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Feb 23rd, 2019
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  1. _G["Trainers"] = {"fletcher37"}
  2.  
  3. function fix()
  4. game.StarterGui.TrainerGui.ProgramGui.Obstacles1.Program.Value = Game.Lighting.Programs.Obby1
  5. game.StarterGui.TrainerGui.ProgramGui.Obstacles2.Program.Value = Game.Lighting.Programs.Obby2
  6. game.StarterGui.TrainerGui.ProgramGui.Obstacles3.Program.Value = Game.Lighting.Programs.Obby3
  7. game.StarterGui.TrainerGui.ProgramGui.Obstacles4.Program.Value = Game.Lighting.Programs.Obby4
  8. game.StarterGui.TrainerGui.ProgramGui.SwordFight.Program.Value = Game.Lighting.Programs.SwordFight
  9. game.StarterGui.TrainerGui.ProgramGui.TeamSwordFight.Program.Value = Game.Lighting.Programs.SwordFight
  10. game.StarterGui.TrainerGui.ProgramGui.GunFight.Program.Value = Game.Lighting.Programs.GunFight
  11. game.StarterGui.TrainerGui.ProgramGui.Ctf1.Program.Value = Game.Lighting.Programs.CTF
  12. game.StarterGui.TrainerGui.ProgramGui.Removed.Program.Value = Game.Lighting.Programs.Clear
  13. game.StarterGui.TrainerGui.OtherGui.FF.Door.Value = Workspace.Forcefield.Status
  14. game.StarterGui.TrainerGui.OtherGui.HoloDoor.Door.Value = Workspace.WIJDoor2.Status
  15. game.StarterGui.TrainerGui.OtherGui.EntryDoor.Door.Value = Workspace.WIJDoor1.Status
  16. game.Workspace.GameInfo.CurrentProgram.Value = Workspace.CurrentProgram
  17. end
  18.  
  19.  
  20. fix()
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