bringitonwimps

cancrops error

Jan 19th, 2025
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  1. 19.1.2025 10:05:57 [Event] Player bringitonwimps got removed. Reason: Threw an exception at the server
  2. 19.1.2025 10:05:57 [Error] Exception: Object reference not set to an instance of an object.
  3. at cancrops.src.harmPatch.Stub_GetDrops_Patch0(Object instance, IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
  4. at cancrops.src.harmPatch.Prefix_GetDrops(BlockCrop __instance, IWorldAccessor world, BlockPos pos, IPlayer byPlayer, ItemStack[]& __result, Single dropQuantityMultiplier) in C:\Users\koeni\source\repos\cancrops_s\cancrops\cancrops\cancrops\src\harmPatch.cs:line 409
  5. at Vintagestory.GameContent.BlockCrop.GetDrops_Patch1(BlockCrop this, IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
  6. at Vintagestory.GameContent.BlockEntityDeadCrop.GetDrops(IPlayer byPlayer, Single dropQuantityMultiplier) in VSSurvivalMod\BlockEntity\BEDeadCrop.cs:line 58
  7. at Vintagestory.GameContent.BlockDeadCrop.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier) in VSSurvivalMod\Block\BlockDeadCrop.cs:line 14
  8. at Vintagestory.API.Common.Block.OnBlockBroken_Patch1(Block this, IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier)
  9. at Vintagestory.Common.BlockAccessorBase.BreakBlock(BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 550
  10. at Vintagestory.GameContent.BlockBehaviorUnstable.OnNeighbourBlockChange(IWorldAccessor world, BlockPos pos, BlockPos neibpos, EnumHandling& handled) in VSSurvivalMod\BlockBehavior\BehaviorUnstable.cs:line 64
  11. at Vintagestory.API.Common.Block.OnNeighbourBlockChange(IWorldAccessor world, BlockPos pos, BlockPos neibpos) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1347
  12. at Vintagestory.Server.ServerMain.TriggerNeighbourBlocksUpdate(BlockPos pos) in VintagestoryLib\Server\ServerMain.cs:line 2168
  13. at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockPlaceOrBreak_Patch1(ServerSystemBlockSimulation this, Packet_Client packet, ConnectedClient client)
  14. at Vintagestory.Server.ServerMain.HandleClientPacket(ConnectedClient client, Byte[] data) in VintagestoryLib\Server\ServerMainNetworking.cs:line 154
  15. at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 147
  16.  
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