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- My Game Library
- notes:
- * I have a 'virtual tabletop' device called a TapTop - looks like https://imgur.com/dbpboNN - which has a dozen or so games on it, most of which I've never tried. Availability of those games may be limited by me not wanting to cart it places lightly - it's 20 pounds so I'm not going to bring it somewhere just for a quick game. Games which are on the virtual table are noted.
- * Some games I have expansions; I've marked them with a '+' and have details at the bottom
- Can Teach Well:
- Crokinole - dexterity game, very highly rated despite anti-simplicity bias
- Root+ -- highly asymmetric cutthroat game, loosely area control and combat
- King of Tokyo+/King of New York+ -- Yahtzee but with Kaiju, fast and light
- Scythe -- big economy/war meld, heavy, not terribly forgiving
- 7 Wonders+ -- drafting game, tableau building
- The Godfather -- worker placement with tricky money/score dynamics and some aggression
- Power Grid (deluxe) -- network-building economic game, math-heavy
- Hive -- two player, abstract strategy
- Tsuro -- many-player tile placement, light
- Tsuro: Phoenix Rising -- tile placement, but somewhat heavier
- Twilight Imperium 4e -- extremely heavy and long, science fiction cold war simulator, not going to inflict this on the unprepared
- Set -- classic pattern recognition (on virtual tabletop)
- Button Men -- two-player small quick dice-but-not-totally-random game
- Girl Genius: The Works (old printing) -- tableau-based collection game, silly art
- Codenames -- team word game
- Suspend -- dexterity game, place hanging bars and don't collapse
- Standard playing cards
- -- Mao? -- the first rule of Mao is that you may not talk about the rules of Mao
- Can Teach, Less Well:
- Liberté -- worker placement, manipulate factions in the French Revolution
- Coal Baron -- auction-esque worker placement about mining
- Forbidden Island -- light coop, exploration
- Shadow Throne -- drafting game mixed with War, manipulate factions in a civil war
- Churchill: The Big Three Struggle For Peace -- heavy three-player political maneuvering
- Machi Koro -- light, dice-based tableau building, build a city (on virtual tabletop)
- Mini Metro -- coop(/solo) network game, build a subway
- Burgle Bros -- coop heist simulator (on virtual tabletop)
- Catan (but plz no)
- Shinobi Clans
- Tigris & Euphrates
- Risk: Legacy
- Betrayal: Legacy
- Have, But Unprepared to Teach:
- Viceroy
- Mage Knight
- Vivarium
- Age of Mythology
- Swords & Bagpipes
- A Fistful of Dinero
- My Little Scythe (on virtual tabletop)
- I Probably Have These But I Don't Remember Anything About Them (probably all on virtual tabletop)
- 12 Orbits
- Bam Fu
- Hardback
- Nika
- War Chest
- Space Base
- Splodey
- Texcoco
- Expansions I have:
- King of Tokyo/New York: Power Up! (both versions, Tokyo/NYC)
- 7 Wonders: Cities, Armada
- Root: Underworld(Underground Duchy(Moles) and Corvid Conspiracy(Crows), variant boards), Riverfolk(River Company(Beavers/Otters), Lizard Cult(Lizards), NPC Cats faction for low-player games), Vagabond Pack
- Twilight Imperium: Technically I also have 3E with all its expansions. No 4E expansion yet.
- Expansions I don't have (yet, growth mindset):
- Power Grid: most expansions are incompatible with the Deluxe version
- 7 Wonders: Leaders, Babel, Wonder Pack
- Root: Marauders(Lord of the Hundreds(Mice), Keepers in Iron(Badgers), Hireling Packs, Landmarks Pack, Exiles and Partisans Deck
- Scythe: Invaders from Afar, Wind Gambit, Encounters Deck
- Twilight Imperium 4E: Prophecy of Kings
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