Advertisement
JiSK

My Game Library

Nov 20th, 2021 (edited)
1,031
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.14 KB | None | 0 0
  1. My Game Library
  2.  
  3. notes:
  4.  
  5. * I have a 'virtual tabletop' device called a TapTop - looks like https://imgur.com/dbpboNN - which has a dozen or so games on it, most of which I've never tried. Availability of those games may be limited by me not wanting to cart it places lightly - it's 20 pounds so I'm not going to bring it somewhere just for a quick game. Games which are on the virtual table are noted.
  6.  
  7. * Some games I have expansions; I've marked them with a '+' and have details at the bottom
  8.  
  9. Can Teach Well:
  10. 7 Wonders+ -- drafting game, tableau building
  11. Codenames -- team word game (on virtual tabletop)
  12. Crokinole -- dexterity game, very highly rated despite anti-simplicity bias
  13. Crystallo -- solo/coop Set-like, creating sets of crystals around gems to unlock them and free prisoners from a dragon
  14. Deck Building: The Deck Building Game -- about wooden decks. Silly, simple.
  15. Dune: Imperium -- combination worker placement/deck-building game with a strong theme.
  16. Four Humors -- deception/deduction game where you compete for control of scenes
  17. Girl Genius: The Works (old printing) -- tableau-based collection game, silly art
  18. Hive -- two player, abstract strategy
  19. King of Tokyo+/King of New York+ -- Yahtzee but with Kaiju, fast and light
  20. Mindbug -- two player, MtG-like but limited by stealing the other player's move instead of mana
  21. Nut Hunt -- chaotic route-building game where a fox can scatter your path of squirrels at any moment
  22. Power Grid (deluxe) -- network-building economic game, math-heavy
  23. Root+ -- highly asymmetric cutthroat game, loosely area control and combat
  24. Scythe -- big economy/war meld, heavy, not terribly forgiving
  25. Set -- classic pattern recognition (on virtual tabletop)
  26. Suspend -- dexterity game, place hanging bars and don't collapse
  27. The Godfather -- worker placement with tricky money/score dynamics and some aggression
  28. Through the Ages+ -- card-based Civilization-builder, like a simplified Civ 4/5
  29. Tsuro -- many-player tile placement make paths around the board, light
  30. Tsuro: Phoenix Rising -- tile placement, make prettier paths, somewhat heavier
  31. Twilight Imperium 4e+ -- extremely heavy and long, science fiction cold war simulator, not going to inflict this on the unprepared
  32. Standard playing cards
  33. -- Mao? -- the first rule of Mao is that you may not talk about the rules of Mao
  34.  
  35.  
  36. Can Teach, Less Well:
  37. City of the Great Machine+: one vs. many steampunk AI takeover game
  38. Tokaido -- very pretty game of best travelogue along a famous route in feudal Japan
  39. Princes of Florences -- auction game of establishing the best Renaissance villa and court
  40. Liberté -- worker placement, manipulate factions in the French Revolution
  41. Coal Baron -- auction-esque worker placement about mining
  42. Forbidden Island -- light coop, exploration
  43. Shadow Throne -- drafting game mixed with War, manipulate factions in a civil war
  44. Churchill: The Big Three Struggle For Peace -- heavy three-player political maneuvering
  45. Machi Koro -- light, dice-based tableau building, build a city (on virtual tabletop)
  46. Mini Metro -- coop(/solo) network game, build a subway
  47. Burgle Bros -- coop heist simulator (on virtual tabletop)
  48. Shinobi Clans
  49. Tigris & Euphrates
  50. Risk: Legacy -- the classic Risk game plus cards and permanent changes to the board that last between games
  51. Betrayal: Legacy -- horror game where your exploration of a haunted house turns into a betrayal, with a 'legacy' campaign
  52. Button Men -- two-player small quick dice-but-not-totally-random game
  53. Princes of Florence -- bidding game with geometric placement constraints, classic Euro
  54. Vivarium -- game of interspecies competition for resources, space, and achievements
  55.  
  56.  
  57. Have, But Unprepared to Teach:
  58. A Fistful of Dinero
  59. Age of Mythology
  60. Catan (on virtual tabletop)(plz no)
  61. Mage Knight
  62. My Little Scythe (on virtual tabletop)
  63. Swords & Bagpipes
  64. Viceroy
  65.  
  66. I Probably Have These But I Don't Remember Anything About Them (probably all on virtual tabletop)
  67. 12 Orbits
  68. Bam Fu
  69. Hardback
  70. Nika
  71. War Chest
  72. Space Base
  73. Splodey
  74. Texcoco
  75.  
  76.  
  77. Expansions I have:
  78. King of Tokyo/New York: Power Up! (both versions, Tokyo/NYC)
  79. 7 Wonders: Cities, Armada
  80. Root: Underworld(Underground Duchy(Moles) and Corvid Conspiracy(Crows), variant boards), Riverfolk(River Company(Beavers/Otters), Lizard Cult(Lizards), NPC Cats faction for low-player games), Vagabond Pack
  81. Twilight Imperium: 4E Prophecy of Kings, technically I also have 3E with both its expansions.
  82. Through the Ages: Leaders and Wonders Pack (rebalanced cards already incorporated into base deck)
  83.  
  84. Expansions I don't have (yet, growth mindset):
  85. Power Grid: most expansions are incompatible with the Deluxe version, but they can be merged with BGG's Power Grid Deluxe Compatibility Kit and 'Power Grid Recharged: The New Power Plant Cards Set 1'
  86. 7 Wonders: Leaders, Babel, Wonder Pack
  87. Root: Marauders(Lord of the Hundreds(Mice), Keepers in Iron(Badgers)), Hireling Packs, Landmarks Pack, Exiles and Partisans Deck
  88. Scythe: Invaders from Afar, Wind Gambit, Encounters Deck
  89. City of the Great Machine: Escalation expansion, Stand-In heroes, Confrontation expansion
  90. Dune: Imperium: Immortality, Rise of Ix, various promo cards, standalone sister-game Dune: Imperium - Uprising
  91.  
  92.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement