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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19.  
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87. wait(0.2)
  88.  
  89. Player =
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. Mouse = Player:GetMouse()
  96. RootPart = Character["HumanoidRootPart"]
  97. Torso = Character["Torso"]
  98. Head = Character["Head"]
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart["RootJoint"]
  104. Neck = Torso["Neck"]
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109. Character.Archivable = true
  110. Player:ClearCharacterAppearance()
  111.  
  112. IT = Instance.new
  113. CF = CFrame.new
  114. VT = Vector3.new
  115. RAD = math.rad
  116. C3 = Color3.new
  117. UD2 = UDim2.new
  118. BRICKC = BrickColor.new
  119. ANGLES = CFrame.Angles
  120. EULER = CFrame.fromEulerAnglesXYZ
  121. COS = math.cos
  122. ACOS = math.acos
  123. SIN = math.sin
  124. ASIN = math.asin
  125. ABS = math.abs
  126. MRANDOM = math.random
  127. FLOOR = math.floor
  128.  
  129. --//=================================\\
  130. --|| USEFUL VALUES
  131. --\\=================================//
  132.  
  133. Animation_Speed = 3
  134. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  135. local Speed = 20
  136. local SIZE = 1.4
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local DAMAGEMULTIPLIER = 1
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local VALUE1 = false
  153. local VALUE2 = false
  154. local ROBLOXIDLEANIMATION = IT("Animation")
  155. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  156. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  157. local ATANIM = IT("Animation")
  158. ATANIM.Name = "Attack Animation"
  159. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Weapon = IT("Model")
  164. Weapon.Name = "Adds"
  165. local Effects = IT("Folder", Weapon)
  166. Effects.Name = "Effects"
  167. local ANIMATOR = Humanoid.Animator
  168. local ANIMATE = Character.Animate
  169. local UNANCHOR = true
  170. local CLOCKLOOP = 0
  171. local SONG = 1382488262
  172. local CLOCKTARGET = nil
  173. local CLOCKSPEED = 1
  174. script.Parent = WEAPONGUI
  175. local CLONE = Character:Clone()
  176. CLONE.Parent = nil
  177. Character.Archivable = false
  178. local sick = Instance.new("Sound",Torso)
  179.  
  180. --//=================================\\
  181. --\\=================================//
  182.  
  183.  
  184. --//=================================\\
  185. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  186. --\\=================================//
  187.  
  188. ArtificialHB = Instance.new("BindableEvent", script)
  189. ArtificialHB.Name = "ArtificialHB"
  190.  
  191. script:WaitForChild("ArtificialHB")
  192.  
  193. frame = Frame_Speed
  194. tf = 0
  195. allowframeloss = false
  196. tossremainder = false
  197. lastframe = tick()
  198. script.ArtificialHB:Fire()
  199.  
  200. game:GetService("RunService").Heartbeat:connect(function(s, p)
  201. tf = tf + s
  202. if tf >= frame then
  203. if allowframeloss then
  204. script.ArtificialHB:Fire()
  205. lastframe = tick()
  206. else
  207. for i = 1, math.floor(tf / frame) do
  208. script.ArtificialHB:Fire()
  209. end
  210. lastframe = tick()
  211. end
  212. if tossremainder then
  213. tf = 0
  214. else
  215. tf = tf - frame * math.floor(tf / frame)
  216. end
  217. end
  218. end)
  219.  
  220. --//=================================\\
  221. --\\=================================//
  222.  
  223. --//=================================\\
  224. --|| SOME FUNCTIONS
  225. --\\=================================//
  226.  
  227. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  228. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  229. end
  230.  
  231. function PositiveAngle(NUMBER)
  232. if NUMBER >= 0 then
  233. NUMBER = 0
  234. end
  235. return NUMBER
  236. end
  237.  
  238. function NegativeAngle(NUMBER)
  239. if NUMBER <= 0 then
  240. NUMBER = 0
  241. end
  242. return NUMBER
  243. end
  244.  
  245. function Swait(NUMBER)
  246. if NUMBER == 0 or NUMBER == nil then
  247. ArtificialHB.Event:wait()
  248. else
  249. for i = 1, NUMBER do
  250. ArtificialHB.Event:wait()
  251. end
  252. end
  253. end
  254.  
  255. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  256. local NEWMESH = IT(MESH)
  257. if MESH == "SpecialMesh" then
  258. NEWMESH.MeshType = MESHTYPE
  259. if MESHID ~= "nil" and MESHID ~= "" then
  260. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  261. end
  262. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  263. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  264. end
  265. end
  266. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  267. NEWMESH.Scale = SCALE
  268. NEWMESH.Parent = PARENT
  269. return NEWMESH
  270. end
  271.  
  272. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  273. local NEWPART = IT("Part")
  274. NEWPART.formFactor = FORMFACTOR
  275. NEWPART.Reflectance = REFLECTANCE
  276. NEWPART.Transparency = TRANSPARENCY
  277. NEWPART.CanCollide = false
  278. NEWPART.Locked = true
  279. NEWPART.Anchored = true
  280. if ANCHOR == false then
  281. NEWPART.Anchored = false
  282. end
  283. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  284. NEWPART.Name = NAME
  285. NEWPART.Size = SIZE
  286. NEWPART.Position = Torso.Position
  287. NEWPART.Material = MATERIAL
  288. NEWPART:BreakJoints()
  289. NEWPART.Parent = PARENT
  290. return NEWPART
  291. end
  292.  
  293. local function weldBetween(a, b)
  294. local weldd = Instance.new("ManualWeld")
  295. weldd.Part0 = a
  296. weldd.Part1 = b
  297. weldd.C0 = CFrame.new()
  298. weldd.C1 = b.CFrame:inverse() * a.CFrame
  299. weldd.Parent = a
  300. return weldd
  301. end
  302.  
  303.  
  304. function QuaternionFromCFrame(cf)
  305. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  306. local trace = m00 + m11 + m22
  307. if trace > 0 then
  308. local s = math.sqrt(1 + trace)
  309. local recip = 0.5 / s
  310. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  311. else
  312. local i = 0
  313. if m11 > m00 then
  314. i = 1
  315. end
  316. if m22 > (i == 0 and m00 or m11) then
  317. i = 2
  318. end
  319. if i == 0 then
  320. local s = math.sqrt(m00 - m11 - m22 + 1)
  321. local recip = 0.5 / s
  322. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  323. elseif i == 1 then
  324. local s = math.sqrt(m11 - m22 - m00 + 1)
  325. local recip = 0.5 / s
  326. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  327. elseif i == 2 then
  328. local s = math.sqrt(m22 - m00 - m11 + 1)
  329. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  330. end
  331. end
  332. end
  333.  
  334. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  335. local xs, ys, zs = x + x, y + y, z + z
  336. local wx, wy, wz = w * xs, w * ys, w * zs
  337. local xx = x * xs
  338. local xy = x * ys
  339. local xz = x * zs
  340. local yy = y * ys
  341. local yz = y * zs
  342. local zz = z * zs
  343. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  344. end
  345.  
  346. function QuaternionSlerp(a, b, t)
  347. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  348. local startInterp, finishInterp;
  349. if cosTheta >= 0.0001 then
  350. if (1 - cosTheta) > 0.0001 then
  351. local theta = ACOS(cosTheta)
  352. local invSinTheta = 1 / SIN(theta)
  353. startInterp = SIN((1 - t) * theta) * invSinTheta
  354. finishInterp = SIN(t * theta) * invSinTheta
  355. else
  356. startInterp = 1 - t
  357. finishInterp = t
  358. end
  359. else
  360. if (1 + cosTheta) > 0.0001 then
  361. local theta = ACOS(-cosTheta)
  362. local invSinTheta = 1 / SIN(theta)
  363. startInterp = SIN((t - 1) * theta) * invSinTheta
  364. finishInterp = SIN(t * theta) * invSinTheta
  365. else
  366. startInterp = t - 1
  367. finishInterp = t
  368. end
  369. end
  370. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  371. end
  372.  
  373. function Clerp(a, b, t)
  374. local qa = {QuaternionFromCFrame(a)}
  375. local qb = {QuaternionFromCFrame(b)}
  376. local ax, ay, az = a.x, a.y, a.z
  377. local bx, by, bz = b.x, b.y, b.z
  378. local _t = 1 - t
  379. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  380. end
  381.  
  382. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  383. local frame = IT("Frame")
  384. frame.BackgroundTransparency = TRANSPARENCY
  385. frame.BorderSizePixel = BORDERSIZEPIXEL
  386. frame.Position = POSITION
  387. frame.Size = SIZE
  388. frame.BackgroundColor3 = COLOR
  389. frame.BorderColor3 = BORDERCOLOR
  390. frame.Name = NAME
  391. frame.Parent = PARENT
  392. return frame
  393. end
  394.  
  395. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  396. local label = IT("TextLabel")
  397. label.BackgroundTransparency = 1
  398. label.Size = UD2(1, 0, 1, 0)
  399. label.Position = UD2(0, 0, 0, 0)
  400. label.TextColor3 = TEXTCOLOR
  401. label.TextStrokeTransparency = STROKETRANSPARENCY
  402. label.TextTransparency = TRANSPARENCY
  403. label.FontSize = TEXTFONTSIZE
  404. label.Font = TEXTFONT
  405. label.BorderSizePixel = BORDERSIZEPIXEL
  406. label.TextStrokeColor3 = C3(1,1,1)
  407. label.TextScaled = false
  408. label.Text = TEXT
  409. label.Name = NAME
  410. label.Parent = PARENT
  411. return label
  412. end
  413.  
  414. function NoOutlines(PART)
  415. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  416. end
  417.  
  418. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  419. local NEWWELD = IT(TYPE)
  420. NEWWELD.Part0 = PART0
  421. NEWWELD.Part1 = PART1
  422. NEWWELD.C0 = C0
  423. NEWWELD.C1 = C1
  424. NEWWELD.Parent = PARENT
  425. return NEWWELD
  426. end
  427.  
  428. local S = IT("Sound")
  429. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  430. local NEWSOUND = nil
  431. coroutine.resume(coroutine.create(function()
  432. NEWSOUND = S:Clone()
  433. NEWSOUND.Parent = PARENT
  434. NEWSOUND.Volume = VOLUME
  435. NEWSOUND.Pitch = PITCH
  436. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  437. NEWSOUND:play()
  438. if DOESLOOP == true then
  439. NEWSOUND.Looped = true
  440. else
  441. repeat wait(1) until NEWSOUND.Playing == false
  442. NEWSOUND:remove()
  443. end
  444. end))
  445. return NEWSOUND
  446. end
  447.  
  448. function CFrameFromTopBack(at, top, back)
  449. local right = top:Cross(back)
  450. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  451. end
  452.  
  453. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  454. function WACKYEFFECT(Table)
  455. local TYPE = (Table.EffectType or "Sphere")
  456. local SIZE = (Table.Size or VT(1,1,1))
  457. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  458. local TRANSPARENCY = (Table.Transparency or 0)
  459. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  460. local CFRAME = (Table.CFrame or Torso.CFrame)
  461. local MOVEDIRECTION = (Table.MoveToPos or nil)
  462. local ROTATION1 = (Table.RotationX or 0)
  463. local ROTATION2 = (Table.RotationY or 0)
  464. local ROTATION3 = (Table.RotationZ or 0)
  465. local MATERIAL = (Table.Material or "Neon")
  466. local COLOR = (Table.Color or C3(1,1,1))
  467. local TIME = (Table.Time or 45)
  468. local SOUNDID = (Table.SoundID or nil)
  469. local SOUNDPITCH = (Table.SoundPitch or nil)
  470. local SOUNDVOLUME = (Table.SoundVolume or nil)
  471. coroutine.resume(coroutine.create(function()
  472. local PLAYSSOUND = false
  473. local SOUND = nil
  474. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  475. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  476. PLAYSSOUND = true
  477. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  478. end
  479. EFFECT.Color = COLOR
  480. local MSH = nil
  481. if TYPE == "Sphere" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  483. elseif TYPE == "Block" then
  484. MSH = IT("BlockMesh",EFFECT)
  485. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  486. elseif TYPE == "Wave" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  488. elseif TYPE == "Ring" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  490. elseif TYPE == "Slash" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  492. elseif TYPE == "Round Slash" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  494. elseif TYPE == "Swirl" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  496. elseif TYPE == "Skull" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  498. elseif TYPE == "Crystal" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  500. end
  501. if MSH ~= nil then
  502. local MOVESPEED = nil
  503. if MOVEDIRECTION ~= nil then
  504. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  505. end
  506. local GROWTH = SIZE - ENDSIZE
  507. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  508. if TYPE == "Block" then
  509. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  510. else
  511. EFFECT.CFrame = CFRAME
  512. end
  513. for LOOP = 1, TIME+1 do
  514. Swait()
  515. MSH.Scale = MSH.Scale - GROWTH/TIME
  516. if TYPE == "Wave" then
  517. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  518. end
  519. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  520. if TYPE == "Block" then
  521. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  522. else
  523. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  524. end
  525. if MOVEDIRECTION ~= nil then
  526. local ORI = EFFECT.Orientation
  527. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  528. EFFECT.Orientation = ORI
  529. end
  530. end
  531. if PLAYSSOUND == false then
  532. EFFECT:remove()
  533. else
  534. repeat Swait() until SOUND.Playing == false
  535. EFFECT:remove()
  536. end
  537. else
  538. if PLAYSSOUND == false then
  539. EFFECT:remove()
  540. else
  541. repeat Swait() until SOUND.Playing == false
  542. EFFECT:remove()
  543. end
  544. end
  545. end))
  546. end
  547.  
  548. function MakeForm(PART,TYPE)
  549. if TYPE == "Cyl" then
  550. local MSH = IT("CylinderMesh",PART)
  551. elseif TYPE == "Ball" then
  552. local MSH = IT("SpecialMesh",PART)
  553. MSH.MeshType = "Sphere"
  554. elseif TYPE == "Wedge" then
  555. local MSH = IT("SpecialMesh",PART)
  556. MSH.MeshType = "Wedge"
  557. end
  558. end
  559.  
  560. Debris = game:GetService("Debris")
  561.  
  562. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  563. local DIRECTION = CF(StartPos,EndPos).lookVector
  564. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  565. end
  566.  
  567. function turnto(position)
  568. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  569. end
  570.  
  571. --//=================================\\
  572. --|| WEAPON CREATION
  573. --\\=================================//
  574.  
  575. Humanoid.Parent = nil
  576. RootPart.Size = RootPart.Size*SIZE
  577. Torso.Size = Torso.Size*SIZE
  578. RightArm.Size = RightArm.Size*SIZE
  579. RightLeg.Size = RightLeg.Size*SIZE
  580. LeftArm.Size = LeftArm.Size*SIZE
  581. LeftLeg.Size = LeftLeg.Size*SIZE
  582. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  583. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  584. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  585. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  586. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  587. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  588. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  589. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  590. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  591. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  592. Head.Size = Head.Size*SIZE
  593. RootJoint.Parent = RootPart
  594. Neck.Parent = Torso
  595. RightShoulder.Parent = Torso
  596. LeftShoulder.Parent = Torso
  597. RightHip.Parent = Torso
  598. LeftHip.Parent = Torso
  599.  
  600. Humanoid.DisplayDistanceType = "None"
  601. local naeeym2 = IT("BillboardGui",Character)
  602. naeeym2.AlwaysOnTop = true
  603. naeeym2.Size = UDim2.new(5,35,2,15)
  604. naeeym2.StudsOffset = Vector3.new(0,2,0)
  605. naeeym2.MaxDistance = 75
  606. naeeym2.Adornee = Character.Head
  607. naeeym2.Name = "Name"
  608. naeeym2.PlayerToHideFrom = Player
  609. local tecks2 = IT("TextLabel",naeeym2)
  610. tecks2.BackgroundTransparency = 1
  611. tecks2.TextScaled = true
  612. tecks2.BorderSizePixel = 0
  613. tecks2.Text = "Pandora"
  614. tecks2.Font = "Fantasy"
  615. tecks2.TextSize = 30
  616. tecks2.TextStrokeTransparency = 0
  617. tecks2.TextColor3 = C3(1,1,1)
  618. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  619. tecks2.Size = UDim2.new(1,0,0.5,0)
  620. tecks2.Parent = naeeym2
  621. local top = Instance.new("Shirt")
  622. top.ShirtTemplate = "rbxassetid://1533635803"
  623. top.Parent = Character
  624. top.Name = "Cloth"
  625. local bottom = Instance.new("Pants")
  626. bottom.PantsTemplate = "rbxassetid://1460022985"
  627. bottom.Parent = Character
  628. bottom.Name = "Cloth"
  629. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  630. PRT.Color = C3(0,0,0)
  631. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  632. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  633. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  634. PRT.Color = C3(1,1,1)
  635. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  636. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  637. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  638. PRT.Color = C3(159/255, 111/255, 183/255)
  639. MakeForm(PRT,"Ball")
  640. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  641. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  642. PRT.Color = C3(159/255, 111/255, 183/255)
  643. MakeForm(PRT,"Ball")
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  645. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  646. PRT.Color = C3(159/255, 111/255, 183/255)
  647. MakeForm(PRT,"Ball")
  648. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  649. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  650. PRT.Color = C3(159/255, 111/255, 183/255)
  651. MakeForm(PRT,"Ball")
  652. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  653. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  654. PRT.Color = C3(159/255, 111/255, 183/255)
  655. MakeForm(PRT,"Ball")
  656. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  657. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  658. PRT.Color = C3(159/255, 111/255, 183/255)
  659. MakeForm(PRT,"Ball")
  660. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  661.  
  662. local LASTPART = Head
  663. for i = 1, 24 do
  664. local MATH = (1-(i/30))
  665. if LASTPART == Head then
  666. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  667. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  668. LASTPART = Horn
  669. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  670. else
  671. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  672. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  673. LASTPART = Horn
  674. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  675. end
  676. end
  677. local LASTPART = Head
  678. for i = 1, 24 do
  679. local MATH = (1-(i/30))
  680. if LASTPART == Head then
  681. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  682. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  683. LASTPART = Horn
  684. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  685. else
  686. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  687. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  688. LASTPART = Horn
  689. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  690. end
  691. end
  692. local LASTPART = Head
  693. for i = 1, 8 do
  694. local MATH = (1-(i/14))
  695. if LASTPART == Head then
  696. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  697. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  698. LASTPART = Horn
  699. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  700. else
  701. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  702. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  703. LASTPART = Horn
  704. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  705. end
  706. end
  707. local LASTPART = Head
  708. for i = 1, 8 do
  709. local MATH = (1-(i/14))
  710. if LASTPART == Head then
  711. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  712. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  713. LASTPART = Horn
  714. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  715. else
  716. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  717. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  718. LASTPART = Horn
  719. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  720. end
  721. end
  722. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  723. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  724. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  725. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  726. MakeForm(PRT,"Cyl")
  727. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  728. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  729. MakeForm(PRT,"Cyl")
  730. PRT.Color = C3(159/255, 111/255, 183/255)
  731. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  732. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  733. MakeForm(RING,"Cyl")
  734. RING.Color = C3(0,0,0)
  735. for i = 1, 12 do
  736. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  737. PRT.Color = C3(0,0,0)
  738. local MSH = IT("BlockMesh",PRT)
  739. MSH.Scale = VT(0.6,1,1)
  740. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  741. end
  742. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  743. PRT.Color = C3(0,0,0)
  744. local MSH = IT("BlockMesh",PRT)
  745. MSH.Scale = VT(0.4,1,1)
  746. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  747. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  748. PRT.Color = C3(0,0,0)
  749. local MSH = IT("BlockMesh",PRT)
  750. MSH.Scale = VT(0.4,1,1)
  751. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  752. coroutine.resume(coroutine.create(function()
  753. while true do
  754. Swait()
  755. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  756. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  757. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  758. if CLOCKLOOP <= -150 then
  759. if VALUE1 == false then
  760. CLOCKLOOP = 0
  761. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  762. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  763. ApplyAoE(HITPOS,10,15,45,75,false)
  764. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  765. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  766. if CLOCKTARGET ~= nil then
  767. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  768. if CLOCKTARGET.Torso ~= nil then
  769. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  770. end
  771. if CLOCKTARGET.Health == 0 then
  772. CLOCKTARGET = nil
  773. end
  774. end
  775. end
  776. end
  777. end
  778. end))
  779.  
  780. for _, c in pairs(Weapon:GetChildren()) do
  781. if c.ClassName == "Part" then
  782. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  783. end
  784. end
  785.  
  786. Neck.Name = "Weld"
  787. RootJoint.Name = "Weld"
  788. RightShoulder.Name = "Weld"
  789. LeftShoulder.Name = "Weld"
  790. RightHip.Name = "Weld"
  791. LeftHip.Name = "Weld"
  792.  
  793. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  794. local SKILLFONT = "Fantasy"
  795. local SKILLTEXTSIZE = 7
  796.  
  797. Weapon.Parent = Character
  798. Humanoid.Parent = Character
  799.  
  800. Humanoid.Died:connect(function()
  801. ATTACK = true
  802. end)
  803.  
  804. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  805. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  806. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  807. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  808. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  809.  
  810. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  811. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  812. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  813. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  814. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  815.  
  816. --//=================================\\
  817. --|| DAMAGING
  818. --\\=================================//
  819.  
  820. function ApplyDamage(Humanoid,Damage,TorsoPart)
  821. local defence = Instance.new("BoolValue",Humanoid.Parent)
  822. defence.Name = ("HitBy"..Player.Name)
  823. game:GetService("Debris"):AddItem(defence, 0.001)
  824. Damage = Damage * DAMAGEMULTIPLIER
  825. if Humanoid.Health ~= 0 then
  826. local CritChance = MRANDOM(1,100)
  827. if Damage > Humanoid.Health then
  828. Damage = math.ceil(Humanoid.Health)
  829. if Damage == 0 then
  830. Damage = 0.1
  831. end
  832. end
  833. Humanoid.Health = Humanoid.Health - Damage
  834. end
  835. end
  836.  
  837. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  838. local CHILDREN = workspace:GetDescendants()
  839. for index, CHILD in pairs(CHILDREN) do
  840. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  841. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  842. if HUM then
  843. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  844. if TORSO then
  845. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  846. if INSTAKILL == true then
  847. CHILD:BreakJoints()
  848. else
  849. local DMG = MRANDOM(MINDMG,MAXDMG)
  850. ApplyDamage(HUM,DMG,TORSO)
  851. end
  852. if FLING > 0 then
  853. for _, c in pairs(CHILD:GetChildren()) do
  854. if c:IsA("BasePart") then
  855. local bv = Instance.new("BodyVelocity")
  856. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  857. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  858. bv.Parent = c
  859. Debris:AddItem(bv,0.05)
  860. end
  861. end
  862. end
  863. end
  864. end
  865. end
  866. end
  867. end
  868. end
  869.  
  870. --//=================================\\
  871. --|| ATTACK FUNCTIONS AND STUFF
  872. --\\=================================//
  873.  
  874. function MagicMissiles()
  875. ATTACK = true
  876. Rooted = true
  877. local SELECTING = true
  878. local SPOTS = {}
  879. coroutine.resume(coroutine.create(function()
  880. local LOOP = 0
  881. repeat
  882. LOOP = LOOP + 1
  883. Swait()
  884. if LOOP >= 10 then
  885. LOOP = 0
  886. for i = 1, #SPOTS do
  887. if SPOTS[i] ~= nil then
  888. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  889. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  890. end
  891. end
  892. end
  893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. until SELECTING == false
  900. Rooted = false
  901. repeat
  902. LOOP = LOOP + 1
  903. Swait()
  904. if LOOP >= 10 then
  905. LOOP = 0
  906. for i = 1, #SPOTS do
  907. if SPOTS[i] ~= nil then
  908. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  909. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  910. end
  911. end
  912. end
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. until ATTACK == false
  920. end))
  921. repeat
  922. repeat Swait() until HOLD == true
  923. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  924. if DIST > 65 then
  925. DIST = 65
  926. end
  927. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  928. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  929. if HITFLOOR ~= nil then
  930. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  931. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  932. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  933. end
  934. repeat Swait() until HOLD == false
  935. until #SPOTS == 5
  936. SELECTING = false
  937. for i = 1, #SPOTS do
  938. if SPOTS[i] ~= nil then
  939. local POS = SPOTS[i]
  940. coroutine.resume(coroutine.create(function()
  941. local MISSILE = IT("Model",Effects)
  942. MISSILE.Name = "Missile"
  943. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  944. MakeForm(BASEPART,"Cyl")
  945. MISSILE.PrimaryPart = BASEPART
  946. BASEPART.CFrame = POS*CF(0,-30*3,0)
  947. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  948. MakeForm(HEAD,"Ball")
  949. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  950. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  951. MakeForm(TAIL,"Cyl")
  952. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  953. for i = 1, 10 do
  954. Swait()
  955. for _, c in pairs(MISSILE:GetChildren()) do
  956. if c.ClassName == "Part" then
  957. c.Transparency = c.Transparency - 1/10
  958. end
  959. end
  960. end
  961. for i = 1, 15*1.5 do
  962. Swait()
  963. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  964. end
  965. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  966. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  967. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  968. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  969. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  970. MISSILE:remove()
  971. end))
  972. end
  973. end
  974. wait(0.6)
  975. ATTACK = false
  976. Rooted = false
  977. end
  978.  
  979. function TimesUp()
  980. CLOCKTARGET = nil
  981. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  982. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  983. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  984. if TORSO then
  985. ATTACK = true
  986. Rooted = false
  987. coroutine.resume(coroutine.create(function()
  988. repeat
  989. Swait()
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. until ATTACK == false
  997. end))
  998. if Effects:FindFirstChild("NeonDoll") then
  999. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1000. end
  1001. wait(0.5)
  1002. local FAKECHARACTER = IT("Model",Effects)
  1003. FAKECHARACTER.Name = "NeonDoll"
  1004. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1005. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1006. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1007. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1008. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1009. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1010. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1011. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1012. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1013. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1014. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1015. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1016. CreateSound(201858045, TORS, 5, 0.4, false)
  1017. for i = 1, 150 do
  1018. Swait()
  1019. CLOCKSPEED = 6
  1020. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1021. if c.ClassName == "Part" then
  1022. c.Transparency = c.Transparency - 0.5/150
  1023. end
  1024. end
  1025. end
  1026. CLOCKTARGET = HUM
  1027. coroutine.resume(coroutine.create(function()
  1028. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1029. for i = 1, 25 do
  1030. Swait()
  1031. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1032. if c.ClassName == "Part" then
  1033. c.Transparency = c.Transparency + 0.5/25
  1034. end
  1035. end
  1036. end
  1037. CLOCKSPEED = 1
  1038. FAKECHARACTER:remove()
  1039. end))
  1040. wait(0.5)
  1041. ATTACK = false
  1042. Rooted = false
  1043. end
  1044. end
  1045. end
  1046.  
  1047. function ChainPunch()
  1048. ATTACK = true
  1049. Rooted = false
  1050. local GYRO = IT("BodyGyro",RootPart)
  1051. GYRO.D = 25
  1052. GYRO.P = 2000
  1053. GYRO.MaxTorque = VT(0,40000,0)
  1054. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1055. repeat
  1056. Swait()
  1057. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064. until HOLD == true
  1065. local POS = Mouse.Hit.p
  1066. local CHAINS = false
  1067. local CHAINLINKS = {}
  1068. local A = IT("Attachment",RightArm)
  1069. A.Position = VT(1,-1,0)*SIZE
  1070. A.Orientation = VT(-90, -89.982, 0)
  1071. local B = IT("Attachment",RightArm)
  1072. B.Position = VT(-1,-1,0)*SIZE
  1073. B.Orientation = VT(-90, 89.988, 0)
  1074. local C = IT("Attachment",RightArm)
  1075. C.Position = VT(0.5,-1.3,0)*SIZE
  1076. C.Orientation = VT(-90, -89.982, 0)
  1077. local D = IT("Attachment",RightArm)
  1078. D.Position = VT(-0.5,-1.3,0)*SIZE
  1079. D.Orientation = VT(-90, 89.988, 0)
  1080. local LIGHT = IT("Attachment",RightArm)
  1081. LIGHT.Position = VT(0,-1,0)*SIZE
  1082. local LIGHT2 = IT("PointLight",LIGHT)
  1083. LIGHT2.Range = 7
  1084. LIGHT2.Brightness = 5
  1085. LIGHT2.Color = SKILLTEXTCOLOR
  1086. for i = 1, 2 do
  1087. local TWIST = -2
  1088. local START = A
  1089. local END = B
  1090. if i == 1 then
  1091. START = B
  1092. END = A
  1093. end
  1094. local ChainLink = IT("Beam",Torso)
  1095. ChainLink.Texture = "rbxassetid://73042633"
  1096. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1097. ChainLink.TextureSpeed = 1
  1098. ChainLink.Width0 = 1
  1099. ChainLink.Width1 = 1
  1100. ChainLink.TextureLength = 2.5
  1101. ChainLink.Attachment0 = START
  1102. ChainLink.Attachment1 = END
  1103. ChainLink.CurveSize0 = TWIST
  1104. ChainLink.CurveSize1 = TWIST
  1105. --ChainLink.FaceCamera = true
  1106. ChainLink.Segments = 45
  1107. ChainLink.Transparency = NumberSequence.new(1)
  1108. table.insert(CHAINLINKS,ChainLink)
  1109. end
  1110. for i = 1, 2 do
  1111. local TWIST = -1
  1112. local START = C
  1113. local END = D
  1114. if i == 1 then
  1115. START = D
  1116. END = C
  1117. end
  1118. local ChainLink = IT("Beam",Torso)
  1119. ChainLink.Texture = "rbxassetid://73042633"
  1120. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1121. ChainLink.TextureSpeed = 1
  1122. ChainLink.Width0 = 1
  1123. ChainLink.Width1 = 1
  1124. ChainLink.TextureLength = 5
  1125. ChainLink.Attachment0 = START
  1126. ChainLink.Attachment1 = END
  1127. ChainLink.CurveSize0 = TWIST
  1128. ChainLink.CurveSize1 = TWIST
  1129. --ChainLink.FaceCamera = true
  1130. ChainLink.Segments = 25
  1131. ChainLink.LightEmission = 0.5
  1132. ChainLink.Transparency = NumberSequence.new(1)
  1133. table.insert(CHAINLINKS,ChainLink)
  1134. end
  1135. coroutine.resume(coroutine.create(function()
  1136. repeat
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. until CHAINS == true
  1145. repeat
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. until ATTACK == false
  1154. for e = 1, 15 do
  1155. Swait()
  1156. for i = 1, #CHAINLINKS do
  1157. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1158. end
  1159. end
  1160. A:remove()
  1161. B:remove()
  1162. C:remove()
  1163. D:remove()
  1164. end))
  1165. CreateSound(233856115, RightArm, 5, 1.2, false)
  1166. for e = 1, 15 do
  1167. Swait()
  1168. for i = 1, #CHAINLINKS do
  1169. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1170. end
  1171. end
  1172. CHAINS = true
  1173. Rooted = true
  1174. wait(0.25)
  1175. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1176. FIST.Color = C3(1, 215/255, 1)
  1177. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1178. local LIGHT3 = IT("PointLight",FIST)
  1179. LIGHT3.Range = 7
  1180. LIGHT3.Brightness = 5
  1181. LIGHT3.Color = SKILLTEXTCOLOR
  1182. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1183. local FISTA = IT("Attachment",FIST)
  1184. FISTA.Position = VT(0.062, 0.977, 0)
  1185. local ChainLink = IT("Beam",Torso)
  1186. ChainLink.Texture = "rbxassetid://73042633"
  1187. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1188. ChainLink.TextureSpeed = 0
  1189. ChainLink.Width0 = 3
  1190. ChainLink.Width1 = 3
  1191. ChainLink.TextureLength = 12
  1192. ChainLink.Attachment0 = LIGHT
  1193. ChainLink.Attachment1 = FISTA
  1194. ChainLink.FaceCamera = true
  1195. ChainLink.Segments = 45
  1196. ChainLink.LightEmission = 0.5
  1197. ChainLink.Transparency = NumberSequence.new(0.25)
  1198. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1199. for i = 1, 85 do
  1200. Swait()
  1201. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1202. ChainLink.TextureLength = 12+(i*2)
  1203. ApplyAoE(FIST.Position,10,15,25,100,false)
  1204. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1205. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1206. if HITFLOOR ~= nil then
  1207. HITFLOOR:BreakJoints()
  1208. coroutine.resume(coroutine.create(function()
  1209. for i = 1, 15 do
  1210. Swait()
  1211. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1212. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1213. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1214. end
  1215. end))
  1216. break
  1217. end
  1218. end
  1219. coroutine.resume(coroutine.create(function()
  1220. for i = 1, 50 do
  1221. Swait()
  1222. FIST.Transparency = FIST.Transparency + 0.5/50
  1223. LIGHT3.Range = LIGHT3.Range - 7/50
  1224. end
  1225. FIST:remove()
  1226. end))
  1227. LIGHT:remove()
  1228. GYRO:remove()
  1229. ATTACK = false
  1230. Rooted = false
  1231. end
  1232.  
  1233. function WarpMeteor()
  1234. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1235. if DIST > 180 then
  1236. DIST = 180
  1237. end
  1238. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1239. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1240. if HITFLOOR then
  1241. local POS = HITPOS
  1242. ATTACK = true
  1243. Rooted = true
  1244. local WARPED = false
  1245. local SMASHED = false
  1246. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1247. coroutine.resume(coroutine.create(function()
  1248. repeat
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. until WARPED == true
  1257. repeat
  1258. Swait()
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. until SMASHED == true
  1266. repeat
  1267. Swait()
  1268. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. until ATTACK == false
  1275. end))
  1276. VALUE1 = true
  1277. CreateSound(233856115, Torso, 5, 1.6, false)
  1278. for i = 1, 25 do
  1279. Swait()
  1280. for _, c in pairs(Character:GetChildren()) do
  1281. if c.ClassName == "Part" then
  1282. c.Transparency = c.Transparency + 1/25
  1283. end
  1284. end
  1285. for _, c in pairs(Weapon:GetChildren()) do
  1286. if c.ClassName == "Part" then
  1287. c.Transparency = c.Transparency + 1/25
  1288. end
  1289. end
  1290. end
  1291. UNANCHOR = false
  1292. RootPart.Anchored = true
  1293. RootPart.Velocity = VT(0,0,0)
  1294. local ROOTPOS = RootPart.Position
  1295. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1296. WARPED = true
  1297. for i = 1, 25 do
  1298. Swait()
  1299. for _, c in pairs(Character:GetChildren()) do
  1300. if c.ClassName == "Part" then
  1301. c.Transparency = c.Transparency - 1/25
  1302. end
  1303. end
  1304. for _, c in pairs(Weapon:GetChildren()) do
  1305. if c.ClassName == "Part" then
  1306. c.Transparency = c.Transparency - 1/25
  1307. end
  1308. end
  1309. end
  1310. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1311. SHELL.CFrame = RootPart.CFrame
  1312. MakeForm(SHELL,"Ball")
  1313. CreateSound(402981977, SHELL, 5, 1.6, false)
  1314. for i = 1, 10 do
  1315. Swait()
  1316. SHELL.Transparency = SHELL.Transparency - 1/10
  1317. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1318. end
  1319. for i = 1, math.ceil(75/2) do
  1320. Swait()
  1321. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1322. SHELL.CFrame = CF(RootPart.Position)
  1323. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1324. end
  1325. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1326. SHELL.CFrame = CF(RootPart.Position)
  1327. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1328. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1329. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1330. for i = 1, 5 do
  1331. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1332. end
  1333. SHELL:remove()
  1334. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1335. SMASHED = true
  1336. wait(1)
  1337. VALUE1 = false
  1338. UNANCHOR = true
  1339. ATTACK = false
  1340. Rooted = false
  1341. end
  1342. end
  1343.  
  1344. function PandorasBox()
  1345. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1346. if HITFLOOR ~= nil then
  1347. ATTACK = true
  1348. Rooted = true
  1349. local RINGSPIN = true
  1350. local CONSTRUCTING = true
  1351. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1352. RING.Color = C3(0,0,0)
  1353. MakeForm(RING,"Cyl")
  1354. RING.CFrame = CF(HITPOS)
  1355. CreateSound(402981977, RING, 5, 1.2, false)
  1356. coroutine.resume(coroutine.create(function()
  1357. repeat
  1358. Swait()
  1359. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. until CONSTRUCTING == false
  1367. repeat
  1368. Swait()
  1369. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1370. until RINGSPIN == false
  1371. for i = 1, 25 do
  1372. Swait()
  1373. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1374. RING.Size = RING.Size - VT(0.15,0,0.15)
  1375. --DECAL.Transparency = DECAL.Transparency + 1/25
  1376. RING.Transparency = RING.Transparency + 1/25
  1377. end
  1378. RING:remove()
  1379. end))
  1380. for i = 1, 15 do
  1381. Swait()
  1382. RING.Size = RING.Size + VT(0.75,0,0.75)
  1383. RING.Transparency = RING.Transparency - 1/15
  1384. end
  1385. local BOXSPIN = true
  1386. local PANDORASBOX = IT("Model",Effects)
  1387. PANDORASBOX.Name = "Pandora's Box"
  1388. local BOX = IT("Model",PANDORASBOX)
  1389. BOX.Name = "Body"
  1390. local LID = IT("Model",PANDORASBOX)
  1391. LID.Name = "Lid"
  1392. --BUILDING THE BOX--
  1393. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1394. BASE.Color = C3(0,0,0)
  1395. PANDORASBOX.PrimaryPart = BASE
  1396. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1397. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1398. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1399. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1400. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1401. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1402. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1403. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1404. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1405. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1406. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1407. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1408. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1409. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1410. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1411. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1412. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1413. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1414. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1415. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1416. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1417. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1418. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1419. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1420. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1421. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1422. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1423. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1424. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1425. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1426. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1427. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1428. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1429. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1430. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1431. -------------
  1432. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1433. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1434. LID.PrimaryPart = LIDPART
  1435. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1436. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1437. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1438. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1439. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1440. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1441. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1442. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1443. local DECAL = IT("Decal",LIDPART)
  1444. DECAL.Face = "Top"
  1445. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1446. DECAL.Color3 = C3(0,0,0)
  1447. --BUILDING THE BOX--
  1448. coroutine.resume(coroutine.create(function()
  1449. repeat
  1450. Swait()
  1451. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1452. until BOXSPIN == false
  1453. end))
  1454. for i = 1, 25 do
  1455. Swait()
  1456. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1457. end
  1458. wait(0.5)
  1459. BOXSPIN = false
  1460. CONSTRUCTING = false
  1461. coroutine.resume(coroutine.create(function()
  1462. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1463. --[[for i = 1, 45 do
  1464. Swait()
  1465. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1466. end-
  1467. LID:remove()]]--
  1468. for _, c in pairs(LID:GetChildren()) do
  1469. if c.ClassName == "Part" then
  1470. c.Anchored = false
  1471. c.CanCollide = true
  1472. if c ~= LIDPART then
  1473. weldBetween(LIDPART,c)
  1474. end
  1475. end
  1476. end
  1477. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1478. Debris:AddItem(LID,15)
  1479. wait(0.5)
  1480. local RANDOMEFFECT = MRANDOM(1,4)
  1481. if RANDOMEFFECT == 1 then
  1482. for i = 1, 45 do
  1483. wait((2-(i/15))/15)
  1484. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1485. end
  1486. wait(1)
  1487. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1488. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1489. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1490. for i = 1, 5 do
  1491. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1492. end
  1493. ApplyAoE(BASE.Position,50,1,200,375,false)
  1494. ApplyAoE(BASE.Position,250,35,75,175,false)
  1495. elseif RANDOMEFFECT == 2 then
  1496. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1497. FIELD.CFrame = BASE.CFrame
  1498. MakeForm(FIELD,"Ball")
  1499. for i = 1, 50 do
  1500. Swait()
  1501. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1502. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1503. end
  1504. wait(0.2)
  1505. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1506. coroutine.resume(coroutine.create(function()
  1507. for i = 1, 75 do
  1508. Swait()
  1509. LOOP.Volume = LOOP.Volume + 10/75
  1510. LOOP.Parent = FIELD
  1511. local CHILDREN = workspace:GetDescendants()
  1512. for index, CHILD in pairs(CHILDREN) do
  1513. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1514. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1515. if HUM then
  1516. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1517. if TORSO then
  1518. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1519. HUM.Health = HUM.Health - 0.1
  1520. TORSO.Velocity = VT(0,5,0)
  1521. HUM.PlatformStand = true
  1522. if TORSO.RotVelocity.Magnitude < 15 then
  1523. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1524. end
  1525. end
  1526. end
  1527. end
  1528. end
  1529. end
  1530. FIELD.Size = FIELD.Size + VT(3,3,3)
  1531. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1532. end
  1533. for i = 1, 500 do
  1534. Swait()
  1535. LOOP.Parent = FIELD
  1536. local CHILDREN = workspace:GetDescendants()
  1537. for index, CHILD in pairs(CHILDREN) do
  1538. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1539. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1540. if HUM then
  1541. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1542. if TORSO then
  1543. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1544. TORSO.Velocity = VT(0,5,0)
  1545. HUM.Health = HUM.Health - 0.1
  1546. HUM.PlatformStand = true
  1547. if TORSO.RotVelocity.Magnitude < 15 then
  1548. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1549. end
  1550. end
  1551. end
  1552. end
  1553. end
  1554. end
  1555. end
  1556. for i = 1, 25 do
  1557. Swait()
  1558. LOOP.Volume = LOOP.Volume + 10/25
  1559. LOOP.Parent = FIELD
  1560. local CHILDREN = workspace:GetDescendants()
  1561. for index, CHILD in pairs(CHILDREN) do
  1562. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1563. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1564. if HUM then
  1565. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1566. if TORSO then
  1567. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1568. TORSO.Velocity = VT(0,5,0)
  1569. HUM.Health = HUM.Health - 0.1
  1570. HUM.PlatformStand = false
  1571. if TORSO.RotVelocity.Magnitude < 15 then
  1572. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1573. end
  1574. end
  1575. end
  1576. end
  1577. end
  1578. end
  1579. FIELD.Size = FIELD.Size - VT(3,3,3)
  1580. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1581. end
  1582. FIELD:remove()
  1583. end))
  1584. elseif RANDOMEFFECT == 3 then
  1585. for i = 1, 10 do
  1586. wait(0.15)
  1587. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1588. coroutine.resume(coroutine.create(function()
  1589. local MINION = CLONE:Clone()
  1590. MINION.Parent = Effects
  1591. MINION.Name = "Shadow"
  1592. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1593. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1594. for _, c in pairs(MINION:GetChildren()) do
  1595. if c.ClassName == "Part" then
  1596. c.Material = "Neon"
  1597. c.Color = C3(0,0,0)
  1598. c.Transparency = 0.25
  1599. if c.Name == "Head" then
  1600. c:ClearAllChildren()
  1601. local MSH = IT("BlockMesh",c)
  1602. MSH.Scale = VT(0.5,1,1)
  1603. end
  1604. end
  1605. end
  1606. local TORSO = MINION.Torso
  1607. local HUMAN = MINION.Humanoid
  1608. HUMAN.WalkSpeed = 20
  1609. HUMAN.MaxHealth = math.huge
  1610. HUMAN.Health = math.huge
  1611. HUMAN.DisplayDistanceType = "None"
  1612. HUMAN.Died:connect(function()
  1613. MINION:remove()
  1614. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1615. end)
  1616. wait(1)
  1617. local findNearestTorso = function(POS)
  1618. local list = game.Workspace:GetDescendants()
  1619. local torso = nil
  1620. local dist = 500
  1621. local temp = nil
  1622. local human = nil
  1623. local temp2 = nil
  1624. for x = 1, #list do
  1625. temp2 = list[x]
  1626. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1627. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1628. human = temp2:findFirstChildOfClass("Humanoid")
  1629. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1630. if (temp.Position - POS).magnitude < dist then
  1631. torso = temp
  1632. dist = (temp.Position - POS).magnitude
  1633. end
  1634. end
  1635. end
  1636. end
  1637. return torso, dist
  1638. end
  1639. for i = 1, 40 do
  1640. if HUMAN.Health == 0 then
  1641. break
  1642. end
  1643. wait(0.3)
  1644. local target,dist= findNearestTorso(TORSO.Position)
  1645. if target then
  1646. HUMAN:MoveTo(target.Position)
  1647. if dist < 25 then
  1648. CreateSound(348663022, TORSO, 10, 1, true)
  1649. wait(2)
  1650. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1651. --ANIM:Play()
  1652. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1653. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1654. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1655. for i = 1, 5 do
  1656. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1657. end
  1658. break
  1659. end
  1660. end
  1661. end
  1662. MINION:remove()
  1663. end))
  1664. end
  1665. elseif RANDOMEFFECT == 4 then
  1666. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1667. FIELD.Color = C3(0,0,0)
  1668. FIELD.CFrame = BASE.CFrame
  1669. MakeForm(FIELD,"Ball")
  1670. FIELD.CanCollide = true
  1671. for i = 1, 50 do
  1672. Swait()
  1673. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1674. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1675. end
  1676. wait(0.2)
  1677. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1678. coroutine.resume(coroutine.create(function()
  1679. local E = 0
  1680. for i = 1, 75 do
  1681. E = E + 1
  1682. Swait()
  1683. if E >= 35 then
  1684. E = 0
  1685. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1686. end
  1687. LOOP.Volume = LOOP.Volume + 10/75
  1688. LOOP.Parent = FIELD
  1689. local CHILDREN = workspace:GetDescendants()
  1690. for index, CHILD in pairs(CHILDREN) do
  1691. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1692. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1693. if HUM then
  1694. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1695. if TORSO then
  1696. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1697. for _, c in pairs(CHILD:GetChildren()) do
  1698. if c:IsA("BasePart") then
  1699. local bv = Instance.new("BodyVelocity")
  1700. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1701. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1702. bv.Parent = c
  1703. Debris:AddItem(bv,0.05)
  1704. end
  1705. end
  1706. HUM.Health = HUM.Health - 0.3
  1707. end
  1708. end
  1709. end
  1710. end
  1711. end
  1712. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1713. end
  1714. for i = 1, 180 do
  1715. E = E + 1
  1716. Swait()
  1717. if E >= 35 then
  1718. E = 0
  1719. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1720. end
  1721. LOOP.Parent = FIELD
  1722. local CHILDREN = workspace:GetDescendants()
  1723. for index, CHILD in pairs(CHILDREN) do
  1724. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1725. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1726. if HUM then
  1727. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1728. if TORSO then
  1729. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1730. for _, c in pairs(CHILD:GetChildren()) do
  1731. if c:IsA("BasePart") then
  1732. local bv = Instance.new("BodyVelocity")
  1733. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1734. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1735. bv.Parent = c
  1736. Debris:AddItem(bv,0.05)
  1737. end
  1738. end
  1739. HUM.Health = HUM.Health - 0.3
  1740. end
  1741. end
  1742. end
  1743. end
  1744. end
  1745. end
  1746. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1747. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1748. for i = 1, 5 do
  1749. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1750. end
  1751. FIELD:remove()
  1752. end))
  1753. elseif RANDOMEFFECT == 5 then
  1754. end
  1755. wait(0.5)
  1756. for i = 1, 25 do
  1757. Swait()
  1758. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1759. end
  1760. PANDORASBOX:remove()
  1761. RINGSPIN = false
  1762. end))
  1763. ATTACK = false
  1764. Rooted = false
  1765. end
  1766. end
  1767.  
  1768. function Taunt()
  1769. ATTACK = true
  1770. local LAUGH = nil
  1771. coroutine.resume(coroutine.create(function()
  1772. repeat
  1773. Swait()
  1774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1778. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. until LAUGH ~= nil
  1781. repeat
  1782. Swait()
  1783. LAUGH.Parent = Head
  1784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. until LAUGH.Playing == false
  1791. ATTACK = false
  1792. end))
  1793. wait(0.1)
  1794. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1795. end
  1796.  
  1797. --//=================================\\
  1798. --|| ASSIGN THINGS TO KEYS
  1799. --\\=================================//
  1800.  
  1801. function MouseDown(Mouse)
  1802. HOLD = true
  1803. if ATTACK == false then
  1804. end
  1805. end
  1806.  
  1807. function MouseUp(Mouse)
  1808. HOLD = false
  1809. end
  1810.  
  1811. function KeyDown(Key)
  1812. KEYHOLD = true
  1813. if Key == "z" and ATTACK == false then
  1814. MagicMissiles()
  1815. end
  1816.  
  1817. if Key == "b" and ATTACK == false then
  1818. TimesUp()
  1819. end
  1820.  
  1821. if Key == "c" and ATTACK == false then
  1822. ChainPunch()
  1823. end
  1824.  
  1825. if Key == "v" and ATTACK == false then
  1826. WarpMeteor()
  1827. end
  1828.  
  1829. if Key == "x" and ATTACK == false then
  1830. PandorasBox()
  1831. end
  1832.  
  1833. if Key == "t" and ATTACK == false then
  1834. Taunt()
  1835. end
  1836. end
  1837.  
  1838. function KeyUp(Key)
  1839. KEYHOLD = false
  1840. end
  1841.  
  1842. Mouse.Button1Down:connect(function(NEWKEY)
  1843. MouseDown(NEWKEY)
  1844. end)
  1845. Mouse.Button1Up:connect(function(NEWKEY)
  1846. MouseUp(NEWKEY)
  1847. end)
  1848. Mouse.KeyDown:connect(function(NEWKEY)
  1849. KeyDown(NEWKEY)
  1850. end)
  1851. Mouse.KeyUp:connect(function(NEWKEY)
  1852. KeyUp(NEWKEY)
  1853. end)
  1854.  
  1855. --//=================================\\
  1856. --\\=================================//
  1857.  
  1858.  
  1859. function unanchor()
  1860. if UNANCHOR == true then
  1861. RootPart.Anchored = false
  1862. end
  1863. g = Character:GetChildren()
  1864. for i = 1, #g do
  1865. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1866. g[i].Anchored = false
  1867. end
  1868. end
  1869. g = Weapon:GetChildren()
  1870. for i = 1, #g do
  1871. if g[i].ClassName == "Part" then
  1872. g[i].Anchored = false
  1873. end
  1874. end
  1875. end
  1876.  
  1877.  
  1878. --//=================================\\
  1879. --|| WRAP THE WHOLE SCRIPT UP
  1880. --\\=================================//
  1881.  
  1882. Humanoid.Changed:connect(function(Jump)
  1883. if Jump == "Jump" and (Disable_Jump == true) then
  1884. Humanoid.Jump = false
  1885. end
  1886. end)
  1887.  
  1888. while true do
  1889. Swait()
  1890. script.Parent = WEAPONGUI
  1891. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1892. v:Stop();
  1893. end
  1894. ANIMATE.Parent = nil
  1895. SINE = SINE + CHANGE*1.5
  1896. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1897. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1898. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1899. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1900. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1901. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1902. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1903. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1904. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1905. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1906. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1907. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1910. end
  1911. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1912. ANIM = "Jump"
  1913. if ATTACK == false then
  1914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1918. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1920. end
  1921. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1922. ANIM = "Fall"
  1923. if ATTACK == false then
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1930. end
  1931. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1932. ANIM = "Idle"
  1933. if ATTACK == false then
  1934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1938. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1940. end
  1941. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1942. ANIM = "Walk"
  1943. if ATTACK == false then
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1950. end
  1951. end
  1952. unanchor()
  1953. Humanoid.MaxHealth = "inf"
  1954. Humanoid.Health = "inf"
  1955. if Rooted == false then
  1956. Disable_Jump = false
  1957. Humanoid.WalkSpeed = Speed
  1958. elseif Rooted == true then
  1959. Disable_Jump = true
  1960. Humanoid.WalkSpeed = 0
  1961. end
  1962. for _, c in pairs(Character:GetChildren()) do
  1963. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1964. c.Material = "Fabric"
  1965. if c:FindFirstChildOfClass("ParticleEmitter") then
  1966. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1967. end
  1968. if c ~= Head then
  1969. c.Color = C3(0,0,0)
  1970. else
  1971. c.Color = C3(1,1,1)
  1972. end
  1973. if c == Head then
  1974. if c:FindFirstChild("face") then
  1975. c.face:remove()
  1976. end
  1977. end
  1978. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1979. c:remove()
  1980. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1981. c:remove()
  1982. end
  1983. end
  1984. sick.SoundId = "rbxassetid://"..SONG
  1985. sick.Looped = true
  1986. sick.Pitch = 1
  1987. sick.Volume = 5
  1988. sick.Parent = Torso
  1989. sick:Resume()
  1990. --sick.Playing = false
  1991. Humanoid.Name = "Pandora = "..Player.Name
  1992. end
  1993.  
  1994. --//=================================\\
  1995. --\\=================================//
  1996.  
  1997.  
  1998.  
  1999.  
  2000.  
  2001. --//====================================================\\--
  2002. --|| END OF SCRIPT
  2003. --\\====================================================//--
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