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  1.  
  2. --//====================================================\\--
  3. --|| EDIT BY HOANGCHANNELVN CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6.  
  7.  
  8. --https://github.com/Mokiros/roblox-FE-compatibility
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,game,owner = owner,game
  11. local RealPlayer = Player
  12. do
  13. print("FE Compatibility code V2 by Mokiros")
  14. local RealPlayer = RealPlayer
  15. script.Parent = RealPlayer.Character
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local Disconnect_Function = function(this)
  19. this[1].Functions[this[2]] = nil
  20. end
  21. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  22. local FakeEvent_Metatable = {__index={
  23. Connect = function(this,f)
  24. local i = tostring(math.random(0,10000))
  25. while this.Functions[i] do
  26. i = tostring(math.random(0,10000))
  27. end
  28. this.Functions[i] = f
  29. return setmetatable({this,i},Disconnect_Metatable)
  30. end
  31. }}
  32. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  33. local function fakeEvent()
  34. return setmetatable({Functions={}},FakeEvent_Metatable)
  35. end
  36.  
  37. --Creating fake input objects with fake variables
  38. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  39. FakeMouse.keyUp = FakeMouse.KeyUp
  40. FakeMouse.keyDown = FakeMouse.KeyDown
  41. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  42. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  43. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  44. end}
  45. --Merged 2 functions into one by checking amount of arguments
  46. CAS.UnbindAction = CAS.BindAction
  47.  
  48. --This function will trigger the events that have been :Connect()'ed
  49. local function TriggerEvent(self,ev,...)
  50. for _,f in pairs(self[ev].Functions) do
  51. f(...)
  52. end
  53. end
  54. FakeMouse.TriggerEvent = TriggerEvent
  55. UIS.TriggerEvent = TriggerEvent
  56.  
  57. --Client communication
  58. local Event = Instance.new("RemoteEvent")
  59. Event.Name = "UserInput_Event"
  60. Event.OnServerEvent:Connect(function(plr,io)
  61. if plr~=RealPlayer then return end
  62. FakeMouse.Target = io.Target
  63. FakeMouse.Hit = io.Hit
  64. if not io.isMouse then
  65. local b = io.UserInputState == Enum.UserInputState.Begin
  66. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  67. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  68. end
  69. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  70. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  71. end
  72. for _,t in pairs(CAS.Actions) do
  73. for _,k in pairs(t.Keys) do
  74. if k==io.KeyCode then
  75. t.Function(t.Name,io.UserInputState,io)
  76. end
  77. end
  78. end
  79. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  80. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  81. end
  82. end)
  83. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  84. local Mouse = owner:GetMouse()
  85. local UIS = game:GetService("UserInputService")
  86. local input = function(io,RobloxHandled)
  87. if RobloxHandled then return end
  88. --Since InputObject is a client-side instance, we create and pass table instead
  89. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  90. end
  91. UIS.InputBegan:Connect(input)
  92. UIS.InputEnded:Connect(input)
  93. local h,t
  94. --Give the server mouse data every second frame, but only if the values changed
  95. --If player is not moving their mouse, client won't fire events
  96. local HB = game:GetService("RunService").Heartbeat
  97. while true do
  98. if h~=Mouse.Hit or t~=Mouse.Target then
  99. h,t=Mouse.Hit,Mouse.Target
  100. Event:FireServer({isMouse=true,Target=t,Hit=h})
  101. end
  102. --Wait 2 frames
  103. for i=1,2 do
  104. HB:Wait()
  105. end
  106. end]==],script)
  107.  
  108. ----Sandboxed game object that allows the usage of client-side methods and services
  109. --Real game object
  110. local RealGame = game
  111.  
  112. --Metatable for fake service
  113. local FakeService_Metatable = {
  114. __index = function(self,k)
  115. local s = rawget(self,"_RealService")
  116. if s then
  117. return typeof(s[k])=="function"
  118. and function(_,...)return s[k](s,...)end or s[k]
  119. end
  120. end,
  121. __newindex = function(self,k,v)
  122. local s = rawget(self,"_RealService")
  123. if s then s[k]=v end
  124. end
  125. }
  126. local function FakeService(t,RealService)
  127. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  128. return setmetatable(t,FakeService_Metatable)
  129. end
  130.  
  131. --Fake game object
  132. local FakeGame = {
  133. GetService = function(self,s)
  134. return rawget(self,s) or RealGame:GetService(s)
  135. end,
  136. Players = FakeService({
  137. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  138. },"Players"),
  139. UserInputService = FakeService(UIS,"UserInputService"),
  140. ContextActionService = FakeService(CAS,"ContextActionService"),
  141. RunService = FakeService({
  142. _btrs = {},
  143. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  144. BindToRenderStep = function(self,name,_,fun)
  145. self._btrs[name] = self.Heartbeat:Connect(fun)
  146. end,
  147. UnbindFromRenderStep = function(self,name)
  148. self._btrs[name]:Disconnect()
  149. end,
  150. },"RunService")
  151. }
  152. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  153. FakeGame.service = FakeGame.GetService
  154. FakeService(FakeGame,game)
  155. --Changing owner to fake player object to support owner:GetMouse()
  156. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  157. end
  158.  
  159. wait(0.2)
  160.  
  161.  
  162.  
  163. Player = owner
  164. PlayerGui = Player.PlayerGui
  165. Cam = workspace.CurrentCamera
  166. local Mouse = Player:GetMouse()
  167. Backpack = Player.Backpack
  168. Character = Player.Character
  169. Humanoid = Character.Humanoid
  170. RootPart = Character["HumanoidRootPart"]
  171. Torso = Character["Torso"]
  172. Head = Character["Head"]
  173. RightArm = Character["Right Arm"]
  174. LeftArm = Character["Left Arm"]
  175. RightLeg = Character["Right Leg"]
  176. LeftLeg = Character["Left Leg"]
  177. RootJoint = RootPart["RootJoint"]
  178. Neck = Torso["Neck"]
  179. RightShoulder = Torso["Right Shoulder"]
  180. LeftShoulder = Torso["Left Shoulder"]
  181. RightHip = Torso["Right Hip"]
  182. LeftHip = Torso["Left Hip"]
  183. local ban = Instance.new("Sound",Character)
  184. ban.SoundId = "rbxassetid://524240084"
  185. ban.Looped = true
  186. ban.Pitch = 1
  187. ban.Volume = 5
  188. ban:Play()
  189.  
  190. IT = Instance.new
  191. CF = CFrame.new
  192. VT = Vector3.new
  193. RAD = math.rad
  194. C3 = Color3.new
  195. UD2 = UDim2.new
  196. BRICKC = BrickColor.new
  197. ANGLES = CFrame.Angles
  198. EULER = CFrame.fromEulerAnglesXYZ
  199. COS = math.cos
  200. ACOS = math.acos
  201. SIN = math.sin
  202. ASIN = math.asin
  203. ABS = math.abs
  204. MRANDOM = math.random
  205. FLOOR = math.floor
  206.  
  207. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  208. local NEWMESH = IT(MESH)
  209. if MESH == "SpecialMesh" then
  210. NEWMESH.MeshType = MESHTYPE
  211. if MESHID ~= "nil" and MESHID ~= "" then
  212. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  213. end
  214. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  215. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  216. end
  217. end
  218. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  219. NEWMESH.Scale = SCALE
  220. NEWMESH.Parent = PARENT
  221. return NEWMESH
  222. end
  223.  
  224. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  225. local NEWPART = IT("Part")
  226. NEWPART.formFactor = FORMFACTOR
  227. NEWPART.Reflectance = REFLECTANCE
  228. NEWPART.Transparency = TRANSPARENCY
  229. NEWPART.CanCollide = false
  230. NEWPART.Locked = true
  231. NEWPART.Anchored = true
  232. if ANCHOR == false then
  233. NEWPART.Anchored = false
  234. end
  235. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  236. NEWPART.Name = NAME
  237. NEWPART.Size = SIZE
  238. NEWPART.Position = Torso.Position
  239. NEWPART.Material = MATERIAL
  240. NEWPART:BreakJoints()
  241. NEWPART.Parent = PARENT
  242. return NEWPART
  243. end
  244.  
  245. function CharacterFade(COLOR,TIMER)
  246. coroutine.resume(coroutine.create(function()
  247. local FADE = IT("Model",Effects)
  248. for _, c in pairs(Character:GetChildren()) do
  249. if c.ClassName == "Part" and c ~= RootPart then
  250. local FADER = c:Clone()
  251. FADER.Color = COLOR
  252. FADER.CFrame = c.CFrame
  253. FADER.Parent = FADE
  254. FADER.Anchored = true
  255. FADER.Transparency = 0.25
  256. FADER:BreakJoints()
  257. FADER.Material = "Glass"
  258. FADER:ClearAllChildren()
  259. if FADER.Name == "Head" then
  260. FADER.Size = VT(1,1,1)
  261. end
  262. end
  263. end
  264. local TRANS = 0.75/TIMER
  265. for i = 1, TIMER do
  266. Swait()
  267. for _, c in pairs(FADE:GetChildren()) do
  268. if c.ClassName == "Part" then
  269. c.Transparency = c.Transparency + TRANS
  270. end
  271. end
  272. end
  273. FADE:remove()
  274. end))
  275. end
  276.  
  277. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  278. function WACKYEFFECT(Table)
  279. local TYPE = (Table.EffectType or "Sphere")
  280. local SIZE = (Table.Size or VT(1,1,1))
  281. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  282. local TRANSPARENCY = (Table.Transparency or 0)
  283. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  284. local CFRAME = (Table.CFrame or Torso.CFrame)
  285. local MOVEDIRECTION = (Table.MoveToPos or nil)
  286. local ROTATION1 = (Table.RotationX or 0)
  287. local ROTATION2 = (Table.RotationY or 0)
  288. local ROTATION3 = (Table.RotationZ or 0)
  289. local MATERIAL = (Table.Material or "Neon")
  290. local COLOR = (Table.Color or C3(1,1,1))
  291. local TIME = (Table.Time or 45)
  292. local SOUNDID = (Table.SoundID or nil)
  293. local SOUNDPITCH = (Table.SoundPitch or nil)
  294. local SOUNDVOLUME = (Table.SoundVolume or nil)
  295. coroutine.resume(coroutine.create(function()
  296. local PLAYSSOUND = false
  297. local SOUND = nil
  298. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  299. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  300. PLAYSSOUND = true
  301. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  302. end
  303. EFFECT.Color = COLOR
  304. local MSH = nil
  305. if TYPE == "Sphere" then
  306. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  307. elseif TYPE == "Block" then
  308. MSH = IT("BlockMesh",EFFECT)
  309. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  310. elseif TYPE == "Wave" then
  311. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  312. elseif TYPE == "Ring" then
  313. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  314. elseif TYPE == "Slash" then
  315. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  316. elseif TYPE == "Round Slash" then
  317. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  318. elseif TYPE == "Swirl" then
  319. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  320. elseif TYPE == "Skull" then
  321. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  322. elseif TYPE == "Crystal" then
  323. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  324. end
  325. if MSH ~= nil then
  326. local MOVESPEED = nil
  327. if MOVEDIRECTION ~= nil then
  328. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  329. end
  330. local GROWTH = SIZE - ENDSIZE
  331. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  332. if TYPE == "Block" then
  333. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  334. else
  335. EFFECT.CFrame = CFRAME
  336. end
  337. for LOOP = 1, TIME+1 do
  338. Swait()
  339. MSH.Scale = MSH.Scale - GROWTH/TIME
  340. if TYPE == "Wave" then
  341. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  342. end
  343. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  344. if TYPE == "Block" then
  345. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  346. else
  347. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  348. end
  349. if MOVEDIRECTION ~= nil then
  350. local ORI = EFFECT.Orientation
  351. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  352. EFFECT.Orientation = ORI
  353. end
  354. end
  355. if PLAYSSOUND == false then
  356. EFFECT:remove()
  357. else
  358. repeat Swait() until SOUND.Playing == false
  359. EFFECT:remove()
  360. end
  361. else
  362. if PLAYSSOUND == false then
  363. EFFECT:remove()
  364. else
  365. repeat Swait() until SOUND.Playing == false
  366. EFFECT:remove()
  367. end
  368. end
  369. end))
  370. end
  371.  
  372. --//=================================\\
  373. --|| CUSTOMIZATION
  374. --\\=================================//
  375.  
  376. Player_Size = 1 --Size of the player.
  377. Animation_Speed = 3
  378. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  379.  
  380. local Speed = 16
  381. local Effects2 = {}
  382.  
  383. --//=================================\\
  384. --|| END OF CUSTOMIZATION
  385. --\\=================================//
  386.  
  387. local function weldBetween(a, b)
  388. local weldd = Instance.new("ManualWeld")
  389. weldd.Part0 = a
  390. weldd.Part1 = b
  391. weldd.C0 = CFrame.new()
  392. weldd.C1 = b.CFrame:inverse() * a.CFrame
  393. weldd.Parent = a
  394. return weldd
  395. end
  396.  
  397. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  398. local acs = Instance.new("Part")
  399. acs.CanCollide = false
  400. acs.Anchored = false
  401. acs.Size = Vector3.new(0,0,0)
  402. acs.CFrame = attachmentpart.CFrame
  403. acs.Parent = Character
  404. acs.BrickColor = color
  405. local meshs = Instance.new("SpecialMesh")
  406. meshs.MeshId = mesh
  407. meshs.TextureId = texture
  408. meshs.Parent = acs
  409. meshs.Scale = scale
  410. meshs.Offset = offset
  411. weldBetween(attachmentpart,acs)
  412. end
  413.  
  414. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  415. if TYPE == "Gem" then
  416. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  417. acs.Anchored = false
  418. acs.CanCollide = false
  419. acs.CFrame = PART.CFrame
  420. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  421. weldBetween(PART,acs)
  422. elseif TYPE == "Skull" then
  423. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  424. acs.Anchored = false
  425. acs.CanCollide = false
  426. acs.CFrame = PART.CFrame
  427. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  428. weldBetween(PART,acs)
  429. elseif TYPE == "Eye" then
  430. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  431. acs.Anchored = false
  432. acs.CanCollide = false
  433. acs.CFrame = PART.CFrame
  434. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  435. weldBetween(PART,acs)
  436. end
  437. end
  438.  
  439. --//=================================\\
  440. --|| USEFUL VALUES
  441. --\\=================================//
  442.  
  443. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  444. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  445. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  446. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  447. local CHANGEDEFENSE = 0
  448. local CHANGEDAMAGE = 0
  449. local CHANGEMOVEMENT = 0
  450. local ANIM = "Idle"
  451. local ATTACK = false
  452. local EQUIPPED = false
  453. local HOLD = false
  454. local COMBO = 1
  455. local Rooted = false
  456. local SINE = 0
  457. local KEYHOLD = false
  458. local CHANGE = 2 / Animation_Speed
  459. local WALKINGANIM = false
  460. local WALK = 0
  461. local VALUE1 = false
  462. local HITFLOOR = nil
  463. local VALUE2 = false
  464. local ROBLOXIDLEANIMATION = IT("Animation")
  465. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  466. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  467. --ROBLOXIDLEANIMATION.Parent = Humanoid
  468. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  469. WEAPONGUI.Name = "Weapon GUI"
  470. local Weapon = IT("Model")
  471. Weapon.Name = "Adds"
  472. local Delete = IT("Model",Character)
  473. Delete.Name = "Banlist"
  474. local Effects = IT("Folder", Weapon)
  475. Effects.Name = "Effects"
  476. local ANIMATOR = Humanoid.Animator
  477. local ANIMATE = Character.Animate
  478. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  479. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  480. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  481. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  482. local UNANCHOR = true
  483.  
  484. local SKILLTEXTCOLOR = C3(1,0,0)
  485.  
  486. --//=================================\\
  487. --\\=================================//
  488.  
  489.  
  490. --//=================================\\
  491. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  492. --\\=================================//
  493.  
  494. ArtificialHB = Instance.new("BindableEvent", script)
  495. ArtificialHB.Name = "ArtificialHB"
  496.  
  497. script:WaitForChild("ArtificialHB")
  498.  
  499. frame = Frame_Speed
  500. tf = 0
  501. allowframeloss = false
  502. tossremainder = false
  503. lastframe = tick()
  504. script.ArtificialHB:Fire()
  505.  
  506. game:GetService("RunService").Heartbeat:connect(function(s, p)
  507. tf = tf + s
  508. if tf >= frame then
  509. if allowframeloss then
  510. script.ArtificialHB:Fire()
  511. lastframe = tick()
  512. else
  513. for i = 1, math.floor(tf / frame) do
  514. script.ArtificialHB:Fire()
  515. end
  516. lastframe = tick()
  517. end
  518. if tossremainder then
  519. tf = 0
  520. else
  521. tf = tf - frame * math.floor(tf / frame)
  522. end
  523. end
  524. end)
  525.  
  526. --//=================================\\
  527. --\\=================================//
  528.  
  529.  
  530.  
  531.  
  532.  
  533. --//=================================\\
  534. --|| SOME FUNCTIONS
  535. --\\=================================//
  536.  
  537. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  538. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  539. end
  540.  
  541. function PositiveAngle(NUMBER)
  542. if NUMBER >= 0 then
  543. NUMBER = 0
  544. end
  545. return NUMBER
  546. end
  547.  
  548. function NegativeAngle(NUMBER)
  549. if NUMBER <= 0 then
  550. NUMBER = 0
  551. end
  552. return NUMBER
  553. end
  554.  
  555. function Swait(NUMBER)
  556. if NUMBER == 0 or NUMBER == nil then
  557. ArtificialHB.Event:wait()
  558. else
  559. for i = 1, NUMBER do
  560. ArtificialHB.Event:wait()
  561. end
  562. end
  563. end
  564.  
  565. function QuaternionFromCFrame(cf)
  566. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  567. local trace = m00 + m11 + m22
  568. if trace > 0 then
  569. local s = math.sqrt(1 + trace)
  570. local recip = 0.5 / s
  571. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  572. else
  573. local i = 0
  574. if m11 > m00 then
  575. i = 1
  576. end
  577. if m22 > (i == 0 and m00 or m11) then
  578. i = 2
  579. end
  580. if i == 0 then
  581. local s = math.sqrt(m00 - m11 - m22 + 1)
  582. local recip = 0.5 / s
  583. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  584. elseif i == 1 then
  585. local s = math.sqrt(m11 - m22 - m00 + 1)
  586. local recip = 0.5 / s
  587. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  588. elseif i == 2 then
  589. local s = math.sqrt(m22 - m00 - m11 + 1)
  590. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  591. end
  592. end
  593. end
  594.  
  595. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  596. local xs, ys, zs = x + x, y + y, z + z
  597. local wx, wy, wz = w * xs, w * ys, w * zs
  598. local xx = x * xs
  599. local xy = x * ys
  600. local xz = x * zs
  601. local yy = y * ys
  602. local yz = y * zs
  603. local zz = z * zs
  604. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  605. end
  606.  
  607. function QuaternionSlerp(a, b, t)
  608. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  609. local startInterp, finishInterp;
  610. if cosTheta >= 0.0001 then
  611. if (1 - cosTheta) > 0.0001 then
  612. local theta = ACOS(cosTheta)
  613. local invSinTheta = 1 / SIN(theta)
  614. startInterp = SIN((1 - t) * theta) * invSinTheta
  615. finishInterp = SIN(t * theta) * invSinTheta
  616. else
  617. startInterp = 1 - t
  618. finishInterp = t
  619. end
  620. else
  621. if (1 + cosTheta) > 0.0001 then
  622. local theta = ACOS(-cosTheta)
  623. local invSinTheta = 1 / SIN(theta)
  624. startInterp = SIN((t - 1) * theta) * invSinTheta
  625. finishInterp = SIN(t * theta) * invSinTheta
  626. else
  627. startInterp = t - 1
  628. finishInterp = t
  629. end
  630. end
  631. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  632. end
  633.  
  634. function Clerp(a, b, t)
  635. local qa = {QuaternionFromCFrame(a)}
  636. local qb = {QuaternionFromCFrame(b)}
  637. local ax, ay, az = a.x, a.y, a.z
  638. local bx, by, bz = b.x, b.y, b.z
  639. local _t = 1 - t
  640. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  641. end
  642.  
  643. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  644. local frame = IT("Frame")
  645. frame.BackgroundTransparency = TRANSPARENCY
  646. frame.BorderSizePixel = BORDERSIZEPIXEL
  647. frame.Position = POSITION
  648. frame.Size = SIZE
  649. frame.BackgroundColor3 = COLOR
  650. frame.BorderColor3 = BORDERCOLOR
  651. frame.Name = NAME
  652. frame.Parent = PARENT
  653. return frame
  654. end
  655.  
  656. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  657. local label = IT("TextLabel")
  658. label.BackgroundTransparency = 1
  659. label.Size = UD2(1, 0, 1, 0)
  660. label.Position = UD2(0, 0, 0, 0)
  661. label.TextColor3 = TEXTCOLOR
  662. label.TextStrokeTransparency = STROKETRANSPARENCY
  663. label.TextTransparency = TRANSPARENCY
  664. label.FontSize = TEXTFONTSIZE
  665. label.Font = TEXTFONT
  666. label.BorderSizePixel = BORDERSIZEPIXEL
  667. label.TextScaled = false
  668. label.Text = TEXT
  669. label.Name = NAME
  670. label.Parent = PARENT
  671. return label
  672. end
  673.  
  674. function NoOutlines(PART)
  675. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  676. end
  677.  
  678.  
  679. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  680. local NEWWELD = IT(TYPE)
  681. NEWWELD.Part0 = PART0
  682. NEWWELD.Part1 = PART1
  683. NEWWELD.C0 = C0
  684. NEWWELD.C1 = C1
  685. NEWWELD.Parent = PARENT
  686. return NEWWELD
  687. end
  688.  
  689. local SOUND = IT("Sound",nil)
  690.  
  691. function CreateSound(ID, PARENT, VOLUME, PITCH)
  692. local NEWSOUND = nil
  693. coroutine.resume(coroutine.create(function()
  694. NEWSOUND = SOUND:Clone()
  695. NEWSOUND.Parent = PARENT
  696. NEWSOUND.Volume = VOLUME
  697. NEWSOUND.Pitch = PITCH
  698. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  699. Swait()
  700. NEWSOUND:play()
  701. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  702. end))
  703. return NEWSOUND
  704. end
  705.  
  706. function CFrameFromTopBack(at, top, back)
  707. local right = top:Cross(back)
  708. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  709. end
  710.  
  711. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  712. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  713. local mesh = IT("SpecialMesh",wave)
  714. mesh.MeshType = "FileMesh"
  715. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  716. mesh.Scale = SIZE
  717. mesh.Offset = VT(0,0,-SIZE.X/8)
  718. wave.CFrame = CFRAME
  719. coroutine.resume(coroutine.create(function(PART)
  720. for i = 1, WAIT do
  721. Swait()
  722. mesh.Scale = mesh.Scale + GROW
  723. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  724. if DOESROT == true then
  725. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  726. end
  727. wave.Transparency = wave.Transparency + (0.5/WAIT)
  728. if wave.Transparency > 0.99 then
  729. wave:remove()
  730. end
  731. end
  732. end))
  733. end
  734.  
  735. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  736. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  737. local mesh = IT("SpecialMesh",wave)
  738. mesh.MeshType = "Sphere"
  739. mesh.Scale = SIZE
  740. mesh.Offset = VT(0,0,0)
  741. wave.CFrame = CFRAME
  742. coroutine.resume(coroutine.create(function(PART)
  743. for i = 1, WAIT do
  744. Swait()
  745. mesh.Scale = mesh.Scale + GROW
  746. wave.Transparency = wave.Transparency + (1/WAIT)
  747. if wave.Transparency > 0.99 then
  748. wave:remove()
  749. end
  750. end
  751. end))
  752. end
  753.  
  754. function MakeForm(PART,TYPE)
  755. if TYPE == "Cyl" then
  756. local MSH = IT("CylinderMesh",PART)
  757. elseif TYPE == "Ball" then
  758. local MSH = IT("SpecialMesh",PART)
  759. MSH.MeshType = "Sphere"
  760. elseif TYPE == "Wedge" then
  761. local MSH = IT("SpecialMesh",PART)
  762. MSH.MeshType = "Wedge"
  763. end
  764. end
  765.  
  766. function CheckTableForString(Table, String)
  767. for i, v in pairs(Table) do
  768. if string.find(string.lower(String), string.lower(v)) then
  769. return true
  770. end
  771. end
  772. return false
  773. end
  774.  
  775. function CheckIntangible(Hit)
  776. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  777. if Hit and Hit.Parent then
  778. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  779. return true
  780. end
  781. end
  782. return false
  783. end
  784.  
  785. Debris = game:GetService("Debris")
  786.  
  787. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  788. local Direction = CFrame.new(StartPos, Vec).lookVector
  789. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  790. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  791. if RayHit and CheckIntangible(RayHit) then
  792. if DelayIfHit then
  793. wait()
  794. end
  795. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  796. end
  797. return RayHit, RayPos, RayNormal
  798. end
  799.  
  800. function turnto(position)
  801. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  802. end
  803.  
  804. --//=================================\\
  805. --|| WEAPON CREATION
  806. --\\=================================//
  807.  
  808. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  809. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  810. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  811.  
  812. for _, c in pairs(Weapon:GetChildren()) do
  813. if c.ClassName == "Part" then
  814. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  815. end
  816. end
  817.  
  818. Weapon.Parent = Character
  819.  
  820. local SKILLTEXTCOLOR = C3(1,0,0)
  821. local SKILLFONT = "Antique"
  822. local SKILLTEXTSIZE = 6
  823.  
  824. Humanoid.Died:connect(function()
  825. ATTACK = true
  826. end)
  827. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  828. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  829. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  830. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  831.  
  832. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E + HOLD] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  833. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  834. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[CLICK + HOLD] Ban", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  835. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ban Storm", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  836.  
  837. --//=================================\\
  838. --|| DAMAGING
  839. --\\=================================//
  840.  
  841. function BAN(CHARACTER)
  842. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  843. naeeym2.AlwaysOnTop = false
  844. naeeym2.Size = UDim2.new(5,35,2,35)
  845. naeeym2.StudsOffset = Vector3.new(0,1,0)
  846. naeeym2.Name = "BAN"
  847. local tecks2 = Instance.new("TextLabel",naeeym2)
  848. tecks2.BackgroundTransparency = 1
  849. tecks2.TextScaled = true
  850. tecks2.BorderSizePixel = 0
  851. tecks2.Text = "BANNED FROM SERVER"
  852. tecks2.Font = "Code"
  853. tecks2.TextSize = 30
  854. tecks2.TextStrokeTransparency = 1
  855. tecks2.TextColor3 = Color3.new(1,0,0)
  856. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  857. tecks2.Size = UDim2.new(1,0,0.5,0)
  858. tecks2.Parent = naeeym2
  859. local NewCharacter = IT("Model",Effects)
  860. NewCharacter.Name = "Ow im ded ;-;"
  861. for _, c in pairs(CHARACTER:GetDescendants()) do
  862. if c:IsA("BasePart") and c.Transparency == 0 then
  863. if c.Parent == CHARACTER then
  864. getbloody(c,5)
  865. end
  866. c:BreakJoints()
  867. c.Material = "Glass"
  868. c.Color = C3(0.5,0,0)
  869. c.CanCollide = true
  870. c.Transparency = 0.2
  871. if c:FindFirstChildOfClass("SpecialMesh") then
  872. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  873. end
  874. if c.Name == "Head" then
  875. c:ClearAllChildren()
  876. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  877. end
  878. if c.ClassName == "MeshPart" then
  879. c.TextureID = ""
  880. end
  881. if c:FindFirstChildOfClass("BodyPosition") then
  882. c:FindFirstChildOfClass("BodyPosition"):remove()
  883. end
  884. if c:FindFirstChildOfClass("ParticleEmitter") then
  885. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  886. end
  887. c.Parent = NewCharacter
  888. c.Name = "DeadPart"
  889. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  890. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  891. end
  892. end
  893. CHARACTER:remove()
  894. Debris:AddItem(NewCharacter,5)
  895. end
  896.  
  897. function ApplyAoE(POSITION,RANGE,BRUTAL)
  898. local CHILDREN = workspace:GetDescendants()
  899. for index, CHILD in pairs(CHILDREN) do
  900. if CHILD.ClassName == "Model" and CHILD ~= Character then
  901. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  902. if HUM then
  903. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  904. if TORSO then
  905. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  906. if BRUTAL == true then
  907. Kill(CHILD)
  908. else
  909. CHILD:BreakJoints()
  910. end
  911. end
  912. end
  913. end
  914. end
  915. end
  916. end
  917.  
  918. function BANNEAREST(POS,RANGE)
  919. for i,v in ipairs(workspace:GetChildren()) do
  920. local body = v:GetChildren()
  921. for part = 1, #body do
  922. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  923. if(body[part].Position - POS).Magnitude < RANGE then
  924. if v:FindFirstChildOfClass("Humanoid") then
  925. BAN(v)
  926. if game.Players:FindFirstChild(v.Name) then
  927. local Value = IT("BoolValue",Delete)
  928. Value.Name = v.Name
  929. end
  930. end
  931. end
  932. end
  933. end
  934. end
  935. end
  936.  
  937. local asd = Instance.new("ParticleEmitter")
  938. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  939. asd.LightEmission = .1
  940. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  941. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  942. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  943. asd.Transparency = bbb
  944. asd.Size = aaa
  945. asd.ZOffset = .9
  946. asd.Acceleration = Vector3.new(0, -15, 0)
  947. asd.LockedToPart = false
  948. asd.EmissionDirection = "Back"
  949. asd.Lifetime = NumberRange.new(1, 2)
  950. asd.Rotation = NumberRange.new(-100, 100)
  951. asd.RotSpeed = NumberRange.new(-100, 100)
  952. asd.Speed = NumberRange.new(10)
  953. asd.Enabled = false
  954. asd.VelocitySpread = 999
  955.  
  956. function getbloody(victim,amount)
  957. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  958. PART.CFrame = victim.CFrame
  959. local HITPLAYERSOUNDS = {"414517163","414517163"}
  960. Debris:AddItem(PART,5)
  961. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  962. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  963. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  964. local prtcl = asd:Clone()
  965. prtcl.Parent = PART
  966. prtcl:Emit(amount*10)
  967. end
  968.  
  969. local Particle = IT("ParticleEmitter",nil)
  970. Particle.Enabled = false
  971. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  972. Particle.LightEmission = 0.5
  973. Particle.Rate = 150
  974. Particle.ZOffset = 1
  975. Particle.Rotation = NumberRange.new(-180, 180)
  976. Particle.RotSpeed = NumberRange.new(-180, 180)
  977. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  978. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  979.  
  980. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  981. function ParticleEmitter(Table)
  982. local PRTCL = Particle:Clone()
  983. local Speed = Table.Speed or 5
  984. local Drag = Table.Drag or 0
  985. local Size1 = Table.Size1 or 1
  986. local Size2 = Table.Size2 or 5
  987. local Lifetime1 = Table.Lifetime1 or 1
  988. local Lifetime2 = Table.Lifetime2 or 1.5
  989. local Parent = Table.Parent or Torso
  990. local Emit = Table.Emit or 100
  991. local Offset = Table.Offset or 360
  992. local Acel = Table.Acel or VT(0,0,0)
  993. local Enabled = Table.Enabled or false
  994. PRTCL.Parent = Parent
  995. PRTCL.Size = NumberSequence.new(Size1,Size2)
  996. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  997. PRTCL.Speed = NumberRange.new(Speed)
  998. PRTCL.VelocitySpread = Offset
  999. PRTCL.Drag = Drag
  1000. PRTCL.Acceleration = Acel
  1001. if Enabled == false then
  1002. PRTCL:Emit(Emit)
  1003. Debris:AddItem(PRTCL,Lifetime2)
  1004. else
  1005. PRTCL.Enabled = true
  1006. end
  1007. return PRTCL
  1008. end
  1009.  
  1010. --//=================================\\
  1011. --|| ATTACK FUNCTIONS AND STUFF
  1012. --\\=================================//
  1013.  
  1014. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1015. if FLOOR ~= nil then
  1016. coroutine.resume(coroutine.create(function()
  1017. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1018. PART.CFrame = CF(POSITION)
  1019. for i = 1, 45 do
  1020. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1021. RingPiece.Material = FLOOR.Material
  1022. RingPiece.Color = FLOOR.Color
  1023. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1024. Debris:AddItem(RingPiece,SWAIT/100)
  1025. end
  1026. PART:remove()
  1027. end))
  1028. end
  1029. end
  1030.  
  1031. function Ban()
  1032. ATTACK = true
  1033. Rooted = false
  1034. repeat
  1035. for i=0, 0.2, 0.1 / Animation_Speed do
  1036. Swait()
  1037. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1044. end
  1045. for i=0, 0.08, 0.1 / Animation_Speed do
  1046. Swait()
  1047. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1054. end
  1055. for i=0, 0.08, 0.1 / Animation_Speed do
  1056. Swait()
  1057. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1064. end
  1065. CreateSound("147722910", Effects, 10, 1)
  1066. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  1067. if HITFLOOR ~= nil then
  1068. CreateSound("289842971", HandlePart, 10, 1)
  1069. CreateSound("289842971", HandlePart, 10, 1)
  1070. CreateSound("289842971", HandlePart, 10, 1)
  1071. CreateSound("289842971", HandlePart, 10, 1)
  1072. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1073. end
  1074. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  1075. CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  1076. for i=0, 0.1, 0.1 / Animation_Speed do
  1077. Swait()
  1078. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1085. end
  1086. if HOLD == true then
  1087. for i=0, 0.08, 0.1 / Animation_Speed do
  1088. Swait()
  1089. if HOLD == false then
  1090. break
  1091. end
  1092. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1099. end
  1100. end
  1101. until HOLD == false
  1102. for i=0, 1, 0.1 / Animation_Speed do
  1103. Swait()
  1104. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1111. end
  1112. for i=0, 5, 0.1 / Animation_Speed do
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1114. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1120. end
  1121. ATTACK = false
  1122. Rooted = false
  1123. end
  1124.  
  1125. function BanStorm()
  1126. ATTACK = true
  1127. Rooted = false
  1128. repeat
  1129. for i=0, 0.2, 0.1 / Animation_Speed do
  1130. Swait()
  1131. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1138. end
  1139. for i=0, 0.08, 0.1 / Animation_Speed do
  1140. Swait()
  1141. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1148. end
  1149. for i=0, 0.08, 0.1 / Animation_Speed do
  1150. Swait()
  1151. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1158. end
  1159. CreateSound("147722910", Effects, 10, 1)
  1160. BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  1161. if HITFLOOR ~= nil then
  1162. CreateSound("414517163", HandlePart, 10, 1)
  1163. CreateSound("414517163", HandlePart, 10, 1)
  1164. CreateSound("414517163", HandlePart, 10, 1)
  1165. CreateSound("414517163", HandlePart, 10, 1)
  1166. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(225,0,225),35)
  1167. end
  1168. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(3,3,3))
  1169. CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(3,3,3))
  1170. for i=0, 0.1, 0.1 / Animation_Speed do
  1171. Swait()
  1172. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1179. end
  1180. if HOLD == false then
  1181. for i=0, 0.08, 0.01 / Animation_Speed do
  1182. Swait()
  1183. if HOLD == false then
  1184. break
  1185. end
  1186. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1193. end
  1194. end
  1195. until HOLD == false
  1196. for i=0, 1, 0.1 / Animation_Speed do
  1197. Swait()
  1198. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1205. end
  1206. for i=0, 5, 0.1 / Animation_Speed do
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1208. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1214. end
  1215. ATTACK = false
  1216. Rooted = false
  1217. end
  1218.  
  1219. function Dash()
  1220. ATTACK = true
  1221. Rooted = true
  1222. local SOUND = CreateSound(0, Torso, 1, 1, true)
  1223. local LOOP = 0
  1224. repeat
  1225. LOOP = LOOP + 1
  1226. Swait()
  1227. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1228. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1229. if HITFLOOR then
  1230. CharacterFade(C3(0.5,0,0),35)
  1231. HITPOS = HITPOS + VT(0,3.5,0)
  1232. local POS = RootPart.Position
  1233. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1234. RootPart.Velocity = VT(0,0,0)
  1235. RootPart.RotVelocity = VT(0,0,0)
  1236. end
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. until KEYHOLD == false
  1244. coroutine.resume(coroutine.create(function()
  1245. for i = 1, 20 do
  1246. Swait()
  1247. SOUND.Volume = SOUND.Volume - 1/20
  1248. end
  1249. SOUND:remove()
  1250. end))
  1251. if LOOP > 50 then
  1252. CreateSound(0,Torso,5,MRANDOM(8,13)/10,false)
  1253. for i = 1, 100 do
  1254. Swait()
  1255. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1256. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1257. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1264. end
  1265. end
  1266. ATTACK = false
  1267. Rooted = false
  1268. end
  1269.  
  1270. --//=================================\\
  1271. --|| ASSIGN THINGS TO KEYS
  1272. --\\=================================//
  1273.  
  1274. function MouseDown(Mouse)
  1275. HOLD = true
  1276. if ATTACK == false then
  1277. Ban()
  1278. end
  1279. end
  1280.  
  1281. function MouseUp(Mouse)
  1282. HOLD = false
  1283. end
  1284.  
  1285. function KeyDown(Key)
  1286. KEYHOLD = true
  1287. if Key == "q" and ATTACK == false then
  1288. local pos = RootPart.Position
  1289. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1290. CreateSound("769380905", Torso, 10, 1)
  1291. end
  1292.  
  1293. if Key == "x" then
  1294. BanStorm()
  1295. end
  1296.  
  1297. if Key == "e" then
  1298. Dash()
  1299. end
  1300. end
  1301.  
  1302. function KeyUp(Key)
  1303. KEYHOLD = false
  1304. end
  1305.  
  1306. Mouse.Button1Down:connect(function(NEWKEY)
  1307. MouseDown(NEWKEY)
  1308. end)
  1309. Mouse.Button1Up:connect(function(NEWKEY)
  1310. MouseUp(NEWKEY)
  1311. end)
  1312. Mouse.KeyDown:connect(function(NEWKEY)
  1313. KeyDown(NEWKEY)
  1314. end)
  1315. Mouse.KeyUp:connect(function(NEWKEY)
  1316. KeyUp(NEWKEY)
  1317. end)
  1318.  
  1319. --//=================================\\
  1320. --\\=================================//
  1321.  
  1322.  
  1323. function unanchor()
  1324. if UNANCHOR == true then
  1325. g = Character:GetChildren()
  1326. for i = 1, #g do
  1327. if g[i].ClassName == "Part" then
  1328. g[i].Anchored = false
  1329. end
  1330. end
  1331. end
  1332. end
  1333.  
  1334.  
  1335. --//=================================\\
  1336. --|| WRAP THE WHOLE SCRIPT UP
  1337. --\\=================================//
  1338.  
  1339. Humanoid.Changed:connect(function(Jump)
  1340. if Jump == "Jump" and (Disable_Jump == true) then
  1341. Humanoid.Jump = false
  1342. end
  1343. end)
  1344.  
  1345. Speed = 23
  1346.  
  1347. while true do
  1348. Swait()
  1349. ANIMATE.Parent = nil
  1350. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1351. IDLEANIMATION:Play()
  1352. SINE = SINE + CHANGE
  1353. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1354. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1355. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1356. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1357. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1358. if ATTACK == false then
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1360. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1361. end
  1362. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1363. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1364. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1365. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1366. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1367. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1368. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1369. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1370. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1371. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1372. end
  1373. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1374. ANIM = "Jump"
  1375. if ATTACK == false then
  1376. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1381. end
  1382. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1383. ANIM = "Fall"
  1384. if ATTACK == false then
  1385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1390. end
  1391. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1392. ANIM = "Idle"
  1393. if ATTACK == false then
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1399. end
  1400. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1401. ANIM = "Walk"
  1402. WALK = WALK + 1 / Animation_Speed
  1403. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1404. WALK = 0
  1405. if WALKINGANIM == true then
  1406. WALKINGANIM = false
  1407. elseif WALKINGANIM == false then
  1408. WALKINGANIM = true
  1409. end
  1410. end
  1411. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1412. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1413. if ATTACK == false then
  1414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1419. end
  1420. end
  1421. unanchor()
  1422. Humanoid.MaxHealth = "inf"
  1423. Humanoid.Health = "inf"
  1424. if Rooted == false then
  1425. Disable_Jump = false
  1426. Humanoid.WalkSpeed = Speed
  1427. elseif Rooted == true then
  1428. Disable_Jump = true
  1429. Humanoid.WalkSpeed = 0
  1430. end
  1431. local MATHS = {"0","1"}
  1432. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1433. Humanoid.PlatformStand = false
  1434. local GAME = game.Players:GetChildren()
  1435. for PLAYER = 1, #GAME do
  1436. local PLAY = GAME[PLAYER]
  1437. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1438. PLAY.Character:remove()
  1439. end
  1440. end
  1441. end
  1442.  
  1443. --//=================================\\
  1444. --\\=================================//
  1445.  
  1446.  
  1447.  
  1448.  
  1449.  
  1450. --//====================================================\\--
  1451. --|| END OF SCRIPT
  1452. --\\====================================================//--
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