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JiSK

My Game Library

Nov 20th, 2021 (edited)
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  1. My Game Library
  2.  
  3. notes:
  4.  
  5. * I have a 'virtual tabletop' device called a TapTop - looks like https://imgur.com/dbpboNN - which has a dozen or so games on it, most of which I've never tried. Availability of those games may be limited by me not wanting to cart it places lightly - it's 20 pounds so I'm not going to bring it somewhere just for a quick game. Games which are on the virtual table are noted.
  6.  
  7. * Some games I have expansions; I've marked them with a '+' and have details at the bottom
  8.  
  9. Can Teach Well:
  10. Crokinole - dexterity game, very highly rated despite anti-simplicity bias
  11. Root+ -- highly asymmetric cutthroat game, loosely area control and combat
  12. King of Tokyo+/King of New York+ -- Yahtzee but with Kaiju, fast and light
  13. Scythe -- big economy/war meld, heavy, not terribly forgiving
  14. 7 Wonders+ -- drafting game, tableau building
  15. The Godfather -- worker placement with tricky money/score dynamics and some aggression
  16. Power Grid (deluxe) -- network-building economic game, math-heavy
  17. Hive -- two player, abstract strategy
  18. Mindbug -- two player, MtG-like but limited by stealing the other player's move instead of mana
  19. Tsuro -- many-player tile placement, light
  20. Tsuro: Phoenix Rising -- tile placement, but somewhat heavier
  21. Twilight Imperium 4e -- extremely heavy and long, science fiction cold war simulator, not going to inflict this on the unprepared
  22. Set -- classic pattern recognition (on virtual tabletop)
  23. Girl Genius: The Works (old printing) -- tableau-based collection game, silly art
  24. Codenames -- team word game (on virtual tabletop)
  25. Suspend -- dexterity game, place hanging bars and don't collapse
  26. Standard playing cards
  27. -- Mao? -- the first rule of Mao is that you may not talk about the rules of Mao
  28.  
  29.  
  30. Can Teach, Less Well:
  31. Liberté -- worker placement, manipulate factions in the French Revolution
  32. Coal Baron -- auction-esque worker placement about mining
  33. Forbidden Island -- light coop, exploration
  34. Shadow Throne -- drafting game mixed with War, manipulate factions in a civil war
  35. Churchill: The Big Three Struggle For Peace -- heavy three-player political maneuvering
  36. Machi Koro -- light, dice-based tableau building, build a city (on virtual tabletop)
  37. Mini Metro -- coop(/solo) network game, build a subway
  38. Burgle Bros -- coop heist simulator (on virtual tabletop)
  39. Catan (but plz no)
  40. Shinobi Clans
  41. Tigris & Euphrates
  42. Risk: Legacy
  43. Betrayal: Legacy
  44. Button Men -- two-player small quick dice-but-not-totally-random game
  45.  
  46. Have, But Unprepared to Teach:
  47. Viceroy
  48. Mage Knight
  49. Vivarium
  50. Age of Mythology
  51. Swords & Bagpipes
  52. A Fistful of Dinero
  53. My Little Scythe (on virtual tabletop)
  54.  
  55. I Probably Have These But I Don't Remember Anything About Them (probably all on virtual tabletop)
  56. 12 Orbits
  57. Bam Fu
  58. Hardback
  59. Nika
  60. War Chest
  61. Space Base
  62. Splodey
  63. Texcoco
  64.  
  65.  
  66. Expansions I have:
  67. King of Tokyo/New York: Power Up! (both versions, Tokyo/NYC)
  68. 7 Wonders: Cities, Armada
  69. Root: Underworld(Underground Duchy(Moles) and Corvid Conspiracy(Crows), variant boards), Riverfolk(River Company(Beavers/Otters), Lizard Cult(Lizards), NPC Cats faction for low-player games), Vagabond Pack
  70. Twilight Imperium: Technically I also have 3E with all its expansions. No 4E expansion yet.
  71.  
  72. Expansions I don't have (yet, growth mindset):
  73. Power Grid: most expansions are incompatible with the Deluxe version
  74. 7 Wonders: Leaders, Babel, Wonder Pack
  75. Root: Marauders(Lord of the Hundreds(Mice), Keepers in Iron(Badgers), Hireling Packs, Landmarks Pack, Exiles and Partisans Deck
  76. Scythe: Invaders from Afar, Wind Gambit, Encounters Deck
  77. Twilight Imperium 4E: Prophecy of Kings
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