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- getgenv().cachedUUID = nil
- getgenv().cachedAmount = nil
- local function HookUUID()
- if getgenv().uuidHooked then return end
- getgenv().uuidHooked = true
- local mt = getrawmetatable(game)
- local oldNamecall = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(self, ...)
- local args = { ... }
- if getnamecallmethod() == "FireServer" and tostring(self) == "Remote" and args[1] == "Launch Complete" then
- cachedUUID = args[2]
- cachedAmount = args[3]
- warn("📦 UUID Captured:", cachedUUID)
- end
- return oldNamecall(self, ...)
- end)
- setreadonly(mt, true)
- end
- HookUUID()
- local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
- local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
- local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
- local Window = Fluent:CreateWindow({
- Title = "Launch A Gun To Space",
- SubTitle = "by Flames/Aura",
- TabWidth = 160,
- Size = UDim2.fromOffset(580, 460),
- Acrylic = true,
- Theme = "Darker",
- MinimizeKey = Enum.KeyCode.LeftControl
- })
- local Tabs = {
- Main = Window:AddTab({ Title = "Main", Icon = "rocket" }),
- Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
- }
- local Options = Fluent.Options
- Fluent:Notify({
- Title = "Auto UUID",
- Content = "Launch your gun once!",
- Duration = 8
- })
- Tabs.Main:AddParagraph({
- Title = "Instructions",
- Content = "BEFORE YOU DO INFINITE CASH JUST JUMP OFF THE BUILDING ONCE UNTIL YOU LANDED \nTHIS ONLY WORKS ON PAID EXECUTORS DOWNLOAD SWIFT ITS FREE AND HAS 100% SUNC"
- })
- local cashLoop = false
- local CashToggle = Tabs.Main:AddToggle("InfiniteCashToggle", {
- Title = "Infinite Cash",
- Default = false,
- Description = "Loops gun launch with captured UUID."
- })
- CashToggle:OnChanged(function(enabled)
- cashLoop = enabled
- if enabled then
- task.spawn(function()
- while cashLoop and task.wait(0.2) do
- if cachedUUID then
- local args = {
- [1] = "Launch Complete",
- [2] = cachedUUID,
- [3] = cachedAmount or 100000000000
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Network"):WaitForChild("Remote"):FireServer(unpack(args))
- print("💰 Infinite Cash Fired! UUID:", cachedUUID)
- end
- end
- end)
- end
- end)
- local levelLoop = false
- local AutoLevelGunToggle = Tabs.Main:AddToggle("AutoLevelGunToggle", {
- Title = "Auto Level Gun",
- Default = false,
- Description = "Loops gun leveling."
- })
- AutoLevelGunToggle:OnChanged(function(enabled)
- levelLoop = enabled
- if enabled then
- task.spawn(function()
- while levelLoop and task.wait(0.2) do
- local args = {
- [1] = "Buy Level"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Network"):WaitForChild("Remote"):FireServer(unpack(args))
- print("🧠 Gun Leveled")
- end
- end)
- end
- end)
- local floorLoop = false
- local UpgradeFloorToggle = Tabs.Main:AddToggle("UpgradeFloorToggle", {
- Title = "Auto Upgrade Floor",
- Default = false,
- Description = "Loops floor upgrade purchase."
- })
- UpgradeFloorToggle:OnChanged(function(enabled)
- floorLoop = enabled
- if enabled then
- task.spawn(function()
- while floorLoop and task.wait(0.2) do
- local args = {
- [1] = "Buy 3 Floors"
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Network"):WaitForChild("Remote"):FireServer(unpack(args))
- print("🏢 Floors Upgraded")
- end
- end)
- end
- end)
- SaveManager:SetLibrary(Fluent)
- InterfaceManager:SetLibrary(Fluent)
- SaveManager:IgnoreThemeSettings()
- SaveManager:SetIgnoreIndexes({})
- InterfaceManager:SetFolder("FluentScriptHub")
- SaveManager:SetFolder("FluentScriptHub/LaunchGunToSpace")
- InterfaceManager:BuildInterfaceSection(Tabs.Settings)
- SaveManager:BuildConfigSection(Tabs.Settings)
- Window:SelectTab(1)
- SaveManager:LoadAutoloadConfig()
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