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- <TheMadman>30 Might as well get your opinion on an idea I've been forming with another mod author. A set of armor that grants powers to the player par or better then what AM2 affinity and witchery infusions offer and is a rival to other top tier armors. The catch is this armor is on a timer, so you are only super for around half an hour before you need to "Recharge". Thoughts?
- 18<MalkContent> sorry, been away :C
- 20<TheMadman>30 Not a problem.
- 18<MalkContent> i don't know am2 afinity or witchery infusions
- 18<MalkContent> but i suppose a vis power armor isn't a bad idea
- 18<MalkContent> in principle ^^
- 20<TheMadman>30 Hmm... How to phrase this in a way a thaumaturge would understand....
- 18<MalkContent> leave the vis-net and it runs on a small internal vis storage
- 18<MalkContent> and maybe a vis amulett after that
- 18<MalkContent> then you gotta go home and recharge
- 20<TheMadman>30 Actually isn't for a TC add on. I just wanted your thoughts on the general idea of something better then, say, void robes but on a timer.
- 18<MalkContent> not for tc
- 18<MalkContent> humm
- 18<MalkContent> idk
- 18<MalkContent> depends on what's it for and what it would do
- 18<MalkContent> not like the world is in desperate need for new mod armors, per se
- 20<TheMadman>30 The effects of the armor are a mostly passive things. For example, you might have the step-up of traveler boots, the wind aura of a zephyr sword, and perhaps a boost to how much damage you deal while in the air.
- 18<MalkContent> something that boosts you for a small amount of time probably will end up either op, because when are you gonna use it unless when it's necessary
- 18<MalkContent> or underpowered because other armors are just as good, just all the time
- 18<MalkContent> only thing this might be interesting for is pvp
- 18<MalkContent> unless you are talking about super small time windows
- 18<MalkContent> like 15-30 seconds
- 18<MalkContent> then it might make the boss fights interesting
- 20<TheMadman>30 Well, this author is also adding mobs that can only be brought into a world by a player that you will "Need" this stuff for.
- 20<TheMadman>30 As in he currently has only the grunts spawning. They can wipe the floor with a player in enchanted void robes.
- 18<MalkContent> ultimatively "is it fun", if yes, add armor :D
- 20<TheMadman>30 The idea is that you will have flat out better armor then normal, but you need to keep an eye on how much time you have left. Also, there is more then one set each with pro's and cons. For example, you do not want to have the water armor in the nether.
- 20<TheMadman>30 So you would have both an everyday set of armor, while also keeping around a super armor set for when you can both afford to use it and need it.
- 18<MalkContent> hm
- 18<MalkContent> could be fun
- 18<MalkContent> but it seems very specialized
- 20<TheMadman>30 Things like location, Y level, and biome are planned to have an impact.
- 18<MalkContent> i mean, it's getting mobs added so it even has a challenge
- 18<MalkContent> specialized armor without the time limit seems nice, though
- 18<MalkContent> especially for pvp might be interesting
- 20<TheMadman>30 But then again TC had to add it's own bosses to have a challenge for end game players.
- 18<MalkContent> true
- 18<MalkContent> but tc is a massive mod
- 20<TheMadman>30 So is this one, another large magic mod.
- 18<MalkContent> kay
- 18<MalkContent> well go for it
- 18<MalkContent> i didn't hear anything that made me flatout say "na, this is gonna be stupid"
- 18<MalkContent> i'm just a bit sceptical, because it will depend on how it's ultimatively done
- 20<TheMadman>30 Thank you for your time, just wanted to get thoughts from an experienced player. Way and I will try to tweak it to be good enough to use over other armors, but keep it costly enough that you can't use it full time.
- 18<MalkContent> I think the worst mistake you could make is to create armors that will end up feeling like clutter
- 18<MalkContent> as in, 0.1% of the time i will summon me a big fight and then the expensive armor will go back into the chest again
- 18<MalkContent> should have other uses OR the fights should be awesome enough :D
- 20<TheMadman>30 Well, the idea is that you have one set of armor that can be imbued with an element. So, in TC terms, you have one set that could be ignis, aqua, terra, aer, order, and perditio all in one. As for other uses, me plan to try and make the effects good enough to want to use.
- 20<TheMadman>30 Once the timer is done, it goes back to the default state to be re-imbued.
- 18<MalkContent> alright, sounds good :)
- 18<MalkContent> i like the idea that different people run around with differently imbued armor
- 20<TheMadman>30 I love the idea that you might imbue the armor based on where you are or where you are going. You might go with fire if you plan on being in the nether for a while.
- 18<MalkContent> yea
- 18<MalkContent> you might go with air when you wanna build a tower >:D
- 18<MalkContent> survival flight is the best thing
- 18<MalkContent> in 1.8 you can use the water thing to hit the watertemple
- 18<MalkContent> and for now mine the oceans
- 18<MalkContent> idk, i think i could like it
- 20<TheMadman>30 Here, from our idea list: Run with the breeze: Sprinting for an extended period of time causes you to speed up more and more. This is paired with a base speed boost
- 20<TheMadman>30 For air armor.^
- 18<MalkContent> good enough :)
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