Toranks

SP-01.fs2

Jul 7th, 2022
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  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("Asteroid Patrol", -1)
  5. $Author: Joel "Axem" Reimer
  6. $Created: 10/11/06 at 13:52:18
  7. $Modified: 05/22/17 at 12:37:21
  8. $Notes:
  9. Original Mission by Darkblade
  10. Revised Outline by SGT22er
  11. ReFREDded by Axem
  12. This mission is cursed, I tells ya.$End Notes:
  13.  
  14. $Mission Desc:
  15. XSTR("Colonial Fleet is running short on fuel. Battlestar Galactica has launched an expedition to find Tylium on several asteroid fields.", -1)
  16. $end_multi_text
  17. +Game Type Flags: 1
  18. +Flags: 262178
  19. +Fog Near Mult: 1.000000
  20.  
  21. +Fog Far Mult: 1.000000
  22.  
  23. +Disallow Support: 1
  24. +Hull Repair Ceiling: 0.000000
  25. +Subsystem Repair Ceiling: 100.000000
  26.  
  27. +Viewer pos: 1988.505615, 15949.298828, 2954.247314
  28. +Viewer orient:
  29. 0.999608, 0.000000, 0.028005,
  30. -0.028004, -0.006061, 0.999590,
  31. 0.000170, -0.999982, -0.006059
  32.  
  33. $Starting wing names: ( "Red" "Blue" "Green" )
  34. $Squadron wing names: ( "Red" "Blue" "Green" "Yellow" "Purple" )
  35. $Team-versus-team wing names: ( "Red" "Black" )
  36.  
  37. $Skybox Model: af.pof
  38.  
  39. $AI Profile: SINGLE
  40.  
  41. #Sexp_variables
  42.  
  43. $Variables:
  44. (
  45. 0 "currentWaypoint" "1" "number"
  46. 1 "currentWPName" "Waypoint 1" "string"
  47. 2 "fractalRun" "0" "number"
  48. 3 "numWarnings" "0" "number"
  49. 4 "PilotsLost" "0" "number" "campaign-persistent"
  50. 5 "RandomIntro" "0" "number"
  51. 6 "randomTime" "0" "number"
  52. )
  53.  
  54. #Command Briefing
  55.  
  56. $Stage Text:
  57. XSTR("Morning, pilots. As most of you are already aware, the Fleet is running short on ore. With insufficient amounts in our combined reserves, neither Battlestar can afford to engage in major skirmishes.", -1)
  58. $end_multi_text
  59. $Ani Filename: pegasus_cb.ani
  60. +Wave Filename: SP-01-CB-01.ogg
  61.  
  62. #Briefing
  63. $start_briefing
  64. $num_stages: 3
  65. $start_stage
  66. $multi_text
  67. XSTR("As you know, ore is a key element in construction and repair material, and finding a rich source has always been a problem. However, finding a source without the Cylons knowing is an even bigger problem.
  68.  
  69. Our Raptor party in this asteroid field caught a glimpse of Cylon activity. The survey was cut short when they were detected, and fired upon before jumping away. High toaster interest suggests we have potential hotspots for ore and... trouble.", -1)
  70. $end_multi_text
  71. $voice: SP-01-B-01.ogg
  72. $camera_pos: 645.503845, 4889.996094, 1295.807251
  73. $camera_orient:
  74. -0.777141, 0.000000, 0.629326,
  75. -0.617927, 0.189468, -0.763065,
  76. -0.119237, -0.981887, -0.147243
  77. $camera_time: 500
  78. $num_lines: 0
  79. $num_icons: 8
  80. $Flags: 2
  81. $Formula: ( true )
  82. $start_icon
  83. $type: 23
  84. $team: Friendly
  85. $class: Colonial Viper Mark VII
  86. $pos: 15546.699219, -0.001303, 6569.871094
  87. +id: 2
  88. $hlight: 0
  89. $mirror: 0
  90. $multi_text
  91. $end_multi_text
  92. $end_icon
  93. $start_icon
  94. $type: 0
  95. $team: Friendly
  96. $class: Colonial Viper Mark II
  97. $pos: -4440.100098, -2000.000000, 6613.000000
  98. +id: 3
  99. $hlight: 0
  100. $mirror: 0
  101. $multi_text
  102. $end_multi_text
  103. $end_icon
  104. $start_icon
  105. $type: 10
  106. $team: Friendly
  107. $class: Colonial Viper Mark VII
  108. $pos: 6896.013672, -500.001862, -7727.408203
  109. +id: 4
  110. $hlight: 0
  111. $mirror: 0
  112. $multi_text
  113. $end_multi_text
  114. $end_icon
  115. $start_icon
  116. $type: 31
  117. $team: Friendly
  118. $class: Colonial Viper Mark II
  119. $pos: -11293.625977, 1325.327759, 1387.243286
  120. +id: 5
  121. $hlight: 0
  122. $mirror: 0
  123. $multi_text
  124. $end_multi_text
  125. $end_icon
  126. $start_icon
  127. $type: 13
  128. $team: Friendly
  129. $class: Colonial Viper Mark II
  130. $pos: 3029.498047, -499.999298, 7666.782715
  131. +id: 6
  132. $hlight: 0
  133. $mirror: 0
  134. $multi_text
  135. $end_multi_text
  136. $end_icon
  137. $start_icon
  138. $type: 30
  139. $team: Friendly
  140. $class: Colonial Viper Mark VII
  141. $pos: 17146.839844, -1000.000732, -4374.974609
  142. +id: 7
  143. $hlight: 0
  144. $mirror: 0
  145. $multi_text
  146. $end_multi_text
  147. $end_icon
  148. $start_icon
  149. $type: 8
  150. $team: Unknown
  151. $class: Scar Asteroid
  152. $pos: -248.000000, 0.000000, 598.900024
  153. $label: Asteroid Belt
  154. +id: 8
  155. $hlight: 0
  156. $mirror: 0
  157. $multi_text
  158. $end_multi_text
  159. $end_icon
  160. $start_icon
  161. $type: 30
  162. $team: Friendly
  163. $class: Colonial Viper Mark II
  164. $pos: 741.224976, -0.000108, 348.497559
  165. $label: Raptor Team
  166. +id: 12
  167. $hlight: 0
  168. $mirror: 0
  169. $multi_text
  170. $end_multi_text
  171. $end_icon
  172. $end_stage
  173. $start_stage
  174. $multi_text
  175. XSTR("What we need now is a couple Viper wings to patrol this sector and gather more intel. Being on the defensive for too long has been the cause of this shortage, so it's imperative that we secure the parameters, find some rocks, and stake a claim as soon as possible.
  176.  
  177. For some of you that took the extra long route for training, this may be your first combat mission... so control yourselves out there. This isn't a frakking game--also, do NOT forget this is a joint operation. I expect all of you to keep your opinions and attitudes in check, ignore the unessential chatter if you can, and stay focused on the mission. We almost lost the recon party in a routine survey, so there's clearly more out there than meets the eye.", -1)
  178. $end_multi_text
  179. $voice: SP-01-B-02.ogg
  180. $camera_pos: 1047.731445, 8202.252930, 1792.511475
  181. $camera_orient:
  182. -0.777141, 0.000000, 0.629326,
  183. -0.617927, 0.189468, -0.763065,
  184. -0.119237, -0.981887, -0.147243
  185. $camera_time: 500
  186. $num_lines: 0
  187. $num_icons: 9
  188. $Flags: 0
  189. $Formula: ( true )
  190. $start_icon
  191. $type: 23
  192. $team: Friendly
  193. $class: Colonial Viper Mark VII
  194. $pos: 15546.699219, -0.001303, 6569.871094
  195. +id: 2
  196. $hlight: 0
  197. $mirror: 0
  198. $multi_text
  199. $end_multi_text
  200. $end_icon
  201. $start_icon
  202. $type: 0
  203. $team: Friendly
  204. $class: Colonial Viper Mark II
  205. $pos: -4440.100098, -2000.000000, 6613.000000
  206. +id: 3
  207. $hlight: 0
  208. $mirror: 0
  209. $multi_text
  210. $end_multi_text
  211. $end_icon
  212. $start_icon
  213. $type: 10
  214. $team: Friendly
  215. $class: Colonial Viper Mark VII
  216. $pos: 6896.013672, -500.001862, -7727.408203
  217. +id: 4
  218. $hlight: 0
  219. $mirror: 0
  220. $multi_text
  221. $end_multi_text
  222. $end_icon
  223. $start_icon
  224. $type: 31
  225. $team: Friendly
  226. $class: Colonial Viper Mark II
  227. $pos: -11293.625977, 1325.327759, 1387.243286
  228. +id: 5
  229. $hlight: 0
  230. $mirror: 0
  231. $multi_text
  232. $end_multi_text
  233. $end_icon
  234. $start_icon
  235. $type: 13
  236. $team: Friendly
  237. $class: Colonial Viper Mark II
  238. $pos: 3029.498047, -499.999298, 7666.782715
  239. +id: 6
  240. $hlight: 0
  241. $mirror: 0
  242. $multi_text
  243. $end_multi_text
  244. $end_icon
  245. $start_icon
  246. $type: 30
  247. $team: Friendly
  248. $class: Colonial Viper Mark VII
  249. $pos: 17146.839844, -1000.000732, -4374.974609
  250. +id: 7
  251. $hlight: 0
  252. $mirror: 0
  253. $multi_text
  254. $end_multi_text
  255. $end_icon
  256. $start_icon
  257. $type: 8
  258. $team: Unknown
  259. $class: Scar Asteroid
  260. $pos: -248.000000, 0.000000, 598.900024
  261. $label: Asteroid Belt
  262. +id: 8
  263. $hlight: 0
  264. $mirror: 0
  265. $multi_text
  266. $end_multi_text
  267. $end_icon
  268. $start_icon
  269. $type: 1
  270. $team: Friendly
  271. $class: Colonial Viper Mark VII
  272. $pos: 1764.587891, 0.000085, -168.196655
  273. $label: Viper Patrols
  274. +id: 10
  275. $hlight: 0
  276. $mirror: 0
  277. $multi_text
  278. $end_multi_text
  279. $end_icon
  280. $start_icon
  281. $type: 1
  282. $team: Friendly
  283. $class: Colonial Viper Mark VII
  284. $pos: -2069.944580, -0.000280, 2421.109863
  285. $label: Viper Patrols
  286. +id: 11
  287. $hlight: 0
  288. $mirror: 0
  289. $multi_text
  290. $end_multi_text
  291. $end_icon
  292. $end_stage
  293. $start_stage
  294. $multi_text
  295. XSTR("Alright... Blue team with Red will check on FR-04B. Hot Dog, go with Jules to FB-35L, Centaur and Goofy, head out to FN-76D, and Starbuck, Kat, you two will check out FE-59X.
  296.  
  297. Be careful out there pilots, bring yourselves home in one piece. Good luck.", -1)
  298. $end_multi_text
  299. $voice: SP-01-B-03.ogg
  300. $camera_pos: 1047.731445, 8202.252930, 1792.511475
  301. $camera_orient:
  302. -0.777141, 0.000000, 0.629326,
  303. -0.617927, 0.189468, -0.763065,
  304. -0.119237, -0.981887, -0.147243
  305. $camera_time: 500
  306. $num_lines: 0
  307. $num_icons: 9
  308. $Flags: 0
  309. $Formula: ( true )
  310. $start_icon
  311. $type: 23
  312. $team: Friendly
  313. $class: Colonial Viper Mark VII
  314. $pos: 15546.699219, -0.001303, 6569.871094
  315. +id: 2
  316. $hlight: 0
  317. $mirror: 0
  318. $multi_text
  319. $end_multi_text
  320. $end_icon
  321. $start_icon
  322. $type: 0
  323. $team: Friendly
  324. $class: Colonial Viper Mark II
  325. $pos: -4440.100098, -2000.000000, 6613.000000
  326. +id: 3
  327. $hlight: 0
  328. $mirror: 0
  329. $multi_text
  330. $end_multi_text
  331. $end_icon
  332. $start_icon
  333. $type: 10
  334. $team: Friendly
  335. $class: Colonial Viper Mark VII
  336. $pos: 6896.013672, -500.001862, -7727.408203
  337. +id: 4
  338. $hlight: 0
  339. $mirror: 0
  340. $multi_text
  341. $end_multi_text
  342. $end_icon
  343. $start_icon
  344. $type: 31
  345. $team: Friendly
  346. $class: Colonial Viper Mark II
  347. $pos: -11293.625977, 1325.327759, 1387.243286
  348. +id: 5
  349. $hlight: 0
  350. $mirror: 0
  351. $multi_text
  352. $end_multi_text
  353. $end_icon
  354. $start_icon
  355. $type: 13
  356. $team: Friendly
  357. $class: Colonial Viper Mark II
  358. $pos: 3029.498047, -499.999298, 7666.782715
  359. +id: 6
  360. $hlight: 0
  361. $mirror: 0
  362. $multi_text
  363. $end_multi_text
  364. $end_icon
  365. $start_icon
  366. $type: 30
  367. $team: Friendly
  368. $class: Colonial Viper Mark VII
  369. $pos: 17146.839844, -1000.000732, -4374.974609
  370. +id: 7
  371. $hlight: 0
  372. $mirror: 0
  373. $multi_text
  374. $end_multi_text
  375. $end_icon
  376. $start_icon
  377. $type: 8
  378. $team: Unknown
  379. $class: Scar Asteroid
  380. $pos: -248.000000, 0.000000, 598.900024
  381. $label: Asteroid Belt
  382. +id: 8
  383. $hlight: 0
  384. $mirror: 0
  385. $multi_text
  386. $end_multi_text
  387. $end_icon
  388. $start_icon
  389. $type: 1
  390. $team: Friendly
  391. $class: Colonial Viper Mark VII
  392. $pos: 1764.587891, 0.000085, -168.196655
  393. $label: Viper Patrols
  394. +id: 10
  395. $hlight: 0
  396. $mirror: 0
  397. $multi_text
  398. $end_multi_text
  399. $end_icon
  400. $start_icon
  401. $type: 1
  402. $team: Friendly
  403. $class: Colonial Viper Mark VII
  404. $pos: -2069.944580, -0.000280, 2421.109863
  405. $label: Viper Patrols
  406. +id: 11
  407. $hlight: 0
  408. $mirror: 0
  409. $multi_text
  410. $end_multi_text
  411. $end_icon
  412. $end_stage
  413. $end_briefing
  414.  
  415. #Debriefing_info
  416.  
  417. $Num stages: 11
  418.  
  419. $Formula: ( true )
  420. $Multi text
  421. XSTR("All of you, pipe down! That was one of a hell of a mission. I want each of you to remember that every success on our end is one step closer to a better future.", -1)
  422. $end_multi_text
  423. $Voice: SP-01-D-01.ogg
  424. $Recommendation text:
  425. XSTR("", -1)
  426. $end_multi_text
  427.  
  428. $Formula: ( and
  429. ( is-event-true-delay "OBEY ORDERS" 0 )
  430. ( is-destroyed-delay 0 "Blue 2" )
  431. ( not
  432. ( is-destroyed-delay 0 "Red 2" )
  433. )
  434. )
  435. $Multi text
  436. XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! Chum died out there today. As a nugget, he wasn't ready, and couldn't follow a gods damned order. His death could easily have been prevented!
  437.  
  438. This shouldn't be a sink or swim situation, especially for a crucial mission. But if I ever catch any of you doing what he did out there today--and somehow survive, be ready to pay for your lack of judgment. This is not a frakking game, people!", -1)
  439. $end_multi_text
  440. $Voice: SP-01-D-02.ogg
  441. $Recommendation text:
  442. XSTR("", -1)
  443. $end_multi_text
  444.  
  445. $Formula: ( and
  446. ( is-event-true-delay "OBEY ORDERS" 0 )
  447. ( is-destroyed-delay 0 "Red 2" )
  448. ( not
  449. ( is-destroyed-delay 0 "Blue 2" )
  450. )
  451. )
  452. $Multi text
  453. XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! We lost a man out there today--its an unfortunate price to pay, but this is war. We were in an asteroid field, and faced one too many unknowns when hostiles appeared from out of nowhere. Gavel was a good pilot, valued wingmate, and a brave frakking trooper.  He didn't die in vain, and he will be missed.", -1)
  454. $end_multi_text
  455. $Voice: SP-01-D-03.ogg
  456. $Recommendation text:
  457. XSTR("", -1)
  458. $end_multi_text
  459.  
  460. $Formula: ( and
  461. ( is-event-true-delay
  462. "DISOBEY ORDERS"
  463. 0
  464. )
  465. ( is-destroyed-delay 0 "Red 2" )
  466. ( not
  467. ( is-destroyed-delay 0 "Blue 2" )
  468. )
  469. )
  470. $Multi text
  471. XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! We lost Gavel today... he was a good pilot, valued wingmate, and a brave frakking trooper, but DIED for no good frakking reason! His death could easily have been prevented!", -1)
  472. $end_multi_text
  473. $Voice: SP-01-D-04.ogg
  474. $Recommendation text:
  475. XSTR("", -1)
  476. $end_multi_text
  477.  
  478. $Formula: ( and
  479. ( is-event-true-delay "OBEY ORDERS" 0 )
  480. ( is-destroyed-delay 0 "Red 2" )
  481. ( is-destroyed-delay 0 "Blue 2" )
  482. )
  483. $Multi text
  484. XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! Two pilots died out there today--TWO while we are in pursuit of a gods damned rock that'll give us more material, to build more machines, to fight a never-ending battle against machines! This is completely unacceptable.", -1)
  485. $end_multi_text
  486. $Voice: SP-01-D-05.ogg
  487. $Recommendation text:
  488. XSTR("", -1)
  489. $end_multi_text
  490.  
  491. $Formula: ( and
  492. ( is-event-true-delay
  493. "DISOBEY ORDERS"
  494. 0
  495. )
  496. ( is-destroyed-delay 0 "Red 2" )
  497. ( is-destroyed-delay 0 "Blue 2" )
  498. )
  499. $Multi text
  500. XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! Two pilots died out there today--TWO because someone couldn't take simple frakking orders! Gavel and Chum DIED for no good frakking reason!", -1)
  501. $end_multi_text
  502. $Voice: SP-01-D-06.ogg
  503. $Recommendation text:
  504. XSTR("", -1)
  505. $end_multi_text
  506.  
  507. $Formula: ( and
  508. ( is-event-true-delay
  509. "DISOBEY ORDERS"
  510. 0
  511. )
  512. ( not
  513. ( is-destroyed-delay 0 "Red 2" )
  514. )
  515. ( not
  516. ( is-destroyed-delay 0 "Blue 2" )
  517. )
  518. )
  519. $Multi text
  520. XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! You're all back in one piece not because you were good out there... No, you're alive because you were gods damned lucky--nothing else!", -1)
  521. $end_multi_text
  522. $Voice: SP-01-D-07.ogg
  523. $Recommendation text:
  524. XSTR("", -1)
  525. $end_multi_text
  526.  
  527. $Formula: ( and
  528. ( is-event-true-delay
  529. "DISOBEY ORDERS"
  530. 0
  531. )
  532. ( not
  533. ( is-destroyed-delay 0 "Blue 2" )
  534. )
  535. ( not
  536. ( is-destroyed-delay 0 "Red 2" )
  537. )
  538. )
  539. $Multi text
  540. XSTR("Now you, pilot, blatantly disobeying orders while doing that saved Blue Team from certain death--it should have been the least of your gods damned concerns. Rules and structure are there for a reason, so learn and frakking follow them before you go off and write your own. I don't know what the frak sort of premonition you had, but the next time you pull a Chamalla-induced stunt like that, your ass is mine.
  541.  
  542. Nevertheless, you should be compensated appropriately for risking your life--and everyone else's--to somehow save us all.", -1)
  543. $end_multi_text
  544. $Voice: SP-01-D-08.ogg
  545. $Recommendation text:
  546. XSTR("", -1)
  547. $end_multi_text
  548.  
  549. $Formula: ( and
  550. ( is-event-true-delay
  551. "DISOBEY ORDERS"
  552. 0
  553. )
  554. ( is-destroyed-delay 0 "Blue 2" )
  555. ( is-destroyed-delay 0 "Red 2" )
  556. )
  557. $Multi text
  558. XSTR("Now you, pilot, blatantly disobeying orders... you might have saved my ass, but the lives of two pilots were lost--no thanks to that Chamalla-induced stunt! You'll come see me when this is over.", -1)
  559. $end_multi_text
  560. $Voice: SP-01-D-09.ogg
  561. $Recommendation text:
  562. XSTR("", -1)
  563. $end_multi_text
  564.  
  565. $Formula: ( and
  566. ( is-event-true-delay
  567. "DISOBEY ORDERS"
  568. 0
  569. )
  570. ( or
  571. ( and
  572. ( is-destroyed-delay 0 "Red 2" )
  573. ( not
  574. ( is-destroyed-delay 0 "Blue 2" )
  575. )
  576. )
  577. ( and
  578. ( is-destroyed-delay 0 "Blue 2" )
  579. ( not
  580. ( is-destroyed-delay 0 "Red 2" )
  581. )
  582. )
  583. )
  584. )
  585. $Multi text
  586. XSTR("Now you, pilot, blatantly disobeying orders... you might have saved a couple lives, but that Chamalla-induced stunt still cost us a frakking pilot! You'll come see me when this is over.", -1)
  587. $end_multi_text
  588. $Voice: SP-01-D-10.ogg
  589. $Recommendation text:
  590. XSTR("", -1)
  591. $end_multi_text
  592.  
  593. $Formula: ( true )
  594. $Multi text
  595. XSTR("I hope you all learned something from this experience, because its only gonna get a lot harder.  Yeah, too much of this war is an unknown, but there are still things we DO know: whether or not we're from the same frakking planet or ship, its clear, we're ALL soldiers. Whether or not you're in the field, YOU are a soldier--with a duty to serve and protect.  If you forget that while on the job because you're distracted by real or perceived issues, and inane crap, people will die. My point, don't ever forget what were doing here.
  596.  
  597. Dismissed.", -1)
  598. $end_multi_text
  599. $Voice: SP-01-D-11.ogg
  600. $Recommendation text:
  601. XSTR("", -1)
  602. $end_multi_text
  603.  
  604. #Alternate Types:
  605. $Alt: The Lemon
  606. $Alt: Darkrazor
  607. $Alt: Tygge
  608. $Alt: Iron Bolt
  609. $Alt: Notus
  610. $Alt: Gavel
  611. $Alt: Gauntlet
  612. $Alt: Chum
  613. $Alt: Waypoint
  614.  
  615. #end
  616.  
  617.  
  618. #Players ;! 1 total
  619.  
  620. $Starting Shipname: Red 1
  621. $Ship Choices: (
  622. "Colonial Viper Mark II" 4
  623. )
  624.  
  625. +Weaponry Pool: (
  626. "MEC-A6" 4
  627. )
  628.  
  629. #Objects ;! 20 total
  630.  
  631. $Name: Red 1 ;! Object #0
  632. $Class: Colonial Viper Mark VII
  633. $Team: Friendly
  634. $Location: 6339.200195, -2000.000000, -20876.599609
  635. $Orientation:
  636. 0.999989, 0.000000, 0.004613,
  637. 0.000370, 0.996782, -0.080161,
  638. -0.004598, 0.080161, 0.996771
  639. $AI Behavior: Still
  640. $Cargo 1: XSTR("Nothing", -1)
  641. +Initial Velocity: 100
  642. +Initial Hull: 100
  643. +Initial Shields: 0
  644. +Subsystem: Pilot
  645. +Secondary Banks: ( "" )
  646. $Arrival Location: Hyperspace
  647. $Arrival Cue: ( false )
  648. $Departure Location: Hyperspace
  649. $Departure Cue: ( false )
  650. $Determination: 10
  651. +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" )
  652. +Flags2: ( "no-subspace-drive" )
  653. +Respawn priority: 0
  654. +Orders Accepted: 241 ;! note that this is a bitfield!!!
  655. +Group: 0
  656. +Use Table Score:
  657. +Score: 12
  658.  
  659. $Name: Asteroid 1 ;! Object #1
  660. $Class: Scar Asteroid
  661. $Team: Unknown
  662. $Location: -248.000000, 0.000000, 598.900024
  663. $Orientation:
  664. -0.988537, 0.000000, -0.151015,
  665. 0.000000, 1.000000, 0.000000,
  666. 0.151015, 0.000000, -0.988537
  667. $AI Behavior: None
  668. $AI Goals: ( goals ( ai-play-dead 50 ) )
  669. $Cargo 1: XSTR("Nothing", -1)
  670. +Initial Hull: 100
  671. +Initial Shields: 0
  672. +Subsystem: Pilot
  673. $Arrival Location: Hyperspace
  674. $Arrival Cue: ( true )
  675. $Departure Location: Hyperspace
  676. $Departure Cue: ( false )
  677. $Determination: 10
  678. +Flags: ( "ignore-count" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "stealth" )
  679. +Flags2: ( "immobile" )
  680. +Respawn priority: 0
  681. +Group: 0
  682. +Use Table Score:
  683. +Score: 10000
  684.  
  685. $Name: Asteroid 2 ;! Object #2
  686. $Class: Scar Asteroid B
  687. $Team: Unknown
  688. $Location: -5516.443359, 444.848358, -5478.122070
  689. $Orientation:
  690. -0.997959, -0.020295, 0.060559,
  691. -0.019663, 0.999746, 0.011020,
  692. -0.060768, 0.009807, -0.998104
  693. $AI Behavior: None
  694. $Cargo 1: XSTR("Nothing", -1)
  695. +Initial Velocity: 33
  696. +Initial Hull: 100
  697. +Initial Shields: 0
  698. +Subsystem: Pilot
  699. $Arrival Location: Hyperspace
  700. $Arrival Cue: ( true )
  701. $Departure Location: Hyperspace
  702. $Departure Cue: ( false )
  703. $Determination: 10
  704. +Flags: ( "ignore-count" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "stealth" )
  705. +Flags2: ( "immobile" )
  706. +Respawn priority: 0
  707. +Group: 0
  708. +Use Table Score:
  709. +Score: 10000
  710.  
  711. $Name: Asteroid 3 ;! Object #3
  712. $Class: Scar Asteroid C
  713. $Team: Unknown
  714. $Location: -6004.339355, 1325.328735, 3615.552002
  715. $Orientation:
  716. -0.986217, -0.094533, -0.135792,
  717. -0.050461, 0.953454, -0.297283,
  718. 0.157574, -0.286333, -0.945084
  719. $AI Behavior: None
  720. $Cargo 1: XSTR("Nothing", -1)
  721. +Initial Velocity: 33
  722. +Initial Hull: 100
  723. +Initial Shields: 0
  724. +Subsystem: Pilot
  725. $Arrival Location: Hyperspace
  726. $Arrival Cue: ( true )
  727. $Departure Location: Hyperspace
  728. $Departure Cue: ( false )
  729. $Determination: 10
  730. +Flags: ( "ignore-count" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "stealth" )
  731. +Flags2: ( "immobile" )
  732. +Respawn priority: 0
  733. +Group: 0
  734. +Use Table Score:
  735. +Score: 10000
  736.  
  737. $Name: Red 2 ;! Object #4
  738. $Class: Colonial Viper Mark VII
  739. $Alt: Gavel
  740.  
  741. $Team: Friendly
  742. $Location: 6285.874023, -2007.919312, -20932.986328
  743. $Orientation:
  744. 0.999997, 0.000000, 0.002463,
  745. 0.000198, 0.996771, -0.080296,
  746. -0.002455, 0.080296, 0.996768
  747. $AI Behavior: Still
  748. +AI Class: Major
  749. $Cargo 1: XSTR("Nothing", -1)
  750. +Initial Velocity: 100
  751. +Initial Hull: 100
  752. +Initial Shields: 0
  753. +Subsystem: Pilot
  754. +Secondary Banks: ( "" )
  755. $Arrival Location: Hyperspace
  756. $Arrival Cue: ( false )
  757. $Departure Location: Hyperspace
  758. $Departure Cue: ( false )
  759. $Determination: 10
  760. +Flags: ( "ignore-count" "no-shields" )
  761. +Flags2: ( "no-subspace-drive" )
  762. +Respawn priority: 0
  763. +Orders Accepted: 241 ;! note that this is a bitfield!!!
  764. +Group: 0
  765. +Use Table Score:
  766. +Score: 12
  767. +Persona Index: 5
  768.  
  769. $Name: Blue 1 ;! Object #5
  770. $Class: Colonial Viper Mark VII
  771. $Alt: Gauntlet
  772.  
  773. $Team: Friendly
  774. $Location: 6346.335449, -2037.070801, -20620.542969
  775. $Orientation:
  776. 0.999988, 0.000000, 0.004951,
  777. 0.000408, 0.996593, -0.082480,
  778. -0.004934, 0.082481, 0.996580
  779. $AI Behavior: Stay Near
  780. +AI Class: Colonel
  781. $Cargo 1: XSTR("Nothing", -1)
  782. +Initial Velocity: 100
  783. +Initial Hull: 100
  784. +Initial Shields: 0
  785. +Subsystem: Pilot
  786. +Secondary Banks: ( "" )
  787. $Arrival Location: Hyperspace
  788. $Arrival Cue: ( false )
  789. $Departure Location: Hyperspace
  790. $Departure Cue: ( false )
  791. $Determination: 10
  792. +Flags: ( "ignore-count" "no-shields" )
  793. +Flags2: ( "no-subspace-drive" )
  794. +Respawn priority: 0
  795. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  796. +Group: 0
  797. +Use Table Score:
  798. +Score: 12
  799. +Persona Index: 3
  800.  
  801. $Name: Blue 2 ;! Object #6
  802. $Class: Colonial Viper Mark VII
  803. $Alt: Chum
  804.  
  805. $Team: Friendly
  806. $Location: 6284.032715, -2026.439453, -20652.011719
  807. $Orientation:
  808. 0.999997, 0.000000, 0.002417,
  809. 0.000198, 0.996636, -0.081950,
  810. -0.002408, 0.081950, 0.996634
  811. $AI Behavior: Stay Near
  812. +AI Class: Colonel
  813. $Cargo 1: XSTR("Nothing", -1)
  814. +Initial Velocity: 100
  815. +Initial Hull: 100
  816. +Initial Shields: 0
  817. +Subsystem: Pilot
  818. +Secondary Banks: ( "" )
  819. $Arrival Location: Hyperspace
  820. $Arrival Cue: ( false )
  821. $Departure Location: Hyperspace
  822. $Departure Cue: ( false )
  823. $Determination: 10
  824. +Flags: ( "ignore-count" "no-shields" )
  825. +Flags2: ( "no-subspace-drive" )
  826. +Respawn priority: 0
  827. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  828. +Group: 0
  829. +Use Table Score:
  830. +Score: 12
  831. +Persona Index: 0
  832.  
  833. $Name: Fractal 1 ;! Object #7
  834. $Class: Cylon Raider
  835. $Team: Hostile
  836. $Location: -4316.157227, -3000.000244, 7950.838867
  837. $Orientation:
  838. -0.997152, 0.000000, -0.075412,
  839. 0.012575, 0.986000, -0.166273,
  840. 0.074357, -0.166748, -0.983192
  841. $AI Behavior: Get behind
  842. $Cargo 1: XSTR("Nothing", -1)
  843. +Initial Hull: 100
  844. +Initial Shields: 0
  845. +Subsystem: Pilot
  846. +Secondary Banks: ( "<None>" )
  847. $Arrival Location: Hyperspace
  848. $Arrival Cue: ( false )
  849. $Departure Location: Hyperspace
  850. $Departure Cue: ( false )
  851. $Determination: 10
  852. +Flags: ( "ignore-count" "no-shields" )
  853. +Flags2: ( )
  854. +Respawn priority: 0
  855. +Group: 0
  856. +Use Table Score:
  857. +Score: 12
  858.  
  859. $Name: Fractal 2 ;! Object #8
  860. $Class: Cylon Raider
  861. $Team: Hostile
  862. $Location: -4423.221191, -3000.000244, 7874.144531
  863. $Orientation:
  864. -0.997199, 0.000000, -0.074791,
  865. 0.012633, 0.985632, -0.168432,
  866. 0.073717, -0.168905, -0.982872
  867. $AI Behavior: Get behind
  868. $Cargo 1: XSTR("Nothing", -1)
  869. +Initial Hull: 100
  870. +Initial Shields: 0
  871. +Subsystem: Pilot
  872. +Secondary Banks: ( "<None>" )
  873. $Arrival Location: Hyperspace
  874. $Arrival Cue: ( false )
  875. $Departure Location: Hyperspace
  876. $Departure Cue: ( false )
  877. $Determination: 10
  878. +Flags: ( "no-shields" )
  879. +Flags2: ( )
  880. +Respawn priority: 0
  881. +Group: 0
  882. +Score: 20
  883.  
  884. $Name: Fractal 3 ;! Object #9
  885. $Class: Cylon Raider
  886. $Team: Hostile
  887. $Location: -4274.703125, -3000.000244, 7795.145508
  888. $Orientation:
  889. -0.997527, 0.000000, -0.070283,
  890. 0.012033, 0.985236, -0.170778,
  891. 0.069246, -0.171202, -0.982800
  892. $AI Behavior: Get behind
  893. $Cargo 1: XSTR("Nothing", -1)
  894. +Initial Hull: 100
  895. +Initial Shields: 0
  896. +Subsystem: Pilot
  897. +Secondary Banks: ( "<None>" )
  898. $Arrival Location: Hyperspace
  899. $Arrival Cue: ( false )
  900. $Departure Location: Hyperspace
  901. $Departure Cue: ( false )
  902. $Determination: 10
  903. +Flags: ( "no-shields" )
  904. +Flags2: ( )
  905. +Respawn priority: 0
  906. +Group: 0
  907. +Score: 20
  908.  
  909. $Name: Bravo 1 ;! Object #10
  910. $Class: Cylon Raider
  911. $Team: Hostile
  912. $Location: -3430.800049, 8200.000000, -6292.200195
  913. $Orientation:
  914. -0.439129, 0.393207, -0.807808,
  915. 0.188401, 0.919450, 0.345134,
  916. 0.878448, -0.000634, -0.477838
  917. $AI Behavior: Get behind
  918. $Cargo 1: XSTR("Nothing", -1)
  919. +Initial Hull: 100
  920. +Initial Shields: 0
  921. +Subsystem: Pilot
  922. +Secondary Banks: ( "" )
  923. +Sbank Ammo: ( 0 )
  924. $Arrival Location: Hyperspace
  925. $Arrival Cue: ( false )
  926. $Departure Location: Hyperspace
  927. $Departure Cue: ( false )
  928. $Determination: 10
  929. +Flags: ( "ignore-count" "no-shields" )
  930. +Flags2: ( )
  931. +Respawn priority: 0
  932. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  933. +Group: 0
  934. +Score: 20
  935.  
  936. $Name: Bravo 2 ;! Object #11
  937. $Class: Cylon Raider
  938. $Team: Hostile
  939. $Location: -3425.651367, 8175.557617, -6115.367676
  940. $Orientation:
  941. -0.439129, 0.393207, -0.807808,
  942. 0.188401, 0.919450, 0.345134,
  943. 0.878448, -0.000634, -0.477837
  944. $AI Behavior: Get behind
  945. $Cargo 1: XSTR("Nothing", -1)
  946. +Initial Hull: 100
  947. +Initial Shields: 0
  948. +Subsystem: Pilot
  949. +Secondary Banks: ( "" )
  950. $Arrival Location: Hyperspace
  951. $Arrival Cue: ( false )
  952. $Departure Location: Hyperspace
  953. $Departure Cue: ( false )
  954. $Determination: 10
  955. +Flags: ( "no-shields" )
  956. +Flags2: ( )
  957. +Respawn priority: 0
  958. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  959. +Group: 0
  960. +Score: 20
  961.  
  962. $Name: Bravo 3 ;! Object #12
  963. $Class: Cylon Raider
  964. $Team: Hostile
  965. $Location: -3587.348145, 8288.408203, -6263.883301
  966. $Orientation:
  967. -0.439129, 0.393207, -0.807808,
  968. 0.188401, 0.919450, 0.345134,
  969. 0.878448, -0.000634, -0.477837
  970. $AI Behavior: Get behind
  971. $Cargo 1: XSTR("Nothing", -1)
  972. +Initial Hull: 100
  973. +Initial Shields: 0
  974. +Subsystem: Pilot
  975. +Secondary Banks: ( "" )
  976. $Arrival Location: Hyperspace
  977. $Arrival Cue: ( false )
  978. $Departure Location: Hyperspace
  979. $Departure Cue: ( false )
  980. $Determination: 10
  981. +Flags: ( "no-shields" )
  982. +Flags2: ( )
  983. +Respawn priority: 0
  984. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  985. +Group: 0
  986. +Score: 20
  987.  
  988. $Name: Tango 1 ;! Object #13
  989. $Class: Cylon Raider
  990. $Team: Hostile
  991. $Location: -1357.956421, 4500.000000, -7530.545898
  992. $Orientation:
  993. 0.993143, 0.000000, -0.116903,
  994. -0.030655, 0.965006, -0.260428,
  995. 0.112813, 0.262226, 0.958390
  996. $AI Behavior: None
  997. $Cargo 1: XSTR("Nothing", -1)
  998. +Initial Velocity: 33
  999. +Initial Hull: 100
  1000. +Initial Shields: 0
  1001. +Subsystem: Pilot
  1002. +Secondary Banks: ( "" )
  1003. +Sbank Ammo: ( 0 )
  1004. $Arrival Location: Hyperspace
  1005. $Arrival Cue: ( false )
  1006. $Departure Location: Hyperspace
  1007. $Departure Cue: ( false )
  1008. $Determination: 10
  1009. +Flags: ( "no-shields" )
  1010. +Flags2: ( )
  1011. +Respawn priority: 0
  1012. +Group: 0
  1013. +Score: 20
  1014.  
  1015. $Name: Tango 2 ;! Object #14
  1016. $Class: Cylon Raider
  1017. $Team: Hostile
  1018. $Location: -1314.013062, 4500.000000, -7411.875977
  1019. $Orientation:
  1020. 0.994534, 0.000000, -0.104412,
  1021. -0.028694, 0.961496, -0.273317,
  1022. 0.100392, 0.274819, 0.956241
  1023. $AI Behavior: None
  1024. $Cargo 1: XSTR("Nothing", -1)
  1025. +Initial Velocity: 33
  1026. +Initial Hull: 100
  1027. +Initial Shields: 0
  1028. +Subsystem: Pilot
  1029. +Secondary Banks: ( "" )
  1030. $Arrival Location: Hyperspace
  1031. $Arrival Cue: ( false )
  1032. $Departure Location: Hyperspace
  1033. $Departure Cue: ( false )
  1034. $Determination: 10
  1035. +Flags: ( "protect-ship" "no-shields" )
  1036. +Flags2: ( )
  1037. +Respawn priority: 0
  1038. +Group: 0
  1039. +Score: 20
  1040.  
  1041. $Name: Tango 3 ;! Object #15
  1042. $Class: Cylon Raider
  1043. $Team: Hostile
  1044. $Location: -1535.612915, 4500.000000, -7505.529297
  1045. $Orientation:
  1046. 0.982163, 0.000000, -0.188032,
  1047. -0.049263, 0.965070, -0.257320,
  1048. 0.181464, 0.261993, 0.947856
  1049. $AI Behavior: None
  1050. $Cargo 1: XSTR("Nothing", -1)
  1051. +Initial Velocity: 33
  1052. +Initial Hull: 100
  1053. +Initial Shields: 0
  1054. +Subsystem: Pilot
  1055. +Secondary Banks: ( "" )
  1056. $Arrival Location: Hyperspace
  1057. $Arrival Cue: ( false )
  1058. $Departure Location: Hyperspace
  1059. $Departure Cue: ( false )
  1060. $Determination: 10
  1061. +Flags: ( "no-shields" )
  1062. +Flags2: ( )
  1063. +Respawn priority: 0
  1064. +Group: 0
  1065. +Score: 20
  1066.  
  1067. $Name: Background Asteroids ;! Object #16
  1068. $Class: AstLayer
  1069. $Team: Unknown
  1070. $Location: 0.000000, 0.000000, 0.000000
  1071. $Orientation:
  1072. 1.000000, 0.000000, 0.000000,
  1073. 0.000000, 1.000000, 0.000000,
  1074. 0.000000, 0.000000, 1.000000
  1075. $AI Behavior: None
  1076. $Cargo 1: XSTR("Nothing", -1)
  1077. +Initial Velocity: 33
  1078. +Initial Shields: 0
  1079. +Subsystem: Pilot
  1080. $Arrival Location: Hyperspace
  1081. $Arrival Cue: ( true )
  1082. $Departure Location: Hyperspace
  1083. $Departure Cue: ( false )
  1084. $Determination: 10
  1085. +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" )
  1086. +Flags2: ( "immobile" "no-collide" )
  1087. +Respawn priority: 0
  1088. +Group: 0
  1089. +Use Table Score:
  1090. +Score: 0
  1091.  
  1092. $Name: Echo 1 ;! Object #17
  1093. $Class: Cylon Raider
  1094. $Team: Hostile
  1095. $Location: -3265.745117, 2001.899658, -9776.522461
  1096. $Orientation:
  1097. 0.793675, 0.000000, -0.608343,
  1098. 0.227401, 0.927507, 0.296679,
  1099. 0.564242, -0.373805, 0.736139
  1100. $AI Behavior: Get behind
  1101. $Cargo 1: XSTR("Nothing", -1)
  1102. +Initial Hull: 100
  1103. +Initial Shields: 0
  1104. +Subsystem: Pilot
  1105. +Secondary Banks: ( "" )
  1106. $Arrival Location: Hyperspace
  1107. $Arrival Cue: ( false )
  1108. $Departure Location: Hyperspace
  1109. $Departure Cue: ( false )
  1110. $Determination: 10
  1111. +Flags: ( "no-shields" )
  1112. +Flags2: ( )
  1113. +Respawn priority: 0
  1114. +Group: 0
  1115. +Score: 20
  1116.  
  1117. $Name: Echo 2 ;! Object #18
  1118. $Class: Cylon Raider
  1119. $Team: Hostile
  1120. $Location: -3167.289063, 2001.899658, -9695.531250
  1121. $Orientation:
  1122. 0.798524, 0.000000, -0.601962,
  1123. 0.231634, 0.923001, 0.307271,
  1124. 0.555612, -0.384799, 0.737038
  1125. $AI Behavior: Get behind
  1126. $Cargo 1: XSTR("Nothing", -1)
  1127. +Initial Hull: 100
  1128. +Initial Shields: 0
  1129. +Subsystem: Pilot
  1130. +Secondary Banks: ( "" )
  1131. $Arrival Location: Hyperspace
  1132. $Arrival Cue: ( false )
  1133. $Departure Location: Hyperspace
  1134. $Departure Cue: ( false )
  1135. $Determination: 10
  1136. +Flags: ( "no-shields" )
  1137. +Flags2: ( )
  1138. +Respawn priority: 0
  1139. +Group: 0
  1140. +Score: 20
  1141.  
  1142. $Name: Echo 3 ;! Object #19
  1143. $Class: Cylon Raider
  1144. $Team: Hostile
  1145. $Location: -3352.134766, 2001.899658, -9640.076172
  1146. $Orientation:
  1147. 0.767902, 0.000000, -0.640568,
  1148. 0.242388, 0.925644, 0.290571,
  1149. 0.592938, -0.378396, 0.710803
  1150. $AI Behavior: Get behind
  1151. $Cargo 1: XSTR("Nothing", -1)
  1152. +Initial Hull: 100
  1153. +Initial Shields: 0
  1154. +Subsystem: Pilot
  1155. +Secondary Banks: ( "" )
  1156. $Arrival Location: Hyperspace
  1157. $Arrival Cue: ( false )
  1158. $Departure Location: Hyperspace
  1159. $Departure Cue: ( false )
  1160. $Determination: 10
  1161. +Flags: ( "no-shields" )
  1162. +Flags2: ( )
  1163. +Respawn priority: 0
  1164. +Group: 0
  1165. +Score: 20
  1166.  
  1167. #Wings ;! 6 total
  1168.  
  1169. $Name: Red
  1170. $Waves: 1
  1171. $Wave Threshold: 0
  1172. $Special Ship: 0 ;! Red 1
  1173.  
  1174. $Arrival Location: Hyperspace
  1175. $Arrival Cue: ( true )
  1176. $Departure Location: Hyperspace
  1177. $Departure Cue: ( false )
  1178. $Ships: ( ;! 2 total
  1179. "Red 1"
  1180. "Red 2"
  1181. )
  1182. $AI Goals: ( goals ( ai-guard "Red 1" 50 ) )
  1183. +Hotkey: 0
  1184. +Flags: ( )
  1185.  
  1186. $Name: Blue
  1187. $Waves: 1
  1188. $Wave Threshold: 0
  1189. $Special Ship: 0 ;! Blue 1
  1190.  
  1191. $Arrival Location: Hyperspace
  1192. $Arrival Cue: ( true )
  1193. $Departure Location: Hyperspace
  1194. $Departure Cue: ( false )
  1195. $Ships: ( ;! 2 total
  1196. "Blue 1"
  1197. "Blue 2"
  1198. )
  1199. $AI Goals: ( goals ( ai-waypoints-once "Starting Target" 50 ) )
  1200. +Hotkey: 1
  1201. +Flags: ( )
  1202.  
  1203. $Name: Fractal
  1204. $Waves: 1
  1205. $Wave Threshold: 0
  1206. $Special Ship: 0 ;! Fractal 1
  1207.  
  1208. $Arrival Location: Hyperspace
  1209. $Arrival Cue: ( or
  1210. ( is-event-true-delay
  1211. "Cue Fractal - Obey"
  1212. 0
  1213. )
  1214. ( is-event-true-delay
  1215. "Cue Fractal - Disobey"
  1216. 0
  1217. )
  1218. )
  1219. $Departure Location: Hyperspace
  1220. $Departure Cue: ( false )
  1221. $Ships: ( ;! 3 total
  1222. "Fractal 1"
  1223. "Fractal 2"
  1224. "Fractal 3"
  1225. )
  1226. $AI Goals: ( goals ( ai-chase-wing "Red" 50 ) )
  1227. +Flags: ( "no-arrival-message" )
  1228. +Wave Delay Min: 2
  1229. +Wave Delay Max: 3
  1230.  
  1231. $Name: Bravo
  1232. $Waves: 1
  1233. $Wave Threshold: 0
  1234. $Special Ship: 0 ;! Bravo 1
  1235.  
  1236. $Arrival Location: Hyperspace
  1237. $Arrival Cue: ( is-event-true-delay
  1238. "Cue Tango - Disobey"
  1239. 0
  1240. )
  1241. $Departure Location: Hyperspace
  1242. $Departure Cue: ( false )
  1243. $Ships: ( ;! 3 total
  1244. "Bravo 1"
  1245. "Bravo 2"
  1246. "Bravo 3"
  1247. )
  1248. $AI Goals: ( goals ( ai-chase-any 30 ) )
  1249. +Flags: ( "no-arrival-music" "no-arrival-message" )
  1250.  
  1251. $Name: Tango
  1252. $Waves: 1
  1253. $Wave Threshold: 0
  1254. $Special Ship: 0 ;! Tango 1
  1255.  
  1256. $Arrival Location: Hyperspace
  1257. $Arrival Cue: ( or
  1258. ( is-event-true-delay
  1259. "Cue Tango - Obey"
  1260. 0
  1261. )
  1262. ( is-event-true-delay
  1263. "Cue Tango - Disobey"
  1264. 30
  1265. )
  1266. )
  1267. $Departure Location: Hyperspace
  1268. $Departure Cue: ( false )
  1269. $Ships: ( ;! 3 total
  1270. "Tango 1"
  1271. "Tango 2"
  1272. "Tango 3"
  1273. )
  1274. $AI Goals: ( goals ( ai-chase "Blue 2" 89 ) ( ai-chase-any 50 ) )
  1275. +Flags: ( "no-arrival-message" "no-dynamic" )
  1276.  
  1277. $Name: Echo
  1278. $Waves: 1
  1279. $Wave Threshold: 0
  1280. $Special Ship: 0 ;! Echo 1
  1281.  
  1282. $Arrival Location: Hyperspace
  1283. $Arrival Cue: ( and
  1284. ( is-event-true-delay
  1285. "Cue Echo - Obey"
  1286. 0
  1287. )
  1288. ( <
  1289. ( num-ships-in-battle "Hostile" )
  1290. 4
  1291. )
  1292. )
  1293. $Departure Location: Hyperspace
  1294. $Departure Cue: ( false )
  1295. $Ships: ( ;! 3 total
  1296. "Echo 1"
  1297. "Echo 2"
  1298. "Echo 3"
  1299. )
  1300. $AI Goals: ( goals ( ai-chase-any 50 ) )
  1301. +Flags: ( "no-arrival-music" )
  1302.  
  1303. #Events ;! 71 total
  1304.  
  1305. $Formula: ( when
  1306. ( true )
  1307. ( modify-variable
  1308. @RandomIntro[0]
  1309. ( rand-multiple 1 3 )
  1310. )
  1311. ( ship-guardian-threshold
  1312. 80
  1313. "Red 2"
  1314. "Blue 1"
  1315. "Blue 2"
  1316. )
  1317. ( ship-subsys-guardian-threshold
  1318. 95
  1319. "Red 2"
  1320. "engines"
  1321. )
  1322. ( ship-subsys-guardian-threshold
  1323. 95
  1324. "Blue 1"
  1325. "engines"
  1326. )
  1327. ( ship-subsys-guardian-threshold
  1328. 95
  1329. "Blue 2"
  1330. "engines"
  1331. )
  1332. ( never-warp
  1333. "Red 1"
  1334. "Red 2"
  1335. "Blue 1"
  1336. "Blue 2"
  1337. )
  1338. ( cap-waypoint-speed "Blue 1" 175 )
  1339. ( cap-waypoint-speed "Blue 2" 175 )
  1340. )
  1341. +Name: ==Initial Events==
  1342. +Repeat Count: 1
  1343. +Interval: 1
  1344. +Team: 0
  1345.  
  1346. $Formula: ( every-time-argument
  1347. ( any-of
  1348. "Blue 1"
  1349. "Blue 2"
  1350. "Red 2"
  1351. "Tango 1"
  1352. "Tango 2"
  1353. "Tango 3"
  1354. "Fractal 1"
  1355. "Fractal 2"
  1356. "Fractal 3"
  1357. "Bravo 1"
  1358. "Bravo 2"
  1359. "Bravo 3"
  1360. "Echo 1"
  1361. "Echo 2"
  1362. "Echo 3"
  1363. )
  1364. ( >
  1365. ( distance "Red 1" "<argument>" )
  1366. 4500
  1367. )
  1368. ( ship-invisible "<argument>" )
  1369. ( disable-builtin-messages
  1370. "<argument>"
  1371. )
  1372. )
  1373. +Name: ==Scramble Dradis==
  1374. +Repeat Count: 1
  1375. +Interval: 1
  1376. +Team: 0
  1377.  
  1378. $Formula: ( every-time-argument
  1379. ( any-of
  1380. "Blue 1"
  1381. "Blue 2"
  1382. "Red 2"
  1383. "Tango 1"
  1384. "Tango 2"
  1385. "Tango 3"
  1386. "Fractal 1"
  1387. "Fractal 2"
  1388. "Fractal 3"
  1389. "Bravo 1"
  1390. "Bravo 2"
  1391. "Bravo 3"
  1392. "Echo 1"
  1393. "Echo 2"
  1394. "Echo 3"
  1395. )
  1396. ( <
  1397. ( distance "Red 1" "<argument>" )
  1398. 4500
  1399. )
  1400. ( ship-visible "<argument>" )
  1401. ( enable-builtin-messages
  1402. "<argument>"
  1403. )
  1404. )
  1405. +Name: ==Fix Dradis==
  1406. +Repeat Count: 1
  1407. +Interval: 1
  1408. +Team: 0
  1409.  
  1410. $Formula: ( when
  1411. ( and
  1412. ( has-time-elapsed 1 )
  1413. ( = @RandomIntro[0] 1 )
  1414. )
  1415. ( send-message-list
  1416. "Blue 2"
  1417. "High"
  1418. "Intro1-1"
  1419. 0
  1420. "Blue 1"
  1421. "High"
  1422. "Intro1-2"
  1423. 5677
  1424. "Red 2"
  1425. "High"
  1426. "Intro1-3"
  1427. 15750
  1428. "Blue 2"
  1429. "High"
  1430. "Intro1-4"
  1431. 5438
  1432. "Red 2"
  1433. "High"
  1434. "Intro1-5"
  1435. 3024
  1436. "Blue 1"
  1437. "High"
  1438. "Intro1-6"
  1439. 5709
  1440. "Blue 2"
  1441. "High"
  1442. "Intro1-7"
  1443. 11064
  1444. "Blue 1"
  1445. "High"
  1446. "Intro1-8"
  1447. 6852
  1448. "Blue 2"
  1449. "High"
  1450. "Intro1-9"
  1451. 4338
  1452. "Blue 2"
  1453. "High"
  1454. "Intro1-10"
  1455. 5297
  1456. )
  1457. )
  1458. +Name: Intro1
  1459. +Repeat Count: 1
  1460. +Interval: 1
  1461. +Team: 0
  1462.  
  1463. $Formula: ( when
  1464. ( and
  1465. ( has-time-elapsed 1 )
  1466. ( = @RandomIntro[0] 2 )
  1467. )
  1468. ( send-message-list
  1469. "Blue 2"
  1470. "High"
  1471. "Intro2-1"
  1472. 0
  1473. "Blue 2"
  1474. "High"
  1475. "Intro2-2"
  1476. 7064
  1477. "Blue 1"
  1478. "High"
  1479. "Intro2-3"
  1480. 3701
  1481. "Blue 2"
  1482. "High"
  1483. "Intro2-4"
  1484. 3598
  1485. "Blue 1"
  1486. "High"
  1487. "Intro2-5"
  1488. 4672
  1489. "Blue 2"
  1490. "High"
  1491. "Intro2-6"
  1492. 13805
  1493. "Red 2"
  1494. "High"
  1495. "Intro2-7"
  1496. 5984
  1497. "Blue 1"
  1498. "High"
  1499. "Intro2-8"
  1500. 8013
  1501. "Red 2"
  1502. "High"
  1503. "Intro2-9"
  1504. 4691
  1505. "Blue 1"
  1506. "High"
  1507. "Intro2-10"
  1508. 10046
  1509. "Blue 2"
  1510. "High"
  1511. "Intro2-11"
  1512. 8406
  1513. "Red 2"
  1514. "High"
  1515. "Intro2-12"
  1516. 1834
  1517. "Blue 2"
  1518. "High"
  1519. "Intro2-13"
  1520. 6828
  1521. )
  1522. )
  1523. +Name: Intro2
  1524. +Repeat Count: 1
  1525. +Interval: 1
  1526. +Team: 0
  1527.  
  1528. $Formula: ( when
  1529. ( and
  1530. ( has-time-elapsed 1 )
  1531. ( = @RandomIntro[0] 3 )
  1532. )
  1533. ( send-message-list
  1534. "Blue 1"
  1535. "High"
  1536. "Intro3-1"
  1537. 0
  1538. "Red 2"
  1539. "High"
  1540. "Intro3-2"
  1541. 15544
  1542. "Blue 2"
  1543. "High"
  1544. "Intro3-3"
  1545. 12249
  1546. "Red 2"
  1547. "High"
  1548. "Intro3-4"
  1549. 5770
  1550. "Blue 2"
  1551. "High"
  1552. "Intro3-5"
  1553. 5735
  1554. "Blue 1"
  1555. "High"
  1556. "Intro3-6"
  1557. 6474
  1558. "Blue 2"
  1559. "High"
  1560. "Intro3-7"
  1561. 10698
  1562. "Blue 2"
  1563. "High"
  1564. "Intro3-8"
  1565. 6280
  1566. "Blue 2"
  1567. "High"
  1568. "Intro3-9"
  1569. 12388
  1570. )
  1571. )
  1572. +Name: Intro3
  1573. +Repeat Count: 1
  1574. +Interval: 1
  1575. +Team: 0
  1576.  
  1577. $Formula: ( when
  1578. ( or
  1579. ( is-event-true-delay "Intro1" 92 )
  1580. ( is-event-true-delay "Intro2" 92 )
  1581. ( is-event-true-delay "Intro3" 92 )
  1582. )
  1583. ( send-message-list
  1584. "Blue 1"
  1585. "High"
  1586. "Segue1"
  1587. 0
  1588. "Blue 2"
  1589. "High"
  1590. "Segue2"
  1591. 6459
  1592. "Blue 1"
  1593. "High"
  1594. "Segue3"
  1595. 3723
  1596. "Red 2"
  1597. "High"
  1598. "Segue4"
  1599. 5770
  1600. "Blue 2"
  1601. "High"
  1602. "Segue5"
  1603. 4753
  1604. "Red 2"
  1605. "High"
  1606. "Segue6"
  1607. 2318
  1608. )
  1609. )
  1610. +Name: Segue
  1611. +Repeat Count: 1
  1612. +Interval: 1
  1613. +Team: 0
  1614.  
  1615. $Formula: ( when
  1616. ( is-event-true-delay "Segue" 33 )
  1617. ( send-message-list
  1618. "Blue 1"
  1619. "High"
  1620. "SplitUp1"
  1621. 0
  1622. "Red 2"
  1623. "High"
  1624. "SplitUp2"
  1625. 4278
  1626. "Blue 1"
  1627. "High"
  1628. "SplitUp3"
  1629. 6110
  1630. )
  1631. ( add-nav-waypoint
  1632. "Waypoint 1"
  1633. "Waypoint Path"
  1634. 1
  1635. )
  1636. ( clear-goals "Blue" )
  1637. ( add-goal
  1638. "Blue"
  1639. ( ai-waypoints-once "Blue Path" 70 )
  1640. )
  1641. ( cap-waypoint-speed "Blue 1" -1 )
  1642. ( cap-waypoint-speed "Blue 2" -1 )
  1643. )
  1644. +Name: Split Up - Set Up Waypoint1
  1645. +Repeat Count: 1
  1646. +Interval: 1
  1647. +Team: 0
  1648.  
  1649. $Formula: ( when
  1650. ( is-event-true-delay
  1651. "Cue Tango - Obey"
  1652. 0
  1653. )
  1654. ( protect-ship "Blue 2" )
  1655. )
  1656. +Name: OBEY ORDERS
  1657. +Repeat Count: 1
  1658. +Interval: 1
  1659. +Team: 0
  1660.  
  1661. $Formula: ( every-time
  1662. ( and
  1663. ( is-nav-visited "Waypoint 1" )
  1664. ( and
  1665. ( < @currentWaypoint[1] 6 )
  1666. ( not
  1667. ( is-event-true-delay
  1668. "DISOBEY ORDERS"
  1669. 0
  1670. )
  1671. )
  1672. )
  1673. ( false )
  1674. ( string-equals
  1675. "@currentWPName[Waypoint 1]"
  1676. "Waypoint 1"
  1677. )
  1678. )
  1679. ( del-nav "Waypoint 1" )
  1680. ( modify-variable
  1681. @currentWaypoint[1]
  1682. ( + @currentWaypoint[1] 1 )
  1683. )
  1684. ( add-nav-waypoint
  1685. "Waypoint 1"
  1686. "Waypoint Path"
  1687. @currentWaypoint[1]
  1688. )
  1689. )
  1690. +Name: Progress Through Waypoints
  1691. +Repeat Count: 1
  1692. +Interval: 1
  1693. +Team: 0
  1694.  
  1695. $Formula: ( every-time-argument
  1696. ( in-sequence
  1697. "Waypoint 2"
  1698. "Waypoint 3"
  1699. "Waypoint 4"
  1700. "Waypoint 5"
  1701. "Waypoint 6"
  1702. )
  1703. ( and
  1704. ( is-nav-visited
  1705. "@currentWPName[Waypoint 1]"
  1706. )
  1707. ( and
  1708. ( < @currentWaypoint[1] 6 )
  1709. ( not
  1710. ( is-event-true-delay
  1711. "DISOBEY ORDERS"
  1712. 0
  1713. )
  1714. )
  1715. )
  1716. )
  1717. ( del-nav
  1718. "@currentWPName[Waypoint 1]"
  1719. )
  1720. ( modify-variable
  1721. "@currentWPName[Waypoint 1]"
  1722. "<argument>"
  1723. )
  1724. ( invalidate-argument "<argument>" )
  1725. ( modify-variable
  1726. @currentWaypoint[1]
  1727. ( + @currentWaypoint[1] 1 )
  1728. )
  1729. ( add-nav-waypoint
  1730. "@currentWPName[Waypoint 1]"
  1731. "Waypoint Path"
  1732. @currentWaypoint[1]
  1733. )
  1734. )
  1735. +Name: Progress Through Waypoints 2
  1736. +Repeat Count: 1
  1737. +Interval: 1
  1738. +Team: 0
  1739.  
  1740. $Formula: ( when
  1741. ( and
  1742. ( is-event-true-delay
  1743. "Split Up - Set Up Waypoint1"
  1744. 15
  1745. )
  1746. ( not
  1747. ( is-event-true-delay "Gavel Warns" 0 )
  1748. )
  1749. ( > ( distance "Red 1" "Blue" ) 4000 )
  1750. )
  1751. ( send-message
  1752. "Red 2"
  1753. "High"
  1754. "StartRandom"
  1755. )
  1756. ( modify-variable @randomTime[0] 1 )
  1757. )
  1758. +Name: Gavel starts to talk
  1759. +Repeat Count: 1
  1760. +Interval: 1
  1761. +Team: 0
  1762.  
  1763. $Formula: ( when-argument
  1764. ( random-multiple-of
  1765. "Random2"
  1766. "Random3"
  1767. "Random4"
  1768. "Random5"
  1769. "Random6"
  1770. "Random7"
  1771. "Random8"
  1772. "Random9"
  1773. "Random10"
  1774. "Random11"
  1775. "Random12"
  1776. "Random13"
  1777. "Random14"
  1778. "Random15"
  1779. "Random16"
  1780. "Random17"
  1781. "Random18"
  1782. "Random1"
  1783. )
  1784. ( = @randomTime[0] 1 )
  1785. ( send-message-list
  1786. "Red 2"
  1787. "High"
  1788. "<argument>"
  1789. 8000
  1790. )
  1791. ( invalidate-argument "<argument>" )
  1792. )
  1793. +Name: Random Banter
  1794. +Repeat Count: 3
  1795. +Interval: 20
  1796. +Team: 0
  1797.  
  1798. $Formula: ( when
  1799. ( and
  1800. ( <
  1801. ( distance "Red 1" "Waypoint Path:5" )
  1802. 3600
  1803. )
  1804. ( not
  1805. ( is-event-true-delay
  1806. "Chum Starts Complaining"
  1807. 0
  1808. )
  1809. )
  1810. )
  1811. ( send-message-list
  1812. "Red 2"
  1813. "High"
  1814. "TangoAttacks1"
  1815. 0
  1816. "Blue 1"
  1817. "High"
  1818. "TangoAttacks2"
  1819. 3233
  1820. "Red 2"
  1821. "High"
  1822. "TangoAttacks3"
  1823. 7279
  1824. "Blue 1"
  1825. "High"
  1826. "TangoAttacks4"
  1827. 5834
  1828. "Blue 1"
  1829. "High"
  1830. "TangoAttacks5"
  1831. 16244
  1832. "Red 2"
  1833. "High"
  1834. "TangoAttacks6"
  1835. 4084
  1836. "Red 2"
  1837. "High"
  1838. "TangoAttacks7"
  1839. 16300
  1840. )
  1841. ( ship-guardian-threshold 31 "Blue 1" )
  1842. ( ship-guardian-threshold 5 "Blue 2" )
  1843. ( change-ai-class "Coward" "Blue 2" )
  1844. ( modify-variable @randomTime[0] 0 )
  1845. ( add-goal
  1846. "Blue"
  1847. ( ai-chase "Tango" 89 )
  1848. )
  1849. ( remove-goal
  1850. "Blue"
  1851. ( ai-waypoints-once "Blue Path" 50 )
  1852. )
  1853. )
  1854. +Name: Cue Tango - Obey
  1855. +Repeat Count: 1
  1856. +Interval: 1
  1857. +Team: 0
  1858.  
  1859. $Formula: ( when
  1860. ( and
  1861. ( has-arrived-delay 1 "Tango" )
  1862. ( is-event-true-delay "OBEY ORDERS" 0 )
  1863. )
  1864. ( ship-guardian-threshold
  1865. 42
  1866. "Tango 2"
  1867. )
  1868. )
  1869. +Name: Tango 2 Guardian
  1870. +Repeat Count: 1
  1871. +Interval: 1
  1872. +Team: 0
  1873.  
  1874. $Formula: ( when
  1875. ( true )
  1876. ( add-goal
  1877. "Blue 2"
  1878. ( ai-play-dead 89 )
  1879. )
  1880. ( set-subsystem-strength
  1881. "Tango 1"
  1882. "Hull"
  1883. 35
  1884. )
  1885. ( set-subsystem-strength
  1886. "Tango 3"
  1887. "Hull"
  1888. 22
  1889. )
  1890. ( set-subsystem-strength
  1891. "Blue 2"
  1892. "Hull"
  1893. 5
  1894. )
  1895. )
  1896. +Name: Set up Chum's Death - Obey
  1897. +Repeat Count: 1
  1898. +Interval: 1
  1899. +Chained: 12
  1900. +Team: 0
  1901.  
  1902. $Formula: ( when
  1903. ( true )
  1904. ( ship-no-guardian "Red 2" )
  1905. )
  1906. +Name: Cue Fractal - Obey
  1907. +Repeat Count: 1
  1908. +Interval: 1
  1909. +Chained: 35
  1910. +Team: 0
  1911.  
  1912. $Formula: ( when
  1913. ( and
  1914. ( is-event-true-delay
  1915. "Destroy Fractal"
  1916. 5
  1917. )
  1918. ( is-event-true-delay "OBEY ORDERS" 0 )
  1919. ( not
  1920. ( is-event-true-delay
  1921. "Cue Echo - Obey"
  1922. 0
  1923. )
  1924. )
  1925. )
  1926. ( send-message-list
  1927. "Blue 1"
  1928. "High"
  1929. "HelpGauntlet1"
  1930. 0
  1931. "Red 2"
  1932. "Normal"
  1933. "HelpGauntlet2"
  1934. 3728
  1935. )
  1936. ( del-nav "Waypoint 6" )
  1937. ( add-nav-waypoint
  1938. "Blue Team"
  1939. "Blue Path"
  1940. 4
  1941. )
  1942. ( validate-goal "Assist Blue Team" )
  1943. ( change-ai-class
  1944. "Cylon Weak"
  1945. "Tango 1"
  1946. )
  1947. ( change-ai-class
  1948. "Cylon Weak"
  1949. "Tango 2"
  1950. )
  1951. ( change-ai-class
  1952. "Cylon Weak"
  1953. "Tango 3"
  1954. )
  1955. ( clear-goals "Tango" )
  1956. ( add-goal
  1957. "Tango 2"
  1958. ( ai-waypoints "Silly Path" 89 )
  1959. )
  1960. ( add-goal
  1961. "Tango 1"
  1962. ( ai-play-dead 89 )
  1963. )
  1964. ( add-goal
  1965. "Tango 3"
  1966. ( ai-play-dead 89 )
  1967. )
  1968. )
  1969. +Name: Fractal Dead - Obey
  1970. +Repeat Count: 1
  1971. +Interval: 1
  1972. +Team: 0
  1973.  
  1974. $Formula: ( when
  1975. ( and
  1976. ( is-event-true-delay "OBEY ORDERS" 0 )
  1977. ( <
  1978. ( distance "Red 1" "Blue 1" )
  1979. 5500
  1980. )
  1981. )
  1982. ( ship-no-guardian "Tango 2" )
  1983. ( add-goal "Blue" ( ai-chase-any 89 ) )
  1984. ( validate-goal "Assist Blue Team" )
  1985. ( del-nav "Waypoint 1" )
  1986. )
  1987. +Name: Cue Echo - Obey
  1988. +Repeat Count: 1
  1989. +Interval: 1
  1990. +Team: 0
  1991.  
  1992. $Formula: ( when
  1993. ( and
  1994. ( or
  1995. ( <
  1996. ( distance "Red 1" "Blue 1" )
  1997. 4000
  1998. )
  1999. ( <
  2000. ( distance "Red 1" "Tango 2" )
  2001. 4000
  2002. )
  2003. )
  2004. ( is-event-true-delay "OBEY ORDERS" 0 )
  2005. )
  2006. ( add-goal
  2007. "Blue 1"
  2008. ( ai-chase-any 89 )
  2009. )
  2010. )
  2011. +Name: Find Gauntlet
  2012. +Repeat Count: 1
  2013. +Interval: 1
  2014. +Team: 0
  2015.  
  2016. $Formula: ( when
  2017. ( and
  2018. ( not
  2019. ( is-destroyed-delay 0 "Red 2" )
  2020. )
  2021. ( is-event-true-delay
  2022. "Gauntlet Saved"
  2023. 3
  2024. )
  2025. )
  2026. ( send-message-list
  2027. "Blue 1"
  2028. "High"
  2029. "MissionEnd1-1"
  2030. 0
  2031. "Blue 1"
  2032. "Normal"
  2033. "MissionEndChumDead"
  2034. 6211
  2035. )
  2036. )
  2037. +Name: Gavel Lives - Obey
  2038. +Repeat Count: 1
  2039. +Interval: 1
  2040. +Team: 0
  2041.  
  2042. $Formula: ( when
  2043. ( and
  2044. ( is-destroyed-delay 0 "Red 2" )
  2045. ( is-event-true-delay
  2046. "Gauntlet Saved"
  2047. 3
  2048. )
  2049. )
  2050. ( send-message-list
  2051. "Blue 1"
  2052. "High"
  2053. "MissionEndGavelDeada"
  2054. 0
  2055. )
  2056. )
  2057. +Name: Gavel Dies - Obey
  2058. +Repeat Count: 1
  2059. +Interval: 1
  2060. +Team: 0
  2061.  
  2062. $Formula: ( when
  2063. ( and
  2064. ( is-destroyed-delay
  2065. 3
  2066. "Tango"
  2067. "Echo"
  2068. "Fractal"
  2069. )
  2070. ( is-event-true-delay "OBEY ORDERS" 0 )
  2071. )
  2072. ( do-nothing )
  2073. )
  2074. +Name: Gauntlet Saved
  2075. +Repeat Count: 1
  2076. +Interval: 1
  2077. +Team: 0
  2078.  
  2079. $Formula: ( when ( true ) ( fade-out 5000 ) )
  2080. +Name: Fade out1
  2081. +Repeat Count: 1
  2082. +Interval: 1
  2083. +Chained: 25
  2084. +Team: 0
  2085.  
  2086. $Formula: ( when ( true ) ( end-mission ) )
  2087. +Name: MISSION END1
  2088. +Repeat Count: 1
  2089. +Interval: 1
  2090. +Chained: 5
  2091. +Team: 0
  2092.  
  2093. $Formula: ( when
  2094. ( is-event-true-delay "3 Warnings" 0 )
  2095. ( do-nothing )
  2096. )
  2097. +Name: DISOBEY ORDERS
  2098. +Repeat Count: 1
  2099. +Interval: 1
  2100. +Team: 0
  2101.  
  2102. $Formula: ( when-argument
  2103. ( in-sequence
  2104. "DisobeyStart1"
  2105. "DisobeyStart2"
  2106. "DisobeyStart3"
  2107. )
  2108. ( and
  2109. ( is-event-true-delay
  2110. "Split Up - Set Up Waypoint1"
  2111. 17
  2112. )
  2113. ( or
  2114. ( < ( distance "Red 1" "Blue" ) 1000 )
  2115. ( <
  2116. ( distance "Red 1" "Blue Path:1" )
  2117. 1500
  2118. )
  2119. )
  2120. ( not
  2121. ( is-event-true-delay "OBEY ORDERS" 0 )
  2122. )
  2123. )
  2124. ( send-message
  2125. "Red 2"
  2126. "High"
  2127. "<argument>"
  2128. )
  2129. ( invalidate-argument "<argument>" )
  2130. ( modify-variable
  2131. @numWarnings[0]
  2132. ( + @numWarnings[0] 1 )
  2133. )
  2134. ( modify-variable @randomTime[0] 0 )
  2135. ( cap-waypoint-speed "Blue 1" 125 )
  2136. ( cap-waypoint-speed "Blue 2" 125 )
  2137. )
  2138. +Name: Gavel Warns
  2139. +Repeat Count: 3
  2140. +Interval: 20
  2141. +Team: 0
  2142.  
  2143. $Formula: ( when
  2144. ( = @numWarnings[0] 3 )
  2145. ( do-nothing )
  2146. )
  2147. +Name: 3 Warnings
  2148. +Repeat Count: 1
  2149. +Interval: 1
  2150. +Team: 0
  2151.  
  2152. $Formula: ( when
  2153. ( and
  2154. ( is-event-true-delay "3 Warnings" 10 )
  2155. ( < ( distance "Red 1" "Blue" ) 2000 )
  2156. )
  2157. ( send-message-list
  2158. "Blue 2"
  2159. "High"
  2160. "ChumComplains1"
  2161. 0
  2162. "Blue 2"
  2163. "High"
  2164. "ChumComplains2"
  2165. 9042
  2166. "Blue 2"
  2167. "High"
  2168. "ChumComplains3"
  2169. 12742
  2170. "Red 2"
  2171. "High"
  2172. "ChumComplains4"
  2173. 8046
  2174. "Blue 2"
  2175. "High"
  2176. "ChumComplains5"
  2177. 4191
  2178. )
  2179. )
  2180. +Name: Chum Starts Complaining
  2181. +Repeat Count: 1
  2182. +Interval: 1
  2183. +Team: 0
  2184.  
  2185. $Formula: ( when
  2186. ( and
  2187. ( <
  2188. ( distance "Blue Path:4" "Blue 1" )
  2189. 5000
  2190. )
  2191. ( is-event-true-delay
  2192. "DISOBEY ORDERS"
  2193. 0
  2194. )
  2195. )
  2196. ( send-message-list
  2197. "Blue 1"
  2198. "High"
  2199. "CylonsArrive1"
  2200. 0
  2201. "Blue 1"
  2202. "High"
  2203. "CylonsArrive2"
  2204. 9368
  2205. "Blue 1"
  2206. "High"
  2207. "CylonsArrive3"
  2208. 7715
  2209. "Blue 1"
  2210. "High"
  2211. "CylonsArrive4"
  2212. 7688
  2213. "Blue 2"
  2214. "High"
  2215. "CylonsArrive5"
  2216. 3730
  2217. "Blue 1"
  2218. "High"
  2219. "CylonsArrive6"
  2220. 2203
  2221. )
  2222. ( validate-goal "Survive Challenge" )
  2223. ( ship-no-guardian "Red 2" "Blue 2" )
  2224. ( ship-guardian-threshold
  2225. ( rand-multiple 17 31 )
  2226. "Blue 1"
  2227. )
  2228. ( del-nav "Waypoint 1" )
  2229. )
  2230. +Name: Cue Tango - Disobey
  2231. +Repeat Count: 1
  2232. +Interval: 1
  2233. +Team: 0
  2234.  
  2235. $Formula: ( when
  2236. ( true )
  2237. ( add-goal
  2238. "Blue 2"
  2239. ( ai-chase "Tango" 89 )
  2240. )
  2241. ( add-goal
  2242. "Tango"
  2243. ( ai-chase "Blue 2" 89 )
  2244. )
  2245. ( remove-goal
  2246. "Blue 2"
  2247. ( ai-waypoints-once "Blue Path" 89 )
  2248. )
  2249. ( remove-goal
  2250. "Blue 2"
  2251. ( ai-waypoints-once "Blue Wait" 89 )
  2252. )
  2253. )
  2254. +Name: Chum Takes Off
  2255. +Repeat Count: 1
  2256. +Interval: 1
  2257. +Chained: 17
  2258. +Team: 0
  2259.  
  2260. $Formula: ( when
  2261. ( true )
  2262. ( add-goal
  2263. "Red 2"
  2264. ( ai-chase-any 89 )
  2265. )
  2266. ( add-goal
  2267. "Blue 1"
  2268. ( ai-chase-any 89 )
  2269. )
  2270. )
  2271. +Name: Everyone else runs after Chum
  2272. +Repeat Count: 1
  2273. +Interval: 1
  2274. +Chained: 9
  2275. +Team: 0
  2276.  
  2277. $Formula: ( when
  2278. ( and
  2279. ( is-event-true-delay
  2280. "DISOBEY ORDERS"
  2281. 0
  2282. )
  2283. ( is-destroyed-delay
  2284. 3
  2285. "Tango"
  2286. "Bravo"
  2287. )
  2288. ( not
  2289. ( is-event-true-delay "Gavel Dies" 0 )
  2290. )
  2291. ( not
  2292. ( is-event-true-delay "Continue on" 0 )
  2293. )
  2294. ( is-event-true-delay "Chum Dies" 0 )
  2295. )
  2296. ( send-message-list
  2297. "Red 2"
  2298. "High"
  2299. "DisobeyMissionEnd1-1"
  2300. 0
  2301. "Blue 1"
  2302. "High"
  2303. "DisobeyMissionEnd1-2"
  2304. 4197
  2305. "Blue 1"
  2306. "High"
  2307. "DisobeyMissionEnd1-3"
  2308. 3648
  2309. "Blue 1"
  2310. "High"
  2311. "DisobeyMissionEnd1-4"
  2312. 10507
  2313. )
  2314. )
  2315. +Name: Tango Dead - Chum Too
  2316. +Repeat Count: 1
  2317. +Interval: 1
  2318. +Team: 0
  2319.  
  2320. $Formula: ( when
  2321. ( and
  2322. ( is-event-true-delay
  2323. "DISOBEY ORDERS"
  2324. 0
  2325. )
  2326. ( is-destroyed-delay
  2327. 3
  2328. "Tango"
  2329. "Red 2"
  2330. "Bravo"
  2331. )
  2332. ( not
  2333. ( is-event-true-delay "Chum Dies" 0 )
  2334. )
  2335. ( not
  2336. ( is-event-true-delay "Continue on" 0 )
  2337. )
  2338. ( is-event-true-delay "Gavel Dies" 0 )
  2339. )
  2340. ( send-message-list
  2341. "Blue 1"
  2342. "High"
  2343. "DisobeyMissionEndGavelDead"
  2344. 0
  2345. )
  2346. )
  2347. +Name: Tango Dead - Gavel Too
  2348. +Repeat Count: 1
  2349. +Interval: 1
  2350. +Team: 0
  2351.  
  2352. $Formula: ( when
  2353. ( and
  2354. ( is-event-true-delay
  2355. "DISOBEY ORDERS"
  2356. 0
  2357. )
  2358. ( is-destroyed-delay
  2359. 3
  2360. "Tango"
  2361. "Bravo"
  2362. )
  2363. ( not
  2364. ( is-event-true-delay "Continue on" 0 )
  2365. )
  2366. ( is-event-true-delay "Gavel Dies" 0 )
  2367. ( is-event-true-delay "Chum Dies" 0 )
  2368. )
  2369. ( send-message-list
  2370. "Blue 1"
  2371. "High"
  2372. "DMEChumAndGavelDeada"
  2373. 0
  2374. )
  2375. )
  2376. +Name: Tango Dead - Chum and Gavel too
  2377. +Repeat Count: 1
  2378. +Interval: 1
  2379. +Team: 0
  2380.  
  2381. $Formula: ( when
  2382. ( and
  2383. ( is-event-true-delay
  2384. "DISOBEY ORDERS"
  2385. 0
  2386. )
  2387. ( is-destroyed-delay
  2388. 3
  2389. "Tango"
  2390. "Bravo"
  2391. )
  2392. ( not
  2393. ( is-event-true-delay "Gavel Dies" 0 )
  2394. )
  2395. ( not
  2396. ( is-event-true-delay "Chum Dies" 0 )
  2397. )
  2398. )
  2399. ( send-message-list
  2400. "Red 2"
  2401. "High"
  2402. "DisobeyAllAlive1"
  2403. 0
  2404. "Red 2"
  2405. "High"
  2406. "DisobeyAllAlive2"
  2407. 8788
  2408. "Blue 1"
  2409. "High"
  2410. "DisobeyAllAlive3"
  2411. 16257
  2412. "Blue 2"
  2413. "High"
  2414. "DisobeyAllAlive4"
  2415. 3916
  2416. "Blue 1"
  2417. "High"
  2418. "DisobeyAllAlive5"
  2419. 1550
  2420. "Blue 1"
  2421. "High"
  2422. "DisobeyAllAlive6"
  2423. 5068
  2424. "Blue 1"
  2425. "High"
  2426. "DisobeyAllAlive7"
  2427. 19919
  2428. )
  2429. )
  2430. +Name: Tango Dead - No one Dies
  2431. +Repeat Count: 1
  2432. +Interval: 1
  2433. +Team: 0
  2434.  
  2435. $Formula: ( when
  2436. ( true )
  2437. ( add-nav-waypoint
  2438. "Waypoint 1"
  2439. "Waypoint Path Fail"
  2440. 1
  2441. )
  2442. ( clear-goals "Blue" )
  2443. ( clear-goals "Red" )
  2444. ( add-goal
  2445. "Blue"
  2446. ( ai-waypoints-once
  2447. "Waypoint Path Fail"
  2448. 89
  2449. )
  2450. )
  2451. ( add-goal
  2452. "Red 2"
  2453. ( ai-guard "Red 1" 89 )
  2454. )
  2455. ( modify-variable
  2456. @currentWaypoint[1]
  2457. 1
  2458. )
  2459. ( modify-variable
  2460. "@currentWPName[Waypoint 1]"
  2461. "Waypoint 1"
  2462. )
  2463. )
  2464. +Name: Continue on
  2465. +Repeat Count: 1
  2466. +Interval: 1
  2467. +Chained: 50
  2468. +Team: 0
  2469.  
  2470. $Formula: ( when
  2471. ( true )
  2472. ( send-message-list
  2473. "Red 2"
  2474. "High"
  2475. "GavelLaments1-1"
  2476. 0
  2477. "Red 2"
  2478. "High"
  2479. "GavelLaments1-2"
  2480. 12481
  2481. "Red 2"
  2482. "High"
  2483. "GavelLaments2"
  2484. 20206
  2485. )
  2486. )
  2487. +Name: Gavel Pours his heart out
  2488. +Repeat Count: 1
  2489. +Interval: 1
  2490. +Chained: 10
  2491. +Team: 0
  2492.  
  2493. $Formula: ( when
  2494. ( and
  2495. ( is-event-true-delay
  2496. "DISOBEY ORDERS"
  2497. 0
  2498. )
  2499. ( <
  2500. ( distance
  2501. "Blue"
  2502. "Waypoint Path Fail:3"
  2503. )
  2504. 4000
  2505. )
  2506. ( is-event-true-delay
  2507. "Tango Dead - No one Dies"
  2508. 0
  2509. )
  2510. )
  2511. ( send-message-list
  2512. "Blue 1"
  2513. "High"
  2514. "FractalArrives1"
  2515. 0
  2516. "Blue 2"
  2517. "High"
  2518. "FractalArrives2"
  2519. 6780
  2520. "Blue 1"
  2521. "High"
  2522. "FractalArrives3"
  2523. 3628
  2524. "Red 2"
  2525. "High"
  2526. "FractalArrives4"
  2527. 13168
  2528. )
  2529. ( del-nav "Waypoint 1" )
  2530. )
  2531. +Name: Cue Fractal - Disobey
  2532. +Repeat Count: 1
  2533. +Interval: 1
  2534. +Team: 0
  2535.  
  2536. $Formula: ( every-time-argument
  2537. ( in-sequence
  2538. "Waypoint 2"
  2539. "Waypoint 3"
  2540. "Waypoint 4"
  2541. "Waypoint 5"
  2542. "Waypoint 6"
  2543. )
  2544. ( and
  2545. ( is-nav-visited
  2546. "@currentWPName[Waypoint 1]"
  2547. )
  2548. ( and
  2549. ( < @currentWaypoint[1] 6 )
  2550. ( not
  2551. ( is-event-true-delay
  2552. "DISOBEY ORDERS"
  2553. 0
  2554. )
  2555. )
  2556. )
  2557. )
  2558. ( del-nav
  2559. "@currentWPName[Waypoint 1]"
  2560. )
  2561. ( modify-variable
  2562. "@currentWPName[Waypoint 1]"
  2563. "<argument>"
  2564. )
  2565. ( invalidate-argument "<argument>" )
  2566. ( modify-variable
  2567. @currentWaypoint[1]
  2568. ( + @currentWaypoint[1] 1 )
  2569. )
  2570. ( add-nav-waypoint
  2571. "@currentWPName[Waypoint 1]"
  2572. "Waypoint Path Fail"
  2573. @currentWaypoint[1]
  2574. )
  2575. )
  2576. +Name: Progress Through Waypoints BAD
  2577. +Repeat Count: 1
  2578. +Interval: 1
  2579. +Team: 0
  2580.  
  2581. $Formula: ( when
  2582. ( and
  2583. ( is-destroyed-delay 0 "Fractal" )
  2584. ( is-event-true-delay
  2585. "DISOBEY ORDERS"
  2586. 0
  2587. )
  2588. )
  2589. ( do-nothing )
  2590. )
  2591. +Name: Fractal Dead - Disobey
  2592. +Repeat Count: 1
  2593. +Interval: 1
  2594. +Team: 0
  2595.  
  2596. $Formula: ( when
  2597. ( and
  2598. ( is-event-true-delay
  2599. "DISOBEY ORDERS"
  2600. 0
  2601. )
  2602. ( is-destroyed-delay 3 "Fractal" )
  2603. ( not
  2604. ( is-event-true-delay "Gavel Dies" 0 )
  2605. )
  2606. ( not
  2607. ( is-event-true-delay
  2608. "Tango Dead - Chum Too"
  2609. 0
  2610. )
  2611. )
  2612. ( is-event-true-delay "Chum Dies" 0 )
  2613. )
  2614. ( send-message-list
  2615. "Blue 1"
  2616. "High"
  2617. "DisobeyMissionEndChumDead"
  2618. 0
  2619. )
  2620. )
  2621. +Name: Fractal Dead - Chum too
  2622. +Repeat Count: 1
  2623. +Interval: 1
  2624. +Team: 0
  2625.  
  2626. $Formula: ( when
  2627. ( and
  2628. ( is-event-true-delay
  2629. "DISOBEY ORDERS"
  2630. 0
  2631. )
  2632. ( is-destroyed-delay 3 "Fractal" )
  2633. ( not
  2634. ( is-event-true-delay "Chum Dies" 0 )
  2635. )
  2636. ( not
  2637. ( is-event-true-delay
  2638. "Tango Dead - Gavel Too"
  2639. 0
  2640. )
  2641. )
  2642. ( is-event-true-delay "Gavel Dies" 0 )
  2643. )
  2644. ( send-message-list
  2645. "Blue 1"
  2646. "High"
  2647. "DisobeyMissionEndGavelDead"
  2648. 0
  2649. )
  2650. )
  2651. +Name: Fractal Dead - Gavel too
  2652. +Repeat Count: 1
  2653. +Interval: 1
  2654. +Team: 0
  2655.  
  2656. $Formula: ( when
  2657. ( and
  2658. ( is-event-true-delay
  2659. "DISOBEY ORDERS"
  2660. 0
  2661. )
  2662. ( is-destroyed-delay 3 "Fractal" )
  2663. ( not
  2664. ( is-event-true-delay
  2665. "Tango Dead - Chum and Gavel too"
  2666. 0
  2667. )
  2668. )
  2669. ( is-event-true-delay "Gavel Dies" 0 )
  2670. ( is-event-true-delay "Chum Dies" 0 )
  2671. )
  2672. ( send-message-list
  2673. "Blue 1"
  2674. "High"
  2675. "MissionEndGavelDeada"
  2676. 0
  2677. )
  2678. )
  2679. +Name: Fractal Dead - Chum and Gavel 2
  2680. +Repeat Count: 1
  2681. +Interval: 1
  2682. +Team: 0
  2683.  
  2684. $Formula: ( when
  2685. ( and
  2686. ( is-event-true-delay
  2687. "DISOBEY ORDERS"
  2688. 0
  2689. )
  2690. ( is-destroyed-delay 3 "Fractal" )
  2691. ( not
  2692. ( is-event-true-delay "Gavel Dies" 0 )
  2693. )
  2694. ( not
  2695. ( is-event-true-delay "Chum Dies" 0 )
  2696. )
  2697. )
  2698. ( send-message-list
  2699. "Blue 1"
  2700. "High"
  2701. "DisobeyMissionEndAllAlive"
  2702. 0
  2703. )
  2704. )
  2705. +Name: Fractal Dead - No one dies
  2706. +Repeat Count: 1
  2707. +Interval: 1
  2708. +Team: 0
  2709.  
  2710. $Formula: ( when
  2711. ( or
  2712. ( is-event-true-delay
  2713. "Tango Dead - Chum Too"
  2714. 35
  2715. )
  2716. ( is-event-true-delay
  2717. "Tango Dead - Gavel Too"
  2718. 20
  2719. )
  2720. ( is-event-true-delay
  2721. "Tango Dead - Chum and Gavel too"
  2722. 20
  2723. )
  2724. ( is-event-true-delay
  2725. "Fractal Dead - Chum too"
  2726. 20
  2727. )
  2728. ( is-event-true-delay
  2729. "Fractal Dead - Gavel too"
  2730. 20
  2731. )
  2732. ( is-event-true-delay
  2733. "Fractal Dead - Chum and Gavel 2"
  2734. 20
  2735. )
  2736. ( is-event-true-delay
  2737. "Fractal Dead - No one dies"
  2738. 20
  2739. )
  2740. )
  2741. ( fade-out 5000 )
  2742. )
  2743. +Name: Ending time
  2744. +Repeat Count: 1
  2745. +Interval: 1
  2746. +Team: 0
  2747.  
  2748. $Formula: ( when ( true ) ( end-mission ) )
  2749. +Name: END MISSION 2
  2750. +Repeat Count: 1
  2751. +Interval: 1
  2752. +Chained: 5
  2753. +Team: 0
  2754.  
  2755. $Formula: ( when ( true ) ( do-nothing ) )
  2756. +Name: ==DIRECTIVES==
  2757. +Repeat Count: 1
  2758. +Interval: 1
  2759. +Team: 0
  2760.  
  2761. $Formula: ( when
  2762. ( is-event-true-delay
  2763. "Split Up - Set Up Waypoint1"
  2764. 3
  2765. ( true )
  2766. )
  2767. ( do-nothing )
  2768. )
  2769. +Name: Follow Blue Team
  2770. +Repeat Count: 1
  2771. +Interval: 1
  2772. +Objective: XSTR("Follow Blue Team", -1)
  2773. +Team: 0
  2774.  
  2775. $Formula: ( when
  2776. ( is-event-true-delay
  2777. "Split Up - Set Up Waypoint1"
  2778. 0
  2779. )
  2780. ( do-nothing )
  2781. )
  2782. +Name: Dummy1
  2783. +Repeat Count: 1
  2784. +Interval: 1
  2785. +Team: 0
  2786.  
  2787. $Formula: ( when
  2788. ( or
  2789. ( is-event-true-delay
  2790. "Cue Fractal - Obey"
  2791. 5
  2792. ( true )
  2793. )
  2794. ( is-event-true-delay
  2795. "Destroy Fractal"
  2796. 0
  2797. ( true )
  2798. )
  2799. )
  2800. ( do-nothing )
  2801. )
  2802. +Name: Follow Waypoint 1
  2803. +Repeat Count: 1
  2804. +Interval: 1
  2805. +Chained: 0
  2806. +Objective: XSTR("Follow Waypoints", -1)
  2807. +Objective key: XSTR("$ALT-N$", -1)
  2808. +Team: 0
  2809.  
  2810. $Formula: ( when
  2811. ( is-destroyed-delay 0 "Fractal" )
  2812. ( do-nothing )
  2813. )
  2814. +Name: Destroy Fractal
  2815. +Repeat Count: 1
  2816. +Interval: 1
  2817. +Objective: XSTR("Destroy Fractal", -1)
  2818. +Team: 0
  2819.  
  2820. $Formula: ( when
  2821. ( is-event-true-delay
  2822. "Fractal Dead - Obey"
  2823. 0
  2824. )
  2825. ( do-nothing )
  2826. )
  2827. +Name: Dummy2
  2828. +Repeat Count: 1
  2829. +Interval: 1
  2830. +Team: 0
  2831.  
  2832. $Formula: ( when
  2833. ( or
  2834. ( <
  2835. ( distance "Red 1" "Blue 1" )
  2836. 4000
  2837. )
  2838. ( <
  2839. ( distance "Red 1" "Tango 2" )
  2840. 4000
  2841. )
  2842. )
  2843. ( del-nav "Blue Team" )
  2844. )
  2845. +Name: Find Blue Team
  2846. +Repeat Count: 1
  2847. +Interval: 1
  2848. +Chained: 3
  2849. +Objective: XSTR("Find Blue Team", -1)
  2850. +Team: 0
  2851.  
  2852. $Formula: ( when
  2853. ( is-destroyed-delay 0 "Echo" )
  2854. ( do-nothing )
  2855. )
  2856. +Name: Destroy Echo
  2857. +Repeat Count: 1
  2858. +Interval: 1
  2859. +Objective: XSTR("Destroy Echo", -1)
  2860. +Team: 0
  2861.  
  2862. $Formula: ( when
  2863. ( or
  2864. ( is-event-true-delay
  2865. "Find Gauntlet"
  2866. 0
  2867. )
  2868. ( is-event-true-delay
  2869. "Everyone else runs after Chum"
  2870. 0
  2871. )
  2872. )
  2873. ( do-nothing )
  2874. )
  2875. +Name: Dummy3
  2876. +Repeat Count: 1
  2877. +Interval: 1
  2878. +Team: 0
  2879.  
  2880. $Formula: ( when
  2881. ( is-destroyed-delay 0 "Tango" )
  2882. ( do-nothing )
  2883. )
  2884. +Name: Destroy Tango
  2885. +Repeat Count: 1
  2886. +Interval: 1
  2887. +Chained: 0
  2888. +Objective: XSTR("Destroy Tango", -1)
  2889. +Team: 0
  2890.  
  2891. $Formula: ( when
  2892. ( is-event-true-delay
  2893. "Everyone else runs after Chum"
  2894. 0
  2895. )
  2896. ( do-nothing )
  2897. )
  2898. +Name: Dummy4
  2899. +Repeat Count: 1
  2900. +Interval: 1
  2901. +Team: 0
  2902.  
  2903. $Formula: ( when
  2904. ( is-destroyed-delay 0 "Bravo" )
  2905. ( do-nothing )
  2906. )
  2907. +Name: Destroy Bravo
  2908. +Repeat Count: 1
  2909. +Interval: 1
  2910. +Chained: 0
  2911. +Objective: XSTR("Destroy Bravo", -1)
  2912. +Team: 0
  2913.  
  2914. $Formula: ( when ( true ) ( do-nothing ) )
  2915. +Name: ==PILOT DEATHS==
  2916. +Repeat Count: 1
  2917. +Interval: 1
  2918.  
  2919. $Formula: ( when
  2920. ( is-destroyed-delay 0 "Red 2" )
  2921. ( do-nothing )
  2922. )
  2923. +Name: Gavel Dies
  2924. +Repeat Count: 1
  2925. +Interval: 1
  2926. +Team: 0
  2927.  
  2928. $Formula: ( when
  2929. ( is-destroyed-delay 0 "Blue 2" )
  2930. ( do-nothing )
  2931. )
  2932. +Name: Chum Dies
  2933. +Repeat Count: 1
  2934. +Interval: 1
  2935. +Team: 0
  2936.  
  2937. $Formula: ( when
  2938. ( is-iff "Traitor" "Red 1" )
  2939. ( ship-no-guardian
  2940. "Red 2"
  2941. "Blue 1"
  2942. "Blue 2"
  2943. )
  2944. ( ship-vulnerable "Red 1" )
  2945. )
  2946. +Name: Traitor Check
  2947. +Repeat Count: 1
  2948. +Interval: 1
  2949. +Team: 0
  2950.  
  2951. $Formula: ( when
  2952. ( or
  2953. ( is-event-true-delay
  2954. "Fractal Dead - Gavel too"
  2955. 0
  2956. )
  2957. ( is-event-true-delay
  2958. "Fractal Dead - No one dies"
  2959. 0
  2960. )
  2961. )
  2962. ( do-nothing )
  2963. )
  2964. +Name: Chum LIVES
  2965. +Repeat Count: 1
  2966. +Interval: 1
  2967. +Team: 0
  2968.  
  2969. $Formula: ( when
  2970. ( and
  2971. ( or
  2972. ( is-event-true-delay "Ending time" 0 )
  2973. ( is-event-true-delay "Fade out1" 0 )
  2974. )
  2975. ( is-goal-false-delay
  2976. "Survive Challenge"
  2977. 0
  2978. )
  2979. )
  2980. ( do-nothing )
  2981. )
  2982. +Name: No Ambush
  2983. +Repeat Count: 1
  2984. +Interval: 1
  2985. +Team: 0
  2986.  
  2987. $Formula: ( when
  2988. ( is-destroyed-delay
  2989. 0
  2990. "Tango 1"
  2991. "Tango 3"
  2992. )
  2993. ( unprotect-ship "Tango 2" )
  2994. )
  2995. +Name: Release tango 2
  2996. +Repeat Count: 1
  2997. +Interval: 1
  2998. +Team: 0
  2999.  
  3000. $Formula: ( when
  3001. ( is-event-true-delay
  3002. "Cue Tango - Obey"
  3003. 27
  3004. )
  3005. ( ship-no-guardian "Blue 2" )
  3006. )
  3007. +Name: Kill CHUM - Disobey
  3008. +Repeat Count: 1
  3009. +Interval: 1
  3010. +Team: 0
  3011.  
  3012. $Formula: ( when
  3013. ( <
  3014. ( distance "Red 1" "Waypoint Path:5" )
  3015. 5500
  3016. )
  3017. ( modify-variable @randomTime[0] 0 )
  3018. )
  3019. +Name: Kill Random Banter
  3020. +Repeat Count: 1
  3021. +Interval: 1
  3022. +Team: 0
  3023.  
  3024. $Formula: ( when
  3025. ( < ( distance "Red 1" "Blue" ) 4500 )
  3026. ( ship-stealthy "Blue 1" "Blue 2" )
  3027. ( friendly-stealth-invisible
  3028. "Blue 1"
  3029. "Blue 2"
  3030. )
  3031. )
  3032. +Name: Break Targetting - HACK
  3033. +Repeat Count: 1
  3034. +Interval: 1
  3035. +Team: 0
  3036.  
  3037. $Formula: ( when
  3038. ( true )
  3039. ( ship-unstealthy "Blue 1" "Blue 2" )
  3040. ( friendly-stealth-visible
  3041. "Blue 1"
  3042. "Blue 2"
  3043. )
  3044. )
  3045. +Name: BreakTargettingElectricBoogaloo
  3046. +Repeat Count: 1
  3047. +Interval: 1
  3048. +Chained: 1
  3049. +Team: 0
  3050.  
  3051. $Formula: ( when
  3052. ( is-event-true-delay
  3053. "Set up Chum's Death - Obey"
  3054. 30
  3055. )
  3056. ( self-destruct "Blue 2" )
  3057. )
  3058. +Name: Kill Chum I Guarantee!
  3059. +Repeat Count: 1
  3060. +Interval: 1
  3061. +Team: 0
  3062.  
  3063. #Goals ;! 3 total
  3064.  
  3065. $Type: Primary
  3066. +Name: Patrol Area
  3067. $MessageNew: XSTR("Patrol Area", -1)
  3068. $end_multi_text
  3069. $Formula: ( or
  3070. ( and
  3071. ( is-destroyed-delay 0 "Fractal" )
  3072. ( is-event-true-delay
  3073. "DISOBEY ORDERS"
  3074. 0
  3075. )
  3076. )
  3077. ( is-event-true-delay "Fade out1" 0 )
  3078. )
  3079.  
  3080. $Type: Primary
  3081. +Name: Assist Blue Team
  3082. $MessageNew: XSTR("Assist Blue Team", -1)
  3083. $end_multi_text
  3084. $Formula: ( is-event-true-delay
  3085. "Gauntlet Saved"
  3086. 0
  3087. )
  3088. +Invalid
  3089. +No music
  3090.  
  3091. $Type: Bonus
  3092. +Name: Survive Challenge
  3093. $MessageNew: XSTR("Defeat Cylon Ambush", -1)
  3094. $end_multi_text
  3095. $Formula: ( and
  3096. ( is-event-true-delay
  3097. "DISOBEY ORDERS"
  3098. 0
  3099. )
  3100. ( is-destroyed-delay
  3101. 0
  3102. "Tango"
  3103. "Bravo"
  3104. )
  3105. )
  3106. +Invalid
  3107.  
  3108. #Waypoints ;! 7 lists total
  3109.  
  3110. $Name: Blue Path
  3111. $List: ( ;! 4 points in list
  3112. ( 4710.963867, -499.998871, -1856.884277 )
  3113. ( 1454.599976, -2500.000000, -5777.500000 )
  3114. ( -1990.300049, -4000.000000, -7244.700195 )
  3115. ( -1651.699951, 1500.000000, -7105.399902 )
  3116. )
  3117.  
  3118. $Name: Blue Wait
  3119. $List: ( ;! 1 points in list
  3120. ( -1069.547241, 499.999756, -6863.288086 )
  3121. )
  3122.  
  3123. $Name: Waypoint Path
  3124. $List: ( ;! 6 points in list
  3125. ( 4034.567871, -499.999390, 3342.924316 )
  3126. ( 2618.848389, 2999.997070, 3531.290771 )
  3127. ( -1778.000000, 3500.000000, 5098.100098 )
  3128. ( -4453.728027, 0.000084, 5316.896973 )
  3129. ( -7571.365723, -1499.999634, 4506.113281 )
  3130. ( -3873.800049, -3000.000244, 6083.100098 )
  3131. )
  3132.  
  3133. $Name: Starting Target
  3134. $List: ( ;! 1 points in list
  3135. ( 6224.479004, 0.001179, 3992.523193 )
  3136. )
  3137.  
  3138. $Name: Silly Path
  3139. $List: ( ;! 2 points in list
  3140. ( -1619.757935, 0.001624, -7798.363770 )
  3141. ( -1788.521240, 0.001692, -7022.838867 )
  3142. )
  3143.  
  3144. $Name: Waypoint Path Fail
  3145. $List: ( ;! 3 points in list
  3146. ( -4878.000000, -3000.000000, 485.500000 )
  3147. ( -7625.068359, -1499.999878, 4560.444336 )
  3148. ( -4451.020996, 0.000643, 5297.242188 )
  3149. )
  3150.  
  3151. $Name: Fractal Run Point
  3152. $List: ( ;! 1 points in list
  3153. ( -4845.034180, 0.000199, 6941.208984 )
  3154. )
  3155.  
  3156. #Messages ;! 111 total
  3157.  
  3158.  
  3159. $Name: Intro1-1
  3160. $Team: -1
  3161. $MessageNew: XSTR("What's this...? Whaaaa... no. Red 1, hey, are you who I think you are?!", -1)
  3162. $end_multi_text
  3163. +Persona: Chum
  3164. +Wave Name: SP-01-M-001.ogg
  3165.  
  3166. $Name: Intro1-2
  3167. $Team: -1
  3168. $MessageNew: XSTR("Red 1! Lords, it's been a while! What is it--two, near three months? And team leader, now. I see Gavel's around... Are the pair of you still fused at the hip? Anyway, it's good having both you at my back.", -1)
  3169. $end_multi_text
  3170. +Persona: Gauntlet
  3171. +Wave Name: SP-01-M-002.ogg
  3172.  
  3173. $Name: Intro1-3
  3174. $Team: -1
  3175. $MessageNew: XSTR("The pleasure's all mine, Captain. If you don't mind me asking, why's the ALF along for this patrol?", -1)
  3176. $end_multi_text
  3177. +Persona: Gavel
  3178. +Wave Name: SP-01-M-003.ogg
  3179.  
  3180. $Name: Intro1-4
  3181. $Team: -1
  3182. $MessageNew: XSTR("Who's... What's ...that? Um, me?", -1)
  3183. $end_multi_text
  3184. +Persona: Chum
  3185. +Wave Name: SP-01-M-004.ogg
  3186.  
  3187. $Name: Intro1-5
  3188. $Team: -1
  3189. $MessageNew: XSTR("Yes, Chum, annoying little frak... you alone deserve that special title.", -1)
  3190. $end_multi_text
  3191. +Persona: Gauntlet
  3192. +Wave Name: SP-01-M-005.ogg
  3193.  
  3194. $Name: Intro1-6
  3195. $Team: -1
  3196. $MessageNew: XSTR("HEY--settle down, now. Uh, Gavel, it was CAG's idea, this little nugget needs frakking experience ...choice timing.", -1)
  3197. $end_multi_text
  3198. +Persona: Gauntlet
  3199. +Wave Name: SP-01-M-006.ogg
  3200.  
  3201. $Name: Intro1-7
  3202. $Team: -1
  3203. $MessageNew: XSTR("Gauntlet, sir! Have you seen the scores for that asteroid sim--the one named after you? You know, the one with all the frakking Cylons?", -1)
  3204. $end_multi_text
  3205. +Persona: Chum
  3206. +Wave Name: SP-01-M-007.ogg
  3207.  
  3208. $Name: Intro1-8
  3209. $Team: -1
  3210. $MessageNew: XSTR("Eh... what about it?", -1)
  3211. $end_multi_text
  3212. +Persona: Gauntlet
  3213. +Wave Name: SP-01-M-008.ogg
  3214.  
  3215. $Name: Intro1-9
  3216. $Team: -1
  3217. $MessageNew: XSTR("I have the HIGHEST kill on that one! So...", -1)
  3218. $end_multi_text
  3219. +Persona: Chum
  3220. +Wave Name: SP-01-M-009.ogg
  3221.  
  3222. $Name: Intro1-10
  3223. $Team: -1
  3224. $MessageNew: XSTR("So--so, that means I don't... really hav--DON'T need this boringass mission to prove myself! Especially not to you people!", -1)
  3225. $end_multi_text
  3226. +Persona: Chum
  3227. +Wave Name: SP-01-M-010.ogg
  3228.  
  3229. $Name: Intro2-1
  3230. $Team: -1
  3231. $MessageNew: XSTR("WHOO! Finally, an honest to frak mission! I'm gonna show you all some REAL flying. I'm gonna put the smackdown on--", -1)
  3232. $end_multi_text
  3233. +Persona: Chum
  3234. +Wave Name: SP-01-M-011.ogg
  3235.  
  3236. $Name: Intro2-2
  3237. $Team: -1
  3238. $MessageNew: XSTR("LIKE. I. SAID--", -1)
  3239. $end_multi_text
  3240. +Persona: Chum
  3241. +Wave Name: SP-01-M-012.ogg
  3242.  
  3243. $Name: Intro2-3
  3244. $Team: -1
  3245. $MessageNew: XSTR("This isn't a frakking luxury cruise, so settle your ass down!", -1)
  3246. $end_multi_text
  3247. +Persona: Gauntlet
  3248. +Wave Name: SP-01-M-013.ogg
  3249.  
  3250. $Name: Intro2-4
  3251. $Team: -1
  3252. $MessageNew: XSTR("Well ...I'm still gonna put the smackdown on those frakhead toasters, heh.", -1)
  3253. $end_multi_text
  3254. +Persona: Chum
  3255. +Wave Name: SP-01-M-014.ogg
  3256.  
  3257. $Name: Intro2-5
  3258. $Team: -1
  3259. $MessageNew: XSTR("Red 1! Good to see you're still alive and kicking. How long has it been--two, three months? Damn. A team leader, too... Hmm, not much of you on the scuttlebutt since... eh, well, it's easier not to stir crap up--", -1)
  3260. $end_multi_text
  3261. +Persona: Gauntlet
  3262. +Wave Name: SP-01-M-015.ogg
  3263.  
  3264. $Name: Intro2-6
  3265. $Team: -1
  3266. $MessageNew: XSTR("PSH, someone fled the party after dropping a gods damned STINK BOMB--talk about stirring crap up!", -1)
  3267. $end_multi_text
  3268. +Persona: Chum
  3269. +Wave Name: SP-01-M-016.ogg
  3270.  
  3271. $Name: Intro2-7
  3272. $Team: -1
  3273. $MessageNew: XSTR("Uh, Chum, what are you going on about? For frak sake, curb the enthusiasm, you weren't even involved!", -1)
  3274. $end_multi_text
  3275. +Persona: Gavel
  3276. +Wave Name: SP-01-M-017.ogg
  3277.  
  3278. $Name: Intro2-8
  3279. $Team: -1
  3280. $MessageNew: XSTR("Alright, enough! Don't need anymore bad vibes and pointless distractions.", -1)
  3281. $end_multi_text
  3282. +Persona: Gauntlet
  3283. +Wave Name: SP-01-M-018.ogg
  3284.  
  3285. $Name: Intro2-9
  3286. $Team: -1
  3287. $MessageNew: XSTR("True, we've got to keep our eyes peeled. The survey team was too preoccupied in their scans to pick up on subtle Cylon movements. We've trained for this, and can't have the same crap happening to us.", -1)
  3288. $end_multi_text
  3289. +Persona: Gavel
  3290. +Wave Name: SP-01-M-019.ogg
  3291.  
  3292. $Name: Intro2-10
  3293. $Team: -1
  3294. $MessageNew: XSTR("Well, most of us are trained. I swear, if a frakking preventable accident happens because of this tagalong ALF...", -1)
  3295. $end_multi_text
  3296. +Persona: Gauntlet
  3297. +Wave Name: SP-01-M-020.ogg
  3298.  
  3299. $Name: Intro2-11
  3300. $Team: -1
  3301. $MessageNew: XSTR("Um... what's that? What are you talking about?", -1)
  3302. $end_multi_text
  3303. +Persona: Chum
  3304. +Wave Name: SP-01-M-021.ogg
  3305.  
  3306. $Name: Intro2-12
  3307. $Team: -1
  3308. $MessageNew: XSTR("You, the annoying little frak! Because your very presence makes people anxious when there's an actual job to do!", -1)
  3309. $end_multi_text
  3310. +Persona: Gauntlet
  3311. +Wave Name: SP-01-M-022.ogg
  3312.  
  3313. $Name: Intro2-13
  3314. $Team: -1
  3315. $MessageNew: XSTR("Yeah, that's frakking right! Have you seen my kill count?! I can--I can hold my own, and school any of you, and any Cylon, ANY frakking DAY...--in a sim.", -1)
  3316. $end_multi_text
  3317. +Persona: Chum
  3318. +Wave Name: SP-01-M-023.ogg
  3319.  
  3320. $Name: Intro3-1
  3321. $Team: -1
  3322. $MessageNew: XSTR("Red 1! What do you know... a team leader. I'll be damned. It's been, what, two, almost three months since basic flight? I see Gavel's around, as well. Excellent. It's good to know you two have my back.", -1)
  3323. $end_multi_text
  3324. +Persona: Gauntlet
  3325. +Wave Name: SP-01-M-024.ogg
  3326.  
  3327. $Name: Intro3-2
  3328. $Team: -1
  3329. $MessageNew: XSTR("Captain, sir. Why's the nugget here? I thought this patrol was crucial to us finding the right chunk of rock. I mean, if we need ore to make more Vipers, and we lose Vipers while looking for ore, isn't that sort of... pointless?", -1)
  3330. $end_multi_text
  3331. +Persona: Gavel
  3332. +Wave Name: SP-01-M-025.ogg
  3333.  
  3334. $Name: Intro3-3
  3335. $Team: -1
  3336. $MessageNew: XSTR("I can hold my own! I frakking rule--just check the records!", -1)
  3337. $end_multi_text
  3338. +Persona: Chum
  3339. +Wave Name: SP-01-M-026.ogg
  3340.  
  3341. $Name: Intro3-4
  3342. $Team: -1
  3343. $MessageNew: XSTR("What records would those be? Medical? Oh wait, let me guess, it was... for post-sim head trauma, right?", -1)
  3344. $end_multi_text
  3345. +Persona: Gavel
  3346. +Wave Name: SP-01-M-027.ogg
  3347.  
  3348. $Name: Intro3-5
  3349. $Team: -1
  3350. $MessageNew: XSTR("No, frakhead! It's the high scores for the sims. They prove that I can school you in combat ANY frakking DAY.", -1)
  3351. $end_multi_text
  3352. +Persona: Chum
  3353. +Wave Name: SP-01-M-028.ogg
  3354.  
  3355. $Name: Intro3-6
  3356. $Team: -1
  3357. $MessageNew: XSTR("HEY--enough of this crap. Calm yourselves. The nugget's here because the CAG thinks he needs first hand experience... maybe it'll shut him up for once.", -1)
  3358. $end_multi_text
  3359. +Persona: Gauntlet
  3360. +Wave Name: SP-01-M-029.ogg
  3361.  
  3362. $Name: Intro3-7
  3363. $Team: -1
  3364. $MessageNew: XSTR("Hah! Oh, you wish!", -1)
  3365. $end_multi_text
  3366. +Persona: Chum
  3367. +Wave Name: SP-01-M-030.ogg
  3368.  
  3369. $Name: Intro3-8
  3370. $Team: -1
  3371. $MessageNew: XSTR("I'll just show you how much better I am in a tight spot... I'll impress the PANTS off you... and... --you... you'll want me as your wingmate ALL the time after this!", -1)
  3372. $end_multi_text
  3373. +Persona: Chum
  3374. +Wave Name: SP-01-M-031.ogg
  3375.  
  3376. $Name: Intro3-9
  3377. $Team: -1
  3378. $MessageNew: XSTR("Yeah, yeah, this is what I'm talkin' about... you give me Cylons, I'll blow them away. Give me a hostile of any shape--any size, and I'll shoot it to hell! Numbers don't lie, sir, the numbers don't frakking lie!", -1)
  3379. $end_multi_text
  3380. +Persona: Chum
  3381. +Wave Name: SP-01-M-032.ogg
  3382.  
  3383. $Name: Segue1
  3384. $Team: -1
  3385. $MessageNew: XSTR("...Hello? What the hell--hello?!", -1)
  3386. $end_multi_text
  3387. +Persona: Gauntlet
  3388. +Wave Name: SP-01-M-033.ogg
  3389.  
  3390. $Name: Segue2
  3391. $Team: -1
  3392. $MessageNew: XSTR("Nothing on DRADIS. Gods, they're here! T-they're jamming everything!", -1)
  3393. $end_multi_text
  3394. +Persona: Chum
  3395. +Wave Name: SP-01-M-034.ogg
  3396.  
  3397. $Name: Segue3
  3398. $Team: -1
  3399. $MessageNew: XSTR("...Whew, okay... just a flood of white noise. For a minute, there I thought I was a goner!", -1)
  3400. $end_multi_text
  3401. +Persona: Gauntlet
  3402. +Wave Name: SP-01-M-035.ogg
  3403.  
  3404. $Name: Segue4
  3405. $Team: -1
  3406. $MessageNew: XSTR("Oh I see, a special kind of hell, eh?", -1)
  3407. $end_multi_text
  3408. +Persona: Gavel
  3409. +Wave Name: SP-01-M-036.ogg
  3410.  
  3411. $Name: Segue5
  3412. $Team: -1
  3413. $MessageNew: XSTR("Not funny... you all suck sh--!", -1)
  3414. $end_multi_text
  3415. +Persona: Chum
  3416. +Wave Name: SP-01-M-037.ogg
  3417.  
  3418. $Name: Segue6
  3419. $Team: -1
  3420. $MessageNew: XSTR("Oh, don't be that way! You're always good for something, Chum.", -1)
  3421. $end_multi_text
  3422. +Persona: Gavel
  3423. +Wave Name: SP-01-M-038.ogg
  3424.  
  3425. $Name: SplitUp1
  3426. $Team: -1
  3427. $MessageNew: XSTR("...Okay, we're here. Time to split up and patrol the waypoints.", -1)
  3428. $end_multi_text
  3429. +Persona: Gauntlet
  3430. +Wave Name: SP-01-M-039.ogg
  3431.  
  3432. $Name: SplitUp2
  3433. $Team: -1
  3434. $MessageNew: XSTR("Affirmative, Captain. Will do it by the book.", -1)
  3435. $end_multi_text
  3436. +Persona: Gavel
  3437. +Wave Name: SP-01-M-040.ogg
  3438.  
  3439. $Name: SplitUp3
  3440. $Team: -1
  3441. $MessageNew: XSTR("Be on the lookout, people. Let's go.", -1)
  3442. $end_multi_text
  3443. +Persona: Gauntlet
  3444. +Wave Name: SP-01-M-041.ogg
  3445.  
  3446. $Name: TangoAttacks1
  3447. $Team: -1
  3448. $MessageNew: XSTR("...Did you hear that?", -1)
  3449. $end_multi_text
  3450. +Persona: Gavel
  3451. +Wave Name: SP-01-M-042.ogg
  3452.  
  3453. $Name: TangoAttacks2
  3454. $Team: -1
  3455. $MessageNew: XSTR("Come in, Red team, come in! This is Gauntlet, got a Sierra Alpha here.", -1)
  3456. $end_multi_text
  3457. +Persona: Gauntlet
  3458. +Wave Name: SP-01-M-043.ogg
  3459.  
  3460. $Name: TangoAttacks3
  3461. $Team: -1
  3462. $MessageNew: XSTR("Uh, Blue team, Gavel, need a sitrep. What's going on? I don't see a thing!", -1)
  3463. $end_multi_text
  3464. +Persona: Gavel
  3465. +Wave Name: SP-01-M-044.ogg
  3466.  
  3467. $Name: TangoAttacks4
  3468. $Team: -1
  3469. $MessageNew: XSTR("DRADIS contact... damn! Cylons bearing 176, carom 233. Chum's already--frak! Chum's engaging them--no, NO. You can't--no, stop, you frakkin' SONUVABITCH!", -1)
  3470. $end_multi_text
  3471. +Persona: Gauntlet
  3472. +Wave Name: SP-01-M-045.ogg
  3473.  
  3474. $Name: TangoAttacks5
  3475. $Team: -1
  3476. $MessageNew: XSTR("Gods frakking damn! He just--bought it!", -1)
  3477. $end_multi_text
  3478. +Persona: Gauntlet
  3479. +Wave Name: SP-01-M-046.ogg
  3480.  
  3481. $Name: TangoAttacks6
  3482. $Team: -1
  3483. $MessageNew: XSTR("Damnit, Chum... poor bastard. Hell... you know, he's gonna go ballistic, right? When he finds out--oh, gods... you KNOW who I'm talking about! FRAK.", -1)
  3484. $end_multi_text
  3485. +Persona: Gavel
  3486. +Wave Name: SP-01-M-047.ogg
  3487.  
  3488. $Name: TangoAttacks7
  3489. $Team: -1
  3490. $MessageNew: XSTR("Oh HELL, can't help you out, Captain! We've got company!", -1)
  3491. $end_multi_text
  3492. +Persona: Gavel
  3493. +Wave Name: SP-01-M-048.ogg
  3494.  
  3495. $Name: HelpGauntlet1
  3496. $Team: -1
  3497. $MessageNew: XSTR("Crypter, Crypter, I need backup... I'm neck-deep in Cylon sh--!", -1)
  3498. $end_multi_text
  3499. +Persona: Gauntlet
  3500. +Wave Name: SP-01-M-049.ogg
  3501.  
  3502. $Name: HelpGauntlet2
  3503. $Team: -1
  3504. $MessageNew: XSTR("If you're heading there now, I'm with you. Gauntlet's good, but not that good.", -1)
  3505. $end_multi_text
  3506. +Persona: Gavel
  3507. +Wave Name: SP-01-M-050.ogg
  3508.  
  3509. $Name: MissionEnd1-1
  3510. $Team: -1
  3511. $MessageNew: XSTR("Thanks for... the assist.", -1)
  3512. $end_multi_text
  3513. +Persona: Gauntlet
  3514. +Wave Name: SP-01-M-051.ogg
  3515.  
  3516. $Name: MissionEndGavelDeada
  3517. $Team: -1
  3518. $MessageNew: XSTR("Frakking CAG, gods damned Beast brass! We should never have been saddled with such an unstable, frakking rook. Now Gavel is... oh, frakking GODS! Two deaths! This is--if I had... We're going back to HQ.", -1)
  3519. $end_multi_text
  3520. +Persona: Gauntlet
  3521. +Wave Name: SP-01-M-052.ogg
  3522.  
  3523. $Name: DisobeyStart1
  3524. $Team: -1
  3525. $MessageNew: XSTR("Hey, hey, HEY! What the hell are you doing? You can't just dismiss orders. Wha--no, NO--you will NOT drag me into this!", -1)
  3526. $end_multi_text
  3527. +Persona: Gavel
  3528. +Wave Name: SP-01-M-053.ogg
  3529.  
  3530. $Name: DisobeyStart2
  3531. $Team: -1
  3532. $MessageNew: XSTR("Stop! Gauntlet can... Chum... --can take care of themselves. FRAKKING STOP. What are you doing?! Have you forgotten? We're a team! Stop this, now... come on... please! I can't believe it! Y-you gods damn--argh, FRAKKER.", -1)
  3533. $end_multi_text
  3534. +Persona: Gavel
  3535. +Wave Name: SP-01-M-054.ogg
  3536.  
  3537. $Name: DisobeyStart3
  3538. $Team: -1
  3539. $MessageNew: XSTR("Okay, I'm sorry about that... but look, stop! Why are you--fine! It's on your head.", -1)
  3540. $end_multi_text
  3541. +Persona: Gavel
  3542. +Wave Name: SP-01-M-055.ogg
  3543. ;$Name: **GauntletMonologue** <-- This doesn't need to exist.
  3544.  
  3545.  
  3546. ;
  3547.  
  3548.  
  3549. ;$Team: -1
  3550.  
  3551.  
  3552. ;$MessageNew: XSTR("This isn't right.. something isn't right... Frakking gut feeling... damn, and what a time for it to kick in... Hell... Okay, calm... Shhh... shut up! That's what would Slingshot say, right? Frak, this is just wrong... something is wrong.", -1)
  3553.  
  3554.  
  3555. ;$end_multi_text
  3556.  
  3557.  
  3558. ;+Persona: Gauntlet
  3559.  
  3560.  
  3561. ;+Wave Name: SP-01-M-057.ogg
  3562.  
  3563.  
  3564. $Name: ChumComplains1
  3565. $Team: -1
  3566. $MessageNew: XSTR("What the frak are you doing here? Sir, check this! Fraktard Red team is here to steal my kills!", -1)
  3567. $end_multi_text
  3568. +Persona: Chum
  3569. +Wave Name: SP-01-M-056.ogg
  3570.  
  3571. $Name: ChumComplains2
  3572. $Team: -1
  3573. $MessageNew: XSTR("Glory hogs... frak both of you. ...Make me sick. I swear to the gods, you won't get any of my kills... you'll never touch them before they're dead!", -1)
  3574. $end_multi_text
  3575. +Persona: Chum
  3576. +Wave Name: SP-01-M-057.ogg
  3577.  
  3578. $Name: ChumComplains3
  3579. $Team: -1
  3580. $MessageNew: XSTR("You people are UN-believable! Why aren't you checking your frakking waypoints, huh? What the frak are you doing on our six?!", -1)
  3581. $end_multi_text
  3582. +Persona: Chum
  3583. +Wave Name: SP-01-M-058.ogg
  3584.  
  3585. $Name: ChumComplains4
  3586. $Team: -1
  3587. $MessageNew: XSTR("You know, it'd be nice to hear something other than 'frak' come out of your mouth.", -1)
  3588. $end_multi_text
  3589. +Persona: Gavel
  3590. +Wave Name: SP-01-M-059.ogg
  3591.  
  3592. $Name: ChumComplains5
  3593. $Team: -1
  3594. $MessageNew: XSTR("I HATE YOU.", -1)
  3595. $end_multi_text
  3596. +Persona: Gavel
  3597. +Wave Name: SP-01-M-060.ogg
  3598.  
  3599. $Name: CylonsArrive1
  3600. $Team: -1
  3601. $MessageNew: XSTR("Hold--shut the frak up, people! Focus on the gods damned mission--ohh, I knew it! Frak, I had a feeling this would happen!", -1)
  3602. $end_multi_text
  3603. +Persona: Gauntlet
  3604. +Wave Name: SP-01-M-061.ogg
  3605.  
  3606. $Name: CylonsArrive2
  3607. $Team: -1
  3608. $MessageNew: XSTR("I'm getting... multiple contacts... --back again! Check DRADIS!", -1)
  3609. $end_multi_text
  3610. +Persona: Gauntlet
  3611. +Wave Name: SP-01-M-062.ogg
  3612.  
  3613. $Name: CylonsArrive3
  3614. $Team: -1
  3615. $MessageNew: XSTR("CHECK for frak sake! --Inbound Cylons! DRADIS is showing a--a frakking SWARM. The survey team wasn't kidding!", -1)
  3616. $end_multi_text
  3617. +Persona: Gauntlet
  3618. +Wave Name: SP-01-M-063.ogg
  3619.  
  3620. $Name: CylonsArrive4
  3621. $Team: -1
  3622. $MessageNew: XSTR("Okay... we'll split, and attack from--", -1)
  3623. $end_multi_text
  3624. +Persona: Gauntlet
  3625. +Wave Name: SP-01-M-064.ogg
  3626.  
  3627. $Name: CylonsArrive5
  3628. $Team: -1
  3629. $MessageNew: XSTR("They're mine! DIE muthafrakkers! ", -1)
  3630. $end_multi_text
  3631. +Persona: Chum
  3632. +Wave Name: SP-01-M-065.ogg
  3633.  
  3634. $Name: CylonsArrive6
  3635. $Team: -1
  3636. $MessageNew: XSTR("...Holy hell... You see? This is what happens when you don't follow orders!", -1)
  3637. $end_multi_text
  3638. +Persona: Gauntlet
  3639. +Wave Name: SP-01-M-066.ogg
  3640.  
  3641. $Name: FractalArrives1
  3642. $Team: -1
  3643. $MessageNew: XSTR("Mark one eyeball... full house, people! Stay sharp, and maybe we can all get home in one piece.", -1)
  3644. $end_multi_text
  3645. +Persona: Chum
  3646. +Wave Name: SP-01-M-067.ogg
  3647.  
  3648. $Name: FractalArrives2
  3649. $Team: -1
  3650. $MessageNew: XSTR("Oh yeah! I claim this bigass batch for me!", -1)
  3651. $end_multi_text
  3652. +Persona: Chum
  3653. +Wave Name: SP-01-M-068.ogg
  3654.  
  3655. $Name: FractalArrives3
  3656. $Team: -1
  3657. $MessageNew: XSTR("Uh, no. You'll claim only what flies into your fire, Chum. Sit your ass here, and pick them off from a distance! If I find you in the thick of the furball, you'll be making yourself at home in the frakking brig.", -1)
  3658. $end_multi_text
  3659. +Persona: Gauntlet
  3660. +Wave Name: SP-01-M-069.ogg
  3661.  
  3662. $Name: FractalArrives4
  3663. $Team: -1
  3664. $MessageNew: XSTR("Heh... structure works most of the time.", -1)
  3665. $end_multi_text
  3666. +Persona: Gavel
  3667. +Wave Name: SP-01-M-070.ogg
  3668.  
  3669. $Name: ChumDies
  3670. $Team: -1
  3671. $MessageNew: XSTR("Oh gods no, Over-Man you never SAID--", -1)
  3672. $end_multi_text
  3673. +Persona: Chum
  3674. +Wave Name: SP-01-M-071.ogg
  3675.  
  3676. $Name: GavelDies
  3677. $Team: -1
  3678. $MessageNew: XSTR("There're too many--LORDS, this is too--", -1)
  3679. $end_multi_text
  3680. +Persona: Gavel
  3681. +Wave Name: SP-01-M-072.ogg
  3682.  
  3683. $Name: Random1
  3684. $Team: -1
  3685. $MessageNew: XSTR("You missed out on some unbelievable crap... only on the Beast, you know? None of it would have happened on Galactica. No one is that insane--okay, except maybe Starbuck.", -1)
  3686. $end_multi_text
  3687. +Persona: Gavel
  3688. +Wave Name: SP-01-M-074.ogg
  3689.  
  3690. $Name: Random2
  3691. $Team: -1
  3692. $MessageNew: XSTR("I saved you a spot for a round of Triad later today. And just so you know--after this mission, your lost cubits will find their way into the pocket of Mr. Full frakking Colors!", -1)
  3693. $end_multi_text
  3694. +Wave Name: SP-01-M-075.ogg
  3695.  
  3696. $Name: Random3
  3697. $Team: -1
  3698. $MessageNew: XSTR("Hmm, so this isn't so much patrolling as it is toaster shopping. Haven't seen action in forever--and can you believe it, they sidelined me last time!", -1)
  3699. $end_multi_text
  3700. +Persona: Gavel
  3701. +Wave Name: SP-01-M-076.ogg
  3702.  
  3703. $Name: Random4
  3704. $Team: -1
  3705. $MessageNew: XSTR("Did you ever catch that last Pyramid game between the C-Bucs and the Aerelon fraks? Lords, if it wasn't for that damned instant replay, I would have scored a thousand cubits!", -1)
  3706. $end_multi_text
  3707. +Persona: Gavel
  3708. +Wave Name: SP-01-M-077.ogg
  3709.  
  3710. $Name: Random5
  3711. $Team: -1
  3712. $MessageNew: XSTR("Oh, I forgot! You should have been there when Stinger told Garner--to his face--that he was nothing more than a 'bolt tightener with delusions of grandeur', haha. He's stuck in the brig now, but I thought the snipe was gonna pump him out the airlock or beat him with a wrench.", -1)
  3713. $end_multi_text
  3714. +Persona: Gavel
  3715. +Wave Name: SP-01-M-078.ogg
  3716.  
  3717. $Name: Random6
  3718. $Team: -1
  3719. $MessageNew: XSTR("I know you agree with me when I say I would have loved to have flown the Blackbird. Damn Starbuck... I'd have given an arm and a leg to be near invisible, and that close to a Resurrection Ship!", -1)
  3720. $end_multi_text
  3721. +Persona: Gavel
  3722. +Wave Name: SP-01-M-079.ogg
  3723.  
  3724. $Name: Random7
  3725. $Team: -1
  3726. $MessageNew: XSTR("Have you been noticing the inbound swarm of nuggets lately? We haven't been losing many people, but they just keep recruiting them like there's no tomorrow!", -1)
  3727. $end_multi_text
  3728. +Persona: Gavel
  3729. +Wave Name: SP-01-M-080.ogg
  3730.  
  3731. $Name: Random8
  3732. $Team: -1
  3733. $MessageNew: XSTR("Hey, you know that Cylon prisoner they had locked away in the belly of the Beast? I wonder what the hell happened to her... maybe she's off the radar.", -1)
  3734. $end_multi_text
  3735. +Persona: Gavel
  3736. +Wave Name: SP-01-M-081.ogg
  3737.  
  3738. $Name: Random9
  3739. $Team: -1
  3740. $MessageNew: XSTR("This is morbid, but you do ever wonder what Cain's last words were? Or if she had any?! Haha, everyone says she had a tylinium pair... I bet she just stared down the barrel and told the skinjob to frak off!", -1)
  3741. $end_multi_text
  3742. +Persona: Gavel
  3743. +Wave Name: SP-01-M-082.ogg
  3744.  
  3745. $Name: Random10
  3746. $Team: -1
  3747. $MessageNew: XSTR("'Six Cylon skin jobs soaked in saunas to see stars, but stray, spitfire shots splattered several and stained the sweltering slosh.' How's that for bored imagery?!", -1)
  3748. $end_multi_text
  3749. +Persona: Gavel
  3750. +Wave Name: SP-01-M-083.ogg
  3751.  
  3752. $Name: Random11
  3753. $Team: -1
  3754. $MessageNew: XSTR("I don't know why Chum goes on and on about his simulated kills! I bet you someone hacked one and let him rack up the kills without trying... the little pisser hasn't even touched the Vipers and rocks gauntlet yet!", -1)
  3755. $end_multi_text
  3756. +Persona: Gavel
  3757. +Wave Name: SP-01-M-084.ogg
  3758.  
  3759. $Name: Random12
  3760. $Team: -1
  3761. $MessageNew: XSTR("I hear that rival-of-yours-that-shall-remain-nameless has been to all of the Dead Man's Chest games this month--and losing! Good thing he's not interested in Triad... Otherwise I'd clean him out and spend my time--like you!--waiting for a fateful day that'll get us tossed in the brig.", -1)
  3762. $end_multi_text
  3763. +Persona: Gavel
  3764. +Wave Name: SP-01-M-085.ogg
  3765.  
  3766. $Name: Random13
  3767. $Team: -1
  3768. $MessageNew: XSTR("Gossip... you want gossip? Hmm, I heard Racetrack slobbers all over Helo every time he comes within a klick of her. They say the lust is so thick, you'd need a team of Vipers to shoot through it!", -1)
  3769. $end_multi_text
  3770. +Persona: Gavel
  3771. +Wave Name: SP-01-M-086.ogg
  3772.  
  3773. $Name: Random14
  3774. $Team: -1
  3775. $MessageNew: XSTR("Eh, you know... I was thinking about getting into law after the war. You think it's possible to start now? With the influx of nuggets on both birdfarms, there'll be plenty of people in the air. Hmm, some law books would be nice if nothing else.", -1)
  3776. $end_multi_text
  3777. +Persona: Gavel
  3778. +Wave Name: SP-01-M-087.ogg
  3779.  
  3780. $Name: Random15
  3781. $Team: -1
  3782. $MessageNew: XSTR("Is it just me or is that knuckle dragger, Jammer, getting excessively paranoid? The Beast's hangar crew must be getting to him because he's more of a pain in the ass now than ever before.", -1)
  3783. $end_multi_text
  3784. +Persona: Gavel
  3785. +Wave Name: SP-01-M-088.ogg
  3786.  
  3787. $Name: Random16
  3788. $Team: -1
  3789. $MessageNew: XSTR("Hmm, I'm not one for political clashes, but Sagittarons like Tom Zarek piss me off! How anyone can bend the rules to suit them like he does is beyond me--especially when he murders countless innocents. Reminds me of Cain's people, it's a disgusting loss of perspective.", -1)
  3790. $end_multi_text
  3791. +Persona: Gavel
  3792. +Wave Name: SP-01-M-089.ogg
  3793.  
  3794. $Name: Random17
  3795. $Team: -1
  3796. $MessageNew: XSTR("You know who's a nutter? I hear our vice president talks to invisible people! Haha, I still don't get how he got elected in the first place.", -1)
  3797. $end_multi_text
  3798. +Persona: Gavel
  3799. +Wave Name: SP-01-M-090.ogg
  3800.  
  3801. $Name: Random18
  3802. $Team: -1
  3803. $MessageNew: XSTR("I don't know if it's just me, but the Prometheus incident has left me high and dry when it comes to--oh, uh... I shouldn't be bringing this up over comms.", -1)
  3804. $end_multi_text
  3805. +Persona: Gavel
  3806. +Wave Name: SP-01-M-091.ogg
  3807.  
  3808. $Name: MissionEndChumDead
  3809. $Team: -1
  3810. $MessageNew: XSTR("Frakking CAG, gods damned Beast brass! We should never have been saddled with such an unstable, frakking rook. He shouldn't have been out here, not on this patrol! If I had... hell, nevermind. Let's head back home.", -1)
  3811. $end_multi_text
  3812. +Persona: Gauntlet
  3813. +Wave Name: SP-01-M-092.ogg
  3814.  
  3815. $Name: DisobeyMissionEnd1-1
  3816. $Team: -1
  3817. $MessageNew: XSTR("You see--gods damnit, you SEE what sort of sh--", -1)
  3818. $end_multi_text
  3819. +Persona: Gavel
  3820. +Wave Name: SP-01-M-093.ogg
  3821.  
  3822. $Name: DisobeyMissionEnd1-2
  3823. $Team: -1
  3824. $MessageNew: XSTR("Red Team! WHAT. THE FRAK. WERE YOU DOING?", -1)
  3825. $end_multi_text
  3826. +Persona: Gauntlet
  3827. +Wave Name: SP-01-M-094.ogg
  3828.  
  3829. $Name: DisobeyMissionEnd1-3
  3830. $Team: -1
  3831. $MessageNew: XSTR("You had frakking waypoints to attend to, and you followed me here--for what?! Chum is frakking dead because of you!", -1)
  3832. $end_multi_text
  3833. +Persona: Gauntlet
  3834. +Wave Name: SP-01-M-095.ogg
  3835.  
  3836. $Name: DisobeyMissionEnd1-4
  3837. $Team: -1
  3838. $MessageNew: XSTR("We're not frakking done with this mission, all right? Gavel, we'll form a new team and secure the remaining points. Red 1, get the frak back to HQ--NOW. We'll have words when I return.", -1)
  3839. $end_multi_text
  3840. +Persona: Gauntlet
  3841. +Wave Name: SP-01-M-096.ogg
  3842.  
  3843. $Name: DMEChumAndGavelDeada
  3844. $Team: -1
  3845. $MessageNew: XSTR("Red Team! WHAT. THE FRAK. WERE YOU DOING? You had frakking waypoints to attend to, and you followed me here--for what?! Gavel wouldn't be dead, too, if--oh, frakking GODS! Two deaths! We're going back to HQ--NOW!", -1)
  3846. $end_multi_text
  3847. +Persona: Gauntlet
  3848. +Wave Name: SP-01-M-097.ogg
  3849.  
  3850. $Name: DisobeyAllAlive1
  3851. $Team: -1
  3852. $MessageNew: XSTR("We're all alive... I can't fathom... t-the odds of this happening, incredible!", -1)
  3853. $end_multi_text
  3854. +Persona: Gavel
  3855. +Wave Name: SP-01-M-098.ogg
  3856.  
  3857. $Name: DisobeyAllAlive2
  3858. $Team: -1
  3859. $MessageNew: XSTR("D-did you know...? I mean, what the hell possessed you to disobey orders? You have to tell me. I just can't believe it--no, y-you were lucky. That's all this... is... you were just so damned lucky! That's--", -1)
  3860. $end_multi_text
  3861. +Persona: Gavel
  3862. +Wave Name: SP-01-M-099.ogg
  3863.  
  3864. $Name: DisobeyAllAlive3
  3865. $Team: -1
  3866. $MessageNew: XSTR("Red Team! WHAT. THE FRAK. WERE YOU DOING?", -1)
  3867. $end_multi_text
  3868. +Persona: Gauntlet
  3869. +Wave Name: SP-01-M-100.ogg
  3870.  
  3871. $Name: DisobeyAllAlive4
  3872. $Team: -1
  3873. $MessageNew: XSTR("Hah! Someone's in deep sh--", -1)
  3874. $end_multi_text
  3875. +Persona: Chum
  3876. +Wave Name: SP-01-M-101.ogg
  3877.  
  3878. $Name: DisobeyAllAlive5
  3879. $Team: -1
  3880. $MessageNew: XSTR("Shut the frak up, Chum! Your ass is mine when we get back to HQ.", -1)
  3881. $end_multi_text
  3882. +Persona: Gauntlet
  3883. +Wave Name: SP-01-M-102.ogg
  3884.  
  3885. $Name: DisobeyAllAlive6
  3886. $Team: -1
  3887. $MessageNew: XSTR("You had frakking waypoints to attend to, and you followed me here--for what?! Okay, forget it--you'll give me explanations once this is over. I appreciate the help. I'm grateful you assisted, but gods damnit follow orders next time!", -1)
  3888. $end_multi_text
  3889. +Persona: Gauntlet
  3890. +Wave Name: SP-01-M-103.ogg
  3891.  
  3892. $Name: DisobeyAllAlive7
  3893. $Team: -1
  3894. $MessageNew: XSTR("We're not frakking done with this mission. Alright? We all stay in formation and secure the remaining points. Let's go.", -1)
  3895. $end_multi_text
  3896. +Persona: Gauntlet
  3897. +Wave Name: SP-01-M-104.ogg
  3898.  
  3899. $Name: GavelLaments1-1
  3900. $Team: -1
  3901. $MessageNew: XSTR("Hmm, you've got to understand, I don't often veer from the rules. You compromise yourself and others when you... you blatantly dismiss structure. It can be so deadly.", -1)
  3902. $end_multi_text
  3903. +Persona: Gavel
  3904. +Wave Name: SP-01-M-105.ogg
  3905.  
  3906. $Name: GavelLaments1-2
  3907. $Team: -1
  3908. $MessageNew: XSTR("I've... uh, lost people in the past... Frak you, Chum! Anyway, needless death makes you realize how, insignificant... and significant we all are.", -1)
  3909. $end_multi_text
  3910. +Persona: Gavel
  3911. +Wave Name: SP-01-M-106.ogg
  3912.  
  3913. $Name: GavelLaments2
  3914. $Team: -1
  3915. $MessageNew: XSTR("I just--oh, you know, I'll tell you when we get back. I'm... sorry about freaking out earlier. I know you don't do things on a whim... I should have trusted you, but didn't. But, it was such a risk...", -1)
  3916. $end_multi_text
  3917. +Persona: Gavel
  3918. +Wave Name: SP-01-M-107.ogg
  3919.  
  3920. $Name: DisobeyMissionEndAllAlive
  3921. $Team: -1
  3922. $MessageNew: XSTR("And now we head home...", -1)
  3923. $end_multi_text
  3924. +Persona: Gauntlet
  3925. +Wave Name: SP-01-M-108.ogg
  3926.  
  3927. $Name: DisobeyMissionEndGavelDead
  3928. $Team: -1
  3929. $MessageNew: XSTR("Red 2, are you there? Gavel? Oh... lords no, this is--if I had... FRAK! We're going back to HQ, now!", -1)
  3930. $end_multi_text
  3931. +Persona: Gauntlet
  3932. +Wave Name: SP-01-M-109.ogg
  3933.  
  3934. $Name: DisobeyMissionEndChumGavelDead
  3935. $Team: -1
  3936. $MessageNew: XSTR("Frakking CAG, gods damned Beast brass! We should never have been saddled with such an unstable, frakking rook--no, wait, this is YOUR fault! Gavel wouldn't be dead, too, if--oh, frakking GODS! Two deaths! We're going back to HQ--NOW!", -1)
  3937. $end_multi_text
  3938. +Persona: Gauntlet
  3939. +Wave Name: SP-01-M-110.ogg
  3940.  
  3941. $Name: DisobeyMissionEndChumDead
  3942. $Team: -1
  3943. $MessageNew: XSTR("Frakking CAG, gods damned Beast brass! We should never have been saddled with such an unstable, frakking rook. And you--YOU, Red lead my ass... what the frak?! If I knew all of this would happen, I'd never let you get past basic frakking flight. We go home--NOW!", -1)
  3944. $end_multi_text
  3945. +Persona: Gauntlet
  3946. +Wave Name: SP-01-M-111.ogg
  3947.  
  3948. $Name: StartRandom
  3949. $Team: -1
  3950. $MessageNew: XSTR("Gods, finally. Clear comm channels, right? Good to be out on a mission with you, friend.", -1)
  3951. $end_multi_text
  3952. +Persona: Gavel
  3953. +Wave Name: SP-01-M-073.ogg
  3954.  
  3955. #Reinforcements ;! 0 total
  3956.  
  3957.  
  3958. #Background bitmaps ;! 13 total
  3959.  
  3960. $Num stars: 100
  3961. $Ambient light level: 7895160
  3962.  
  3963. $Bitmap List:
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  3967. $Starbitmap: red02
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  3973. $Starbitmap: red01
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  3979. $Starbitmap: red04
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  4043. +DivX: 1
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  4045.  
  4046. #Asteroid Fields
  4047.  
  4048. #Music
  4049.  
  4050. $Event Music: BTRL - Asteroids
  4051. $Briefing Music: Brief3
  4052.  
  4053. #End
  4054.  
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