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- local Headscale = 3.2 --The cameras headscale (3.2) is recommended local HeadHat = "MediHood" --The hat assummed to be worn for the head local VRFlyspeed = 1 -- (1 - 0.1) 1 = Fast and rigid 0.1 = Slow and smooth local VRControllersShown = false --true = Roblox Default VR Controllers, false = No Controllers local VRBottomBar = false --false = Bottom Bar Destroyed (More Immersion), true Bottom bar doesn't change local AntiBreak = true --Uses my Experimental Netbypass (Very Stable), False Uses netless v4 (Less Stable) local AntiLag = false --Use only on Low-end PCS for best experience local LeftCFrameRotoOffset = Vector3.new(140,-120,185) -- Vector3.new(130,-90,180) local RightCFrameRotoOffset = Vector3.new(130,120,-185) local cf=CFrame.new local v3=Vector3.new local sin=math.sin local angles=CFrame.Angles local rad=math.rad local cl=os.clock local rand=math.random local function CreatePart(Size,Name) local Part = Instance.new("Part",Camera) Part.Size = Size Part.Name = Name Part.Transparency = 1 Part.CanCollide = false Part.Anchored = true Part.CFrame = Character["Head"].CFrame return Part end local MoveLeftHand = CreatePart(Vector3.new(1,1,1),"LHand") local MoveRightHand = CreatePart(Vector3.new(1,1,1),"RHand") local MoveHead = CreatePart(Vector3.new(0.01,0.01,0.01),"Head") local function Align(Part0,Part1,CFrameOffset) local AttachmentA = Instance.new("Attachment",Part0) local AttachmentB = Instance.new("Attachment",Part1) local AlignPosition = Instance.new("AlignPosition",Part0) local AlignOrientation = Instance.new("AlignOrientation",Part0) AlignPosition.Responsiveness = 200 AlignPosition.MaxForce = math.huge AlignPosition.MaxVelocity = math.huge AlignPosition.RigidityEnabled = false AlignOrientation.Responsiveness = 200 AlignOrientation.MaxTorque = math.huge AlignOrientation.MaxAngularVelocity = math.huge AlignOrientation.RigidityEnabled = false AlignPosition.Attachment0 = AttachmentA AlignPosition.Attachment1 = AttachmentB AlignOrientation.Attachment0 = AttachmentA AlignOrientation.Attachment1 = AttachmentB AlignOrientation.Responsiveness=math.huge AttachmentA.CFrame = AttachmentA.CFrame * CFrameOffset local rs=nil rs=RunService.Heartbeat:Connect(function() if Part0 then local Handle=Part0 local ReanHandle=Part1 Handle.RotVelocity = v3(sin(cl()*15), sin(cl()*15+1.047), sin(cl()*15+2.094)) Handle.Velocity=v3(0,25.1,0)+ReanHandle.Velocity*v3(10,0,10) Handle.CanCollide=false Handle.CFrame = ReanHandle.CFrame + v3(0.0015*sin(cl()*15), 0.0015*sin(cl()*15+1.047), 0.0015*sin(cl()*15+2.094)) end end) table.insert(hb,rs) end for _,Hat in pairs(Character:GetChildren()) do if Hat:IsA("Accessory") and Hat:FindFirstChild("Handle") then if Hat.Name == HeadHat then Align(Hat.Handle,MoveHead,CFrame.new(0,0,0)) Hat.Handle.Transparency = 1 end if Hat.Name == "Meshes/峿‰‹è‡‚Accessory" then Align(Hat.Handle,MoveRightHand,CFrame.new(0,0,0),CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) end if Hat.Name == "Meshes/左手臂Accessory" then Align(Hat.Handle,MoveLeftHand,CFrame.new(0,0,0),CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) end end end Player.CharacterAdded:Connect(function(M) for _, x in pairs(hb) do if x then x:Disconnect() x=nil end end M:WaitForChild("Humanoid") task.wait(0.25) for _,Hat in pairs(M:GetChildren()) do if Hat:IsA("Accessory") and Hat:FindFirstChild("Handle") then if Hat.Name == HeadHat then Align(Hat.Handle,MoveHead,CFrame.new(0,0,0)) Hat.Handle.Transparency = 1 end if Hat.Name == "Meshes/峿‰‹è‡‚Accessory" then Align(Hat.Handle,MoveRightHand,CFrame.new(0,0,0),CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) end if Hat.Name == "Meshes/左手臂Accessory" then Align(Hat.Handle,MoveLeftHand,CFrame.new(0,0,0),CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))) end end end M:FindFirstChild("HumanoidRootPart").Velocity=Vector3.new(0, 1000, 0) M:FindFirstChild("HumanoidRootPart").CFrame=MoveHead.CFrame for i=1, 100 do RunService.RenderStepped: Wait()M:FindFirstChild("HumanoidRootPart").CFrame=MoveHead.CFrame M:FindFirstChild("HumanoidRootPart").Velocity=Vector3.new(75.01, 45.01, 25.01) end task.wait(0.25) M:BreakJoints() M:FindFirstChildOfClass("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead,true) end) local function OnUserCFrame(Type, Value) if Type == Enum.UserCFrame.RightHand then MoveRightHand.CFrame = Camera.CoordinateFrame * (CFrame.new(Value.p*(Camera.HeadScale-1))*Value)*CFrame.Angles(math.rad(RightCFrameRotoOffset.X),math.rad(RightCFrameRotoOffset.Y),math.rad(RightCFrameRotoOffset.Z))*CFrame.new(0,-0.5,0) end if Type == Enum.UserCFrame.LeftHand then MoveLeftHand.CFrame = Camera.CoordinateFrame * (CFrame.new(Value.p*(Camera.HeadScale-1))*Value)*CFrame.Angles(math.rad(LeftCFrameRotoOffset.X),math.rad(LeftCFrameRotoOffset.Y),math.rad(LeftCFrameRotoOffset.Z))*CFrame.new(0,-0.5,0) end if Type == Enum.UserCFrame.Head then MoveHead.CFrame = Camera.CoordinateFrame * (CFrame.new(Value.p*(Camera.HeadScale-1))*Value) end end UserInputService.UserCFrameChanged:Connect(OnUserCFrame) Camera.HeadScale = Headscale Camera.CameraType = Enum.CameraType.Scriptable Camera.CFrame = Character:FindFirstChildOfClass("Humanoid").RootPart.CFrame UserInputService.InputChanged:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then if key.Position.Z > 0.9 then R1down = true else R1down = false end end end) UserInputService.InputBegan:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then R1down = true end end) UserInputService.InputEnded:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then R1down = false end end) game:GetService("RunService").RenderStepped:connect(function() Camera.HeadScale=Headscale if VRControllersShown == false then game:GetService("StarterGui"):SetCore("VRLaserPointerMode", 0) game:GetService("StarterGui"):SetCore("VREnableControllerModels", false) end if R1down then Camera.CFrame = Camera.CFrame:Lerp(Camera.CoordinateFrame + (MoveRightHand.CFrame*CFrame.Angles(-math.rad(RightCFrameRotoOffset.X),-math.rad(RightCFrameRotoOffset.Y),math.rad(180-RightCFrameRotoOffset.X))).LookVector * VRFlyspeed, VRFlyspeed) end end) if AntiLag == true then local lighting = game:GetService("Lighting") lighting.GlobalShadows = false lighting.ShadowSoftness = 1 lighting.EnvironmentDiffuseScale = 0 lighting.EnvironmentSpecularScale = 0 settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 settings().Rendering.GraphicsMode = Enum.GraphicsMode.Direct3D11 settings().Rendering.MeshPartDetailLevel = Enum.MeshPartDetailLevel.Level01 end if VRBottomBar == false then local panel = Camera:WaitForChild("VRCorePanelParts") if panel then panel:WaitForChild("BottomBar_Part"):Destroy() end end Character:BreakJoints()
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