JiSK

My Game Library

Nov 20th, 2021 (edited)
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  1. My Game Library
  2.  
  3. notes:
  4.  
  5. * I have a 'virtual tabletop' device called a TapTop - looks like https://imgur.com/dbpboNN - which has a dozen or so games on it, most of which I've never tried. Availability of those games may be limited by me not wanting to cart it places lightly - it's 20 pounds so I'm not going to bring it somewhere just for a quick game. Games which are on the virtual table are noted.
  6.  
  7. * Some games I have expansions; I've marked them with a '+' and have details at the bottom
  8.  
  9. Can Teach Well:
  10. 7 Wonders+ -- drafting game, tableau building
  11. 7 Wonders Duel -- back and forth tableau building for two players
  12. City of the Great Machine+: one vs. many steampunk AI takeover game
  13. Codenames -- team word game
  14. Crokinole -- dexterity game, very highly rated despite anti-simplicity bias
  15. Crystallo -- solo/coop Set-like, creating sets of crystals around gems to unlock them and free prisoners from a dragon
  16. Deck Building: The Deck Building Game -- about wooden decks. Silly, simple.
  17. Dune: Imperium+ -- combination worker placement/deck-building game with a strong theme.
  18. Girl Genius: The Works (old printing) -- tableau-based collection game, silly art
  19. Hive -- two player, abstract strategy
  20. King of Tokyo+/King of New York+ -- Yahtzee but with Kaiju, fast and light
  21. Megagem -- 3-5 player quant trading game, by Jane Street and Richard Garfield
  22. Mindbug -- two player, MtG-like but limited by stealing the other player's move instead of mana
  23. Nut Hunt -- chaotic route-building game where a fox can scatter your path of squirrels at any moment
  24. Power Grid (deluxe) -- network-building economic game, math-heavy
  25. Root+ -- highly asymmetric cutthroat game, loosely area control and combat
  26. Set -- classic pattern recognition
  27. Splendor -- engine-building game about gems
  28. Suspend -- dexterity game, place hanging bars and don't collapse
  29. The Godfather -- worker placement with tricky money/score dynamics and some aggression
  30. Through the Ages+ -- card-based Civilization-builder, like a simplified Civ 4/5
  31. Tsuro -- many-player tile placement make paths around the board, light
  32. Tsuro: Phoenix Rising -- tile placement, make prettier paths, somewhat heavier
  33. Twilight Imperium 4e+ -- extremely heavy and long, science fiction cold war simulator, not going to inflict this on the unprepared
  34. Zoo Vadis -- political negotiation game of repeated small elections, *very* fast and simple
  35. Standard playing cards
  36. -- Mao? -- the first rule of Mao is that you may not talk about the rules of Mao
  37.  
  38.  
  39. Can Teach, Less Well:
  40. Betrayal: Legacy -- horror game where your exploration of a haunted house turns into a betrayal, with a 'legacy' campaign
  41. Button Men -- two-player small quick dice-but-not-totally-random game
  42. Coal Baron -- auction-esque worker placement about mining
  43. Churchill: The Big Three Struggle For Peace -- heavy three-player political maneuvering
  44. Dune (2019) -- six-player very-thematic asymmetric strategy game
  45. Forbidden Island -- light coop, exploration
  46. Four Humors -- deception/deduction game where you compete for control of scenes
  47. Mini Metro -- coop(/solo) network game, build a subway
  48. Princes of Florence -- bidding game with geometric placement constraints, classic Euro
  49. Risk: Legacy -- the classic Risk game plus cards and permanent changes to the board that last between games
  50. Scythe -- big economy/war meld, heavy, not terribly forgiving
  51. Shadow Throne -- drafting game mixed with War, manipulate factions in a civil war
  52. Tokaido -- very pretty game of best travelogue along a famous route in feudal Japan
  53. Tigris & Euphrates
  54. Tyrants of the Underdark -- deck building and area control
  55. Vivarium -- game of interspecies competition for resources, space, and achievements
  56.  
  57.  
  58. Have, But Unprepared to Teach:
  59. A Fistful of Dinero
  60. Age of Mythology -- the name 'Ameritrash' was practically invented for this game
  61. Burgle Bros -- coop heist simulator (on virtual tabletop)
  62. Catan (on virtual tabletop)(plz no)
  63. Liberté -- worker placement, manipulate factions in the French Revolution
  64. Machi Koro -- light, dice-based tableau building, build a city (on virtual tabletop)
  65. Mage Knight
  66. My Little Scythe (on virtual tabletop)
  67. Shinobi Clans
  68. Swords & Bagpipes
  69. Viceroy
  70.  
  71. I Probably Have These But I Don't Remember Anything About Them (mostly on virtual tabletop)
  72. 12 Orbits
  73. Bam Fu
  74. Clue - D&D Edition
  75. Hardback
  76. Monopoly - D&D Edition
  77. Nika
  78. Space Base
  79. Splodey
  80. Texcoco
  81. War Chest
  82.  
  83.  
  84. Expansions I have:
  85. King of Tokyo/New York: Power Up! (both versions, Tokyo/NYC)
  86. 7 Wonders: Cities, Armada
  87. Root: Underworld(Underground Duchy(Moles) and Corvid Conspiracy(Crows), variant boards), Riverfolk(River Company(Beavers/Otters), Lizard Cult(Lizards), NPC Cats faction for low-player games), Vagabond Pack
  88. Twilight Imperium: 4E Prophecy of Kings, technically I also have 3E with both its expansions.
  89. Through the Ages: Leaders and Wonders Pack (rebalanced cards already incorporated into base deck)
  90. Dune: Imperium: Immortality - second set of card-buying currency and deck, cards that graft together, nuke the purchase row
  91. Dune: Imperium: Rise of Ix - technology deck, extra nobles, replacements for the boring spice trade/politics spaces
  92.  
  93. Expansions I don't have (yet, growth mindset):
  94. Power Grid: most expansions are incompatible with the Deluxe version, but they can be merged with BGG's Power Grid Deluxe Compatibility Kit and 'Power Grid Recharged: The New Power Plant Cards Set 1'
  95. 7 Wonders: Leaders, Babel, Wonder Pack
  96. Root: Marauders(Lord of the Hundreds(Mice), Keepers in Iron(Badgers)), Hireling Packs, Landmarks Pack, Exiles and Partisans Deck, maybe the Clockwork Expansions but I'm not sure I'd use them
  97. Scythe: Invaders from Afar, Wind Gambit, Encounters Deck
  98. City of the Great Machine: Escalation expansion, Stand-In heroes, Confrontation expansion
  99. Dune: Imperium: various promo cards, standalone sister-game Dune: Imperium - Uprising
  100. Tyrants of the Underdark: Expansion Decks – Aberrations & Undead
  101.  
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