Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using UnityEngine;
- using System.Collections;
- using UnityEngine.UI;
- using UnityEngine.SceneManagement;
- public class UIController1 : MonoBehaviour {
- public Text score;
- public Text bestScore;
- public Text gold;
- public Image muteButton;
- public Image unMuteButton;
- public Image replayButton;
- public PlayerController playerController;
- public Image backButton;
- // Use this for initialization
- void Start() {
- ScoreManager.Instance.Reset();
- muteButton.enabled = false;
- unMuteButton.enabled = false;
- replayButton.enabled = false;
- backButton.enabled = false;
- }
- // Update is called once per frame
- void Update() {
- score.text = ScoreManager.Instance.Score.ToString();
- bestScore.text = ScoreManager.Instance.HighScore.ToString();
- gold.text = CoinManager.Instance.Coins.ToString();
- if (playerController.gameOver)
- {
- Invoke("EnableButton", 1.5f);
- }
- }
- public void SoundClick()
- {
- if (SoundManager.Instance.IsMuted())
- {
- unMuteButton.enabled = true;
- muteButton.enabled = false;
- SoundManager.Instance.ToggleMute();
- }
- else
- {
- unMuteButton.enabled = false;
- muteButton.enabled = true;
- SoundManager.Instance.ToggleMute();
- }
- SoundManager.Instance.PlaySound(SoundManager.Instance.hitButton);
- }
- public void ReplayButton()
- {
- SoundManager.Instance.PlaySound(SoundManager.Instance.hitButton);
- SceneManager.LoadScene(SceneManager.GetActiveScene().name);
- }
- void EnableButton()
- {
- replayButton.enabled = true;
- if (SoundManager.Instance.IsMuted())
- {
- muteButton.enabled = true;
- unMuteButton.enabled = false;
- }
- else
- {
- muteButton.enabled = false;
- unMuteButton.enabled = true;
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement