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- // ----------------------------------------------------------------------------
- // Shadows
- // ----------------------------------------------------------------------------
- // Disable shadows
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- // Enable shadows -- uncomment this section if you want these settings
- //mat_shadowstate 1
- //r_shadowmaxrendered 11
- //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
- // competitive TF2 players to see opponents standing
- // near the other side of a wall. You may see some
- // performance loss from setting this to `1'.
- //r_shadows 1
- // ----------------------------------------------------------------------------
- // Facial features
- // ----------------------------------------------------------------------------
- // Disable facial features
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- // Enable facial features -- uncomment this section if you want these settings
- //r_eyes 1
- //r_flex 1
- //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
- //r_rootlod 1
- //r_teeth 1
- // ----------------------------------------------------------------------------
- // Graphical
- // ----------------------------------------------------------------------------
- // Now we come to the main brunt of the config. You probably don't want to mess
- // with this.
- // ----------------------------------------------------------------------------
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
- cl_new_impact_effects 0
- cl_show_splashes 0
- //func_break_max_pieces 3
- glow_outline_effect_enable 0 // Cart glow effect.
- lod_transitiondist 0
- mat_antialias 0
- mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players.
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- //mat_envmaptgasize 0
- mat_filterlightmaps 0
- mat_filtertextures 0
- mat_forceaniso 0
- mat_hdr_level 0
- mat_max_worldmesh_vertices 512
- //mat_monitorgamma 1.7 // Controls brightness, try 1.8 to make it brighter or 2.2 //line 426
- // to get it darker. Only works in fullscreen.
- mat_motion_blur_enabled 0
- mat_parallaxmap 0
- mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst.
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which support it. Setting this to 1 on dx8 will
- // result in some strange `fire' textures replacing their
- // appropriate counterparts, especially on medals, and certain
- // hats.
- mat_trilinear 0
- mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
- mat_viewportupscale 1
- mat_wateroverlaysize 1
- //mp_decals 1 // `9' is a good value to still see the spread pattern from a
- // scattergun without any real performance loss.
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_avglight 0
- //r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 1
- r_decalstaticprops 0
- //r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- //r_maxnewsamples 2
- //r_maxsampledist 1
- //r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 0
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting
- // it, for example, setting this to `1'
- // disables rain effects on *_sawmill.
- tracer_extra 0
- violence_ablood 1
- violence_hblood 1
- // ----------------------------------------------------------------------------
- // Threading
- // ----------------------------------------------------------------------------
- mat_queue_mode 2
- // mat_queue mode is another frequently asked about cvar, it
- // defines the threading method to be used by the material
- // system. It has been unstable to use in the past, but
- // nowadays it's generally okay.
- //
- // Here are the possible values:
- // -2 legacy default
- // -1 default
- // 0 synchronous single thread
- // 1 queued single thread
- // 2 queued multithreaded
- //
- // If you have problems with the value `2', try setting it to
- // `-1'.
- //
- // As an aside, there are quite a few bugs in the demo system
- // that occur when mat_queue_mode is set to a value that is
- // not `-1'. If you intend to do work with the demo system,
- // maybe you should change this.
- cl_threaded_bone_setup 0
- cl_threaded_client_leaf_system 0
- r_queued_decals 0
- //r_queued_ropes 1
- //r_queued_post_processing 1
- //r_threaded_client_shadow_manager 0
- //r_threaded_particles 0
- //r_threaded_renderables 1
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- cl_forcepreload 1 // Force preloading
- // FPS Config
- // ----------------------------------------------------------------------------
- mat_mipmaptextures "1" // texture quality decreases with distance
- mat_bufferprimitives "1"
- mat_compressedtextures "1"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_hdr_enabled "0"
- mat_use_compressed_hdr_textures "1"
- mat_aaquality "0"
- mat_softwarelighting "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bloom_scalefactor_scalar "0"
- mat_disable_ps_patch "1"
- mat_fastspecular "1"
- mat_fastnobump "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_diffuse "1"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_alphacoverage "0"
- mat_non_hdr_bloom_scalefactor "0"
- mat_maxframelatency "0"
- snd_mixahead "0.1"
- dsp_volume "1"
- dsp_spatial "40"
- dsp_speaker "50"
- dsp_water "14
- soundscape_flush "1" // Flushes the server & client side soundscapes
- r_unloadlightmaps "0" // 0 because of alt tabbing causes black walls
- r_dopixelvisibility "0"
- r_PhysPropStaticLighting "0"
- r_occlusion "1" // Activate/deactivate the occlusion system.
- r_worldlights "0" // number of world lights to use per vertex
- r_3dnow "0" // Enable/disable 3DNow code
- r_sse2 "1" // Enable/disable SSE2 code
- r_ropetranslucent "0"
- r_drawbatchdecals "0"
- r_hunkalloclightmaps "0"
- r_maxdlights "0"
- r_maxmodeldecal "0"
- r_minnewsamples "0"
- r_bloomtintg "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintr "0"
- r_lightcache_zbuffercache "0"
- cl_clearhinthistory "1" // Clear memory of client side hints displayed to the player
- cl_muzzleflash_dlight_1st "0"
- cl_predictweapons "1"
- cl_predict "1"
- tf_playergib "0"
- cl_showhelp "0"
- cl_showpluginmessages "0" // Allow plugins to display messages to you
- cl_rumblescale "0" // Scale sensitivity of rumble effects (0 to 1.0)
- cl_debugrumble "0" // Turn on rumble debugging spew
- cl_ragdoll_collide "0"
- rope_smooth_enlarge "0" // How much to enlarge ropes in screen space for antialiasing effect
- sv_forcepreload "1" // forces preload to help increase performance
- jpeg_quality "100" // jpeg screenshot quality.
- commentary "0" // desired commentary mode state
- flex_smooth "1" // Applies smoothing/decay curve to flex animation controller changes.
- prop_active_gib_limit "0"
- showhitlocation "1"
- gl_clear "0"
- muzzleflash_light "0"
- overview_mode "0" // Sets overview map mode off,small,large: <0|1|2>
- adsp_debug "0"
- //mp_usehwmmodels "0"
- //mp_usehwmvcds "0"
- // -----------------
- // Commands
- // -----------------
- mat_disablephong "1"
- cl_software_cursor "1"
- m_customaccel_exponent "0"
- m_customaccel_max "0"
- m_customaccel_scale "0"
- m_forward "1"
- m_mousespeed "1"
- nb_shadow_dist "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- blink_duration "0"
- r_ragdoll_pronecheck_distance
- mat_software_aa_quality "0"
- mat_software_aa_edge_threshold "9"
- host_thread_mode "1"
- studio_queue_mode "1"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- // ---------------
- mat_phong 0
- m_filter "0"
- m_customaccel "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- ai_expression_optimization "0"
- mat_softwarelighting "1"
- mat_showlowresimage 1
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