HaxRoblox

NewSh!t

Oct 14th, 2016
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  1. Player = game.Players.LocalPlayer
  2. plr = Player.Character
  3.  
  4. plr.Animate:Destroy()
  5. local Torso = plr.HumanoidRootPart["RootJoint"]
  6. Mouse = Player:GetMouse()
  7. enabled = true
  8.  
  9. Run = game:GetService("RunService")
  10.  
  11. RS = plr.Torso["Right Shoulder"]
  12. LS = plr.Torso["Left Shoulder"]
  13.  
  14. RS.C0 = RS.C0 * CFrame.Angles(-0.3, 0 ,0)
  15. LS.C0 = LS.C0 * CFrame.Angles(-0.3, 0, 0.5)
  16.  
  17. OriginalState = RS.C0
  18. OriginalState2 = LS.C0
  19. OriginalState3 = Torso.C0
  20.  
  21. C = {"Royal purple"}
  22. M = {"Neon"}
  23.  
  24. local Weld = Instance.new("Weld", plr)
  25. Weld.Part0 = plr["Right Arm"]
  26.  
  27. local Stick = Instance.new("Part", plr)
  28. Stick.Name = "Stick"
  29. Stick.Size = Vector3.new(0.1, 0.1, 4)
  30. Stick.CanCollide = false
  31.  
  32. Stick.BrickColor = BrickColor.new(C[1])
  33. Stick.Material = M[1]
  34.  
  35. Weld.Part1 = Stick
  36. Weld.C0 = CFrame.new(0, -1, -1)
  37.  
  38.  
  39. local Ball = Instance.new("Part", plr)
  40. Ball.Name = "StickBall"
  41. Ball.Size = Vector3.new(1.3, 1.3, 1.3)
  42. Ball.CanCollide = false
  43.  
  44. Ball.BrickColor = BrickColor.new(C[1])
  45. Ball.Material = M[1]
  46.  
  47. local Weld = Instance.new("Weld", plr)
  48. Weld.Part0 = Stick
  49. Weld.Part1 = Ball
  50. Weld.C0 = CFrame.new(0, 0, -0.8)
  51.  
  52. local Block = Instance.new("Part", plr)
  53. Block.Name = "HandBall"
  54. Block.Size = Vector3.new(1, 1, 1)
  55. Block.CanCollide = false
  56. Block.BrickColor = BrickColor.new(C[1])
  57. Block.Material = M[1]
  58.  
  59. local Weld = Instance.new("Weld", plr)
  60. Weld.Part0 = plr["Left Arm"]
  61. Weld.Part1 = Block
  62. Weld.C0 = CFrame.new(0, -1.7, 0) * CFrame.fromEulerAnglesXYZ(0, -1, 0)
  63.  
  64. local Block2 = Instance.new("Part", plr)
  65. Block2.Name = "HandBall"
  66. Block2.Transparency = 0.4
  67. Block2.Size = Vector3.new(1, 1, 1)
  68. Block2.CanCollide = false
  69. Block2.BrickColor = BrickColor.new(C[1])
  70. Block2.Material = M[1]
  71.  
  72. local Weld2 = Instance.new("Weld", plr)
  73. Weld2.Part0 = plr["Left Arm"]
  74. Weld2.Part1 = Block2
  75. Weld2.C0 = CFrame.new(0, -1.7, 0) * CFrame.fromEulerAnglesXYZ(0, -1, 0)
  76.  
  77. coroutine.resume(coroutine.create(function() while true do wait() Weld.C0 = Weld.C0 * CFrame.fromEulerAnglesXYZ(0, 1, 0) end end))
  78. coroutine.resume(coroutine.create(function() while true do wait() Weld2.C0 = Weld2.C0 * CFrame.fromEulerAnglesXYZ(0, 0, -1) end end))
  79.  
  80.  
  81. Mouse.KeyDown:connect(function(key)
  82. local Key = key:lower()
  83. if Key == "f" and enabled == true then
  84. enabled = false
  85. for i = 1, 20 do
  86. RS.C0 = RS.C0 * CFrame.Angles(0, 0, 0.12)
  87. Run.Stepped:wait(0.005)
  88. end
  89.  
  90.  
  91. Ball.Touched:connect(function(hit)
  92. if hit.Parent:FindFirstChild("Humanoid") then
  93. if not hit:isDescendantOf(plr) and enabled == false then
  94. hit.Parent.Humanoid:TakeDamage(math.random(40, 70))
  95.  
  96. if hit.Parent.Humanoid.Health < 1 then
  97.  
  98. for a, b in pairs(hit.Parent:GetChildren()) do
  99. if b:IsA("Part") then
  100. b.Transparency = 1
  101. end
  102. end
  103.  
  104. end
  105. end
  106. end
  107. end)
  108.  
  109. wait(0.005)
  110.  
  111. for i = 1, 20 do
  112. RS.C0 = RS.C0 * CFrame.Angles(0, 0, -0.12)
  113. Run.Stepped:wait(0.005)
  114. end
  115.  
  116. RS.C0 = RS.C0:lerp(OriginalState, 1)
  117. wait(0.5)
  118. enabled = true
  119. end
  120. end)
  121.  
  122. Mouse.KeyDown:connect(function(key)
  123. local Key = key:lower()
  124. if Key == "e" and enabled == true then enabled = false
  125. game:GetService("Chat"):Chat(plr.Head, "I rekt ur mum")
  126. for i = 1, 16 do
  127. LS.C0 = LS.C0 * CFrame.Angles(0, 0, -0.12)
  128. Run.Stepped:wait(0.005)
  129. end
  130.  
  131. local Part = Instance.new("Part", workspace)
  132. Part.Size = Vector3.new(2, 2, 2)
  133. Part.BrickColor = BrickColor.new(C[1])
  134. Part.Material = M[1]
  135. Part.TopSurface = "Smooth"
  136. Part.BottomSurface = "Smooth"
  137. Part.CFrame = Player.Character.Torso.CFrame * CFrame.new(-2.5, 0, -8)
  138. local BV = Instance.new("BodyVelocity", Part)
  139. BV.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  140. BV.Velocity = Player.Character.Torso.CFrame.lookVector * 120
  141.  
  142. Part.Touched:connect(function(hit)
  143. if hit.Parent:FindFirstChild("Humanoid") then
  144. if not hit:isDescendantOf(plr) then
  145. hit.Parent.Humanoid.Health = 0
  146. local v = Instance.new("Explosion", hit)
  147. v.Position = hit.Position
  148. v.BlastRadius = 15
  149. end
  150. end
  151. end)
  152.  
  153. wait(0.5)
  154.  
  155. for i = 1, 16 do
  156. LS.C0 = LS.C0 * CFrame.Angles(0, 0, 0.12)
  157. Run.Stepped:wait(0.005)
  158. end
  159. wait(0.5)
  160. LS.C0 = LS.C0:lerp(OriginalState2, 1)
  161. enabled = true
  162. end
  163. end)
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