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maku2019

db privateroom

Jun 3rd, 2019
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  1. // ~~~~~ Please use this latest int__ function that support negative numbers ~~~~~
  2. function script int__ {
  3. .@i = getstrlen( .@str$ = getarg(0) ) -3;
  4. .@is_negative = charat( .@str$, 0 ) == "-";
  5. while ( .@i > .@is_negative ) {
  6. .@str$ = insertchar( .@str$, ",", .@i );
  7. .@i -= 3;
  8. }
  9. return .@str$;
  10. }
  11.  
  12. //===== eAthena Script ======================================
  13. //= Private MVP/Branch Room
  14. //===== By: ===============================================
  15. //= by ~AnnieRuru~
  16. //===== Current Version: ======================================
  17. //= 1.4b
  18. //===== Compatible With: =====================================
  19. //= hercules 2014-02-15
  20. //===== Description: =========================================
  21. //= Player can rent MVP room for the player him/herself, for party or for guilds
  22. //===== Topic =================================================
  23. //= http://www.eathena.ws/board/index.php?showtopic=187654
  24. //= http://rathena.org/board/topic/72376-mvp-summon-script
  25. //===== Additional Comments: ==================================
  26. //= 1.0
  27. //= ---- break the tradition which a script only for a player, or only for a party.
  28. //= now 1 room can be use for party and another room can use for guilds.
  29. //= ---- timeout feature to prevent player owns the room indefinitely,
  30. //= by create a new account and sit/@at'ing inside overnight.
  31. //= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
  32. //= ---- a double check to prevent players rent all the rooms for himself.
  33. //= 1.0a
  34. //= ---- fix a critial bug that the time count too fast -_-"
  35. //= 1.1
  36. //= ---- added item cost to rent or to summon
  37. //= ---- added a config to limit summoning per session
  38. //= ---- added flood control option
  39. //= 1.2
  40. //= ---- rewrite the waitingroom counter
  41. //= ---- optimize the script in a way can add custom summon group
  42. //= ---- add config to kill the monsters if the room just being left empty
  43. //= ---- add GM can kick room in use
  44. //= ---- add able to spawn in numbers
  45. //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
  46. //= 1.3
  47. //= ---- fix chatroom countdown issue due to rev13269
  48. //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
  49. //= ---- add a feature so the GM can know how long the room has rented or abandoned
  50. //= 1.4
  51. //= ---- update with new mvp and mini bosses
  52. //= ---- fix an exploit if server allow to use @mail, player can send item/Zeny away to prevent item/Zeny deletion when registering the room
  53. //= ---- players die inside mvp room shouldn't lose exp
  54. //= 1.4a
  55. //= ---- fix this to use in rathena
  56. //= 1.4b
  57. //= ---- fix this to use in hercules
  58. //========================================================
  59.  
  60. // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
  61. - shop MVP room#branch -1,12109:50000,604:100000,12103:1000000
  62.  
  63. - script Room Helper -1,{
  64.  
  65. set @header$,"[ ^0000ffRoom Helper^000000 ]";
  66. goto L_Start;
  67.  
  68. OnInit:
  69. getmapxy .@map$, .@x, .@y, 1;
  70. if ( .@map$ == "" ) {
  71.  
  72. // Config ---------------------------------------------------------------------------------------
  73.  
  74. // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
  75. set .timeout, 60;
  76. // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
  77. set .nobodygiveup, 5;
  78.  
  79. // NOTE : The script only search item OR Zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for Zeny.
  80.  
  81. // the cost to rent a room
  82. set .rentitemid, 3100; // item id use for rent a room - 674 - mithil coin
  83. set .rentitemamount, 0; // amount of items to rent a room
  84. set .rentcost, 10000000; // otherwise, Zeny cost to rent a room
  85.  
  86. // limit each room can only summon 1 monster at a time. (only the Summoning option)
  87. // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough Zeny/item. High rate server players love the room with a lot MVPs
  88. // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
  89. set .floodcontrol, 0;
  90.  
  91. // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
  92. // so what is the maximum input to limit your players summon too many ?
  93. set .inputlimit, 30;
  94.  
  95. // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
  96. set .killmonster, 1; // Default is yes
  97.  
  98. // Options menu setting for Room Helper NPC.
  99. set .@menu[0], 1; // Turn Heal option On/Off
  100. set .@menu[1], 0; // Turn Group 1 summons On/Off -> MVP
  101. set .@menu[2], 0; // Turn Group 2 summons On/Off -> mini boss
  102. set .@menu[3], 0; // Turn Group 3 summons On/Off
  103. set .@menu[4], 0; // Turn Group 4 summons On/Off
  104. set .@menu[5], 0; // Turn Group 5 summons On/Off
  105. set .@menu[6], 0; // Turn Group 6 summons On/Off
  106. set .@menu[7], 0; // Turn Group 7 summons On/Off
  107. set .@menu[8], 0; // Turn Group 8 summons On/Off
  108. set .@menu[9], 0; // Turn Group 9 summons On/Off
  109. set .@menu[10], 1; // Sell shop items options On/Off ( shop npc above )
  110.  
  111. // set respawn point when they leave the room. Obviously warp to the Private DB Room Warper npc
  112. set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work
  113. set .respawnx, 161;
  114. set .respawny, 155;
  115.  
  116. // The minimum GM level can kick a room in use
  117. set .gmlvlkick, 3;
  118.  
  119. // .limitspawn in previous revision changed to .grouplimit .
  120. // it is for limit each monster spawn per session, prevent them only killing same monster again and again
  121. // Now you can configure one group has limited summon, and another group has unlimited summon
  122. // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
  123. // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
  124.  
  125. // ---------
  126. // Group 1 -> MVP
  127. // ---------
  128. set .group1name$, "MVP"; // Group 1 name
  129. set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin
  130. set .group1itemamount, 0; // amount of items to summon a Group 1 monster
  131. set .group1cost, 100000; // if no item is specify, Zeny cost to summon a Group 1 monster
  132. set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
  133. setarray .group1id,
  134. 1511,// Amon Ra
  135. 1647,// Assassin Cross Eremes
  136. 1785,// Atroce
  137. 1630,// Bacsojin
  138. 1039,// Baphomet
  139. 1874,// Beelzebub
  140. 1272,// Dark Lord
  141. 1719,// Datale
  142. 1046,// Doppelgangger
  143. 1389,// Dracula
  144. 1112,// Drake
  145. 1115,// Eddga
  146. 1418,// Evil Snake Lord
  147. 1871,// Fallen Bishop
  148. 1252,// Garm
  149. 1768,// Gloom Under Night
  150. 1086,// Golden Thief Bug
  151. 1885,// Gopinich
  152. 1649,// High Priest Magaleta
  153. 1651,// High Wizard Katrinn
  154. 1832,// Ifrit
  155. 1492,// Incantation Samurai
  156. 1734,// Kiel D-01
  157. 1251,// Knight of Windstorm
  158. 1779,// Ktullanux
  159. // 1980,// Kubkin ( I think this mvp is still new )
  160. 1688,// Lady Tanee
  161. 1646,// Lord Knight Seyren
  162. 1373,// Lord of Death
  163. 1147,// Maya
  164. 1059,// Mistress
  165. 1150,// Moonlight Flower
  166. 1087,// Orc Hero
  167. 1190,// Orc Lord
  168. 1038,// Osiris
  169. 1157,// Pharaoh
  170. 1159,// Phreeoni
  171. 1623,// RSX 0806
  172. 1650,// Sniper Shecil
  173. 1583,// Tao Gunka
  174. 1708,// Thanatos
  175. 1312,// Turtle General
  176. 1751,// Valkyrie Randgris
  177. 1685,// Vesper
  178. 1648,// Whitesmith Harword
  179. 1917,// Wounded Morroc
  180. 1658;// Ygnizem
  181.  
  182. // ---------
  183. // Group 2 -> mini boss
  184. // ---------
  185. set .group2name$, "mini boss"; // Group 2 name
  186. set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin
  187. set .group2itemamount, 0; // amount of items to summon a Group 2 monster
  188. set .group2cost, 10000; // if no item is specify, Zeny cost to summon a Group 2 monster
  189. set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
  190. setarray .group2id,
  191. 1096,// Angeling
  192. 1388,// Archangeling
  193. 1795,// Bloody Knight
  194. 1830,// Bow Guardian
  195. 1839,// Byorgue
  196. 1309,// Cat O' Nine Tail
  197. 1283,// Chimera
  198. 1302,// Dark Illusion
  199. 1198,// Dark Priest
  200. 1582,// Deviling
  201. 1091,// Dragon Fly
  202. 1093,// Eclipse
  203. 1205,// Executioner
  204. 1783,// Galion
  205. 1592,// Gangster
  206. 1120,// Ghostring
  207. 1259,// Gryphon
  208. 1720,// Hydro
  209. 1090,// Mastering
  210. 1289,// Maya Purple
  211. 1262,// Mutant Dragon
  212. 1203,// Mysteltainn
  213. 1870,// Necromancer
  214. 1295,// Owl Baron
  215. 1829,// Sword Guardian
  216. 1204,// Tirfing
  217. 1089,// Toad
  218. 1092,// Vagabond Wolf
  219. 1765;// Valkyrie
  220.  
  221. // ---------
  222. // Group 3
  223. // ---------
  224. set .group3name$, "Poring-Family"; // Group 3 name
  225. set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box
  226. set .group3itemamount, 1; // amount of items to summon a Group 3 monster
  227. set .group3cost, 0; // if no item is specify, Zeny cost to summon a Group 3 monster
  228. set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
  229. setarray .group3id,
  230. 1002,// Poring
  231. 1113,// Drops
  232. 1031,// Poporing
  233. 1242,// Marin
  234. 1062,// Santa Poring
  235. 1613,// Metaling
  236. 1784,// Stapo
  237. 1090,// Mastering
  238. 1096,// Angeling
  239. 1120,// Ghostring
  240. 1582,// Deviling
  241. 1388,// Arc Angeling
  242. 1502;// Pori Pori
  243.  
  244. // ---------
  245. // Group 4
  246. // ---------
  247. set .group4name$, ""; // Group 4 name
  248. set .group4itemid, 0; // item id use for summon any Group 4 monster
  249. set .group4itemamount, 0; // amount of items to summon a Group 4 monster
  250. set .group4cost, 0; // if no item is specify, Zeny cost to summon a Group 4 monster
  251. set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
  252. setarray .group4id,
  253. 1001,
  254. 1002;
  255.  
  256. // ---------
  257. // Group 5
  258. // ---------
  259. set .group5name$, ""; // Group 5 name
  260. set .group5itemid, 0; // item id use for summon any Group 5 monster
  261. set .group5itemamount, 0; // amount of items to summon a Group 5 monster
  262. set .group5cost, 0; // if no item is specify, Zeny cost to summon a Group 5 monster
  263. set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
  264. setarray .group5id,
  265. 1001,
  266. 1002;
  267.  
  268. // ---------
  269. // Group 6
  270. // ---------
  271. set .group6name$, ""; // Group 6 name
  272. set .group6itemid, 0; // item id use for summon any Group 6 monster
  273. set .group6itemamount, 0; // amount of items to summon a Group 6 monster
  274. set .group6cost, 0; // if no item is specify, Zeny cost to summon a Group 6 monster
  275. set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
  276. setarray .group6id,
  277. 1001,
  278. 1002;
  279.  
  280. // ---------
  281. // Group 7
  282. // ---------
  283. set .group7name$, ""; // Group 7 name
  284. set .group7itemid, 0; // item id use for summon any Group 7 monster
  285. set .group7itemamount, 0; // amount of items to summon a Group 7 monster
  286. set .group7cost, 0; // if no item is specify, Zeny cost to summon a Group 7 monster
  287. set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
  288. setarray .group7id,
  289. 1001,
  290. 1002;
  291.  
  292. // ---------
  293. // Group 8
  294. // ---------
  295. set .group8name$, ""; // Group 8 name
  296. set .group8itemid, 0; // item id use for summon any Group 8 monster
  297. set .group8itemamount, 0; // amount of items to summon a Group 8 monster
  298. set .group8cost, 0; // if no item is specify, Zeny cost to summon a Group 8 monster
  299. set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
  300. setarray .group8id,
  301. 1001,
  302. 1002;
  303.  
  304. // ---------
  305. // Group 9
  306. // ---------
  307. set .group9name$, ""; // Group 9 name
  308. set .group9itemid, 0; // item id use for summon any Group 9 monster
  309. set .group9itemamount, 0; // amount of items to summon a Group 9 monster
  310. set .group9cost, 0; // if no item is specify, Zeny cost to summon a Group 9 monster
  311. set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
  312. setarray .group9id,
  313. 1001,
  314. 1002;
  315.  
  316. // Config Ends ------------------------------------------------------------------------
  317.  
  318. if ( .timeout == 0 ) set .timeout, 60;
  319. if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
  320. if ( .inputlimit < 1 ) set .inputlimit, 1;
  321.  
  322. if ( .rentitemid && .rentitemamount ) {
  323. if ( getitemname(.rentitemid) == "null" ) {
  324. consolemes "Private DB Room: Rent a room is using invalid item id.",
  325. }
  326. }
  327. set .@i, 1;
  328. while ( .@i <= 9 ) {
  329. if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
  330. if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
  331. consolemes "Private DB Room: Group no. "+ .@i +" is using invalid item id.";
  332. }
  333. }
  334. set .@i, .@i +1 ;
  335. }
  336. set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
  337.  
  338. set .@i, 1;
  339. while ( .@i <= 9 ) {
  340. setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
  341. if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
  342. set .@j, 0;
  343. while ( .@j < getd(".group"+ .@i +"idsize") ) {
  344. setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
  345. set .@j, .@j +1 ;
  346. }
  347. }
  348. set .@i, .@i +1 ;
  349. }
  350. }
  351. else {
  352. setmapflag .@map$, mf_nowarpto;
  353. setmapflag .@map$, mf_noteleport;
  354. setmapflag .@map$, mf_nomemo;
  355. setmapflag .@map$, mf_nosave;
  356. setmapflag .@map$, mf_nopenalty;
  357. // setmapflag .@map$, mf_nowarp;
  358. // setmapflag .@map$, mf_noreturn;
  359. // setmapflag .@map$, mf_nomobloot;
  360. // setmapflag .@map$, mf_nomvploot;
  361. // setmapflag .@map$, mf_monster_noteleport;
  362. // setmapflag .@map$, mf_noicewall;
  363. // setmapflag .@map$, mf_nobaseexp;
  364. // setmapflag .@map$, mf_nojobexp;
  365. // setmapflag .@map$, mf_novending;
  366. sleep 1;
  367. mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
  368. mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
  369. }
  370. end;
  371.  
  372. L_Start: // I hate gotos ... but ...
  373. set .@dif, strnpcinfo(2);
  374. if ( .remind[.@dif] == 0 ) {
  375. set .remind[.@dif], 1;
  376. initnpctimer;
  377. }
  378. mes @header$;
  379. mes "Hi, what can I do for you ?";
  380. next;
  381. switch ( select(.menu$) ) {
  382. case 1:
  383. mes @header$;
  384. if ( mobcount("this","") > 0 ) {
  385. mes "I cannot offer heal service when there are monsters around.";
  386. close;
  387. }
  388. sc_end SC_STONE;
  389. sc_end SC_SLOWDOWN;
  390. sc_end SC_FREEZE;
  391. sc_end SC_SLEEP;
  392. sc_end SC_CURSE;
  393. sc_end SC_SILENCE;
  394. sc_end SC_CONFUSION;
  395. sc_end SC_BLIND;
  396. sc_end SC_BLEEDING;
  397. sc_end SC_DECREASEAGI;
  398. sc_end SC_POISON;
  399. sc_end SC_HALLUCINATION;
  400. sc_end SC_STRIPWEAPON;
  401. sc_end SC_STRIPARMOR;
  402. sc_end SC_STRIPHELM;
  403. sc_end SC_STRIPSHIELD;
  404. sc_end SC_CHANGEUNDEAD;
  405. sc_end SC_ORCISH;
  406. sc_end SC_BERSERK;
  407. sc_end SC_SKE;
  408. sc_end SC_SWOO;
  409. sc_end SC_SKA;
  410. percentheal 100,100;
  411. specialeffect2 EF_HEAL;
  412. mes "You have completely healed.";
  413. close;
  414. default:
  415. set .@group, @menu -1;
  416. if ( .floodcontrol && mobcount("this","") > 0 ) {
  417. mes @header$;
  418. mes "I cannot summon another monster when there are monsters around.";
  419. close;
  420. }
  421. else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
  422. mes @header$;
  423. mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
  424. if ( getd(".group"+ .@group +"limit") < 0 )
  425. mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
  426. next;
  427. }
  428. else if ( getd(".group"+ .@group +"cost") ) {
  429. mes @header$;
  430. mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" Zeny.";
  431. if ( getd(".group"+ .@group +"limit") < 0 )
  432. mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
  433. next;
  434. }
  435. else if ( getd(".group"+ .@group +"limit") < 0 ) {
  436. mes @header$;
  437. mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
  438. next;
  439. }
  440. if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
  441. mes @header$;
  442. mes "I'm sorry, but you can't summon any more monster for this group.";
  443. close;
  444. }
  445. else if ( getd(".group"+ .@group +"limit") > 0 ) {
  446. for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
  447. set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
  448. set .@menu, select(.@menu$) -1;
  449. }
  450. else
  451. set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
  452. mes @header$;
  453. if ( .floodcontrol == 0 && .inputlimit > 1 ) {
  454. mes "Input an amount of monsters to summon.";
  455. next;
  456. input .@amount;
  457. if ( .@amount == 0 ) close;
  458. else if ( .@amount > .inputlimit )
  459. set .@amount, .inputlimit;
  460. mes @header$;
  461. }
  462. else
  463. set .@amount, 1;
  464. if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
  465. if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
  466. mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
  467. close;
  468. }
  469. }
  470. else if ( getd(".group"+ .@group +"cost") ) {
  471. if ( Zeny < getd(".group"+ .@group +"cost") * .@amount ) {
  472. mes "You don't have enough Zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
  473. close;
  474. }
  475. }
  476. if ( .floodcontrol && mobcount("this","") > 0 ) {
  477. mes "I cannot summon another monster when there are monsters around.";
  478. close;
  479. }
  480. else if ( getd(".group"+ .@group +"limit") > 0 ) {
  481. if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
  482. mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
  483. close;
  484. }
  485. else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
  486. mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
  487. close;
  488. }
  489. }
  490. else if ( getd(".group"+ .@group +"limit") < 0 ) {
  491. if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
  492. mes "I'm sorry, but you can't summon any more monster for this group.";
  493. close;
  494. }
  495. else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
  496. mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
  497. close;
  498. }
  499. }
  500. mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
  501. mes "Ok, get ready ?";
  502. close2;
  503. if ( .floodcontrol && mobcount("this","") > 0 ) end;
  504. if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
  505. if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
  506. delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
  507. }
  508. else if ( getd(".group"+ .@group +"cost") ) {
  509. if ( Zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
  510. set Zeny, Zeny - getd(".group"+ .@group +"cost") * .@amount;
  511. }
  512. if ( getd(".group"+ .@group +"limit") > 0 ) {
  513. if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
  514. setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
  515. }
  516. else if ( getd(".group"+ .@group +"limit") < 0 ) {
  517. if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
  518. setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
  519. }
  520. monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
  521. end;
  522. case 11:
  523. if ( mobcount("this","") > 0 ) {
  524. mes @header$;
  525. mes "I cannot offer this service when there are monsters around.";
  526. close;
  527. }
  528. close2;
  529. callshop "MVP room#branch", 0;
  530. end;
  531. case 12:
  532. mes @header$;
  533. mes "Are you sure you want to leave this room ?";
  534. mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
  535. if ( select( "Yes:No") == 2 ) close;
  536. warp .respawnmap$, .respawnx, .respawny;
  537. end;
  538. case 13:
  539. mes @header$;
  540. getmapxy .@map$, .@x, .@y, 0;
  541. if ( getmapusers(.@map$) > 1 ) {
  542. mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
  543. close;
  544. }
  545. mes "Are you sure you want to give up this room ?";
  546. if ( .rentcost )
  547. mes "You will need to pay again to enter this room.";
  548. next;
  549. if ( select( "Yes:No" ) == 2 ) close;
  550. warp .respawnmap$, .respawnx, .respawny;
  551. set .remaintime[.@dif], -1;
  552. end;
  553. }
  554. close;
  555.  
  556. OnEnterMap:
  557. set .@dif, strnpcinfo(2);
  558. set .remind[.@dif], 0;
  559. for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
  560. deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
  561. set .nobodycounter[.@dif], 0;
  562. getmapxy .@map$, .@x, .@y ,1;
  563. set .starttime[.@dif], gettimetick(2);
  564. do {
  565. set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
  566. set .@hour[.@dif], .remaintime[.@dif] / 3600 ;
  567. set .@min[.@dif], .remaintime[.@dif] % 3600 / 60 ;
  568. set .@sec[.@dif], .remaintime[.@dif] % 3600 % 60 ;
  569. delwaitingroom strnpcinfo(0);
  570. waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
  571. if ( getmapusers(.@map$) )
  572. set .nobodycounter[.@dif], 0;
  573. else {
  574. set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
  575. if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
  576. }
  577. sleep 995;
  578. } while ( .remaintime[.@dif] > 1 );
  579. set .remaintime[.@dif], 0;
  580. delwaitingroom "Room Helper#"+ .@dif;
  581. mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
  582. end;
  583.  
  584. OnTimer100:
  585. stopnpctimer;
  586. npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
  587. sleep 2000;
  588. npctalk "Sometimes, I can skip for about 1 second in the countdown.";
  589. sleep 3000;
  590. npctalk "That is because the server is experiencing minor lag problem.";
  591. sleep 3000;
  592. npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
  593. sleep 3000;
  594. npctalk "Have a nice day ~";
  595. end;
  596. }
  597.  
  598. prontera,165,156,3 script Private DB Room 4_F_JOB_HUNTER,{
  599.  
  600. set @header$,"[ ^0000ffPrivate DB Room^000000 ]";
  601. mes @header$;
  602. mes "Please select a Private DB Room.";
  603. mes " ";
  604. if ( getvariableofnpc(.rentitemid, "Room Helper") && getvariableofnpc(.rentitemamount, "Room Helper") )
  605. mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "Room Helper") +" minutes is "+ getvariableofnpc(.rentitemamount, "Room Helper") +" "+ getitemname( getvariableofnpc(.rentitemid, "Room Helper") ) +".";
  606. else if ( getvariableofnpc(.rentcost, "Room Helper") )
  607. mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "Room Helper") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "Room Helper") ) +" Zeny.";
  608. else
  609. mes "You can only use the room for only "+ getvariableofnpc(.timeout, "Room Helper") +" minutes.";
  610. mes " ";
  611. for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
  612. if ( getvariableofnpc(.remaintime[.@i],"Room Helper") ) {
  613. switch ( .type[.@i] ) {
  614. case 1: set .@color$, "^EE8800"; break;
  615. case 2: set .@color$, "^70CC11"; break;
  616. case 3: set .@color$, "^0000FF"; break;
  617. default: set .@color$, "^000000";
  618. }
  619. mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
  620. }
  621. }
  622. next;
  623. set .@room, select("DB Room 1 ["+ getmapusers("06guild_01") +"]",
  624. "DB Room 2 ["+ getmapusers("06guild_02") +"]",
  625. "DB Room 3 ["+ getmapusers("06guild_03") +"]",
  626. "DB Room 4 ["+ getmapusers("06guild_04") +"]",
  627. "DB Room 5 ["+ getmapusers("06guild_05") +"]",
  628. "DB Room 6 ["+ getmapusers("06guild_06") +"]",
  629. "DB Room 7 ["+ getmapusers("06guild_07") +"]",
  630. "DB Room 8 ["+ getmapusers("06guild_08") +"]");
  631. if ( getvariableofnpc(.remaintime[.@room],"Room Helper") ) {
  632. if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
  633. if ( getvariableofnpc(.killmonster,"Room Helper") && getmapusers("06guild_0"+ .@room) == 0 )
  634. killmonsterall "06guild_0"+ .@room;
  635. warp "06guild_0"+ .@room, 0,0;
  636. end;
  637. } else {
  638. mes @header$;
  639. switch ( .type[.@room] ) {
  640. case 1: set .@color$, "^EE8800Party "; break;
  641. case 2: set .@color$, "^70CC11Guild "; break;
  642. case 3: set .@color$, "^0000FFPlayer ";
  643. }
  644. mes "This room is reserved for ";
  645. mes .@color$ + .whoinuse$[.@room] +"^000000 .";
  646. if ( getgroupid() < getvariableofnpc(.gmlvlkick,"Room Helper") ) {
  647. mes "Please select another.";
  648. close;
  649. }
  650. mes " ";
  651. mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
  652. mes "in that room.";
  653. set .@remaintime, getvariableofnpc(.remaintime[.@room],"Room Helper");
  654. mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
  655. set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"Room Helper");
  656. if ( .@nobodycounter )
  657. mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
  658. mes "Kick them ?";
  659. next;
  660. if ( select ( "No:Yes" ) == 1 ) close;
  661. set getvariableofnpc(.remaintime[.@room],"Room Helper"), -1;
  662. mes @header$;
  663. mes "Room#"+ .@room +" is empty now.";
  664. close;
  665. }
  666. }
  667. mes @header$;
  668. if ( getvariableofnpc(.rentitemid, "Room Helper") && getvariableofnpc(.rentitemamount, "Room Helper") ) {
  669. if ( countitem(getvariableofnpc(.rentitemid, "Room Helper")) < getvariableofnpc(.rentitemamount, "Room Helper") ) {
  670. mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "Room Helper") ) +" to rent a room.";
  671. close;
  672. }
  673. }
  674. else if ( getvariableofnpc(.rentcost, "Room Helper") ) {
  675. if ( Zeny < getvariableofnpc(.rentcost, "Room Helper") ) {
  676. mes "You don't have enough Zeny to rent a room.";
  677. close;
  678. }
  679. }
  680. mes "You reserve this room for ...";
  681. next;
  682. set .@type, select("For my party members", "For my guild members", "For personal account use" );
  683. if ( getcharid(.@type) == 0 ) {
  684. mes @header$;
  685. mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
  686. close;
  687. }
  688. else if ( getvariableofnpc(.rentitemid, "Room Helper") && getvariableofnpc(.rentitemamount, "Room Helper") ) {
  689. if ( countitem(getvariableofnpc(.rentitemid, "Room Helper")) < getvariableofnpc(.rentitemamount, "Room Helper") ) {
  690. mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "Room Helper") ) +" to rent a room.";
  691. close;
  692. }
  693. }
  694. else if ( getvariableofnpc(.remaintime[.@room],"Room Helper") ) {
  695. mes @header$;
  696. mes "I'm sorry, somebody else has already register this room faster than you.";
  697. close;
  698. }
  699. for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
  700. if ( getvariableofnpc(.remaintime[.@i],"Room Helper") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
  701. mes @header$;
  702. mes "You already rented Room#"+ .@i +". Use that room instead.";
  703. close;
  704. }
  705. }
  706. set .type[.@room], .@type;
  707. set .inuseid[.@room], getcharid(.@type);
  708. set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
  709. if ( getvariableofnpc(.rentitemid, "Room Helper") && getvariableofnpc(.rentitemamount, "Room Helper") ) {
  710. if ( countitem(getvariableofnpc(.rentitemid, "Room Helper")) < getvariableofnpc(.rentitemamount, "Room Helper") ) end;
  711. delitem getvariableofnpc(.rentitemid, "Room Helper"), getvariableofnpc(.rentitemamount, "Room Helper");
  712. }
  713. else if ( getvariableofnpc(.rentcost, "Room Helper") ) {
  714. if ( Zeny < getvariableofnpc(.rentcost, "Room Helper") ) end;
  715. set Zeny, Zeny - getvariableofnpc(.rentcost, "Room Helper");
  716. }
  717. warp "06guild_0"+ .@room, 0,0;
  718. killmonsterall "06guild_0"+ .@room;
  719. donpcevent "Room Helper#"+ .@room +"::OnEnterMap";
  720. end;
  721. }
  722.  
  723. 06guild_01,49,49,4 duplicate(Room Helper) Room Helper#1 4_F_KAFRA2
  724. 06guild_02,49,49,4 duplicate(Room Helper) Room Helper#2 4_F_KAFRA2
  725. 06guild_03,49,49,4 duplicate(Room Helper) Room Helper#3 4_F_KAFRA2
  726. 06guild_04,49,49,4 duplicate(Room Helper) Room Helper#4 4_F_KAFRA2
  727. 06guild_05,49,49,4 duplicate(Room Helper) Room Helper#5 4_F_KAFRA2
  728. 06guild_06,49,49,4 duplicate(Room Helper) Room Helper#6 4_F_KAFRA2
  729. 06guild_07,49,49,4 duplicate(Room Helper) Room Helper#7 4_F_KAFRA2
  730. 06guild_08,49,49,4 duplicate(Room Helper) Room Helper#8 4_F_KAFRA2
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