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- Stuff list
- / 1. Binds
- // 2. Unbinds
- /// 3. Crosshair
- //// 4. Viewmodel + cl_bob
- ///// 5. Hud + Radar
- ////// 6. Mouse
- /////// 7. Network
- //////// 8. Netgraph
- ///////// 9. General Video Settings
- ////////// 10. Sound
- /////////// 11. Other
- --------------------------------------------------------------- [1.] BINDS
- bind "w" "+forward"
- bind "a" "+moveleft"
- bind "s" "+back"
- bind "d" "+moveright"
- bind "e" "+use"
- bind "f" "+lookatweapon; r_cleardecals"
- bind "c" "+duck"
- bind "l" "slot12"
- bind "m" "teammenu"
- bind "p" "toggleconsole"
- bind "r" "+reload"
- bind "y" "messagemode"
- bind "u" "messagemode2"
- bind "z" "radio1"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "slot4"
- bind "5" "slot5"
- bind "8" "+forwardjumpthrow"
- bind "x" "use weapon_smokegrenade"
- bind "t" "use weapon_molotov; use weapon_incgrenade"
- bind "q" "use weapon_flashbang"
- bind "V" "+jumpthrow"
- bind "k" "+voicerecord"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "TAB" "+showscores"
- bind "F2" "askconnect_accept"
- bind "b" "buymenu; toggle cl_righthand 0 1"
- bind "m" "teammenu"
- bind "g" "drop"
- bind "leftarrow" "cl_righthand 0"
- bind "rightarrow" "cl_righthand 1"
- bind "uparrow" "volume 0.5"
- bind "downarrow" "volume 0"
- bind "h" "noclip"
- bind "j" "+spray_menu"
- bind "shift" "+speed; r_cleardecals"
- bind "mwheelup" "incrementvar cl_radar_scale 0.25 0.8 0.35"
- bind "mwheeldown" "+jump"
- bind "space" "+jump"
- bind "N" "player_ping"
- bind "O" "bot_place"
- bind "0" "incrementvar bot_crouch 0 1 1"
- bind "i" "+ff"
- bind "F9" "demo_togglepause"
- --------------------------------------------------------------- [2.] UNBINDS
- unbind "F4"
- unbind "F5"
- unbind "F6"
- unbind "F7"
- unbind "F8"
- unbind "F10"
- unbind "6"
- unbind "7"
- unbind "9"
- unbind "["
- unbind "]"
- unbind "'"
- unbind "`"
- unbind ","
- unbind "."
- unbind "/"
- unbind "-"
- unbind "CTRL"
- unbind "ALT"
- unbind "DEL"
- unbind "ESCAPE"
- unbind "INS"
- unbind "END"
- unbind "PGUP"
- unbind "PGDN"
- unbind "PAUSE"
- unbind "ENTER"
- unbind "MOUSE3"
- unbind "MOUSE4"
- unbind "MOUSE5"
- --------------------------------------------------------------- [3.] Crosshair
- cl_crosshair_drawoutline
- cl_crosshair_dynamic_maxdist_splitratio
- cl_crosshair_dynamic_splitalpha_innermod
- cl_crosshair_dynamic_splitalpha_outermod
- cl_crosshair_dynamic_splitdist
- cl_crosshair_friendly_warning
- cl_crosshair_outlinethickness
- cl_crosshair_sniper_show_normal_inaccuracy
- cl_crosshair_sniper_width
- cl_crosshair_t
- cl_crosshairalpha
- cl_crosshaircolor 2
- cl_crosshaircolor_b
- cl_crosshaircolor_g
- cl_crosshaircolor_r
- cl_crosshairdot
- cl_crosshairgap
- cl_crosshairgap_useweaponvalue
- cl_crosshairsize
- cl_crosshairstyle
- cl_crosshairthickness
- cl_crosshairusealpha
- cl_fixedcrosshairgap
- --------------------------------------------------------------- [4.] Viewmodel + cl_bob
- viewmodel_presetpos 0 // Default viewmodels, 1 (Desktop), 2 (Couch), 3 (Classic)
- viewmodel_fov 68 // Viewmodel FOV (54 | 68)
- viewmodel_offset_x 2.5 // X axis (-2 | 2.5)
- viewmodel_offset_y 0 // Y axis (-2 | 2)
- viewmodel_offset_z -1.5 // Z axis (-2 | 2)
- viewmodel_recoil 0 // Visible viewmodel recoil when shooting
- cl_righthand 1 // Right/Left handed viewmodel
- cl_viewmodel_shift_left_amt 0.5 // Amount the viewmodel shifts to the left when shooting accuracy increases (0.5 | 1.5 | 2)
- cl_viewmodel_shift_right_amt 0.25 // Amount the viewmodel shifts to the right when shooting accuracy decreases (0.25 | 0.75 | 2)
- cl_bob_lower_amt 5 // How much the viewmodel lowers when moving (5 | 21 | 30)
- cl_bobamt_lat 0.4 // Amount the viewmodel moves side to side when running (0.1 | 0.4 | 2)
- cl_bobamt_vert 0.25 // Amount the viewmodel moves up and down when running (0.1 | 0.25 | 2)
- cl_bobcycle 0.98 // Useless leftover (weird with sv competitive minspec disabled)
- --------------------------------------------------------------- [5.] HUD + Radar
- cl_hud_background_alpha 0
- cl_hud_bomb_under_radar 1
- cl_hud_color 1
- cl_hud_healthammo_style 0
- cl_hud_playercount_pos 0
- cl_hud_playercount_showcount 0
- cl_hud_radar_scale 1
- hud_scaling 1.15
- hud_showtargetid 1
- hud_takesshots 0
- cl_radar_always_centered 1
- cl_radar_icon_scale_min 0.4
- cl_radar_rotate 0
- cl_radar_scale 0.25
- cl_radar_square_with_scoreboard 0
- cl_showloadout 1
- safezonex 1 // HUD edge positions
- safezoney 1 // HUD edge positions
- cl_showpos 0
- cl_showfps 0
- --------------------------------------------------------------- [6.] Mouse
- sensitivity 2.7
- zoom_sensitivity_ratio_mouse 1
- m_rawinput 1
- m_forward 1
- m_mouseaccel2 0
- m_mouseaccel1 0
- m_mousespeed 1
- m_customaccel_exponent 1.05
- // 0 for NO accel
- // 1 onwards for accel
- m_customaccel_scale 0.04
- // 0 for no accel
- // 0.04 default
- // 1 too high
- m_customaccel_max 0
- m_customaccel 0 // All of the mouse acceleration commands won't work if it's set to 0
- // customaccel 0 NO ACCEL
- // customaccel 1 Normal accel, faster mouse faster sensitivity
- // customaccel 2 X and Y axis sensitivity dictated by m_pitch and m_yaw
- // customaccel 3 Power acceleration (best)
- m_pitch 0.022
- m_yaw 0.022
- m_side 0.8
- joystick 0
- joystick_force_disabled 1
- joystick_force_disabled_set_from_options 1
- sc_enable 0
- --------------------------------------------------------------- [7.] Network
- rate 786432
- cl_interp 0
- cl_interp_ratio 2
- cl_interpolate
- cl_cmdrate 128
- cl_updaterate 128
- cl_predict 1
- cl_predictweapons 1
- cl_lagcompensation 1
- mm_dedicated_search_maxping 60
- --------------------------------------------------------------- [8.] Netgraph
- net_graph 1 // ON/OFF
- net_graphheight 64 //
- net_graphholdsvframerate 0
- net_graphipc 0
- net_graphmsecs 400
- net_graphpos 1 //
- net_graphproportionalfont 0 // 1 big 0 small
- net_graphshowinterp 1
- net_graphshowlatency 1
- net_graphshowsvframerate 1
- net_graphsolid 1
- net_graphtext 1
- --------------------------------------------------------------- [9.] General Video Settings
- fps_max 400
- fps_max_menu 120
- mat_monitorgamma 1.6
- mat_monitorgamma_tv_enabled 0
- mat_powersavingsmode 0
- cl_detail_avoid_force 0 // Commands that seem to reset to values higher than 0 when the game is played long enough
- cl_detail_avoid_radius 0 // MAY impact input latency
- cl_detail_avoid_recover_speed 0 //
- cl_detail_max_sway 0 //
- cl_disablehtmlmotd 1
- cl_freezecameffects_showholiday 0 // Holiday killcam.
- r_player_visibility_mode 0 // Enhance player contrast.
- cl_showhelp 0
- cl_autohelp 0
- gameinstructor_enable 0
- r_drawtracers_firstperson 1
- r_dynamic 0 // Input lag fix. Removes flash effect on the ground and close up muzzle flash.
- muzzleflash_light 0 // css leftover, does nothing
- r_eyemove 0
- r_eyegloss 0
- triple_monitor_mode 0
- ui_mainmenu_bkgnd_movie_CC4ECB9 "vertigo" // Main menu background. ancient, anubis, blacksite, cbble, nuke, sirocco_night, vertigo
- --------------------------------------------------------------- [10.] Sound
- volume 0.0025
- voice_scale 0.25
- voice_enable 1
- voice_positional 1 // Teammates will be heard positionally
- snd_mix_async 1
- snd_mixahead 0.025 // The lower the better. 0.0033 is my lowest until it starts glitching
- snd_dzmusic_volume 0
- snd_front_headphone_position 90
- snd_headphone_pan_exponent 1
- snd_headphone_pan_radial_weight 1
- snd_legacy_surround 0
- snd_pitchquality 1
- snd_rear_headphone_position 90
- snd_music_selection 0 // Annoying ass sound when you die and it zooms in to the guy who killed you
- dsp_enhance_stereo 1 // Best audio quality for tracking, might add input latency
- // Music kit related
- snd_menumusic_volume 0 // Volume of music kit on the main menu
- snd_mvp_volume 0 // Volume of MVP music
- snd_mute_mvp_music_live_players 0 // Mute MVP sound if there's still players alive on both teams
- snd_roundend_volume 0.01 // Lost or won round
- snd_roundstart_volume 0 // After freezetime music
- snd_deathcamera_volume 0 // Music kit death cam sound
- snd_mapobjective_volume 0.01 // Bomb planted 40 second music
- snd_tensecondwarning_volume 0.02 // 10 Seconds warning either round or bomb
- snd_musicvolume_multiplier_inoverlay 0.01 // Music volume multiplier when Steam Overlay is active
- --------------------------------------------------------------- [11.] Other
- con_enable 1 // Enable console
- spec_show_xray 1 // Show XRAY in demos
- spec_replay_autostart 0 // Casual killcam starting automatically
- cl_inventory_saved_sort2 "inv_sort_rarity" // Sort by rarity in the inventory
- cl_clanid // Scoreboard TAG
- cl_color 4 // Lobby player color
- cl_chatfilters 1 // Show chat
- cl_autowepswitch 0 // Disable automatically switching to the stronger weapon when picked up
- cl_use_opens_buy_menu 0 // E does not open the buy menu
- cl_join_advertise 2 // Friends can join your lobby
- cl_mute_enemy_team 0 // Mute enemy team variable
- cl_hide_avatar_images 0 // Hide player avatars
- cl_mute_all_but_friends_and_party 0 // Mute everyone except friends/party variable
- cl_downloadfilter mapsonly // Downloadable content filter
- cl_spec_follow_grenade_key 2 // Follow thrown nade with reload key
- cl_show_clan_in_death_notice 1 // Shows scoreboard TAGs in killfeed
- cl_dm_buyrandomweapons 0 // Random weapons disabled in official deathmatch
- budget_show_history 0 // Apparently it's preferred for it to stay 0
- cl_playerspray_auto_apply 1 // Applies spray automatically
- cl_show_observer_crosshair 0 // 0 No one 1 Friends 2 Everyone
- demo_index 1 // Demo playback performance fix
- cl_disablefreezecam 1
- cl_teammate_colors_show 1
- cl_accountprivacysetting1 2
- cl_show_observer_crosshair 1
- cl_obs_interp_enable 0
- cl_player_ping_mute 0
- cl_spec_use_tournament_content_standards 0
- sv_spec_use_tournament_content_standards 0
- cl_spec_stats 1
- cl_spec_show_bindings 1
- ui_steam_overlay_notification_position topright
- +cl_show_team_equipment
- cl_teamid_overhead_mode 2
- // from here on out all of these commands are stuff you put in the main menu pretty much. I just extracted the commands so I don't have to go
- // through putting everything back in my daily config reset.
- player_nevershow_communityservermessage 1 // Don't show community server warning
- player_botdifflast_s 1 // Harmless BOT difficulty
- player_competitive_maplist_2v2_10_0_E8C782EC "mg_de_vertigo,mg_de_inferno,mg_de_shortdust,mg_de_lake"
- player_competitive_maplist_8_10_0_C9C8D674 "mg_de_ancient,mg_de_anubis,mg_de_inferno,mg_de_mirage,mg_de_nuke,mg_de_overpass,mg_de_vertigo"
- ui_show_subscription_alert 1 // Don't show subscription alert
- ui_deepstats_toplevel_mode 240
- ui_playsettings_flags_listen_competitive 48
- ui_playsettings_flags_official_competitive 48
- ui_playsettings_maps_official_casual "mg_dust247"
- ui_playsettings_maps_official_deathmatch "mg_dust247"
- ui_playsettings_maps_workshop "@workshop/1377592684/yprac_inferno"
- ui_playsettings_mode_listen "scrimcomp2v2"
- ui_playsettings_mode_official_v20 "scrimcomp2v2"
- ---------------------------------------------------------------
- clear
- echo cfg executed
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