YTTGN

Aggron [Siren]

Dec 22nd, 2016
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Siren Tyde
  4. Age: 26
  5. Height: 5"8
  6. Birthplace: North Unovan Sea
  7. Date of Birth: December 29th
  8. Natural Hair Colour: Dark Aqua Marine
  9. Natural Eye colour: Red
  10. Favourite Colour: Aqua Marine
  11. Favourite Food: Lobster
  12. Favourite Number: 12
  13.  
  14. HUMAN FORM-
  15. STATISTICS: base stats
  16. Level: 200
  17. HP/Aura:
  18. Physical Strength (weapon damage): 7 Physical Strength:
  19. Magical Strength (spell damage/potency): 4 Magical Strength:
  20. Physical Defence (HP, how well you take a melee/weapon attack): 3 Physical Defence:
  21. Magical Defence (how many spells you can take): 4 Magical Defence:
  22. Mana Power: 5000 Mana Power: 5000
  23. Wisdom (How well you are with plans and weapon-wielding): 7 Wisdom:
  24. Stamina (How long you can battle without tiring): 3 Stamina
  25. Movement Speed (How fast are you and your reflexes): 2 Movement Speed:
  26. Stealth (How good you are when you need to get around without being noticed): 1 Stealth:
  27.  
  28. NATURAL FORM-
  29. STATISTICS: base stats
  30. Level: 200
  31. HP/Aura:
  32. Physical Strength (weapon damage): 9 Physical Strength:
  33. Magical Strength (spell damage/potency): 10 Magical Strength:
  34. Physical Defence (HP, how well you take a melee/weapon attack): 8 Physical Defence:
  35. Magical Defence (how many spells you can take): 7 Magical Defence:
  36. Mana Power: 5000 Mana Power: 5000
  37. Wisdom (How well you are with plans and weapon-wielding): 1 Wisdom:
  38. Stamina (How long you can battle without tiring): 7 Stamina
  39. Movement Speed (How fast are you and your reflexes): 7 Movement Speed:
  40. Stealth (How good you are when you need to get around without being noticed): 1 Stealth:
  41.  
  42. Strengths: Can change strategy depending on forms
  43. Weaknesses: limited strength in human form
  44.  
  45. Hobbies/Professions/Likes: Everything to do with the Ocean, Hitting things with a mace
  46. Dislikes: Heat, Not getting her way, being insulted
  47.  
  48. Personality: Aggressive, Cynical, Untoward
  49.  
  50. Close Friends:-
  51.  
  52. Possible Relationships:-
  53.  
  54. Physical Appearance:
  55.  
  56. MAGIC: Storm Water
  57.  
  58. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  59.  
  60. Passive- Groundswell
  61. E(Effect): When the user starts the battle they can only start in Human Form however when they reach 1/4th Mana they will turn into their regular form.
  62.  
  63. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  64.  
  65. Basic Spell One- Emaciate (Only in Human Form)
  66. E(Effect): The user twirls their mace around, anyone who is hit has their physical defence dropped to x0.5
  67. D(Damage): Mid
  68. C(Cost): 200
  69. R(Recoil/Drawback): takes 15 seconds for the user to stop the attack and in this time they cannot attack again
  70.  
  71. Basic Spell Two- Foam Shroud
  72. E(Effect): The user sprays foam around them which serves as a substitute for any incoming attack
  73. D(Damage):-
  74. C(Cost): 400
  75. R(Recoil/Drawback): Can only be used 3 times a battle
  76.  
  77. Basic Spell Three- Oceans Fountain
  78. E(Effect): The user restores their HP by 50%, Mana by 5% and all stats drops are undone. The Effects are Doubled in rain, The effects are Trebled in rain and the effects are halved in extreme heat.
  79. D(Damage):-
  80. C(Cost): 600
  81. R(Recoil/Drawback): Takes 30 seconds to charge
  82.  
  83. Basic Spell Four (Only w/o Weapon)- Sea Aura
  84. E(Effect): with their hands free the user summons pure water magic boosting a random stat by x3
  85. D(Damage):-
  86. C(Cost): 500
  87. R(Recoil/Drawback): The spell that's boosted is random, cannot by used in combo with other boosts
  88.  
  89. Basic Spell five (Only in Human form)- Mace Crash
  90. E(Effect): the user swings their mace with all their force down on the opponent
  91. D(Damage): High
  92. C(Cost): 200
  93. R(Recoil/Drawback): if it misses the user cannot move for 10 seconds
  94.  
  95.  
  96. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  97.  
  98. Secret Art One- “Coral Collision”
  99. E(Effect): using a large wave the user collides mountains of coral into the target
  100. D(Damage): Extreme (debris from the attack shoots out so if they dodge the initial impact they will take High damage)
  101. C(Cost): 500
  102. R(Recoil/Drawback): user's physical strength is decreased by x0.5
  103.  
  104. Secret Art Two- "Salt Shock"
  105. E(Effect): the user fires a spray of salty water at the target
  106. D(Damage): Mid/Extreme (Does double damage if the target has taken physical damage in the battle)
  107. C(Cost): 150
  108. R(Recoil/Drawback): only does high damage if the target has taken physical damage previously
  109.  
  110. Secret Art Three- “Surge Punch”
  111. E(Effect): the user punches the target causing all the water in the area to shoot straight at them
  112. D(Damage): Mid/High
  113. C(Cost): 350
  114. R(Recoil/Drawback): if their is no water in the area then only the punch will do damage
  115.  
  116. Secret Art Four (Only w/o Weapon)- “Submerge”
  117. E(Effect): the user submerges themselves in water allowing them to avoid any attack asides from Ultimate's and Overdrives.
  118. D(Damage):-
  119. C(Cost): 100 (cost doubles everytime its used)
  120. R(Recoil/Drawback): Electricity can hit through the water however damage is halved
  121.  
  122. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  123.  
  124. Forbidden Art One (Only in Human form)- “Flail Wave”
  125. E(Effect): the user summons a large body of water and smashes their mace into it drenching the field in water
  126. D(Damage): High
  127. C(Cost): 300
  128. R(Recoil/Drawback): takes 5 seconds to cool down
  129.  
  130. Forbidden Art Two- “Romancing of the Waves”
  131. E(Effect): The user puts a spell on the target captivating them and lowering all of their stats by x0.5
  132. D(Damage):-
  133. C(Cost): 600
  134. R(Recoil/Drawback): takes 10 seconds to charge, if the user is attacked before then the spell fails
  135.  
  136. Forbidden Art Three- “Shadow Breaker”
  137. E(Effect): The user rises a dark wave to strike the target from behind, unavoidable
  138. D(Damage): Extreme
  139. C(Cost): 700
  140. R(Recoil/Drawback): lowers magical defence by x0.5
  141.  
  142. Forbidden Art Four- “Sirens Curse”
  143. E(Effect): the target's Health is halved
  144. D(Damage): 50% of HP
  145. C(Cost): 1000
  146. R(Recoil/Drawback): Can only be used once per battle
  147.  
  148. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  149. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  150.  
  151. Ultimate Move- “Melancholy of the Marine”
  152. E(Effect): The user sucks the target deep down to the bottom of the ocean with a whirlpool drowning them and sending them to davy Jones' locker
  153. D(Damage): KO
  154. C(Cost): All Mana
  155. R(Recoil/Drawback): uses all remaining mana
  156.  
  157.  
  158. Overdrive - “Geyser Pillar”
  159. E: the user shoots boiling hot water out of the ground at random points on the battlefield
  160. R: takes 20 seconds to charge
  161.  
  162. Overdriven Art - “Burning Rain”
  163. E: The user's geysers collapse onto the battlefield pouring the scalding hot water on everyone, unavoidable, yes that means you too arc
  164. D: Extreme
  165. R: takes 1 minute to recharge
  166. C: 33% of mana
  167.  
  168. Weapon: Medieval War Mace
  169. E: enables the user to attack using it
  170. Power-ups: Boosts Physical Attacks by x2
  171.  
  172. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  173.  
  174. Upgrades:
  175. E:
  176. Power-Ups:
  177.  
  178. Equipment: They can be related to your character or just what they pick up over time.
  179.  
  180. Equipment:
  181. E:
  182. Power-Ups:
  183.  
  184. Extra Spells(Optional)
  185. ~~~~~~~~~~~~~~~~~~~~~~
  186.  
  187. When your sheet is finished, send it to TGN to enter the RP
  188. ~~~~~~~~~~~~~~~~~~~~~~~~
  189. |Original Sheet by LowRes|
  190. ~~~~~~~~~~~~~~~~~~~~~~~~
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