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- import java.util.Scanner;
- public class ExperienceGaining {
- public static void main(String[] args) {
- Scanner scanner = new Scanner(System.in);
- double neededExperience = Double.parseDouble(scanner.nextLine());
- int battlesCount = Integer.parseInt(scanner.nextLine());
- double collectedExperience = 0;
- int battleCounter = 0;
- boolean success = false;
- for (int i = 1; i <= battlesCount; i++) {
- double experiencePerBattle = Double.parseDouble(scanner.nextLine());
- if (i % 3 == 0) {
- collectedExperience += (experiencePerBattle + (experiencePerBattle * 0.15));
- } else if (i % 5 == 0) {
- collectedExperience += (experiencePerBattle - (experiencePerBattle * 0.10));
- } else {
- collectedExperience += experiencePerBattle;
- }
- battleCounter++;
- if (collectedExperience >= neededExperience) {
- success = true;
- break;
- }
- }
- if (success) {
- System.out.printf("Player successfully collected his needed experience for %d battles.", battleCounter);
- } else {
- System.out.printf("Player was not able to collect the needed experience, %.2f more needed.",
- neededExperience - collectedExperience);
- }
- }
- }
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