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- There will be 13 weapon types:
- Sticks*, Swords*, Knives*, Axes*, Claws*, Explosives* Instruments, Musket, Whips, Textbooks, Crystals, Palm Gloves, Sewing Needles, and Syringes.
- Some weapons will be available to most classes, some only two or three may be available to use, or some that only one class can use.
- *No S-grade
- There will be five different letter grades that each class will have for their compatible weapon type: D, C, B, A, and S (lowest to highest grade)
- If someone has a weapon grade, they can use weapons graded that letter and anything below it. Meaning if a Peasant's Weapon grade is C, they cannot use B, A, or S grade weapons of that category.
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- Compatible Weapons:
- Peasant
- Stick (A), Knife (B), Sword (B), Explosive (B),
- Merchant
- Sword (A), Stick (B), Knife (B), Claw (C), Axe (C)
- Musician
- Instrument (S), Sewing Needles (B), Stick (D)
- Liontamer
- Whip (S), Claw (A), Sword (B), Explosives (C)
- Teacher
- Textbook (S), Sewing Needles (S), Knife (C), Stick (C)
- Fortune Teller
- Palm Gloves (S), Crystal (S), Textbook (C)
- Nurse
- Syringe (S), Sewing Needles (A), Crystal (A)
- Frontiersman
- Musket (S), Explosive (A), Knives (C), Axe (C)
- ----
- Alternatively, all classes will be able to use S-rank weapons from any category they are compatible with, but will have to gain weapon experience in order to get up to rank S for that weapon (their weapon classes will start at D)
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- Sticks- Low Power, Neutral-typed damage. (Attack)
- Swords- Med-High Power, Cut-typed damage. Some swords will have different types (flame swords, frozen swords, etc) (Attack)
- Knives- Very low power, hits multiple times, (ex: A Knife hits five times for 1/2 the player's Attack). Inflicts Cut-typed damage, will sometimes have different types (knives that are on fire, knives made of Crystals) (Attack)
- Axes- High power, Impact-typed damage. (Attack)
- Claws- Medium power, Nature-typed damage. May come in different types and/or hit multiple times (Attack)
- Instruments- Low power, Sound or Wind-typed damage. May hit multiple times, or hit multiple enemies (Tch. Attack)
- Explosives- Med-High power, Explode or Flame-typed damage. (Tch. Attack)
- Whips- Med-High power, Impact or Sound-typed damage. May come in different types and/or hit multiple enemies (Attack)
- Textbooks- Medium power, will come in different types (Science Textbook dealing Force damage, Archaeology Textbook dealing Nature, etc...) (Tch. Attack)
- Crystals- Med-High power, Crystal-typed damage (Tch. Attack)
- Palm Gloves- High power, but the attack will hit 1-2 turns after being executed. Force-typed damage (Tch. Attack)
- Sewing Needles- Low power, Neutral-typed damage. Will hit multiple times, and may come in different types (Attack)
- Syringes- Medium power, Virus-typed damage. May deal more damage to healthier enemies (Damage * (1 + MaxHP/CurrentHP) (Tch. Attack)
- -Musket- Medium-High power, Explode/Impact-typed damage. May came in Flame, Ice, Cutter, and Nature variants.
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