PVS-StudioWarnings

PVS-Studio warning V528 for Doom3

Nov 12th, 2014
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C++ 0.68 KB | None | 0 0
  1. bool idGameLocal::InitFromSaveGame(....)
  2. {
  3.   ...
  4.   const char *classname =
  5.     mapEnt->epairs.GetString( "classname" );
  6.   if ( classname != '\0' ) {
  7.     FindEntityDef( classname, false );
  8.   }
  9.   ...
  10. }
  11.  
  12. Most likely this is what should be written here: ( *classname != '\0' )
  13.  
  14.  
  15. This suspicious code was found in Doom3 project by PVS-Studio static code analyzer.
  16. Warning message is:
  17. V528 It is odd that pointer to 'char' type is compared with the '\0' value. Probably meant: *classname != '\0'. Game game_local.cpp 1250
  18.  
  19. PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
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