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- Comparing framerates and loading times of Game Boy platforms
- - using normalized setups in SML2
- 1. Framerate
- - enter the castle and let the timer run out (it's by far the longest segment in the game with an in-game timer)
- - example video: https://youtu.be/EJEsZVoR1bE
- 2. Loading times
- - repeatedly enter and leave Macro Zone by buffering the respective input (start inside Macro Zone by pressing left on the d-pad;
- while the screen is transitioning hold the jump button which will let you re-enter Macro Zone on the 1st possible frame; during
- that transition already hold the left button of the d-pad again to leave Macro Zone on the 1st possible frame; repeat at least
- 51 times. It's easy to lose count, so just doing it for at least 4:30 minutes is advised.)
- - example video: https://youtu.be/2vTW6Tx6vzI
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