0 is at 11 and it is the second action in the turn:
  5660. --Use Deep Inhale (Targets the user's side). Add 1 to global counter 0.
  5661. -If global counter 0 is at 10, it is the first action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5662. --1/2 chance to use Dimensional Tear (Target type 52). Add 1 to global counter 0.
  5663. --1/2 chance to use Bite. Add 1 to global counter 0.
  5664. -If global counter 0 is at 10 and it is the first action in the turn:
  5665. --1/2 chance to use Bite. Add 1 to global counter 0.
  5666. --1/2 chance to use Dimensional Tear. Add 1 to global counter 0.
  5667. -If global counter 0 is at 9 and it is the second action in the turn:
  5668. --1/2 chance to attack. Add 1 to global counter 0.
  5669. --1/2 chance to use Dimensional Tear. Add 1 to global counter 0.
  5670. -If global counter 0 is at 8 and it is the first action in the turn:
  5671. --Use Crystal Breath. Add 1 to global counter 0.
  5672. -If global counter 0 is at 7 and it is the second action in the turn:
  5673. --Use Deep Inhale (Targets the user's side). Add 1 to global counter 0.
  5674. -If global counter 0 is at 6, it is the first action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5675. --1/2 chance to use Dimensional Tear. Add 1 to global counter 0.
  5676. --1/2 chance to use Bite. Add 1 to global counter 0.
  5677. -If global counter 0 is at 6 and it is the first action in the turn:
  5678. --1/2 chance to attack. Add 1 to global counter 0.
  5679. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5680. -If global counter 0 is at 5, it is the second action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5681. --1/2 chance to use Typhoon Howl. Add 1 to global counter 0.
  5682. --1/2 chance to attack. Add 1 to global counter 0.
  5683. -If global counter 0 is at 5 and it is the second action in the turn:
  5684. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5685. --1/2 chance to use Bite. Add 1 to global counter 0.
  5686. -If global counter 0 is at 4 and it is the first action in the turn:
  5687. --1/2 chance to use Bite. Add 1 to global counter 0.
  5688. --1/2 chance to attack. Add 1 to global counter 0.
  5689. -If global counter 0 is at 3 and it is the second action in the turn:
  5690. --1/2 chance to attack. Add 1 to global counter 0.
  5691. --1/2 chance to use Bite. Add 1 to global counter 0.
  5692. -If global counter 0 is at 2, it is the first action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5693. --1/2 chance to use Dimensional Tear (Target type 52). Add 1 to global counter 0.
  5694. --1/2 chance to attack. Add 1 to global counter 0.
  5695. -If global counter 0 is at 2 and it is the first action in the turn:
  5696. --2/3 chance to attack. Add 1 to global counter 0.
  5697. --1/3 chance to use Bite. Add 1 to global counter 0.
  5698. -If global counter 0 is at 1, it is the second action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5699. --1/2 chance to use Dimensional Tear (Target type 52). Add 1 to global counter 0.
  5700. --1/2 chance to use Bite. Add 1 to global counter 0.
  5701. -If global counter 0 is at 1 and it is the second action in the turn:
  5702. --1/2 chance to use Bite. Add 1 to global counter 0.
  5703. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5704. -If global counter 0 is at 0 and it is the first action in the turn:
  5705. --1/2 chance to attack. Add 1 to global counter 0.
  5706. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5707. -Else:
  5708. --1/2 chance to attack. Add 1 to global counter 0.
  5709. --1/2 chance to use Bite. Add 1 to global counter 0.
  5710.  
  5711. Tiamat α (LV. 96/91)
  5712. ====================
  5713. Routine 1:
  5714. -Take 2 actions per turn.
  5715. -If self is at or below 70% LIFE, swap to routine 2.
  5716. -If global counter 0 is at 9 and it is the second action in the turn:
  5717. --1/2 chance to attack. Set global counter 0 to 0.
  5718. --1/2 chance to use Bite. Set global counter 0 to 0.
  5719. -If global counter 0 is at 8, at least 1 party member is not inflicted with Paralysis, and it is the first action in the turn:
  5720. --Use Typhoon Howl. Add 1 to global counter 0.
  5721. -If global counter 0 is at 8 and it is the first action in the turn:
  5722. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5723. --1/2 chance to attack. Add 1 to global counter 0.
  5724. -If global counter 0 is at 7 and it is the second action in the turn:
  5725. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5726. --1/2 chance to use Bite. Add 1 to global counter 0.
  5727. -If global counter 0 is at 6 and it is the first action in the turn:
  5728. --1/2 chance to attack. Add 1 to global counter 0.
  5729. --1/2 chance to use Bite. Add 1 to global counter 0.
  5730. -If global counter 0 is at 5 and it is the second action in the turn:
  5731. --1/2 chance to attack. Add 1 to global counter 0.
  5732. --1/2 chance to use Bite. Add 1 to global counter 0.
  5733. -If global counter 0 is at 4, it is the first action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5734. --Use Typhoon Howl. Add 1 to global counter 0.
  5735. -If global counter 0 is at 4 and it is the first action in the turn:
  5736. --Attack. Add 1 to global counter 0.
  5737. -If global counter 0 is at 3 and it is the second action in the turn:
  5738. --1/2 chance to attack. Add 1 to global counter 0.
  5739. --1/2 chance to use Bite. Add 1 to global counter 0.
  5740. -If global counter 0 is at 2 and it is the first action in the turn:
  5741. --1/2 chance to attack. Add 1 to global counter 0.
  5742. --1/2 chance to use Bite. Add 1 to global counter 0.
  5743. -If global counter 0 is at 1 and it is the second action in the turn:
  5744. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5745. --1/2 chance to attack. Add 1 to global counter 0.
  5746. -If global counter 0 is at 0 and it is the first action in the turn:
  5747. --1/2 chance to attack. Add 1 to global counter 0.
  5748. --1/2 chance to use Bite. Add 1 to global counter 0.
  5749. -Else:
  5750. --1/2 chance to attack. Add 1 to global counter 0.
  5751. --1/2 chance to use Bite. Add 1 to global counter 0.
  5752.  
  5753. Routine 2:
  5754. -Take 2 actions per turn.
  5755. -If self is at or below 40% LIFE, swap to routine 2.
  5756. -If counter 2 is at 0 and it is the second action in the turn:
  5757. --Use Deep Inhale (Targets the user's side). Set counter 2 to 10. Set global counter 0 to 8.
  5758. -If counter 2 is at 10 and it is the first action in the turn:
  5759. --Use Crystal Breath. Set counter 2 to 20. Set global counter 0 to 9.
  5760. -If global counter 0 is at 8 and it is the first action in the turn:
  5761. --Use Crystal Breath. Set global counter 0 to 9.
  5762. -If global counter 0 is at 9 and it is the second action in the turn:
  5763. --1/2 chance to attack. Set global counter 0 to 0.
  5764. --1/2 chance to use Bite. Set global counter 0 to 0.
  5765. -If global counter 0 is at 8 and it is the first action in the turn:
  5766. --Use Crystal Breath. Add 1 to global counter 0.
  5767. -If global counter 0 is at 7 and it is the second action in the turn:
  5768. --Use Deep Inhale (Targets the user's side). Add 1 to global counter 0.
  5769. -If global counter 0 is at 5, it is the first action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5770. --3/4 chance to use Dragon Fang. Add 1 to global counter 0.
  5771. --1/4 chance to use Bite. Add 1 to global counter 0.
  5772. -If global counter 0 is at 6 and it is the first action in the turn:
  5773. --2/3 chance to attack. Add 1 to global counter 0.
  5774. --1/3 chance to use Bite. Add 1 to global counter 0.
  5775. -If global counter 0 is at 5, it is the second action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5776. --1/2 chance to use Typhoon Howl. Add 1 to global counter 0.
  5777. --1/2 chance to attack. Add 1 to global counter 0.
  5778. -If global counter 0 is at 5 and it is the second action in the turn:
  5779. --1/2 chance to attack. Add 1 to global counter 0.
  5780. --1/2 chance to use Bite. Add 1 to global counter 0.
  5781. -If global counter 0 is at 4 and it is the first action in the turn:
  5782. --Attack. Add 1 to global counter 0.
  5783. -If global counter 0 is at 3 and it is the second action in the turn:
  5784. --1/2 chance to attack. Add 1 to global counter 0.
  5785. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5786. -If global counter 0 is at 2 and it is the first action in the turn:
  5787. --1/2 chance to attack. Add 1 to global counter 0.
  5788. --1/2 chance to use Bite. Add 1 to global counter 0.
  5789. -If global counter 0 is at 1 and it is the second action in the turn:
  5790. --1/2 chance to use Dragon Fang (Target type 52). Add 1 to global counter 0.
  5791. --1/2 chance to use Bite. Add 1 to global counter 0.
  5792. -If global counter 0 is at 1 and it is the second action in the turn:
  5793. --1/4 chance to use Bite. Add 1 to global counter 0.
  5794. --3/4 chance to attack. Add 1 to global counter 0.
  5795. -If global counter 0 is at 0 and it is the first action in the turn:
  5796. --1/3 chance to use Dragon Fang. Add 1 to global counter 0.
  5797. --1/3 chance to attack. Add 1 to global counter 0.
  5798. --1/3 chance to use Bite. Add 1 to global counter 0.
  5799. -Else:
  5800. --1/2 chance to attack. Add 1 to global counter 0.
  5801. --1/2 chance to use Bite. Add 1 to global counter 0.
  5802.  
  5803. Routine 3:
  5804. -Take 2 actions per turn.
  5805. -If counter 1 is at 0 and it is the second action in the turn:
  5806. --Use Dimensional Tear. Set counter 1 to 10. Set global counter 0 to 4.
  5807. -If global counter 0 is at 15 and it is the second action in the turn:
  5808. --1/2 chance to use Dimensional Tear. Set global counter 0 to 0.
  5809. --1/2 chance to use Bite. Set global counter 0 to 0.
  5810. -If global counter 0 is at 14 and it is the first action in the turn:
  5811. --1/2 chance to attack. Add 1 to global counter 0.
  5812. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5813. -If global counter 0 is at 13, it is the second action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5814. --Use Typhoon Howl. Add 1 to global counter 0.
  5815. -If global counter 0 is at 13 and it is the second action in the turn:
  5816. --Use Dimensional Tear. Add 1 to global counter 0.
  5817. -If global counter 0 is at 12 and it is the first action in the turn:
  5818. --Use Crystal Breath. Add 1 to global counter 0.
  5819. -If global counter 0 is at 11 and it is the second action in the turn:
  5820. --Use Deep Inhale (Targets the user's side). Add 1 to global counter 0.
  5821. -If global counter 0 is at 10, it is the first action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5822. --1/2 chance to use Dimensional Tear (Target type 52). Add 1 to global counter 0.
  5823. --1/2 chance to use Bite. Add 1 to global counter 0.
  5824. -If global counter 0 is at 10 and it is the first action in the turn:
  5825. --1/2 chance to use Bite. Add 1 to global counter 0.
  5826. --1/2 chance to use Dimensional Tear. Add 1 to global counter 0.
  5827. -If global counter 0 is at 9 and it is the second action in the turn:
  5828. --1/2 chance to attack. Add 1 to global counter 0.
  5829. --1/2 chance to use Dimensional Tear. Add 1 to global counter 0.
  5830. -If global counter 0 is at 8 and it is the first action in the turn:
  5831. --Use Crystal Breath. Add 1 to global counter 0.
  5832. -If global counter 0 is at 7 and it is the second action in the turn:
  5833. --Use Deep Inhale (Targets the user's side). Add 1 to global counter 0.
  5834. -If global counter 0 is at 6, it is the first action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5835. --1/2 chance to use Dimensional Tear. Add 1 to global counter 0.
  5836. --1/2 chance to use Bite. Add 1 to global counter 0.
  5837. -If global counter 0 is at 6 and it is the first action in the turn:
  5838. --1/2 chance to attack. Add 1 to global counter 0.
  5839. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5840. -If global counter 0 is at 5, it is the second action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5841. --1/2 chance to use Typhoon Howl. Add 1 to global counter 0.
  5842. --1/2 chance to attack. Add 1 to global counter 0.
  5843. -If global counter 0 is at 5 and it is the second action in the turn:
  5844. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5845. --1/2 chance to use Bite. Add 1 to global counter 0.
  5846. -If global counter 0 is at 4 and it is the first action in the turn:
  5847. --1/2 chance to use Bite. Add 1 to global counter 0.
  5848. --1/2 chance to attack. Add 1 to global counter 0.
  5849. -If global counter 0 is at 3 and it is the second action in the turn:
  5850. --1/2 chance to attack. Add 1 to global counter 0.
  5851. --1/2 chance to use Bite. Add 1 to global counter 0.
  5852. -If global counter 0 is at 2, it is the first action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5853. --1/2 chance to use Dimensional Tear (Target type 52). Add 1 to global counter 0.
  5854. --1/2 chance to attack. Add 1 to global counter 0.
  5855. -If global counter 0 is at 2 and it is the first action in the turn:
  5856. --2/3 chance to attack. Add 1 to global counter 0.
  5857. --1/3 chance to use Bite. Add 1 to global counter 0.
  5858. -If global counter 0 is at 1, it is the second action in the turn, and at least 1 party member is not inflicted with Paralysis:
  5859. --1/2 chance to use Dimensional Tear (Target type 52). Add 1 to global counter 0.
  5860. --1/2 chance to use Bite. Add 1 to global counter 0.
  5861. -If global counter 0 is at 1 and it is the second action in the turn:
  5862. --1/2 chance to use Bite. Add 1 to global counter 0.
  5863. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5864. -If global counter 0 is at 0 and it is the first action in the turn:
  5865. --1/2 chance to attack. Add 1 to global counter 0.
  5866. --1/2 chance to use Dragon Fang. Add 1 to global counter 0.
  5867. -Else:
  5868. --1/2 chance to attack. Add 1 to global counter 0.
  5869. --1/2 chance to use Bite. Add 1 to global counter 0.
  5870.  
  5871. Atlantis Soldier (LV. 3/2)
  5872. ==========================
  5873. -Take 1 action per turn.
  5874. -Attack.
  5875.  
  5876. Eigur (LV. 20/18)
  5877. =================
  5878. Routine 1:
  5879. -Take 2 actions per turn.
  5880. -Play voice line 1 at the end of the user's first turn.
  5881. -Play voice line 2 at the end of the user's second turn.
  5882. -If self is at or below 50% LIFE, swap to routine 2.
  5883. -If counter 0 is at 5:
  5884. --Use Refresh (Targets the user's side). Set counter 0 to 0.
  5885. -If counter 0 is at 4:
  5886. --Use God Spear Gungnir. Add 1 to counter 0.
  5887. -If counter 0 is at 3:
  5888. --Use Offense Stance (Targets the user's side). Add 1 to counter 0.
  5889. -If counter 0 is at 2:
  5890. --Attack. Add 1 to counter 0.
  5891. -If counter 0 is at 1:
  5892. --Attack. Add 1 to counter 0.
  5893. -If counter 0 is at 0:
  5894. --Attack. Add 1 to counter 0.
  5895.  
  5896. Routine 2:
  5897. -Take 2 actions per turn.
  5898. -If self is at or below 50% LIFE, swap to routine 2.
  5899. -If self has an ATK buff and it is the first action in the turn:
  5900. --Use God Spear Gungnir.
  5901. -If self has an ATK buff and it is the second action in the turn:
  5902. --Use Refresh (Targets the user's side). Set counter 0 to 0.
  5903. -If counter 0 is at 5:
  5904. --Use Refresh (Targets the user's side). Set counter 0 to 0.
  5905. -If counter 0 is at 4:
  5906. --Use God Spear Gungnir. Add 1 to counter 0.
  5907. -If counter 0 is at 3:
  5908. --Use Offense Stance (Targets the user's side). Add 1 to counter 0.
  5909. -If counter 0 is at 2:
  5910. --Attack. Add 1 to counter 0.
  5911. -If counter 0 is at 1:
  5912. --1/3 chance to attack. Add 1 to counter 0.
  5913. --2/3 chance to use Offense Stance. Add 1 to counter 0.
  5914. -If counter 0 is at 0:
  5915. --Attack. Add 1 to counter 0.
  5916.  
  5917. Eigur (LV. 60/57)
  5918. =================
  5919. Routine 1:
  5920. -Take 1 action per turn.
  5921. -Play voice line 1 at the end of the user's first turn.
  5922. -Play voice line 2 at the end of the user's second turn.
  5923. -If global counter 3 is at 10, swap to routine 2.
  5924. -If global counter 0 is at 1:
  5925. --Use God Spear Gungnir. Set global counter 0 to 0.
  5926. -If global counter 0 is at 0:
  5927. --Attack. Add 1 to global counter 0. Set global counter 3 to 10.
  5928.  
  5929. Routine 2:
  5930. -Take 2 actions per turn.
  5931. -If global counter 3 is at 0, swap to routine 1.
  5932. -If global counter 3 is at 20:
  5933. --Use Power Rune (Targets the user's side). Set global counter 3 to 0.
  5934. -If global counter 3 is at 10:
  5935. --Use Refresh (Targets the user's side). Set global counter 3 to 20.
  5936.  
  5937. Chika (LV. 58/54)
  5938. =================
  5939. Routine 1:
  5940. -Take 1 action per turn.
  5941. -Play voice line 1 at the end of the user's first turn.
  5942. -If self is the only enemy in the battle, swap to routine 3.
  5943. -If global counter 3 is at 10, swap to routine 2.
  5944. -If global counter 0 is at 3:
  5945. --Use Petal Blizzard (Target type 59, condition 61). Set global counter 0 to 0.
  5946. -If global counter 0 is at 2:
  5947. --Attack. Add 1 to global counter 0. Set global counter 3 to 10.
  5948. -If global counter 0 is at 1:
  5949. --Use Petal Blizzard (Target type 59, condition 61). Add 1 to global counter 0.
  5950. -If global counter 0 is at 0:
  5951. --Use Kamaitachi. Add 1 to global counter 0. Set global counter 3 to 10.
  5952.  
  5953. Routine 2:
  5954. -Take 3 actions per turn.
  5955. -If global counter 3 is at 0, swap to routine 1.
  5956. -If global counter 3 is at 30:
  5957. --Use Refresh (Target's the user's side). Set global counter 3 to 0.
  5958. -If global counter 3 is at 20:
  5959. --Use Blizzard Omen (Target type 59, condition 61). Set global counter 3 to 30.
  5960. -If global counter 3 is at 10:
  5961. --Use Tsukikage (Targets party members that are not inflicted with Blind). Set global counter 3 to 20.
  5962.  
  5963. Routine 3:
  5964. -Take 1 action per turn.
  5965. -If counter 0 is at 1, swap to routine 4.
  5966. -Use Sange (Target's the user's side). Add 1 to counter 0.
  5967.  
  5968. Routine 4:
  5969. -Take 2 actions per turn.
  5970. -If self does not have an ATK buff and it is the first action in the turn:
  5971. --Use Sange (Target's the user's side). Add 1 to counter 0.
  5972. -If counter 0 is at 7:
  5973. --2/3 chance to attack. Set counter 0 to 0.
  5974. --1/3 chance to use Yanagi. Set counter 0 to 0.
  5975. -If counter 0 is at 6:
  5976. --Use Kamaitachi. Add 1 to counter 0.
  5977. -If counter 0 is at 5:
  5978. --1/4 chance to attack. Add 1 to counter 0.
  5979. --3/4 chance to use Yanagi. Add 1 to counter 0.
  5980. -If counter 0 is at 4:
  5981. --Use Kamaitachi. Add 1 to counter 0.
  5982. -If counter 0 is at 3:
  5983. --Use Yanagi. Add 1 to counter 0.
  5984. -If counter 0 is at 2:
  5985. --Attack. Add 1 to counter 0.
  5986. -If counter 0 is at 1:
  5987. --Use Refresh (Target's the user's side). Add 1 to counter 0.
  5988. -If counter 0 is at 0:
  5989. --Attack. Add 1 to counter 0.
  5990.  
  5991. Chika (LV. 84/79)
  5992. =================
  5993. Routine 1:
  5994. -Take 1 action per turn.
  5995. -Play voice line 1 at the end of the user's first turn.
  5996. -If self is the only enemy in the battle, swap to routine 3.
  5997. -If global counter 3 is at 10, swap to routine 2.
  5998. -If global counter 0 is at 3:
  5999. --Use Petal Blizzard (Target type 59, condition 61). Set global counter 0 to 0.
  6000. -If global counter 0 is at 2:
  6001. --Attack. Add 1 to global counter 0. Set global counter 3 to 10.
  6002. -If global counter 0 is at 1:
  6003. --Use Petal Blizzard (Target type 59, condition 61). Add 1 to global counter 0.
  6004. -If global counter 0 is at 0:
  6005. --Use Kamaitachi. Add 1 to global counter 0. Set global counter 3 to 10.
  6006.  
  6007. Routine 2:
  6008. -Take 3 actions per turn.
  6009. -If global counter 3 is at 0, swap to routine 1.
  6010. -If global counter 3 is at 30:
  6011. --Use Refresh (Target's the user's side). Set global counter 3 to 0.
  6012. -If global counter 3 is at 20:
  6013. --Use Blizzard Omen (Target type 59, condition 61). Set global counter 3 to 30.
  6014. -If global counter 3 is at 10:
  6015. --Use Tsukikage (Targets party members that are not inflicted with Blind). Set global counter 3 to 20.
  6016.  
  6017. Routine 3:
  6018. -Take 1 action per turn.
  6019. -If counter 0 is at 1, swap to routine 4.
  6020. -Use Sange (Target's the user's side). Add 1 to counter 0.
  6021.  
  6022. Routine 4:
  6023. -Take 2 actions per turn.
  6024. -If self does not have an ATK buff and it is the first action in the turn:
  6025. --Use Sange (Target's the user's side). Add 1 to counter 0.
  6026. -If counter 0 is at 7:
  6027. --2/3 chance to attack. Set counter 0 to 0.
  6028. --1/3 chance to use Yanagi. Set counter 0 to 0.
  6029. -If counter 0 is at 6:
  6030. --Use Kamaitachi. Add 1 to counter 0.
  6031. -If counter 0 is at 5:
  6032. --1/4 chance to attack. Add 1 to counter 0.
  6033. --3/4 chance to use Yanagi. Add 1 to counter 0.
  6034. -If counter 0 is at 4:
  6035. --Use Kamaitachi. Add 1 to counter 0.
  6036. -If counter 0 is at 3:
  6037. --Use Yanagi. Add 1 to counter 0.
  6038. -If counter 0 is at 2:
  6039. --Attack. Add 1 to counter 0.
  6040. -If counter 0 is at 1:
  6041. --Use Refresh (Target's the user's side). Add 1 to counter 0.
  6042. -If counter 0 is at 0:
  6043. --Attack. Add 1 to counter 0.
  6044.  
  6045. Rika (LV. 58/54)
  6046. ================
  6047. Routine 1:
  6048. -Take 1 action per turn.
  6049. -Play voice line 1 at the end of the user's first turn.
  6050. -If self is the only enemy in the battle, swap to routine 3.
  6051. -If global counter 3 is at 10, swap to routine 2.
  6052. -If global counter 0 is at 3:
  6053. --Attack. Set global counter 0 to 0.
  6054. -If global counter 0 is at 2:
  6055. --Attack. Add 1 to global counter 0. Set global counter 3 to 10.
  6056. -If global counter 0 is at 1:
  6057. --Attack. Add 1 to global counter 0.
  6058. -If global counter 0 is at 0:
  6059. --Use Zanmai. Add 1 to global counter 0. Set global counter 3 to 10.
  6060.  
  6061. Routine 2:
  6062. -Take 2 actions per turn.
  6063. -If global counter 3 is at 0, swap to routine 1.
  6064. -If global counter 3 is at 20:
  6065. --Use Refresh (Target's the user's side). Set global counter 3 to 0.
  6066. -If global counter 3 is at 10:
  6067. --Use Tsukikage (Targets party members that are not inflicted with Blind). Set global counter 3 to 20.
  6068.  
  6069. Routine 3:
  6070. -Take 1 action per turn.
  6071. -If counter 0 is at 1, swap to routine 4.
  6072. -Use Sange (Target's the user's side). Add 1 to counter 0.
  6073.  
  6074. Routine 4:
  6075. -Take 2 actions per turn.
  6076. -If self does not have an ATK buff and it is the first action in the turn:
  6077. --Use Sange (Target's the user's side). Add 1 to counter 0.
  6078. -If counter 0 is at 7:
  6079. --2/3 chance to attack. Set counter 0 to 0.
  6080. --1/3 chance to use Adabana. Set counter 0 to 0.
  6081. -If counter 0 is at 6:
  6082. --Use Zanmai. Add 1 to counter 0.
  6083. -If counter 0 is at 5:
  6084. --1/4 chance to attack. Add 1 to counter 0.
  6085. --3/4 chance to use Adabana. Add 1 to counter 0.
  6086. -If counter 0 is at 4:
  6087. --Use Zanmai. Add 1 to counter 0.
  6088. -If counter 0 is at 3:
  6089. --Use Adabana. Add 1 to counter 0.
  6090. -If counter 0 is at 2:
  6091. --Attack. Add 1 to counter 0.
  6092. -If counter 0 is at 1:
  6093. --Use Refresh (Target's the user's side). Add 1 to counter 0.
  6094. -If counter 0 is at 0:
  6095. --Attack. Add 1 to counter 0.
  6096.  
  6097. Rika (LV. 84/79)
  6098. ================
  6099. Routine 1:
  6100. -Take 1 action per turn.
  6101. -Play voice line 1 at the end of the user's first turn.
  6102. -If self is the only enemy in the battle, swap to routine 3.
  6103. -If global counter 3 is at 10, swap to routine 2.
  6104. -If global counter 0 is at 3:
  6105. --Attack. Set global counter 0 to 0.
  6106. -If global counter 0 is at 2:
  6107. --Attack. Add 1 to global counter 0. Set global counter 3 to 10.
  6108. -If global counter 0 is at 1:
  6109. --Attack. Add 1 to global counter 0.
  6110. -If global counter 0 is at 0:
  6111. --Use Zanmai. Add 1 to global counter 0. Set global counter 3 to 10.
  6112.  
  6113. Routine 2:
  6114. -Take 2 actions per turn.
  6115. -If global counter 3 is at 0, swap to routine 1.
  6116. -If global counter 3 is at 20:
  6117. --Use Refresh (Target's the user's side). Set global counter 3 to 0.
  6118. -If global counter 3 is at 10:
  6119. --Use Tsukikage (Targets party members that are not inflicted with Blind). Set global counter 3 to 20.
  6120.  
  6121. Routine 3:
  6122. -Take 1 action per turn.
  6123. -If counter 0 is at 1, swap to routine 4.
  6124. -Use Sange (Target's the user's side). Add 1 to counter 0.
  6125.  
  6126. Routine 4:
  6127. -Take 2 actions per turn.
  6128. -If self does not have an ATK buff and it is the first action in the turn:
  6129. --Use Sange (Target's the user's side). Add 1 to counter 0.
  6130. -If counter 0 is at 7:
  6131. --2/3 chance to attack. Set counter 0 to 0.
  6132. --1/3 chance to use Adabana. Set counter 0 to 0.
  6133. -If counter 0 is at 6:
  6134. --Use Zanmai. Add 1 to counter 0.
  6135. -If counter 0 is at 5:
  6136. --1/4 chance to attack. Add 1 to counter 0.
  6137. --3/4 chance to use Adabana. Add 1 to counter 0.
  6138. -If counter 0 is at 4:
  6139. --Use Zanmai. Add 1 to counter 0.
  6140. -If counter 0 is at 3:
  6141. --Use Adabana. Add 1 to counter 0.
  6142. -If counter 0 is at 2:
  6143. --Attack. Add 1 to counter 0.
  6144. -If counter 0 is at 1:
  6145. --Use Refresh (Target's the user's side). Add 1 to counter 0.
  6146. -If counter 0 is at 0:
  6147. --Attack. Add 1 to counter 0.
  6148.  
  6149. Yuma (LV. 62/58)
  6150. ================
  6151. -Take 2 actions per turn.
  6152. -Play the intro animation at the start of the fight.
  6153. -If counter 0 is at 0:
  6154. --Use Drake Blast. Set counter 0 to 10.
  6155. -If counter 0 is at 10:
  6156. --Use Drake Sphere (Targets the user's side). Set counter 0 to 20.
  6157. -If counter 0 is at 20:
  6158. --Use Drake Sphere (Targets the user's side). Set counter 0 to 30.
  6159. -If counter 0 is at 30:
  6160. --Use Refresh (Targets the user's side). Set counter 0 to 40.
  6161. -If counter 1 is at 0 and this routine has not been accessed for at least 5 turns:
  6162. --Use Drake Blast. Set counter 0 to 10.
  6163. -If counter 1 is at 10 and this routine has not been accessed for at least 5 turns:
  6164. --Use Drake Sphere (Targets the user's side). Set counter 1 to 20.
  6165. -If counter 1 is at 20:
  6166. --Use Drake Sphere (Targets the user's side). Set counter 1 to 30.
  6167. -If counter 1 is at 30:
  6168. --Use Refresh (Targets the user's side). Set counter 1 to 0.
  6169. -If it is the first action in the turn:
  6170. --5/10 chance to use Crazy Claw (Targets the party member with the highest LIFE).
  6171. --4/10 chance to use Back Kick.
  6172. --1/10 chance to attack (Targets the party member with the most missing LIFE, or the 2nd party member if no such target exists).
  6173. -If it is the second action in the turn:
  6174. --Use Drake Sphere (Targets the user's side).
  6175.  
  6176. Yuma (LV. 87/82)
  6177. ================
  6178. -Take 2 actions per turn.
  6179. -Play the intro animation at the start of the fight.
  6180. -If counter 0 is at 0:
  6181. --Use Drake Blast. Set counter 0 to 10.
  6182. -If counter 0 is at 10:
  6183. --Use Drake Sphere (Targets the user's side). Set counter 0 to 20.
  6184. -If counter 0 is at 20:
  6185. --Use Drake Sphere (Targets the user's side). Set counter 0 to 30.
  6186. -If counter 0 is at 30:
  6187. --Use Refresh (Targets the user's side). Set counter 0 to 40.
  6188. -If counter 1 is at 0 and this routine has not been accessed for at least 5 turns:
  6189. --Use Drake Blast. Set counter 0 to 10.
  6190. -If counter 1 is at 10 and this routine has not been accessed for at least 5 turns:
  6191. --Use Drake Sphere (Targets the user's side). Set counter 1 to 20.
  6192. -If counter 1 is at 20:
  6193. --Use Drake Sphere (Targets the user's side). Set counter 1 to 30.
  6194. -If counter 1 is at 30:
  6195. --Use Refresh (Targets the user's side). Set counter 1 to 0.
  6196. -If it is the first action in the turn:
  6197. --5/10 chance to use Crazy Claw (Targets the party member with the highest LIFE).
  6198. --4/10 chance to use Back Kick.
  6199. --1/10 chance to attack (Targets the party member with the most missing LIFE, or the 2nd party member if no such target exists).
  6200. -If it is the second action in the turn:
  6201. --Use Drake Sphere (Targets the user's side).
  6202.  
  6203. Blaster Raven (LV. 95/90)
  6204. =========================
  6205. Routine 1:
  6206. -Take 2 actions per turn.
  6207. -Play voice line 1 at the end of the user's first turn.
  6208. -If global counter 0 is at 20, swap to routine 2.
  6209. -If global counter 1 is at 4, swap to routine 3.
  6210. -If global counter 0 is at 0:
  6211. --Attack. Set global counter 0 to 10.
  6212. -If global counter 0 is at 10:
  6213. --Use Blaster Shot. Set global counter 0 to 20.
  6214. -If global counter 1 is at 0:
  6215. --Use Blaster Shot. Add 1 to global counter 1.
  6216. -If global counter 1 is at 1:
  6217. --Use Limiter Release (Targets the user's side). Add 1 to global counter 1.
  6218. -If global counter 1 is at 2:
  6219. --Use Attack. Add 1 to global counter 1.
  6220. -If global counter 1 is at 3:
  6221. --Use Attack. Add 1 to global counter 1.
  6222.  
  6223. Routine 2:
  6224. -Take 1 action per turn.
  6225. -If global counter 0 is at 30, swap to routine 1.
  6226. -Use Blaster Fist (Targets a random party member). Set global counter 0 to 30.
  6227.  
  6228. Routine 3:
  6229. -Take 1 action per turn.
  6230. -If global counter 1 is at 0, swap to routine 1.
  6231. -If global counter 1 is at 4:
  6232. --Use Blaster Fist (Targets a random party member). Set global counter 1 to 0.
  6233.  
  6234. Blaster Raven (LV. 54/52)
  6235. =========================
  6236. -Take 1 action per turn.
  6237. -Play voice line 1 at the end of the user's first turn.
  6238. -If counter 1 is at 0:
  6239. --Attack. Set counter 1 to 10.
  6240. -If counter 0 is at 2 and self has a ATK buff:
  6241. --Use Blaster Fist. Set counter 0 to 0.
  6242. -If counter 0 is at 2:
  6243. --Attack. Set counter 0 to 0.
  6244. -If counter 0 is at 1 and counter 2 is at 0:
  6245. --Use Blaster Strength (Targets the user's side). Add 1 to counter 0. Set counter 2 to 10.
  6246. -If counter 0 is at 1:
  6247. --1/2 chance to use Blaster Shot. Add 1 to counter 0.
  6248. --1/2 chance to use Blaster Strength (Targets the user's side). Add 1 to counter 0.
  6249. -If counter 0 is at 0:
  6250. --Use Blaster Shot. Add 1 to counter 0.
  6251.  
  6252. 4th True Dragon Hypnos (LV. 56/53)
  6253. ==================================
  6254. Routine 1:
  6255. -Take 2 actions per turn.
  6256. -Play voice line 1 if self is at or below 80% LIFE.
  6257. -Play voice line 2 if self is at or below 30% LIFE.
  6258. -If self is at or below 70% LIFE and global counter 0 is at 20, swap to routine 3.
  6259. -If global counter 3 is at 10, swap to routine 2.
  6260. -If counter 0 is at or above 0, and self is at or below 90% LIFE:
  6261. --Attack. Set global counters 0 and 3 to 10.
  6262. -If global counter 0 is at 10, and it is the first action in the turn:
  6263. --Use Solitary Sword.
  6264. -If global counter 0 is at 10, and it is the second action in the turn:
  6265. --Attack. Set global counter 0 to 20.
  6266. -If counter 0 is at 7:
  6267. --Use Decuple Blades (Targets the party member with the highest LIFE). Set counter 0 to 0.
  6268. -If counter 0 is at 6:
  6269. --Attack. Add 1 to counter 0.
  6270. -If counter 0 is at 5:
  6271. --Attack. Add 1 to counter 0.
  6272. -If counter 0 is at 4:
  6273. --Use Daphne Mezerum. Add 1 to counter 0.
  6274. -If counter 0 is at 3:
  6275. --2/3 chance to attack. Add 1 to counter 0.
  6276. --1/3 chance to use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6277. -If counter 0 is at 2:
  6278. --Attack. Add 1 to counter 0.
  6279. -If counter 0 is at 1:
  6280. --Attack. Add 1 to counter 0.
  6281. -If counter 0 is at 0:
  6282. --Use Daphne Mezerum. Add 1 to counter 0.
  6283.  
  6284. Routine 2:
  6285. -Take 3 actions per turn.
  6286. -If global counter 3 is at 0, swap to routine 1.
  6287. -If global counter 3 is at 20:
  6288. --Use her sword to gather hateful energy (Targets the user's side). Set global counter 3 to 0.
  6289. -If global counter 3 is at 10:
  6290. --Use Refresh (Targets the user's side). Set global counter 3 to 20.
  6291.  
  6292. Routine 3:
  6293. -Take 2 actions per turn.
  6294. -If self is at or below 40% LIFE and global counter 1 is at 20, swap to routine 5.
  6295. -If global counter 3 is at 10, swap to routine 4.
  6296. -If global counter 1 is at 0:
  6297. --Attack. Set global counters 1 and 3 to 10.
  6298. -If global counter 1 is at 10, and it is the first action in the turn:
  6299. --Use Solitary Sword.
  6300. -If global counter 1 is at 10, and it is the second action in the turn:
  6301. --Attack. Set global counter 1 to 20.
  6302. -If counter 0 is at 7:
  6303. --3/10 chance to attack. Set counter 0 to 0.
  6304. --2/10 chance to use Daphne Mezerum. Set counter 0 to 0.
  6305. --5/10 chance to use Decuple Blades (Targets the party member with the highest LIFE). Set counter 0 to 0.
  6306. -If counter 0 is at 6:
  6307. -Use Decuple Blades. Set counter 0 to 0.
  6308. -If counter 0 is at 5:
  6309. --Attack. Add 1 to counter 0.
  6310. -If counter 0 is at 4:
  6311. --1/2 chance to attack. Add 1 to counter 0.
  6312. --1/2 chance to use Daphne Mezerum. Add 1 to counter 0.
  6313. -If counter 0 is at 3:
  6314. --Attack. Add 1 to counter 0.
  6315. -If counter 0 is at 2:
  6316. --Use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6317. -If counter 0 is at 1:
  6318. --3/6 chance to attack. Add 1 to counter 0.
  6319. --1/6 chance to use Daphne Mezerum. Add 1 to counter 0.
  6320. --2/6 chance to use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6321. -If counter 0 is at 0:
  6322. --Attack. Add 1 to counter 0.
  6323.  
  6324. Routine 4:
  6325. -Take 3 actions per turn.
  6326. -If global counter 3 is at 0, swap to routine 1.
  6327. -If global counter 3 is at 20:
  6328. --Use her sword to gather hateful energy (Targets the user's side). Set global counter 3 to 0.
  6329. -If global counter 3 is at 10:
  6330. --Use Refresh (Targets the user's side). Set global counter 3 to 20.
  6331.  
  6332. Routine 5:
  6333. -Take 2 actions per turn.
  6334. -If global counter 3 is at 10, swap to routine 6.
  6335. -If global counter 2 is at 0:
  6336. --Attack. Set global counters 2 and 3 to 10.
  6337. -If global counter 2 is at 10, and it is the first action in the turn:
  6338. --Use Solitary Sword.
  6339. -If global counter 2 is at 10, and it is the second action in the turn:
  6340. --Use Decuple Blades (Targets the party member with the highest LIFE). Set global counter 2 to 20.
  6341. -If counter 0 is at 7:
  6342. --3/10 chance to attack. Set counter 0 to 0.
  6343. --2/10 chance to use Daphne Mezerum. Set counter 0 to 0.
  6344. --5/10 chance to use Decuple Blades (Targets the party member with the highest LIFE). Set counter 0 to 0.
  6345. -If counter 0 is at 6:
  6346. --3/4 chance to attack. Add 1 to counter 0.
  6347. --1/4 chance to use Daphne Mezerum. Add 1 to counter 0.
  6348. -If counter 0 is at 5:
  6349. --Attack. Add 1 to counter 0.
  6350. -If counter 0 is at 4:
  6351. --Use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6352. -If counter 0 is at 3:
  6353. --1/2 chance to attack. Add 1 to counter 0.
  6354. --1/2 chance to use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6355. -If counter 0 is at 2:
  6356. --1/2 chance to attack. Add 1 to counter 0.
  6357. --1/2 chance to use Daphne Mezerum. Add 1 to counter 0.
  6358. -If counter 0 is at 1:
  6359. --Attack. Add 1 to counter 0.
  6360. -If counter 0 is at 0:
  6361. --Use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6362.  
  6363. Routine 6:
  6364. -Take 3 actions per turn.
  6365. -If global counter 3 is at 0, swap to routine 1.
  6366. -If global counter 3 is at 20:
  6367. --Use her sword to gather hateful energy (Targets the user's side). Set global counter 3 to 0.
  6368. -If global counter 3 is at 10:
  6369. --Use Refresh (Targets the user's side). Set global counter 3 to 20.
  6370.  
  6371. Shadow Agni (LV. 81/76)
  6372. =======================
  6373. Routine 1:
  6374. -Take 2 actions per turn.
  6375. -Play voice line 1 if self is at or below 80% LIFE.
  6376. -Play voice line 2 if self is at or below 30% LIFE.
  6377. -If self is at or below 70% LIFE and global counter 0 is at 20, swap to routine 3.
  6378. -If global counter 3 is at 10, swap to routine 2.
  6379. -If counter 0 is at or above 0, and self is at or below 90% LIFE:
  6380. --Attack. Set global counters 0 and 3 to 10.
  6381. -If global counter 0 is at 10, and it is the first action in the turn:
  6382. --Use Solitary Sword.
  6383. -If global counter 0 is at 10, and it is the second action in the turn:
  6384. --Attack. Set global counter 0 to 20.
  6385. -If counter 0 is at 7:
  6386. --Use Decuple Blades (Targets the party member with the highest LIFE). Set counter 0 to 0.
  6387. -If counter 0 is at 6:
  6388. --Attack. Add 1 to counter 0.
  6389. -If counter 0 is at 5:
  6390. --Attack. Add 1 to counter 0.
  6391. -If counter 0 is at 4:
  6392. --Use Daphne Mezerum. Add 1 to counter 0.
  6393. -If counter 0 is at 3:
  6394. --2/3 chance to attack. Add 1 to counter 0.
  6395. --1/3 chance to use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6396. -If counter 0 is at 2:
  6397. --Attack. Add 1 to counter 0.
  6398. -If counter 0 is at 1:
  6399. --Attack. Add 1 to counter 0.
  6400. -If counter 0 is at 0:
  6401. --Use Daphne Mezerum. Add 1 to counter 0.
  6402.  
  6403. Routine 2:
  6404. -Take 3 actions per turn.
  6405. -If global counter 3 is at 0, swap to routine 1.
  6406. -If global counter 3 is at 20:
  6407. --Use her sword to gather hateful energy (Targets the user's side). Set global counter 3 to 0.
  6408. -If global counter 3 is at 10:
  6409. --Use Refresh (Targets the user's side). Set global counter 3 to 20.
  6410.  
  6411. Routine 3:
  6412. -Take 2 actions per turn.
  6413. -If self is at or below 40% LIFE and global counter 1 is at 20, swap to routine 5.
  6414. -If global counter 3 is at 10, swap to routine 4.
  6415. -If global counter 1 is at 0:
  6416. --Attack. Set global counters 1 and 3 to 10.
  6417. -If global counter 1 is at 10, and it is the first action in the turn:
  6418. --Use Solitary Sword.
  6419. -If global counter 1 is at 10, and it is the second action in the turn:
  6420. --Attack. Set global counter 1 to 20.
  6421. -If counter 0 is at 7:
  6422. --3/10 chance to attack. Set counter 0 to 0.
  6423. --2/10 chance to use Daphne Mezerum. Set counter 0 to 0.
  6424. --5/10 chance to use Decuple Blades (Targets the party member with the highest LIFE). Set counter 0 to 0.
  6425. -If counter 0 is at 6:
  6426. -Use Decuple Blades. Set counter 0 to 0.
  6427. -If counter 0 is at 5:
  6428. --Attack. Add 1 to counter 0.
  6429. -If counter 0 is at 4:
  6430. --1/2 chance to attack. Add 1 to counter 0.
  6431. --1/2 chance to use Daphne Mezerum. Add 1 to counter 0.
  6432. -If counter 0 is at 3:
  6433. --Attack. Add 1 to counter 0.
  6434. -If counter 0 is at 2:
  6435. --Use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6436. -If counter 0 is at 1:
  6437. --3/6 chance to attack. Add 1 to counter 0.
  6438. --1/6 chance to use Daphne Mezerum. Add 1 to counter 0.
  6439. --2/6 chance to use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6440. -If counter 0 is at 0:
  6441. --Attack. Add 1 to counter 0.
  6442.  
  6443. Routine 4:
  6444. -Take 3 actions per turn.
  6445. -If global counter 3 is at 0, swap to routine 1.
  6446. -If global counter 3 is at 20:
  6447. --Use her sword to gather hateful energy (Targets the user's side). Set global counter 3 to 0.
  6448. -If global counter 3 is at 10:
  6449. --Use Refresh (Targets the user's side). Set global counter 3 to 20.
  6450.  
  6451. Routine 5:
  6452. -Take 2 actions per turn.
  6453. -If global counter 3 is at 10, swap to routine 6.
  6454. -If global counter 2 is at 0:
  6455. --Attack. Set global counters 2 and 3 to 10.
  6456. -If global counter 2 is at 10, and it is the first action in the turn:
  6457. --Use Solitary Sword.
  6458. -If global counter 2 is at 10, and it is the second action in the turn:
  6459. --Use Decuple Blades (Targets the party member with the highest LIFE). Set global counter 2 to 20.
  6460. -If counter 0 is at 7:
  6461. --3/10 chance to attack. Set counter 0 to 0.
  6462. --2/10 chance to use Daphne Mezerum. Set counter 0 to 0.
  6463. --5/10 chance to use Decuple Blades (Targets the party member with the highest LIFE). Set counter 0 to 0.
  6464. -If counter 0 is at 6:
  6465. --3/4 chance to attack. Add 1 to counter 0.
  6466. --1/4 chance to use Daphne Mezerum. Add 1 to counter 0.
  6467. -If counter 0 is at 5:
  6468. --Attack. Add 1 to counter 0.
  6469. -If counter 0 is at 4:
  6470. --Use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6471. -If counter 0 is at 3:
  6472. --1/2 chance to attack. Add 1 to counter 0.
  6473. --1/2 chance to use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6474. -If counter 0 is at 2:
  6475. --1/2 chance to attack. Add 1 to counter 0.
  6476. --1/2 chance to use Daphne Mezerum. Add 1 to counter 0.
  6477. -If counter 0 is at 1:
  6478. --Attack. Add 1 to counter 0.
  6479. -If counter 0 is at 0:
  6480. --Use Decuple Blades (Targets the party member with the highest LIFE). Add 1 to counter 0.
  6481.  
  6482. Routine 6:
  6483. -Take 3 actions per turn.
  6484. -If global counter 3 is at 0, swap to routine 1.
  6485. -If global counter 3 is at 20:
  6486. --Use her sword to gather hateful energy (Targets the user's side). Set global counter 3 to 0.
  6487. -If global counter 3 is at 10:
  6488. --Use Refresh (Targets the user's side). Set global counter 3 to 20.
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