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- /*
- * ArcStory Project
- * 최주원 sch2307@naver.com
- * 이준 junny_adm@naver.com
- * 우지훈 raccoonfox69@gmail.com
- * 강정규 ku3135@nate.com
- * 김진홍 designer@inerve.kr
- */
- package client.stats;
- public enum BuffStats implements GlobalBuffStat {
- DISEASE_TOLERANCE (0x1, 0), //1.2.251 Ok.
- STATUS_RESIST2 (0x2, 0), //1.2.251 Ok.
- MAX_DAMAGE (0x4, 0), //1.2.251 Ok.
- //중간에 0x8, 0x10 비었음.
- PERCENT_DAMAGE_BUFF (0x20, 0), //1.2.251 Ok.
- MANA_REFLECTION (0x40, 0), //1.2.251 Ok.
- BUFF_MASTERY (0x2000, 0), //NONE OK.
- BOOSTER_R (0x10000, 0), //1.2.251 Ok.
- RUNE_EXPRATE (0x20000, 0), //1.2.251 Ok.
- ARIANT_COSS_IMU (0x40000, 0), //1.2.252 Ok.
- STACK_ALLSTAT (0x80000, 0), //1.2.251 Ok.
- STACK_SPEED (0x100000, 0), //1.2.251 Ok.
- STACK_JUMP (0x200000, 0), //1.2.251 Ok.
- STACK_AVOID (0x400000, 0), //1.2.251 Ok.
- STACK_ACC (0x800000, 0), //1.2.251 Ok.
- MAXMP_PHANTOM_R (0x1000000, 0), //1.2.251 Ok.
- STACK_MP (0x2000000, 0), //1.2.251 Ok.
- MAXHP_PHANTOM_R (0x4000000, 0), //1.2.251 Ok.
- STACK_HP (0x8000000, 0), //1.2.251 Ok.
- STACK_MDEF (0x10000000, 0), //1.2.251 Ok.
- STACK_WDEF (0x20000000, 0), //1.2.251 Ok.
- STACK_MATK (0x40000000, 0), //1.2.251 Ok.
- STACK_WATK (0x80000000, 0), //1.2.251 Ok.
- SOUL_WATK (0x8000000, 2), //1.2.251 Ok.
- MAGIC_GUARD_DAMAGER (0x10000000, 2), //1.2.251 Ok.
- MAXHP (0x20000000, 2), //1.2.251 Ok.
- MAXMP (0x40000000, 2), //1.2.251 Ok.
- ACC (0x80000000, 2), //1.2.251 Ok.
- BOOSTER (0x1, 1), //1.2.251 Ok.
- DARKSIGHT (0x2, 1), //1.2.251 Ok.
- MAGIC_GUARD (0x4, 1), //1.2.251 Ok.
- JUMP (0x8, 1), //1.2.251 Ok.
- AVOID (0x40, 1), //1.2.251 Ok.
- //0x20,0x80 비었음.
- SPEED (0x10, 1), //1.2.251 Ok.
- WDEF (0x400, 1), //1.2.251 Ok.
- MATK (0x100, 1), //1.2.251 Ok.
- MDEF (0x200, 1), //1.2.252 Ok.
- WATK (0x800000, 1), //1.2.251 Ok.
- KINESIS_MATK (0x400000, 1), //1.2.251 Ok.
- FIG_DAMAGE_BUFF (0x20000, 1), //1.2.251 Ok.
- MOB_PDPR (0x2000000, 1), //1.2.251 Ok.
- BOSS_DAMAGE (0x10000000, 1), //1.2.251 Ok.
- //중간에 0x20000000 비었음.
- PARASHOCK_DAM_CR (0x40000000, 1), //1.2.251 Ok.
- CR_PERCENT (0x80000000, 1), //1.2.251 Ok.
- ECHO_OF_HERO (0x20000000, 3), //1.2.251 Ok.
- //중간에 0x400000000 비었음.
- S_SOULARROW (0x80000000, 3), //1.2.251 Ok.
- //중간에 0x1 비었음
- ILLUSION_STEP_EVA (0x2, 2), //1.2.251 Ok.
- ADVANCED_BLESSING (0x4, 2), //1.2.251 Ok.
- INFINITY (0x8, 2), //1.2.251 Ok.
- SPIRIT_CLAW (0x10, 2), //1.2.251 Ok.
- //중간에 0x40 비었음.
- SHARP_EYES (0x80, 2), //1.2.251 Ok.
- STANCE (0x100, 2), //1.2.251 Ok.
- MAPLE_WARRIOR (0x200, 2), //1.2.251 Ok.
- HP_RECOVERY (0x400, 2), //1.2.252 Ok.
- MORPH (0x800, 2), //1.2.251 Ok.
- MESOGUARD (0x10000, 2), //1.2.251 Ok.
- PICKPOCKET (0x20000, 2), //1.2.251 Ok.
- SHADOW_PARTNER (0x40000, 2), //1.2.251 Ok.
- HOLY_SYMBOL (0x100000, 2), //1.2.251 Ok.
- WK_CHARGE (0x200000, 2), //1.2.251 Ok.
- COMBO (0x400000, 2), //1.2.251 Ok
- SOUL_STONE (0x40000000, 2), //1.2.252 Ok.
- MAGIC_RESISTANCE (0x80000000, 2), //1.2.252 Ok.
- PARTY_DAMAGE (0x2, 3), //1.2.242 Ok.
- MECHANIC_CAMOUFLAGE (0x4, 3), //1.2.252 Ok.
- ITEM_EXPRATE (0x40, 3), //1.2.252 Ok.
- ITEM_EFFECT (0x80, 3), //1.2.252 Ok.
- BODY_PRESSURE (0x100, 3), //1.2.251 Ok.
- //중간에 0x200 비었음.
- AURA_RECOVERY (0x400, 3), //1.2.251 Ok.
- ARAN_COMBO (0x800, 3), //1.2.251 Ok.
- //중간에 0x1000, 0x2000 비었음
- ELEMENT_RESET (0x4000, 3), //1.2.251 Ok.
- BEHOLDER (0x20000000, 5), //1.2.251 Ok.
- ANSIENT_SPIRIT (0x1, 4), //1.2.251 Ok.
- DAMAGE_R_PHANTOM (0x100000, 4), //1.2.251 Ok.
- COMBAT_ORDERS (0x40000000, 5), //1.2.251 Ok.
- TELEPORT_MASTERY (0x80000000, 5), //1.2.251 Ok.
- BLESSING_ARMOR (0x2, 4), //1.2.251 Ok.
- ROLL_OF_DICE (0x4, 4), //1.2.251 Ok.
- RESISTANCE_HIDE (0x20, 4), //1.2.251 Ok.
- HOWLING_DMG_DEC (0x200, 4), //1.2.251 Ok.
- HOWLING_AVOID (0x400, 4), //1.2.251 Ok.
- HOWLING_MAXMP (0x800, 4), //1.2.251 Ok.
- HOWLING_CRITICAL (0x1000, 4), //1.2.251 Ok.
- //중간에 0x2000 비었음.
- PERFECT_ARMOR (0x4000, 4), //1.2.242 Ok.
- ENHANCED_MDEF (0x8000, 4), //1.2.251 Ok.
- ENHANCED_WDEF (0x10000, 4), //1.2.251 Ok.
- ENHANCED_MATK (0x20000, 4), //1.2.251 Ok.
- ENHANCED_WATK (0x40000, 4), //1.2.251 Ok.
- ENHANCED_MAXHP (0x2000000, 4), //1.2.251 Ok.
- BISTFORM_DAMAGE (0x400000, 4), //1.2.251 Ok.
- HOWLING_PARTY (0x800000, 4), //1.2.251 Ok.
- FINAL_DAMAGE (0x1000000, 4), //1.2.252 Ok.
- IGNORE_BUFFNON (0x2000000, 4), //1.2.251 Ok.
- DRAW_BACK (0x4000000, 4), //1.2.251 Ok.
- ENRAGE (0x8000000, 4), //1.2.251 Ok.
- //중간에 0x10000000 비었음.
- SKILL_FULLCHARGE (0x20000000, 6), //1.2.251 Ok.
- HOLY_SHELL (0x40000000, 6), //1.2.242 Ok.
- //중간에 0x80000000 비었음.
- INFINITY_FORCE (0x2, 5), //1.2.251 Ok.
- DEX_UP (0x8000, 5), //1.2.251 Ok.
- BLESS (0x1000000, 5), //1.2.251 Ok.
- //중간에 0x2000000, 0x4000000 비었음.
- INFLATION (0x8000000, 5), //1.2.251 Ok.
- MASTER_MAGIC (0x10, 2), //1.2.252 Ok.
- DEFENCE_R (0x200, 6), //1.2.251 Ok.
- SPIRIT_LINK (0x400, 6), //1.2.251 Ok.
- SAINT_SAVER (0x2000, 6), //1.2.252 Ok.
- CRIT_INC (0x40000, 6), //1.2.251 Ok.
- DMG_INC (0x200000, 6), //1.2.252 Ok.
- OAK_ROULETTE (0x400000, 6), //1.2.251 Ok.
- DARK_SPECULATION (0x800000, 6), //1.2.251 Ok.
- DAMAGE_RESIST (0x1000000, 6), //1.2.251 Ok.
- ELEMENT_RESIST (0x2000000, 6), //1.2.251 Ok.
- STATUS_RESIST (0x4000000, 6), //1.2.251 Ok.
- ARCANE_AIM (0x10000000, 6), //1.2.251 Ok.
- REVERSE_DAMAGE (0x20000000, 8), //1.2.251 Ok.
- //중간에 0x40000000 비었음.
- S_SHARP_EYES (0x80000000, 8), //1.2.251 Ok.
- S_DAMAGE_RESIST (0x10, 8),
- WILL_OF_SWORD (0x1, 7), //1.2.251 Ok.
- //중간에 0x2, 0x4 비었음.
- RESHUFFLE_MODE (0x8, 7), //1.2.251 Ok.
- ROBURST_ARMOR (0x10, 7), //1.2.251 Ok.
- MORPH_GAUGE (0x20, 7), //1.2.251 Ok.
- STR_UP (0x40, 7), //1.2.2521 Ok.
- LIFE_TIDAL (0x80, 7), //1.2.251 Ok.
- TIME (0x100, 7), //1.2.251 Ok.
- BLESS_OF_DARKNESS (0x200, 7), //1.2.251 Ok.
- DARK_CRESSENDOR (0x400, 7), //1.2.251 Ok.
- LUMINOUS_GAUGE (0x800, 7), //1.2.251 Ok.
- VOYD_PRESSURE (0x1000, 7), //1.2.251 Ok.
- BLESSING_ARMOR_WATK (0x2000, 7), //1.2.251 Ok.
- //중간에 0x4000, 0x8000, 0x10000, 0x20000, 0x40000, 0x80000 비었음.
- MIN_CRITICAL_DAMAGE (0x100000, 7), //1.2.251 Ok
- CRITICAL_RATE (0x200000, 7), //1.2.251 Ok.
- PHANTOM_SHROUD (0x400000, 7), //1.2.251 Ok
- LUCK_PHANTOM_THIEF (0x800000, 7), //1.2.251 Ok.
- IGNORE_DEFENCE_R (0x1000000, 7), //1.2.251 Ok.
- AFFINITY (0x0, 1), //None Ok.
- SUCCESS (0x0, 2), //None Ok.
- FINAL_ATTACK_BUFF (0x1000000, 9), //1.2.251 Ok.
- BOSS_ATTACK (0x10000000, 9), //1.2.251 Ok.
- TIME_REWIND (0x800000, 7), //1.2.251 Ok.
- SPIRIT (0x1000000, 7), //1.2.251 Ok.
- //중간에 0x4000000 비었음.
- KILLING_POINT (0x8000000, 7), //1.2.251 Ok.
- CHARGING_ENERGY (0x1, 8), //1.2.251 Ok.
- UNITI_OF_POWER (0x2, 8), //1.2.251 Ok.
- FLIP_THE_COIN (0x4, 8), //1.2.251 Ok.
- ASURA (0x8, 8), //1.2.252 Ok.
- ESP_BATTLE_ORDER (0x10, 8), //1.2.251 Ok.
- BLEEDING_TOXIN (0x20, 8), //1.2.252 Ok.
- //중간에 0x40 비었음.
- CONVERSION (0x80, 3), //1.2.252 Ok.
- H_CRITICAL_RAGE (0x100, 8), //1.2.251 Ok.
- HEAVENS_DOOR (0x400, 8), //1.2.251 Ok.
- ANGELRAY_COUNT (0x800, 8), //1.2.251 Ok.
- FIRE_AURA (0x1000, 8), //1.2.251 Ok.
- PARTY_STANCE (0x2000, 8), //1.2.252 Ok.
- IGNORE_ATTACKNON (0x40000, 8), //1.2.251 Ok.
- RECHARGE (0x80000, 8), //1.2.252 Ok.
- SOUL_HEAD_EFFECT (0x10000000, 10), //1.2.252 Ok.
- SOUL_WEAPON (0x20000000, 10), //1.2.251 Ok.
- WIND_WALK (0x80000000, 10), //1.2.252 Ok.
- HEAD_EFFECT (0x1, 9), //1.2.251 Ok.
- ELEMENT_SOUL (0x2, 9), //1.2.251 Ok.
- PERCENT_ACC (0x4, 9), //1.2.251 Ok.
- DMG_DEC (0x8, 9), //1.2.251 Ok.
- //0x10 비었음.
- ALBATROSS (0x20, 9), //1.2.251 Ok.
- ADD_ACC (0x40, 9), //1.2.251 Ok.
- ADD_AVOID (0x80, 9), //1.2.251 Ok.
- STORM_BRINGER (0x100, 9), //1.2.252 Ok.
- EXPRATE (0x200, 9), //1.2.252 Ok.
- //중간에 0x400 비었음.
- NON_DEF (0x800, 9), //1.2.252 Ok.
- ELEMENT_LIGHTNING (0x1000, 9), //1.2.251 Ok.
- HYPER (0x4000, 9), //1.2.252 Ok.
- SOARING (0x8000, 9), //1.2.251 Ok.
- //중간에 0x10000 비었음.
- LIGHTNING_CHARGE (0x20000, 9), //1.2.252 Ok.
- SURPLUS (0x40000, 9), //1.2.251 Ok.
- //사이에 0x80000, 0x100000 비었음.
- ATTACK_COUNT (0x200000, 9), //1.2.251 Ok.
- DIABOLIC_RECOVERY (0x2000000, 9), //1.2.251 Ok.
- ENHANCED_MAXMP (0x4000000, 9), //1.2.251 Ok.
- RUNE_RECOVERY (0x20000000, 11), //1.2.251 Ok.
- DAMAGE_R_ZERO (0x8, 10), //1.2.251 Ok.
- CRITICAL_R_ZERO (0x10, 10), //1.2.251 Ok.
- CONCENTRATION (0x20, 10), //1.2.251 Ok.
- QUICK_DRAW (0x40, 10), //1.2.251 Ok.
- CRITICAL_GROWING (0x80, 10), //1.2.251 Ok.
- DIVINE_SWIFT (0x100, 10), //1.2.251 Ok.
- DIVINE_FORCE (0x200, 10), //1.2.251 Ok.
- //중간에 0x400, 0x800, 0x1000 비었음.
- ADVANCED_QUIVER (0x2000, 10), //1.2.251 Ok.
- QUIVER_KARTRIGE (0x4000, 10), //1.2.251 0k.
- IMMUNITY_BARRIER (0x8000, 10), //1.2.251 Ok.
- EXTREAM_ARCH (0x10000, 10), //1.2.251 Ok.
- BLESS_ANGSANGBLE (0x40000, 10), //1.2.251 Ok.
- //중간에 0x80000 비었음.
- CHILLING_STEP (0x100000, 10), //1.2.251 Ok.
- PARASHOCK_DF_POWER (0x200000, 10), //1.2.251 Ok.
- REIN_CANATION (0x400000, 10), //1.2.251 Ok.
- //중간에 0x800000 비었음.
- CROSS_OVER_CHAIN (0x1000000, 10), //1.2.251 Ok.
- LISTONATION (0x2000000, 10), //1.2.251 Ok.
- DEATH_SUMMON (0x40000000, 12), //1.2.251 Ok.
- DARK_LIGHTNING (0x1, 11), //1.2.251 Ok.
- AURA (0x2, 11), //1.2.251 Ok.
- //중간에 0x4, 0x8 비었음.
- DEVIL_CRY (0x20, 4), //1.2.252 Ok.
- SUMMON_JAGUAR (0x40, 11), ///1.2.251 Ok.
- //중간에 0x800 비었음.
- BARRIER (0x1000, 11), //1.2.251 Ok.
- //중간에 0x2000, 0x4000 비었음.
- SHADOW_SERVANT (0x8000, 11), //1.2.251 Ok.
- //중간에 0x10000 비었음.
- IGNITION (0x20000, 11), //1.2.251 Ok.
- PHOENIX (0x40000, 11), //1.2.251 Ok.
- ELEMENT_DARKNESS (0x80000, 11), //1.2.251 Ok.
- ESCAPE (0x8000000, 11), //1.2.251 Ok.
- SOHON (0x10000000, 11), //1.2.251 Ok.
- COMBIATION_TRANING (0x40, 13), //1.2.251 Ok.
- COOLTIME_FAUSE (0x4000, 13), //1.2.251 Ok.
- IGNESS_RORE (0x20000, 13), //1.2.251 Ok.
- KINESIS_PP (0x10000000, 13), //1.2.251 Ok.
- KINESIS_INSTINCT (0x1000000, 13), //1.2.251 Ok.
- SOUL_LINK_DAM (0x1, 12), //1.2.251 Ok.
- ROYAL_GUARD (0x2, 12), //1.2.252 Ok.
- THUNDER_RUNE (0x100, 12), //1.2.252 Ok.
- IGNIGHT (0x100000, 12), //1.2.251 Ok.
- SHADOW_BATT (0x400000, 12), //1.2.251 Ok.
- FOX_ROYAL (0x800000, 12), //1.2.251 Ok.
- COMBO_DRAIN (0x400, 13), //1.2.251 Ok.
- SWING_RESEARCH (0x800, 13), //1.2.251 Ok.
- EAZIS_SYSTEM (0x2000000, 12), //1.2.251 Ok.
- KINESIS_ACC (0x4000000, 13), //1.2.251 Ok.
- SPEED_INFUSION (0x2000000, 14), //1.2.251 Ok.
- MONSTER_RIDING (0x4000000, 14), //1.2.251 Ok.
- DASH_SPEED (0x8000000, 14), //1.2.251 Ok.
- DASH_JUMP (0x10000000, 14), //1.2.251 Ok.
- ENERGY_CHARGE (0x20000000, 14), //1.2.252 Ok.
- //중간에 0x40000000 비었음.
- ;
- public final static int MAX_BUFFSTAT = 15;
- private final int buffstat;
- private final byte index;
- private BuffStats(int buffstat) {
- this.buffstat = buffstat;
- this.index = 0;
- }
- private BuffStats(int buffstat, int index) {
- this.buffstat = buffstat;
- this.index = (byte) index;
- }
- @Override
- public final int getIndex() {
- return index;
- }
- @Override
- public final int getValue() {
- return buffstat;
- }
- }
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