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v2.36 patch notes

Jan 17th, 2019
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  1. ---
  2. version: "v2.36"
  3. title: "v2.36: Looter, Pack Rat, Mac Fix, Stability Improvements"
  4. description: "Releasing the first units from the new legion: Nomad!"
  5. thumbnail: "/images/thumbnails/236.jpg"
  6. forumurl: "https://legiontd2.com/community/threads/v2-36-looter-pack-rat-mac-fix-stability-improvements.16902"
  7. date: "2018-09-13T22:42:00+01:00"
  8. draft: false
  9. ---
  10.  
  11. ![2.36 banner](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/a6cbfa2fcedd549f155c0f1c970149ce92126113.jpg)
  12.  
  13. We're happy to announce that Lisk is a married man! Congratulations to him and his wife! Lisk, Curing, and I also moved out of California. It's been stressful and we're still unpacking boxes and getting fully up to speed, but we're officially back to work on Legion TD 2!
  14.  
  15. ![Lisk married](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/da7c8ceae068d4d32625ae9a526357936130b2c4.jpg)
  16.  
  17. # V2.36 PATCH NOTES
  18.  
  19.  
  20. # NEW LEGION! NOMAD
  21. ![Nomad](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/7cb9305400d85c916274bd49f7590541668340a9.png)
  22.  
  23. A nomadic race that resides in the dry badlands of Nova. Due to the harsh environment, they don’t stay put more than a few days at a time. While some intelligent humanoids exist, most of Nomad consists of fierce animal species, each with its own unique adaptations to the habitat. Unlike other legions, the creatures of Nomad are mostly solitary and self-serving. They tend to live with and care for their own, doing only what it takes to survive. In recent years, they have felt pressure from outside monsters that enter the badlands unwelcome. In response, they have formed an unspoken alliance against outsiders, placing a halt on their tribal, isolationist ways. A band of scrappy and crafty creatures, Nomad fights for survival.
  24.  
  25. ![Looter card](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/3b4c86aa440f33ad77ca1333dafe28b64926975b.png)
  26.  
  27. **(T1) Looter**
  28.  
  29. - Cost: 10 gold + 1 supply
  30. - Movement type: Ground
  31. - Health: 130 (Swift)
  32. - Damage: 11 (Impact)
  33. - Attack speed: 0.83
  34. - Range: 100 (Melee)
  35.  
  36. <div class="sketchfab-embed-wrapper"><iframe width="100%" height="480"
  37. src="https://sketchfab.com/models/1702879bdc1c4ce58a066d83b560501d/embed" frameborder="0" allow="autoplay; fullscreen; vr"
  38. mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
  39. </div>
  40.  
  41. via [Sketchfab](https://sketchfab.com/models/1702879bdc1c4ce58a066d83b560501d?utm_source=oembed&utm_medium=embed&utm_campaign=1702879bdc1c4ce58a066d83b560501d)
  42.  
  43. ![Pack Rat card](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/d3798018ab360f884283731392f46aa68b1de424.png)
  44.  
  45. **(T1U) Pack Rat**
  46.  
  47. - Upgrade cost: 65 gold + 1 supply
  48. - Movement type: Ground
  49. - Health: 650 (Swift)
  50. - Damage: 55 (Impact)
  51. - Attack speed: 0.83
  52. - Range: 100 (Melee)
  53. - Ability: Treasure Hunt - Your Pack Rat abandons this wave's battle. When the wave ends, it returns and you gain +10 mythium.
  54.  
  55. <div class="sketchfab-embed-wrapper"><iframe width="100%" height="480"
  56. src="https://sketchfab.com/models/8a046f536ef948d7ab2d8d723d87e1a0/embed" frameborder="0" allow="autoplay; fullscreen; vr"
  57. mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
  58. </div>
  59.  
  60. via [Sketchfab](https://sketchfab.com/models/8a046f536ef948d7ab2d8d723d87e1a0?utm_source=oembed&utm_medium=embed&utm_campaign=8a046f536ef948d7ab2d8d723d87e1a0)
  61.  
  62. *Nomad tier 2 and two new mercenaries are also ready to be released. We're going to introduce them one-or-two at a time to allow players to adapt to and explore the new content.*
  63.  
  64. # GAME FIXES
  65.  
  66. **Loading Screen**
  67.  
  68. - Fixed a bug where the game would start too soon while players were still connecting (Simplified QuickStart failsafe logic; now the loading screen has a single 60 second failsafe timer. Also Client Match Found reconnection failsafe is now more aggressive; 3s from 10s interval)
  69. - Tweaked some sequences to improve initial connection time (You should now get into the loading screen quicker and more reliably)
  70.  
  71. **Buffs**
  72.  
  73. - Fixed an incorrect interaction between dynamic regen (such as Bone Crusher's regen based on missing life) and other buffs where the application of a new buff (such as Brute’s Maul) would cause a unit's dynamic regen to be reset to 0 when added
  74.  
  75. **FairPlay**
  76.  
  77. - Fixed a case where a player would be AFK-detected on wave 1 when they built quickly, then idled for 90 seconds (AFK timer now doesn't kick in until after wave 2; the wave 1 AFK detection if you don't build anything/etc. still applies)
  78.  
  79. **Mac OSX**
  80.  
  81. - Fixed a rare crash on Mac OSX (Upgraded Coherent GT framework to 1.17.0.1 from 1.16.0.2)
  82.  
  83. *Mac players should be able to play again. Please let us know if you have any issues.*
  84.  
  85. **Friends List**
  86.  
  87. - Rewrote friends list to load significantly faster. This should be especially noticeable for players with large friends lists. Also, this improves backend stability by significantly reducing backend queries. (Rewrote RefreshFriends to use aggregated GetFriendLeaderboard calls rather than GetPlayerCombinedInfo on each friend)
  88.  
  89. **Stability Fixes**
  90.  
  91. - Fixed a rare bug where Hades would crash the game (infinite loop based on a rare race condition; tweaked SummonPet logic to avoid this. Note, I wasn’t able to reproduce this reliably, so if you still experience the crash, please report it).
  92. - Improved fighter aggro stability (Fixed a bug where your lane would be aggroed multiple times in a single wave, which could cause unintended behavior as well as stability issues in rare cases. Also will improve server performance.)
  93. - Improved unit removal stability (Fixed a bug where a unit could trigger multiple OnDies events if RemoveUnit was called on an already inactive unit - might improve some stability with mass Hades)
  94. - Fixed a few cases where summoned pets weren't cleaned up properly after the round starts (they were spawning a split second after the cleanup ran)
  95.  
  96. **Catch Area**
  97.  
  98. - Fixed a case where units would wander off (it still happens in other cases though)
  99.  
  100. # GAME BALANCE
  101.  
  102. #### Tier 1
  103.  
  104. {{< unit "Bone Warrior" nerf >}}
  105.  
  106. - Attack speed: 0.885 -> 0.87
  107. - Fixed a bug where Brute was inadvertently stopping Bone Warrior's regeneration
  108.  
  109. {{< unit "Fire Archer" buffnerf >}}
  110.  
  111. - Attack speed: 0.91 -> 0.9
  112. - Fixed a bug where Brute was inadvertently stopping Fire Archer’s regeneration
  113.  
  114. {{< unit "Dark Mage" buff >}}
  115.  
  116. - Fixed a bug where Brute was inadvertently stopping Dark Mage’s regeneration
  117.  
  118. {{< unit "Bone Crusher" nerf >}}
  119.  
  120. - Health: 1090 -> 1050
  121. - Fixed a bug where Brute was inadvertently stopping Bone Crusher’s regeneration
  122.  
  123. *Very high usage (38%)*
  124. *Average win rate (50%)*
  125.  
  126. {{< unit "Peewee" nerf >}}
  127.  
  128. - Health: 320 -> 310
  129.  
  130. {{< unit "Veteran" nerf >}}
  131.  
  132. - Stimpack: Bonus attack speed: 110% -> 100%
  133.  
  134. *High usage (30%)*
  135. *Average win rate (50%)*
  136.  
  137. {{< unit "Proton" buff >}}
  138.  
  139. - Attack speed: 1.25 -> 1.265
  140.  
  141. {{< unit "Atom" buff >}}
  142.  
  143. - Attack speed: 1.25 -> 1.265
  144.  
  145. *Low usage (12%)*
  146. *Average win rate (50%)*
  147.  
  148. {{< unit "Consort" buff >}}
  149.  
  150. - Health: 870 -> 890
  151. - Damage: 54 -> 55
  152.  
  153. *Low usage (13%)*
  154. *Average win rate (50%)*
  155.  
  156. #### Tier 2
  157.  
  158. {{< unit "Aqua Spirit" nerf >}}
  159.  
  160. - Attack speed: 0.752 -> 0.74
  161.  
  162. *High usage (29%)*
  163. *High win rate (51%)*
  164.  
  165. {{< unit "Zeus" nerf >}}
  166.  
  167. - Total DPS: 97.6 -> 95.9
  168. -- Autoattack DPS: 51.4 -> 42.2
  169. -- Power Surge DPS: 46.3 -> 53.7
  170. -- Attack speed: 2.7 -> 2.22
  171. -- Power Surge: Mana cost: 8 -> 6
  172.  
  173. *Reduced synergy with APS/MPS, shifted power into spell. According to the data, Zeus is overpowered in Mech (because of MPS) but balanced in Mastermind.*
  174.  
  175. *Average usage (21%)*
  176. *High win rate (51%)*
  177.  
  178. #### Tier 3
  179.  
  180. {{< unit "Windhawk" buff >}}
  181.  
  182. - Health: 740 -> 760
  183.  
  184. {{< unit "Violet" buff >}}
  185.  
  186. - Health: 2040 -> 2100
  187.  
  188. *Low usage (9%)*
  189. *Very low win rate (47%)*
  190.  
  191. {{< unit "Gateguard" buff >}}
  192.  
  193. - Chaos Hound: Attack speed: 1.06 -> 1.11
  194.  
  195. {{< unit "Harbinger" buff >}}
  196.  
  197. - Cerberus: Attack speed: 1.06 -> 1.11
  198.  
  199. *Low usage (8%)*
  200. *Very low win rate (46%)*
  201.  
  202. #### Tier 4
  203.  
  204. {{< unit "Grarl" nerf >}}
  205.  
  206. - Health: 1410 -> 1400
  207. - Attack speed: 0.813 -> 0.806
  208.  
  209. {{< unit "Ocean Templar" nerf >}}
  210.  
  211. - Health: 1800 -> 1750
  212.  
  213. *Very high usage (37%)*
  214. *Average win rate (50%)*
  215.  
  216. {{< unit "Honeyflower" buff >}}
  217.  
  218. - Health: 1150 -> 1170
  219.  
  220. *Low usage (11%)*
  221. *Low win rate (48%)*
  222.  
  223. {{< unit "MPS" nerf >}}
  224.  
  225. - Health: 3200 -> 3100
  226. - Damage: 116 -> 112
  227.  
  228. *Average usage (15%)*
  229. *Very high win rate (53%)*
  230.  
  231. #### Tier 5
  232.  
  233. {{< unit "Priestess of the Abyss" buff >}}
  234.  
  235. - Attack speed: 0.91 -> 0.926
  236.  
  237. {{< unit "Azeria" buff >}}
  238.  
  239. - Attack speed: 0.91 -> 0.926
  240.  
  241. *Low usage (13%)*
  242. *Very low win rate (48%)*
  243.  
  244. {{< unit "Doppelganger" buff >}}
  245.  
  246. - Attack speed: 1.89 -> 2
  247.  
  248. *Low usage (6%)*
  249. *Very low win rate (46%)*
  250.  
  251. {{< unit "Antler" buff >}}
  252.  
  253. - Attack speed: 0.78 -> 0.8
  254.  
  255. {{< unit "Whitemane" nerf >}}
  256.  
  257. - Health: 4250 -> 4200
  258.  
  259. *High usage (29%)*
  260. *Average win rate (50%)*
  261.  
  262. #### Tier 6
  263.  
  264. {{< unit "Banana Haven" nerf >}}
  265.  
  266. - Damage: 55x3 -> 53x3
  267.  
  268. *Very high usage (38%)*
  269. *Average win rate (50%)*
  270.  
  271. {{< unit "Hydra" nerf >}}
  272.  
  273. - Health: 3000 -> 2700
  274. - Damage: 180 -> 168
  275. - Hydraling Health: 1000 -> 900
  276. - Hydraling Damage: 60 -> 56
  277. - Health and damage reduction per stack: 20% -> 15%
  278.  
  279. *Eggsack is warping the meta too much. Reducing the reward of having a fully stacked Hydra while also making it less punishing if your Eggsack gets popped early.*
  280.  
  281. *Average usage (22%)*
  282. *Very high win rate (53%)*
  283.  
  284. #### Mercenaries
  285.  
  286. {{< unit "Fiend" buff >}}
  287.  
  288. - Health: 910 -> 920
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