Vynneve

ENG any% No Tube Mode TRE

Jun 1st, 2018
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 32.35 KB | None | 0 0
  1. Route credit goes to Almo, Zephiles, Sjorec, YoshiZilla, and Vynneve
  2.  
  3. Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
  4. [section=Prologue]
  5. Move around the railing into the Lord Crump cutscene
  6.  
  7. **Lord Crump**
  8. ● Mario: Jump x2
  9. ● Superguard Crump's attack
  10. ● Mario: Jump x2
  11.  
  12. Exit the harbor, Goombella joins your party
  13. Break Zess T.'s Contact Lens
  14.  
  15. **Enter the Toad Bros. Bazaar**
  16. ● Order the Contact Lens
  17. ● Buy 5 Fright Masks
  18. ● Buy 4 Fire Flowers
  19.  
  20. If you plan on saving during the run, hit the Save Block and select the bottom option. If not, it is faster to have Goombella explain saving to you, so jump into her cutscene.
  21.  
  22. Enter Frankly's house
  23. Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
  24. Go down the pipe to Rogueport Sewers
  25. Start the Goomba Trio battle
  26.  
  27. **Goomba Trio**
  28. ● Mario: Fright Mask
  29.  
  30. Go down the pipe after the battle
  31. Break one of the Yellow Blocks in front of the pipe in the next room and go down
  32. *You can optionally get the **Pretty Lucky** from the invisible block. This provides extra money for encounters.*
  33. Get the Black Key
  34. Use the Black Key to unlock the Plane Curse chest
  35.  
  36. Backtrack to the first room of the sewers
  37. Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
  38.  
  39. [section=Petal Meadows]
  40. Jump into the Hooktail cutscene
  41. Go right to the bridge screen
  42. Check the bushes from behind and hit the switch in the background to create the bridge
  43. Enter Petalburg
  44. Talk to Mayor Kroop in the first house on the second screen
  45. E-mail on the way to the gate
  46. Talk to the Koopa next to the gate to exit Petalburg
  47.  
  48. Get the **POW Block** by hammering the block
  49. Check the pedestal in the first fortress area
  50.  
  51. **Bald Clefts**
  52. ● Mario: POW Block
  53.  
  54. Get the **POW Block** by checking the bush near the Paragoomba
  55. Check the pedestal in the second fortress area
  56.  
  57. **Bristles**
  58. ● Mario: POW Block
  59.  
  60. Get the **Fire Flower** from the block
  61. Enter and talk to the Thwomp to start the quiz
  62.  
  63. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  64. Go down the pipe
  65. Head left to get the Moon Stone
  66.  
  67. **Fuzzies**
  68. ● Mario: Fire Flower
  69.  
  70. Return to the right to get the Sun Stone
  71.  
  72. **Fuzzies**
  73. ● Mario: Fire Flower
  74.  
  75. Backtrack to the center area
  76.  
  77. **Gold Fuzzy**
  78. ● Mario: Jump x2
  79. ● Goombella: Headbonk x2
  80. ● Guard Fuzzy Horde
  81. ● Superguard Gold Fuzzy
  82. ● Mario: Jump x2 on Gold Fuzzy
  83. ● Goombella: Fire Flower
  84.  
  85. Get **Multibounce** from the block
  86. Go back to Petal Meadows
  87.  
  88. Koops joins your party
  89. Get the **Fire Flower** from the block
  90. Place the Sun and Moon Stones
  91. Use Koops to hit the left switch, and Mario to hammer the right switch
  92. Enter Hooktail Castle
  93.  
  94. [section=Hooktail Castle]
  95. Use the spring to reach the upper level of the first room
  96. Use the Plane Panel to fly across the broken bridge
  97. Get **Power Bounce** from the block
  98. Say "No" when asked to read the letter
  99. Check the Red Bones
  100.  
  101. **Red Bones**
  102. ● Mario: Fire Flower
  103. ● Koops: Fire Flower
  104. ● Level 2: FP
  105.  
  106. Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the Yellow Block
  107. Ride the Yellow Block up and jump over the Star Piece
  108. Drop down to the lower platform and get the Castle Key
  109. Go all the way right and get the Black Key
  110. Escape the spike maze and get the Paper Curse
  111. Get **Attack FX R**
  112.  
  113. **Open the badge menu as you unspin from the bars**
  114. ● Equip Attack FX R
  115. ● Equip Power Bounce
  116. ● Check the e-mail
  117.  
  118. Backtrack to Red Bones room and get the Castle Key
  119. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  120. In the upper hallway, jump on the first switch
  121. Either use Koops to hit the second switch, or jump to the open window
  122. Go left to start the cutscene with Ms. Mowz
  123. Get the Castle Key from the chest
  124.  
  125. **Dull Bones**
  126. ● Mario: Run Away
  127.  
  128. Get Speed Glitch after the encounter by pressing A on one of the last two frames before returning to the field
  129. Go right through the locked door
  130. Ride the Yellow Block up to the Plane Panel and use it to reach the door on the platform
  131. Lower the Yellow Block in the next room and use Koops to get the Castle Key
  132. Climb the stairs and unlock the door
  133. Maneuver around the outside room and enter Hooktail's tower
  134.  
  135. **Hooktail**
  136. ● Mario: Power Bounce x9
  137. ● Koops: Shell Toss
  138. ● Guard Hooktail's Fire attack
  139. ● Mario: Power Bounce x8
  140. ● Koops: Shell Toss
  141. ● Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
  142. ● Mario: Power Bounce x8
  143. ● Koops: Shell Toss
  144.  
  145. [section=Pre-Chapter 2]
  146. **Peach Segment**
  147. ● Enter the left door and leave immediately
  148. ● Walk down the hallway and talk to TEC
  149.  
  150. **Bowser Segment**
  151. ● Walk to the end of the room
  152.  
  153. Get **Mega Rush P** beside Kroop's house
  154. Exit Petalburg to the left
  155. Peach e-mail before the bridge
  156. Return to Rogueport Sewers
  157.  
  158. Speedswap across the last platform
  159. Go down the left pipe in the next room
  160. Use Paper Mode to drop down and go down the pipe
  161. Step on the center of the pedestal in front of the Thousand-Year Door
  162.  
  163. Head back to Rogueport Sewers
  164. Go down both pipes, take the north Loading Zone through the bars
  165. Talk to Punio, choose the top dialogue option
  166. Talk to Punio again to the right
  167. Go to Boggly Woods
  168.  
  169. [section=Boggly Woods]
  170. Go right and enter the Shadow Sirens cutscene
  171. Go to the Great Tree
  172. Talk to Punio by the door
  173. Talk to Punio again by the secret entrance
  174.  
  175. Leave Great Tree for Flurrie cutscene
  176. You can jump right on the first frame after exiting the pipe to move closer to the Loading Zone during Punio's dialogue
  177. Maneuver around to the stumps at the back of the next room
  178. Get **P-Down, D-Up P** from the hidden block on the stumps
  179. Use Koops to hit the switch that raises the Plane Panel
  180. Use the Plane Panel to fly across to the next room
  181. Get **Quake Hammer**
  182.  
  183. Head down the pipe to Flurrie's house
  184. Check the door to talk to Flurrie
  185. Choose the bottom dialogue option
  186. Leave the house to trigger the Shadow Sirens cutscene
  187. Return to the Shadow Sirens
  188.  
  189. **Shadow Sirens**
  190. ● Koops: Power Shell
  191. ● Mario: Jump x2 on Marilyn
  192. ● Superguard Vivian's attack
  193. ● Superguard Marilyn's attack
  194. ● Guard Beldam's attack
  195. ● Koops: Power Shell
  196. ● Mario: 4-bar Earth Tremor (5-bar if you failed one or both of the Superguards)
  197.  
  198. Get the Necklace
  199. Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
  200. Return to Flurrie's house
  201. Flurrie joins your party
  202. Go back to Great Tree (e-mail on the screen with the Great Tree)
  203. Blow away the secret entrance and enter the Great Tree
  204.  
  205. [section=The Great Tree]
  206. Walk forward to trigger the X-Naut fight
  207.  
  208. **X-Nauts**
  209. ● Mario: Fright Mask
  210.  
  211. Take the pipe in the first room
  212. Walk right and take the pipe in the second room
  213. Climb up to where the Puni cells are
  214. Go left to start the Ms. Mowz cutscene, followed by an X-Naut fight
  215.  
  216. **X-Naut**
  217. ● Mario: Power Bounce x4
  218.  
  219. Get the Red Key
  220. Take the Red Key back and unlock the Puni Elder
  221. Drop down on the way back to the front of the tree and get the **Power Punch** from the bush
  222. Get the Puni Orb from the Puni Elder
  223. Place the Orb in the pedestal in the room above the entrance to reveal a pipe
  224. Encounter the X-Naut
  225.  
  226. **X-Nauts**
  227. ● Mario: Fright Mask
  228.  
  229. Place the Puni Orb and blow the Punies off the ledge
  230. Unlock the left door and blow the Punies across the gap
  231. In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
  232. Go right and fight the 10 Jabbi Squad using Flurrie
  233. Jump down and get the Blue Key
  234.  
  235. Backtrack to the bubble room
  236. Jump down and get the **Thunder Rage** from the bush to the right
  237. Leave the 11 Punies here and return to the cells
  238. Unlock the blue cell to free the 90 trapped Punies
  239.  
  240. Backtrack to the bubble room again
  241. Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
  242. Blow the 91 Punies across the gap
  243.  
  244. Jump down to the pipe again to keep all 101 Punies through the room transition
  245. Head left using Flurrie to stun the Pider
  246. Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternatively, you can hammer the hidden block from the platform)
  247. Pick up **Damage Dodge P** if it goes left
  248. Use the block to jump across to the left, skipping the second Pider
  249. Switch back to Flurrie and use her in the 100 Jabbi Squad fight
  250.  
  251. Either Goombella buffer into the right Loading Zone in the room after the Jabbi fight, or walk against the bottom wall, moving right slowly to bypass the Loading Zone. Move right until you can hear a collision noise when moving against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of the Puni Orb pedestal and drop down to the pipe on the stump.
  252.  
  253. Jump to the pipe in the next room with all 101 Punies
  254.  
  255. Either use Koops to hit Blue Switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
  256.  
  257. Place the Puni Orb in the pedestal leading to the lowest room in the Tree
  258. If you're low on health, there is a **Mushroom** in a bush here
  259. Place the Puni Orb in the center pedestal to trigger the first escape
  260. Head up the right pipe (leave the Punies here)
  261.  
  262. **X-Nauts**
  263. ● Mario: Fright Mask
  264.  
  265. During the first escape, go right at the narrow path room and get the Super Boots
  266. Get **Charge**
  267. Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
  268. Head up the right pipe (leave the Punies here)
  269.  
  270. **X-Nauts**
  271. ● Mario: Jump x2 on the first X-Naut
  272. ● Koops: Fright Mask
  273. ● Level 3: BP
  274.  
  275. Return to the entrance of the Great Tree
  276.  
  277. **Magnus von Grapple**
  278. ● Koops: Power Punch on Mario
  279. ● Mario: Power Bounce x6
  280. ● Superguard Magnus's attack
  281. ● Koops: Shell Toss
  282. ● Mario: Power Bounce x6
  283. ● Magnus creates X-Fists
  284. ● Mario: Power Bounce x6
  285. ● Koops: Shell Toss
  286.  
  287. [section=Pre-Chapter 3]
  288. **Peach Segment**
  289. ● Wait for the right door to open
  290. ● Dance with the Peach hologram (at least 10/16 dance cues required to progress)
  291.  
  292. **Bowser Segment**
  293. ● Complete 1-1 (161 is the fastest possible time, 160 with meats)
  294.  
  295. Leave the screen with the Great Tree
  296. E-mail as you move left on the screen after the Great Tree
  297. Grab the **Honey Syrup** as you are leaving Boggly Woods
  298. Leave Boggly Woods
  299.  
  300. If you didn't get Damage Dodge P:
  301. Pick up **Damage Dodge**, or **Pretty Lucky** if you skipped it earlier
  302.  
  303. Go to The Thousand-Year Door
  304.  
  305. **Lovely Howz of Badges**
  306. ● Sell Damage Dodge P/Damage Dodge
  307. ● Sell P-Down, D-Up P
  308. ● Sell Attack FX-R
  309. ● Sell Pretty Lucky (If obtained)
  310. ● Buy Power Rush
  311.  
  312. **Toad Bros. Bazaar**
  313. ● Buy Contact Lens (receive the Mushroom from Shop Points)
  314.  
  315. **Charlieton**
  316. ● Buy Mega Rush
  317.  
  318. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  319.  
  320. **Westside Goods**
  321. ● Buy 1 Dried Shroom
  322. ● Buy 1 Dizzy Dial
  323. ● Answer anything for first question, “Yellow” for second
  324.  
  325. Talk to Don Pianta
  326.  
  327. **Westside Goods**
  328. ● Store 1 Dizzy Dial, 1 Dried Shroom, 1 Mushroom
  329.  
  330. On your way to the harbor, check to see if Charlieton has **Mega Rush** if you didn’t get it 1st try.
  331. Go to Rogueport Harbor and talk to Francesca
  332.  
  333. **Toad Bros Bazaar**
  334. ● Buy 7 Fright Masks
  335.  
  336. Go Back to Don Pianta and get Blimp Ticket
  337. E-mail before the grate
  338. Go through the vent into the sewers
  339. Use HRG to get onto the Gray Block and open the left pipe
  340. Go to Poshley Heights and read the note on the Sanctum
  341. Go back to the sewers and go left back to West Rogueport
  342.  
  343. Go to Glitzville
  344.  
  345. **Inventory should currently be**
  346. ● 7 Fright Masks
  347. ● 1 Honey Syrup
  348. ● 1 Thunder Rage
  349. ● 1 Fire Flower
  350.  
  351. [section=Glitzville pt. 1]
  352. Take the Blimp back to Rogueport, and then take it back to Glitzville
  353. Walk backwards against the Minor League door to open it without talking to Jolene
  354.  
  355. **Notes**
  356. ● Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  357. ● The fastest way to end a non-attack turn is to swap partners.
  358. ● The fastest way to fulfill "use at least one Special Move" is to fail an Earth Tremor. If you do this, it may be a good idea to appeal on turns where you can't attack, or to use stylish moves to refill your Star Power in case this condition comes up again.
  359. ● Jumping on spiky enemies DOES count towards "take damage at least 5 times." Swapping to Goombella might be a good idea before these fights.
  360. ● Superguarding DOES NOT count as an attack in the event of "don't attack for the first three turns."
  361. ● If you get "don't attack for the first three turns" on any fight, running away DOES NOT fail the condition.
  362. ● If you're overleveled already and you get "don't use items" on a fight where you'd normally use a Fright Mask, you can run from the fight and get a new condition. This wastes about a minute, so it's not recommended unless necessary.
  363. ● If you're ever running from a fight for a different reason, make sure that you fulfill the condition BEFORE running away, or else you will drop a rank and need to refight your last opponents.
  364. ● It's not too common, but the fight order can vary.
  365.  
  366. For the 5 fights you use Fright Masks on, you have 2 extra. Ideally, you want to exit Major League with 41 or 42 Star Points. Any more and you'll level on Doopliss 1 (30 second timeloss). Any less and you won't level on Dark Bones (you might need to get into Peril beforehand if you need to kill the Phantom Ember in the Fire Bar room).
  367.  
  368. **#19 Goomba Bros (5 Goombas)**
  369. ● Standard: Koops: Power Shell
  370. ● Don't Attack With Partners: Multibounce
  371. ● Don't Use FP: Earth Tremor
  372.  
  373. **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
  374. ● Standard: Koops: Fright Mask, Mario: Jump (if 1 Koopa doesn’t run)
  375. ● No Items: Jumps + Shell Tosses
  376.  
  377. **#17 Pokey Triplets (3 Pokeys)**
  378. ● Standard: Fright Mask
  379. ● No Items: Quake Hammer + Power Shell
  380.  
  381. **#16 Dead Bones (3 Dull Bones)**
  382. ● Standard: Power Shell (or Multibounce if you're saving FP)
  383. ● Don't Attack With Partner: Multibounce
  384. ● Don't Use FP: Hammer + Shell Toss
  385.  
  386. **#15 Spike Storm (2 Spinies and 1 Lakitu)**
  387. ● Standard: Koops: Fright Mask, Mario: Spin Jump (if the Lakitu doesn’t run)
  388. ● No Items: Earth Tremor
  389.  
  390. **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
  391. ● Standard: Fright Mask, Hammer + Shell Toss (If the Piranha doesn't run)
  392. ● No Items: Gale Force
  393.  
  394. **#13 Punk Rocks (3 Hyper Bald Clefts)**
  395. ● Standard: Thunder Rage
  396. ● No Items: Quake Hammer + Power Shell
  397.  
  398. **#12 Bomb Squad (4 Bob-ombs)**
  399. ● Standard: Fire Flower (Fright Mask if overleveled)
  400. ● No Items: Multibounce + Power Shell
  401.  
  402. **#11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)**
  403. ● Standard: Koops: Fright Mask, Mario: Power Bounce (if 1 Bandit doesn’t run)
  404. ● No Items: Gale Force
  405.  
  406. **#10 Armored Harriers (before the Yoshi egg hatches)**
  407. ● Mario: Run Away
  408.  
  409. Note: If you get “Appeal at least once”, “Appeal 3 times”, “Take damage at least ‘n’ times” or “Use at least 1 special move”, you must fulfill the battle condition before you run away or else you will fight Rank 12 again, which is randomly generated between Minor League fighters.
  410.  
  411. Yoshi hatches and joins your party
  412.  
  413. Sleep in the bed before the next fight if you're not at 8+ FP
  414.  
  415. **#10 Armored Harriers (after Yoshi)**
  416. ● Standard: Gulp x2
  417. ● Level 4: BP
  418.  
  419. Enter the Major League
  420. Pick up the **Ice Storm** in the Locker Room
  421. Sleep in the bed if you didn't level on Armored Harriers
  422.  
  423. **#9 Tiny Spinies**
  424. ● Standard: Failed Quake Hammer, Gulp
  425. ● Don't Attack With Mario: Gulp + Superguard
  426. ● Don't Use Hammer: Earth Tremor
  427. ● Don't Attack With Partner: Earth Tremor
  428. ● Don't Use FP: Earth Tremor
  429.  
  430. **#8 Poker Faces**
  431. ● Standard: Quake Hammer
  432.  
  433. Note: You’ll want to fail this condition no matter what so you start de-ranking immediately. Getting “don’t use hammer” is good luck here. If you get something like “don’t switch partner out” then swap with partner and then Quake Hammer. Or if you get “don’t use items” then use your Honey Syrup. You just have to disobey what he says and figure out the fastest way to beat them.
  434.  
  435. Note 2: Sometimes this fight will be Shell Shockers, although it is rare. This is bad luck and you just have to attack them until they’re dead.
  436.  
  437. After you get to Rank #8, Get the Super Hammer
  438. Break the block in the Minor League Locker Room
  439. Get the Dubious Paper confiscated
  440.  
  441. **#8 Poker Faces**
  442. ● Fail the condition and run away
  443.  
  444. **#9 Tiny Spinies**
  445. ● Fail the condition and run away
  446.  
  447. **#10 Armored Harriers**
  448. ● Run Away (use your Honey Syrup if you didn't use it to fail a previous condition)
  449.  
  450. You’ll want to manipulate your HP to be as low as possible and FP at least 3. You can sleep in the bed before the Armored Harriers fight and let them damage you a few times to put yourself in a good position.
  451.  
  452. [section=The Great Tree pt. 2]
  453. Once you are back in the Minor League, leave Glitzville
  454.  
  455. In Rogueport, if you still don’t have Mega Rush, check Charlieton again. If he’s not selling them, just head to east Rogueport and go into the sewers.
  456.  
  457. Head down to the room with the big Yellow Block and 2 Blue Switches and open Chapter 2.
  458.  
  459. Head down in The Great Tree to the cage room and break the floor panel inside the cage. This will revert the game back to chapter 2. Leave the way you came from and head back to Glitzville.
  460.  
  461. **If you're not in Peril, fall in the water until Mario is at 1 HP**
  462.  
  463. Check Charlieton again on your way back. If he’s still not selling Mega Rush, then go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  464.  
  465. [section=Glitzville pt. 2]
  466. Advance the first text box once the scene shifts to Glitzville. Wait until Mario starts walking forward towards the Glitz Pit and then continue mashing through text. If you don't do this, then the Guard won't allow you access to Grubba's office.
  467. https://youtu.be/ZgtPlLYOfk0
  468.  
  469. Enter the arena to trigger the Rawk Hawk vs. the Koopinator cutscene
  470. Head to the back hall and enter Grubba's office
  471.  
  472. When asked to sign the contract, say no (bottom option)
  473. Do Bookcase Jump and walk into the vent
  474. Go to Grubba’s office from vent, check the desk, and then head to the arena
  475.  
  476. **Equip Badges**
  477. ● Unequip Quake Hammer
  478. ● Equip Mega Rush
  479. ● Equip Power Rush
  480. ● Equip Power Bounce
  481. ● Equip Multibounce
  482.  
  483. Climb the steps and enter the Grubba cutscene
  484.  
  485. **Boss: Macho Grubba**
  486. ● Mario: Power Bounce x6
  487. ● Yoshi: Ice Storm (hopefully freezes him to skip him powering up)
  488. ● Grubba powers up
  489. ● Mario: Jump x2
  490.  
  491. [section=Pre-Chapter 4]
  492. **Peach Segment**
  493. ● Visit TEC
  494. ● Ride the Elevator Up
  495. ● Go right and change into the X-Naut uniform
  496. ● Talk to Grodus
  497. ● Change back into Peach
  498.  
  499. **Bowser Segment**
  500. ● Talk to the Puni Elder
  501.  
  502. Intermission
  503.  
  504. **Glitzville Shop:**
  505. ● Store any left over items
  506. ● Buy 1 Power Punch (receive the Ice Storm from Shop Points)
  507. ● Buy 1 Point Swap
  508.  
  509. Leave Glitzville
  510. (Peach Email before the grate)
  511. Get rejected by the Twilight Pipe
  512. Go to The Thousand-Year Door
  513.  
  514. (e-mail leaving Frankly's house)
  515. Talk to Darkly
  516. Go to Twilight Town
  517.  
  518. [section=Twilight Town & Creepy Steeple]
  519. Go talk to the Gatekeeper
  520. See the Mayor turned into a pig
  521. Talk to the shop manager’s wife
  522. See the gatekeeper turned into a pig
  523.  
  524. Get the Shop Key with Koops
  525. Get the Black Key
  526.  
  527. Pick up the **Life Shroom**
  528. Pick up the **Boo's Sheet**
  529. Get the Tube Curse (e-mail leaving the shop)
  530.  
  531. Go to Creepy Steeple
  532.  
  533. Drop down into the well
  534. Get into Peril from the Buzzy Beetle and then run away
  535.  
  536. Go inside the Steeple
  537. Release the Boos (Guess 50 for 1 coin)
  538. Talk to the Boo and answer “No”
  539.  
  540. Go through the bottom door
  541. Hit the red “!” switch once
  542. Go up the stairs and grab the Steeple Key
  543. Go through the top door in the main hallway
  544. Hit the red “!” switch twice
  545. Go to the top of the steeple
  546.  
  547. **Doopliss**
  548. ● Mario: Power Bounce x7
  549. ● Doopliss Copies Mario
  550. ● Yoshi: Boo's Sheet on Mario
  551. ● Mario: Jump x2
  552.  
  553. End of Chapter?
  554.  
  555. Make your way back to Twilight Town
  556. Run away from Doopliss
  557.  
  558. Find the Superbomb
  559. Vivian joins your party
  560. Run away from Doopliss again
  561. Go back to the Creepy Steeple
  562.  
  563. Drop down into the well
  564. If you leveled up on Doopliss, encounter the Buzzy Beetle and get into Peril
  565. Head down to the room with the parrot
  566. Get the **Power Plus** from the second chest from the right
  567. Get the Letter P
  568. Get the Steeple Key
  569.  
  570. Go back to Doopliss and spell his name
  571. Chase him back to Creepy Steeple
  572. Hit the top red “!” switch once
  573.  
  574. **Doopliss**
  575. ● Mario: Power Bounce x7
  576. ● Level 5: BP
  577.  
  578. Vivian really joins your party
  579.  
  580. [section=Pre-Chapter 6]
  581. **Peach Segment**
  582. ● TEC Quiz (2, 1, 3, 2, 3)
  583.  
  584. **Bowser Segment**
  585. ● Beat 2-1 (154 is the best possible time)
  586.  
  587. Intermission
  588. Leave Twilight Town
  589. (Peach e-mail exiting the Twilight Town door)
  590.  
  591. Head to the Gray Block room and use HRG to drop down in the center of the room
  592. Go into the Blue Pipe on the left
  593.  
  594. [section=Excess Express & Riverside Station]
  595. Get on the train from Poshley
  596.  
  597. Tell the conductor about the “sticky, yummy threat”
  598.  
  599. **Sales Stall (Express Excess Shop)**
  600. ● Buy 4 Boo's Sheets
  601. ● Buy 1 Thunder Rage
  602.  
  603. Talk to Pennington in the Kitchen
  604. Examine the floor in front of Room 3
  605. Talk to Heff. T
  606. Get the Galley Pot from the drawer
  607. Talk to Pennington in Room 6
  608.  
  609. Talk to Sylvia in Room 8 to find out about Bub’s present
  610. Talk to bub twice
  611. Talk to the conductor
  612. Get the autograph from the engineer
  613. Give Bub the autograph
  614.  
  615. Talk to the conductor to learn about the missing blanket
  616. Use Vivian to talk to Ghost T. in Room 4
  617. Get the diary from the baggage car
  618. Give the diary to Ghost T.
  619. Give the blanket to the conductor (receive the Mushroom)
  620. Go to sleep in Room 5
  621.  
  622. (Email in dining car)
  623. Talk to Pennington in Room 6
  624. Get the Vital Paper in Room 1
  625. Give Pennington the Vital Paper
  626. Use Vivian to catch Zip Toad in Room 5
  627. Return the briefcase
  628.  
  629. Talk to the Riverside worker to get the Key
  630. Unlock the door and head inside
  631.  
  632. Use Tube Mode to hit the blue “!” switch
  633. Go up the stairs and get the Station Key in the next room
  634. Unlock the door and go outside
  635. Blow away the posters with Flurrie
  636.  
  637. Use Tube Mode to get down the maze
  638. Get **P-Up, D-Down** in the Tube Maze
  639.  
  640. Multibounce on all of the Goombas
  641. (You can do a Speed Glitch by pressing A on the first or second frame of gameplay right after leaving one of these fights)
  642. Hit the switches as instructed
  643.  
  644. Get the Ultra Boots
  645. Spring Jump out of the room and fall down through the vent
  646.  
  647. **While going into Paper Mode over the vent:**
  648. ● Equip Power Plus
  649.  
  650. **When you land on the ground:**
  651. ● Switch to Yoshi
  652.  
  653. Get the Elevator Key
  654. Get the **Thunder Rage** in the area outside from the Invisible Block
  655. Ride elevator down and hammer Smorgs away
  656. Pull switch and hit blue “!” switch
  657. Get back on the Excess Express
  658. (e-mail in front of train)
  659.  
  660. Go to sleep
  661. (Email leaving cabin 5)
  662. Go talk to Engineer
  663.  
  664. Get rid of Smorgs in the Baggage Car
  665.  
  666. **Smorg**
  667. ● Yoshi: Thunder Rage
  668. ● Mario: Spin Jump (make sure you hit both Action Commands for the Spin Jump)
  669. ● Yoshi: Thunder Rage
  670. ● Mario: Spin Jump (hit both Action Commands)
  671. ● Guard Smorg's Attack to be put in Peril
  672. ● Mario: Target Smorg's body and Spin Jump (hit both Action Commands)
  673.  
  674. Sleep in the bed after the Smorg fight, and then leave the train
  675.  
  676. [section=Pre-Chapter 7 & X-Naut Fortress]
  677. Go through the Blue Pipe back to the sewers and go right
  678.  
  679. Take the pipe back to Rogueport and head to the Trouble Center
  680. Take on ???'s trouble
  681. Go back to Rogueport Sewers and enter Petal Meadows
  682. Climb to the top of Hooktail Castle and reveal the **Attack FX B** with Flurrie (get the **Life Shroom** on the way up)
  683. Go back to Rogueport and get Ms. Mowz
  684.  
  685. **Note: There is a chance that the game can crash in X-Naut Fortress upon entering the door leading to Magnus 2.0. You can avoid this by entering Westside Goods in Rogueport. This will cost roughly 11 seconds to do.**
  686.  
  687. Go to the underground town and use Ultra Boots Text Storage w/ Goombella and Mowz to Yoshi Teleport into the Teleporter Room. Take the teleporter to the X-Naut Fortress.
  688.  
  689. **If you're doing Elevator Skip:**
  690. ● Go left for the first Card Key
  691. ● Go 4 rooms to the right and read the Red Note
  692. ● Go right to Grodus’ office and get the Card Key
  693. ● Perform Elevator Skip
  694.  
  695. **If you're not doing Elevator Skip:**
  696. ● Go 2 rooms to the right and read the Red Note
  697. ● Go right to Grodus’ office and get the Card Key
  698. ● Go all the way left and get the Card Key
  699. ● Go in the first elevator on the left and go to Sublevel 1
  700. ● Go right and enter access code (014029)
  701. ● Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  702. ● Get the Elevator Key
  703. ● Go to Sublevel 2
  704. ● Go to the right elevator and go to Sublevel 3
  705.  
  706. Go left to the third electric tile room and get the Card Key
  707.  
  708. Note: You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  709.  
  710. Get the **HP Drain** from the block if you have 78 or more Star Points
  711.  
  712. Go right and use the 3 Card Keys
  713. Do Conveyor Belt Skip using the X-Naut PhD
  714. Navigate the room and hit the switch to reveal the stairs
  715. Hover with Yoshi to get the Card Key
  716. Use the Card Key to enter the final room
  717.  
  718. (If you have less than 10 HP, then you will need to adjust for the fight. Magnus's standard attack does 6 damage Unguarded, and you can use P-Up, D-Down to reduce your defense by 1. The following battle instructions assume that you have 10 HP.)
  719.  
  720. Note: You can hover from the Card Key platform to get on top of the Save Block, at which point you should hover to the Heal Block, and then perform a Spring Jump to get to the moving platform. This will skip going through the background again. If you stand directly to the right of the Heal Block, you can time a Spring Jump to get up to the moving platform, but the moving platforms are off screen.
  721.  
  722. **Magnus Von Grapple 2.0 (Mario at 10 HP)**
  723. ● Mario: Defend
  724. ● Yoshi: Swap to Flurrie/Vivian
  725. ● Guard the attack
  726. ● Mario: Defend
  727. ● Partner: Swap to Koops/Ms. Mowz
  728. ● Don't Guard the attack
  729. ● Mario: Power Bounce x5
  730. ● Partner: Swap to Yoshi
  731. ● Mario: Power Bounce x5
  732. ● If you level up here, level up BP
  733.  
  734.  
  735. [section=Pre-Chapter 8]
  736. **Bowser Segment**
  737. ● Go into Poshley Sanctum
  738.  
  739. Intermission
  740. Go to Sublevel 4 and talk to TEC
  741. Head to Sublevel 2 and go 2 rooms to the left
  742. Leave the X-Naut Fortress via the teleporter
  743. (e-mail near Loading Zone)
  744.  
  745. **If you leveled up after the Magnus 2.0 fight:**
  746. ● Equip P-Up, D-Down while going through the bars while going to The Thousand-Year Door
  747. ● Equip Mega Rush P if you skipped the HP Drain
  748.  
  749. Open The Thousand-Year Door
  750.  
  751. [section=Palace of Shadow]
  752. Run past the Swoopulas on first staircase
  753.  
  754. Get First Struck by a Bombshell Bill
  755.  
  756. **Bombshell Bill**
  757. ● Don't Guard the First Strike (The attack will do 7 damage Unguarded with P-Up, D-Down equipped)
  758. ● Mario: Run Away
  759.  
  760. Avoid the Bombshell Bills by running between them with Yoshi or using Vivian for safety
  761. If necessary, skip the cannons by Spring Jumping to the candle
  762.  
  763. Get the **All or Nothing** in the Spike Room if you got the HP Drain
  764. Get the **Boo's Sheet** in the Fire Bar room
  765.  
  766. Get into Peril by taking damage from the Fire Bars
  767.  
  768. **Dark Bones - 20 HP; Dry Bones - 8 HP each**
  769. ● Mario: Multibounce
  770. ● Yoshi: Boo's Sheet on Mario
  771. ● Mario: Jump x1 on the Dark Bones (Jump x2 if you don't have P-Up, D-Down equipped)
  772. ● Level 6/7: HP (or BP if you're very close to leveling up again)
  773.  
  774. **If you Leveled up BP:**
  775. ● Equip P-Up, D-Down
  776. ● Equip Mega Rush P if you skipped the HP Drain
  777.  
  778. *If you're very close to a level up, you can kill a set or two of Bombshell Bills (not Blasters) in the next room. You get 1 Star Point per battle. If not, you can kill the first Phantom Ember in the room where you do Palace Skip (encounter him on the seam to save time from movement. You will want to have 15 HP and 15 BP after this level up.)*
  779.  
  780. Get the Palace Key
  781.  
  782. Do the following two fights **only** if you leveled on Dark Bones, as you need to get into Peril again:
  783. **Bombshell Bill**
  784. ● Don't Guard the First Strike (The attack will do 7 damage Unguarded with P-Up, D-Down equipped)
  785. ● Mario: Run Away
  786. **Bombshell Bill**
  787. ● Don't Guard the First Strike (The attack will do 7 damage Unguarded with P-Up, D-Down equipped)
  788. ● Mario: Run Away
  789.  
  790. Avoid the Bombshell Bills by running between them with Yoshi or using Vivian for safety
  791. If necessary, skip the cannons by Spring Jumping to the candle
  792.  
  793. Endless Room
  794. Down - Down - Up - Up - Down - Up - Down
  795.  
  796. Continue right, and do Palace Skip in the fourth hallway (kill the first Phantom Ember here if necessary; level up HP)
  797. If you're not in Peril, get First Struck by the Chain Chomp twice to take 14 damage
  798.  
  799. Grab the **Life Shroom** to the right
  800.  
  801. Fly across the room and unlock the door
  802. Enter the throne room
  803. **[big]If you skipped the HP Drain, swap to Goombella before starting the Grodus fight[/big]**
  804.  
  805. [section=Grodus, Bowser, & Shadow Queen]
  806. **Grodus**
  807. ● Goombella: Ice Storm
  808. ● Mario: Power Bounce Grodus x6
  809.  
  810. **Bowser & Kammy Koopa**
  811. [big]**If you skipped the HP Drain:**[/big]
  812. ● Mario: Power Bounce Kammy x5
  813. ● Goombella: Boo's Sheet on Mario
  814. ● Mario: Power Bounce Bowser x6
  815. ● Goombella: Point Swap on Goombella
  816. ● Mario: Jump x2
  817. ● Goombella: Headbonk x2
  818.  
  819. [big]**If you got the HP Drain:**[/big]
  820. ● Mario: Power Bounce Kammy x5
  821. ● Yoshi: Boo's Sheet on Mario
  822. ● Mario: Power Bounce Bowser x6
  823. ● Yoshi: HP Drain
  824. ● Mario: Jump x2
  825.  
  826. If you level up here, level up BP
  827.  
  828. **After the Bowser & Kammy fight:**
  829. ● Equip All or Nothing if you leveled up on Bowser & Kammy
  830. ● Unequip P-Up, D-Down
  831. ● Equip Charge
  832. ● Swap to Yoshi
  833.  
  834. **[big]Get the **Jammin' Jelly** in the chest at the bottom of the stairs
  835. If you didn't level up on Bowser & Kammy, swap to Goombella before entering the Shadow Queen fight. Otherwise, leave Yoshi out.[/big]**
  836.  
  837. **Shadow Queen Phase 1 (Mario at 1 HP) - 61 Damage Required**
  838. ● Mario: Power Bounce x6
  839. ● Goombella: Headbonk x2
  840. ● Phase 2 starts
  841. ● Mario: Failed Jump
  842. ● Goombella: Boo's Sheet on Mario
  843. ● Mario: Failed Jump
  844. ● Goombella: Swap to Flurrie/Vivian/Ms. Mowz (swap to the one that has the most HP)
  845. ● Mario: Failed Jump
  846. ● Partner: Swap to Flurrie/Vivian/Ms. Mowz or Defend
  847.  
  848. **Shadow Queen Phase 1 (Mario at 15 HP *with* All or Nothing equipped) - 61 Damage Required**
  849. ● Mario: Power Bounce x3 (Must do 2 bounces that do damage)
  850. ● Yoshi: Gulp
  851. ● Mario: Spin Jump (hit both Action Commands)
  852. ● Yoshi: Point Swap on Mario
  853. ● Mario: Power Bounce x6 (Must do 5 bounces that do damage)
  854. ● Yoshi: Swap to Flurrie/Vivian/Ms. Mowz (swap to the one that has the most HP)
  855. ● Phase 2 starts
  856. ● Mario: Failed Jump
  857. ● Partner: Boo's Sheet on Mario
  858. ● Mario: Failed Jump
  859. ● Partner: Swap to Flurrie/Vivian/Ms. Mowz (swap to the one that has the most HP)
  860. ● Mario: Failed Jump
  861. ● Partner: Swap to Flurrie/Vivian/Ms. Mowz or Defend
  862.  
  863. Crystal Stars Cutscene
  864.  
  865. **Shadow Queen Phase 2**
  866. ● Mario: Charge
  867. ● Partner: Boo's Sheet on Mario
  868. ● Mario: Charge
  869. ● Partner: Defend (Switch if they're low on HP)
  870. ● Mario: Charge (Power Lift here is slower, but safer. Get at least +2 attack. Defense doesn't matter.)
  871. ● Partner: Power Punch on Mario
  872. ● Take 14 damage from Shadow Queen's charged attack
  873. ● Mario: Power Bounce (Do at least 5 bounces that do damage, but try to do as many bounces as you can)
  874. ● Partner: Boo's Sheet on Mario
  875. ● Mario: Power Bounce (Do at least 5 bounces that do damage, but try to do as many bounces as you can)
  876. ● Partner: Jammin' Jelly
  877. ● If the Shadow Queen stole HP or increased Defense, Power Bounce again. Otherwise Jump x2 will finish her off. While Mario is in Peril, he will do the following damage: With All or Nothing **not** equipped, a Spin Jump will do 23 damage and Jump x2 will do 20 damage. With All or Nothing equipped, a Spin Jump will do 25 damage and Jump x2 will do 22 damage. If you got capped at 5 bounces both times and she didn't steal HP, then she will have 20 HP left.
  878.  
  879. Aftermath
  880. Timing ends on the circular fade to black before credits start (first fully black frame)
Add Comment
Please, Sign In to add comment