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- Initialize engine version: 5.6.4p3 (11e8f66cfca7)
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: AMD Radeon (TM) R7 360 Series (ID=0x665f)
- Vendor: ATI
- VRAM: 2025 MB
- Driver: 22.19.162.4
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameAnalytics.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameAnalytics.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\BouncyCastle_GameSparks.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\BouncyCastle_GameSparks.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.Api.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.Api.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparksRT.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparksRT.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
- Loading C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
- - Completed reload, in 0.837 seconds
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on Reporter
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on LobbyPhoton
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on GameSparksMgr
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- OnLevelWasLoaded was found on MySteamFriends
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Boo.Lang.dll (this message is harmless)
- OnLevelWasLoaded was found on PhotonMgr
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 6.186455 ms
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Data.dll (this message is harmless)
- Custom id is enabled. Initialize is delayed until custom id has been set.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Login] @ resetUI
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [CommonMono] @ Awake
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [PhotonMgr] @ Awake
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ PreLoadNewScene: DO NOT EXIT PLAY MODE UNTIL SCENE LOADS... UNITY WILL CRASH!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Login] (WAIT) @ waitServices
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- <color=green>[Login] Steam: READY (Service 1 of 3)</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] @ GetSteamName
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] Welcome, SteamManager!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ LoadSteamNameIntoUI
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- <color=#FBFF00FF>[Login] Waiting on TolApi...</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Lobby] @ setAnalytics
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ Start
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ (WAIT) waitStableConnection
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ waitStableConnection : hasInternet (READY)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS]*WARN @ waitStableConnection: !GS.Available! Waiting for 30s (this is normal at init)...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ Start (DONE)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] @ Start
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] @ GetSteamName
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] Welcome, SteamManager!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] @ getGameLanguage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] GameLanguage: english
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] gameLanguageCodeISO6391: en
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [PhotonMgr] @ Start
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'NobleMessage') is missing!
- (Filename: Line: 1744)
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Xml.dll (this message is harmless)
- Fallback handler could not load library C:/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/libc
- Fallback handler could not load library C:/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/.\libc
- Fallback handler could not load library C:/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/libc
- The referenced script on this Behaviour (Game Object 'ResetPassBtn') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object 'FBLinkBtn') is missing!
- (Filename: Line: 1744)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Setting up 2 worker threads for Enlighten.
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Thread -> id: d434 -> priority: 1
- Thread -> id: d524 -> priority: 1
- [Login] 'LobbyMain' scene is PRE-LOADED!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ GsServiceHandler // available? True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- <color=green>[GS] INITIALIZED (isGSReady == true)!</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ PrepSteamConnectReqGetNewTicket // cancelOldTicket? True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] @ GetAuthSessionTicket
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] Cancelling old auth ticket..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] Waiting for OnGetAuthSessionTicketResponse...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ waitStableConnection : isGSAvail (READY)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ (READY) waitStableConnection
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] Callback [163 - GetAuthSessionTicketResponse] - 7 -- k_EResultOK
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] Successful OnGetAuthSessionTicketresponse!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] PrepSteamConnectReqGetNewTicket: We now have a steam ticket. Ready for Steam auth!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] @ GetSteamName
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] Welcome, SteamManager!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] @ GetSteamName
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [STEAM] Welcome, SteamManager!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ SteamConnectRequestWithTicket
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] SteamConnectRequestWithTicket success!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] WELCOME (UserId): 5a1e58377ee0f604dab35b3c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] GS_INFO >> version:5.5.7.139 // apiKey:u316884P1Sv7 // apiStage:live, deviceId:24bcf981a61528c7387fde10e2cc15d9718ef307
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GSMgrInfo] @ TitleData
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GSMgrInfo] @ TitleNews
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ gsSetNews (from gsMgr.afterAuthReqSuccess)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] (WAIT) @ getTitleNews
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] (READY) @ getTitleNews
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] Got title news - placing in news UI..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] Assigning (3) News..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Login] Found news headline: Read our Rules @
- throneofli.es/rules
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Login] Found news headline: Welcome to v1.0!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Login] Found news headline: Matchmaking/LFG
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ==========================================
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ AccountDetailsRequest
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ listGameFriendsRequest
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] [WAITING] @ waitPostSteamAuthCallsDone
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] @ prepConnectToPhotonAfterAuth
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [PhotonMgr] @ PhotonConnect (SetAuthVals)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [PhotonMgr] Settings >> playerName (displayName): LastSinner905 // userId (username): 5a1e58377ee0f604dab35b3c // gameVer: v1.0.10h1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] accountDetailsRequest success!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GSInfo] gp == 500 // raw? True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GSMgr] @ addInvListsToSession
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] listGameFriendsRequest success!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [GS] [READY] @ waitPostSteamAuthCallsDone: Ready (from GS) to change scenes!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ==================================
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=5a1e58377ee0f604dab35b3c // Nickname=LastSinner905
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ CheckApiStatus
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Checking online status..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] Waiting for callback..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Login]**ERR @ waitServicesBeforeEnableLogin (TOL-API): Timed out after 121 counters
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API] **ERR @ WaitForRequest: callback: SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ToL-API-Callback (CheckIsOnline)] SSL connect error
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning/GameAnalytics: Could not add error event: Datastore not initialized
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LOGIN] @ onQuitBtnClick
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [QuitConfirm] @ OnExitNowBtnClick
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Common] QUITTING GAME NOW! // quitReason==PlayerClickedQuit // hackyQuit? True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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