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vs Seprix - Renaissance Cage Tournament - Patron

Mar 25th, 2019
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  1. Joining game #24945601 on tokyo.
  2. amoffett11: "no estates" there's only one in his deck?
  3. xtruffles: lol yeah but still I guess it was unfortunate he drew both his trashing cards together
  4. amoffett11: I just don't know what he's complaining about with his draws
  5. amoffett11: these seem fairly standard
  6. amoffett11: with where the decks are
  7. not seprix: City quarter patron
  8. not seprix: My favourite :3
  9. xtruffles: idk he didn't even get to hit 4 on t3/t4
  10. xtruffles: who dis
  11. definitelynotseprix: I think he's going to talk himself into resigning, but I don't think things are that bad
  12. not seprix: time to start inventing inventors and popping off probably
  13. Sharur: sorry I'm going to be slow
  14. Sharur: this is hard
  15. xtruffles: is 100percentnotseprix in the room
  16. definitelynotseprix: no such thing
  17. definitelynotseprix: everyone is a little bit seprix
  18. not seprix: not me
  19. xtruffles: not me
  20. not seprix: on spend those villagers
  21. not seprix: :'(
  22. definitelynotseprix: could gain one province there. How much debt could Seprix take there? not much
  23. definitelynotseprix: Sharur is a little fortunate to kick off there I think
  24. xtruffles: There's still hope for Seprix if Sharur accidentally lowers piles
  25. Sharur: gg
  26. Sharur: sorry about that
  27. Joining game #24946120 on frankfurt.
  28. Seprix: gg
  29. Joining game #24946120 on frankfurt.
  30. definitelynotseprix: the lack of draw limits you here a bit
  31. definitelynotseprix: well, not a bit, a lot
  32. WanderingWinder: I would just like to note that there is a way to get Coffers off patron here
  33. definitelynotseprix: Gladiator?
  34. SamE: Two, in fact
  35. WanderingWinder: two ways even
  36. WanderingWinder: oh wait
  37. WanderingWinder: three even
  38. xtruffles: Ambassador and gladiator?
  39. definitelynotseprix: Gladiator you risk giving your opponent a coffer
  40. WanderingWinder: but two you can control
  41. xtruffles: and noble brigand?
  42. WanderingWinder: yeah
  43. definitelynotseprix: Noble Brigand the one you can't control
  44. not seprix: ambassador patron super combo
  45. WanderingWinder: Ambassador is the one my heart loves
  46. folivora: giving out patrons is intersting
  47. definitelynotseprix: and Ambassador being a not great idea probably
  48. xtruffles: idk if I want to give out patrons
  49. WanderingWinder: if the patrons are empty though
  50. definitelynotseprix: sounds like a fun puzzle to construct, have someone one coin short of a pileout
  51. SamE: I don't like potion
  52. WanderingWinder: there's no draw, and that's a problem
  53. WanderingWinder: I imagine you want to stay pretty thin and work the peddlers down
  54. not seprix: royal carriage is sort of draw eventually
  55. WanderingWinder: not really
  56. xtruffles: Not really
  57. WanderingWinder: I mean, you can get a bigger hand one turn at the cost of a smaller hand another turn
  58. SamE: Yeah this sohould totally just be amb money
  59. folivora: which is the most draw you can get here
  60. not seprix: might be worth it to get a bunch of merchant guilds in play
  61. WanderingWinder: "just be amb money" I don't know what that means
  62. not seprix: And then after one good royal carriage turn you can start greening
  63. definitelynotseprix: University/Royal Carriage and Potion are just slowing down your cycling
  64. not seprix: ofc after peddlers pile
  65. definitelynotseprix: I like picking up like Poachers instead
  66. WanderingWinder: carriage here to fling a potion
  67. xtruffles: me too
  68. SamE: One peddler per turn is super slow
  69. xtruffles: Poachers seem good to me
  70. not seprix: poachers don't seem very good to me
  71. xtruffles: Man Seprix has a lot of RC
  72. not seprix: At this point at least
  73. not seprix: seprix is going for the RC mega turn
  74. definitelynotseprix: what pile is going to empty if you're not mirroring the RC MG Peddler thing?
  75. WanderingWinder: what RC mega turn?
  76. SamE: RC on MG doesn't work btw
  77. WanderingWinder: peddlers will eventually empty anyway I assume
  78. not seprix: draw a bunch of cards, play a couple merchant guilds, gain a bunch of coffers and then green
  79. WanderingWinder: well, it gives youa money and a buy
  80. WanderingWinder: but not extra coffers
  81. not seprix: not really a mega turn I guess
  82. not seprix: But like, megaturnish
  83. xtruffles: I don't really see a megaturn
  84. not seprix: its coming in a couple turns
  85. WanderingWinder: buzz lightyear meme: "stop cards, stop cards everywhere"
  86. WanderingWinder: there's no megaturn
  87. xtruffles: lol
  88. definitelynotseprix: this is going to end on piles I think, they're going to get low and someone will just an opportunity to end ahead
  89. not seprix: fling two potions
  90. WanderingWinder: buy?
  91. SamE: Peddler
  92. WanderingWinder: yeah, I think so too
  93. not seprix: the mega turn is coming
  94. not seprix: all you non believers will see
  95. folivora: what's the RC split?
  96. not seprix: and by mega turn I mean bigger than average tirm
  97. not seprix: jk hes not going for it
  98. WanderingWinder: buying a province is bigger than average
  99. WanderingWinder: I would not call it mega
  100. definitelynotseprix: Seprix missed his chance for a coffer
  101. definitelynotseprix: Sharur could province here if he RC's Scavenger 3 times
  102. WanderingWinder: this doesn't look good for Sharur
  103. xtruffles: indeed
  104. WanderingWinder: he could also RC Merchant guild once and Scavenger twice
  105. WanderingWinder: that would give him an extra buy
  106. WanderingWinder: which he could spend on a copper
  107. WanderingWinder: to get a coffers
  108. definitelynotseprix: and Scavenger twice or thrice could give you some kind of next turn
  109. SamE: Not discarding?
  110. xtruffles: hmm
  111. definitelynotseprix: I don't know what's happening
  112. xtruffles: huh?
  113. Sharur: uh
  114. Sharur: what just happened?
  115. Sharur: did I click the wrong button?
  116. Seprix: no
  117. definitelynotseprix: ya
  118. not seprix: seems likely yeah
  119. Seprix: you topdecked your entire last turn
  120. xtruffles: what
  121. Sharur: ohh
  122. Sharur: I didn't realize I was topdecking anything
  123. Sharur: mind if I undo the last one?
  124. Seprix: sure
  125. WanderingWinder: the last one only?
  126. definitelynotseprix: I guess since his discard was only copper, when he chooses not to discard it just autochooses a copper
  127. not seprix: yeah who needs to put exactly the cards you want on your deck
  128. definitelynotseprix: his turn is still much worse than if he had selected 4 cards instead of 1
  129. WanderingWinder: ambing Merchant Guild seems bad to me there
  130. xtruffles: yeah
  131. WanderingWinder: because I *think* Seprix has better chances in the long game
  132. SamE: So 6 RC & 2 Scavenger province consistently
  133. not seprix: hmmm thats a neat deck
  134. WanderingWinder: what if you draw the second scavenger as your 5th card?
  135. SamE: That is the only exception
  136. WanderingWinder: it's like the scavenger/stash deck
  137. WanderingWinder: only a lot harder to set up
  138. SamE: Yup
  139. SamE: Gg
  140. WanderingWinder: win
  141. Sharur: gg
  142. Joining game #24946683 on oregon.
  143. Seprix: gg
  144. SamE: Beggar Tower!
  145. WanderingWinder: beggar/tower, trade/feodum, what are we doing here?
  146. WanderingWinder: Seprix looks set to beggar/tower
  147. SamE: Loan/Patron too
  148. definitelynotseprix: he's planning on it yeah
  149. WanderingWinder: is loan/patron a thing?
  150. WanderingWinder: it doesn't seem like much of a thing
  151. xtruffles: what does sharur do?
  152. WanderingWinder: maybe it is
  153. xtruffles: royal seal/beggar?
  154. WanderingWinder: not sure what the royal seal really does for you
  155. SamE: Scavenger can set up Necromancer trashes
  156. WanderingWinder: to what end though?
  157. not seprix: double beggar open?
  158. not seprix: Are we just emptying coppers for tower
  159. WanderingWinder: yes
  160. a10noit: tower strats
  161. WanderingWinder: he'll just buy beggar every turn
  162. Seprix: please sir can I have some more
  163. a10noit: haha
  164. definitelynotseprix: too bad Emil isn't around anymore with his zany strategies
  165. xtruffles: :P
  166. SamE: Fail
  167. Quickrick: seems over already. what can sharur do
  168. WanderingWinder: ooh, farmland copper into beggar here?
  169. SamE: Top deck the only good card
  170. SamE: Draw it dead
  171. not seprix: loan patron super combo
  172. definitelynotseprix: where do you to end the game when the Beggar and copper are gone?
  173. folivora: csm?
  174. not seprix: well you've kinda won already
  175. WanderingWinder: it doesn't matter
  176. a10noit: +50 vp
  177. WanderingWinder: there's no coming back from that point deficit
  178. WanderingWinder: I guess technically feodum could outscore, but that's never happening
  179. definitelynotseprix: here maybe not, it's not fast enough ya
  180. xtruffles: hmm early province
  181. definitelynotseprix: but not always
  182. WanderingWinder: I think the problem usually for beggar/tower is if you can't get the coppers empty in time
  183. Quickrick: nice, lining up the necro for double
  184. SamE: Lucky Necro here
  185. Quickrick: and hovel/farmland
  186. WanderingWinder: not sure that was great
  187. WanderingWinder: if I were sep I think I'd be buying coppers now
  188. WanderingWinder: not that it matters
  189. SamE: Duchy is fine
  190. SamE: Here Farmland
  191. WanderingWinder: farmland into province here would be bad
  192. Quickrick: that's true
  193. WanderingWinder: I mean, again, he should win anyway
  194. a10noit: its risky
  195. Quickrick: no need to risk it though
  196. WanderingWinder: but the only way he loses is if the coppers don't empty fast enough
  197. WanderingWinder: so don't make the game shorter by provincing
  198. SamE: He already has a point lead
  199. xtruffles: it's still min 3 turns away from copper emptying
  200. WanderingWinder: he has a points lead, but it's still worse
  201. WanderingWinder: if the coppers empty, he simply can't lose
  202. SamE: Farmland worse than Duchy there
  203. xtruffles: why?
  204. a10noit: will seprix miss beggar for 3 turns?
  205. WanderingWinder: he could
  206. SamE: Loses a Copper
  207. definitelynotseprix: just buy coppers 3 times
  208. Quickrick: BUY COPPER
  209. WanderingWinder: bigger reason is the coppers might not run
  210. Quickrick: that got closer than I thought it would
  211. WanderingWinder: this was very sloppy at the end
  212. Sharur: lol that was amazing
  213. WanderingWinder: (farmland makes piles closer)
  214. Sharur: not sure I took the right approach to countering it anyway
  215. Sharur: but I'm glad it worked
  216. Seprix: I don't think beggar was winning there
  217. Joining game #24947003 on frankfurt.
  218. SamE: I think it is
  219. aku chi: Can't Ferry Vampire. :(
  220. WanderingWinder: crossroads/Patron/Patrol?
  221. SamE: TMap gets Ferried this game
  222. aku chi: I suppose Ferry Butcher is the best opening.
  223. SamE: $6 to top deck both
  224. WanderingWinder: lots of options
  225. a10noit: crossroads/patrol/patron synergy
  226. xtruffles: man watching Seprix play sometimes, his draws are often terrible
  227. definitelynotseprix: and you always know because he'll tell you
  228. xtruffles: xD
  229. Seprix: you have to topdeck
  230. WanderingWinder: I'd like going for the Patron thing a lot more if there were another village
  231. WanderingWinder: as is I agree with Sam's call on T Maps at some point
  232. SamE: Patron + Crossroads is great
  233. SamE: Patron smooths out Crossroads' odd village effect
  234. WanderingWinder: topdeck two duchies here for the synergy?
  235. WanderingWinder: ;p
  236. xtruffles: seprix is not pg13 friendly
  237. WanderingWinder: I hope that's not news to you
  238. SamE: Ouch
  239. aku chi: Discarding Vampire seems odd to me.
  240. definitelynotseprix: SePg13
  241. WanderingWinder: top-decking?
  242. definitelynotseprix: can't trash Vampire if it's in your hand
  243. WanderingWinder: well sure, but it's a 1/10 chance of Locusts
  244. a10noit: think you want to draw v. plat butcher
  245. SamE: Yes
  246. a10noit: trash 4 copper
  247. SamE: Patrol Patron is nice
  248. SamE: Mostly because they're one letter apart
  249. xtruffles: hehe
  250. definitelynotseprix: what happened to Patrom though
  251. definitelynotseprix: must have been an outake
  252. xtruffles: patronus? harry potter themed expansion?
  253. WanderingWinder: I feel like this is over-terminal-ing
  254. xtruffles: lol
  255. definitelynotseprix: I like thinking about that Ferry TM map thing now
  256. WanderingWinder: it would take all the money
  257. WanderingWinder: well, I guess you can vamp for one of them to save $2
  258. WanderingWinder: at which piont you don't need to ferry
  259. WanderingWinder: so I guess that saves even more
  260. xtruffles: misery does hurt
  261. WanderingWinder: would have patroled there before patron, and moreover left patrol on my deck
  262. WanderingWinder: here you need to patrol again, right?
  263. aku chi: I would.
  264. HvBoedefeld: i think so. next hand looks dud
  265. WanderingWinder: so many patrols...
  266. xtruffles: so many terminals ;_;
  267. aku chi: The Patron thing is cute.
  268. WanderingWinder: this play order is all kinds of bad
  269. WanderingWinder: well, mostly just the one kind
  270. WanderingWinder: bad
  271. aku chi: Well, Sharur can now Butcher Patrols to Province.
  272. WanderingWinder: seprix should be scoring sooner rather than later, no?
  273. WanderingWinder: time is running out
  274. WanderingWinder: how close is Sharur to pileout?
  275. WanderingWinder: I guess not THAT close
  276. folivora: with vampire+butcher,not far.
  277. WanderingWinder: more like Ferry +T Fair
  278. WanderingWinder: though it all adds up
  279. Quickrick: gg
  280. xtruffles: yeah I think its gg
  281. Sharur: gg
  282. Joining game #24947618 on oregon.
  283. Quickrick: 2-2 right
  284. aku chi: Thank goodness for Guide.
  285. xtruffles: yeah
  286. xtruffles: patron / guide is nice
  287. Quickrick: what does patron and guide do
  288. xtruffles: I just meant thats what I would open
  289. Quickrick: got it
  290. WanderingWinder: beggar/rawr
  291. WanderingWinder: the last 5 beggar games I can remember, I've gotten it
  292. WanderingWinder: 3 beggar/gardens
  293. WanderingWinder: and 2 beggar/guildhall
  294. WanderingWinder: (probably there are some others I'm forgetting though, it's usually pretty forgettable)
  295. Quickrick: ghost ship is really bad here
  296. Quickrick: not a super big fan of sharur's second gold either
  297. aku chi: Gold is a good card on this board, no?
  298. aku chi: Road Network should pay off.
  299. Quickrick: yeah, but at the time it seemed like getting encampments was more important
  300. definitelynotseprix: could grab a Flagbearer if you're Sharur
  301. definitelynotseprix: or Seprix too
  302. xtruffles: Seprix has no guide now
  303. definitelynotseprix: he is at the mercy of his new shuffle
  304. Quickrick: bad time for not having a guide too
  305. wharf_rat: wasn't sure about playing the 2nd ranger
  306. definitelynotseprix: and his journey token the wrong way
  307. xtruffles: could sharur double province?
  308. xtruffles: seems likely
  309. definitelynotseprix: can't really province here can you?
  310. wharf_rat: fairgrounds at 4
  311. xtruffles: nope
  312. definitelynotseprix: not knowing Seprix's hand
  313. aku chi: Not having Road Network here hurts.
  314. wharf_rat: 12 uniques, I think
  315. definitelynotseprix: could go Fairground/RN?
  316. xtruffles: feels a little late for RN? idk maybe itd pay off
  317. definitelynotseprix: I'd get RN. If your opponent buys double green, it increases your chances of double provincing
  318. Quickrick: why discard that hand
  319. willtrace4money: that was an interesting guide
  320. definitelynotseprix: and if you don't get it, every time you double green to stay even, they're drawing
  321. xtruffles: ouch
  322. willtrace4money: you don't get to expect good draws here
  323. Quickrick: save the guide
  324. definitelynotseprix: yikes
  325. xtruffles: yiiikes
  326. WanderingWinder: priceisrightfail.mp3
  327. Sharur: gg
  328. Quickrick: lol
  329. Sharur: I can't believe I won that game
  330. Quickrick: someone was not happy
  331. definitelynotseprix: crickets
  332. Sharur: definitely thought you played it better
  333. xtruffles: uh
  334. xtruffles: Seprix is not in the chat
  335. definitelynotseprix: crickets
  336. Sharur: oh he's not here >.<
  337. Sharur: chat on
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