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- CHARACTER OVERVIEW
- Name: Siren Tyde
- Age: 26
- Height: 5"8
- Birthplace: North Unovan Sea
- Date of Birth: December 29th
- Natural Hair Colour: Dark Aqua Marine
- Natural Eye colour: Red
- Favourite Colour: Aqua Marine
- Favourite Food: Lobster
- Favourite Number: 12
- HUMAN FORM-
- STATISTICS: base stats
- Level: 200
- HP/Aura:
- Physical Strength (weapon damage): 7 Physical Strength:
- Magical Strength (spell damage/potency): 4 Magical Strength:
- Physical Defence (HP, how well you take a melee/weapon attack): 3 Physical Defence:
- Magical Defence (how many spells you can take): 4 Magical Defence:
- Mana Power: 5000 Mana Power: 5000
- Wisdom (How well you are with plans and weapon-wielding): 7 Wisdom:
- Stamina (How long you can battle without tiring): 3 Stamina
- Movement Speed (How fast are you and your reflexes): 2 Movement Speed:
- Stealth (How good you are when you need to get around without being noticed): 1 Stealth:
- NATURAL FORM-
- STATISTICS: base stats
- Level: 200
- HP/Aura:
- Physical Strength (weapon damage): 9 Physical Strength:
- Magical Strength (spell damage/potency): 10 Magical Strength:
- Physical Defence (HP, how well you take a melee/weapon attack): 8 Physical Defence:
- Magical Defence (how many spells you can take): 7 Magical Defence:
- Mana Power: 5000 Mana Power: 5000
- Wisdom (How well you are with plans and weapon-wielding): 1 Wisdom:
- Stamina (How long you can battle without tiring): 7 Stamina
- Movement Speed (How fast are you and your reflexes): 7 Movement Speed:
- Stealth (How good you are when you need to get around without being noticed): 1 Stealth:
- Strengths: Can change strategy depending on forms
- Weaknesses: limited strength in human form
- Hobbies/Professions/Likes: Everything to do with the Ocean, Hitting things with a mace
- Dislikes: Heat, Not getting her way, being insulted
- Personality: Aggressive, Cynical, Untoward
- Close Friends:-
- Possible Relationships:-
- Physical Appearance:
- MAGIC: Storm Water
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Groundswell
- E(Effect): When the user starts the battle they can only start in Human Form however when they reach 1/4th Mana they will turn into their regular form.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Emaciate (Only in Human Form)
- E(Effect): The user twirls their mace around, anyone who is hit has their physical defence dropped to x0.5
- D(Damage): Mid
- C(Cost): 200
- R(Recoil/Drawback): takes 15 seconds for the user to stop the attack and in this time they cannot attack again
- Basic Spell Two- Foam Shroud
- E(Effect): The user sprays foam around them which serves as a substitute for any incoming attack
- D(Damage):-
- C(Cost): 400
- R(Recoil/Drawback): Can only be used 3 times a battle
- Basic Spell Three- Oceans Fountain
- E(Effect): The user restores their HP by 50%, Mana by 5% and all stats drops are undone. The Effects are Doubled in rain, The effects are Trebled in rain and the effects are halved in extreme heat.
- D(Damage):-
- C(Cost): 600
- R(Recoil/Drawback): Takes 30 seconds to charge
- Basic Spell Four (Only w/o Weapon)- Sea Aura
- E(Effect): with their hands free the user summons pure water magic boosting a random stat by x3
- D(Damage):-
- C(Cost): 500
- R(Recoil/Drawback): The spell that's boosted is random, cannot by used in combo with other boosts
- Basic Spell five (Only in Human form)- Mace Crash
- E(Effect): the user swings their mace with all their force down on the opponent
- D(Damage): High
- C(Cost): 200
- R(Recoil/Drawback): if it misses the user cannot move for 10 seconds
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- “Coral Collision”
- E(Effect): using a large wave the user collides mountains of coral into the target
- D(Damage): Extreme (debris from the attack shoots out so if they dodge the initial impact they will take High damage)
- C(Cost): 500
- R(Recoil/Drawback): user's physical strength is decreased by x0.5
- Secret Art Two- "Salt Shock"
- E(Effect): the user fires a spray of salty water at the target
- D(Damage): Mid/Extreme (Does double damage if the target has taken physical damage in the battle)
- C(Cost): 150
- R(Recoil/Drawback): only does high damage if the target has taken physical damage previously
- Secret Art Three- “Surge Punch”
- E(Effect): the user punches the target causing all the water in the area to shoot straight at them
- D(Damage): Mid/High
- C(Cost): 350
- R(Recoil/Drawback): if their is no water in the area then only the punch will do damage
- Secret Art Four (Only w/o Weapon)- “Submerge”
- E(Effect): the user submerges themselves in water allowing them to avoid any attack asides from Ultimate's and Overdrives.
- D(Damage):-
- C(Cost): 100 (cost doubles everytime its used)
- R(Recoil/Drawback): Electricity can hit through the water however damage is halved
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One (Only in Human form)- “Flail Wave”
- E(Effect): the user summons a large body of water and smashes their mace into it drenching the field in water
- D(Damage): High
- C(Cost): 300
- R(Recoil/Drawback): takes 5 seconds to cool down
- Forbidden Art Two- “Romancing of the Waves”
- E(Effect): The user puts a spell on the target captivating them and lowering all of their stats by x0.5
- D(Damage):-
- C(Cost): 600
- R(Recoil/Drawback): takes 10 seconds to charge, if the user is attacked before then the spell fails
- Forbidden Art Three- “Shadow Breaker”
- E(Effect): The user rises a dark wave to strike the target from behind, unavoidable
- D(Damage): Extreme
- C(Cost): 700
- R(Recoil/Drawback): lowers magical defence by x0.5
- Forbidden Art Four- “Sirens Curse”
- E(Effect): the target's Health is halved
- D(Damage): 50% of HP
- C(Cost): 1000
- R(Recoil/Drawback): Can only be used once per battle
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- “Melancholy of the Marine”
- E(Effect): The user sucks the target deep down to the bottom of the ocean with a whirlpool drowning them and sending them to davy Jones' locker
- D(Damage): KO
- C(Cost): All Mana
- R(Recoil/Drawback): uses all remaining mana
- Overdrive - “Geyser Pillar”
- E: the user shoots boiling hot water out of the ground at random points on the battlefield
- R: takes 20 seconds to charge
- Overdriven Art - “Burning Rain”
- E: The user's geysers collapse onto the battlefield pouring the scalding hot water on everyone, unavoidable, yes that means you too arc
- D: Extreme
- R: takes 1 minute to recharge
- C: 33% of mana
- Weapon: Medieval War Mace
- E: enables the user to attack using it
- Power-ups: Boosts Physical Attacks by x2
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment:
- E:
- Power-Ups:
- Extra Spells(Optional)
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- When your sheet is finished, send it to TGN to enter the RP
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- |Original Sheet by LowRes|
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