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- /******************
- * minesweeper.js *
- ******************
- *
- * So much for Asimov's Laws. They're actually trying to kill
- * you now. Not to be alarmist, but the floor is littered
- * with mines. Rushing for the exit blindly may be unwise.
- * I need you alive, after all.
- *
- * If only there was some way you could track the positions
- * of the mines...
- */
- function getRandomInt(min, max) {
- return Math.floor(Math.random() * (max - min + 1)) + min;
- }
- function startLevel(map) {
- for (x = 0; x < map.getWidth(); x++) {
- for (y = 0; y < map.getHeight(); y++) {
- map.setSquareColor(x, y, '#f00');
- }
- }
- map.placePlayer(map.getWidth() - 5, 5);
- for (var i = 0; i < 75; i++) {
- var x = getRandomInt(0, map.getWidth() - 1);
- var y = getRandomInt(0, map.getHeight() - 1);
- if ((x != 2 || y != map.getHeight() - 1)
- && (x != map.getWidth() - 5 || y != 5)) {
- // don't place mine over exit or player!
- map.placeObject(x, y, 'mine');
- map.setSquareColor(x, y, 'blue');
- }
- }
- map.placeObject(2, map.getHeight() - 1, 'exit');
- }
- function validateLevel(map) {
- map.validateAtLeastXObjects(40, 'mine');
- map.validateExactlyXManyObjects(1, 'exit');
- }
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