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a guest Dec 2nd, 2017 1,136 Never
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  1. Kommo-o @ Kommonium Z
  2. Ability: Soundproof
  3. EVs: 200 Atk / 56 SpA / 252 Spe
  4. Naive Nature
  5. - Dragon Dance
  6. - Poison Jab
  7. - Drain Punch
  8. - Clanging Scales
  9.  
  10. Scizor @ Life Orb
  11. Ability: Technician
  12. EVs: 252 Atk / 4 SpD / 252 Spe
  13. Adamant Nature
  14. - Swords Dance
  15. - Superpower
  16. - Bullet Punch
  17. - Quick Attack
  18.  
  19. Sandslash-Alola @ Light Clay
  20. Ability: Slush Rush
  21. EVs: 4 HP / 252 Atk / 252 Spe
  22. Jolly Nature
  23. - Aurora Veil
  24. - Rapid Spin
  25. - Icicle Crash
  26. - Earthquake
  27.  
  28. Doublade @ Eviolite
  29. Ability: No Guard
  30. EVs: 252 HP / 252 Atk / 4 SpD
  31. Brave Nature
  32. IVs: 0 Spe
  33. - Swords Dance
  34. - Gyro Ball
  35. - Shadow Claw
  36. - Shadow Sneak
  37.  
  38. Aurorus @ Focus Sash
  39. Ability: Snow Warning
  40. EVs: 252 SpA / 4 SpD / 252 Spe
  41. Timid Nature
  42. IVs: 0 Atk
  43. - Stealth Rock
  44. - Freeze-Dry
  45. - Blizzard
  46. - Encore
  47.  
  48. Latias @ Life Orb
  49. Ability: Levitate
  50. EVs: 252 SpA / 4 SpD / 252 Spe
  51. Timid Nature
  52. IVs: 0 Atk
  53. - Draco Meteor
  54. - Calm Mind
  55. - Thunder
  56. - Psychic / Psyshock
  57.  
  58. the origins of my team was actually pretty mindless. the thought process behind it was "lol kommo-o is pretty hard to kill once set up, you know what would make it even harder to kill? aurora veil". at that point i had three of the team members done. i like the dd set for z-mo because it's able to pressure fairies without needing to rely on clang. speaking of clang, the ev spread lets kommo-o guarantee the ko vs latias with clang. now for the fourth and fifth pokemon i obviously put a lot of thought into it and put two of the most dangerous set up pokemon in the tier in scizor and latias on the team. scizor here runs quick attack because it's great for chipping away at tenta / moltres / manectric / rotom wash which can be pretty irritating lol. latias runs the electrium set except with life orb and i've found it to still be pretty cool it's good for empoleons and shit that try to get rid of veil. i like psychic more than psyshock here because it's good for damaging physically bulky mons like rotom and gliscor without having to use draco but psyshock is fine to pressure blissey and shit. doublade is here as a scizor check and scolipede check. i love gyro ball here because it's great for checking scolipede and gliscor which is why i'd give it the nod over iron head. pak peaked like #1 and #12 in like one night and i've had success with it in random test games vs friends so i assume it works.
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