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- 1Pig:
- Type: ZOMBIE
- Display: '&c&lLevel 1 Pig'
- Health: 10
- Damage: 3
- Skills:
- - sound{s=entity.pig.hurt} @PlayersInRadius{r=5} ~onDamaged 1
- - sound{s=entity.pig.death} @PlayersInRadius{r=5} ~onDeath 1
- - sound{s=entity.pig.ambient} @PlayersInRadius{r=5} ~onTimer:100
- Equipment:
- - leather_helmet:4
- AIGoalSelectors:
- - 0 clear
- - 1 movetowardstarget
- - 2 lookatplayers
- - 3 randomstroll
- - 4 float
- AITargetSelectors:
- - 0 clear
- - 1 players
- Options:
- AlwaysShowName: true
- MovementSpeed: 0.35
- Despawn: true
- MaxCombatDistance: 50
- PreventOtherDrops: true
- Silent: false
- Disguise:
- Type: pig
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