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- import java.awt.*;
- import java.awt.event.*;
- import java.net.URI;
- import java.util.ArrayList;
- import java.util.ConcurrentModificationException;
- import javax.swing.*;
- /**
- * Conway's game of life is a cellular automaton devised by the
- * mathematician John Conway.
- */
- public class ConwaysGameOfLife extends JFrame implements ActionListener {
- private static final Dimension DEFAULT_WINDOW_SIZE = new Dimension(800, 600);
- private static final Dimension MINIMUM_WINDOW_SIZE = new Dimension(400, 400);
- private static final int BLOCK_SIZE = 10;
- private JMenuBar mb_menu;
- private JMenu m_file, m_game, m_help;
- private JMenuItem mi_file_options, mi_file_exit;
- private JMenuItem mi_game_autofill, mi_game_play, mi_game_stop, mi_game_reset;
- private JMenuItem mi_help_about, mi_help_source;
- private int i_movesPerSecond = 3;
- private GameBoard gb_gameBoard;
- private Thread game;
- public static void main(String[] args) {
- // Setup the swing specifics
- JFrame game = new ConwaysGameOfLife();
- game.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- game.setTitle("Conway's Game of Life");
- game.setIconImage(new ImageIcon(ConwaysGameOfLife.class.getResource("/images/logo.png")).getImage());
- game.setSize(DEFAULT_WINDOW_SIZE);
- game.setMinimumSize(MINIMUM_WINDOW_SIZE);
- game.setLocation((Toolkit.getDefaultToolkit().getScreenSize().width - game.getWidth())/2,
- (Toolkit.getDefaultToolkit().getScreenSize().height - game.getHeight())/2);
- game.setVisible(true);
- }
- public ConwaysGameOfLife() {
- // Setup menu
- mb_menu = new JMenuBar();
- setJMenuBar(mb_menu);
- m_file = new JMenu("File");
- mb_menu.add(m_file);
- m_game = new JMenu("Game");
- mb_menu.add(m_game);
- m_help = new JMenu("Help");
- mb_menu.add(m_help);
- mi_file_options = new JMenuItem("Options");
- mi_file_options.addActionListener(this);
- mi_file_exit = new JMenuItem("Exit");
- mi_file_exit.addActionListener(this);
- m_file.add(mi_file_options);
- m_file.add(new JSeparator());
- m_file.add(mi_file_exit);
- mi_game_autofill = new JMenuItem("Autofill");
- mi_game_autofill.addActionListener(this);
- mi_game_play = new JMenuItem("Play");
- mi_game_play.addActionListener(this);
- mi_game_stop = new JMenuItem("Stop");
- mi_game_stop.setEnabled(false);
- mi_game_stop.addActionListener(this);
- mi_game_reset = new JMenuItem("Reset");
- mi_game_reset.addActionListener(this);
- m_game.add(mi_game_autofill);
- m_game.add(new JSeparator());
- m_game.add(mi_game_play);
- m_game.add(mi_game_stop);
- m_game.add(mi_game_reset);
- mi_help_about = new JMenuItem("About");
- mi_help_about.addActionListener(this);
- mi_help_source = new JMenuItem("Source");
- mi_help_source.addActionListener(this);
- m_help.add(mi_help_about);
- m_help.add(mi_help_source);
- // Setup game board
- gb_gameBoard = new GameBoard();
- add(gb_gameBoard);
- }
- public void setGameBeingPlayed(boolean isBeingPlayed) {
- if (isBeingPlayed) {
- mi_game_play.setEnabled(false);
- mi_game_stop.setEnabled(true);
- game = new Thread(gb_gameBoard);
- game.start();
- } else {
- mi_game_play.setEnabled(true);
- mi_game_stop.setEnabled(false);
- game.interrupt();
- }
- }
- @Override
- public void actionPerformed(ActionEvent ae) {
- if (ae.getSource().equals(mi_file_exit)) {
- // Exit the game
- System.exit(0);
- } else if (ae.getSource().equals(mi_file_options)) {
- // Put up an options panel to change the number of moves per second
- final JFrame f_options = new JFrame();
- f_options.setTitle("Options");
- f_options.setSize(300,60);
- f_options.setLocation((Toolkit.getDefaultToolkit().getScreenSize().width - f_options.getWidth())/2,
- (Toolkit.getDefaultToolkit().getScreenSize().height - f_options.getHeight())/2);
- f_options.setResizable(false);
- JPanel p_options = new JPanel();
- p_options.setOpaque(false);
- f_options.add(p_options);
- p_options.add(new JLabel("Number of moves per second:"));
- Integer[] secondOptions = {1,2,3,4,5,10,15,20};
- final JComboBox cb_seconds = new JComboBox(secondOptions);
- p_options.add(cb_seconds);
- cb_seconds.setSelectedItem(i_movesPerSecond);
- cb_seconds.addActionListener(new ActionListener(){
- @Override
- public void actionPerformed(ActionEvent ae) {
- i_movesPerSecond = (Integer)cb_seconds.getSelectedItem();
- f_options.dispose();
- }
- });
- f_options.setVisible(true);
- } else if (ae.getSource().equals(mi_game_autofill)) {
- final JFrame f_autoFill = new JFrame();
- f_autoFill.setTitle("Autofill");
- f_autoFill.setSize(360, 60);
- f_autoFill.setLocation((Toolkit.getDefaultToolkit().getScreenSize().width - f_autoFill.getWidth())/2,
- (Toolkit.getDefaultToolkit().getScreenSize().height - f_autoFill.getHeight())/2);
- f_autoFill.setResizable(false);
- JPanel p_autoFill = new JPanel();
- p_autoFill.setOpaque(false);
- f_autoFill.add(p_autoFill);
- p_autoFill.add(new JLabel("What percentage should be filled? "));
- Object[] percentageOptions = {"Select",5,10,15,20,25,30,40,50,60,70,80,90,95};
- final JComboBox cb_percent = new JComboBox(percentageOptions);
- p_autoFill.add(cb_percent);
- cb_percent.addActionListener(new ActionListener() {
- @Override
- public void actionPerformed(ActionEvent e) {
- if (cb_percent.getSelectedIndex() > 0) {
- gb_gameBoard.resetBoard();
- gb_gameBoard.randomlyFillBoard((Integer)cb_percent.getSelectedItem());
- f_autoFill.dispose();
- }
- }
- });
- f_autoFill.setVisible(true);
- } else if (ae.getSource().equals(mi_game_reset)) {
- gb_gameBoard.resetBoard();
- gb_gameBoard.repaint();
- } else if (ae.getSource().equals(mi_game_play)) {
- setGameBeingPlayed(true);
- } else if (ae.getSource().equals(mi_game_stop)) {
- setGameBeingPlayed(false);
- } else if (ae.getSource().equals(mi_help_source)) {
- Desktop desktop = Desktop.isDesktopSupported() ? Desktop.getDesktop() : null;
- try {
- desktop.browse(new URI("https://github.com/Burke9077/Conway-s-Game-of-Life"));
- } catch (Exception ex) {
- JOptionPane.showMessageDialog(null, "Source is available on GitHub at:\nhttps://github.com/Burke9077/Conway-s-Game-of-Life", "Source", JOptionPane.INFORMATION_MESSAGE);
- }
- } else if (ae.getSource().equals(mi_help_about)) {
- JOptionPane.showMessageDialog(null, "Conway's game of life was a cellular animation devised by the mathematician John Conway.\nThis Java, swing based implementation was created by Matthew Burke.\n\nhttp://burke9077.com\n[email protected]\n@burke9077\n\nCreative Commons Attribution 4.0 International");
- }
- }
- private class GameBoard extends JPanel implements ComponentListener, MouseListener, MouseMotionListener, Runnable {
- private Dimension d_gameBoardSize = null;
- private ArrayList<Point> point = new ArrayList<Point>(0);
- public GameBoard() {
- // Add resizing listener
- addComponentListener(this);
- addMouseListener(this);
- addMouseMotionListener(this);
- }
- private void updateArraySize() {
- ArrayList<Point> removeList = new ArrayList<Point>(0);
- for (Point current : point) {
- if ((current.x > d_gameBoardSize.width-1) || (current.y > d_gameBoardSize.height-1)) {
- removeList.add(current);
- }
- }
- point.removeAll(removeList);
- repaint();
- }
- public void addPoint(int x, int y) {
- if (!point.contains(new Point(x,y))) {
- point.add(new Point(x,y));
- }
- repaint();
- }
- public void addPoint(MouseEvent me) {
- int x = me.getPoint().x/10-1;
- int y = me.getPoint().y/10-1;
- if ((x >= 0) && (x < d_gameBoardSize.width) && (y >= 0) && (y < d_gameBoardSize.height)) {
- addPoint(x,y);
- }
- }
- public void removePoint(int x, int y) {
- point.remove(new Point(x,y));
- }
- public void resetBoard() {
- point.clear();
- }
- public void randomlyFillBoard(int percent) {
- for (int i=0; i<d_gameBoardSize.width; i++) {
- for (int j=0; j<d_gameBoardSize.height; j++) {
- if (Math.random()*100 < percent) {
- addPoint(i,j);
- }
- }
- }
- }
- @Override
- public void paintComponent(Graphics g) {
- super.paintComponent(g);
- try {
- for (Point newPoint : point) {
- // Draw new point
- g.setColor(Color.blue);
- g.fillRect(BLOCK_SIZE + (BLOCK_SIZE*newPoint.x), BLOCK_SIZE + (BLOCK_SIZE*newPoint.y), BLOCK_SIZE, BLOCK_SIZE);
- }
- } catch (ConcurrentModificationException cme) {}
- // Setup grid
- g.setColor(Color.BLACK);
- for (int i=0; i<=d_gameBoardSize.width; i++) {
- g.drawLine(((i*BLOCK_SIZE)+BLOCK_SIZE), BLOCK_SIZE, (i*BLOCK_SIZE)+BLOCK_SIZE, BLOCK_SIZE + (BLOCK_SIZE*d_gameBoardSize.height));
- }
- for (int i=0; i<=d_gameBoardSize.height; i++) {
- g.drawLine(BLOCK_SIZE, ((i*BLOCK_SIZE)+BLOCK_SIZE), BLOCK_SIZE*(d_gameBoardSize.width+1), ((i*BLOCK_SIZE)+BLOCK_SIZE));
- }
- }
- @Override
- public void componentResized(ComponentEvent e) {
- // Setup the game board size with proper boundries
- d_gameBoardSize = new Dimension(getWidth()/BLOCK_SIZE-2, getHeight()/BLOCK_SIZE-2);
- updateArraySize();
- }
- @Override
- public void componentMoved(ComponentEvent e) {}
- @Override
- public void componentShown(ComponentEvent e) {}
- @Override
- public void componentHidden(ComponentEvent e) {}
- @Override
- public void mouseClicked(MouseEvent e) {}
- @Override
- public void mousePressed(MouseEvent e) {}
- @Override
- public void mouseReleased(MouseEvent e) {
- // Mouse was released (user clicked)
- addPoint(e);
- }
- @Override
- public void mouseEntered(MouseEvent e) {}
- @Override
- public void mouseExited(MouseEvent e) {}
- @Override
- public void mouseDragged(MouseEvent e) {
- // Mouse is being dragged, user wants multiple selections
- addPoint(e);
- }
- @Override
- public void mouseMoved(MouseEvent e) {}
- @Override
- public void run() {
- boolean[][] gameBoard = new boolean[d_gameBoardSize.width+2][d_gameBoardSize.height+2];
- for (Point current : point) {
- gameBoard[current.x+1][current.y+1] = true;
- }
- ArrayList<Point> survivingCells = new ArrayList<Point>(0);
- // Iterate through the array, follow game of life rules
- for (int i=1; i<gameBoard.length-1; i++) {
- for (int j=1; j<gameBoard[0].length-1; j++) {
- int surrounding = 0;
- if (gameBoard[i-1][j-1]) { surrounding++; }
- if (gameBoard[i-1][j]) { surrounding++; }
- if (gameBoard[i-1][j+1]) { surrounding++; }
- if (gameBoard[i][j-1]) { surrounding++; }
- if (gameBoard[i][j+1]) { surrounding++; }
- if (gameBoard[i+1][j-1]) { surrounding++; }
- if (gameBoard[i+1][j]) { surrounding++; }
- if (gameBoard[i+1][j+1]) { surrounding++; }
- if (gameBoard[i][j]) {
- // Cell is alive, Can the cell live? (2-3)
- if ((surrounding == 2) || (surrounding == 3)) {
- survivingCells.add(new Point(i-1,j-1));
- }
- } else {
- // Cell is dead, will the cell be given birth? (3)
- if (surrounding == 3) {
- survivingCells.add(new Point(i-1,j-1));
- }
- }
- }
- }
- resetBoard();
- point.addAll(survivingCells);
- repaint();
- try {
- Thread.sleep(1000/i_movesPerSecond);
- run();
- } catch (InterruptedException ex) {}
- }
- }
- }
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