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- Joining game #24945601 on tokyo.
- amoffett11: "no estates" there's only one in his deck?
- xtruffles: lol yeah but still I guess it was unfortunate he drew both his trashing cards together
- amoffett11: I just don't know what he's complaining about with his draws
- amoffett11: these seem fairly standard
- amoffett11: with where the decks are
- not seprix: City quarter patron
- not seprix: My favourite :3
- xtruffles: idk he didn't even get to hit 4 on t3/t4
- xtruffles: who dis
- definitelynotseprix: I think he's going to talk himself into resigning, but I don't think things are that bad
- not seprix: time to start inventing inventors and popping off probably
- Sharur: sorry I'm going to be slow
- Sharur: this is hard
- xtruffles: is 100percentnotseprix in the room
- definitelynotseprix: no such thing
- definitelynotseprix: everyone is a little bit seprix
- not seprix: not me
- xtruffles: not me
- not seprix: on spend those villagers
- not seprix: :'(
- definitelynotseprix: could gain one province there. How much debt could Seprix take there? not much
- definitelynotseprix: Sharur is a little fortunate to kick off there I think
- xtruffles: There's still hope for Seprix if Sharur accidentally lowers piles
- Sharur: gg
- Sharur: sorry about that
- Joining game #24946120 on frankfurt.
- Seprix: gg
- Joining game #24946120 on frankfurt.
- definitelynotseprix: the lack of draw limits you here a bit
- definitelynotseprix: well, not a bit, a lot
- WanderingWinder: I would just like to note that there is a way to get Coffers off patron here
- definitelynotseprix: Gladiator?
- SamE: Two, in fact
- WanderingWinder: two ways even
- WanderingWinder: oh wait
- WanderingWinder: three even
- xtruffles: Ambassador and gladiator?
- definitelynotseprix: Gladiator you risk giving your opponent a coffer
- WanderingWinder: but two you can control
- xtruffles: and noble brigand?
- WanderingWinder: yeah
- definitelynotseprix: Noble Brigand the one you can't control
- not seprix: ambassador patron super combo
- WanderingWinder: Ambassador is the one my heart loves
- folivora: giving out patrons is intersting
- definitelynotseprix: and Ambassador being a not great idea probably
- xtruffles: idk if I want to give out patrons
- WanderingWinder: if the patrons are empty though
- definitelynotseprix: sounds like a fun puzzle to construct, have someone one coin short of a pileout
- SamE: I don't like potion
- WanderingWinder: there's no draw, and that's a problem
- WanderingWinder: I imagine you want to stay pretty thin and work the peddlers down
- not seprix: royal carriage is sort of draw eventually
- WanderingWinder: not really
- xtruffles: Not really
- WanderingWinder: I mean, you can get a bigger hand one turn at the cost of a smaller hand another turn
- SamE: Yeah this sohould totally just be amb money
- folivora: which is the most draw you can get here
- not seprix: might be worth it to get a bunch of merchant guilds in play
- WanderingWinder: "just be amb money" I don't know what that means
- not seprix: And then after one good royal carriage turn you can start greening
- definitelynotseprix: University/Royal Carriage and Potion are just slowing down your cycling
- not seprix: ofc after peddlers pile
- definitelynotseprix: I like picking up like Poachers instead
- WanderingWinder: carriage here to fling a potion
- xtruffles: me too
- SamE: One peddler per turn is super slow
- xtruffles: Poachers seem good to me
- not seprix: poachers don't seem very good to me
- xtruffles: Man Seprix has a lot of RC
- not seprix: At this point at least
- not seprix: seprix is going for the RC mega turn
- definitelynotseprix: what pile is going to empty if you're not mirroring the RC MG Peddler thing?
- WanderingWinder: what RC mega turn?
- SamE: RC on MG doesn't work btw
- WanderingWinder: peddlers will eventually empty anyway I assume
- not seprix: draw a bunch of cards, play a couple merchant guilds, gain a bunch of coffers and then green
- WanderingWinder: well, it gives youa money and a buy
- WanderingWinder: but not extra coffers
- not seprix: not really a mega turn I guess
- not seprix: But like, megaturnish
- xtruffles: I don't really see a megaturn
- not seprix: its coming in a couple turns
- WanderingWinder: buzz lightyear meme: "stop cards, stop cards everywhere"
- WanderingWinder: there's no megaturn
- xtruffles: lol
- definitelynotseprix: this is going to end on piles I think, they're going to get low and someone will just an opportunity to end ahead
- not seprix: fling two potions
- WanderingWinder: buy?
- SamE: Peddler
- WanderingWinder: yeah, I think so too
- not seprix: the mega turn is coming
- not seprix: all you non believers will see
- folivora: what's the RC split?
- not seprix: and by mega turn I mean bigger than average tirm
- not seprix: jk hes not going for it
- WanderingWinder: buying a province is bigger than average
- WanderingWinder: I would not call it mega
- definitelynotseprix: Seprix missed his chance for a coffer
- definitelynotseprix: Sharur could province here if he RC's Scavenger 3 times
- WanderingWinder: this doesn't look good for Sharur
- xtruffles: indeed
- WanderingWinder: he could also RC Merchant guild once and Scavenger twice
- WanderingWinder: that would give him an extra buy
- WanderingWinder: which he could spend on a copper
- WanderingWinder: to get a coffers
- definitelynotseprix: and Scavenger twice or thrice could give you some kind of next turn
- SamE: Not discarding?
- xtruffles: hmm
- definitelynotseprix: I don't know what's happening
- xtruffles: huh?
- Sharur: uh
- Sharur: what just happened?
- Sharur: did I click the wrong button?
- Seprix: no
- definitelynotseprix: ya
- not seprix: seems likely yeah
- Seprix: you topdecked your entire last turn
- xtruffles: what
- Sharur: ohh
- Sharur: I didn't realize I was topdecking anything
- Sharur: mind if I undo the last one?
- Seprix: sure
- WanderingWinder: the last one only?
- definitelynotseprix: I guess since his discard was only copper, when he chooses not to discard it just autochooses a copper
- not seprix: yeah who needs to put exactly the cards you want on your deck
- definitelynotseprix: his turn is still much worse than if he had selected 4 cards instead of 1
- WanderingWinder: ambing Merchant Guild seems bad to me there
- xtruffles: yeah
- WanderingWinder: because I *think* Seprix has better chances in the long game
- SamE: So 6 RC & 2 Scavenger province consistently
- not seprix: hmmm thats a neat deck
- WanderingWinder: what if you draw the second scavenger as your 5th card?
- SamE: That is the only exception
- WanderingWinder: it's like the scavenger/stash deck
- WanderingWinder: only a lot harder to set up
- SamE: Yup
- SamE: Gg
- WanderingWinder: win
- Sharur: gg
- Joining game #24946683 on oregon.
- Seprix: gg
- SamE: Beggar Tower!
- WanderingWinder: beggar/tower, trade/feodum, what are we doing here?
- WanderingWinder: Seprix looks set to beggar/tower
- SamE: Loan/Patron too
- definitelynotseprix: he's planning on it yeah
- WanderingWinder: is loan/patron a thing?
- WanderingWinder: it doesn't seem like much of a thing
- xtruffles: what does sharur do?
- WanderingWinder: maybe it is
- xtruffles: royal seal/beggar?
- WanderingWinder: not sure what the royal seal really does for you
- SamE: Scavenger can set up Necromancer trashes
- WanderingWinder: to what end though?
- not seprix: double beggar open?
- not seprix: Are we just emptying coppers for tower
- WanderingWinder: yes
- a10noit: tower strats
- WanderingWinder: he'll just buy beggar every turn
- Seprix: please sir can I have some more
- a10noit: haha
- definitelynotseprix: too bad Emil isn't around anymore with his zany strategies
- xtruffles: :P
- SamE: Fail
- Quickrick: seems over already. what can sharur do
- WanderingWinder: ooh, farmland copper into beggar here?
- SamE: Top deck the only good card
- SamE: Draw it dead
- not seprix: loan patron super combo
- definitelynotseprix: where do you to end the game when the Beggar and copper are gone?
- folivora: csm?
- not seprix: well you've kinda won already
- WanderingWinder: it doesn't matter
- a10noit: +50 vp
- WanderingWinder: there's no coming back from that point deficit
- WanderingWinder: I guess technically feodum could outscore, but that's never happening
- definitelynotseprix: here maybe not, it's not fast enough ya
- xtruffles: hmm early province
- definitelynotseprix: but not always
- WanderingWinder: I think the problem usually for beggar/tower is if you can't get the coppers empty in time
- Quickrick: nice, lining up the necro for double
- SamE: Lucky Necro here
- Quickrick: and hovel/farmland
- WanderingWinder: not sure that was great
- WanderingWinder: if I were sep I think I'd be buying coppers now
- WanderingWinder: not that it matters
- SamE: Duchy is fine
- SamE: Here Farmland
- WanderingWinder: farmland into province here would be bad
- Quickrick: that's true
- WanderingWinder: I mean, again, he should win anyway
- a10noit: its risky
- Quickrick: no need to risk it though
- WanderingWinder: but the only way he loses is if the coppers don't empty fast enough
- WanderingWinder: so don't make the game shorter by provincing
- SamE: He already has a point lead
- xtruffles: it's still min 3 turns away from copper emptying
- WanderingWinder: he has a points lead, but it's still worse
- WanderingWinder: if the coppers empty, he simply can't lose
- SamE: Farmland worse than Duchy there
- xtruffles: why?
- a10noit: will seprix miss beggar for 3 turns?
- WanderingWinder: he could
- SamE: Loses a Copper
- definitelynotseprix: just buy coppers 3 times
- Quickrick: BUY COPPER
- WanderingWinder: bigger reason is the coppers might not run
- Quickrick: that got closer than I thought it would
- WanderingWinder: this was very sloppy at the end
- Sharur: lol that was amazing
- WanderingWinder: (farmland makes piles closer)
- Sharur: not sure I took the right approach to countering it anyway
- Sharur: but I'm glad it worked
- Seprix: I don't think beggar was winning there
- Joining game #24947003 on frankfurt.
- SamE: I think it is
- aku chi: Can't Ferry Vampire. :(
- WanderingWinder: crossroads/Patron/Patrol?
- SamE: TMap gets Ferried this game
- aku chi: I suppose Ferry Butcher is the best opening.
- SamE: $6 to top deck both
- WanderingWinder: lots of options
- a10noit: crossroads/patrol/patron synergy
- xtruffles: man watching Seprix play sometimes, his draws are often terrible
- definitelynotseprix: and you always know because he'll tell you
- xtruffles: xD
- Seprix: you have to topdeck
- WanderingWinder: I'd like going for the Patron thing a lot more if there were another village
- WanderingWinder: as is I agree with Sam's call on T Maps at some point
- SamE: Patron + Crossroads is great
- SamE: Patron smooths out Crossroads' odd village effect
- WanderingWinder: topdeck two duchies here for the synergy?
- WanderingWinder: ;p
- xtruffles: seprix is not pg13 friendly
- WanderingWinder: I hope that's not news to you
- SamE: Ouch
- aku chi: Discarding Vampire seems odd to me.
- definitelynotseprix: SePg13
- WanderingWinder: top-decking?
- definitelynotseprix: can't trash Vampire if it's in your hand
- WanderingWinder: well sure, but it's a 1/10 chance of Locusts
- a10noit: think you want to draw v. plat butcher
- SamE: Yes
- a10noit: trash 4 copper
- SamE: Patrol Patron is nice
- SamE: Mostly because they're one letter apart
- xtruffles: hehe
- definitelynotseprix: what happened to Patrom though
- definitelynotseprix: must have been an outake
- xtruffles: patronus? harry potter themed expansion?
- WanderingWinder: I feel like this is over-terminal-ing
- xtruffles: lol
- definitelynotseprix: I like thinking about that Ferry TM map thing now
- WanderingWinder: it would take all the money
- WanderingWinder: well, I guess you can vamp for one of them to save $2
- WanderingWinder: at which piont you don't need to ferry
- WanderingWinder: so I guess that saves even more
- xtruffles: misery does hurt
- WanderingWinder: would have patroled there before patron, and moreover left patrol on my deck
- WanderingWinder: here you need to patrol again, right?
- aku chi: I would.
- HvBoedefeld: i think so. next hand looks dud
- WanderingWinder: so many patrols...
- xtruffles: so many terminals ;_;
- aku chi: The Patron thing is cute.
- WanderingWinder: this play order is all kinds of bad
- WanderingWinder: well, mostly just the one kind
- WanderingWinder: bad
- aku chi: Well, Sharur can now Butcher Patrols to Province.
- WanderingWinder: seprix should be scoring sooner rather than later, no?
- WanderingWinder: time is running out
- WanderingWinder: how close is Sharur to pileout?
- WanderingWinder: I guess not THAT close
- folivora: with vampire+butcher,not far.
- WanderingWinder: more like Ferry +T Fair
- WanderingWinder: though it all adds up
- Quickrick: gg
- xtruffles: yeah I think its gg
- Sharur: gg
- Joining game #24947618 on oregon.
- Quickrick: 2-2 right
- aku chi: Thank goodness for Guide.
- xtruffles: yeah
- xtruffles: patron / guide is nice
- Quickrick: what does patron and guide do
- xtruffles: I just meant thats what I would open
- Quickrick: got it
- WanderingWinder: beggar/rawr
- WanderingWinder: the last 5 beggar games I can remember, I've gotten it
- WanderingWinder: 3 beggar/gardens
- WanderingWinder: and 2 beggar/guildhall
- WanderingWinder: (probably there are some others I'm forgetting though, it's usually pretty forgettable)
- Quickrick: ghost ship is really bad here
- Quickrick: not a super big fan of sharur's second gold either
- aku chi: Gold is a good card on this board, no?
- aku chi: Road Network should pay off.
- Quickrick: yeah, but at the time it seemed like getting encampments was more important
- definitelynotseprix: could grab a Flagbearer if you're Sharur
- definitelynotseprix: or Seprix too
- xtruffles: Seprix has no guide now
- definitelynotseprix: he is at the mercy of his new shuffle
- Quickrick: bad time for not having a guide too
- wharf_rat: wasn't sure about playing the 2nd ranger
- definitelynotseprix: and his journey token the wrong way
- xtruffles: could sharur double province?
- xtruffles: seems likely
- definitelynotseprix: can't really province here can you?
- wharf_rat: fairgrounds at 4
- xtruffles: nope
- definitelynotseprix: not knowing Seprix's hand
- aku chi: Not having Road Network here hurts.
- wharf_rat: 12 uniques, I think
- definitelynotseprix: could go Fairground/RN?
- xtruffles: feels a little late for RN? idk maybe itd pay off
- definitelynotseprix: I'd get RN. If your opponent buys double green, it increases your chances of double provincing
- Quickrick: why discard that hand
- willtrace4money: that was an interesting guide
- definitelynotseprix: and if you don't get it, every time you double green to stay even, they're drawing
- xtruffles: ouch
- willtrace4money: you don't get to expect good draws here
- Quickrick: save the guide
- definitelynotseprix: yikes
- xtruffles: yiiikes
- WanderingWinder: priceisrightfail.mp3
- Sharur: gg
- Quickrick: lol
- Sharur: I can't believe I won that game
- Quickrick: someone was not happy
- definitelynotseprix: crickets
- Sharur: definitely thought you played it better
- xtruffles: uh
- xtruffles: Seprix is not in the chat
- definitelynotseprix: crickets
- Sharur: oh he's not here >.<
- Sharur: chat on
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