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Blackbando

College of Distractions

Jun 19th, 2018
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  1. Bonus Proficiencies
  2. When you join this college, at 3rd level, you gain proficiency in Performance, if you were not already proficient in this skill. If you are already proficient in Performance, you instead gain proficiency in one of the following skills: Acrobatics, Intimidation, Persuasion.
  3. Your proficiency bonus is doubled for all Performance checks you make.
  4. Attention-Grabbing Performance
  5. Starting at 3rd level, you can create loud noises, odd dance moves, and pose in specific ways that distract your foes. As an action, you can expend one use of your Bardic Inspiration, and force all creatures of your choice within 30 feet of yourself to succeed on a Wisdom saving throw, or be distracted from all other targets except for you until the start of your next turn, having disadvantage on all attack rolls made on targets other than you. Also, when you use this feature, you roll the bardic inspiration die, and half of the result (rounded up) to your AC until the start of your next turn.
  6. Mocking Taunt
  7. Beginning at 6th level, your voice is incredibly taunting, and your responses are swift. You learn the *vicious mockery* cantrip, which does not count towards your number of cantrips known, or a different cantrip if you already know this cantrip. Whenever a creature you can see within 60 feet of yourself misses with an attack roll, you can use your reaction to cast *vicious mockery* on that creature.
  8. Attention Thief
  9. At 14th level, your distractions bend space itself so that all attention is on you. When a creature fails its saving throw against your Attention-Grabbing Performance, it cannot target any other creatures with attacks, spells, or other harmful effects. It can still affect other creatures if you are in the radius of the effect.
  10. Also, the amount of AC gained from your Attention-Grabbing Performance is equal to the result of the bardic inspiration die.
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