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- function enablelagswitch(inputObject)
- if inputObject.KeyCode == Enum.KeyCode.Q then
- game:GetService("NetworkClient").ClientReplicator:DisableProcessPackets()
- elseif inputObject.KeyCode == Enum.KeyCode.E then
- game:GetService("NetworkClient").ClientReplicator:EnableProcessPackets()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(enablelagswitch)
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