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- #Mission Info
- $Version: 0.10
- $Name: XSTR("Asteroid Patrol", -1)
- $Author: Joel "Axem" Reimer
- $Created: 10/11/06 at 13:52:18
- $Modified: 05/22/17 at 12:37:21
- $Notes:
- Original Mission by Darkblade
- Revised Outline by SGT22er
- ReFREDded by Axem
- This mission is cursed, I tells ya.$End Notes:
- $Mission Desc:
- XSTR("Colonial Fleet is running short on fuel. Battlestar Galactica has launched an expedition to find Tylium on several asteroid fields.", -1)
- $end_multi_text
- +Game Type Flags: 1
- +Flags: 262178
- +Fog Near Mult: 1.000000
- +Fog Far Mult: 1.000000
- +Disallow Support: 1
- +Hull Repair Ceiling: 0.000000
- +Subsystem Repair Ceiling: 100.000000
- +Viewer pos: 1988.505615, 15949.298828, 2954.247314
- +Viewer orient:
- 0.999608, 0.000000, 0.028005,
- -0.028004, -0.006061, 0.999590,
- 0.000170, -0.999982, -0.006059
- $Starting wing names: ( "Red" "Blue" "Green" )
- $Squadron wing names: ( "Red" "Blue" "Green" "Yellow" "Purple" )
- $Team-versus-team wing names: ( "Red" "Black" )
- $Skybox Model: af.pof
- $AI Profile: SINGLE
- #Sexp_variables
- $Variables:
- (
- 0 "currentWaypoint" "1" "number"
- 1 "currentWPName" "Waypoint 1" "string"
- 2 "fractalRun" "0" "number"
- 3 "numWarnings" "0" "number"
- 4 "PilotsLost" "0" "number" "campaign-persistent"
- 5 "RandomIntro" "0" "number"
- 6 "randomTime" "0" "number"
- )
- #Command Briefing
- $Stage Text:
- XSTR("Morning, pilots. As most of you are already aware, the Fleet is running short on ore. With insufficient amounts in our combined reserves, neither Battlestar can afford to engage in major skirmishes.", -1)
- $end_multi_text
- $Ani Filename: pegasus_cb.ani
- +Wave Filename: SP-01-CB-01.ogg
- #Briefing
- $start_briefing
- $num_stages: 3
- $start_stage
- $multi_text
- XSTR("As you know, ore is a key element in construction and repair material, and finding a rich source has always been a problem. However, finding a source without the Cylons knowing is an even bigger problem.
- Our Raptor party in this asteroid field caught a glimpse of Cylon activity. The survey was cut short when they were detected, and fired upon before jumping away. High toaster interest suggests we have potential hotspots for ore and... trouble.", -1)
- $end_multi_text
- $voice: SP-01-B-01.ogg
- $camera_pos: 645.503845, 4889.996094, 1295.807251
- $camera_orient:
- -0.777141, 0.000000, 0.629326,
- -0.617927, 0.189468, -0.763065,
- -0.119237, -0.981887, -0.147243
- $camera_time: 500
- $num_lines: 0
- $num_icons: 8
- $Flags: 2
- $Formula: ( true )
- $start_icon
- $type: 23
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 15546.699219, -0.001303, 6569.871094
- +id: 2
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 0
- $team: Friendly
- $class: Colonial Viper Mark II
- $pos: -4440.100098, -2000.000000, 6613.000000
- +id: 3
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 10
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 6896.013672, -500.001862, -7727.408203
- +id: 4
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 31
- $team: Friendly
- $class: Colonial Viper Mark II
- $pos: -11293.625977, 1325.327759, 1387.243286
- +id: 5
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 13
- $team: Friendly
- $class: Colonial Viper Mark II
- $pos: 3029.498047, -499.999298, 7666.782715
- +id: 6
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 30
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 17146.839844, -1000.000732, -4374.974609
- +id: 7
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 8
- $team: Unknown
- $class: Scar Asteroid
- $pos: -248.000000, 0.000000, 598.900024
- $label: Asteroid Belt
- +id: 8
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 30
- $team: Friendly
- $class: Colonial Viper Mark II
- $pos: 741.224976, -0.000108, 348.497559
- $label: Raptor Team
- +id: 12
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("What we need now is a couple Viper wings to patrol this sector and gather more intel. Being on the defensive for too long has been the cause of this shortage, so it's imperative that we secure the parameters, find some rocks, and stake a claim as soon as possible.
- For some of you that took the extra long route for training, this may be your first combat mission... so control yourselves out there. This isn't a frakking game--also, do NOT forget this is a joint operation. I expect all of you to keep your opinions and attitudes in check, ignore the unessential chatter if you can, and stay focused on the mission. We almost lost the recon party in a routine survey, so there's clearly more out there than meets the eye.", -1)
- $end_multi_text
- $voice: SP-01-B-02.ogg
- $camera_pos: 1047.731445, 8202.252930, 1792.511475
- $camera_orient:
- -0.777141, 0.000000, 0.629326,
- -0.617927, 0.189468, -0.763065,
- -0.119237, -0.981887, -0.147243
- $camera_time: 500
- $num_lines: 0
- $num_icons: 9
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 23
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 15546.699219, -0.001303, 6569.871094
- +id: 2
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 0
- $team: Friendly
- $class: Colonial Viper Mark II
- $pos: -4440.100098, -2000.000000, 6613.000000
- +id: 3
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 10
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 6896.013672, -500.001862, -7727.408203
- +id: 4
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 31
- $team: Friendly
- $class: Colonial Viper Mark II
- $pos: -11293.625977, 1325.327759, 1387.243286
- +id: 5
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 13
- $team: Friendly
- $class: Colonial Viper Mark II
- $pos: 3029.498047, -499.999298, 7666.782715
- +id: 6
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 30
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 17146.839844, -1000.000732, -4374.974609
- +id: 7
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 8
- $team: Unknown
- $class: Scar Asteroid
- $pos: -248.000000, 0.000000, 598.900024
- $label: Asteroid Belt
- +id: 8
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 1764.587891, 0.000085, -168.196655
- $label: Viper Patrols
- +id: 10
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: -2069.944580, -0.000280, 2421.109863
- $label: Viper Patrols
- +id: 11
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $start_stage
- $multi_text
- XSTR("Alright... Blue team with Red will check on FR-04B. Hot Dog, go with Jules to FB-35L, Centaur and Goofy, head out to FN-76D, and Starbuck, Kat, you two will check out FE-59X.
- Be careful out there pilots, bring yourselves home in one piece. Good luck.", -1)
- $end_multi_text
- $voice: SP-01-B-03.ogg
- $camera_pos: 1047.731445, 8202.252930, 1792.511475
- $camera_orient:
- -0.777141, 0.000000, 0.629326,
- -0.617927, 0.189468, -0.763065,
- -0.119237, -0.981887, -0.147243
- $camera_time: 500
- $num_lines: 0
- $num_icons: 9
- $Flags: 0
- $Formula: ( true )
- $start_icon
- $type: 23
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 15546.699219, -0.001303, 6569.871094
- +id: 2
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 0
- $team: Friendly
- $class: Colonial Viper Mark II
- $pos: -4440.100098, -2000.000000, 6613.000000
- +id: 3
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 10
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 6896.013672, -500.001862, -7727.408203
- +id: 4
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 31
- $team: Friendly
- $class: Colonial Viper Mark II
- $pos: -11293.625977, 1325.327759, 1387.243286
- +id: 5
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 13
- $team: Friendly
- $class: Colonial Viper Mark II
- $pos: 3029.498047, -499.999298, 7666.782715
- +id: 6
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 30
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 17146.839844, -1000.000732, -4374.974609
- +id: 7
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 8
- $team: Unknown
- $class: Scar Asteroid
- $pos: -248.000000, 0.000000, 598.900024
- $label: Asteroid Belt
- +id: 8
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: 1764.587891, 0.000085, -168.196655
- $label: Viper Patrols
- +id: 10
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $start_icon
- $type: 1
- $team: Friendly
- $class: Colonial Viper Mark VII
- $pos: -2069.944580, -0.000280, 2421.109863
- $label: Viper Patrols
- +id: 11
- $hlight: 0
- $mirror: 0
- $multi_text
- $end_multi_text
- $end_icon
- $end_stage
- $end_briefing
- #Debriefing_info
- $Num stages: 11
- $Formula: ( true )
- $Multi text
- XSTR("All of you, pipe down! That was one of a hell of a mission. I want each of you to remember that every success on our end is one step closer to a better future.", -1)
- $end_multi_text
- $Voice: SP-01-D-01.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay "OBEY ORDERS" 0 )
- ( is-destroyed-delay 0 "Blue 2" )
- ( not
- ( is-destroyed-delay 0 "Red 2" )
- )
- )
- $Multi text
- XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! Chum died out there today. As a nugget, he wasn't ready, and couldn't follow a gods damned order. His death could easily have been prevented!
- This shouldn't be a sink or swim situation, especially for a crucial mission. But if I ever catch any of you doing what he did out there today--and somehow survive, be ready to pay for your lack of judgment. This is not a frakking game, people!", -1)
- $end_multi_text
- $Voice: SP-01-D-02.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay "OBEY ORDERS" 0 )
- ( is-destroyed-delay 0 "Red 2" )
- ( not
- ( is-destroyed-delay 0 "Blue 2" )
- )
- )
- $Multi text
- XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! We lost a man out there today--its an unfortunate price to pay, but this is war. We were in an asteroid field, and faced one too many unknowns when hostiles appeared from out of nowhere. Gavel was a good pilot, valued wingmate, and a brave frakking trooper. He didn't die in vain, and he will be missed.", -1)
- $end_multi_text
- $Voice: SP-01-D-03.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay
- "DISOBEY ORDERS"
- 0
- )
- ( is-destroyed-delay 0 "Red 2" )
- ( not
- ( is-destroyed-delay 0 "Blue 2" )
- )
- )
- $Multi text
- XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! We lost Gavel today... he was a good pilot, valued wingmate, and a brave frakking trooper, but DIED for no good frakking reason! His death could easily have been prevented!", -1)
- $end_multi_text
- $Voice: SP-01-D-04.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay "OBEY ORDERS" 0 )
- ( is-destroyed-delay 0 "Red 2" )
- ( is-destroyed-delay 0 "Blue 2" )
- )
- $Multi text
- XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! Two pilots died out there today--TWO while we are in pursuit of a gods damned rock that'll give us more material, to build more machines, to fight a never-ending battle against machines! This is completely unacceptable.", -1)
- $end_multi_text
- $Voice: SP-01-D-05.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay
- "DISOBEY ORDERS"
- 0
- )
- ( is-destroyed-delay 0 "Red 2" )
- ( is-destroyed-delay 0 "Blue 2" )
- )
- $Multi text
- XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! Two pilots died out there today--TWO because someone couldn't take simple frakking orders! Gavel and Chum DIED for no good frakking reason!", -1)
- $end_multi_text
- $Voice: SP-01-D-06.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay
- "DISOBEY ORDERS"
- 0
- )
- ( not
- ( is-destroyed-delay 0 "Red 2" )
- )
- ( not
- ( is-destroyed-delay 0 "Blue 2" )
- )
- )
- $Multi text
- XSTR("But that--and everything we've worked for--can all go to hell when you involve widespread idiocy, impulsiveness, and reckless decision-making! You're all back in one piece not because you were good out there... No, you're alive because you were gods damned lucky--nothing else!", -1)
- $end_multi_text
- $Voice: SP-01-D-07.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay
- "DISOBEY ORDERS"
- 0
- )
- ( not
- ( is-destroyed-delay 0 "Blue 2" )
- )
- ( not
- ( is-destroyed-delay 0 "Red 2" )
- )
- )
- $Multi text
- XSTR("Now you, pilot, blatantly disobeying orders while doing that saved Blue Team from certain death--it should have been the least of your gods damned concerns. Rules and structure are there for a reason, so learn and frakking follow them before you go off and write your own. I don't know what the frak sort of premonition you had, but the next time you pull a Chamalla-induced stunt like that, your ass is mine.
- Nevertheless, you should be compensated appropriately for risking your life--and everyone else's--to somehow save us all.", -1)
- $end_multi_text
- $Voice: SP-01-D-08.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay
- "DISOBEY ORDERS"
- 0
- )
- ( is-destroyed-delay 0 "Blue 2" )
- ( is-destroyed-delay 0 "Red 2" )
- )
- $Multi text
- XSTR("Now you, pilot, blatantly disobeying orders... you might have saved my ass, but the lives of two pilots were lost--no thanks to that Chamalla-induced stunt! You'll come see me when this is over.", -1)
- $end_multi_text
- $Voice: SP-01-D-09.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay
- "DISOBEY ORDERS"
- 0
- )
- ( or
- ( and
- ( is-destroyed-delay 0 "Red 2" )
- ( not
- ( is-destroyed-delay 0 "Blue 2" )
- )
- )
- ( and
- ( is-destroyed-delay 0 "Blue 2" )
- ( not
- ( is-destroyed-delay 0 "Red 2" )
- )
- )
- )
- )
- $Multi text
- XSTR("Now you, pilot, blatantly disobeying orders... you might have saved a couple lives, but that Chamalla-induced stunt still cost us a frakking pilot! You'll come see me when this is over.", -1)
- $end_multi_text
- $Voice: SP-01-D-10.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- $Formula: ( true )
- $Multi text
- XSTR("I hope you all learned something from this experience, because its only gonna get a lot harder. Yeah, too much of this war is an unknown, but there are still things we DO know: whether or not we're from the same frakking planet or ship, its clear, we're ALL soldiers. Whether or not you're in the field, YOU are a soldier--with a duty to serve and protect. If you forget that while on the job because you're distracted by real or perceived issues, and inane crap, people will die. My point, don't ever forget what were doing here.
- Dismissed.", -1)
- $end_multi_text
- $Voice: SP-01-D-11.ogg
- $Recommendation text:
- XSTR("", -1)
- $end_multi_text
- #Alternate Types:
- $Alt: The Lemon
- $Alt: Darkrazor
- $Alt: Tygge
- $Alt: Iron Bolt
- $Alt: Notus
- $Alt: Gavel
- $Alt: Gauntlet
- $Alt: Chum
- $Alt: Waypoint
- #end
- #Players ;! 1 total
- $Starting Shipname: Red 1
- $Ship Choices: (
- "Colonial Viper Mark II" 4
- )
- +Weaponry Pool: (
- "MEC-A6" 4
- )
- #Objects ;! 20 total
- $Name: Red 1 ;! Object #0
- $Class: Colonial Viper Mark VII
- $Team: Friendly
- $Location: 6339.200195, -2000.000000, -20876.599609
- $Orientation:
- 0.999989, 0.000000, 0.004613,
- 0.000370, 0.996782, -0.080161,
- -0.004598, 0.080161, 0.996771
- $AI Behavior: Still
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "cargo-known" "ignore-count" "no-shields" "player-start" )
- +Flags2: ( "no-subspace-drive" )
- +Respawn priority: 0
- +Orders Accepted: 241 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Asteroid 1 ;! Object #1
- $Class: Scar Asteroid
- $Team: Unknown
- $Location: -248.000000, 0.000000, 598.900024
- $Orientation:
- -0.988537, 0.000000, -0.151015,
- 0.000000, 1.000000, 0.000000,
- 0.151015, 0.000000, -0.988537
- $AI Behavior: None
- $AI Goals: ( goals ( ai-play-dead 50 ) )
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "ignore-count" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "stealth" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10000
- $Name: Asteroid 2 ;! Object #2
- $Class: Scar Asteroid B
- $Team: Unknown
- $Location: -5516.443359, 444.848358, -5478.122070
- $Orientation:
- -0.997959, -0.020295, 0.060559,
- -0.019663, 0.999746, 0.011020,
- -0.060768, 0.009807, -0.998104
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "ignore-count" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "stealth" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10000
- $Name: Asteroid 3 ;! Object #3
- $Class: Scar Asteroid C
- $Team: Unknown
- $Location: -6004.339355, 1325.328735, 3615.552002
- $Orientation:
- -0.986217, -0.094533, -0.135792,
- -0.050461, 0.953454, -0.297283,
- 0.157574, -0.286333, -0.945084
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "ignore-count" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "stealth" )
- +Flags2: ( "immobile" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 10000
- $Name: Red 2 ;! Object #4
- $Class: Colonial Viper Mark VII
- $Alt: Gavel
- $Team: Friendly
- $Location: 6285.874023, -2007.919312, -20932.986328
- $Orientation:
- 0.999997, 0.000000, 0.002463,
- 0.000198, 0.996771, -0.080296,
- -0.002455, 0.080296, 0.996768
- $AI Behavior: Still
- +AI Class: Major
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "ignore-count" "no-shields" )
- +Flags2: ( "no-subspace-drive" )
- +Respawn priority: 0
- +Orders Accepted: 241 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 12
- +Persona Index: 5
- $Name: Blue 1 ;! Object #5
- $Class: Colonial Viper Mark VII
- $Alt: Gauntlet
- $Team: Friendly
- $Location: 6346.335449, -2037.070801, -20620.542969
- $Orientation:
- 0.999988, 0.000000, 0.004951,
- 0.000408, 0.996593, -0.082480,
- -0.004934, 0.082481, 0.996580
- $AI Behavior: Stay Near
- +AI Class: Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "ignore-count" "no-shields" )
- +Flags2: ( "no-subspace-drive" )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 12
- +Persona Index: 3
- $Name: Blue 2 ;! Object #6
- $Class: Colonial Viper Mark VII
- $Alt: Chum
- $Team: Friendly
- $Location: 6284.032715, -2026.439453, -20652.011719
- $Orientation:
- 0.999997, 0.000000, 0.002417,
- 0.000198, 0.996636, -0.081950,
- -0.002408, 0.081950, 0.996634
- $AI Behavior: Stay Near
- +AI Class: Colonel
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 100
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "ignore-count" "no-shields" )
- +Flags2: ( "no-subspace-drive" )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Use Table Score:
- +Score: 12
- +Persona Index: 0
- $Name: Fractal 1 ;! Object #7
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -4316.157227, -3000.000244, 7950.838867
- $Orientation:
- -0.997152, 0.000000, -0.075412,
- 0.012575, 0.986000, -0.166273,
- 0.074357, -0.166748, -0.983192
- $AI Behavior: Get behind
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "<None>" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "ignore-count" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 12
- $Name: Fractal 2 ;! Object #8
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -4423.221191, -3000.000244, 7874.144531
- $Orientation:
- -0.997199, 0.000000, -0.074791,
- 0.012633, 0.985632, -0.168432,
- 0.073717, -0.168905, -0.982872
- $AI Behavior: Get behind
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "<None>" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Fractal 3 ;! Object #9
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -4274.703125, -3000.000244, 7795.145508
- $Orientation:
- -0.997527, 0.000000, -0.070283,
- 0.012033, 0.985236, -0.170778,
- 0.069246, -0.171202, -0.982800
- $AI Behavior: Get behind
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "<None>" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Bravo 1 ;! Object #10
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -3430.800049, 8200.000000, -6292.200195
- $Orientation:
- -0.439129, 0.393207, -0.807808,
- 0.188401, 0.919450, 0.345134,
- 0.878448, -0.000634, -0.477838
- $AI Behavior: Get behind
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- +Sbank Ammo: ( 0 )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "ignore-count" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 20
- $Name: Bravo 2 ;! Object #11
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -3425.651367, 8175.557617, -6115.367676
- $Orientation:
- -0.439129, 0.393207, -0.807808,
- 0.188401, 0.919450, 0.345134,
- 0.878448, -0.000634, -0.477837
- $AI Behavior: Get behind
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 20
- $Name: Bravo 3 ;! Object #12
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -3587.348145, 8288.408203, -6263.883301
- $Orientation:
- -0.439129, 0.393207, -0.807808,
- 0.188401, 0.919450, 0.345134,
- 0.878448, -0.000634, -0.477837
- $AI Behavior: Get behind
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Orders Accepted: 0 ;! note that this is a bitfield!!!
- +Group: 0
- +Score: 20
- $Name: Tango 1 ;! Object #13
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -1357.956421, 4500.000000, -7530.545898
- $Orientation:
- 0.993143, 0.000000, -0.116903,
- -0.030655, 0.965006, -0.260428,
- 0.112813, 0.262226, 0.958390
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- +Sbank Ammo: ( 0 )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Tango 2 ;! Object #14
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -1314.013062, 4500.000000, -7411.875977
- $Orientation:
- 0.994534, 0.000000, -0.104412,
- -0.028694, 0.961496, -0.273317,
- 0.100392, 0.274819, 0.956241
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "protect-ship" "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Tango 3 ;! Object #15
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -1535.612915, 4500.000000, -7505.529297
- $Orientation:
- 0.982163, 0.000000, -0.188032,
- -0.049263, 0.965070, -0.257320,
- 0.181464, 0.261993, 0.947856
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Background Asteroids ;! Object #16
- $Class: AstLayer
- $Team: Unknown
- $Location: 0.000000, 0.000000, 0.000000
- $Orientation:
- 1.000000, 0.000000, 0.000000,
- 0.000000, 1.000000, 0.000000,
- 0.000000, 0.000000, 1.000000
- $AI Behavior: None
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Velocity: 33
- +Initial Shields: 0
- +Subsystem: Pilot
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "ignore-count" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "stealth" )
- +Flags2: ( "immobile" "no-collide" )
- +Respawn priority: 0
- +Group: 0
- +Use Table Score:
- +Score: 0
- $Name: Echo 1 ;! Object #17
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -3265.745117, 2001.899658, -9776.522461
- $Orientation:
- 0.793675, 0.000000, -0.608343,
- 0.227401, 0.927507, 0.296679,
- 0.564242, -0.373805, 0.736139
- $AI Behavior: Get behind
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Echo 2 ;! Object #18
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -3167.289063, 2001.899658, -9695.531250
- $Orientation:
- 0.798524, 0.000000, -0.601962,
- 0.231634, 0.923001, 0.307271,
- 0.555612, -0.384799, 0.737038
- $AI Behavior: Get behind
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- $Name: Echo 3 ;! Object #19
- $Class: Cylon Raider
- $Team: Hostile
- $Location: -3352.134766, 2001.899658, -9640.076172
- $Orientation:
- 0.767902, 0.000000, -0.640568,
- 0.242388, 0.925644, 0.290571,
- 0.592938, -0.378396, 0.710803
- $AI Behavior: Get behind
- $Cargo 1: XSTR("Nothing", -1)
- +Initial Hull: 100
- +Initial Shields: 0
- +Subsystem: Pilot
- +Secondary Banks: ( "" )
- $Arrival Location: Hyperspace
- $Arrival Cue: ( false )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Determination: 10
- +Flags: ( "no-shields" )
- +Flags2: ( )
- +Respawn priority: 0
- +Group: 0
- +Score: 20
- #Wings ;! 6 total
- $Name: Red
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Red 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 2 total
- "Red 1"
- "Red 2"
- )
- $AI Goals: ( goals ( ai-guard "Red 1" 50 ) )
- +Hotkey: 0
- +Flags: ( )
- $Name: Blue
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Blue 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( true )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 2 total
- "Blue 1"
- "Blue 2"
- )
- $AI Goals: ( goals ( ai-waypoints-once "Starting Target" 50 ) )
- +Hotkey: 1
- +Flags: ( )
- $Name: Fractal
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Fractal 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( or
- ( is-event-true-delay
- "Cue Fractal - Obey"
- 0
- )
- ( is-event-true-delay
- "Cue Fractal - Disobey"
- 0
- )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Fractal 1"
- "Fractal 2"
- "Fractal 3"
- )
- $AI Goals: ( goals ( ai-chase-wing "Red" 50 ) )
- +Flags: ( "no-arrival-message" )
- +Wave Delay Min: 2
- +Wave Delay Max: 3
- $Name: Bravo
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Bravo 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( is-event-true-delay
- "Cue Tango - Disobey"
- 0
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Bravo 1"
- "Bravo 2"
- "Bravo 3"
- )
- $AI Goals: ( goals ( ai-chase-any 30 ) )
- +Flags: ( "no-arrival-music" "no-arrival-message" )
- $Name: Tango
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Tango 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( or
- ( is-event-true-delay
- "Cue Tango - Obey"
- 0
- )
- ( is-event-true-delay
- "Cue Tango - Disobey"
- 30
- )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Tango 1"
- "Tango 2"
- "Tango 3"
- )
- $AI Goals: ( goals ( ai-chase "Blue 2" 89 ) ( ai-chase-any 50 ) )
- +Flags: ( "no-arrival-message" "no-dynamic" )
- $Name: Echo
- $Waves: 1
- $Wave Threshold: 0
- $Special Ship: 0 ;! Echo 1
- $Arrival Location: Hyperspace
- $Arrival Cue: ( and
- ( is-event-true-delay
- "Cue Echo - Obey"
- 0
- )
- ( <
- ( num-ships-in-battle "Hostile" )
- 4
- )
- )
- $Departure Location: Hyperspace
- $Departure Cue: ( false )
- $Ships: ( ;! 3 total
- "Echo 1"
- "Echo 2"
- "Echo 3"
- )
- $AI Goals: ( goals ( ai-chase-any 50 ) )
- +Flags: ( "no-arrival-music" )
- #Events ;! 71 total
- $Formula: ( when
- ( true )
- ( modify-variable
- @RandomIntro[0]
- ( rand-multiple 1 3 )
- )
- ( ship-guardian-threshold
- 80
- "Red 2"
- "Blue 1"
- "Blue 2"
- )
- ( ship-subsys-guardian-threshold
- 95
- "Red 2"
- "engines"
- )
- ( ship-subsys-guardian-threshold
- 95
- "Blue 1"
- "engines"
- )
- ( ship-subsys-guardian-threshold
- 95
- "Blue 2"
- "engines"
- )
- ( never-warp
- "Red 1"
- "Red 2"
- "Blue 1"
- "Blue 2"
- )
- ( cap-waypoint-speed "Blue 1" 175 )
- ( cap-waypoint-speed "Blue 2" 175 )
- )
- +Name: ==Initial Events==
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( every-time-argument
- ( any-of
- "Blue 1"
- "Blue 2"
- "Red 2"
- "Tango 1"
- "Tango 2"
- "Tango 3"
- "Fractal 1"
- "Fractal 2"
- "Fractal 3"
- "Bravo 1"
- "Bravo 2"
- "Bravo 3"
- "Echo 1"
- "Echo 2"
- "Echo 3"
- )
- ( >
- ( distance "Red 1" "<argument>" )
- 4500
- )
- ( ship-invisible "<argument>" )
- ( disable-builtin-messages
- "<argument>"
- )
- )
- +Name: ==Scramble Dradis==
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( every-time-argument
- ( any-of
- "Blue 1"
- "Blue 2"
- "Red 2"
- "Tango 1"
- "Tango 2"
- "Tango 3"
- "Fractal 1"
- "Fractal 2"
- "Fractal 3"
- "Bravo 1"
- "Bravo 2"
- "Bravo 3"
- "Echo 1"
- "Echo 2"
- "Echo 3"
- )
- ( <
- ( distance "Red 1" "<argument>" )
- 4500
- )
- ( ship-visible "<argument>" )
- ( enable-builtin-messages
- "<argument>"
- )
- )
- +Name: ==Fix Dradis==
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( has-time-elapsed 1 )
- ( = @RandomIntro[0] 1 )
- )
- ( send-message-list
- "Blue 2"
- "High"
- "Intro1-1"
- 0
- "Blue 1"
- "High"
- "Intro1-2"
- 5677
- "Red 2"
- "High"
- "Intro1-3"
- 15750
- "Blue 2"
- "High"
- "Intro1-4"
- 5438
- "Red 2"
- "High"
- "Intro1-5"
- 3024
- "Blue 1"
- "High"
- "Intro1-6"
- 5709
- "Blue 2"
- "High"
- "Intro1-7"
- 11064
- "Blue 1"
- "High"
- "Intro1-8"
- 6852
- "Blue 2"
- "High"
- "Intro1-9"
- 4338
- "Blue 2"
- "High"
- "Intro1-10"
- 5297
- )
- )
- +Name: Intro1
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( has-time-elapsed 1 )
- ( = @RandomIntro[0] 2 )
- )
- ( send-message-list
- "Blue 2"
- "High"
- "Intro2-1"
- 0
- "Blue 2"
- "High"
- "Intro2-2"
- 7064
- "Blue 1"
- "High"
- "Intro2-3"
- 3701
- "Blue 2"
- "High"
- "Intro2-4"
- 3598
- "Blue 1"
- "High"
- "Intro2-5"
- 4672
- "Blue 2"
- "High"
- "Intro2-6"
- 13805
- "Red 2"
- "High"
- "Intro2-7"
- 5984
- "Blue 1"
- "High"
- "Intro2-8"
- 8013
- "Red 2"
- "High"
- "Intro2-9"
- 4691
- "Blue 1"
- "High"
- "Intro2-10"
- 10046
- "Blue 2"
- "High"
- "Intro2-11"
- 8406
- "Red 2"
- "High"
- "Intro2-12"
- 1834
- "Blue 2"
- "High"
- "Intro2-13"
- 6828
- )
- )
- +Name: Intro2
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( has-time-elapsed 1 )
- ( = @RandomIntro[0] 3 )
- )
- ( send-message-list
- "Blue 1"
- "High"
- "Intro3-1"
- 0
- "Red 2"
- "High"
- "Intro3-2"
- 15544
- "Blue 2"
- "High"
- "Intro3-3"
- 12249
- "Red 2"
- "High"
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- )
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- )
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- )
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- )
- +Name: 3 Warnings
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- )
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- 3916
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- 1550
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- 5068
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- +Name: Tango Dead - No one Dies
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- 1
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- +Name: Continue on
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- "GavelLaments1-2"
- 12481
- "Red 2"
- "High"
- "GavelLaments2"
- 20206
- )
- )
- +Name: Gavel Pours his heart out
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- 6780
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- 3628
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- )
- +Name: Cue Fractal - Disobey
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- ( modify-variable
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- @currentWaypoint[1]
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- 0
- )
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- ( do-nothing )
- )
- +Name: Fractal Dead - Disobey
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- )
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- 0
- )
- ( is-destroyed-delay 3 "Fractal" )
- ( not
- ( is-event-true-delay "Chum Dies" 0 )
- )
- ( not
- ( is-event-true-delay
- "Tango Dead - Gavel Too"
- 0
- )
- )
- ( is-event-true-delay "Gavel Dies" 0 )
- )
- ( send-message-list
- "Blue 1"
- "High"
- "DisobeyMissionEndGavelDead"
- 0
- )
- )
- +Name: Fractal Dead - Gavel too
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "DISOBEY ORDERS"
- 0
- )
- ( is-destroyed-delay 3 "Fractal" )
- ( not
- ( is-event-true-delay
- "Tango Dead - Chum and Gavel too"
- 0
- )
- )
- ( is-event-true-delay "Gavel Dies" 0 )
- ( is-event-true-delay "Chum Dies" 0 )
- )
- ( send-message-list
- "Blue 1"
- "High"
- "MissionEndGavelDeada"
- 0
- )
- )
- +Name: Fractal Dead - Chum and Gavel 2
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( is-event-true-delay
- "DISOBEY ORDERS"
- 0
- )
- ( is-destroyed-delay 3 "Fractal" )
- ( not
- ( is-event-true-delay "Gavel Dies" 0 )
- )
- ( not
- ( is-event-true-delay "Chum Dies" 0 )
- )
- )
- ( send-message-list
- "Blue 1"
- "High"
- "DisobeyMissionEndAllAlive"
- 0
- )
- )
- +Name: Fractal Dead - No one dies
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Tango Dead - Chum Too"
- 35
- )
- ( is-event-true-delay
- "Tango Dead - Gavel Too"
- 20
- )
- ( is-event-true-delay
- "Tango Dead - Chum and Gavel too"
- 20
- )
- ( is-event-true-delay
- "Fractal Dead - Chum too"
- 20
- )
- ( is-event-true-delay
- "Fractal Dead - Gavel too"
- 20
- )
- ( is-event-true-delay
- "Fractal Dead - Chum and Gavel 2"
- 20
- )
- ( is-event-true-delay
- "Fractal Dead - No one dies"
- 20
- )
- )
- ( fade-out 5000 )
- )
- +Name: Ending time
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when ( true ) ( end-mission ) )
- +Name: END MISSION 2
- +Repeat Count: 1
- +Interval: 1
- +Chained: 5
- +Team: 0
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: ==DIRECTIVES==
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Split Up - Set Up Waypoint1"
- 3
- ( true )
- )
- ( do-nothing )
- )
- +Name: Follow Blue Team
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Follow Blue Team", -1)
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Split Up - Set Up Waypoint1"
- 0
- )
- ( do-nothing )
- )
- +Name: Dummy1
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Cue Fractal - Obey"
- 5
- ( true )
- )
- ( is-event-true-delay
- "Destroy Fractal"
- 0
- ( true )
- )
- )
- ( do-nothing )
- )
- +Name: Follow Waypoint 1
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Follow Waypoints", -1)
- +Objective key: XSTR("$ALT-N$", -1)
- +Team: 0
- $Formula: ( when
- ( is-destroyed-delay 0 "Fractal" )
- ( do-nothing )
- )
- +Name: Destroy Fractal
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Fractal", -1)
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Fractal Dead - Obey"
- 0
- )
- ( do-nothing )
- )
- +Name: Dummy2
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( or
- ( <
- ( distance "Red 1" "Blue 1" )
- 4000
- )
- ( <
- ( distance "Red 1" "Tango 2" )
- 4000
- )
- )
- ( del-nav "Blue Team" )
- )
- +Name: Find Blue Team
- +Repeat Count: 1
- +Interval: 1
- +Chained: 3
- +Objective: XSTR("Find Blue Team", -1)
- +Team: 0
- $Formula: ( when
- ( is-destroyed-delay 0 "Echo" )
- ( do-nothing )
- )
- +Name: Destroy Echo
- +Repeat Count: 1
- +Interval: 1
- +Objective: XSTR("Destroy Echo", -1)
- +Team: 0
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Find Gauntlet"
- 0
- )
- ( is-event-true-delay
- "Everyone else runs after Chum"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: Dummy3
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-destroyed-delay 0 "Tango" )
- ( do-nothing )
- )
- +Name: Destroy Tango
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Destroy Tango", -1)
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Everyone else runs after Chum"
- 0
- )
- ( do-nothing )
- )
- +Name: Dummy4
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-destroyed-delay 0 "Bravo" )
- ( do-nothing )
- )
- +Name: Destroy Bravo
- +Repeat Count: 1
- +Interval: 1
- +Chained: 0
- +Objective: XSTR("Destroy Bravo", -1)
- +Team: 0
- $Formula: ( when ( true ) ( do-nothing ) )
- +Name: ==PILOT DEATHS==
- +Repeat Count: 1
- +Interval: 1
- $Formula: ( when
- ( is-destroyed-delay 0 "Red 2" )
- ( do-nothing )
- )
- +Name: Gavel Dies
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-destroyed-delay 0 "Blue 2" )
- ( do-nothing )
- )
- +Name: Chum Dies
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-iff "Traitor" "Red 1" )
- ( ship-no-guardian
- "Red 2"
- "Blue 1"
- "Blue 2"
- )
- ( ship-vulnerable "Red 1" )
- )
- +Name: Traitor Check
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( or
- ( is-event-true-delay
- "Fractal Dead - Gavel too"
- 0
- )
- ( is-event-true-delay
- "Fractal Dead - No one dies"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: Chum LIVES
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( and
- ( or
- ( is-event-true-delay "Ending time" 0 )
- ( is-event-true-delay "Fade out1" 0 )
- )
- ( is-goal-false-delay
- "Survive Challenge"
- 0
- )
- )
- ( do-nothing )
- )
- +Name: No Ambush
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-destroyed-delay
- 0
- "Tango 1"
- "Tango 3"
- )
- ( unprotect-ship "Tango 2" )
- )
- +Name: Release tango 2
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Cue Tango - Obey"
- 27
- )
- ( ship-no-guardian "Blue 2" )
- )
- +Name: Kill CHUM - Disobey
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( <
- ( distance "Red 1" "Waypoint Path:5" )
- 5500
- )
- ( modify-variable @randomTime[0] 0 )
- )
- +Name: Kill Random Banter
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( < ( distance "Red 1" "Blue" ) 4500 )
- ( ship-stealthy "Blue 1" "Blue 2" )
- ( friendly-stealth-invisible
- "Blue 1"
- "Blue 2"
- )
- )
- +Name: Break Targetting - HACK
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- $Formula: ( when
- ( true )
- ( ship-unstealthy "Blue 1" "Blue 2" )
- ( friendly-stealth-visible
- "Blue 1"
- "Blue 2"
- )
- )
- +Name: BreakTargettingElectricBoogaloo
- +Repeat Count: 1
- +Interval: 1
- +Chained: 1
- +Team: 0
- $Formula: ( when
- ( is-event-true-delay
- "Set up Chum's Death - Obey"
- 30
- )
- ( self-destruct "Blue 2" )
- )
- +Name: Kill Chum I Guarantee!
- +Repeat Count: 1
- +Interval: 1
- +Team: 0
- #Goals ;! 3 total
- $Type: Primary
- +Name: Patrol Area
- $MessageNew: XSTR("Patrol Area", -1)
- $end_multi_text
- $Formula: ( or
- ( and
- ( is-destroyed-delay 0 "Fractal" )
- ( is-event-true-delay
- "DISOBEY ORDERS"
- 0
- )
- )
- ( is-event-true-delay "Fade out1" 0 )
- )
- $Type: Primary
- +Name: Assist Blue Team
- $MessageNew: XSTR("Assist Blue Team", -1)
- $end_multi_text
- $Formula: ( is-event-true-delay
- "Gauntlet Saved"
- 0
- )
- +Invalid
- +No music
- $Type: Bonus
- +Name: Survive Challenge
- $MessageNew: XSTR("Defeat Cylon Ambush", -1)
- $end_multi_text
- $Formula: ( and
- ( is-event-true-delay
- "DISOBEY ORDERS"
- 0
- )
- ( is-destroyed-delay
- 0
- "Tango"
- "Bravo"
- )
- )
- +Invalid
- #Waypoints ;! 7 lists total
- $Name: Blue Path
- $List: ( ;! 4 points in list
- ( 4710.963867, -499.998871, -1856.884277 )
- ( 1454.599976, -2500.000000, -5777.500000 )
- ( -1990.300049, -4000.000000, -7244.700195 )
- ( -1651.699951, 1500.000000, -7105.399902 )
- )
- $Name: Blue Wait
- $List: ( ;! 1 points in list
- ( -1069.547241, 499.999756, -6863.288086 )
- )
- $Name: Waypoint Path
- $List: ( ;! 6 points in list
- ( 4034.567871, -499.999390, 3342.924316 )
- ( 2618.848389, 2999.997070, 3531.290771 )
- ( -1778.000000, 3500.000000, 5098.100098 )
- ( -4453.728027, 0.000084, 5316.896973 )
- ( -7571.365723, -1499.999634, 4506.113281 )
- ( -3873.800049, -3000.000244, 6083.100098 )
- )
- $Name: Starting Target
- $List: ( ;! 1 points in list
- ( 6224.479004, 0.001179, 3992.523193 )
- )
- $Name: Silly Path
- $List: ( ;! 2 points in list
- ( -1619.757935, 0.001624, -7798.363770 )
- ( -1788.521240, 0.001692, -7022.838867 )
- )
- $Name: Waypoint Path Fail
- $List: ( ;! 3 points in list
- ( -4878.000000, -3000.000000, 485.500000 )
- ( -7625.068359, -1499.999878, 4560.444336 )
- ( -4451.020996, 0.000643, 5297.242188 )
- )
- $Name: Fractal Run Point
- $List: ( ;! 1 points in list
- ( -4845.034180, 0.000199, 6941.208984 )
- )
- #Messages ;! 111 total
- $Name: Intro1-1
- $Team: -1
- $MessageNew: XSTR("What's this...? Whaaaa... no. Red 1, hey, are you who I think you are?!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-001.ogg
- $Name: Intro1-2
- $Team: -1
- $MessageNew: XSTR("Red 1! Lords, it's been a while! What is it--two, near three months? And team leader, now. I see Gavel's around... Are the pair of you still fused at the hip? Anyway, it's good having both you at my back.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-002.ogg
- $Name: Intro1-3
- $Team: -1
- $MessageNew: XSTR("The pleasure's all mine, Captain. If you don't mind me asking, why's the ALF along for this patrol?", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-003.ogg
- $Name: Intro1-4
- $Team: -1
- $MessageNew: XSTR("Who's... What's ...that? Um, me?", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-004.ogg
- $Name: Intro1-5
- $Team: -1
- $MessageNew: XSTR("Yes, Chum, annoying little frak... you alone deserve that special title.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-005.ogg
- $Name: Intro1-6
- $Team: -1
- $MessageNew: XSTR("HEY--settle down, now. Uh, Gavel, it was CAG's idea, this little nugget needs frakking experience ...choice timing.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-006.ogg
- $Name: Intro1-7
- $Team: -1
- $MessageNew: XSTR("Gauntlet, sir! Have you seen the scores for that asteroid sim--the one named after you? You know, the one with all the frakking Cylons?", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-007.ogg
- $Name: Intro1-8
- $Team: -1
- $MessageNew: XSTR("Eh... what about it?", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-008.ogg
- $Name: Intro1-9
- $Team: -1
- $MessageNew: XSTR("I have the HIGHEST kill on that one! So...", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-009.ogg
- $Name: Intro1-10
- $Team: -1
- $MessageNew: XSTR("So--so, that means I don't... really hav--DON'T need this boringass mission to prove myself! Especially not to you people!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-010.ogg
- $Name: Intro2-1
- $Team: -1
- $MessageNew: XSTR("WHOO! Finally, an honest to frak mission! I'm gonna show you all some REAL flying. I'm gonna put the smackdown on--", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-011.ogg
- $Name: Intro2-2
- $Team: -1
- $MessageNew: XSTR("LIKE. I. SAID--", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-012.ogg
- $Name: Intro2-3
- $Team: -1
- $MessageNew: XSTR("This isn't a frakking luxury cruise, so settle your ass down!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-013.ogg
- $Name: Intro2-4
- $Team: -1
- $MessageNew: XSTR("Well ...I'm still gonna put the smackdown on those frakhead toasters, heh.", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-014.ogg
- $Name: Intro2-5
- $Team: -1
- $MessageNew: XSTR("Red 1! Good to see you're still alive and kicking. How long has it been--two, three months? Damn. A team leader, too... Hmm, not much of you on the scuttlebutt since... eh, well, it's easier not to stir crap up--", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-015.ogg
- $Name: Intro2-6
- $Team: -1
- $MessageNew: XSTR("PSH, someone fled the party after dropping a gods damned STINK BOMB--talk about stirring crap up!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-016.ogg
- $Name: Intro2-7
- $Team: -1
- $MessageNew: XSTR("Uh, Chum, what are you going on about? For frak sake, curb the enthusiasm, you weren't even involved!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-017.ogg
- $Name: Intro2-8
- $Team: -1
- $MessageNew: XSTR("Alright, enough! Don't need anymore bad vibes and pointless distractions.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-018.ogg
- $Name: Intro2-9
- $Team: -1
- $MessageNew: XSTR("True, we've got to keep our eyes peeled. The survey team was too preoccupied in their scans to pick up on subtle Cylon movements. We've trained for this, and can't have the same crap happening to us.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-019.ogg
- $Name: Intro2-10
- $Team: -1
- $MessageNew: XSTR("Well, most of us are trained. I swear, if a frakking preventable accident happens because of this tagalong ALF...", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-020.ogg
- $Name: Intro2-11
- $Team: -1
- $MessageNew: XSTR("Um... what's that? What are you talking about?", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-021.ogg
- $Name: Intro2-12
- $Team: -1
- $MessageNew: XSTR("You, the annoying little frak! Because your very presence makes people anxious when there's an actual job to do!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-022.ogg
- $Name: Intro2-13
- $Team: -1
- $MessageNew: XSTR("Yeah, that's frakking right! Have you seen my kill count?! I can--I can hold my own, and school any of you, and any Cylon, ANY frakking DAY...--in a sim.", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-023.ogg
- $Name: Intro3-1
- $Team: -1
- $MessageNew: XSTR("Red 1! What do you know... a team leader. I'll be damned. It's been, what, two, almost three months since basic flight? I see Gavel's around, as well. Excellent. It's good to know you two have my back.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-024.ogg
- $Name: Intro3-2
- $Team: -1
- $MessageNew: XSTR("Captain, sir. Why's the nugget here? I thought this patrol was crucial to us finding the right chunk of rock. I mean, if we need ore to make more Vipers, and we lose Vipers while looking for ore, isn't that sort of... pointless?", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-025.ogg
- $Name: Intro3-3
- $Team: -1
- $MessageNew: XSTR("I can hold my own! I frakking rule--just check the records!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-026.ogg
- $Name: Intro3-4
- $Team: -1
- $MessageNew: XSTR("What records would those be? Medical? Oh wait, let me guess, it was... for post-sim head trauma, right?", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-027.ogg
- $Name: Intro3-5
- $Team: -1
- $MessageNew: XSTR("No, frakhead! It's the high scores for the sims. They prove that I can school you in combat ANY frakking DAY.", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-028.ogg
- $Name: Intro3-6
- $Team: -1
- $MessageNew: XSTR("HEY--enough of this crap. Calm yourselves. The nugget's here because the CAG thinks he needs first hand experience... maybe it'll shut him up for once.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-029.ogg
- $Name: Intro3-7
- $Team: -1
- $MessageNew: XSTR("Hah! Oh, you wish!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-030.ogg
- $Name: Intro3-8
- $Team: -1
- $MessageNew: XSTR("I'll just show you how much better I am in a tight spot... I'll impress the PANTS off you... and... --you... you'll want me as your wingmate ALL the time after this!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-031.ogg
- $Name: Intro3-9
- $Team: -1
- $MessageNew: XSTR("Yeah, yeah, this is what I'm talkin' about... you give me Cylons, I'll blow them away. Give me a hostile of any shape--any size, and I'll shoot it to hell! Numbers don't lie, sir, the numbers don't frakking lie!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-032.ogg
- $Name: Segue1
- $Team: -1
- $MessageNew: XSTR("...Hello? What the hell--hello?!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-033.ogg
- $Name: Segue2
- $Team: -1
- $MessageNew: XSTR("Nothing on DRADIS. Gods, they're here! T-they're jamming everything!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-034.ogg
- $Name: Segue3
- $Team: -1
- $MessageNew: XSTR("...Whew, okay... just a flood of white noise. For a minute, there I thought I was a goner!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-035.ogg
- $Name: Segue4
- $Team: -1
- $MessageNew: XSTR("Oh I see, a special kind of hell, eh?", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-036.ogg
- $Name: Segue5
- $Team: -1
- $MessageNew: XSTR("Not funny... you all suck sh--!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-037.ogg
- $Name: Segue6
- $Team: -1
- $MessageNew: XSTR("Oh, don't be that way! You're always good for something, Chum.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-038.ogg
- $Name: SplitUp1
- $Team: -1
- $MessageNew: XSTR("...Okay, we're here. Time to split up and patrol the waypoints.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-039.ogg
- $Name: SplitUp2
- $Team: -1
- $MessageNew: XSTR("Affirmative, Captain. Will do it by the book.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-040.ogg
- $Name: SplitUp3
- $Team: -1
- $MessageNew: XSTR("Be on the lookout, people. Let's go.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-041.ogg
- $Name: TangoAttacks1
- $Team: -1
- $MessageNew: XSTR("...Did you hear that?", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-042.ogg
- $Name: TangoAttacks2
- $Team: -1
- $MessageNew: XSTR("Come in, Red team, come in! This is Gauntlet, got a Sierra Alpha here.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-043.ogg
- $Name: TangoAttacks3
- $Team: -1
- $MessageNew: XSTR("Uh, Blue team, Gavel, need a sitrep. What's going on? I don't see a thing!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-044.ogg
- $Name: TangoAttacks4
- $Team: -1
- $MessageNew: XSTR("DRADIS contact... damn! Cylons bearing 176, carom 233. Chum's already--frak! Chum's engaging them--no, NO. You can't--no, stop, you frakkin' SONUVABITCH!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-045.ogg
- $Name: TangoAttacks5
- $Team: -1
- $MessageNew: XSTR("Gods frakking damn! He just--bought it!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-046.ogg
- $Name: TangoAttacks6
- $Team: -1
- $MessageNew: XSTR("Damnit, Chum... poor bastard. Hell... you know, he's gonna go ballistic, right? When he finds out--oh, gods... you KNOW who I'm talking about! FRAK.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-047.ogg
- $Name: TangoAttacks7
- $Team: -1
- $MessageNew: XSTR("Oh HELL, can't help you out, Captain! We've got company!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-048.ogg
- $Name: HelpGauntlet1
- $Team: -1
- $MessageNew: XSTR("Crypter, Crypter, I need backup... I'm neck-deep in Cylon sh--!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-049.ogg
- $Name: HelpGauntlet2
- $Team: -1
- $MessageNew: XSTR("If you're heading there now, I'm with you. Gauntlet's good, but not that good.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-050.ogg
- $Name: MissionEnd1-1
- $Team: -1
- $MessageNew: XSTR("Thanks for... the assist.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-051.ogg
- $Name: MissionEndGavelDeada
- $Team: -1
- $MessageNew: XSTR("Frakking CAG, gods damned Beast brass! We should never have been saddled with such an unstable, frakking rook. Now Gavel is... oh, frakking GODS! Two deaths! This is--if I had... We're going back to HQ.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-052.ogg
- $Name: DisobeyStart1
- $Team: -1
- $MessageNew: XSTR("Hey, hey, HEY! What the hell are you doing? You can't just dismiss orders. Wha--no, NO--you will NOT drag me into this!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-053.ogg
- $Name: DisobeyStart2
- $Team: -1
- $MessageNew: XSTR("Stop! Gauntlet can... Chum... --can take care of themselves. FRAKKING STOP. What are you doing?! Have you forgotten? We're a team! Stop this, now... come on... please! I can't believe it! Y-you gods damn--argh, FRAKKER.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-054.ogg
- $Name: DisobeyStart3
- $Team: -1
- $MessageNew: XSTR("Okay, I'm sorry about that... but look, stop! Why are you--fine! It's on your head.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-055.ogg
- ;$Name: **GauntletMonologue** <-- This doesn't need to exist.
- ;
- ;$Team: -1
- ;$MessageNew: XSTR("This isn't right.. something isn't right... Frakking gut feeling... damn, and what a time for it to kick in... Hell... Okay, calm... Shhh... shut up! That's what would Slingshot say, right? Frak, this is just wrong... something is wrong.", -1)
- ;$end_multi_text
- ;+Persona: Gauntlet
- ;+Wave Name: SP-01-M-057.ogg
- $Name: ChumComplains1
- $Team: -1
- $MessageNew: XSTR("What the frak are you doing here? Sir, check this! Fraktard Red team is here to steal my kills!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-056.ogg
- $Name: ChumComplains2
- $Team: -1
- $MessageNew: XSTR("Glory hogs... frak both of you. ...Make me sick. I swear to the gods, you won't get any of my kills... you'll never touch them before they're dead!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-057.ogg
- $Name: ChumComplains3
- $Team: -1
- $MessageNew: XSTR("You people are UN-believable! Why aren't you checking your frakking waypoints, huh? What the frak are you doing on our six?!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-058.ogg
- $Name: ChumComplains4
- $Team: -1
- $MessageNew: XSTR("You know, it'd be nice to hear something other than 'frak' come out of your mouth.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-059.ogg
- $Name: ChumComplains5
- $Team: -1
- $MessageNew: XSTR("I HATE YOU.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-060.ogg
- $Name: CylonsArrive1
- $Team: -1
- $MessageNew: XSTR("Hold--shut the frak up, people! Focus on the gods damned mission--ohh, I knew it! Frak, I had a feeling this would happen!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-061.ogg
- $Name: CylonsArrive2
- $Team: -1
- $MessageNew: XSTR("I'm getting... multiple contacts... --back again! Check DRADIS!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-062.ogg
- $Name: CylonsArrive3
- $Team: -1
- $MessageNew: XSTR("CHECK for frak sake! --Inbound Cylons! DRADIS is showing a--a frakking SWARM. The survey team wasn't kidding!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-063.ogg
- $Name: CylonsArrive4
- $Team: -1
- $MessageNew: XSTR("Okay... we'll split, and attack from--", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-064.ogg
- $Name: CylonsArrive5
- $Team: -1
- $MessageNew: XSTR("They're mine! DIE muthafrakkers! ", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-065.ogg
- $Name: CylonsArrive6
- $Team: -1
- $MessageNew: XSTR("...Holy hell... You see? This is what happens when you don't follow orders!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-066.ogg
- $Name: FractalArrives1
- $Team: -1
- $MessageNew: XSTR("Mark one eyeball... full house, people! Stay sharp, and maybe we can all get home in one piece.", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-067.ogg
- $Name: FractalArrives2
- $Team: -1
- $MessageNew: XSTR("Oh yeah! I claim this bigass batch for me!", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-068.ogg
- $Name: FractalArrives3
- $Team: -1
- $MessageNew: XSTR("Uh, no. You'll claim only what flies into your fire, Chum. Sit your ass here, and pick them off from a distance! If I find you in the thick of the furball, you'll be making yourself at home in the frakking brig.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-069.ogg
- $Name: FractalArrives4
- $Team: -1
- $MessageNew: XSTR("Heh... structure works most of the time.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-070.ogg
- $Name: ChumDies
- $Team: -1
- $MessageNew: XSTR("Oh gods no, Over-Man you never SAID--", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-071.ogg
- $Name: GavelDies
- $Team: -1
- $MessageNew: XSTR("There're too many--LORDS, this is too--", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-072.ogg
- $Name: Random1
- $Team: -1
- $MessageNew: XSTR("You missed out on some unbelievable crap... only on the Beast, you know? None of it would have happened on Galactica. No one is that insane--okay, except maybe Starbuck.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-074.ogg
- $Name: Random2
- $Team: -1
- $MessageNew: XSTR("I saved you a spot for a round of Triad later today. And just so you know--after this mission, your lost cubits will find their way into the pocket of Mr. Full frakking Colors!", -1)
- $end_multi_text
- +Wave Name: SP-01-M-075.ogg
- $Name: Random3
- $Team: -1
- $MessageNew: XSTR("Hmm, so this isn't so much patrolling as it is toaster shopping. Haven't seen action in forever--and can you believe it, they sidelined me last time!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-076.ogg
- $Name: Random4
- $Team: -1
- $MessageNew: XSTR("Did you ever catch that last Pyramid game between the C-Bucs and the Aerelon fraks? Lords, if it wasn't for that damned instant replay, I would have scored a thousand cubits!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-077.ogg
- $Name: Random5
- $Team: -1
- $MessageNew: XSTR("Oh, I forgot! You should have been there when Stinger told Garner--to his face--that he was nothing more than a 'bolt tightener with delusions of grandeur', haha. He's stuck in the brig now, but I thought the snipe was gonna pump him out the airlock or beat him with a wrench.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-078.ogg
- $Name: Random6
- $Team: -1
- $MessageNew: XSTR("I know you agree with me when I say I would have loved to have flown the Blackbird. Damn Starbuck... I'd have given an arm and a leg to be near invisible, and that close to a Resurrection Ship!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-079.ogg
- $Name: Random7
- $Team: -1
- $MessageNew: XSTR("Have you been noticing the inbound swarm of nuggets lately? We haven't been losing many people, but they just keep recruiting them like there's no tomorrow!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-080.ogg
- $Name: Random8
- $Team: -1
- $MessageNew: XSTR("Hey, you know that Cylon prisoner they had locked away in the belly of the Beast? I wonder what the hell happened to her... maybe she's off the radar.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-081.ogg
- $Name: Random9
- $Team: -1
- $MessageNew: XSTR("This is morbid, but you do ever wonder what Cain's last words were? Or if she had any?! Haha, everyone says she had a tylinium pair... I bet she just stared down the barrel and told the skinjob to frak off!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-082.ogg
- $Name: Random10
- $Team: -1
- $MessageNew: XSTR("'Six Cylon skin jobs soaked in saunas to see stars, but stray, spitfire shots splattered several and stained the sweltering slosh.' How's that for bored imagery?!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-083.ogg
- $Name: Random11
- $Team: -1
- $MessageNew: XSTR("I don't know why Chum goes on and on about his simulated kills! I bet you someone hacked one and let him rack up the kills without trying... the little pisser hasn't even touched the Vipers and rocks gauntlet yet!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-084.ogg
- $Name: Random12
- $Team: -1
- $MessageNew: XSTR("I hear that rival-of-yours-that-shall-remain-nameless has been to all of the Dead Man's Chest games this month--and losing! Good thing he's not interested in Triad... Otherwise I'd clean him out and spend my time--like you!--waiting for a fateful day that'll get us tossed in the brig.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-085.ogg
- $Name: Random13
- $Team: -1
- $MessageNew: XSTR("Gossip... you want gossip? Hmm, I heard Racetrack slobbers all over Helo every time he comes within a klick of her. They say the lust is so thick, you'd need a team of Vipers to shoot through it!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-086.ogg
- $Name: Random14
- $Team: -1
- $MessageNew: XSTR("Eh, you know... I was thinking about getting into law after the war. You think it's possible to start now? With the influx of nuggets on both birdfarms, there'll be plenty of people in the air. Hmm, some law books would be nice if nothing else.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-087.ogg
- $Name: Random15
- $Team: -1
- $MessageNew: XSTR("Is it just me or is that knuckle dragger, Jammer, getting excessively paranoid? The Beast's hangar crew must be getting to him because he's more of a pain in the ass now than ever before.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-088.ogg
- $Name: Random16
- $Team: -1
- $MessageNew: XSTR("Hmm, I'm not one for political clashes, but Sagittarons like Tom Zarek piss me off! How anyone can bend the rules to suit them like he does is beyond me--especially when he murders countless innocents. Reminds me of Cain's people, it's a disgusting loss of perspective.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-089.ogg
- $Name: Random17
- $Team: -1
- $MessageNew: XSTR("You know who's a nutter? I hear our vice president talks to invisible people! Haha, I still don't get how he got elected in the first place.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-090.ogg
- $Name: Random18
- $Team: -1
- $MessageNew: XSTR("I don't know if it's just me, but the Prometheus incident has left me high and dry when it comes to--oh, uh... I shouldn't be bringing this up over comms.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-091.ogg
- $Name: MissionEndChumDead
- $Team: -1
- $MessageNew: XSTR("Frakking CAG, gods damned Beast brass! We should never have been saddled with such an unstable, frakking rook. He shouldn't have been out here, not on this patrol! If I had... hell, nevermind. Let's head back home.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-092.ogg
- $Name: DisobeyMissionEnd1-1
- $Team: -1
- $MessageNew: XSTR("You see--gods damnit, you SEE what sort of sh--", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-093.ogg
- $Name: DisobeyMissionEnd1-2
- $Team: -1
- $MessageNew: XSTR("Red Team! WHAT. THE FRAK. WERE YOU DOING?", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-094.ogg
- $Name: DisobeyMissionEnd1-3
- $Team: -1
- $MessageNew: XSTR("You had frakking waypoints to attend to, and you followed me here--for what?! Chum is frakking dead because of you!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-095.ogg
- $Name: DisobeyMissionEnd1-4
- $Team: -1
- $MessageNew: XSTR("We're not frakking done with this mission, all right? Gavel, we'll form a new team and secure the remaining points. Red 1, get the frak back to HQ--NOW. We'll have words when I return.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-096.ogg
- $Name: DMEChumAndGavelDeada
- $Team: -1
- $MessageNew: XSTR("Red Team! WHAT. THE FRAK. WERE YOU DOING? You had frakking waypoints to attend to, and you followed me here--for what?! Gavel wouldn't be dead, too, if--oh, frakking GODS! Two deaths! We're going back to HQ--NOW!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-097.ogg
- $Name: DisobeyAllAlive1
- $Team: -1
- $MessageNew: XSTR("We're all alive... I can't fathom... t-the odds of this happening, incredible!", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-098.ogg
- $Name: DisobeyAllAlive2
- $Team: -1
- $MessageNew: XSTR("D-did you know...? I mean, what the hell possessed you to disobey orders? You have to tell me. I just can't believe it--no, y-you were lucky. That's all this... is... you were just so damned lucky! That's--", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-099.ogg
- $Name: DisobeyAllAlive3
- $Team: -1
- $MessageNew: XSTR("Red Team! WHAT. THE FRAK. WERE YOU DOING?", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-100.ogg
- $Name: DisobeyAllAlive4
- $Team: -1
- $MessageNew: XSTR("Hah! Someone's in deep sh--", -1)
- $end_multi_text
- +Persona: Chum
- +Wave Name: SP-01-M-101.ogg
- $Name: DisobeyAllAlive5
- $Team: -1
- $MessageNew: XSTR("Shut the frak up, Chum! Your ass is mine when we get back to HQ.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-102.ogg
- $Name: DisobeyAllAlive6
- $Team: -1
- $MessageNew: XSTR("You had frakking waypoints to attend to, and you followed me here--for what?! Okay, forget it--you'll give me explanations once this is over. I appreciate the help. I'm grateful you assisted, but gods damnit follow orders next time!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-103.ogg
- $Name: DisobeyAllAlive7
- $Team: -1
- $MessageNew: XSTR("We're not frakking done with this mission. Alright? We all stay in formation and secure the remaining points. Let's go.", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-104.ogg
- $Name: GavelLaments1-1
- $Team: -1
- $MessageNew: XSTR("Hmm, you've got to understand, I don't often veer from the rules. You compromise yourself and others when you... you blatantly dismiss structure. It can be so deadly.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-105.ogg
- $Name: GavelLaments1-2
- $Team: -1
- $MessageNew: XSTR("I've... uh, lost people in the past... Frak you, Chum! Anyway, needless death makes you realize how, insignificant... and significant we all are.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-106.ogg
- $Name: GavelLaments2
- $Team: -1
- $MessageNew: XSTR("I just--oh, you know, I'll tell you when we get back. I'm... sorry about freaking out earlier. I know you don't do things on a whim... I should have trusted you, but didn't. But, it was such a risk...", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-107.ogg
- $Name: DisobeyMissionEndAllAlive
- $Team: -1
- $MessageNew: XSTR("And now we head home...", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-108.ogg
- $Name: DisobeyMissionEndGavelDead
- $Team: -1
- $MessageNew: XSTR("Red 2, are you there? Gavel? Oh... lords no, this is--if I had... FRAK! We're going back to HQ, now!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-109.ogg
- $Name: DisobeyMissionEndChumGavelDead
- $Team: -1
- $MessageNew: XSTR("Frakking CAG, gods damned Beast brass! We should never have been saddled with such an unstable, frakking rook--no, wait, this is YOUR fault! Gavel wouldn't be dead, too, if--oh, frakking GODS! Two deaths! We're going back to HQ--NOW!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-110.ogg
- $Name: DisobeyMissionEndChumDead
- $Team: -1
- $MessageNew: XSTR("Frakking CAG, gods damned Beast brass! We should never have been saddled with such an unstable, frakking rook. And you--YOU, Red lead my ass... what the frak?! If I knew all of this would happen, I'd never let you get past basic frakking flight. We go home--NOW!", -1)
- $end_multi_text
- +Persona: Gauntlet
- +Wave Name: SP-01-M-111.ogg
- $Name: StartRandom
- $Team: -1
- $MessageNew: XSTR("Gods, finally. Clear comm channels, right? Good to be out on a mission with you, friend.", -1)
- $end_multi_text
- +Persona: Gavel
- +Wave Name: SP-01-M-073.ogg
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- +Angles: 0.000000 0.000000 0.000000
- +ScaleX: 6.000000
- +ScaleY: 2.000000
- +DivX: 1
- +DivY: 1
- #Asteroid Fields
- #Music
- $Event Music: BTRL - Asteroids
- $Briefing Music: Brief3
- #End
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