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- day 1
- painting: writing desk
- fax: ninja ass
- arrow: writing desk (2 copies)
- digitize 1: writing desk (2 copies)
- digitize 2: ninja ass (2 copies)
- digitize 3: swarm of ghuol whelps (saves at least 0 turns!)
- duplicate: dairy goat (saves 1 turn)
- YR: beanbat + frat outfit (from calculate the universe)
- deck: tower key, 500 mainstat, stone wool?
- food: 3 browser cookies, 1 sleeping dog, fortune cookie, 1 horse radish (22*3+10+6.5+2+15 = 83.5 turngen)
- spleen: AED, joy abstraction, 4 spleen item, mainstat, certainty (28+7.5 = 35.5 turngen)
- trea: +1 fullness
- total turngen: 84.5+35.5+40+40+16 = 215 (159 playable)
- day 2
- fax: skin flute (gnat demonname for star chart instead of machete)
- painting: brigand
- arrow: skin flute (3 copies)
- digitize 1: LFM (2 copies)
- digitize 2: LFM (2 copies)
- digitize 3: witchess knight (delay burning / turngen / free for rest of run)
- duplicate: gaudy pirate
- YR: mohawk wig + mojo filter
- deck: tower key, +item%, X of swords
- food: 3 browser cookie, 1 grue, 4 horse radish, 4 epic mayolus, 1 spaghetti breakfast, 1 optimal dog, 2 puck food
- (21*3+24+6.5*4+7*4+7+5.5+11*2+30=205.5)
- trea: +1 fullness
- spleen: 2 AED (64 turngen)
- misc turngen: borrowed time, stone wool (23)
- total turngen: 292
- total total turngen: ~510 (way more than necessary)
- Edit: may as well add on the output of a mafia alias that prints turns spent in locations. I believe it includes free runs/fights and wiener encounters.
- The Oasis: 2
- The Arid, Extra-Dry Desert: 28
- The Shore, Inc. Travel Agency: 6
- The Upper Chamber: 6
- The Middle Chamber: 11
- The Lower Chambers: 7
- The Daily Dungeon: 4
- The Deep Machine Tunnels: 8
- The Haunted Gallery: 6
- The Haunted Bathroom: 7
- The Haunted Bedroom: 8
- The Haunted Ballroom: 6
- The Haunted Boiler Room: 1
- The Haunted Laundry Room: 2
- The Haunted Wine Cellar: 2
- Summoning Chamber: 1
- The Hidden Apartment Building: 10
- The Hidden Hospital: 7
- The Hidden Office Building: 13
- The Hidden Bowling Alley: 12
- The Hidden Park: 7
- An Overgrown Shrine (Northwest): 4
- An Overgrown Shrine (Southwest): 4
- An Overgrown Shrine (Northeast): 4
- An Overgrown Shrine (Southeast): 5
- A Massive Ziggurat: 4
- The Typical Tavern Cellar: 3
- The Spooky Forest: 18
- The Hidden Temple: 3
- Whitey's Grove: 4
- The Black Forest: 15
- Guano Junction: 1
- The Beanbat Chamber: 1
- The Boss Bat's Lair: 8
- Inside the Palindome: 10
- The Outskirts of Cobb's Knob: 11
- Cobb's Knob Harem: 2
- Throne Room: 1
- The Dark Neck of the Woods: 8 O
- The Dark Heart of the Woods: 5 M
- The Dark Elbow of the Woods: 4 G
- The Defiled Nook: 9
- The Defiled Cranny: 3
- The Defiled Alcove: 7
- The Defiled Niche: 10
- Hippy Camp: 3
- The Obligatory Pirate's Cove: 12
- Barrrney's Barrr: 16
- The F'c'le: 7
- The Poop Deck: 1
- Belowdecks: 5
- The Battlefield (Frat Uniform): 39
- Wartime Hippy Camp (Frat Disguise): 4
- Next to that Barrel with Something Burning in it: 2
- Near an Abandoned Refrigerator: 1
- Over Where the Old Tires Are: 3
- Out by that Rusted-Out Car: 1
- Sonofa Beach: 2
- The Themthar Hills: 9
- The Hatching Chamber: 1
- The Feeding Chamber: 1
- The Royal Guard Chamber: 1
- The Filthworm Queen's Chamber: 1
- The Smut Orc Logging Camp: 3
- A-Boo Peak: 8
- Twin Peak: 5
- Oil Peak: 7
- Itznotyerzitz Mine: 1
- The Goatlet: 4
- Mist-Shrouded Peak: 4
- The Penultimate Fantasy Airship: 27
- The Castle in the Clouds in the Sky (Basement): 2
- The Castle in the Clouds in the Sky (Ground Floor): 11
- The Castle in the Clouds in the Sky (Top Floor): 6
- Fastest Adventurer Contest: 1
- Smartest Adventurer Contest: 1
- Hottest Adventurer Contest: 1
- Tower Level 1: 1
- Tower Level 2: 1
- Tower Level 3: 1
- Tower Level 5: 1
- The Naughty Sorceress' Chamber: 3
- Fear Man's Level: 10
- The X-32-F Combat Training Snowman: 20
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