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- bool idGameLocal::InitFromSaveGame(....)
- {
- ...
- const char *classname =
- mapEnt->epairs.GetString( "classname" );
- if ( classname != '\0' ) {
- FindEntityDef( classname, false );
- }
- ...
- }
- Most likely this is what should be written here: ( *classname != '\0' )
- This suspicious code was found in Doom3 project by PVS-Studio static code analyzer.
- Warning message is:
- V528 It is odd that pointer to 'char' type is compared with the '\0' value. Probably meant: *classname != '\0'. Game game_local.cpp 1250
- PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
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