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- local tArgs = { ... }
- if #tArgs == 0 then
- print( "Usage: clearRoomLarge <radius> <(optional, if not go until bedrock)depth>" )
- return
- end
- -- Mine in a quarry pattern until we hit something we can't
- local size = tonumber( tArgs[1] )
- if size < 1 then
- print( "Excavate radius must be positive" )
- return
- end
- targetDepth = 256
- if #tArgs > 1 then
- targetDepth = tonumber( tArgs[2] )
- if targetDepth < 1 then
- print( "Depth provided too shallow" )
- return
- end
- targetDepth = targetDepth - 1
- end
- collected = 0
- depth = 0
- tripDepth = 0
- stopCause = 0
- local xPos,zPos = 0,0
- local xDir,zDir = 0,1
- local function collect()
- collected = collected + 1
- if math.fmod(collected, 25) == 0 then
- print( "Mined "..collected.." blocks." )
- end
- for n=1,9 do
- if turtle.getItemCount(n) == 0 then
- return true
- end
- end
- print( "No empty slots left." )
- return false
- end
- local function tryForwards()
- while not turtle.forward() do
- if turtle.dig() then
- if not collect() then
- stopCause = 2
- return false
- end
- else
- -- give sand a chance to fall
- sleep(0.8)
- if turtle.dig() then
- if not collect() then
- stopCause = 2
- return false
- end
- else
- stopCause = 1
- return false
- end
- end
- end
- xPos = xPos + xDir
- zPos = zPos + zDir
- return true
- end
- local function tryDown()
- if depth == targetDepth then
- return false
- end
- if not turtle.down() then
- if turtle.digDown() then
- if not collect() then
- return false
- end
- end
- if not turtle.down() then
- return false
- end
- end
- depth = depth + 1
- if math.fmod( depth, 10 ) == 0 then
- print( "Descended "..depth.." metres." )
- end
- return true
- end
- local function turnLeft()
- turtle.turnLeft()
- xDir, zDir = -zDir, xDir
- end
- local function turnRight()
- turtle.turnRight()
- xDir, zDir = zDir, -xDir
- end
- local function main() -- ===================START MAIN LOOP FUNCTION
- print( "Excavating..." )
- local reseal = false
- if turtle.digDown() then
- reseal = true
- end
- if tripDepth == 0 then
- while turtle.down() do
- depth = depth + 1
- end
- end
- local alternate = 0
- local done = false
- while not done do
- for n=1,size do
- for m=1,size-1 do
- if not tryForwards() then
- done = true
- break
- end
- end
- if done then
- break
- end
- if n<size then
- if math.fmod(n + alternate,2) == 0 then
- turnLeft()
- if not tryForwards() then
- done = true
- break
- end
- turnLeft()
- else
- turnRight()
- if not tryForwards() then
- done = true
- break
- end
- turnRight()
- end
- end
- end
- if done then
- break
- end
- if size > 1 then
- if math.fmod(size,2) == 0 then
- turnRight()
- else
- if alternate == 0 then
- turnLeft()
- else
- turnRight()
- end
- alternate = 1 - alternate
- end
- end
- if not tryDown() then
- done = true
- break
- end
- end
- tripDepth = depth
- print( "Returning to surface..." )
- -- Return to where we started
- while depth > 0 do
- if turtle.up() then
- depth = depth - 1
- elseif turtle.digUp() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- if xPos > 0 then
- while xDir ~= -1 do
- turnLeft()
- end
- while xPos > 0 do
- if turtle.forward() then
- xPos = xPos - 1
- elseif turtle.dig() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- end
- if zPos > 0 then
- while zDir ~= -1 do
- turnLeft()
- end
- while zPos > 0 do
- if turtle.forward() then
- zPos = zPos - 1
- elseif turtle.dig() then
- collected = collected + 1
- else
- sleep( 0.5 )
- end
- end
- end
- while zDir ~= 1 do
- turnLeft()
- end
- -- Seal the hole
- if reseal then
- turtle.placeDown()
- turtle.forward()
- turtle.placeDown()
- turtle.back()
- end
- turtle.turnLeft()
- turtle.forward()
- for n=1,9 do
- turtle.drop()
- end
- turtle.back()
- turtle.turnRight()
- end -- ===========================================END MAIN LOOP FUNCTION
- local done = false
- while not done do
- if (tripDepth == targetDepth) or (stopCause == 1) then
- done = true
- else
- stopCause = 0
- xPos,zPos = 0,0
- xDir,zDir = 0,1
- turtle.digDown()
- for n=1,tripDepth do
- if turtle.down() then
- depth = depth + 1
- end
- end
- main()
- end
- end
- print( "Mined "..collected.." blocks total." )
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