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Bendy928443534

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Sep 6th, 2019
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  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it")
  10. local rp = RealPlayer
  11. script.Parent = rp.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent then
  37. for _,f in pairs(t.Functions) do
  38. f(...)
  39. end
  40. end
  41. end
  42.  
  43. m.TrigEvent = te
  44. UIS.TrigEvent = te
  45.  
  46. Event.OnServerEvent:Connect(function(plr,io)
  47. if plr~=rp then return end
  48. m.Target = io.Target
  49. m.Hit = io.Hit
  50. if not io.isMouse then
  51. local b = io.UserInputState == Enum.UserInputState.Begin
  52. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  53. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  54. end
  55. for _,t in pairs(CAS.Actions) do
  56. for _,k in pairs(t.Keys) do
  57. if k==io.KeyCode then
  58. t.Function(t.Name,io.UserInputState,io)
  59. end
  60. end
  61. end
  62. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  63. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  64. end
  65. end)
  66. Event.Parent = NLS([==[
  67. local Player = game:GetService("Players").LocalPlayer
  68. local Event = script:WaitForChild("UserInput_Event")
  69.  
  70. local Mouse = Player:GetMouse()
  71. local UIS = game:GetService("UserInputService")
  72. local input = function(io,a)
  73. if a then return end
  74. --Since InputObject is a client-side instance, we create and pass table instead
  75. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79.  
  80. local h,t
  81. --Give the server mouse data 30 times every second, but only if the values changed
  82. --If player is not moving their mouse, client won't fire events
  83. while wait(1/30) do
  84. if h~=Mouse.Hit or t~=Mouse.Target then
  85. h,t=Mouse.Hit,Mouse.Target
  86. Event:FireServer({isMouse=true,Target=t,Hit=h})
  87. end
  88. end]==],Player.Character)
  89.  
  90. ----Sandboxed game object that allows the usage of client-side methods and services
  91. --Real game object
  92. local _rg = game
  93.  
  94. --Metatable for fake service
  95. local fsmt = {
  96. __index = function(self,k)
  97. local s = rawget(self,"_RealService")
  98. if s then return s[k] end
  99. end,
  100. __newindex = function(self,k,v)
  101. local s = rawget(self,"_RealService")
  102. if s then s[k]=v end
  103. end,
  104. __call = function(self,...)
  105. local s = rawget(self,"_RealService")
  106. if s then return s(...) end
  107. end
  108. }
  109. local function FakeService(t,RealService)
  110. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  111. return setmetatable(t,fsmt)
  112. end
  113.  
  114. --Fake game object
  115. local g = {
  116. GetService = function(self,s)
  117. return self[s]
  118. end,
  119. Players = FakeService({
  120. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  121. },"Players"),
  122. UserInputService = FakeService(UIS,"UserInputService"),
  123. ContextActionService = FakeService(CAS,"ContextActionService"),
  124. }
  125. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  126. g.service = g.GetService
  127.  
  128. g.RunService = FakeService({
  129. RenderStepped = _rg:GetService("RunService").Heartbeat,
  130. BindToRenderStep = function(self,name,_,fun)
  131.  
  132. end,
  133. UnbindFromRenderStep = function(self,name)
  134. self._btrs[name]:Disconnect()
  135. end,
  136. },"RunService")
  137.  
  138. setmetatable(g,{
  139. __index=function(self,s)
  140. return _rg:GetService(s) or typeof(_rg[s])=="function"
  141. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  142. end,
  143. __newindex = fsmt.__newindex,
  144. __call = fsmt.__call
  145. })
  146. --Changing owner to fake player object to support owner:GetMouse()
  147. game,owner = g,g.Players.LocalPlayer
  148. end
  149.  
  150.  
  151.  
  152.  
  153. Player = game:GetService("Players").LocalPlayer
  154. PlayerGui = Player.PlayerGui
  155. Cam = workspace.CurrentCamera
  156. Backpack = Player.Backpack
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. Mouse = Player:GetMouse()
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173. local sick = Instance.new("Sound",Torso)
  174. sick.SoundId = "rbxassetid://733456981"
  175. sick.Looped = true
  176. sick.Pitch = 1
  177. sick.Volume = 3
  178. sick.TimePosition = 0
  179. Character.Archivable = true
  180. Humanoid.DisplayDistanceType = "None"
  181.  
  182. local naeeym2 = Instance.new("BillboardGui",Character)
  183. naeeym2.AlwaysOnTop = true
  184. naeeym2.Size = UDim2.new(5,35,2,35)
  185. naeeym2.StudsOffset = Vector3.new(0,3,0)
  186. naeeym2.Adornee = Character.Head
  187. naeeym2.Name = "Name"
  188. local tecks2 = Instance.new("TextLabel",naeeym2)
  189. tecks2.BackgroundTransparency = 1
  190. tecks2.TextScaled = true
  191. tecks2.BorderSizePixel = 0
  192. tecks2.Text = "You turned my heart into on rush.."
  193. tecks2.Font = "Arcade"
  194. tecks2.TextSize = 30
  195. tecks2.TextTransparency = 1
  196. tecks2.TextStrokeTransparency = 1
  197. tecks2.TextColor3 = Color3.new(255/0/0)
  198. tecks2.Size = UDim2.new(1,0,0.5,0)
  199. tecks2.Parent = naeeym2
  200.  
  201. IT = Instance.new
  202. CF = CFrame.new
  203. VT = Vector3.new
  204. RAD = math.rad
  205. C3 = Color3.new
  206. UD2 = UDim2.new
  207. BRICKC = BrickColor.new
  208. ANGLES = CFrame.Angles
  209. EULER = CFrame.fromEulerAnglesXYZ
  210. COS = math.cos
  211. ACOS = math.acos
  212. SIN = math.sin
  213. ASIN = math.asin
  214. ABS = math.abs
  215. MRANDOM = math.random
  216. FLOOR = math.floor
  217. -------------------- Some other stuff ----------------
  218. local hood = Instance.new("Part")
  219. local mesh_4 = Instance.new("FileMesh")
  220. local pillar = Instance.new("Part")
  221. local rock = Instance.new("Part")
  222. local core = Instance.new("Attachment")
  223. local emit = Instance.new("ParticleEmitter")
  224. local mesh_5 = Instance.new("FileMesh")
  225. local rockspike = Instance.new("Part")
  226. local mesh_6 = Instance.new("SpecialMesh")
  227. local shield = Instance.new("Part")
  228. local core_2 = Instance.new("Attachment")
  229. local spinepart = Instance.new("Part")
  230. local mesh_7 = Instance.new("FileMesh")
  231. local pants = Instance.new("Pants")
  232. local shirt = Instance.new("Shirt")
  233. local emit_2 = Instance.new("ParticleEmitter")
  234. local vortex = Instance.new("ParticleEmitter")
  235. local wave = Instance.new("ParticleEmitter")
  236.  
  237. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  238. local NEWMESH = IT(MESH)
  239. if MESH == "SpecialMesh" then
  240. NEWMESH.MeshType = MESHTYPE
  241. if MESHID ~= "nil" and MESHID ~= "" then
  242. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  243. end
  244. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  245. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  246. end
  247. end
  248. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  249. NEWMESH.Scale = SCALE
  250. NEWMESH.Parent = PARENT
  251. return NEWMESH
  252. end
  253.  
  254. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  255. local NEWPART = IT("Part")
  256. NEWPART.formFactor = FORMFACTOR
  257. NEWPART.Reflectance = REFLECTANCE
  258. NEWPART.Transparency = TRANSPARENCY
  259. NEWPART.CanCollide = false
  260. NEWPART.Locked = true
  261. NEWPART.Anchored = true
  262. if ANCHOR == false then
  263. NEWPART.Anchored = false
  264. end
  265. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  266. NEWPART.Name = NAME
  267. NEWPART.Size = SIZE
  268. NEWPART.Position = Torso.Position
  269. NEWPART.Material = MATERIAL
  270. NEWPART:BreakJoints()
  271. NEWPART.Parent = PARENT
  272. return NEWPART
  273. end
  274.  
  275. --//=================================\\
  276. --|| CUSTOMIZATION
  277. --\\=================================//
  278.  
  279. Player_Size = 3 --Size of the player.
  280. Animation_Speed = 3
  281. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  282.  
  283. local Speed = 30
  284. local Effects2 = {}
  285.  
  286. --//=================================\\
  287. --|| END OF CUSTOMIZATION
  288. --\\=================================//
  289.  
  290. local function weldBetween(a, b)
  291. local weldd = Instance.new("ManualWeld")
  292. weldd.Part0 = a
  293. weldd.Part1 = b
  294. weldd.C0 = CFrame.new()
  295. weldd.C1 = b.CFrame:inverse() * a.CFrame
  296. weldd.Parent = a
  297. return weldd
  298. end
  299.  
  300. --//=================================\\
  301. --|| USEFUL VALUES
  302. --\\=================================//
  303.  
  304. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  305. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  306. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  307. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  308. local CHANGEDEFENSE = 0
  309. local CHANGEDAMAGE = 0
  310. local CHANGEMOVEMENT = 0
  311. local ANIM = "Idle"
  312. local ATTACK = false
  313. local EQUIPPED = false
  314. local HOLD = false
  315. local COMBO = 1
  316. local Rooted = false
  317. local SINE = 0
  318. local KEYHOLD = false
  319. local CHANGE = 2 / Animation_Speed
  320. local WALKINGANIM = false
  321. local WALK = 0
  322. local VALUE1 = false
  323. local VALUE2 = false
  324. local ROBLOXIDLEANIMATION = IT("Animation")
  325. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  326. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  327. --ROBLOXIDLEANIMATION.Parent = Humanoid
  328. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  329. WEAPONGUI.Name = "Weapon GUI"
  330. local Weapon = IT("Folder", Character)
  331. Weapon.Name = "Weapon"
  332. local Effects = IT("Folder", Character)
  333. Effects.Name = "Effects"
  334. local Weapon2 = IT("Folder",Character)
  335. Weapon2.Name = "Weapon2"
  336. local ANIMATOR = Humanoid.Animator
  337. local ANIMATE = Character.Animate
  338. local UNANCHOR = true
  339. local LAUGHS = {834001699,834001752,834001797,834001828}
  340. local SONGS = {534861083,530959353,1534958855,0}
  341. local CHOICE = MRANDOM(1,4)
  342. local PLAYMAINANIM = true
  343. local INTRO = false
  344. local TRANSFORMED = false
  345. local INSTANT = false
  346. local MODE = "GoodCop"
  347.  
  348. --//=================================\\
  349. --\\=================================//
  350.  
  351.  
  352. --//=================================\\
  353. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  354. --\\=================================//
  355.  
  356. ArtificialHB = Instance.new("BindableEvent", script)
  357. ArtificialHB.Name = "ArtificialHB"
  358.  
  359. script:WaitForChild("ArtificialHB")
  360.  
  361. frame = Frame_Speed
  362. tf = 0
  363. allowframeloss = false
  364. tossremainder = false
  365. lastframe = tick()
  366. script.ArtificialHB:Fire()
  367.  
  368. game:GetService("RunService").Heartbeat:connect(function(s, p)
  369. tf = tf + s
  370. if tf >= frame then
  371. if allowframeloss then
  372. script.ArtificialHB:Fire()
  373. lastframe = tick()
  374. else
  375. for i = 1, math.floor(tf / frame) do
  376. script.ArtificialHB:Fire()
  377. end
  378. lastframe = tick()
  379. end
  380. if tossremainder then
  381. tf = 0
  382. else
  383. tf = tf - frame * math.floor(tf / frame)
  384. end
  385. end
  386. end)
  387.  
  388. --//=================================\\
  389. --\\=================================//
  390.  
  391.  
  392.  
  393.  
  394.  
  395. --//=================================\\
  396. --|| SOME FUNCTIONS
  397. --\\=================================//
  398.  
  399. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  400. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  401. end
  402.  
  403. function PositiveAngle(NUMBER)
  404. if NUMBER >= 0 then
  405. NUMBER = 0
  406. end
  407. return NUMBER
  408. end
  409.  
  410. function NegativeAngle(NUMBER)
  411. if NUMBER <= 0 then
  412. NUMBER = 0
  413. end
  414. return NUMBER
  415. end
  416.  
  417. function Swait(NUMBER)
  418. if NUMBER == 0 or NUMBER == nil then
  419. ArtificialHB.Event:wait()
  420. else
  421. for i = 1, NUMBER do
  422. ArtificialHB.Event:wait()
  423. end
  424. end
  425. end
  426.  
  427. function QuaternionFromCFrame(cf)
  428. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  429. local trace = m00 + m11 + m22
  430. if trace > 0 then
  431. local s = math.sqrt(1 + trace)
  432. local recip = 0.5 / s
  433. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  434. else
  435. local i = 0
  436. if m11 > m00 then
  437. i = 1
  438. end
  439. if m22 > (i == 0 and m00 or m11) then
  440. i = 2
  441. end
  442. if i == 0 then
  443. local s = math.sqrt(m00 - m11 - m22 + 1)
  444. local recip = 0.5 / s
  445. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  446. elseif i == 1 then
  447. local s = math.sqrt(m11 - m22 - m00 + 1)
  448. local recip = 0.5 / s
  449. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  450. elseif i == 2 then
  451. local s = math.sqrt(m22 - m00 - m11 + 1)
  452. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  453. end
  454. end
  455. end
  456.  
  457. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  458. local xs, ys, zs = x + x, y + y, z + z
  459. local wx, wy, wz = w * xs, w * ys, w * zs
  460. local xx = x * xs
  461. local xy = x * ys
  462. local xz = x * zs
  463. local yy = y * ys
  464. local yz = y * zs
  465. local zz = z * zs
  466. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  467. end
  468.  
  469. function QuaternionSlerp(a, b, t)
  470. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  471. local startInterp, finishInterp;
  472. if cosTheta >= 0.0001 then
  473. if (1 - cosTheta) > 0.0001 then
  474. local theta = ACOS(cosTheta)
  475. local invSinTheta = 1 / SIN(theta)
  476. startInterp = SIN((1 - t) * theta) * invSinTheta
  477. finishInterp = SIN(t * theta) * invSinTheta
  478. else
  479. startInterp = 1 - t
  480. finishInterp = t
  481. end
  482. else
  483. if (1 + cosTheta) > 0.0001 then
  484. local theta = ACOS(-cosTheta)
  485. local invSinTheta = 1 / SIN(theta)
  486. startInterp = SIN((t - 1) * theta) * invSinTheta
  487. finishInterp = SIN(t * theta) * invSinTheta
  488. else
  489. startInterp = t - 1
  490. finishInterp = t
  491. end
  492. end
  493. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  494. end
  495.  
  496. function Clerp(a, b, t)
  497. local qa = {QuaternionFromCFrame(a)}
  498. local qb = {QuaternionFromCFrame(b)}
  499. local ax, ay, az = a.x, a.y, a.z
  500. local bx, by, bz = b.x, b.y, b.z
  501. local _t = 1 - t
  502. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  503. end
  504.  
  505. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  506. local frame = IT("Frame")
  507. frame.BackgroundTransparency = TRANSPARENCY
  508. frame.BorderSizePixel = BORDERSIZEPIXEL
  509. frame.Position = POSITION
  510. frame.Size = SIZE
  511. frame.BackgroundColor3 = COLOR
  512. frame.BorderColor3 = BORDERCOLOR
  513. frame.Name = NAME
  514. frame.Parent = PARENT
  515. return frame
  516. end
  517.  
  518. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  519. local label = IT("TextLabel")
  520. label.BackgroundTransparency = 1
  521. label.Size = UD2(1, 0, 1, 0)
  522. label.Position = UD2(0, 0, 0, 0)
  523. label.TextColor3 = TEXTCOLOR
  524. label.TextStrokeTransparency = STROKETRANSPARENCY
  525. label.TextTransparency = TRANSPARENCY
  526. label.FontSize = TEXTFONTSIZE
  527. label.Font = TEXTFONT
  528. label.BorderSizePixel = BORDERSIZEPIXEL
  529. label.TextScaled = false
  530. label.Text = TEXT
  531. label.Name = NAME
  532. label.Parent = PARENT
  533. return label
  534. end
  535.  
  536. function NoOutlines(PART)
  537. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  538. end
  539.  
  540.  
  541. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  542. local NEWWELD = IT(TYPE)
  543. NEWWELD.Part0 = PART0
  544. NEWWELD.Part1 = PART1
  545. NEWWELD.C0 = C0
  546. NEWWELD.C1 = C1
  547. NEWWELD.Parent = PARENT
  548. return NEWWELD
  549. end
  550.  
  551. function CreateSound(ID, PARENT, VOLUME, PITCH)
  552. local NEWSOUND = nil
  553. coroutine.resume(coroutine.create(function()
  554. NEWSOUND = IT("Sound", PARENT)
  555. NEWSOUND.Volume = VOLUME
  556. NEWSOUND.Pitch = PITCH
  557. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  558. Swait()
  559. NEWSOUND:play()
  560. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  561. end))
  562. return NEWSOUND
  563. end
  564.  
  565. function CFrameFromTopBack(at, top, back)
  566. local right = top:Cross(back)
  567. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  568. end
  569.  
  570. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  571. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  572. local mesh = IT("SpecialMesh",wave)
  573. mesh.MeshType = "FileMesh"
  574. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  575. mesh.Scale = SIZE
  576. mesh.Offset = VT(0,0,0)
  577. wave.CFrame = CFRAME
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, WAIT do
  580. Swait()
  581. mesh.Scale = mesh.Scale + GROW
  582. if DOESROT == true then
  583. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  584. end
  585. wave.Transparency = wave.Transparency + (0.5/WAIT)
  586. if wave.Transparency > 0.99 then
  587. wave:remove()
  588. end
  589. end
  590. end))
  591. end
  592.  
  593. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  594. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  595. local mesh = IT("SpecialMesh",wave)
  596. mesh.MeshType = "Sphere"
  597. mesh.Scale = SIZE
  598. mesh.Offset = VT(0,0,0)
  599. wave.CFrame = CFRAME
  600. coroutine.resume(coroutine.create(function(PART)
  601. for i = 1, WAIT do
  602. Swait()
  603. mesh.Scale = mesh.Scale + GROW
  604. wave.Transparency = wave.Transparency + (1/WAIT)
  605. if wave.Transparency > 0.99 then
  606. wave:remove()
  607. end
  608. end
  609. end))
  610. end
  611.  
  612. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  613. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  614. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  615. wave.CFrame = CFRAME
  616. coroutine.resume(coroutine.create(function(PART)
  617. for i = 1, WAIT do
  618. Swait()
  619. mesh.Scale = mesh.Scale * GROW
  620. wave.Transparency = wave.Transparency + (0.5/WAIT)
  621. if wave.Transparency > 0.99 then
  622. wave:remove()
  623. end
  624. end
  625. end))
  626. end
  627.  
  628. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  629. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  630. local mesh = IT("BlockMesh",wave)
  631. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  632. coroutine.resume(coroutine.create(function(PART)
  633. for i = 1, WAIT do
  634. Swait()
  635. mesh.Scale = mesh.Scale + GROW
  636. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  637. wave.Transparency = wave.Transparency + (1/WAIT)
  638. if wave.Transparency > 0.99 then
  639. wave:remove()
  640. end
  641. end
  642. end))
  643. end
  644.  
  645. function MakeForm(PART,TYPE)
  646. if TYPE == "Cyl" then
  647. local MSH = IT("CylinderMesh",PART)
  648. elseif TYPE == "Ball" then
  649. local MSH = IT("SpecialMesh",PART)
  650. MSH.MeshType = "Sphere"
  651. elseif TYPE == "Wedge" then
  652. local MSH = IT("SpecialMesh",PART)
  653. MSH.MeshType = "Wedge"
  654. end
  655. end
  656.  
  657. function CheckTableForString(Table, String)
  658. for i, v in pairs(Table) do
  659. if string.find(string.lower(String), string.lower(v)) then
  660. return true
  661. end
  662. end
  663. return false
  664. end
  665.  
  666.  
  667.  
  668. Debris = game:GetService("Debris")
  669.  
  670. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  671. local Direction = CFrame.new(StartPos, Vec).lookVector
  672. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  673. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  674. if RayHit and CheckIntangible(RayHit) then
  675. if DelayIfHit then
  676. wait()
  677. end
  678. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  679. end
  680. return RayHit, RayPos, RayNormal
  681. end
  682.  
  683. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  684. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  685. end
  686.  
  687. function turnto(position)
  688. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  689. end
  690.  
  691. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  692. PLAYMAINANIM = false
  693. if WhichPose == "Cast1" then
  694. for i=0, Time, 0.1 / Animation_Speed do
  695. Swait()
  696. if Magic == true then
  697. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  698. end
  699. if Gyro ~= nil and Gyro ~= false then
  700. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  701. end
  702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  708. end
  709. elseif WhichPose == "Cast2" then
  710. for i=0, Time, 0.1 / Animation_Speed do
  711. Swait()
  712. if Magic == true then
  713. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  714. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Whtie".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  715. end
  716. if Gyro ~= nil and Gyro ~= false then
  717. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  718. end
  719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  725. end
  726. elseif WhichPose == "RightArmUp" then
  727. for i=0, Time, 0.1 / Animation_Speed do
  728. Swait()
  729. if Magic == true then
  730. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  731. end
  732. if Gyro ~= nil and Gyro ~= false then
  733. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  734. end
  735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  741. end
  742. elseif WhichPose == "Taunt" then
  743. for i=0, Time, 0.1 / Animation_Speed do
  744. Swait()
  745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  751. end
  752. CreateSound(221057812,Torso,10,1,false)
  753. for i=0, Time*2, 0.1 / Animation_Speed do
  754. Swait()
  755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  761. end
  762. for i=0, Time, 0.1 / Animation_Speed do
  763. Swait()
  764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  770. end
  771. elseif WhichPose == "Prepare key" then
  772. for i=0, Time, 0.1 / Animation_Speed do
  773. Swait()
  774. if Gyro ~= nil and Gyro ~= false then
  775. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  776. end
  777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  783. end
  784. elseif WhichPose == "Turn key" then
  785. for i=0, Time, 0.1 / Animation_Speed do
  786. Swait()
  787. if Gyro ~= nil and Gyro ~= false then
  788. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  789. end
  790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  796. end
  797. end
  798. PLAYMAINANIM = true
  799. end
  800.  
  801. --//=================================\\
  802. --|| SPEECH
  803. --\\=================================//
  804.  
  805. function chatfunc(text)
  806. local chat = coroutine.wrap(function()
  807. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  808. Character:FindFirstChild("TalkingBillBoard"):destroy()
  809. end
  810. local Bill = Instance.new("BillboardGui",Character)
  811. Bill.Size = UDim2.new(0,100,0,40)
  812. Bill.StudsOffset = Vector3.new(0,3,0)
  813. Bill.Adornee = Character.Head
  814. Bill.Name = "TalkingBillBoard"
  815. local Hehe = Instance.new("TextLabel",Bill)
  816. Hehe.BackgroundTransparency = 1
  817. Hehe.BorderSizePixel = 0
  818. Hehe.Text = ""
  819. Hehe.Font = "Fantasy"
  820. Hehe.TextSize = 40
  821. Hehe.TextStrokeTransparency = 0
  822. Hehe.Size = UDim2.new(1,0,0.5,0)
  823. coroutine.resume(coroutine.create(function()
  824. while Hehe ~= nil do
  825. swait()
  826. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  827. Hehe.Rotation = math.random(-5,5)
  828. Hehe.TextColor3 = Color3.new(50,15,15)
  829. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  830. end
  831. end))
  832. for i = 1,string.len(text),1 do
  833. swait()
  834. Hehe.Text = string.sub(text,1,i)
  835. end
  836. swait(90)--Re[math.random(1, 93)]
  837. for i = 0, 1, .025 do
  838. swait()
  839. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  840. Hehe.TextStrokeTransparency = i
  841. Hehe.TextTransparency = i
  842. end
  843. Bill:Destroy()
  844. end)
  845. chat()
  846. end
  847.  
  848. function onChatted(msg)
  849. chatfunc(msg)
  850. end
  851.  
  852. Player.Chatted:connect(onChatted)
  853.  
  854. --// Start Stuff for Banishing \\--
  855.  
  856. local TOBANISH = {}
  857.  
  858. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  859. local DIRECTION = CF(StartPos,EndPos).lookVector
  860. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  861. end
  862.  
  863. function printbye(Name)
  864. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  865. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  866. end
  867.  
  868. function Banish(Foe)
  869. if Foe then
  870. coroutine.resume(coroutine.create(function()
  871. --if game.Players:FindFirstChild(Foe.Name) then
  872. table.insert(TOBANISH,Foe.Name)
  873. printbye(Foe.Name)
  874. --end
  875. Foe.Archivable = true
  876. local CLONE = Foe:Clone()
  877. Foe:Destroy()
  878. CLONE.Parent = Effects
  879. CLONE:BreakJoints()
  880. local MATERIALS = {"Glass","Neon"}
  881. for _, c in pairs(CLONE:GetDescendants()) do
  882. if c:IsA("BasePart") then
  883. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  884. CreateSound(340722848, c, 10, 1, false)
  885. end
  886. c.Anchored = true
  887. c.Transparency = c.Transparency + 0.2
  888. c.Material = MATERIALS[MRANDOM(1,2)]
  889. c.Color = C3(0,255,0)
  890. if c.ClassName == "MeshPart" then
  891. c.TextureID = ""
  892. end
  893. if c:FindFirstChildOfClass("SpecialMesh") then
  894. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  895. end
  896. if c:FindFirstChildOfClass("Decal") then
  897. c:FindFirstChildOfClass("Decal"):remove()
  898. end
  899. c.Name = "Banished"
  900. c.CanCollide = false
  901. else
  902. c:remove()
  903. end
  904. end
  905. local A = false
  906. for i = 1, 35 do
  907. if A == false then
  908. A = true
  909. elseif A == true then
  910. A = false
  911. end
  912. for _, c in pairs(CLONE:GetDescendants()) do
  913. if c:IsA("BasePart") then
  914. c.Anchored = true
  915. c.Material = MATERIALS[MRANDOM(1,2)]
  916. c.Transparency = c.Transparency + 0.8/35
  917. if A == false then
  918. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  919. elseif A == true then
  920. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  921. end
  922. end
  923. end
  924. Swait()
  925. end
  926. CLONE:remove()
  927. end))
  928. end
  929. end
  930.  
  931. function BANNEAREST(POS,RANGE)
  932. for i,v in ipairs(workspace:GetChildren()) do
  933. local body = v:GetChildren()
  934. for part = 1, #body do
  935. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  936. if(body[part].Position - POS).Magnitude < RANGE then
  937. if v:FindFirstChildOfClass("Humanoid") then
  938. Banish(v)
  939. if game.Players:FindFirstChild(v.Name) then
  940. local Value = IT("BoolValue",Delete)
  941. Value.Name = v.Name
  942. end
  943. end
  944. end
  945. end
  946. end
  947. end
  948. end
  949.  
  950. workspace.ChildAdded:connect(function(instance)
  951. for BANISH = 1, #TOBANISH do
  952. if TOBANISH[BANISH] ~= nil then
  953. if instance.Name == TOBANISH[BANISH] then
  954. coroutine.resume(coroutine.create(function()
  955. printbye(instance.Name)
  956. instance:ClearAllChildren()
  957. Debris:AddItem(instance,0.0005)
  958. end))
  959. end
  960. end
  961. end
  962. end)
  963.  
  964. function SpawnTrail(FROM,TO,BIG)
  965. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  966. MakeForm(TRAIL,"Cyl")
  967. local DIST = (FROM - TO).Magnitude
  968. if BIG == true then
  969. TRAIL.Size = VT(10,DIST,10)
  970. else
  971. TRAIL.Size = VT(0.25,DIST,0.25)
  972. end
  973. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  974. coroutine.resume(coroutine.create(function()
  975. for i = 1, 5 do
  976. Swait()
  977. TRAIL.Transparency = TRAIL.Transparency + 0.1
  978. end
  979. TRAIL:remove()
  980. end))
  981. end
  982.  
  983. function WACKYEFFECT(Table)
  984. local TYPE = (Table.EffectType or "Sphere")
  985. local SIZE = (Table.Size or VT(1,1,1))
  986. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  987. local TRANSPARENCY = (Table.Transparency or 0)
  988. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  989. local CFRAME = (Table.CFrame or Torso.CFrame)
  990. local MOVEDIRECTION = (Table.MoveToPos or nil)
  991. local ROTATION1 = (Table.RotationX or 0)
  992. local ROTATION2 = (Table.RotationY or 0)
  993. local ROTATION3 = (Table.RotationZ or 0)
  994. local MATERIAL = (Table.Material or "Neon")
  995. local COLOR = (Table.Color or C3(0,255,0))
  996. local TIME = (Table.Time or 45)
  997. local SOUNDID = (Table.SoundID or nil)
  998. local SOUNDPITCH = (Table.SoundPitch or nil)
  999. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1000. coroutine.resume(coroutine.create(function()
  1001. local PLAYSSOUND = false
  1002. local SOUND = nil
  1003. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1004. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1005. PLAYSSOUND = true
  1006. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1007. end
  1008. EFFECT.Color = COLOR
  1009. local MSH = nil
  1010. if TYPE == "Sphere" then
  1011. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1012. elseif TYPE == "Block" then
  1013. MSH = IT("BlockMesh",EFFECT)
  1014. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1015. elseif TYPE == "Wave" then
  1016. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1017. elseif TYPE == "Ring" then
  1018. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1019. elseif TYPE == "Slash" then
  1020. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1021. elseif TYPE == "Round Slash" then
  1022. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1023. elseif TYPE == "Swirl" then
  1024. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1025. elseif TYPE == "Skull" then
  1026. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1027. elseif TYPE == "Crystal" then
  1028. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1029. end
  1030. if MSH ~= nil then
  1031. local MOVESPEED = nil
  1032. if MOVEDIRECTION ~= nil then
  1033. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1034. end
  1035. local GROWTH = SIZE - ENDSIZE
  1036. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1037. if TYPE == "Block" then
  1038. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1039. else
  1040. EFFECT.CFrame = CFRAME
  1041. end
  1042. for LOOP = 1, TIME+1 do
  1043. Swait()
  1044. MSH.Scale = MSH.Scale - GROWTH/TIME
  1045. if TYPE == "Wave" then
  1046. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1047. end
  1048. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1049. if TYPE == "Block" then
  1050. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1051. else
  1052. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1053. end
  1054. if MOVEDIRECTION ~= nil then
  1055. local ORI = EFFECT.Orientation
  1056. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1057. EFFECT.Orientation = ORI
  1058. end
  1059. end
  1060. if PLAYSSOUND == false then
  1061. EFFECT:remove()
  1062. else
  1063. SOUND.Stopped:Connect(function()
  1064. EFFECT:remove()
  1065. end)
  1066. end
  1067. else
  1068. if PLAYSSOUND == false then
  1069. EFFECT:remove()
  1070. else
  1071. repeat Swait() until SOUND.Playing == false
  1072. EFFECT:remove()
  1073. end
  1074. end
  1075. end))
  1076. end
  1077.  
  1078. -- \\ End Stuff for Banishing //--
  1079.  
  1080. --//=================================\\
  1081. --|| WEAPON CREATION
  1082. --\\=================================//
  1083. local Particle = IT("ParticleEmitter",nil)
  1084. Particle.Enabled = false
  1085. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1086. Particle.LightEmission = 0.5
  1087. Particle.Rate = 150
  1088. Particle.ZOffset = 0.2
  1089. Particle.Rotation = NumberRange.new(-180, 180)
  1090. Particle.RotSpeed = NumberRange.new(-180, 180)
  1091. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1092. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1093.  
  1094. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1095. function ParticleEmitter(Table)
  1096. local PRTCL = Particle:Clone()
  1097. local Speed = Table.Speed or 5
  1098. local Drag = Table.Drag or 0
  1099. local Size1 = Table.Size1 or 1
  1100. local Size2 = Table.Size2 or 5
  1101. local Lifetime1 = Table.Lifetime1 or 1
  1102. local Lifetime2 = Table.Lifetime2 or 1.5
  1103. local Parent = Table.Parent or Torso
  1104. local Emit = Table.Emit or 100
  1105. local Offset = Table.Offset or 360
  1106. local Acel = Table.Acel or VT(0,0,0)
  1107. local Enabled = Table.Enabled or false
  1108. PRTCL.Parent = Parent
  1109. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1110. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1111. PRTCL.Speed = NumberRange.new(Speed)
  1112. PRTCL.VelocitySpread = Offset
  1113. PRTCL.Drag = Drag
  1114. PRTCL.Acceleration = Acel
  1115. if Enabled == false then
  1116. PRTCL:Emit(Emit)
  1117. Debris:AddItem(PRTCL,Lifetime2)
  1118. else
  1119. PRTCL.Enabled = true
  1120. end
  1121. return PRTCL
  1122. end
  1123.  
  1124. local Handle2 = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false)
  1125. local LeftArmGrasp = nil
  1126. LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle2, RightArm, Handle2, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1127. LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle2, LeftArm, Handle2, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1128. end
  1129. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  1130. MakeForm(Part,"Wedge")
  1131. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1132. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false)
  1133. MakeForm(Part,"Wedge")
  1134. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1135. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false)
  1136. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1137. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  1138. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1139. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  1140. MakeForm(Part,"Cyl")
  1141. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1142. for i = 1, 8 do
  1143. local Piece = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  1144. CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1145. end
  1146. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false)
  1147. MakeForm(Part,"Cyl")
  1148. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1149. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false)
  1150. MakeForm(Part,"Ball")
  1151. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1152. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false)
  1153. MakeForm(Part,"Wedge")
  1154. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1155. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false)
  1156. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1157. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false)
  1158. MakeForm(Part,"Cyl")
  1159. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1160. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false)
  1161. MakeForm(Part,"Cyl")
  1162. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1163. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false)
  1164. MakeForm(Part,"Cyl")
  1165. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1166. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  1167. MakeForm(Part,"Wedge")
  1168. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1169. local LASTPART = Handle2
  1170. for i = 1, 10 do
  1171. if LASTPART == Handle then
  1172. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "White", "Part", VT(0.1,0.2,0),false)
  1173. LASTPART = Part
  1174. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1175. else
  1176. local Part = CreatePart(3, KarmaGun2, "Metal", 0, 0, "White", "Part", VT(0.1,0.05,0),false)
  1177. CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1178. LASTPART = Part
  1179. end
  1180. end
  1181.  
  1182. local BODY = {}
  1183.  
  1184. for _, c in pairs(Character:GetDescendants()) do
  1185. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1186. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1187. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1188. end
  1189. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1190. elseif c:IsA("JointInstance") then
  1191. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1192. end
  1193. end
  1194.  
  1195. for e = 1, #BODY do
  1196. if BODY[e] ~= nil then
  1197. local STUFF = BODY[e]
  1198. local PART = STUFF[1]
  1199. local PARENT = STUFF[2]
  1200. local MATERIAL = STUFF[3]
  1201. local COLOR = STUFF[4]
  1202. local TRANSPARENCY = STUFF[5]
  1203. if PART.ClassName == "Part" and PART ~= RootPart then
  1204. PART.Material = MATERIAL
  1205. PART.Color = COLOR
  1206. PART.Transparency = TRANSPARENCY
  1207. end
  1208. PART.AncestryChanged:Connect(function()
  1209. PART.Parent = PARENT
  1210. end)
  1211. end
  1212. end
  1213.  
  1214. function refit()
  1215. Character.Parent = workspace
  1216. for e = 1, #BODY do
  1217. if BODY[e] ~= nil then
  1218. local STUFF = BODY[e]
  1219. local PART = STUFF[1]
  1220. local PARENT = STUFF[2]
  1221. local MATERIAL = STUFF[3]
  1222. local COLOR = STUFF[4]
  1223. local TRANSPARENCY = STUFF[5]
  1224. if PART.ClassName == "Part" and PART ~= RootPart then
  1225. PART.Material = MATERIAL
  1226. PART.Color = COLOR
  1227. PART.Transparency = TRANSPARENCY
  1228. end
  1229. if PART.Parent ~= PARENT then
  1230. Humanoid:remove()
  1231. PART.Parent = PARENT
  1232. Humanoid = IT("Humanoid",Character)
  1233. end
  1234. end
  1235. end
  1236. end
  1237.  
  1238. for _, c in pairs(Weapon:GetDescendants()) do
  1239. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1240. c.Material = "Glass"
  1241. c.Color = C3(0,0,0)
  1242. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1243. c.Color = C3(0,0,0)
  1244. c.Material = "Neon"
  1245. end
  1246. end
  1247.  
  1248. for _, c in pairs(Weapon2:GetDescendants()) do
  1249. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1250. c.Material = "Glass"
  1251. c.Color = C3(0,0,0)
  1252. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1253. c.Color = C3(1,0,0)
  1254. c.Material = "Neon"
  1255. end
  1256. end
  1257.  
  1258. Weapon.Parent = Character
  1259. Weapon2.Parent = nil
  1260. for _, c in pairs(Weapon:GetChildren()) do
  1261. if c.ClassName == "Part" then
  1262. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1263. end
  1264. end
  1265.  
  1266. local SKILLTEXTCOLOR = C3(0,0,10)
  1267. local SKILLFONT = "Arcade"
  1268. local SKILLTEXTSIZE = 10
  1269.  
  1270. Humanoid.Died:connect(function()
  1271. ATTACK = true
  1272. end)
  1273.  
  1274. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1275.  
  1276. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Banish [T] Taunt [F] transform", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1277.  
  1278. workspace.ChildAdded:connect(function(instance)
  1279. for BANISH = 1, #TOBANISH do
  1280. if TOBANISH[BANISH] ~= nil then
  1281. if instance.Name == TOBANISH[BANISH] then
  1282. coroutine.resume(coroutine.create(function()
  1283. printbye(instance.Name)
  1284. instance:ClearAllChildren()
  1285. Debris:AddItem(instance,0.0005)
  1286. end))
  1287. end
  1288. end
  1289. end
  1290. end)
  1291. ------------------------------Editing Stuffs-------------------------------------
  1292.  
  1293.  
  1294. --//=================================\\
  1295. --|| WEAPON CREATION 2
  1296. --\\=================================//
  1297. local PRT = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "Really red", VT(1,1,1),false)
  1298. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1299. PRT.Color = C3(1,1,1)
  1300. for i = 1, 35 do
  1301. local FACE = CreatePart(3, Character, "Neon", 0, 0+(i-1)/35.2, "Really red", "FaceGradient", VT(1.01,0.5,1.01),false)
  1302. FACE.Color = C3(0,0,0)
  1303. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1304. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1305. end
  1306. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1307. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1308. MakeForm(Eye,"Ball")
  1309. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1310.  
  1311. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1312. local Eye = CreatePart(3, Character, "Neon", 0, 0, "New yeller", "Eye", VT(0.1,1,1)/2,false)
  1313. MakeForm(Eye,"Ball")
  1314. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1315.  
  1316. local top = Instance.new("Shirt")
  1317. top.ShirtTemplate = "rbxassetid://676428254"
  1318. top.Parent = Character
  1319. top.Name = "Cloth"
  1320. local bottom = Instance.new("Pants")
  1321. bottom.PantsTemplate = "rbxassetid://676428351"
  1322. bottom.Parent = Character
  1323. bottom.Name = "Cloth"
  1324.  
  1325.  
  1326. --//=================================\\
  1327. --|| DAMAGING
  1328. --\\=================================//
  1329.  
  1330. function ApplyDamage(Humanoid,Damage,OneShot)
  1331. Damage = Damage * DAMAGEMULTIPLIER
  1332. local DEAD = false
  1333. if Humanoid.Health < 2000 and OneShot == false then
  1334. if Humanoid.Health - Damage > 0 then
  1335. Humanoid.Health = Humanoid.Health - Damage
  1336. else
  1337. Humanoid.Parent:BreakJoints()
  1338. DEAD = true
  1339. end
  1340. else
  1341. DEAD = true
  1342. Humanoid.Parent:BreakJoints()
  1343. end
  1344. if DEAD == true then
  1345. local PARTS = {}
  1346. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1347. if CHILD:IsA("BasePart") then
  1348. table.insert(PARTS,CHILD)
  1349. end
  1350. end
  1351. coroutine.resume(coroutine.create(function()
  1352. wait(2)
  1353. repeat
  1354. Swait()
  1355. local PIECE = nil
  1356. if MRANDOM(1,5) == 1 then
  1357. for E = 1, #PARTS do
  1358. if MRANDOM(1,5) == 1 then
  1359. PIECE = PARTS[E]
  1360. table.remove(PARTS,E)
  1361. break
  1362. end
  1363. end
  1364. end
  1365. if PIECE ~= nil then
  1366. if PIECE.Name == "Head" then
  1367. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1368. else
  1369. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1370. end
  1371. PIECE:remove()
  1372. end
  1373. until #PARTS == 0
  1374. end))
  1375. end
  1376. end
  1377.  
  1378.  
  1379. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1380. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1381. defence.Name = ("HitBy"..Player.Name)
  1382. game:GetService("Debris"):AddItem(defence, 0.001)
  1383. Damage = Damage * DAMAGEMULTIPLIER
  1384. if Humanoid.Health ~= 0 then
  1385. local CritChance = MRANDOM(1,100)
  1386. if Damage > Humanoid.Health then
  1387. Damage = math.ceil(Humanoid.Health)
  1388. if Damage == 0 then
  1389. Damage = 0.1
  1390. end
  1391. end
  1392. Humanoid.Health = Humanoid.Health - Damage
  1393. end
  1394. end
  1395.  
  1396. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1397. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1398. defence.Name = ("HitBy"..Player.Name)
  1399. game:GetService("Debris"):AddItem(defence, 0.001)
  1400. Damage = Damage * DAMAGEMULTIPLIER
  1401. if Humanoid.Health ~= 0 then
  1402. local CritChance = MRANDOM(1,100)
  1403. if Damage > Humanoid.Health then
  1404. Damage = math.ceil(Humanoid.Health)
  1405. if Damage == 0 then
  1406. Damage = 0.1
  1407. end
  1408. end
  1409. Humanoid.Health = Humanoid.Health - Damage
  1410. end
  1411. end
  1412.  
  1413. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1414. local CHILDREN = workspace:GetDescendants()
  1415. for index, CHILD in pairs(CHILDREN) do
  1416. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1417. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1418. if HUM then
  1419. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1420. if TORSO then
  1421. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1422. if INSTAKILL == true then
  1423. CHILD:BreakJoints()
  1424. else
  1425. local DMG = MRANDOM(MINDMG,MAXDMG)
  1426. ApplyDamage(HUM,DMG,TORSO)
  1427. end
  1428. if FLING > 0 then
  1429. for _, c in pairs(CHILD:GetChildren()) do
  1430. if c:IsA("BasePart") then
  1431. local bv = Instance.new("BodyVelocity")
  1432. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1433. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1434. bv.Parent = c
  1435. Debris:AddItem(bv,0.05)
  1436. end
  1437. end
  1438. end
  1439. end
  1440. end
  1441. end
  1442. end
  1443. end
  1444. end
  1445.  
  1446. function CameraEnshaking(Length, Intensity)
  1447. coroutine.resume(coroutine.create(function()
  1448. local intensity = 1 * Intensity
  1449. local rotM = 0.01 * Intensity
  1450. for i = 0, Length, 0.1 do
  1451. Swait()
  1452. intensity = intensity - 0.05 * Intensity / Length
  1453. rotM = rotM - 5.0E-4 * Intensity / Length
  1454. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1455. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1456. end
  1457. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1458. end))
  1459. end
  1460.  
  1461. function KillChildren(v)
  1462. v:BreakJoints()
  1463. for _, c in pairs(v:GetChildren()) do
  1464. if c:IsA("BasePart") then
  1465. if c.Transparency < 1 then
  1466. if c:FindFirstChildOfClass("Decal") then
  1467. c:FindFirstChildOfClass("Decal"):remove()
  1468. end
  1469. particles(c)
  1470. c.PE.Enabled = true
  1471. c.Parent = Effects
  1472. c.CanCollide = false
  1473. c.Material = "Neon"
  1474. c.Color = C3(1,0,0)
  1475. c.Transparency = 1
  1476. local grav = Instance.new("BodyPosition",c)
  1477. grav.P = 20000
  1478. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1479. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1480. grav.Name = "GravityForce"
  1481. coroutine.resume(coroutine.create(function()
  1482. for i = 1, 20 do
  1483. Swait()
  1484. c.Transparency = c.Transparency + 1/20
  1485. end
  1486. c.PE.Enabled = false
  1487. Debris:AddItem(c,2)
  1488. end))
  1489. end
  1490. end
  1491. end
  1492. end
  1493.  
  1494. function ApplyAoE(POSITION,RANGE)
  1495. local CHILDREN = workspace:GetDescendants()
  1496. for index, CHILD in pairs(CHILDREN) do
  1497. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1498. local LISTED = false
  1499. for LIST = 1, #WHITELIST do
  1500. if WHITELIST[LIST] ~= nil then
  1501. if CHILD.Name == WHITELIST[LIST] then
  1502. LISTED = true
  1503. end
  1504. end
  1505. end
  1506. if LISTED == false then
  1507. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1508. if HUM then
  1509. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1510. if TORSO then
  1511. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1512. KillChildren(CHILD)
  1513. end
  1514. end
  1515. end
  1516. end
  1517. end
  1518. end
  1519. end
  1520.  
  1521. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1522. coroutine.resume(coroutine.create(function()
  1523. local METEOR = IT("Model",Effects)
  1524. METEOR.Name = "Meteorite"
  1525. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Deep orange", "MeteorCenter", VT(5,5,5)*SIZE)
  1526. METEOR.PrimaryPart = CENTER
  1527. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Lime green", "MeteorCenter", VT(5,5,5)*SIZE)
  1528. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1529. for i = 1, 15 do
  1530. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE)
  1531. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1532. end
  1533. if ISDEBREE ~= true then
  1534. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1535. else
  1536. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1537. end
  1538. local IMPACT = false
  1539. CreateSound(463593339, CENTER, 10, 0.6)
  1540. if SIZE >= 3.5 then
  1541. for i = 1, MRANDOM(3,7) do
  1542. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1543. end
  1544. end
  1545. for i = 1, 200 do
  1546. Swait()
  1547. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1548. if HITFLOOR == nil then
  1549. local ORI = CENTER.Orientation
  1550. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1551. else
  1552. if HITFLOOR.Anchored == true then
  1553. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1554. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1555. end
  1556. IMPACT = true
  1557. break
  1558. end
  1559. end
  1560. if IMPACT == true then
  1561. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1562. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1563. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1564. ApplyAoE(CENTER.Position,30*SIZE)
  1565. end
  1566. METEOR:remove()
  1567. end))
  1568. end
  1569.  
  1570. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1571. local CHILDREN = workspace:GetDescendants()
  1572. for index, CHILD in pairs(CHILDREN) do
  1573. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1574. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1575. if HUM then
  1576. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1577. if TORSO then
  1578. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1579. if BRUTAL == true then
  1580. Kill(CHILD)
  1581. else
  1582. CHILD:BreakJoints()
  1583. end
  1584. end
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590.  
  1591. function Kill(Char)
  1592. local NewCharacter = IT("Model",Effects)
  1593. NewCharacter.Name = "Ow im ded ;-;"
  1594. for _, c in pairs(Char:GetDescendants()) do
  1595. if c:IsA("BasePart") and c.Transparency == 0 then
  1596. c:BreakJoints()
  1597. c.Material = "Glass"
  1598. c.Color = C3(1,0,0)
  1599. c.CanCollide = true
  1600. c.Transparency = 0.3
  1601. if c:FindFirstChildOfClass("SpecialMesh") then
  1602. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1603. end
  1604. if c.Name == "Head" then
  1605. c:ClearAllChildren()
  1606. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1607. end
  1608. if c.ClassName == "MeshPart" then
  1609. c.TextureID = ""
  1610. end
  1611. if c:FindFirstChildOfClass("BodyPosition") then
  1612. c:FindFirstChildOfClass("BodyPosition"):remove()
  1613. end
  1614. if c:FindFirstChildOfClass("ParticleEmitter") then
  1615. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1616. end
  1617. c.Parent = NewCharacter
  1618. c.Name = "DeadPart"
  1619. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1620. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1621. end
  1622. end
  1623. Char:remove()
  1624. Debris:AddItem(NewCharacter,5)
  1625. end
  1626.  
  1627. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1628. local CHILDREN = workspace:GetDescendants()
  1629. for index, CHILD in pairs(CHILDREN) do
  1630. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1631. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1632. if HUM then
  1633. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1634. if TORSO then
  1635. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1636. if BRUTAL == true then
  1637. Kill(CHILD)
  1638. else
  1639. CHILD:BreakJoints()
  1640. end
  1641. end
  1642. end
  1643. end
  1644. end
  1645. end
  1646. end
  1647.  
  1648. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1649. local CHILDREN = workspace:GetDescendants()
  1650. for index, CHILD in pairs(CHILDREN) do
  1651. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1652. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1653. if HUM then
  1654. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1655. if TORSO then
  1656. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1657. if BRUTAL == true then
  1658. Kill(CHILD)
  1659. else
  1660. CHILD:BreakJoints()
  1661. end
  1662. end
  1663. end
  1664. end
  1665. end
  1666. end
  1667. end
  1668.  
  1669. function Banish(Foe)
  1670. if Foe then
  1671. coroutine.resume(coroutine.create(function()
  1672. --if game.Players:FindFirstChild(Foe.Name) then
  1673. table.insert(TOBANISH,Foe.Name)
  1674. printbye(Foe.Name)
  1675. --end
  1676. Foe.Archivable = true
  1677. local CLONE = Foe:Clone()
  1678. Foe:Destroy()
  1679. CLONE.Parent = Effects
  1680. CLONE:BreakJoints()
  1681. local MATERIALS = {"Glass","Neon"}
  1682. for _, c in pairs(CLONE:GetDescendants()) do
  1683. if c:IsA("BasePart") then
  1684. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1685. CreateSound(138271815, c, 10, 1, false)
  1686. end
  1687. c.Anchored = true
  1688. c.Transparency = c.Transparency + 0.2
  1689. c.Material = MATERIALS[MRANDOM(1,2)]
  1690. c.Color = C3(1,0,0)
  1691. if c.ClassName == "MeshPart" then
  1692. c.TextureID = ""
  1693. end
  1694. if c:FindFirstChildOfClass("SpecialMesh") then
  1695. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1696. end
  1697. if c:FindFirstChildOfClass("Decal") then
  1698. c:FindFirstChildOfClass("Decal"):remove()
  1699. end
  1700. c.Name = "Banished"
  1701. c.CanCollide = false
  1702. else
  1703. c:remove()
  1704. end
  1705. end
  1706. local A = false
  1707. for i = 1, 35 do
  1708. if A == false then
  1709. A = true
  1710. elseif A == true then
  1711. A = false
  1712. end
  1713. for _, c in pairs(CLONE:GetDescendants()) do
  1714. if c:IsA("BasePart") then
  1715. c.Anchored = true
  1716. c.Material = MATERIALS[MRANDOM(1,2)]
  1717. c.Transparency = c.Transparency + 0.8/35
  1718. if A == false then
  1719. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1720. elseif A == true then
  1721. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1722. end
  1723. end
  1724. end
  1725. Swait()
  1726. end
  1727. CLONE:remove()
  1728. end))
  1729. end
  1730. end
  1731.  
  1732.  
  1733. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1734. local CHILDREN = workspace:GetDescendants()
  1735. for index, CHILD in pairs(CHILDREN) do
  1736. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1737. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1738. if HUM then
  1739. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1740. if TORSO then
  1741. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1742. if ISBANISH == true then
  1743. Banish(CHILD)
  1744. else
  1745. if ISBANISH == "Gravity" then
  1746. HUM.PlatformStand = true
  1747. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1748. local grav = Instance.new("BodyPosition",TORSO)
  1749. grav.D = 15
  1750. grav.P = 20000
  1751. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1752. grav.position = TORSO.Position
  1753. grav.Name = "V3BanishForce"..Player.Name
  1754. else
  1755. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1756. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1757. end
  1758. else
  1759. HUM.PlatformStand = false
  1760. end
  1761. end
  1762. elseif ISBANISH == "Gravity" then
  1763. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1764. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1765. HUM.PlatformStand = false
  1766. end
  1767. end
  1768. end
  1769. end
  1770. end
  1771. end
  1772. end
  1773.  
  1774. function SpawnSmite(POS)
  1775. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1776. local EMITPOS = HITPOS
  1777. if HITFLOOR ~= nil then
  1778. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1779. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1780. EMITPOS = HITPOS
  1781. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1782. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1783. EMITPOS = HITPOS
  1784. end
  1785. end
  1786. if HITFLOOR ~= nil then
  1787. ApplyAoE(EMITPOS,10)
  1788. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1789. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1790. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1791. for i = 1, 5 do
  1792. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1793. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1794. end
  1795. end
  1796. end
  1797.  
  1798. --//=================================\\
  1799. --|| TRANSFORMATIONS
  1800. --\\=================================//
  1801.  
  1802. function Switch()
  1803. ATTACK = true
  1804. Rooted = true
  1805. if MODE == "GoodCop" then
  1806. CreateSound("649634100", Head, 10, 0.5)
  1807. for i = 0, 3, 0.1 / Animation_Speed do
  1808. Swait()
  1809. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1815. end
  1816. CreateSound("289842971", RightArm, 10, 1)
  1817. for i = 0, 6, 0.1 / Animation_Speed do
  1818. Swait()
  1819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1823. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1825. end
  1826. Weapon.Parent = nil
  1827. Weapon2.Parent = Character
  1828. for i = 0, 1, 0.1 / Animation_Speed do
  1829. Swait()
  1830. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1836. end
  1837. for i=0, 0.6, 0.1 / Animation_Speed do
  1838. Swait()
  1839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1841. if MRANDOM(1,7) == 1 then
  1842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1843. end
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1848. end
  1849. MODE = "BadCop"
  1850. tecks2.Text = "KARMA"
  1851. sick.SoundId = "rbxassetid://1233248685"
  1852. sick.TimePosition = 0
  1853. elseif MODE == "BadCop" then
  1854. CreateSound(147722227, Torso, 4, 1.3, false)
  1855. for i=0, 0.3, 0.1 / Animation_Speed do
  1856. Swait()
  1857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. end
  1864. MODE = "GoodCop"
  1865. Weapon.Parent = Character
  1866. Weapon2.Parent = nil
  1867. tecks2.Text = "You turned my heart into on rush.."
  1868. sick.SoundId = "rbxassetid://733456981"
  1869. sick.TimePosition = 22
  1870. end
  1871. ATTACK = false
  1872. Rooted = false
  1873. end
  1874.  
  1875.  
  1876. --//=================================\\
  1877. --|| ATTACK FUNCTIONS AND STUFF
  1878. --\\=================================//
  1879.  
  1880. function Intro()
  1881. ATTACK = true
  1882. Rooted = true
  1883. repeat
  1884. Swait()
  1885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1891. until sick.TimePosition > 1
  1892. repeat
  1893. Swait()
  1894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1900. until sick.TimePosition > 1
  1901. repeat
  1902. Swait()
  1903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1909. until sick.TimePosition > 1
  1910. tecks2.TextTransparency = 0
  1911. for i = 1, 100 do
  1912. Swait()
  1913.  
  1914.  
  1915. end
  1916. TRANSFORMED = true
  1917. ATTACK = false
  1918. Rooted = false
  1919. end
  1920.  
  1921. function Shot1()
  1922. ATTACK = true
  1923. Rooted = false
  1924. for i=0, 0.4, 0.05 / Animation_Speed do
  1925. Swait()
  1926. turnto(Mouse.Hit.p)
  1927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1933. end
  1934. repeat
  1935. for i=0, 0.2, 0.05 / Animation_Speed do
  1936. Swait()
  1937. turnto(Mouse.Hit.p)
  1938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1944. end
  1945. local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character)
  1946. SpawnTrail(RHole.Position,POS)
  1947. if HIT ~= nil then
  1948. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1949. Banish(HIT.Parent)
  1950. end
  1951. end
  1952. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1953. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1954. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1955. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1956. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1957. for i=0, 0.3, 0.05 / Animation_Speed do
  1958. Swait()
  1959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1965. end
  1966. until KEYHOLD == false
  1967. ATTACK = false
  1968. Rooted = false
  1969. end
  1970.  
  1971. function Shot2()
  1972. ATTACK = true
  1973. Rooted = false
  1974. for i=0, 0.2, 0.05 / Animation_Speed do
  1975. Swait()
  1976. turnto(Mouse.Hit.p)
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1983. end
  1984. repeat
  1985. for i=0, 0.2, 0.05 / Animation_Speed do
  1986. Swait()
  1987. turnto(Mouse.Hit.p)
  1988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1994. end
  1995. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1996. SpawnTrail(Hole.Position,POS)
  1997. if HIT ~= nil then
  1998. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1999. Kill(HIT.Parent)
  2000. end
  2001. end
  2002. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2003. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2004. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2005. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2006. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2007. for i=0, 0.2, 0.05 / Animation_Speed do
  2008. Swait()
  2009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2015. end
  2016. until KEYHOLD == false
  2017. ATTACK = false
  2018. Rooted = false
  2019. end
  2020.  
  2021. function ScrewThis()
  2022. ATTACK = true
  2023. Rooted = true
  2024. Weapon.Parent = nil
  2025. sick.Volume = 0
  2026. CreateSound("137473066", Effects, 10, 0.9)
  2027. CreateSound(137473066, Effects, 10, 1, false)
  2028. for i=0, 0.6, 0.1 / Animation_Speed do
  2029. Swait()
  2030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2036. end
  2037. CreateSound(363808674, Effects, 10, 1, false)
  2038. for i=0, 0.6, 0.1 / Animation_Speed do
  2039. Swait()
  2040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2046. end
  2047. CreateSound(363808674, Effects, 10, 1, false)
  2048. for i=0, 0.6, 0.1 / Animation_Speed do
  2049. Swait()
  2050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2056. end
  2057. CreateSound(363808674, Effects, 10, 1, false)
  2058. for i=0, 0.6, 0.1 / Animation_Speed do
  2059. Swait()
  2060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2066. end
  2067. CreateSound(363808674, Effects, 10, 1, false)
  2068. for i=0, 0.6, 0.1 / Animation_Speed do
  2069. Swait()
  2070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2076. end
  2077. CreateSound(363808674, Effects, 10, 1, false)
  2078. for i=0, 0.6, 0.1 / Animation_Speed do
  2079. Swait()
  2080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2086. end
  2087. Weapon.Parent = Character
  2088. sick.Volume = 2
  2089. ATTACK = false
  2090. Rooted = false
  2091. end
  2092.  
  2093. function Taunt()
  2094. ATTACK = true
  2095. Rooted = true
  2096. local L = CreateSound(2162230624,Head,8,1.1,false)
  2097. L.EmitterSize = 25
  2098. for i = 1, 20 do
  2099. Swait()
  2100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106. end
  2107. for i = 1, 40 do
  2108. Swait()
  2109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2115. end
  2116. for i = 1, 60 do
  2117. Swait()
  2118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2124. end
  2125. for i = 1, 60 do
  2126. Swait()
  2127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2133. end
  2134. for i = 1, 90 do
  2135. Swait()
  2136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2142. end
  2143. for i = 1, 72 do
  2144. Swait()
  2145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2151. end
  2152. for i = 1, 96 do
  2153. Swait()
  2154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2160. end
  2161. for i = 1, 98 do
  2162. Swait()
  2163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2169. end
  2170. ATTACK = false
  2171. Rooted = false
  2172. end
  2173. --//=================================\\
  2174. --|| ASSIGN THINGS TO KEYS
  2175. --\\=================================//
  2176.  
  2177. function MouseDown(Mouse)
  2178. if ATTACK == false then
  2179.  
  2180. end
  2181. end
  2182.  
  2183. function MouseUp(Mouse)
  2184. HOLD = false
  2185. end
  2186.  
  2187. function KeyDown(Key)
  2188. KEYHOLD = true
  2189. if TRANSFORMED == true and Rooted == false then
  2190. if Key == "f" and ATTACK == false then
  2191. Switch()
  2192. end
  2193.  
  2194.  
  2195. if Key == "e" and ATTACK == false then
  2196. if MODE == "GoodCop" then
  2197. Shot2()
  2198. elseif MODE == "BadCop" then
  2199. Shot1()
  2200. end
  2201. end
  2202.  
  2203. if Key == "t" and ATTACK == false then
  2204. if MODE == "GoodCop" then
  2205. ScrewThis()
  2206. elseif MODE == "BadCop" then
  2207. Taunt()
  2208. end
  2209. end
  2210.  
  2211. end
  2212.  
  2213. if Key == "9" and ATTACK == false then
  2214. CreateSound("135017578", Effects, 5, 1)
  2215. end
  2216. end
  2217.  
  2218. function KeyUp(Key)
  2219. KEYHOLD = false
  2220. end
  2221.  
  2222. Mouse.Button1Down:connect(function(NEWKEY)
  2223. MouseDown(NEWKEY)
  2224. end)
  2225. Mouse.Button1Up:connect(function(NEWKEY)
  2226. MouseUp(NEWKEY)
  2227. end)
  2228. Mouse.KeyDown:connect(function(NEWKEY)
  2229. KeyDown(NEWKEY)
  2230. end)
  2231. Mouse.KeyUp:connect(function(NEWKEY)
  2232. KeyUp(NEWKEY)
  2233. end)
  2234.  
  2235. --//=================================\\
  2236. --\\=================================//
  2237.  
  2238.  
  2239. function unanchor()
  2240. if UNANCHOR == true then
  2241. RootPart.Anchored = false
  2242. end
  2243. for _, c in pairs(Weapon:GetChildren()) do
  2244. if c.ClassName == "Part" then
  2245. c.Anchored = false
  2246. end
  2247. end
  2248. end
  2249.  
  2250.  
  2251. --//=================================\\
  2252. --|| WRAP THE WHOLE SCRIPT UP
  2253. --\\=================================//
  2254.  
  2255. Humanoid.Changed:connect(function(Jump)
  2256. if Jump == "Jump" and (Disable_Jump == true) then
  2257. Humanoid.Jump = false
  2258. end
  2259. end)
  2260.  
  2261. while true do
  2262. Swait()
  2263. script.Parent = WEAPONGUI
  2264. ANIMATE.Parent = nil
  2265. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2266. v:Stop();
  2267. end
  2268. SINE = SINE + CHANGE
  2269. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2270. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2271. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2272. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2273. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2274. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2275. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2276. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2277. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2278. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2279. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2280. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2281. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2282. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2283. end
  2284. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2285. ANIM = "Jump"
  2286. if ATTACK == false then
  2287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2293. end
  2294. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2295. ANIM = "Fall"
  2296. if ATTACK == false then
  2297. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2303. end
  2304. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2305. ANIM = "Idle"
  2306. if ATTACK == false then
  2307. if MODE == "GoodCop" then
  2308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2312. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2314. elseif MODE == "BadCop" then
  2315. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2317. if MRANDOM(1,7) == 1 then
  2318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2319. end
  2320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2324. end
  2325. end
  2326. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2327. ANIM = "Walk"
  2328. if ATTACK == false then
  2329. if MODE == "GoodCop" then
  2330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2332. elseif MODE == "BadCop" then
  2333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2337. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2339. end
  2340. end
  2341. end
  2342. Humanoid.DisplayDistanceType = "None"
  2343. unanchor()
  2344. tecks2.TextColor3 = BrickColor.Random().Color
  2345. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2346. Humanoid.MaxHealth = "inf"
  2347. Humanoid.Health = "inf"
  2348. if Rooted == false then
  2349. Disable_Jump = false
  2350. Humanoid.WalkSpeed = Speed
  2351. elseif Rooted == true then
  2352. Disable_Jump = true
  2353. Humanoid.WalkSpeed = 0
  2354. end
  2355. Humanoid.PlatformStand = false
  2356. if INTRO == false and INSTANT == false then
  2357. INTRO = true
  2358. coroutine.resume(coroutine.create(function()
  2359. sick:Play()
  2360. Intro()
  2361. end))
  2362. end
  2363. if INSTANT == true then
  2364. if TRANSFORMED == false then
  2365. sick.TimePosition = 60
  2366. sick:Play()
  2367. end
  2368. TRANSFORMED = true
  2369. end
  2370. script.Parent = PlayerGui
  2371. Character.Parent = workspace
  2372. Humanoid.Parent = Character
  2373. end
  2374. --//=================================\\
  2375. --\\=================================//
  2376.  
  2377.  
  2378.  
  2379.  
  2380.  
  2381. --//====================================================\\--
  2382. --|| END OF SCRIPT
  2383. --\\====================================================//--
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