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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlateScript : MonoBehaviour
- {
- private List<GameObject> plates = new List<GameObject>();
- void Start()
- {
- plates[Random.Range(0, 2)].GetComponent<BoxCollider>().enabled = false;
- plates[Random.Range(3, 5)].GetComponent<BoxCollider>().enabled = false;
- plates[Random.Range(6, 8)].GetComponent<BoxCollider>().enabled = false;
- }
- }
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