Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[ For any template shares, please make sure to include a list of the abilities inside the template as follows :
- Summon stand = S! /e q
- Desummon stand = De! /e w
- Rejoin! / Rejoins
- Leave! / Leaves
- Ora! / barrages infront of you
- aura! / goes below u and begins hitting in a circle
- Caura! / goes above you and begins dropping cash
- Bring! user / Brings person
- kill! user / Loopkills the person
- AuraC! / Goes below u and Hits in charge attack
- stab! / attacks players
- Save! / Saves the owner
- Mimic! / mimics the owner
- CAura! / works like Aura!
- ]]--
- --/ Beginner links are provided in-case your unsure what you're doing. / Please refer to template sharing & ability sharing in https://discord.com/invite/g4kFtuS5G6 for already made templates and abilities.
- getgenv().Settings = {
- ['Made By JoJo#2494'] = {
- CHECK = {OWNER = XxMurderMysteryXxGuy", STAND = "DynamicFanWL"}, --/ Do not use UserId (Always execute script on stand account).
- FPS = 60, --/ Will control FPS can improve the overall performance on both instances when set to lower.
- PERFORMANCE = false, --/ If set to true it'll significantly improve your overall FPS if you're struggling with performance.
- NOCLIP = {SynapseX = false, Offset = -3.05}, --/ Offset will control the height of normal noclip (keep unchanged unless you're using titan with a big character / SynapseX option).
- FACELESS = true, --/ If you want to remove your face.
- TRAILS = true, --/ If you want to remove the white trail when charge attacking.
- LEGS = false, --/ If set to true it'll remove your legs.
- ANTIFLING = true, --/ If set to true you can't get flinged nor can you fling anyone.
- TELEPORTMAIN = true, --/ Teleports to the stand user
- RANGE = 50, --/ Controls the melee reach range (50 is max).
- TITAN = {ENABLED = false , GODV3 = false}, --/ If enabled you will become a titan stand, if you enable god you need to execute before load for it to work (also can be used with titan disabled).
- FOLLOWANIM = {true, ID = 3541044388, SPEED = 0.25}, --/ If set to true will play the desired animation when moving (DEFAULT ANIMATION IS SUGGESTED), SPEED will control the speed (Recommended is 0.25).
- }
- }
- --[[
- Developer notes :
- - I will not provide template abilities for this current release and probably not for foreseeable future, so it is a MUST that you somewhat read this tutorial / guide regarding this stand creator.
- - You are directly responsible and held accountable for any clips/bans/etc.. You are advised to not use this script on accounts that you care about.
- - If you have any questions or concerns regarding this script, please contact me (https://discord.com/invite/g4kFtuS5G6) at #support.
- ]]--
- --/ DOCUMENTATION OF THE FUNCTIONS \--
- --/ 1. Create('COMMANDNAMEHERE', function() --/ This will create an chat command / replace COMMANDNAME inside the brackets with your desired command name.
- --/ 2. CreateAction('LOOPNAMEHERE', function() --/ This will create an action this should be placed before (1).
- --/ 3. CreateTargetAbility("COMMANDNAMEHERE", function() --/ This will use an command on a target you choose / eg..(Attack! Bacon)
- --/ 4. CreateLoop("LOOPNAMEHERE", function() --/ This will begin looping the arguments specified until stopped (5).
- --/ 5. StopLoop("LOOPNAMEHERE") --/ This will stop the specified loop (4).
- --/ 6. Stand.Action = "LOOPNAMEHERE" --/ This will begin the specified loop/action that you have created (Refer to 2). Stand.Action = "" will essentially stop the action.
- --/ 7. Play(ID, true) --/ This will begin playing the specified audio in the first argument, The second argument true/false + If the second argument is set to false it'll begin looping the audio.
- --/ 8. Stop() --/ This will stop any audios from playing.
- --/ 9. AnimPlay(ID,SPEED) --/ This will begin playing the specified animation (ONLY DH / ROBLOX ANIMATIONS), SPEED will control the animationspeed (Default is 1).
- --/ 10. AnimStop(ID,SPEED) --/ This will stop playing the specified animation, SPEED will control the stopping speed (Default is 1).
- --/ 11. Chat("TEXTGOESHERE") --/ Will chat the specified text in the first argument (stand cry / eg.. following you master).
- --/ 12. Buy.Item() --/ Will buy the specified melee (make sure you have enough cash). eg.. Buy.Knife(), Buy.Bat(), Buy.StopSign(), Buy.Shovel(), Buy.Pencil(), Buy.Nunchucks(), Buy.SledgeHammer(), Buy.Grenade(), Buy.Flashbang(), Buy.Boxing(), Buy.Default().
- --/ 13. Hit(true) --/ If the first argument is set to true it'll do a charge attack + If the first argument is set to false it'll do a quick punch.
- --/ 14. Crew(true,ID) --/ If the first argument is set true it'll join the crew specified(ID) + If the first argument is set to false it'll leave any current crew.
- --/ 15. DropMoney(Amount) --/ This will drop the amount of money specified.
- --/ 16. GetNearest() --/ This will get the nearest enemy player.
- --/ 17. Equip(Tool) --/ This will equip the specific tool eg.. "Combat", "Wallet", [Knife], [Bat], [StopSign], [Shovel], [Pencil], [Nunchucks], [SledgeHammer], [Grenade], [Flashbang] --/ In-case your item is not on this list use darkdex.
- --/ 18. Unequip() --/ This will unequip any currently equipped tools.
- --[[ -- IGNORE THIS LINE & REMOVE CONTENT INSIDE THE BRACKETS IF YOU KNOW WHAT YOU'RE DOING.
- --/ DOCUMENTATION OF EXAMPLES \--
- --/ 1. This will print the username of the target nearest to the owner.
- Create("test", function() --/ This will create an command (1). / Replace "test" inside the brackets with your desired command name.
- local Target = GetNearest() --/ Have an local Target = GetNearest()
- print(Target.Name) --/ This will print the nearest player relative to you.
- end) --/ Always remember end) on every command.
- --/ 2. This will create an summon action / we will detail in this part what we during while it's summoned.
- CreateAction("Summoned", function() --/ It's good practise to name the action in relation to what it is doing.
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5) --/ This is the position of your stand relative to the owner. (xyz + edit the numbers)
- end) --/ Always remember end)
- --/ 2,5. This is a chat command same as in (1), we will use this to trigger Summoned. (2)
- Create("Summon!", function()
- Stand.Action = "Summoned" --/ This is where we choose the action, we have made "Summoned" so we'll pick that.
- end)
- --/ 3. This is a command to stop the action. (2)
- Create("Desummon!", function()
- Stand.Action = "" --/ We leave it as blank to stop the action. / You should not make a action with a blank name.
- end)
- --/ 4. This will make the stand teleport the target.
- CreateTargetAbility("Goto!", function()
- Stand.Action = "" -- We will stop any current actions from interfering with this command.
- local Target = Stand.Target
- STAND.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame
- end)
- --/ 5. This will make the stand constantly attack around the player, Remember to always create the action before command (Refer to 2).
- CreateAction("Aura", function()
- local RANDOM = math.random(-10,10)
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X + RANDOM, StandUser.Character.UpperTorso.Position.Y + RANDOM, OWNER.Character.UpperTorso.Position.Z + RANDOM)
- Hit(false)
- end)
- --/ 5.5. Same as in (2.5).
- Create("/e aura", function()
- Stand.Action = "Aura"
- end)
- --/ 6. This will purchase an item utilizing the buy function.
- Create("Knife!", function()
- Buy.Knife() -- Refer to (10)
- end)
- ]] -- IGNORE THIS LINE & REMOVE CONTENT INSIDE THE BRACKETS IF YOU KNOW WHAT YOU'RE DOING.
- --/ STAND NAME & ABILITY IDEAS : \--
- -- https://jojowiki.com/List_of_Stands
- --/ STAND OUTFIT IDEAS : \--
- -- https://www.roblox.com/games/9714571746/JoJos-Bizarre-Collection
- --/ JOJO SOUND EFFECTS : \--
- -- https://www.roblox.com/develop/library?CatalogContext=2&Subcategory=16&CreatorName=jojoaudio&SortAggregation=5&LegendExpanded=true&Category=9
- -- https://www.roblox.com/develop/library?CatalogContext=2&Subcategory=16&CreatorName=Tsuagon&SortAggregation=5&LegendExpanded=true&Category=9
- --/ USEFUL SOURCES FOR BEGINNERS \--
- -- https://developer.roblox.com/en-us/articles/Understanding-CFrame
- -- https://developer.roblox.com/en-us/learn-roblox/coding-scripts
- -- https://scriptinghelpers.org/
- -- https://youtube.com/playlist?list=PLw1uWqQBDcgjKqFjPNgtVtBNx3xTGz-l7
- --/----------------------------------------------------------------------------------------------\--
- loadstring(game:HttpGet("https://raw.githubusercontent.com/JOJOGIO/STAND-FRAMEWORK/main/v.1.0.5"))()
- --/---------------------------------------------------------------------------------------------\--/ CreateAction goes below this :
- CreateAction("Summoned", function()
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5)
- end)
- CreateAction("Barrage", function()
- if STAND.Character.HumanoidRootPart then
- if OWNER.Character.HumanoidRootPart then
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,0.85,-4.85)
- if STAND.Character:FindFirstChild("Combat") then
- Hit(false)
- else
- Equip("Combat")
- Hit(false)
- end
- end
- end
- end)
- CreateAction("Aura", function()
- wait()
- if OWNER.Character.Humanoid.FloorMaterial == Enum.Material.Air then
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-20,0)
- Hit(false)
- elseif OWNER.Character.Humanoid.FloorMaterial ~= Enum.Material.Air then
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0 + math.random(-8.5,8.5),-10,0 + math.random(-8.5,8.5))
- Hit(false)
- else
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-25,0)
- end
- end)
- CreateAction("AuraC", function()
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,6,0)
- DropMoney(10000)
- end)
- --/---------------------------------------------------------------------------------------------\--/ Create & CreateTargetAbility goes below this :
- Create("Summon!", function()
- pcall(function()
- game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL")
- game:GetService("RunService"):UnbindFromRenderStep("GRAB")
- Stop()
- end)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.07)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.07)
- Stand.Action = "Summoned"
- end)
- Create("Desummon!", function()
- pcall(function()
- Stop()
- end)
- Stand.Action = ""
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.09)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-100,0)
- end)
- Create("/e q", function()
- pcall(function()
- game:GetService("RunService"):UnbindFromRenderStep("TARGETKILL")
- game:GetService("RunService"):UnbindFromRenderStep("GRAB")
- Stop()
- end)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.05)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.05)
- Stand.Action = "Summoned"
- end)
- Create("/e w", function()
- pcall(function()
- Stop()
- end)
- Stand.Action = ""
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-0.7,1.45)
- wait(0.075)
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(0,-100,0)
- end)
- Create("Rejoin!", function()
- game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId, STAND)
- end)
- CreateTargetAbility("Bring!", function()
- local Target = Stand.Target
- if Target then
- Stand.Action = ""
- game:GetService("RunService"):BindToRenderStep("GRAB", -1 , function()
- if Target and Target.Character and Target.Character:FindFirstChild("BodyEffects") and Target.Character.BodyEffects:FindFirstChild("K.O") then
- if Target.Character.BodyEffects["K.O"].Value == true then
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.UpperTorso.Position.X , Target.Character.UpperTorso.Position.Y + 1, Target.Character.UpperTorso.Position.Z )
- if STAND.Character.BodyEffects["Grabbed"].Value == nil then
- game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game)
- end
- end
- if Target.Character.BodyEffects["K.O"].Value == false then
- STAND.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame*CFrame.new(0,-6,0)
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- Hit(true)
- else
- Equip("Combat")
- Hit(true)
- end
- end
- if Target == nil or STAND.Character.BodyEffects["Grabbed"].Value ~= nil then
- game:GetService("RunService"):UnbindFromRenderStep("GRAB")
- Stand.Action = "Summoned"
- end
- end
- end)
- end
- end)
- CreateTargetAbility("Kill!", function()
- local Target = Stand.Target
- if Target then
- Stand.Action = ""
- game:GetService("RunService"):BindToRenderStep("TARGETKILL", -1 , function()
- if Target and Target.Character and Target.Character:FindFirstChild("BodyEffects") and Target.Character.BodyEffects:FindFirstChild("K.O") then
- if Target.Character.BodyEffects["K.O"].Value == true then
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.UpperTorso.Position.X , Target.Character.UpperTorso.Position.Y + 1, Target.Character.UpperTorso.Position.Z )
- game:GetService("ReplicatedStorage").MainEvent:FireServer("Stomp")
- else
- STAND.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame*CFrame.new(0,-10,0)
- if STAND.Character:FindFirstChildWhichIsA("Tool") then
- Hit(true)
- else
- Equip("Combat")
- Hit(true)
- end
- end
- end
- end)
- end
- end)
- CreateAction("aura1", function()
- Target = GetNearest()
- Range = 250
- local x = math.random(-5,5)
- local b = (OWNER.Character.UpperTorso.Position - Target.Character.UpperTorso.Position).Magnitude
- if Target and Target.Character and Target.Character:FindFirstChild("UpperTorso") and b < Range and Target.Character:FindFirstChild("BodyEffects") and Target.Character.BodyEffects:FindFirstChild("Defense") and Target.Character.BodyEffects:FindFirstChild("K.O") and Target.Character.BodyEffects.Attacking.Value == false and Target.Character.BodyEffects["K.O"].Value == false then
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(Target.Character.UpperTorso.Position.X + x, Target.Character.UpperTorso.Position.Y + x, Target.Character.UpperTorso.Position.Z + x)
- Hit(true) -- if true will charge
- else
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5)
- end
- end)
- CreateAction("Stab", function()
- local t = GetNearest()
- Range = 250
- local x = math.random(-5,5)
- local b = (OWNER.Character.UpperTorso.Position - t.Character.UpperTorso.Position).Magnitude
- if t and t.Character and t.Character:FindFirstChild("UpperTorso") and b < Range and t.Character:FindFirstChild("BodyEffects") and t.Character.BodyEffects:FindFirstChild("Defense") and t.Character.BodyEffects:FindFirstChild("K.O") and t.Character.BodyEffects.Attacking.Value == false and t.Character.BodyEffects["K.O"].Value == false then
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(t.Character.UpperTorso.Position.X + x, t.Character.UpperTorso.Position.Y + x, t.Character.UpperTorso.Position.Z + x)
- Hit(true) -- if true will charge
- else
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame*CFrame.new(1,1.85,2.5)
- end
- end)
- ----Save function work in process
- CreateAction("Save", function()
- Stand.Action = ""
- repeat wait()
- if OWNER.Character.BodyEffects["K.O"].Value == false then
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.UpperTorso.CFrame
- elseif OWNER.Character.BodyEffects["K.O"].Value == true then
- wait(0.5)
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(OWNER.Character.UpperTorso.Position.X , OWNER.Character.UpperTorso.Position.Y +0.5, OWNER.Character.UpperTorso.Position.Z )
- wait(0.5)
- if STAND.Character.BodyEffects["Grabbed"].Value == nil then
- wait(0.9)
- game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false)
- end
- end
- until Stand.Action == "Summoned" or Target == nil or not Target.Character.BodyEffects:FindFirstChild("K.O") or not Target.Character.BodyEffects:FindFirstChild("Defense") or STAND.Character.BodyEffects["Grabbed"].Value ~= nil
- STAND.Character.HumanoidRootPart.CFrame = CFrame.new(-205.789703, 160.413025, 1.48631835)
- wait(1)
- game:GetService("ReplicatedStorage").MainEvent:FireServer("Grabbing", false)
- wait(2)
- Stand.Action = "Summoned"
- end)
- CreateAction("Mimic", function()
- local Block = OWNER.Character.BodyEffects:FindFirstChild('Block')
- if OWNER.Character.BodyEffects.Attacking.Value == true then
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-6)
- if STAND.Character:FindFirstChild('Combat') then
- STAND.Character:FindFirstChild('Combat'):Activate()
- else
- STAND.Backpack:FindFirstChild('Combat').Parent = STAND.Character
- end
- elseif Block then
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-6)
- if not STAND.Character.BodyEffects:FindFirstChild('Block') then
- game:GetService("ReplicatedStorage").MainEvent:FireServer("Block", true)
- end
- else
- if STAND.Character.BodyEffects:FindFirstChild('Block') then
- STAND.Character.BodyEffects:FindFirstChild('Block'):Destroy()
- end
- STAND.Character.HumanoidRootPart.CFrame = OWNER.Character.HumanoidRootPart.CFrame * CFrame.new(1,1.85,2.5)
- end
- end)
- --/---------------------------------------------------------------------------------------------\--/ Create & CreateTargetAbility & CreateLoop goes below this :
- Create("Mimic!", function()
- Stand.Action = "Mimic"
- end)
- Create("Save!", function ()
- Stand.Action = "Save"
- end)
- Create("Stab!", function()
- Stand.Action = "Stab"
- end)
- Create("AuraC!", function()
- Stand.Action = "aura1"
- end)
- Create("Leave!", function()
- game:Shutdown()
- end)
- Create("Ora!", function()
- Stand.Action = "Barrage"
- end)
- Create('Aura!', function()
- Stand.Action = "Aura"
- end)
- Create('CAura!', function()
- Stand.Action = "AuraC"
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement