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- My Game Library
- notes:
- * I have a 'virtual tabletop' device called a TapTop - looks like https://imgur.com/dbpboNN - which has a dozen or so games on it, most of which I've never tried. Availability of those games may be limited by me not wanting to cart it places lightly - it's 20 pounds so I'm not going to bring it somewhere just for a quick game. Games which are on the virtual table are noted.
- * Some games I have expansions; I've marked them with a '+' and have details at the bottom
- Can Teach Well:
- 7 Wonders+ -- drafting game, tableau building
- Codenames -- team word game (on virtual tabletop)
- Crokinole -- dexterity game, very highly rated despite anti-simplicity bias
- Crystallo -- solo/coop Set-like, creating sets of crystals around gems to unlock them and free prisoners from a dragon
- Deck Building: The Deck Building Game -- about wooden decks. Silly, simple.
- Dune: Imperium -- combination worker placement/deck-building game with a strong theme.
- Four Humors -- deception/deduction game where you compete for control of scenes
- Girl Genius: The Works (old printing) -- tableau-based collection game, silly art
- Hive -- two player, abstract strategy
- King of Tokyo+/King of New York+ -- Yahtzee but with Kaiju, fast and light
- Mindbug -- two player, MtG-like but limited by stealing the other player's move instead of mana
- Nut Hunt -- chaotic route-building game where a fox can scatter your path of squirrels at any moment
- Power Grid (deluxe) -- network-building economic game, math-heavy
- Root+ -- highly asymmetric cutthroat game, loosely area control and combat
- Scythe -- big economy/war meld, heavy, not terribly forgiving
- Set -- classic pattern recognition (on virtual tabletop)
- Suspend -- dexterity game, place hanging bars and don't collapse
- The Godfather -- worker placement with tricky money/score dynamics and some aggression
- Through the Ages+ -- card-based Civilization-builder, like a simplified Civ 4/5
- Tsuro -- many-player tile placement make paths around the board, light
- Tsuro: Phoenix Rising -- tile placement, make prettier paths, somewhat heavier
- Twilight Imperium 4e+ -- extremely heavy and long, science fiction cold war simulator, not going to inflict this on the unprepared
- Standard playing cards
- -- Mao? -- the first rule of Mao is that you may not talk about the rules of Mao
- Can Teach, Less Well:
- City of the Great Machine+: one vs. many steampunk AI takeover game
- Tokaido -- very pretty game of best travelogue along a famous route in feudal Japan
- Princes of Florences -- auction game of establishing the best Renaissance villa and court
- Liberté -- worker placement, manipulate factions in the French Revolution
- Coal Baron -- auction-esque worker placement about mining
- Forbidden Island -- light coop, exploration
- Shadow Throne -- drafting game mixed with War, manipulate factions in a civil war
- Churchill: The Big Three Struggle For Peace -- heavy three-player political maneuvering
- Machi Koro -- light, dice-based tableau building, build a city (on virtual tabletop)
- Mini Metro -- coop(/solo) network game, build a subway
- Burgle Bros -- coop heist simulator (on virtual tabletop)
- Shinobi Clans
- Tigris & Euphrates
- Risk: Legacy -- the classic Risk game plus cards and permanent changes to the board that last between games
- Betrayal: Legacy -- horror game where your exploration of a haunted house turns into a betrayal, with a 'legacy' campaign
- Button Men -- two-player small quick dice-but-not-totally-random game
- Princes of Florence -- bidding game with geometric placement constraints, classic Euro
- Vivarium -- game of interspecies competition for resources, space, and achievements
- Have, But Unprepared to Teach:
- A Fistful of Dinero
- Age of Mythology
- Catan (on virtual tabletop)(plz no)
- Mage Knight
- My Little Scythe (on virtual tabletop)
- Swords & Bagpipes
- Viceroy
- I Probably Have These But I Don't Remember Anything About Them (probably all on virtual tabletop)
- 12 Orbits
- Bam Fu
- Hardback
- Nika
- War Chest
- Space Base
- Splodey
- Texcoco
- Expansions I have:
- King of Tokyo/New York: Power Up! (both versions, Tokyo/NYC)
- 7 Wonders: Cities, Armada
- Root: Underworld(Underground Duchy(Moles) and Corvid Conspiracy(Crows), variant boards), Riverfolk(River Company(Beavers/Otters), Lizard Cult(Lizards), NPC Cats faction for low-player games), Vagabond Pack
- Twilight Imperium: 4E Prophecy of Kings, technically I also have 3E with both its expansions.
- Through the Ages: Leaders and Wonders Pack (rebalanced cards already incorporated into base deck)
- Expansions I don't have (yet, growth mindset):
- Power Grid: most expansions are incompatible with the Deluxe version, but they can be merged with BGG's Power Grid Deluxe Compatibility Kit and 'Power Grid Recharged: The New Power Plant Cards Set 1'
- 7 Wonders: Leaders, Babel, Wonder Pack
- Root: Marauders(Lord of the Hundreds(Mice), Keepers in Iron(Badgers)), Hireling Packs, Landmarks Pack, Exiles and Partisans Deck
- Scythe: Invaders from Afar, Wind Gambit, Encounters Deck
- City of the Great Machine: Escalation expansion, Stand-In heroes, Confrontation expansion
- Dune: Imperium: Immortality, Rise of Ix, various promo cards, standalone sister-game Dune: Imperium - Uprising
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