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- //H
- #include "pch.h"
- class CCSWeaponInfo : public FileWeaponInfo_t { // 866 bytes
- public:
- float m_fMaxPlayerSpeed; // 2192
- int m_nWeaponType; // 2196
- int m_nTeam; // 2200 // ANY = 0, TR = 2, CT = 3
- float m_fBotAudiblerange; // 2204
- float m_fWeaponArmorRatio; // 2208
- int m_nCrosshairMinDistance; // 2212
- int m_nCrosshariDeltaDistance; // 2216
- bool m_bCanEquipWithShield; // 2220
- char m_aWrongTeamMsg[32]; // 2221
- char m_aPlayerAnimationExtension[16]; // 2253
- char m_aShieldViewModel[64]; // 2269
- char m_aAddonModel[80]; // 2333
- char m_aAddonAttachment[80]; // 2413
- int m_nMuzzleFlashStyle; // 2496 (not confirmed)
- float m_fMuzzleFlashScale; // 2500
- int m_nPenetration; // 2504
- int m_nDamage; // 2508
- float m_fRange; // 2512
- float m_fRangeModifier; // 2516
- int m_nBullets; // 2520
- float m_fCycleTime; // 2524
- int m_nAccuracyQuadratic; // 2528
- float m_fAccuracyDivisor; // 2532
- float m_fAccuracyOffset; // 2536
- float m_fMaxInaccuracy; // 2540
- float m_fTimeToIdle; // 2544
- float m_fIdleInterval; // 2548
- float m_fNoiseFactor; // 2552
- int m_nBlackMarketPrice; // 2556
- int m_nBlackMarketPrice2; // 2560
- int m_nBlackMarketPreviousPrice; // 2564 (not confirmed)
- char m_aResponseRulesName[80]; // 2568
- char m_aMuzzleFlashEffect_1stPerson[80]; // 2648
- char m_aMuzzleFlashEffect_3rdPerson[80]; // 2728
- char m_aEjectBrassEffect[80]; // 2808
- char m_aDisplayName[80]; // 2888
- char m_aDisplayNameAllCaps[80]; // 2968
- int m_iTier; // 3048
- float m_fMusicDynamicSpeed; // 3052
- bool m_bNewInL4D2; // 3056
- bool m_bCSWeapon; // 3057
- };
- namespace CSS
- {
- typedef CCSWeaponInfo* (__stdcall* GetWeaponInfoFn)(int id);
- typedef const char* (__stdcall* WeaponIDToAliasFn)(int id);
- typedef int (__stdcall* AliasToWeaponIDFn)(const char* alias);
- CCSWeaponInfo* GetWeaponInfo(const char* alias);
- const char* WeaponIDToAlias(int id);
- int AliasToWeaponID(const char* alias);
- }
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