Bionichute

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Jul 16th, 2019
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  1. Chompy Mage
  2. Life
  3. Imaginators
  4.  
  5. Believe it or not, the Chompy Mage actually hatched from inside a Chompy Pod! At least that is how his Chompy hand puppet tells the story. Having been raised by Chompies, it is no surprise that the old magician is a little strange. He simply grew up embracing the Chompy way – believing that Skylands would be a better place if everyone was a Chompy – an illegal enchantment which he has actually tried to perform on several occasions. It was this kind of magic that led to him to be locked up inside Cloudcracker Prison. After breaking out and joining the other Doomlanders, Chompy Mage was once again captured by the Skylanders, Eon gave these Villains a choice – either go back to jail or become Skylander Senseis, teaching a new generation of Imaginators their formidable battle skills as well as how to stay clear of a life of crime. They accepted the deal but first had to prove themselves by re-arranging all the books in the Academy’s library, a task which took almost two years, testing every ounce of will they had. This also gave Chompy Mage time to take up the bazooka, which he was naturally so good at that he now trains Imaginators of the Bazooka Class as a Sensei master.
  6.  
  7. HP - 300 - 900
  8. Attack - 22 - 87
  9. Defense - 8 - 68
  10. Speed - 35 - 67
  11. Luck - 2 - 27
  12.  
  13. Chompzooka!:
  14. Press Attack 1 to shoot live Chompies out of your "bazooka".
  15. Max Damage: 75 (Projectile) 22 (Chompy Bite)
  16. - When the projectile hits something, a Chompy minion drops from it and starts attacking enemies.
  17. - You can have 5 Chompies out at once.
  18. - Chompies have minimal HP, around 5 or so.
  19.  
  20. Talk to the Hand!:
  21. Press Attack 2 and the puppet screams with a burst of life flavored magic (tastes like chicken).
  22. Max Damage: 56
  23. - Has decent range, and can be slightly rotated to give it extra range to the side.
  24. - Knocks smaller enemies down.
  25.  
  26. Chompy Pile!:
  27. Press Attack 3 to transform into a pile of angry Chompies! Press Jump to jump out of the pile, which will keep going for a short distance on its own.
  28. Max Damage: 67 (Ball form) 140 (Ball projectile) 47 (Explosion)
  29. - Lasts 5 seconds
  30. - Not any faster than normally walking
  31. - Can be canceled any time with Attack 3
  32. - The projectile that shoots out when you jump out moves incredibly slow and has pathetic range, but massive damage if you hit directly.
  33.  
  34. Staff Shot:
  35. Press and hold Attack 1 to launch a magical exploding staff.
  36. Max Damage: 112 (Contact) 206 (Explosion)
  37. - This is the only attack where Chompy Mage uses his magic staff
  38. - Staff sticks to enemies when it hits them, then explodes
  39. - Holding the button causes it to rapid fire
  40.  
  41. A Corn!:
  42. Talk to the Hand! now coughs up exploding acorns. Mmmm... corns!
  43. Max Damage: 7 (Contact) 9 (Explosion)
  44. - Shoots out 3 acorns that act as projectiles and explode after a second.
  45. - Really, really useless.
  46.  
  47. What A Dashing Pile!:
  48. Press Attack 1 to dash forward when in pile form. Pile now does more damage!
  49. Max Damage: 112
  50. - Can be spammed to gain extra speed and distance
  51. - Boosts Chompy Pile!'s contact damage to 90 (23)
  52.  
  53. The Champ of Chomp!:
  54. Upgrade the Chompies!
  55. Bitey Chompies!
  56. Chompies now latch onto enemies and chew on them for a bit.
  57. Max Damage: 6
  58. - You need to hit with the Chompy projectile in order for them to latch on
  59. - They will bite exactly 3 times
  60. - Gives Chompies a wind effect around them
  61.  
  62. Giant Bitey Chompies!:
  63. Bitey Chompies transform into Large Chompies. Large Chompies hang around longer than Bitey Chompies.
  64. - Chompies become bigger, and stay around for 10 seconds
  65. - Boosts Chompy bite attack damage to 30 (8)
  66.  
  67. Master Puppeteer:
  68. Upgrade Talk to the Hand!
  69.  
  70.  
  71.  
  72. Snap Shot
  73. Water
  74. Trap Team
  75.  
  76. Snap Shot came from a long line of Crocagators that lived in the remote Swamplands where he hunted chompies for sport. After rounding up every evil critter in his homeland, Snap Shot ventured out into the world to learn new techniques that he could use to track down more challenging monsters. He journeyed far and wide, perfecting his archery skills with the Elves and his hunting skills with the wolves. Soon he was the most revered monster hunter in Skylands - a reputation that caught the attention of Master Eon. It then wasn't long before Snap Shot became the leader of the Trap Masters, a fearless team of Skylanders that mastered legendary weapons made of pure Traptanium. It was this elite team that tracked down and captured the most notorious villains Skylands had ever known!
  77.  
  78. HP - 390 - 1170
  79. Attack - 6 - 56
  80. Defense - 4 - 29
  81. Speed - 35 - 65
  82. Luck - 6 - 26
  83.  
  84. Traptanium Arrow:
  85. Press Attack 1 to fire Traptanium Arrows.
  86. Max Damage: 27
  87. - Projectile, has slight auto-aim.
  88. - Can't be spammed, slight delay between shots.
  89. - Halts momentum in the air.
  90.  
  91. Crystal Slam:
  92. Press Attack 2 to perform a Crystal Slam.
  93. Max Damage: 66
  94. - Close range, has deceptively tiny hitbox despite AoE SFX.
  95. - Knocks middle-sized enemies down, stunning them.
  96. - Can be spammed very quickly, infinitely stunning some enemies.
  97. - When used in the air, turns into a falling slam with both hands.
  98.  
  99. Sure Shot Croc:
  100. Hold Attack 1 to charge up a Traptanium Arrow attack.
  101. Max Damage: 55
  102. - Hold down attack button 1 to charge a bow shot. Can move while charging, but cannot jump.
  103. - Bow shot can pierce through enemies.
  104. - Cannot be used in the air.
  105.  
  106. Torrential Tidepool:
  107. Hold Attack 3 to create a controllable Torrential Tidepool.
  108. Max Damage: 41
  109. - Tidepool created can be controlled for 8 seconds. Has limited, but decent, reach.
  110. - Staggers enemy, canceling attacks and trapping them until it runs out.
  111. - Leaves Snap Shot vulnerable during it, and has end lag.
  112.  
  113. Super Slam:
  114. Hold Attack 2 to charge up an extra powerful Crystal Slam.
  115. Max Damage: 125
  116. - Slam takes 2 seconds to charge.
  117. - Still has a very tiny hitbox.
  118.  
  119. Amazing Arrow:
  120. Improved Traptanium Arrow does extra damage
  121. - Boosts Traptanium Arrows' damage by 8 (35)
  122. - Boosts Sure Shot Croc's damage by 16 (71)
  123. - Changes arrow model.
  124.  
  125. Crackshot Croc:
  126. Improve Traptanium Arrow attacks.
  127. Arrowsplosion:
  128. Traptanium Arrows now explode on impact.
  129. - When an arrow hits an enemy, wall, or reaches the end of its trajectory, it will explode, dealing AoE damage equal to the arrow's current power. This functionally means arrows deal two hits.
  130. - Sure Shot Croc charged arrow's explosion is difficult to hit with due to it piercing.
  131.  
  132. Traptanium Flechette:
  133. Shards of Traptanium splinter off arrows doing additional damage.
  134. Max Damage: 7
  135. - Arrow attack shoots out four, smaller, additional arrows. Can also explode.
  136. - Have slight homing capabilities, but only to the enemy being aimed at.
  137. - Shards may exist when Sure Shot Croc is used, but they never fly out.
  138.  
  139. Hydro Arrow:
  140. Hold Attack 1 to charge up a Water Element-infused Traptanium Arrow.
  141. Max Damage: 110
  142. - Replaces the Sure Shot Croc charged arrow with a water arrow.
  143. - Can pierce through enemies and walls.
  144. - Can still explode, but the sfx is changed
  145.  
  146. Tide Turner:
  147. Improve Torrential Tidepool attacks.
  148. Big Wave Torrent:
  149. Torrential Tidepool is bigger and does more damage.
  150. - Boosts Torrential Tidepool's damage to 55 (14)
  151. - Larger hitbox makes it easier to hit with.
  152.  
  153. Water Trap:
  154. Enemies caught in Torrential Tidepool become trapped.
  155. - When the tidepool hits an enemy and doesn't kill it, it will trap an enemy in a shield of water. This prevents them from moving and attacking, but it doesn't work on large enemies.
  156.  
  157. What's Kraken?:
  158. Torrential Tidepool now calls forth the power of the Kraken!
  159. - Gives the tidepool a new massive squid inside of it, which does not increase hitbox size.
  160. - Boosts Torrential Tidepool's damage to 71 (16)
  161.  
  162. Soultimate
  163. A Shard Act To Follow:
  164. Max Damage: 10 (Crystal spikes) 25 (Aerial spin)
  165. - Performing Crystal Slam in the air now makes a stream of five crystal spikes in the direction you slammed down in.
  166. - The starting animation is now a melee hitbox that hits all around Snap Shot.
  167. - Sometimes shoots out ten crystals in a V-shape, seems to be based on if you hit something with the aerial hitbox.
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