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- #include <LiquidCrystal.h>
- #define PIN_BUTTON 2
- #define PIN_AUTOPLAY 1
- #define PIN_READWRITE 10
- #define PIN_CONTRAST 12
- #define SPRITE_RUN1 1
- #define SPRITE_RUN2 2
- #define SPRITE_JUMP 3
- #define SPRITE_JUMP_UPPER '.'
- #define SPRITE_JUMP_LOWER 4
- #define SPRITE_TERRAIN_EMPTY ' '
- #define SPRITE_TERRAIN_CACTUS 5
- #define SPRITE_TERRAIN_CACTUS_RIGHT 6
- #define SPRITE_TERRAIN_CACTUS_LEFT 7
- #define DINO_HORIZONTAL_POSITION 1
- #define TERRAIN_WIDTH 16
- #define TERRAIN_EMPTY 0
- #define TERRAIN_LOWER_BLOCK 1
- #define TERRAIN_UPPER_BLOCK 2
- #define DINO_POSITION_OFF 0
- #define DINO_POSITION_RUN_LOWER_1 1
- #define DINO_POSITION_RUN_LOWER_2 2
- #define DINO_POSITION_JUMP_1 3
- #define DINO_POSITION_JUMP_2 4
- #define DINO_POSITION_JUMP_3 5
- #define DINO_POSITION_JUMP_4 6
- #define DINO_POSITION_JUMP_5 7
- #define DINO_POSITION_JUMP_6 8
- #define DINO_POSITION_JUMP_7 9
- #define DINO_POSITION_JUMP_8 10
- #define DINO_POSITION_RUN_UPPER_1 11
- #define DINO_POSITION_RUN_UPPER_2 12
- LiquidCrystal lcd(11, 9, 6, 5, 4, 3);
- static char terrainUpper[TERRAIN_WIDTH + 1];
- static char terrainLower[TERRAIN_WIDTH + 1];
- static bool buttonPushed = false;
- void fireworks() {
- lcd.clear();
- lcd.setCursor(3, 0); lcd.print("* * *");
- lcd.setCursor(2, 1); lcd.print(" * * ");
- delay(200);
- lcd.clear();
- lcd.setCursor(5, 0); lcd.print("\\ | /");
- lcd.setCursor(5, 1); lcd.print("/ | \\");
- delay(200);
- lcd.clear();
- lcd.setCursor(4, 0); lcd.print("* * * *");
- lcd.setCursor(3, 1); lcd.print(" * * * ");
- delay(200);
- lcd.clear();
- }
- void showLevelMessage(unsigned int score) {
- lcd.clear();
- if(score == 10) lcd.print("BRAVO!");
- else if(score == 20) lcd.print("BRAVISSIMO!");
- else if(score == 30) lcd.print("ECCELLENTE!");
- else if(score == 40) lcd.print("CONTINUA COSI");
- delay(1500);
- lcd.clear();
- }
- void initializeGraphics() {
- static byte graphics[] = {
- B00111, B00111, B10111, B11100, B11111, B01100, B01000, B00000,
- B00111, B00111, B10111, B11100, B11111, B01100, B00010, B00000,
- B00111, B00111, B10111, B11100, B11111, B01100, B00000, B00000,
- B11100, B11111, B01100, B01010, B00000, B00000, B00000, B00000,
- B00100, B00101, B10101, B01111, B00100, B00100, B00100, B00000,
- B00001, B00001, B00101, B00111, B00001, B00001, B00001, B00000,
- B10000, B10000, B10100, B11100, B10000, B10000, B10000, B00000
- };
- for (int i = 0; i < 7; ++i)
- lcd.createChar(i + 1, &graphics[i * 8]);
- for (int i = 0; i < TERRAIN_WIDTH; ++i) {
- terrainUpper[i] = SPRITE_TERRAIN_EMPTY;
- terrainLower[i] = SPRITE_TERRAIN_EMPTY;
- }
- }
- void advanceTerrain(char* terrain, byte newTerrain) {
- for (int i = 0; i < TERRAIN_WIDTH; ++i) {
- char current = terrain[i];
- char next = (i == TERRAIN_WIDTH - 1) ? newTerrain : terrain[i + 1];
- switch (current) {
- case SPRITE_TERRAIN_EMPTY:
- terrain[i] = (next == SPRITE_TERRAIN_CACTUS) ? SPRITE_TERRAIN_CACTUS_RIGHT : SPRITE_TERRAIN_EMPTY;
- break;
- case SPRITE_TERRAIN_CACTUS:
- terrain[i] = (next == SPRITE_TERRAIN_EMPTY) ? SPRITE_TERRAIN_CACTUS_LEFT : SPRITE_TERRAIN_CACTUS;
- break;
- case SPRITE_TERRAIN_CACTUS_RIGHT:
- terrain[i] = SPRITE_TERRAIN_CACTUS;
- break;
- case SPRITE_TERRAIN_CACTUS_LEFT:
- terrain[i] = SPRITE_TERRAIN_EMPTY;
- break;
- }
- }
- }
- bool drawDino(byte position, char* terrainUpper, char* terrainLower, unsigned int score) {
- bool collide = false;
- char upperSave = terrainUpper[DINO_HORIZONTAL_POSITION];
- char lowerSave = terrainLower[DINO_HORIZONTAL_POSITION];
- byte upper, lower;
- switch (position) {
- case DINO_POSITION_OFF: upper = lower = SPRITE_TERRAIN_EMPTY; break;
- case DINO_POSITION_RUN_LOWER_1: upper = SPRITE_TERRAIN_EMPTY; lower = SPRITE_RUN1; break;
- case DINO_POSITION_RUN_LOWER_2: upper = SPRITE_TERRAIN_EMPTY; lower = SPRITE_RUN2; break;
- case DINO_POSITION_JUMP_1:
- case DINO_POSITION_JUMP_8: upper = SPRITE_TERRAIN_EMPTY; lower = SPRITE_JUMP; break;
- case DINO_POSITION_JUMP_2:
- case DINO_POSITION_JUMP_7: upper = SPRITE_JUMP_UPPER; lower = SPRITE_JUMP_LOWER; break;
- case DINO_POSITION_JUMP_3:
- case DINO_POSITION_JUMP_4:
- case DINO_POSITION_JUMP_5:
- case DINO_POSITION_JUMP_6: upper = SPRITE_JUMP; lower = SPRITE_TERRAIN_EMPTY; break;
- case DINO_POSITION_RUN_UPPER_1: upper = SPRITE_RUN1; lower = SPRITE_TERRAIN_EMPTY; break;
- case DINO_POSITION_RUN_UPPER_2: upper = SPRITE_RUN2; lower = SPRITE_TERRAIN_EMPTY; break;
- }
- if (upper != ' ') {
- terrainUpper[DINO_HORIZONTAL_POSITION] = upper;
- collide = (upperSave != SPRITE_TERRAIN_EMPTY);
- }
- if (lower != ' ') {
- terrainLower[DINO_HORIZONTAL_POSITION] = lower;
- collide |= (lowerSave != SPRITE_TERRAIN_EMPTY);
- }
- byte digits = (score > 9999) ? 5 : (score > 999) ? 4 : (score > 99) ? 3 : (score > 9) ? 2 : 1;
- terrainUpper[TERRAIN_WIDTH] = '\0';
- terrainLower[TERRAIN_WIDTH] = '\0';
- char temp = terrainUpper[16 - digits];
- terrainUpper[16 - digits] = '\0';
- lcd.setCursor(0, 0);
- lcd.print(terrainUpper);
- terrainUpper[16 - digits] = temp;
- lcd.setCursor(0, 1);
- lcd.print(terrainLower);
- lcd.setCursor(16 - digits, 0);
- lcd.print(score);
- terrainUpper[DINO_HORIZONTAL_POSITION] = upperSave;
- terrainLower[DINO_HORIZONTAL_POSITION] = lowerSave;
- return collide;
- }
- void buttonPush() {
- buttonPushed = true;
- }
- void setup() {
- pinMode(PIN_READWRITE, OUTPUT); digitalWrite(PIN_READWRITE, LOW);
- pinMode(PIN_CONTRAST, OUTPUT); digitalWrite(PIN_CONTRAST, LOW);
- pinMode(PIN_BUTTON, INPUT); digitalWrite(PIN_BUTTON, HIGH);
- pinMode(PIN_AUTOPLAY, OUTPUT); digitalWrite(PIN_AUTOPLAY, HIGH);
- attachInterrupt(0, buttonPush, FALLING);
- initializeGraphics();
- lcd.begin(16, 2);
- lcd.clear();
- lcd.setCursor(2, 0); lcd.print("CALAM CFP");
- delay(1500);
- lcd.clear(); lcd.setCursor(4, 0); lcd.print("INIZIA!");
- delay(1200);
- lcd.clear();
- }
- void loop() {
- static byte dinoPos = DINO_POSITION_RUN_LOWER_1;
- static byte newTerrainType = TERRAIN_EMPTY;
- static byte newTerrainDuration = 1;
- static bool playing = false;
- static bool blink = false;
- static unsigned int distance = 0;
- if (!playing) {
- drawDino((blink) ? DINO_POSITION_OFF : dinoPos, terrainUpper, terrainLower, distance >> 3);
- blink = !blink; delay(250);
- if (buttonPushed) { initializeGraphics(); dinoPos = DINO_POSITION_RUN_LOWER_1; playing = true; buttonPushed = false; distance = 0; }
- return;
- }
- advanceTerrain(terrainLower, newTerrainType == TERRAIN_LOWER_BLOCK ? SPRITE_TERRAIN_CACTUS : SPRITE_TERRAIN_EMPTY);
- advanceTerrain(terrainUpper, newTerrainType == TERRAIN_UPPER_BLOCK ? SPRITE_TERRAIN_CACTUS : SPRITE_TERRAIN_EMPTY);
- if (--newTerrainDuration == 0) {
- if (newTerrainType == TERRAIN_EMPTY) { newTerrainType = (random(3) == 0) ? TERRAIN_UPPER_BLOCK : TERRAIN_LOWER_BLOCK; newTerrainDuration = 2 + random(10); }
- else { newTerrainType = TERRAIN_EMPTY; newTerrainDuration = 10 + random(10); }
- }
- if (buttonPushed) { if (dinoPos <= DINO_POSITION_RUN_LOWER_2) dinoPos = DINO_POSITION_JUMP_1; buttonPushed = false; }
- if (drawDino(dinoPos, terrainUpper, terrainLower, distance >> 3)) {
- lcd.clear();
- lcd.setCursor(0, 0); lcd.print(" Hai perso! ");
- lcd.setCursor(0, 1); lcd.print(" Riprova ");
- delay(1500);
- lcd.clear();
- lcd.setCursor(0, 0); lcd.print("OPERATORE");
- lcd.setCursor(0, 1); lcd.print("INFORMATICO 2026");
- delay(3000);
- playing = false;
- } else {
- if (dinoPos == DINO_POSITION_RUN_LOWER_2 || dinoPos == DINO_POSITION_JUMP_8) dinoPos = DINO_POSITION_RUN_LOWER_1;
- else if ((dinoPos >= DINO_POSITION_JUMP_3 && dinoPos <= DINO_POSITION_JUMP_5) && terrainLower[DINO_HORIZONTAL_POSITION] != SPRITE_TERRAIN_EMPTY) dinoPos = DINO_POSITION_RUN_UPPER_1;
- else if (dinoPos >= DINO_POSITION_RUN_UPPER_1 && terrainLower[DINO_HORIZONTAL_POSITION] == SPRITE_TERRAIN_EMPTY) dinoPos = DINO_POSITION_JUMP_5;
- else if (dinoPos == DINO_POSITION_RUN_UPPER_2) dinoPos = DINO_POSITION_RUN_UPPER_1;
- else ++dinoPos;
- ++distance;
- unsigned int score = distance >> 3;
- static unsigned int lastFirework = 0;
- if (score > 0 && score % 10 == 0 && score != lastFirework) {
- fireworks();
- showLevelMessage(score);
- lastFirework = score;
- if(lastFirework >= 40) lastFirework = 0;
- }
- digitalWrite(PIN_AUTOPLAY, terrainLower[DINO_HORIZONTAL_POSITION + 2] == SPRITE_TERRAIN_EMPTY ? HIGH : LOW);
- unsigned int speed = 160; int reduction = (distance / 120) * 8; if (reduction > 120) reduction = 120; speed = 160 - reduction;
- delay(speed);
- }
- }
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