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  1. Failed to create Nested Prefab
  2.  
  3. 0x000000014179D92B (Unity) StackWalker::GetCurrentCallstack
  4. 0x000000014179F5DF (Unity) StackWalker::ShowCallstack
  5. 0x00000001417796A0 (Unity) GetStacktrace
  6. 0x0000000140D3F23B (Unity) DebugStringToFile
  7. 0x0000000140D3FA1C (Unity) DebugStringToFile
  8. 0x00000001413FE562 (Unity) DebugLogHandler_CUSTOM_Internal_Log
  9. 0x00000000572E479B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
  10. 0x00000000572E4684 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  11. 0x000000005736545B (Mono JIT Code) [Logger.cs:47] UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  12. 0x000000005BC03E4B (Mono JIT Code) [DebugBindings.gen.cs:127] UnityEngine.Debug:LogError (object,UnityEngine.Object)
  13. 0x000000005BC03C34 (Mono JIT Code) Console:LogError (object,UnityEngine.Object)
  14. 0x000000005BC00397 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:RefreshObjectsInSelection (UnityEngine.GameObject[])
  15. 0x000000005BBFF275 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnHierarchyWindowChanged ()
  16. 0x000000005BC041B5 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnUndoRedoPerformed ()
  17. 0x000000005BBD1884 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  18. 0x000000005BBD17CC (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  19. 0x000000005BC04029 (Mono JIT Code) [UndoBindings.gen.cs:201] UnityEditor.Undo:Internal_CallUndoRedoPerformed ()
  20. 0x00000000114D0A8E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
  21. 0x000007FEDF715703 (mono) [mini.c:4937] mono_jit_runtime_invoke
  22. 0x000007FEDF668425 (mono) [object.c:2623] mono_runtime_invoke
  23. 0x00000001401A8723 (Unity) mono_runtime_invoke_profiled
  24. 0x000000014105B58B (Unity) CallStaticMonoMethod
  25. 0x000000014105D907 (Unity) CallStaticMonoMethod
  26. 0x0000000140588587 (Unity) UndoManager::SyncAfterUndo
  27. 0x00000001405889B0 (Unity) UndoManager::Undo
  28. 0x000000005BC03F3A (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Undo:PerformUndo ()
  29. 0x000000005BC00419 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:RefreshObjectsInSelection (UnityEngine.GameObject[])
  30. 0x000000005BBFF275 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnHierarchyWindowChanged ()
  31. 0x000000005BC041B5 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnUndoRedoPerformed ()
  32. 0x000000005BBD1884 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  33. 0x000000005BBD17CC (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  34. 0x000000005BC04029 (Mono JIT Code) [UndoBindings.gen.cs:201] UnityEditor.Undo:Internal_CallUndoRedoPerformed ()
  35. 0x00000000114D0A8E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
  36. 0x000007FEDF715703 (mono) [mini.c:4937] mono_jit_runtime_invoke
  37. 0x000007FEDF668425 (mono) [object.c:2623] mono_runtime_invoke
  38. 0x00000001401A8723 (Unity) mono_runtime_invoke_profiled
  39. 0x000000014105B58B (Unity) CallStaticMonoMethod
  40. 0x000000014105D907 (Unity) CallStaticMonoMethod
  41. 0x0000000140588587 (Unity) UndoManager::SyncAfterUndo
  42. 0x00000001405889B0 (Unity) UndoManager::Undo
  43. 0x000000005BC03F3A (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Undo:PerformUndo ()
  44. 0x000000005BC00419 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:RefreshObjectsInSelection (UnityEngine.GameObject[])
  45. 0x000000005BBFF275 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnHierarchyWindowChanged ()
  46. 0x000000005BC041B5 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnUndoRedoPerformed ()
  47. 0x000000005BBD1884 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  48. 0x000000005BBD17CC (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  49. 0x000000005BC04029 (Mono JIT Code) [UndoBindings.gen.cs:201] UnityEditor.Undo:Internal_CallUndoRedoPerformed ()
  50. 0x00000000114D0A8E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
  51. 0x000007FEDF715703 (mono) [mini.c:4937] mono_jit_runtime_invoke
  52. 0x000007FEDF668425 (mono) [object.c:2623] mono_runtime_invoke
  53. 0x00000001401A8723 (Unity) mono_runtime_invoke_profiled
  54. 0x000000014105B58B (Unity) CallStaticMonoMethod
  55. 0x000000014105D907 (Unity) CallStaticMonoMethod
  56. 0x0000000140588587 (Unity) UndoManager::SyncAfterUndo
  57. 0x00000001405889B0 (Unity) UndoManager::Undo
  58. 0x000000005BC03F3A (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Undo:PerformUndo ()
  59. 0x000000005BC00419 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:RefreshObjectsInSelection (UnityEngine.GameObject[])
  60. 0x000000005BBFF275 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnHierarchyWindowChanged ()
  61. 0x000000005BC041B5 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnUndoRedoPerformed ()
  62. 0x000000005BBD1884 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  63. 0x000000005BBD17CC (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  64. 0x000000005BC04029 (Mono JIT Code) [UndoBindings.gen.cs:201] UnityEditor.Undo:Internal_CallUndoRedoPerformed ()
  65. 0x00000000114D0A8E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
  66. 0x000007FEDF715703 (mono) [mini.c:4937] mono_jit_runtime_invoke
  67. 0x000007FEDF668425 (mono) [object.c:2623] mono_runtime_invoke
  68. 0x00000001401A8723 (Unity) mono_runtime_invoke_profiled
  69. 0x000000014105B58B (Unity) CallStaticMonoMethod
  70. 0x000000014105D907 (Unity) CallStaticMonoMethod
  71. 0x0000000140588587 (Unity) UndoManager::SyncAfterUndo
  72. 0x00000001405889B0 (Unity) UndoManager::Undo
  73. 0x000000005BC03F3A (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Undo:PerformUndo ()
  74. 0x000000005BC00419 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:RefreshObjectsInSelection (UnityEngine.GameObject[])
  75. 0x000000005BBFF275 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnHierarchyWindowChanged ()
  76. 0x000000005BC041B5 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnUndoRedoPerformed ()
  77. 0x000000005BBD1884 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  78. 0x000000005BBD17CC (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  79. 0x000000005BC04029 (Mono JIT Code) [UndoBindings.gen.cs:201] UnityEditor.Undo:Internal_CallUndoRedoPerformed ()
  80. 0x00000000114D0A8E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
  81. 0x000007FEDF715703 (mono) [mini.c:4937] mono_jit_runtime_invoke
  82. 0x000007FEDF668425 (mono) [object.c:2623] mono_runtime_invoke
  83. 0x00000001401A8723 (Unity) mono_runtime_invoke_profiled
  84. 0x000000014105B58B (Unity) CallStaticMonoMethod
  85. 0x000000014105D907 (Unity) CallStaticMonoMethod
  86. 0x0000000140588587 (Unity) UndoManager::SyncAfterUndo
  87. 0x00000001405889B0 (Unity) UndoManager::Undo
  88. 0x000000005BC03F3A (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Undo:PerformUndo ()
  89. 0x000000005BC00419 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:RefreshObjectsInSelection (UnityEngine.GameObject[])
  90. 0x000000005BBFF275 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnHierarchyWindowChanged ()
  91. 0x000000005BC041B5 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnUndoRedoPerformed ()
  92. 0x000000005BBD1884 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  93. 0x000000005BBD17CC (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  94. 0x000000005BC04029 (Mono JIT Code) [UndoBindings.gen.cs:201] UnityEditor.Undo:Internal_CallUndoRedoPerformed ()
  95. 0x00000000114D0A8E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
  96. 0x000007FEDF715703 (mono) [mini.c:4937] mono_jit_runtime_invoke
  97. 0x000007FEDF668425 (mono) [object.c:2623] mono_runtime_invoke
  98. 0x00000001401A8723 (Unity) mono_runtime_invoke_profiled
  99. 0x000000014105B58B (Unity) CallStaticMonoMethod
  100. 0x000000014105D907 (Unity) CallStaticMonoMethod
  101. 0x0000000140588587 (Unity) UndoManager::SyncAfterUndo
  102. 0x00000001405889B0 (Unity) UndoManager::Undo
  103. 0x000000005BC03F3A (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Undo:PerformUndo ()
  104. 0x000000005BC00419 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:RefreshObjectsInSelection (UnityEngine.GameObject[])
  105. 0x000000005BBFF275 (Mono JIT Code) VisualDesignCafe.Editor.Prefabs.NestedPrefabPostprocessor:OnHierarchyWindowChanged ()
  106. 0x000000005BBD1884 (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  107. 0x000000005BBD17CC (Mono JIT Code) (wrapper delegate-invoke) UnityEditor.EditorApplication/CallbackFunction:invoke_void__this__ ()
  108. 0x000000005BBFF0F9 (Mono JIT Code) [EditorApplicationBindings.gen.cs:276] UnityEditor.EditorApplication:Internal_CallHierarchyWindowHasChanged ()
  109. 0x00000000114D0A8E (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
  110. 0x000007FEDF715703 (mono) [mini.c:4937] mono_jit_runtime_invoke
  111. 0x000007FEDF668425 (mono) [object.c:2623] mono_runtime_invoke
  112. 0x00000001401A8723 (Unity) mono_runtime_invoke_profiled
  113. 0x000000014105B58B (Unity) CallStaticMonoMethod
  114. 0x000000014105D907 (Unity) CallStaticMonoMethod
  115. 0x00000001400F844E (Unity) SceneTracker::TickHierarchyWindowHasChanged
  116. 0x00000001417236CB (Unity) Application::TickTimer
  117. 0x00000001417EEA1C (Unity) CrashCallback
  118. 0x00000001417F0664 (Unity) WinMain
  119. 0x0000000141AD38E4 (Unity) strnlen
  120. 0x00000000771E59ED (kernel32) BaseThreadInitThunk
  121. 0x000000007741B371 (ntdll) RtlUserThreadStart
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