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- local lPlayer = game.Players.LocalPlayer;
- local lTeam = lPlayer.TeamColor;
- local mode = 1;
- local speed = .7; -- CFrame interpolation every second.
- local aimToggle = false;
- local enemyColor = BrickColor.Red();
- local friendlyColor = BrickColor.Blue();
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.RightAlt then
- if aimToggle == false then
- --aimToggle = true;
- else
- --aimToggle = false;
- end
- end
- if inputObject.KeyCode == Enum.KeyCode.RightControl then
- if mode == 1 then
- mode = 0;
- for i,v in pairs(game.Players:GetChildren()) do
- if v ~= lPlayer then
- if game.Workspace:FindFirstChild(v.Name) ~= nil then
- if v.Character:FindFirstChild("Torso") ~= nil then
- v.Character.Torso.eP.Frame.Visible = false;
- end
- for t,x in pairs(v.Character:GetChildren()) do
- if x.ClassName == "Part" then
- if v.Character:FindFirstChild("Head") ~= nil then
- if v.Character.Head:FindFirstChild("1") ~= nil then
- for l=1,6 do
- x:FindFirstChild(l).Frame.Visible = true;
- end
- end
- end
- end
- end
- end
- end
- end
- elseif mode == 0 then
- mode = 1;
- for i,v in pairs(game.Players:GetChildren()) do
- if v ~= lPlayer then
- if game.Workspace:FindFirstChild(v.Name) ~= nil then
- if v.Character:FindFirstChild("Torso") ~= nil then
- v.Character.Torso.eP.Frame.Visible = true;
- end
- for t,x in pairs(v.Character:GetChildren()) do
- if x.ClassName == "Part" then
- if v.Character:FindFirstChild("Head") ~= nil then
- if v.Character.Head:FindFirstChild("1") ~= nil then
- for l=1,6 do
- x:FindFirstChild(l).Frame.Visible = false;
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- local function ClosestPlayer(point)
- local OnTarget = false;
- local CurDis = nil;
- local CurPlayer = nil;
- for i,v in pairs(game.Players:GetChildren()) do
- if v ~= lPlayer then
- if CurDis == nil then
- CurDis = v:DistanceFromCharacter(lPlayer.Character.Torso.Position);
- CurPlayer = v;
- else
- if v:DistanceFromCharacter(lPlayer.Character.Torso.Position) < CurDis then
- CurDis = v:DistanceFromCharacter(lPlayer.Character.Torso.Position);
- CurPlayer = v;
- end
- end
- end
- end
- while aimToggle == true do
- for i = 0, 1, .01 do
- game.Workspace.CurrentCamera.CFrame = CFrame.new(Vector3.new(game.Workspace.CurrentCamera.CFrame.X,game.Workspace.CurrentCamera.CFrame.Y,game.Workspace.CurrentCamera.CFrame.Z), CurPlayer.Character.Torso.Position);
- end
- end
- end
- while true do
- for i,v in pairs(game.Players:GetChildren()) do
- local vChar = game.Workspace:WaitForChild(v.Name);
- if vChar.Torso:FindFirstChild("eP") == nil and v ~= lPlayer then
- local fLayer = Instance.new("BillboardGui");
- fLayer.Name = "eP";
- fLayer.Size = UDim2.new(8,0,8,0);
- fLayer.SizeOffset = Vector2.new(.5,-.55);
- fLayer.LightInfluence = 0;
- fLayer.AlwaysOnTop = true;
- fLayer.Adornee = vChar:WaitForChild("Torso");
- fLayer.Parent = vChar.Torso;
- local sLayer = Instance.new("Frame");
- sLayer.BackgroundTransparency = .5;
- sLayer.AnchorPoint = Vector2.new(.5,.5);
- if v.TeamColor == lTeam then
- sLayer.BackgroundColor = BrickColor.Blue();
- else
- sLayer.BackgroundColor = BrickColor.Red();
- end
- sLayer.BorderSizePixel = 0;
- sLayer.Size = UDim2.new(.5,0,.7,0);
- sLayer.Parent = fLayer;
- if mode == 0 then
- sLayer.Visible = false;
- end
- local fhLayer = Instance.new("BillboardGui");
- fhLayer.Name = "ePh";
- fhLayer.Size = UDim2.new(8,0,8,0);
- fhLayer.SizeOffset = Vector2.new(.25,-.13);
- fhLayer.LightInfluence = 0;
- fhLayer.AlwaysOnTop = true;
- fhLayer.Adornee = vChar:WaitForChild("Torso");
- fhLayer.Parent = vChar.Torso;
- local health = Instance.new("Frame");
- health.AnchorPoint = Vector2.new(0,.5);
- health.Name = "health";
- health.BorderSizePixel = 0;
- health.BackgroundColor3 = Color3.fromRGB(255,0,0);
- health.Size = UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0);
- health.Parent = fhLayer;
- local fnLayer = Instance.new("BillboardGui");
- fnLayer.Name = "ePn";
- fnLayer.Size = UDim2.new(8,0,8,0);
- fnLayer.SizeOffset = Vector2.new(.25,0);
- fnLayer.LightInfluence = 0;
- fnLayer.AlwaysOnTop = true;
- fnLayer.Adornee = vChar:WaitForChild("Torso");
- fnLayer.Parent = vChar.Torso;
- local name = Instance.new("TextLabel");
- name.AnchorPoint = Vector2.new(0,.5);
- name.Name = "txtlabel";
- name.BorderSizePixel = 0;
- name.BackgroundTransparency = 1;
- name.Size = UDim2.new(.5,0,.05,0);
- name.Position = UDim2.new(0,0,0,0);
- name.TextScaled = true;
- name.Text = v.Name;
- name.TextColor3 = Color3.fromRGB(sLayer.BackgroundColor.r,sLayer.BackgroundColor.g,sLayer.BackgroundColor.b);
- name.Parent = fnLayer;
- for x,t in pairs(vChar:GetChildren()) do
- if t.ClassName == "Part" then
- for l = 1, 6 do
- local headLayer = Instance.new("SurfaceGui");
- headLayer.Name = l;
- headLayer.LightInfluence = 0;
- headLayer.AlwaysOnTop = true;
- headLayer.Adornee = vChar:WaitForChild(t.Name);
- headLayer.Parent = t;
- if l==1 then
- headLayer.Face = "Front";
- elseif l==2 then
- headLayer.Face = "Right";
- elseif l==3 then
- headLayer.Face = "Left";
- elseif l==4 then
- headLayer.Face = "Back";
- elseif l==5 then
- headLayer.Face = "Top";
- elseif l==6 then
- headLayer.Face = "Bottom";
- end
- local xLayer = Instance.new("Frame");
- xLayer.BackgroundTransparency = .5;
- xLayer.AnchorPoint = Vector2.new(0,0);
- if v.TeamColor == lTeam then
- xLayer.BackgroundColor = BrickColor.Blue();
- else
- xLayer.BackgroundColor = BrickColor.Red();
- end
- xLayer.BorderSizePixel = 0;
- xLayer.Size = UDim2.new(1,0,1,0);
- xLayer.Parent = headLayer;
- if mode == 1 then
- xLayer.Visible = false;
- end
- end
- end
- end
- else
- if v ~= lPlayer then
- v.Character.Torso.ePh.health.Size = UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0);
- end
- end
- end
- wait(.3);
- end
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