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Nov 11th, 2018
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  1. Initialize engine version: 2018.2.15f1 (65e0713a5949)
  2. Forcing GfxDevice: Null
  3. GfxDevice: creating device client; threaded=0
  4. NullGfxDevice:
  5. Version: NULL 1.0 [1.0]
  6. Renderer: Null Device
  7. Vendor: Unity Technologies
  8. Begin MonoManager ReloadAssembly
  9. - Completed reload, in 0.069 seconds
  10. UnloadTime: 0.493671 ms
  11. BoxColliders does not support negative scale or size.
  12. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  13. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  14. BoxColliders does not support negative scale or size.
  15. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  16. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  17. BoxColliders does not support negative scale or size.
  18. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  19. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  20. BoxColliders does not support negative scale or size.
  21. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  22. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  23. BoxColliders does not support negative scale or size.
  24. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  25. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  26. BoxColliders does not support negative scale or size.
  27. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  28. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  29. BoxColliders does not support negative scale or size.
  30. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  31. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  32. BoxColliders does not support negative scale or size.
  33. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  34. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  35. BoxColliders does not support negative scale or size.
  36. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  37. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  38. BoxColliders does not support negative scale or size.
  39. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  40. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  41. BoxColliders does not support negative scale or size.
  42. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  43. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  44. BoxColliders does not support negative scale or size.
  45. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  46. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  47. BoxColliders does not support negative scale or size.
  48. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  49. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  50. BoxColliders does not support negative scale or size.
  51. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  52. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  53. BoxColliders does not support negative scale or size.
  54. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  55. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  56. BoxColliders does not support negative scale or size.
  57. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  58. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  59. BoxColliders does not support negative scale or size.
  60. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  61. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  62. BoxColliders does not support negative scale or size.
  63. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  64. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  65. BoxColliders does not support negative scale or size.
  66. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  67. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  68. BoxColliders does not support negative scale or size.
  69. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  70. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  71. BoxColliders does not support negative scale or size.
  72. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  73. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  74. BoxColliders does not support negative scale or size.
  75. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  76. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  77. BoxColliders does not support negative scale or size.
  78. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  79. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  80. BoxColliders does not support negative scale or size.
  81. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  82. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  83. BoxColliders does not support negative scale or size.
  84. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  85. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  86. BoxColliders does not support negative scale or size.
  87. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  88. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  89. BoxColliders does not support negative scale or size.
  90. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  91. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  92. BoxColliders does not support negative scale or size.
  93. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  94. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  95. BoxColliders does not support negative scale or size.
  96. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  97. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  98. BoxColliders does not support negative scale or size.
  99. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  100. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  101. BoxColliders does not support negative scale or size.
  102. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  103. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  104. BoxColliders does not support negative scale or size.
  105. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  106. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  107. BoxColliders does not support negative scale or size.
  108. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  109. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  110. BoxColliders does not support negative scale or size.
  111. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  112. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  113. BoxColliders does not support negative scale or size.
  114. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  115. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  116. BoxColliders does not support negative scale or size.
  117. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  118. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  119. BoxColliders does not support negative scale or size.
  120. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  121. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  122. BoxColliders does not support negative scale or size.
  123. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  124. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  125. BoxColliders does not support negative scale or size.
  126. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  127. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  128. BoxColliders does not support negative scale or size.
  129. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  130. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  131. BoxColliders does not support negative scale or size.
  132. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  133. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  134. BoxColliders does not support negative scale or size.
  135. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  136. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  137. BoxColliders does not support negative scale or size.
  138. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  139. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  140. BoxColliders does not support negative scale or size.
  141. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  142. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  143. BoxColliders does not support negative scale or size.
  144. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  145. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  146. BoxColliders does not support negative scale or size.
  147. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  148. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  149. BoxColliders does not support negative scale or size.
  150. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  151. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  152. BoxColliders does not support negative scale or size.
  153. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  154. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  155. BoxColliders does not support negative scale or size.
  156. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  157. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  158. BoxColliders does not support negative scale or size.
  159. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  160. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  161. BoxColliders does not support negative scale or size.
  162. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  163. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  164. BoxColliders does not support negative scale or size.
  165. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  166. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  167. BoxColliders does not support negative scale or size.
  168. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  169. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  170. BoxColliders does not support negative scale or size.
  171. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  172. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  173. BoxColliders does not support negative scale or size.
  174. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  175. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  176. BoxColliders does not support negative scale or size.
  177. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  178. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  179. BoxColliders does not support negative scale or size.
  180. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  181. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  182. BoxColliders does not support negative scale or size.
  183. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  184. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  185. BoxColliders does not support negative scale or size.
  186. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  187. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  188. BoxColliders does not support negative scale or size.
  189. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  190. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  191. BoxColliders does not support negative scale or size.
  192. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  193. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  194. BoxColliders does not support negative scale or size.
  195. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  196. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  197. BoxColliders does not support negative scale or size.
  198. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  199. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  200. BoxColliders does not support negative scale or size.
  201. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  202. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  203. BoxColliders does not support negative scale or size.
  204. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  205. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  206. BoxColliders does not support negative scale or size.
  207. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  208. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  209. BoxColliders does not support negative scale or size.
  210. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  211. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  212. BoxColliders does not support negative scale or size.
  213. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  214. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  215. BoxColliders does not support negative scale or size.
  216. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  217. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  218. BoxColliders does not support negative scale or size.
  219. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  220. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  221. BoxColliders does not support negative scale or size.
  222. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  223. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  224. BoxColliders does not support negative scale or size.
  225. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  226. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  227. BoxColliders does not support negative scale or size.
  228. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  229. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  230. BoxColliders does not support negative scale or size.
  231. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  232. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  233. BoxColliders does not support negative scale or size.
  234. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  235. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  236. BoxColliders does not support negative scale or size.
  237. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  238. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  239. BoxColliders does not support negative scale or size.
  240. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  241. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  242. BoxColliders does not support negative scale or size.
  243. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  244. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  245. BoxColliders does not support negative scale or size.
  246. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  247. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  248. BoxColliders does not support negative scale or size.
  249. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  250. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  251. BoxColliders does not support negative scale or size.
  252. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  253. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  254. BoxColliders does not support negative scale or size.
  255. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  256. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  257. BoxColliders does not support negative scale or size.
  258. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  259. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  260. BoxColliders does not support negative scale or size.
  261. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  262. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  263. BoxColliders does not support negative scale or size.
  264. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  265. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  266. BoxColliders does not support negative scale or size.
  267. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  268. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  269. BoxColliders does not support negative scale or size.
  270. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  271. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  272. BoxColliders does not support negative scale or size.
  273. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  274. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  275. BoxColliders does not support negative scale or size.
  276. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  277. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  278. BoxColliders does not support negative scale or size.
  279. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  280. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  281. BoxColliders does not support negative scale or size.
  282. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  283. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  284. BoxColliders does not support negative scale or size.
  285. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  286. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  287. BoxColliders does not support negative scale or size.
  288. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  289. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  290. BoxColliders does not support negative scale or size.
  291. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  292. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  293. BoxColliders does not support negative scale or size.
  294. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  295. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  296. BoxColliders does not support negative scale or size.
  297. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  298. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  299. BoxColliders does not support negative scale or size.
  300. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  301. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  302. BoxColliders does not support negative scale or size.
  303. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  304. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  305. BoxColliders does not support negative scale or size.
  306. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  307. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  308. BoxColliders does not support negative scale or size.
  309. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  310. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  311. BoxColliders does not support negative scale or size.
  312. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  313. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  314. BoxColliders does not support negative scale or size.
  315. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  316. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  317. BoxColliders does not support negative scale or size.
  318. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  319. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  320. BoxColliders does not support negative scale or size.
  321. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  322. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  323. BoxColliders does not support negative scale or size.
  324. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  325. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  326. BoxColliders does not support negative scale or size.
  327. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  328. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  329. BoxColliders does not support negative scale or size.
  330. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  331. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  332. BoxColliders does not support negative scale or size.
  333. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  334. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  335. BoxColliders does not support negative scale or size.
  336. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  337. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  338. BoxColliders does not support negative scale or size.
  339. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  340. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  341. BoxColliders does not support negative scale or size.
  342. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  343. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  344. BoxColliders does not support negative scale or size.
  345. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  346. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  347. BoxColliders does not support negative scale or size.
  348. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  349. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  350. BoxColliders does not support negative scale or size.
  351. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  352. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  353. BoxColliders does not support negative scale or size.
  354. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  355. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  356. BoxColliders does not support negative scale or size.
  357. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  358. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  359. BoxColliders does not support negative scale or size.
  360. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  361. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  362. BoxColliders does not support negative scale or size.
  363. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  364. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  365. BoxColliders does not support negative scale or size.
  366. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  367. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  368. BoxColliders does not support negative scale or size.
  369. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  370. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  371. BoxColliders does not support negative scale or size.
  372. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  373. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  374. BoxColliders does not support negative scale or size.
  375. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  376. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  377. BoxColliders does not support negative scale or size.
  378. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  379. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  380. BoxColliders does not support negative scale or size.
  381. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  382. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  383. BoxColliders does not support negative scale or size.
  384. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  385. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  386. BoxColliders does not support negative scale or size.
  387. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  388. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  389. BoxColliders does not support negative scale or size.
  390. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  391. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  392. BoxColliders does not support negative scale or size.
  393. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  394. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  395. BoxColliders does not support negative scale or size.
  396. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  397. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  398. BoxColliders does not support negative scale or size.
  399. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  400. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  401. BoxColliders does not support negative scale or size.
  402. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  403. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  404. BoxColliders does not support negative scale or size.
  405. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  406. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  407. BoxColliders does not support negative scale or size.
  408. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  409. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  410. BoxColliders does not support negative scale or size.
  411. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  412. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  413. BoxColliders does not support negative scale or size.
  414. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  415. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  416. BoxColliders does not support negative scale or size.
  417. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  418. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  419. BoxColliders does not support negative scale or size.
  420. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  421. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  422. BoxColliders does not support negative scale or size.
  423. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  424. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  425. BoxColliders does not support negative scale or size.
  426. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  427. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  428. BoxColliders does not support negative scale or size.
  429. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  430. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  431. BoxColliders does not support negative scale or size.
  432. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  433. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  434. BoxColliders does not support negative scale or size.
  435. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  436. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  437. BoxColliders does not support negative scale or size.
  438. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  439. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  440. BoxColliders does not support negative scale or size.
  441. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  442. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  443. BoxColliders does not support negative scale or size.
  444. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  445. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  446. BoxColliders does not support negative scale or size.
  447. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  448. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  449. BoxColliders does not support negative scale or size.
  450. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  451. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  452. BoxColliders does not support negative scale or size.
  453. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  454. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  455. BoxColliders does not support negative scale or size.
  456. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  457. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  458. BoxColliders does not support negative scale or size.
  459. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  460. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  461. BoxColliders does not support negative scale or size.
  462. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  463. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  464. BoxColliders does not support negative scale or size.
  465. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  466. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  467. BoxColliders does not support negative scale or size.
  468. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  469. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  470. BoxColliders does not support negative scale or size.
  471. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  472. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  473. BoxColliders does not support negative scale or size.
  474. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  475. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  476. BoxColliders does not support negative scale or size.
  477. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  478. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  479. BoxColliders does not support negative scale or size.
  480. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  481. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  482. BoxColliders does not support negative scale or size.
  483. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  484. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  485. BoxColliders does not support negative scale or size.
  486. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  487. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  488. BoxColliders does not support negative scale or size.
  489. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  490. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  491. BoxColliders does not support negative scale or size.
  492. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  493. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  494. BoxColliders does not support negative scale or size.
  495. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  496. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  497. BoxColliders does not support negative scale or size.
  498. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  499. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  500. BoxColliders does not support negative scale or size.
  501. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  502. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  503. BoxColliders does not support negative scale or size.
  504. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  505. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  506. BoxColliders does not support negative scale or size.
  507. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  508. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  509. BoxColliders does not support negative scale or size.
  510. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  511. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  512. BoxColliders does not support negative scale or size.
  513. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  514. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  515. BoxColliders does not support negative scale or size.
  516. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  517. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  518. BoxColliders does not support negative scale or size.
  519. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  520. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  521. BoxColliders does not support negative scale or size.
  522. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  523. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  524. BoxColliders does not support negative scale or size.
  525. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  526. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  527. BoxColliders does not support negative scale or size.
  528. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  529. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  530. BoxColliders does not support negative scale or size.
  531. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  532. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  533. BoxColliders does not support negative scale or size.
  534. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  535. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  536. BoxColliders does not support negative scale or size.
  537. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  538. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  539. BoxColliders does not support negative scale or size.
  540. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  541. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  542. BoxColliders does not support negative scale or size.
  543. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  544. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  545. BoxColliders does not support negative scale or size.
  546. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  547. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  548. BoxColliders does not support negative scale or size.
  549. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  550. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  551. BoxColliders does not support negative scale or size.
  552. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  553. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  554. BoxColliders does not support negative scale or size.
  555. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  556. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  557. BoxColliders does not support negative scale or size.
  558. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  559. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  560. BoxColliders does not support negative scale or size.
  561. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  562. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  563. BoxColliders does not support negative scale or size.
  564. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  565. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  566. BoxColliders does not support negative scale or size.
  567. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  568. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  569. BoxColliders does not support negative scale or size.
  570. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  571. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  572. BoxColliders does not support negative scale or size.
  573. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  574. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  575. BoxColliders does not support negative scale or size.
  576. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  577. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  578. BoxColliders does not support negative scale or size.
  579. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  580. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  581. BoxColliders does not support negative scale or size.
  582. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  583. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  584. BoxColliders does not support negative scale or size.
  585. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  586. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  587. BoxColliders does not support negative scale or size.
  588. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  589. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  590. BoxColliders does not support negative scale or size.
  591. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  592. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  593. BoxColliders does not support negative scale or size.
  594. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  595. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  596. BoxColliders does not support negative scale or size.
  597. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  598. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  599. BoxColliders does not support negative scale or size.
  600. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  601. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  602. BoxColliders does not support negative scale or size.
  603. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  604. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  605. BoxColliders does not support negative scale or size.
  606. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  607. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  608. BoxColliders does not support negative scale or size.
  609. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  610. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  611. BoxColliders does not support negative scale or size.
  612. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  613. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  614. BoxColliders does not support negative scale or size.
  615. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  616. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  617. BoxColliders does not support negative scale or size.
  618. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  619. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  620. BoxColliders does not support negative scale or size.
  621. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  622. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  623. BoxColliders does not support negative scale or size.
  624. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  625. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  626. BoxColliders does not support negative scale or size.
  627. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  628. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  629. BoxColliders does not support negative scale or size.
  630. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  631. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  632. BoxColliders does not support negative scale or size.
  633. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  634. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  635. BoxColliders does not support negative scale or size.
  636. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  637. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  638. BoxColliders does not support negative scale or size.
  639. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  640. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  641. BoxColliders does not support negative scale or size.
  642. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  643. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  644. BoxColliders does not support negative scale or size.
  645. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  646. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  647. BoxColliders does not support negative scale or size.
  648. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  649. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  650. BoxColliders does not support negative scale or size.
  651. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  652. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  653. BoxColliders does not support negative scale or size.
  654. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  655. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  656. BoxColliders does not support negative scale or size.
  657. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  658. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  659. BoxColliders does not support negative scale or size.
  660. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  661. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  662. BoxColliders does not support negative scale or size.
  663. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  664. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  665. BoxColliders does not support negative scale or size.
  666. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  667. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  668. BoxColliders does not support negative scale or size.
  669. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  670. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  671. BoxColliders does not support negative scale or size.
  672. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  673. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  674. BoxColliders does not support negative scale or size.
  675. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  676. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  677. BoxColliders does not support negative scale or size.
  678. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  679. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  680. BoxColliders does not support negative scale or size.
  681. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  682. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  683. BoxColliders does not support negative scale or size.
  684. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  685. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  686. BoxColliders does not support negative scale or size.
  687. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  688. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  689. BoxColliders does not support negative scale or size.
  690. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  691. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  692. BoxColliders does not support negative scale or size.
  693. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  694. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  695. BoxColliders does not support negative scale or size.
  696. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  697. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  698. BoxColliders does not support negative scale or size.
  699. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  700. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  701. BoxColliders does not support negative scale or size.
  702. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  703. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  704. BoxColliders does not support negative scale or size.
  705. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  706. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  707. BoxColliders does not support negative scale or size.
  708. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  709. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  710. BoxColliders does not support negative scale or size.
  711. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  712. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  713. BoxColliders does not support negative scale or size.
  714. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  715. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  716. BoxColliders does not support negative scale or size.
  717. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  718. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  719. BoxColliders does not support negative scale or size.
  720. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  721. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  722. BoxColliders does not support negative scale or size.
  723. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  724. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  725. BoxColliders does not support negative scale or size.
  726. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  727. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  728. BoxColliders does not support negative scale or size.
  729. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  730. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  731. BoxColliders does not support negative scale or size.
  732. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  733. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  734. BoxColliders does not support negative scale or size.
  735. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  736. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  737. BoxColliders does not support negative scale or size.
  738. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  739. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  740. BoxColliders does not support negative scale or size.
  741. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  742. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  743. BoxColliders does not support negative scale or size.
  744. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  745. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  746. BoxColliders does not support negative scale or size.
  747. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  748. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  749. BoxColliders does not support negative scale or size.
  750. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  751. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  752. BoxColliders does not support negative scale or size.
  753. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  754. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  755. BoxColliders does not support negative scale or size.
  756. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  757. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  758. BoxColliders does not support negative scale or size.
  759. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  760. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  761. BoxColliders does not support negative scale or size.
  762. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  763. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  764. BoxColliders does not support negative scale or size.
  765. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  766. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  767. BoxColliders does not support negative scale or size.
  768. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  769. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  770. BoxColliders does not support negative scale or size.
  771. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  772. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  773. BoxColliders does not support negative scale or size.
  774. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  775. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  776. BoxColliders does not support negative scale or size.
  777. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  778. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  779. BoxColliders does not support negative scale or size.
  780. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  781. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  782. BoxColliders does not support negative scale or size.
  783. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  784. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  785. BoxColliders does not support negative scale or size.
  786. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  787. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  788. BoxColliders does not support negative scale or size.
  789. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  790. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  791. BoxColliders does not support negative scale or size.
  792. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  793. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  794. BoxColliders does not support negative scale or size.
  795. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  796. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  797. BoxColliders does not support negative scale or size.
  798. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  799. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  800. BoxColliders does not support negative scale or size.
  801. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  802. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  803. BoxColliders does not support negative scale or size.
  804. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  805. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  806. BoxColliders does not support negative scale or size.
  807. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  808. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  809. BoxColliders does not support negative scale or size.
  810. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  811. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  812. BoxColliders does not support negative scale or size.
  813. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  814. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  815. BoxColliders does not support negative scale or size.
  816. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  817. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  818. BoxColliders does not support negative scale or size.
  819. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  820. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  821. BoxColliders does not support negative scale or size.
  822. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  823. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  824. BoxColliders does not support negative scale or size.
  825. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  826. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  827. BoxColliders does not support negative scale or size.
  828. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  829. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  830. BoxColliders does not support negative scale or size.
  831. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  832. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  833. BoxColliders does not support negative scale or size.
  834. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  835. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  836. BoxColliders does not support negative scale or size.
  837. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  838. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  839. BoxColliders does not support negative scale or size.
  840. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  841. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  842. BoxColliders does not support negative scale or size.
  843. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  844. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  845. BoxColliders does not support negative scale or size.
  846. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  847. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  848. BoxColliders does not support negative scale or size.
  849. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  850. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  851. BoxColliders does not support negative scale or size.
  852. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  853. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  854. BoxColliders does not support negative scale or size.
  855. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  856. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  857. BoxColliders does not support negative scale or size.
  858. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  859. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  860. BoxColliders does not support negative scale or size.
  861. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  862. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  863. BoxColliders does not support negative scale or size.
  864. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  865. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  866. BoxColliders does not support negative scale or size.
  867. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  868. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  869. BoxColliders does not support negative scale or size.
  870. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  871. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  872. BoxColliders does not support negative scale or size.
  873. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  874. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  875. BoxColliders does not support negative scale or size.
  876. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  877. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  878. BoxColliders does not support negative scale or size.
  879. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  880. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  881. BoxColliders does not support negative scale or size.
  882. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  883. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  884. BoxColliders does not support negative scale or size.
  885. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  886. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  887. BoxColliders does not support negative scale or size.
  888. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  889. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  890. BoxColliders does not support negative scale or size.
  891. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  892. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  893. BoxColliders does not support negative scale or size.
  894. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  895. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  896. BoxColliders does not support negative scale or size.
  897. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  898. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  899. BoxColliders does not support negative scale or size.
  900. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  901. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  902. BoxColliders does not support negative scale or size.
  903. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  904. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  905. BoxColliders does not support negative scale or size.
  906. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  907. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  908. BoxColliders does not support negative scale or size.
  909. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  910. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  911. BoxColliders does not support negative scale or size.
  912. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  913. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  914. BoxColliders does not support negative scale or size.
  915. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  916. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  917. BoxColliders does not support negative scale or size.
  918. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  919. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  920. BoxColliders does not support negative scale or size.
  921. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  922. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  923. BoxColliders does not support negative scale or size.
  924. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  925. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  926. BoxColliders does not support negative scale or size.
  927. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  928. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  929. BoxColliders does not support negative scale or size.
  930. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  931. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  932. BoxColliders does not support negative scale or size.
  933. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  934. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  935. BoxColliders does not support negative scale or size.
  936. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  937. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  938. BoxColliders does not support negative scale or size.
  939. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  940. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  941. BoxColliders does not support negative scale or size.
  942. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  943. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  944. BoxColliders does not support negative scale or size.
  945. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  946. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  947. BoxColliders does not support negative scale or size.
  948. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  949. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  950. BoxColliders does not support negative scale or size.
  951. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  952. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  953. BoxColliders does not support negative scale or size.
  954. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  955. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  956. BoxColliders does not support negative scale or size.
  957. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  958. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  959. BoxColliders does not support negative scale or size.
  960. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  961. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  962. BoxColliders does not support negative scale or size.
  963. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  964. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  965. BoxColliders does not support negative scale or size.
  966. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  967. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  968. BoxColliders does not support negative scale or size.
  969. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  970. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  971. BoxColliders does not support negative scale or size.
  972. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  973. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  974. BoxColliders does not support negative scale or size.
  975. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  976. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  977. BoxColliders does not support negative scale or size.
  978. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  979. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  980. BoxColliders does not support negative scale or size.
  981. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  982. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  983. BoxColliders does not support negative scale or size.
  984. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  985. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  986. BoxColliders does not support negative scale or size.
  987. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  988. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  989. BoxColliders does not support negative scale or size.
  990. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  991. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  992. BoxColliders does not support negative scale or size.
  993. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  994. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  995. BoxColliders does not support negative scale or size.
  996. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  997. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  998. BoxColliders does not support negative scale or size.
  999. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1000. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1001. BoxColliders does not support negative scale or size.
  1002. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1003. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1004. BoxColliders does not support negative scale or size.
  1005. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1006. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1007. BoxColliders does not support negative scale or size.
  1008. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1009. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1010. BoxColliders does not support negative scale or size.
  1011. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1012. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1013. BoxColliders does not support negative scale or size.
  1014. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1015. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1016. BoxColliders does not support negative scale or size.
  1017. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1018. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1019. BoxColliders does not support negative scale or size.
  1020. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1021. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1022. BoxColliders does not support negative scale or size.
  1023. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1024. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1025. BoxColliders does not support negative scale or size.
  1026. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1027. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1028. BoxColliders does not support negative scale or size.
  1029. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1030. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1031. BoxColliders does not support negative scale or size.
  1032. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1033. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1034. BoxColliders does not support negative scale or size.
  1035. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1036. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1037. BoxColliders does not support negative scale or size.
  1038. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1039. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1040. BoxColliders does not support negative scale or size.
  1041. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1042. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1043. BoxColliders does not support negative scale or size.
  1044. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1045. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1046. BoxColliders does not support negative scale or size.
  1047. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1048. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1049. BoxColliders does not support negative scale or size.
  1050. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1051. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1052. BoxColliders does not support negative scale or size.
  1053. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1054. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1055. BoxColliders does not support negative scale or size.
  1056. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1057. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1058. BoxColliders does not support negative scale or size.
  1059. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1060. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1061. BoxColliders does not support negative scale or size.
  1062. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1063. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1064. BoxColliders does not support negative scale or size.
  1065. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1066. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1067. BoxColliders does not support negative scale or size.
  1068. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1069. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1070. BoxColliders does not support negative scale or size.
  1071. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1072. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1073. BoxColliders does not support negative scale or size.
  1074. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1075. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1076. BoxColliders does not support negative scale or size.
  1077. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1078. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1079. BoxColliders does not support negative scale or size.
  1080. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1081. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1082. BoxColliders does not support negative scale or size.
  1083. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1084. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1085. BoxColliders does not support negative scale or size.
  1086. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1087. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1088. BoxColliders does not support negative scale or size.
  1089. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1090. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1091. BoxColliders does not support negative scale or size.
  1092. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1093. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1094. BoxColliders does not support negative scale or size.
  1095. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1096. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1097. BoxColliders does not support negative scale or size.
  1098. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1099. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1100. BoxColliders does not support negative scale or size.
  1101. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1102. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1103. BoxColliders does not support negative scale or size.
  1104. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1105. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1106. BoxColliders does not support negative scale or size.
  1107. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1108. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1109. BoxColliders does not support negative scale or size.
  1110. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1111. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1112. BoxColliders does not support negative scale or size.
  1113. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1114. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1115. BoxColliders does not support negative scale or size.
  1116. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1117. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1118. BoxColliders does not support negative scale or size.
  1119. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1120. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1121. BoxColliders does not support negative scale or size.
  1122. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1123. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1124. BoxColliders does not support negative scale or size.
  1125. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1126. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1127. BoxColliders does not support negative scale or size.
  1128. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1129. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1130. BoxColliders does not support negative scale or size.
  1131. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1132. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1133. BoxColliders does not support negative scale or size.
  1134. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1135. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1136. BoxColliders does not support negative scale or size.
  1137. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1138. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1139. BoxColliders does not support negative scale or size.
  1140. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1141. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1142. BoxColliders does not support negative scale or size.
  1143. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1144. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1145. BoxColliders does not support negative scale or size.
  1146. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1147. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1148. BoxColliders does not support negative scale or size.
  1149. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1150. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1151. BoxColliders does not support negative scale or size.
  1152. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1153. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1154. BoxColliders does not support negative scale or size.
  1155. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1156. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1157. BoxColliders does not support negative scale or size.
  1158. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1159. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1160. BoxColliders does not support negative scale or size.
  1161. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1162. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1163. BoxColliders does not support negative scale or size.
  1164. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1165. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1166. BoxColliders does not support negative scale or size.
  1167. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1168. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1169. BoxColliders does not support negative scale or size.
  1170. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1171. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1172. BoxColliders does not support negative scale or size.
  1173. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1174. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1175. BoxColliders does not support negative scale or size.
  1176. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1177. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1178. BoxColliders does not support negative scale or size.
  1179. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1180. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1181. BoxColliders does not support negative scale or size.
  1182. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1183. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1184. BoxColliders does not support negative scale or size.
  1185. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1186. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1187. BoxColliders does not support negative scale or size.
  1188. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1189. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1190. BoxColliders does not support negative scale or size.
  1191. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1192. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1193. BoxColliders does not support negative scale or size.
  1194. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1195. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1196. BoxColliders does not support negative scale or size.
  1197. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1198. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1199. BoxColliders does not support negative scale or size.
  1200. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1201. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1202. BoxColliders does not support negative scale or size.
  1203. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1204. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1205. BoxColliders does not support negative scale or size.
  1206. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1207. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1208. BoxColliders does not support negative scale or size.
  1209. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1210. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1211. BoxColliders does not support negative scale or size.
  1212. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1213. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1214. BoxColliders does not support negative scale or size.
  1215. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1216. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1217. BoxColliders does not support negative scale or size.
  1218. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1219. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1220. BoxColliders does not support negative scale or size.
  1221. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1222. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1223. BoxColliders does not support negative scale or size.
  1224. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1225. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1226. BoxColliders does not support negative scale or size.
  1227. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1228. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1229. BoxColliders does not support negative scale or size.
  1230. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1231. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1232. BoxColliders does not support negative scale or size.
  1233. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1234. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1235. BoxColliders does not support negative scale or size.
  1236. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1237. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1238. BoxColliders does not support negative scale or size.
  1239. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1240. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1241. BoxColliders does not support negative scale or size.
  1242. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1243. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1244. BoxColliders does not support negative scale or size.
  1245. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1246. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1247. BoxColliders does not support negative scale or size.
  1248. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1249. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1250. BoxColliders does not support negative scale or size.
  1251. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1252. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1253. BoxColliders does not support negative scale or size.
  1254. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1255. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1256. BoxColliders does not support negative scale or size.
  1257. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1258. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1259. BoxColliders does not support negative scale or size.
  1260. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1261. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1262. BoxColliders does not support negative scale or size.
  1263. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1264. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1265. BoxColliders does not support negative scale or size.
  1266. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1267. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1268. BoxColliders does not support negative scale or size.
  1269. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1270. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1271. BoxColliders does not support negative scale or size.
  1272. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1273. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1274. BoxColliders does not support negative scale or size.
  1275. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1276. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1277. BoxColliders does not support negative scale or size.
  1278. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1279. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1280. BoxColliders does not support negative scale or size.
  1281. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1282. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1283. BoxColliders does not support negative scale or size.
  1284. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1285. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1286. BoxColliders does not support negative scale or size.
  1287. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1288. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1289. BoxColliders does not support negative scale or size.
  1290. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1291. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1292. BoxColliders does not support negative scale or size.
  1293. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1294. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1295. BoxColliders does not support negative scale or size.
  1296. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1297. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1298. BoxColliders does not support negative scale or size.
  1299. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1300. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1301. BoxColliders does not support negative scale or size.
  1302. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1303. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1304. BoxColliders does not support negative scale or size.
  1305. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1306. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1307. BoxColliders does not support negative scale or size.
  1308. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1309. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1310. BoxColliders does not support negative scale or size.
  1311. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1312. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1313. BoxColliders does not support negative scale or size.
  1314. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1315. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1316. BoxColliders does not support negative scale or size.
  1317. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1318. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1319. BoxColliders does not support negative scale or size.
  1320. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1321. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1322. BoxColliders does not support negative scale or size.
  1323. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1324. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1325. BoxColliders does not support negative scale or size.
  1326. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1327. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1328. BoxColliders does not support negative scale or size.
  1329. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1330. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1331. BoxColliders does not support negative scale or size.
  1332. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1333. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1334. BoxColliders does not support negative scale or size.
  1335. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1336. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1337. BoxColliders does not support negative scale or size.
  1338. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1339. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1340. BoxColliders does not support negative scale or size.
  1341. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1342. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1343. BoxColliders does not support negative scale or size.
  1344. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1345. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1346. BoxColliders does not support negative scale or size.
  1347. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1348. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1349. BoxColliders does not support negative scale or size.
  1350. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1351. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1352. BoxColliders does not support negative scale or size.
  1353. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1354. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1355. BoxColliders does not support negative scale or size.
  1356. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1357. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1358. BoxColliders does not support negative scale or size.
  1359. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1360. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1361. BoxColliders does not support negative scale or size.
  1362. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1363. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1364. BoxColliders does not support negative scale or size.
  1365. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1366. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1367. BoxColliders does not support negative scale or size.
  1368. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1369. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1370. BoxColliders does not support negative scale or size.
  1371. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1372. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1373. BoxColliders does not support negative scale or size.
  1374. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1375. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1376. BoxColliders does not support negative scale or size.
  1377. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1378. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1379. BoxColliders does not support negative scale or size.
  1380. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1381. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1382. BoxColliders does not support negative scale or size.
  1383. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1384. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1385. BoxColliders does not support negative scale or size.
  1386. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1387. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1388. BoxColliders does not support negative scale or size.
  1389. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1390. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1391. BoxColliders does not support negative scale or size.
  1392. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1393. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1394. BoxColliders does not support negative scale or size.
  1395. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1396. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1397. BoxColliders does not support negative scale or size.
  1398. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1399. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1400. BoxColliders does not support negative scale or size.
  1401. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1402. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1403. BoxColliders does not support negative scale or size.
  1404. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1405. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1406. BoxColliders does not support negative scale or size.
  1407. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1408. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1409. BoxColliders does not support negative scale or size.
  1410. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1411. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1412. BoxColliders does not support negative scale or size.
  1413. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1414. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1415. BoxColliders does not support negative scale or size.
  1416. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1417. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1418. BoxColliders does not support negative scale or size.
  1419. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1420. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1421. BoxColliders does not support negative scale or size.
  1422. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1423. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1424. BoxColliders does not support negative scale or size.
  1425. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1426. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1427. BoxColliders does not support negative scale or size.
  1428. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1429. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1430. BoxColliders does not support negative scale or size.
  1431. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1432. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1433. BoxColliders does not support negative scale or size.
  1434. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1435. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1436. BoxColliders does not support negative scale or size.
  1437. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1438. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1439. BoxColliders does not support negative scale or size.
  1440. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1441. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1442. BoxColliders does not support negative scale or size.
  1443. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1444. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1445. BoxColliders does not support negative scale or size.
  1446. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1447. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1448. BoxColliders does not support negative scale or size.
  1449. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1450. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1451. BoxColliders does not support negative scale or size.
  1452. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1453. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1454. BoxColliders does not support negative scale or size.
  1455. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1456. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1457. BoxColliders does not support negative scale or size.
  1458. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1459. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1460. BoxColliders does not support negative scale or size.
  1461. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1462. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1463. BoxColliders does not support negative scale or size.
  1464. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1465. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1466. BoxColliders does not support negative scale or size.
  1467. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1468. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1469. BoxColliders does not support negative scale or size.
  1470. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1471. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1472. BoxColliders does not support negative scale or size.
  1473. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1474. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1475. BoxColliders does not support negative scale or size.
  1476. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1477. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1478. BoxColliders does not support negative scale or size.
  1479. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1480. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1481. BoxColliders does not support negative scale or size.
  1482. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1483. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1484. BoxColliders does not support negative scale or size.
  1485. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1486. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1487. BoxColliders does not support negative scale or size.
  1488. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1489. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1490. BoxColliders does not support negative scale or size.
  1491. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1492. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1493. BoxColliders does not support negative scale or size.
  1494. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1495. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1496. BoxColliders does not support negative scale or size.
  1497. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1498. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1499. BoxColliders does not support negative scale or size.
  1500. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1501. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1502. BoxColliders does not support negative scale or size.
  1503. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1504. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1505. BoxColliders does not support negative scale or size.
  1506. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1507. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1508. BoxColliders does not support negative scale or size.
  1509. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1510. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1511. BoxColliders does not support negative scale or size.
  1512. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1513. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1514. BoxColliders does not support negative scale or size.
  1515. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1516. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1517. BoxColliders does not support negative scale or size.
  1518. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1519. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1520. BoxColliders does not support negative scale or size.
  1521. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1522. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1523. BoxColliders does not support negative scale or size.
  1524. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1525. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1526. BoxColliders does not support negative scale or size.
  1527. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1528. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1529. BoxColliders does not support negative scale or size.
  1530. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1531. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1532. BoxColliders does not support negative scale or size.
  1533. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1534. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1535. BoxColliders does not support negative scale or size.
  1536. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1537. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1538. BoxColliders does not support negative scale or size.
  1539. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1540. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1541. BoxColliders does not support negative scale or size.
  1542. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1543. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1544. BoxColliders does not support negative scale or size.
  1545. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1546. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1547. BoxColliders does not support negative scale or size.
  1548. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1549. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1550. BoxColliders does not support negative scale or size.
  1551. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1552. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1553. BoxColliders does not support negative scale or size.
  1554. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1555. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1556. BoxColliders does not support negative scale or size.
  1557. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1558. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1559. BoxColliders does not support negative scale or size.
  1560. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1561. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1562. BoxColliders does not support negative scale or size.
  1563. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1564. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1565. BoxColliders does not support negative scale or size.
  1566. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1567. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1568. BoxColliders does not support negative scale or size.
  1569. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1570. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1571. BoxColliders does not support negative scale or size.
  1572. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1573. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1574. BoxColliders does not support negative scale or size.
  1575. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1576. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1577. BoxColliders does not support negative scale or size.
  1578. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1579. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1580. BoxColliders does not support negative scale or size.
  1581. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1582. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1583. BoxColliders does not support negative scale or size.
  1584. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1585. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1586. BoxColliders does not support negative scale or size.
  1587. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1588. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1589. BoxColliders does not support negative scale or size.
  1590. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1591. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1592. BoxColliders does not support negative scale or size.
  1593. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1594. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1595. BoxColliders does not support negative scale or size.
  1596. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1597. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1598. BoxColliders does not support negative scale or size.
  1599. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1600. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1601. BoxColliders does not support negative scale or size.
  1602. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1603. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1604. BoxColliders does not support negative scale or size.
  1605. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1606. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1607. BoxColliders does not support negative scale or size.
  1608. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1609. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1610. BoxColliders does not support negative scale or size.
  1611. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1612. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1613. BoxColliders does not support negative scale or size.
  1614. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1615. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1616. BoxColliders does not support negative scale or size.
  1617. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1618. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1619. BoxColliders does not support negative scale or size.
  1620. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1621. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1622. BoxColliders does not support negative scale or size.
  1623. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1624. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1625. BoxColliders does not support negative scale or size.
  1626. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1627. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1628. BoxColliders does not support negative scale or size.
  1629. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1630. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1631. BoxColliders does not support negative scale or size.
  1632. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1633. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1634. BoxColliders does not support negative scale or size.
  1635. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1636. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1637. BoxColliders does not support negative scale or size.
  1638. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1639. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1640. BoxColliders does not support negative scale or size.
  1641. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1642. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1643. BoxColliders does not support negative scale or size.
  1644. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1645. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1646. BoxColliders does not support negative scale or size.
  1647. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1648. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1649. BoxColliders does not support negative scale or size.
  1650. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1651. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1652. BoxColliders does not support negative scale or size.
  1653. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1654. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1655. BoxColliders does not support negative scale or size.
  1656. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1657. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1658. BoxColliders does not support negative scale or size.
  1659. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1660. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1661. BoxColliders does not support negative scale or size.
  1662. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1663. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1664. BoxColliders does not support negative scale or size.
  1665. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1666. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1667. BoxColliders does not support negative scale or size.
  1668. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1669. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1670. BoxColliders does not support negative scale or size.
  1671. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1672. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1673. BoxColliders does not support negative scale or size.
  1674. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1675. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1676. BoxColliders does not support negative scale or size.
  1677. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1678. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1679. BoxColliders does not support negative scale or size.
  1680. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1681. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1682. BoxColliders does not support negative scale or size.
  1683. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1684. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1685. BoxColliders does not support negative scale or size.
  1686. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1687. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1688. BoxColliders does not support negative scale or size.
  1689. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1690. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1691. BoxColliders does not support negative scale or size.
  1692. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1693. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1694. BoxColliders does not support negative scale or size.
  1695. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1696. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1697. BoxColliders does not support negative scale or size.
  1698. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1699. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1700. BoxColliders does not support negative scale or size.
  1701. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1702. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1703. BoxColliders does not support negative scale or size.
  1704. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1705. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1706. BoxColliders does not support negative scale or size.
  1707. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1708. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1709. BoxColliders does not support negative scale or size.
  1710. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1711. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1712. BoxColliders does not support negative scale or size.
  1713. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1714. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1715. BoxColliders does not support negative scale or size.
  1716. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1717. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1718. BoxColliders does not support negative scale or size.
  1719. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1720. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1721. BoxColliders does not support negative scale or size.
  1722. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1723. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1724. BoxColliders does not support negative scale or size.
  1725. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1726. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1727. BoxColliders does not support negative scale or size.
  1728. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1729. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1730. BoxColliders does not support negative scale or size.
  1731. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1732. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1733. BoxColliders does not support negative scale or size.
  1734. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1735. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1736. BoxColliders does not support negative scale or size.
  1737. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1738. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1739. BoxColliders does not support negative scale or size.
  1740. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1741. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1742. BoxColliders does not support negative scale or size.
  1743. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1744. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1745. BoxColliders does not support negative scale or size.
  1746. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1747. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1748. BoxColliders does not support negative scale or size.
  1749. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1750. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1751. BoxColliders does not support negative scale or size.
  1752. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1753. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1754. BoxColliders does not support negative scale or size.
  1755. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1756. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1757. BoxColliders does not support negative scale or size.
  1758. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1759. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1760. BoxColliders does not support negative scale or size.
  1761. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1762. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1763. BoxColliders does not support negative scale or size.
  1764. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1765. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1766. BoxColliders does not support negative scale or size.
  1767. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1768. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1769. BoxColliders does not support negative scale or size.
  1770. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1771. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1772. BoxColliders does not support negative scale or size.
  1773. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1774. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1775. BoxColliders does not support negative scale or size.
  1776. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1777. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1778. BoxColliders does not support negative scale or size.
  1779. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1780. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1781. BoxColliders does not support negative scale or size.
  1782. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1783. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1784. BoxColliders does not support negative scale or size.
  1785. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1786. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1787. BoxColliders does not support negative scale or size.
  1788. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1789. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1790. BoxColliders does not support negative scale or size.
  1791. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1792. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1793. BoxColliders does not support negative scale or size.
  1794. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1795. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1796. BoxColliders does not support negative scale or size.
  1797. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1798. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1799. BoxColliders does not support negative scale or size.
  1800. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1801. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1802. BoxColliders does not support negative scale or size.
  1803. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1804. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1805. BoxColliders does not support negative scale or size.
  1806. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1807. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1808. BoxColliders does not support negative scale or size.
  1809. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1810. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1811. BoxColliders does not support negative scale or size.
  1812. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1813. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1814. BoxColliders does not support negative scale or size.
  1815. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1816. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1817. BoxColliders does not support negative scale or size.
  1818. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1819. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1820. BoxColliders does not support negative scale or size.
  1821. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1822. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1823. BoxColliders does not support negative scale or size.
  1824. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1825. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1826. BoxColliders does not support negative scale or size.
  1827. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1828. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1829. BoxColliders does not support negative scale or size.
  1830. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1831. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1832. BoxColliders does not support negative scale or size.
  1833. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1834. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1835. BoxColliders does not support negative scale or size.
  1836. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1837. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1838. BoxColliders does not support negative scale or size.
  1839. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1840. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1841. BoxColliders does not support negative scale or size.
  1842. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1843. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1844. BoxColliders does not support negative scale or size.
  1845. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1846. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1847. BoxColliders does not support negative scale or size.
  1848. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1849. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1850. BoxColliders does not support negative scale or size.
  1851. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1852. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1853. BoxColliders does not support negative scale or size.
  1854. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1855. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1856. BoxColliders does not support negative scale or size.
  1857. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1858. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1859. BoxColliders does not support negative scale or size.
  1860. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1861. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1862. BoxColliders does not support negative scale or size.
  1863. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1864. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1865. BoxColliders does not support negative scale or size.
  1866. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1867. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1868. BoxColliders does not support negative scale or size.
  1869. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1870. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1871. BoxColliders does not support negative scale or size.
  1872. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1873. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1874. BoxColliders does not support negative scale or size.
  1875. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1876. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1877. BoxColliders does not support negative scale or size.
  1878. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1879. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1880. BoxColliders does not support negative scale or size.
  1881. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1882. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1883. BoxColliders does not support negative scale or size.
  1884. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1885. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1886. BoxColliders does not support negative scale or size.
  1887. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1888. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1889. BoxColliders does not support negative scale or size.
  1890. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1891. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1892. BoxColliders does not support negative scale or size.
  1893. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1894. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1895. BoxColliders does not support negative scale or size.
  1896. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1897. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1898. BoxColliders does not support negative scale or size.
  1899. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1900. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1901. BoxColliders does not support negative scale or size.
  1902. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1903. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1904. BoxColliders does not support negative scale or size.
  1905. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1906. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1907. BoxColliders does not support negative scale or size.
  1908. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1909. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1910. BoxColliders does not support negative scale or size.
  1911. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1912. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1913. BoxColliders does not support negative scale or size.
  1914. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1915. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1916. BoxColliders does not support negative scale or size.
  1917. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1918. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1919. BoxColliders does not support negative scale or size.
  1920. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1921. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1922. BoxColliders does not support negative scale or size.
  1923. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1924. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1925. BoxColliders does not support negative scale or size.
  1926. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1927. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1928. BoxColliders does not support negative scale or size.
  1929. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1930. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing"
  1931. BoxColliders does not support negative scale or size.
  1932. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1933. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1934. BoxColliders does not support negative scale or size.
  1935. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1936. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1937. BoxColliders does not support negative scale or size.
  1938. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1939. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1940. BoxColliders does not support negative scale or size.
  1941. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1942. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1943. BoxColliders does not support negative scale or size.
  1944. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1945. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1946. BoxColliders does not support negative scale or size.
  1947. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1948. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1949. BoxColliders does not support negative scale or size.
  1950. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1951. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1952. BoxColliders does not support negative scale or size.
  1953. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1954. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1955. BoxColliders does not support negative scale or size.
  1956. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1957. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1958. BoxColliders does not support negative scale or size.
  1959. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1960. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1961. BoxColliders does not support negative scale or size.
  1962. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1963. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1964. BoxColliders does not support negative scale or size.
  1965. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1966. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1967. BoxColliders does not support negative scale or size.
  1968. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1969. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1970. BoxColliders does not support negative scale or size.
  1971. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1972. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1973. BoxColliders does not support negative scale or size.
  1974. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1975. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1976. BoxColliders does not support negative scale or size.
  1977. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1978. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1979. BoxColliders does not support negative scale or size.
  1980. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1981. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1982. BoxColliders does not support negative scale or size.
  1983. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1984. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight"
  1985. Ping: Error performing ICMP transmission. Possibly because of a timeout
  1986. BoxColliders does not support negative scale or size.
  1987. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1988. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  1989. BoxColliders does not support negative scale or size.
  1990. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1991. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  1992. BoxColliders does not support negative scale or size.
  1993. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1994. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  1995. BoxColliders does not support negative scale or size.
  1996. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  1997. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  1998. BoxColliders does not support negative scale or size.
  1999. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2000. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  2001. BoxColliders does not support negative scale or size.
  2002. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2003. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  2004. BoxColliders does not support negative scale or size.
  2005. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2006. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  2007. BoxColliders does not support negative scale or size.
  2008. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2009. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  2010. BoxColliders does not support negative scale or size.
  2011. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2012. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2013. BoxColliders does not support negative scale or size.
  2014. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2015. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2016. BoxColliders does not support negative scale or size.
  2017. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2018. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2019. BoxColliders does not support negative scale or size.
  2020. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2021. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2022. BoxColliders does not support negative scale or size.
  2023. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2024. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2025. BoxColliders does not support negative scale or size.
  2026. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2027. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2028. BoxColliders does not support negative scale or size.
  2029. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2030. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2031. BoxColliders does not support negative scale or size.
  2032. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2033. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2034. BoxColliders does not support negative scale or size.
  2035. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2036. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2037. BoxColliders does not support negative scale or size.
  2038. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2039. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2040. BoxColliders does not support negative scale or size.
  2041. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2042. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2043. BoxColliders does not support negative scale or size.
  2044. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2045. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2046. BoxColliders does not support negative scale or size.
  2047. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2048. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2049. BoxColliders does not support negative scale or size.
  2050. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2051. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2052. BoxColliders does not support negative scale or size.
  2053. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2054. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2055. BoxColliders does not support negative scale or size.
  2056. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2057. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2058. BoxColliders does not support negative scale or size.
  2059. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2060. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2061. BoxColliders does not support negative scale or size.
  2062. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2063. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2064. BoxColliders does not support negative scale or size.
  2065. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2066. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2067. BoxColliders does not support negative scale or size.
  2068. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2069. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2070. BoxColliders does not support negative scale or size.
  2071. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2072. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2073. BoxColliders does not support negative scale or size.
  2074. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2075. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2076. BoxColliders does not support negative scale or size.
  2077. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2078. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2079. BoxColliders does not support negative scale or size.
  2080. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2081. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2082. BoxColliders does not support negative scale or size.
  2083. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2084. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2085. BoxColliders does not support negative scale or size.
  2086. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2087. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2088. BoxColliders does not support negative scale or size.
  2089. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2090. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2091. BoxColliders does not support negative scale or size.
  2092. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2093. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2094. BoxColliders does not support negative scale or size.
  2095. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2096. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2097. BoxColliders does not support negative scale or size.
  2098. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2099. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2100. BoxColliders does not support negative scale or size.
  2101. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2102. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2103. BoxColliders does not support negative scale or size.
  2104. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2105. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2106. BoxColliders does not support negative scale or size.
  2107. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2108. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2109. BoxColliders does not support negative scale or size.
  2110. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2111. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2112. BoxColliders does not support negative scale or size.
  2113. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2114. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2115. BoxColliders does not support negative scale or size.
  2116. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2117. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2118. BoxColliders does not support negative scale or size.
  2119. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2120. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2121. BoxColliders does not support negative scale or size.
  2122. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2123. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2124. BoxColliders does not support negative scale or size.
  2125. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2126. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2127. BoxColliders does not support negative scale or size.
  2128. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2129. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2130. BoxColliders does not support negative scale or size.
  2131. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2132. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2133. BoxColliders does not support negative scale or size.
  2134. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2135. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2136. BoxColliders does not support negative scale or size.
  2137. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2138. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2139. BoxColliders does not support negative scale or size.
  2140. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2141. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2142. BoxColliders does not support negative scale or size.
  2143. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2144. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2145. BoxColliders does not support negative scale or size.
  2146. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2147. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2148. BoxColliders does not support negative scale or size.
  2149. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2150. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2151. BoxColliders does not support negative scale or size.
  2152. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2153. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2154. BoxColliders does not support negative scale or size.
  2155. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2156. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2157. BoxColliders does not support negative scale or size.
  2158. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2159. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2160. BoxColliders does not support negative scale or size.
  2161. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2162. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2163. BoxColliders does not support negative scale or size.
  2164. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2165. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2166. BoxColliders does not support negative scale or size.
  2167. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2168. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2169. BoxColliders does not support negative scale or size.
  2170. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2171. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2172. BoxColliders does not support negative scale or size.
  2173. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2174. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2175. BoxColliders does not support negative scale or size.
  2176. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2177. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2178. BoxColliders does not support negative scale or size.
  2179. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2180. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2181. BoxColliders does not support negative scale or size.
  2182. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2183. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2184. BoxColliders does not support negative scale or size.
  2185. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2186. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2187. BoxColliders does not support negative scale or size.
  2188. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2189. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2190. BoxColliders does not support negative scale or size.
  2191. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2192. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2193. BoxColliders does not support negative scale or size.
  2194. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2195. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2196. BoxColliders does not support negative scale or size.
  2197. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2198. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2199. BoxColliders does not support negative scale or size.
  2200. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2201. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2202. BoxColliders does not support negative scale or size.
  2203. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2204. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2205. BoxColliders does not support negative scale or size.
  2206. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2207. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2208. BoxColliders does not support negative scale or size.
  2209. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2210. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2211. BoxColliders does not support negative scale or size.
  2212. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2213. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2214. BoxColliders does not support negative scale or size.
  2215. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2216. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2217. BoxColliders does not support negative scale or size.
  2218. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2219. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2220. BoxColliders does not support negative scale or size.
  2221. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2222. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2223. BoxColliders does not support negative scale or size.
  2224. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2225. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2226. BoxColliders does not support negative scale or size.
  2227. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2228. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2229. BoxColliders does not support negative scale or size.
  2230. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2231. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2232. BoxColliders does not support negative scale or size.
  2233. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2234. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2235. BoxColliders does not support negative scale or size.
  2236. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2237. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2238. BoxColliders does not support negative scale or size.
  2239. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2240. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2241. BoxColliders does not support negative scale or size.
  2242. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2243. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2244. BoxColliders does not support negative scale or size.
  2245. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2246. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2247. BoxColliders does not support negative scale or size.
  2248. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2249. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2250. BoxColliders does not support negative scale or size.
  2251. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2252. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2253. BoxColliders does not support negative scale or size.
  2254. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2255. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2256. BoxColliders does not support negative scale or size.
  2257. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2258. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2259. BoxColliders does not support negative scale or size.
  2260. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2261. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2262. BoxColliders does not support negative scale or size.
  2263. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2264. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2265. BoxColliders does not support negative scale or size.
  2266. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2267. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2268. BoxColliders does not support negative scale or size.
  2269. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2270. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2271. BoxColliders does not support negative scale or size.
  2272. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2273. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2274. BoxColliders does not support negative scale or size.
  2275. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2276. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2277. BoxColliders does not support negative scale or size.
  2278. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2279. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2280. BoxColliders does not support negative scale or size.
  2281. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2282. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2283. BoxColliders does not support negative scale or size.
  2284. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2285. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2286. BoxColliders does not support negative scale or size.
  2287. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2288. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2289. BoxColliders does not support negative scale or size.
  2290. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2291. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2292. BoxColliders does not support negative scale or size.
  2293. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2294. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2295. BoxColliders does not support negative scale or size.
  2296. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2297. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2298. BoxColliders does not support negative scale or size.
  2299. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2300. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2301. BoxColliders does not support negative scale or size.
  2302. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2303. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2304. BoxColliders does not support negative scale or size.
  2305. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2306. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2307. BoxColliders does not support negative scale or size.
  2308. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2309. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2310. BoxColliders does not support negative scale or size.
  2311. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2312. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2313. BoxColliders does not support negative scale or size.
  2314. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2315. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2316. BoxColliders does not support negative scale or size.
  2317. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2318. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2319. BoxColliders does not support negative scale or size.
  2320. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2321. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2322. BoxColliders does not support negative scale or size.
  2323. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2324. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2325. BoxColliders does not support negative scale or size.
  2326. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2327. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2328. BoxColliders does not support negative scale or size.
  2329. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2330. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2331. BoxColliders does not support negative scale or size.
  2332. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2333. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2334. BoxColliders does not support negative scale or size.
  2335. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2336. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2337. BoxColliders does not support negative scale or size.
  2338. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2339. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2340. BoxColliders does not support negative scale or size.
  2341. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2342. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2343. BoxColliders does not support negative scale or size.
  2344. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2345. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2346. BoxColliders does not support negative scale or size.
  2347. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2348. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2349. BoxColliders does not support negative scale or size.
  2350. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2351. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2352. BoxColliders does not support negative scale or size.
  2353. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2354. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2355. BoxColliders does not support negative scale or size.
  2356. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2357. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2358. BoxColliders does not support negative scale or size.
  2359. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2360. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2361. BoxColliders does not support negative scale or size.
  2362. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2363. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2364. BoxColliders does not support negative scale or size.
  2365. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2366. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2367. BoxColliders does not support negative scale or size.
  2368. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2369. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2370. BoxColliders does not support negative scale or size.
  2371. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2372. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2373. BoxColliders does not support negative scale or size.
  2374. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2375. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2376. BoxColliders does not support negative scale or size.
  2377. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2378. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2379. BoxColliders does not support negative scale or size.
  2380. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2381. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2382. BoxColliders does not support negative scale or size.
  2383. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2384. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2385. BoxColliders does not support negative scale or size.
  2386. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2387. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2388. BoxColliders does not support negative scale or size.
  2389. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2390. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2391. BoxColliders does not support negative scale or size.
  2392. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2393. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2394. BoxColliders does not support negative scale or size.
  2395. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2396. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2397. BoxColliders does not support negative scale or size.
  2398. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2399. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2400. BoxColliders does not support negative scale or size.
  2401. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2402. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2403. BoxColliders does not support negative scale or size.
  2404. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2405. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2406. BoxColliders does not support negative scale or size.
  2407. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2408. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2409. BoxColliders does not support negative scale or size.
  2410. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2411. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2412. BoxColliders does not support negative scale or size.
  2413. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2414. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2415. BoxColliders does not support negative scale or size.
  2416. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2417. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2418. BoxColliders does not support negative scale or size.
  2419. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2420. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2421. BoxColliders does not support negative scale or size.
  2422. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2423. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2424. BoxColliders does not support negative scale or size.
  2425. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2426. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2427. BoxColliders does not support negative scale or size.
  2428. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2429. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2430. BoxColliders does not support negative scale or size.
  2431. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2432. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2433. BoxColliders does not support negative scale or size.
  2434. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2435. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2436. BoxColliders does not support negative scale or size.
  2437. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2438. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2439. BoxColliders does not support negative scale or size.
  2440. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2441. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2442. BoxColliders does not support negative scale or size.
  2443. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2444. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2445. BoxColliders does not support negative scale or size.
  2446. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2447. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2448. BoxColliders does not support negative scale or size.
  2449. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2450. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2451. BoxColliders does not support negative scale or size.
  2452. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2453. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2454. BoxColliders does not support negative scale or size.
  2455. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2456. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2457. BoxColliders does not support negative scale or size.
  2458. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2459. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2460. BoxColliders does not support negative scale or size.
  2461. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2462. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2463. BoxColliders does not support negative scale or size.
  2464. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2465. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2466. BoxColliders does not support negative scale or size.
  2467. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2468. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2469. BoxColliders does not support negative scale or size.
  2470. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2471. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2472. BoxColliders does not support negative scale or size.
  2473. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2474. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2475. BoxColliders does not support negative scale or size.
  2476. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2477. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2478. BoxColliders does not support negative scale or size.
  2479. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2480. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2481. BoxColliders does not support negative scale or size.
  2482. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2483. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2484. BoxColliders does not support negative scale or size.
  2485. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2486. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2487. BoxColliders does not support negative scale or size.
  2488. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2489. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2490. BoxColliders does not support negative scale or size.
  2491. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2492. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2493. BoxColliders does not support negative scale or size.
  2494. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2495. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2496. BoxColliders does not support negative scale or size.
  2497. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2498. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2499. BoxColliders does not support negative scale or size.
  2500. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2501. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2502. BoxColliders does not support negative scale or size.
  2503. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2504. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2505. BoxColliders does not support negative scale or size.
  2506. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2507. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2508. BoxColliders does not support negative scale or size.
  2509. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2510. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2511. BoxColliders does not support negative scale or size.
  2512. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2513. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2514. BoxColliders does not support negative scale or size.
  2515. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2516. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2517. BoxColliders does not support negative scale or size.
  2518. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2519. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2520. BoxColliders does not support negative scale or size.
  2521. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2522. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2523. BoxColliders does not support negative scale or size.
  2524. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2525. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2526. BoxColliders does not support negative scale or size.
  2527. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2528. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2529. BoxColliders does not support negative scale or size.
  2530. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2531. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2532. BoxColliders does not support negative scale or size.
  2533. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2534. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2535. BoxColliders does not support negative scale or size.
  2536. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2537. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2538. BoxColliders does not support negative scale or size.
  2539. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2540. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2541. BoxColliders does not support negative scale or size.
  2542. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2543. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2544. BoxColliders does not support negative scale or size.
  2545. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2546. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2547. BoxColliders does not support negative scale or size.
  2548. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2549. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2550. BoxColliders does not support negative scale or size.
  2551. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2552. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2553. BoxColliders does not support negative scale or size.
  2554. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2555. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2556. BoxColliders does not support negative scale or size.
  2557. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2558. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2559. BoxColliders does not support negative scale or size.
  2560. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2561. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2562. BoxColliders does not support negative scale or size.
  2563. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2564. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2565. BoxColliders does not support negative scale or size.
  2566. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2567. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2568. BoxColliders does not support negative scale or size.
  2569. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2570. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2571. BoxColliders does not support negative scale or size.
  2572. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2573. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2574. BoxColliders does not support negative scale or size.
  2575. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2576. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2577. BoxColliders does not support negative scale or size.
  2578. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2579. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2580. BoxColliders does not support negative scale or size.
  2581. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2582. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2583. BoxColliders does not support negative scale or size.
  2584. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2585. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2586. BoxColliders does not support negative scale or size.
  2587. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2588. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2589. BoxColliders does not support negative scale or size.
  2590. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2591. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2592. BoxColliders does not support negative scale or size.
  2593. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2594. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2595. BoxColliders does not support negative scale or size.
  2596. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2597. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2598. BoxColliders does not support negative scale or size.
  2599. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2600. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2601. BoxColliders does not support negative scale or size.
  2602. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2603. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2604. BoxColliders does not support negative scale or size.
  2605. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2606. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2607. BoxColliders does not support negative scale or size.
  2608. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2609. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2610. BoxColliders does not support negative scale or size.
  2611. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2612. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2613. BoxColliders does not support negative scale or size.
  2614. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2615. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2616. BoxColliders does not support negative scale or size.
  2617. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2618. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2619. BoxColliders does not support negative scale or size.
  2620. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2621. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2622. BoxColliders does not support negative scale or size.
  2623. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2624. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2625. BoxColliders does not support negative scale or size.
  2626. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2627. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2628. BoxColliders does not support negative scale or size.
  2629. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2630. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2631. BoxColliders does not support negative scale or size.
  2632. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2633. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2634. BoxColliders does not support negative scale or size.
  2635. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2636. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2637. BoxColliders does not support negative scale or size.
  2638. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2639. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2640. BoxColliders does not support negative scale or size.
  2641. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2642. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2643. BoxColliders does not support negative scale or size.
  2644. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2645. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2646. BoxColliders does not support negative scale or size.
  2647. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2648. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2649. BoxColliders does not support negative scale or size.
  2650. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2651. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2652. BoxColliders does not support negative scale or size.
  2653. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2654. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2655. BoxColliders does not support negative scale or size.
  2656. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2657. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2658. BoxColliders does not support negative scale or size.
  2659. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2660. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2661. BoxColliders does not support negative scale or size.
  2662. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2663. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2664. BoxColliders does not support negative scale or size.
  2665. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2666. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2667. BoxColliders does not support negative scale or size.
  2668. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2669. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2670. BoxColliders does not support negative scale or size.
  2671. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2672. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2673. BoxColliders does not support negative scale or size.
  2674. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2675. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2676. BoxColliders does not support negative scale or size.
  2677. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2678. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2679. BoxColliders does not support negative scale or size.
  2680. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2681. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2682. BoxColliders does not support negative scale or size.
  2683. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2684. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2685. BoxColliders does not support negative scale or size.
  2686. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2687. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2688. BoxColliders does not support negative scale or size.
  2689. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2690. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2691. BoxColliders does not support negative scale or size.
  2692. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2693. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2694. BoxColliders does not support negative scale or size.
  2695. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2696. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2697. BoxColliders does not support negative scale or size.
  2698. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2699. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2700. BoxColliders does not support negative scale or size.
  2701. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2702. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2703. BoxColliders does not support negative scale or size.
  2704. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2705. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2706. BoxColliders does not support negative scale or size.
  2707. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2708. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2709. BoxColliders does not support negative scale or size.
  2710. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2711. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2712. BoxColliders does not support negative scale or size.
  2713. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2714. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2715. BoxColliders does not support negative scale or size.
  2716. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2717. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2718. BoxColliders does not support negative scale or size.
  2719. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2720. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2721. BoxColliders does not support negative scale or size.
  2722. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2723. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2724. BoxColliders does not support negative scale or size.
  2725. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2726. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2727. BoxColliders does not support negative scale or size.
  2728. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2729. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2730. BoxColliders does not support negative scale or size.
  2731. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2732. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2733. BoxColliders does not support negative scale or size.
  2734. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2735. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2736. BoxColliders does not support negative scale or size.
  2737. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2738. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2739. BoxColliders does not support negative scale or size.
  2740. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2741. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2742. BoxColliders does not support negative scale or size.
  2743. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2744. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2745. BoxColliders does not support negative scale or size.
  2746. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2747. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2748. BoxColliders does not support negative scale or size.
  2749. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2750. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2751. BoxColliders does not support negative scale or size.
  2752. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2753. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2754. BoxColliders does not support negative scale or size.
  2755. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2756. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2757. BoxColliders does not support negative scale or size.
  2758. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2759. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2760. BoxColliders does not support negative scale or size.
  2761. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2762. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2763. BoxColliders does not support negative scale or size.
  2764. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2765. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2766. BoxColliders does not support negative scale or size.
  2767. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2768. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2769. BoxColliders does not support negative scale or size.
  2770. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2771. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2772. BoxColliders does not support negative scale or size.
  2773. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2774. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2775. BoxColliders does not support negative scale or size.
  2776. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2777. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2778. BoxColliders does not support negative scale or size.
  2779. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2780. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2781. BoxColliders does not support negative scale or size.
  2782. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2783. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2784. BoxColliders does not support negative scale or size.
  2785. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2786. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2787. BoxColliders does not support negative scale or size.
  2788. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2789. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2790. BoxColliders does not support negative scale or size.
  2791. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2792. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2793. BoxColliders does not support negative scale or size.
  2794. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2795. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2796. BoxColliders does not support negative scale or size.
  2797. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2798. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2799. BoxColliders does not support negative scale or size.
  2800. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2801. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2802. BoxColliders does not support negative scale or size.
  2803. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2804. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2805. BoxColliders does not support negative scale or size.
  2806. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2807. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2808. BoxColliders does not support negative scale or size.
  2809. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2810. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2811. BoxColliders does not support negative scale or size.
  2812. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2813. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2814. BoxColliders does not support negative scale or size.
  2815. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2816. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2817. BoxColliders does not support negative scale or size.
  2818. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2819. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2820. BoxColliders does not support negative scale or size.
  2821. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2822. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2823. BoxColliders does not support negative scale or size.
  2824. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2825. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2826. BoxColliders does not support negative scale or size.
  2827. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2828. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2829. BoxColliders does not support negative scale or size.
  2830. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2831. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2832. BoxColliders does not support negative scale or size.
  2833. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2834. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2835. BoxColliders does not support negative scale or size.
  2836. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2837. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2838. BoxColliders does not support negative scale or size.
  2839. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2840. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2841. BoxColliders does not support negative scale or size.
  2842. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2843. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2844. BoxColliders does not support negative scale or size.
  2845. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2846. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2847. BoxColliders does not support negative scale or size.
  2848. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2849. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2850. BoxColliders does not support negative scale or size.
  2851. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2852. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2853. BoxColliders does not support negative scale or size.
  2854. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2855. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2856. BoxColliders does not support negative scale or size.
  2857. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2858. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2859. BoxColliders does not support negative scale or size.
  2860. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2861. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2862. BoxColliders does not support negative scale or size.
  2863. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2864. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2865. BoxColliders does not support negative scale or size.
  2866. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2867. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2868. BoxColliders does not support negative scale or size.
  2869. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2870. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2871. BoxColliders does not support negative scale or size.
  2872. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2873. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2874. BoxColliders does not support negative scale or size.
  2875. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2876. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2877. BoxColliders does not support negative scale or size.
  2878. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2879. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2880. BoxColliders does not support negative scale or size.
  2881. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2882. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2883. BoxColliders does not support negative scale or size.
  2884. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2885. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2886. BoxColliders does not support negative scale or size.
  2887. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2888. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2889. BoxColliders does not support negative scale or size.
  2890. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2891. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2892. BoxColliders does not support negative scale or size.
  2893. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2894. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2895. BoxColliders does not support negative scale or size.
  2896. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2897. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2898. BoxColliders does not support negative scale or size.
  2899. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2900. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2901. BoxColliders does not support negative scale or size.
  2902. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2903. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2904. BoxColliders does not support negative scale or size.
  2905. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2906. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2907. BoxColliders does not support negative scale or size.
  2908. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2909. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2910. BoxColliders does not support negative scale or size.
  2911. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2912. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2913. BoxColliders does not support negative scale or size.
  2914. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2915. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2916. BoxColliders does not support negative scale or size.
  2917. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2918. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2919. BoxColliders does not support negative scale or size.
  2920. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2921. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2922. BoxColliders does not support negative scale or size.
  2923. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2924. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2925. BoxColliders does not support negative scale or size.
  2926. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2927. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2928. BoxColliders does not support negative scale or size.
  2929. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2930. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2931. BoxColliders does not support negative scale or size.
  2932. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2933. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2934. BoxColliders does not support negative scale or size.
  2935. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2936. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2937. BoxColliders does not support negative scale or size.
  2938. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2939. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2940. BoxColliders does not support negative scale or size.
  2941. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2942. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2943. BoxColliders does not support negative scale or size.
  2944. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2945. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2946. BoxColliders does not support negative scale or size.
  2947. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2948. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2949. BoxColliders does not support negative scale or size.
  2950. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2951. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2952. BoxColliders does not support negative scale or size.
  2953. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2954. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2955. BoxColliders does not support negative scale or size.
  2956. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2957. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2958. BoxColliders does not support negative scale or size.
  2959. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2960. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2961. BoxColliders does not support negative scale or size.
  2962. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2963. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2964. BoxColliders does not support negative scale or size.
  2965. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2966. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2967. BoxColliders does not support negative scale or size.
  2968. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2969. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2970. BoxColliders does not support negative scale or size.
  2971. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2972. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2973. BoxColliders does not support negative scale or size.
  2974. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2975. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2976. BoxColliders does not support negative scale or size.
  2977. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2978. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2979. BoxColliders does not support negative scale or size.
  2980. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2981. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2982. BoxColliders does not support negative scale or size.
  2983. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2984. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2985. BoxColliders does not support negative scale or size.
  2986. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2987. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2988. BoxColliders does not support negative scale or size.
  2989. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2990. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2991. BoxColliders does not support negative scale or size.
  2992. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2993. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2994. BoxColliders does not support negative scale or size.
  2995. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2996. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  2997. BoxColliders does not support negative scale or size.
  2998. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  2999. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3000. BoxColliders does not support negative scale or size.
  3001. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3002. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3003. BoxColliders does not support negative scale or size.
  3004. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3005. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3006. BoxColliders does not support negative scale or size.
  3007. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3008. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3009. BoxColliders does not support negative scale or size.
  3010. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3011. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3012. BoxColliders does not support negative scale or size.
  3013. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3014. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3015. BoxColliders does not support negative scale or size.
  3016. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3017. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3018. BoxColliders does not support negative scale or size.
  3019. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3020. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3021. BoxColliders does not support negative scale or size.
  3022. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3023. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3024. BoxColliders does not support negative scale or size.
  3025. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3026. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3027. BoxColliders does not support negative scale or size.
  3028. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3029. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3030. BoxColliders does not support negative scale or size.
  3031. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3032. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3033. BoxColliders does not support negative scale or size.
  3034. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3035. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3036. BoxColliders does not support negative scale or size.
  3037. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3038. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3039. BoxColliders does not support negative scale or size.
  3040. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3041. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3042. BoxColliders does not support negative scale or size.
  3043. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3044. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3045. BoxColliders does not support negative scale or size.
  3046. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3047. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3048. BoxColliders does not support negative scale or size.
  3049. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3050. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3051. BoxColliders does not support negative scale or size.
  3052. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3053. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3054. BoxColliders does not support negative scale or size.
  3055. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3056. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3057. BoxColliders does not support negative scale or size.
  3058. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3059. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3060. BoxColliders does not support negative scale or size.
  3061. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3062. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3063. BoxColliders does not support negative scale or size.
  3064. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3065. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3066. BoxColliders does not support negative scale or size.
  3067. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3068. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3069. BoxColliders does not support negative scale or size.
  3070. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3071. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3072. BoxColliders does not support negative scale or size.
  3073. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3074. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3075. BoxColliders does not support negative scale or size.
  3076. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3077. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3078. BoxColliders does not support negative scale or size.
  3079. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3080. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3081. BoxColliders does not support negative scale or size.
  3082. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3083. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3084. BoxColliders does not support negative scale or size.
  3085. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3086. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3087. BoxColliders does not support negative scale or size.
  3088. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3089. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3090. BoxColliders does not support negative scale or size.
  3091. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3092. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3093. BoxColliders does not support negative scale or size.
  3094. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3095. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3096. BoxColliders does not support negative scale or size.
  3097. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3098. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3099. BoxColliders does not support negative scale or size.
  3100. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3101. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3102. BoxColliders does not support negative scale or size.
  3103. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3104. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3105. BoxColliders does not support negative scale or size.
  3106. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3107. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3108. BoxColliders does not support negative scale or size.
  3109. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3110. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3111. BoxColliders does not support negative scale or size.
  3112. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3113. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3114. BoxColliders does not support negative scale or size.
  3115. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3116. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3117. BoxColliders does not support negative scale or size.
  3118. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3119. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3120. BoxColliders does not support negative scale or size.
  3121. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3122. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3123. BoxColliders does not support negative scale or size.
  3124. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3125. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3126. BoxColliders does not support negative scale or size.
  3127. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3128. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3129. BoxColliders does not support negative scale or size.
  3130. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3131. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3132. BoxColliders does not support negative scale or size.
  3133. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3134. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3135. BoxColliders does not support negative scale or size.
  3136. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3137. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3138. BoxColliders does not support negative scale or size.
  3139. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3140. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3141. BoxColliders does not support negative scale or size.
  3142. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3143. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3144. BoxColliders does not support negative scale or size.
  3145. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3146. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3147. BoxColliders does not support negative scale or size.
  3148. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3149. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3150. BoxColliders does not support negative scale or size.
  3151. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3152. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3153. BoxColliders does not support negative scale or size.
  3154. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3155. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3156. BoxColliders does not support negative scale or size.
  3157. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3158. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3159. BoxColliders does not support negative scale or size.
  3160. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3161. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3162. BoxColliders does not support negative scale or size.
  3163. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3164. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3165. BoxColliders does not support negative scale or size.
  3166. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3167. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3168. BoxColliders does not support negative scale or size.
  3169. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3170. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3171. BoxColliders does not support negative scale or size.
  3172. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3173. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3174. BoxColliders does not support negative scale or size.
  3175. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3176. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3177. BoxColliders does not support negative scale or size.
  3178. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3179. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3180. BoxColliders does not support negative scale or size.
  3181. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3182. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3183. BoxColliders does not support negative scale or size.
  3184. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3185. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3186. BoxColliders does not support negative scale or size.
  3187. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3188. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3189. BoxColliders does not support negative scale or size.
  3190. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3191. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3192. BoxColliders does not support negative scale or size.
  3193. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3194. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3195. BoxColliders does not support negative scale or size.
  3196. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3197. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3198. BoxColliders does not support negative scale or size.
  3199. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3200. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3201. BoxColliders does not support negative scale or size.
  3202. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3203. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3204. BoxColliders does not support negative scale or size.
  3205. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3206. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3207. BoxColliders does not support negative scale or size.
  3208. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3209. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3210. BoxColliders does not support negative scale or size.
  3211. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3212. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3213. BoxColliders does not support negative scale or size.
  3214. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3215. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3216. BoxColliders does not support negative scale or size.
  3217. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3218. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3219. BoxColliders does not support negative scale or size.
  3220. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3221. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3222. BoxColliders does not support negative scale or size.
  3223. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3224. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3225. BoxColliders does not support negative scale or size.
  3226. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3227. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3228. BoxColliders does not support negative scale or size.
  3229. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3230. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3231. BoxColliders does not support negative scale or size.
  3232. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3233. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3234. BoxColliders does not support negative scale or size.
  3235. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3236. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3237. BoxColliders does not support negative scale or size.
  3238. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3239. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3240. BoxColliders does not support negative scale or size.
  3241. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3242. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3243. BoxColliders does not support negative scale or size.
  3244. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3245. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3246. BoxColliders does not support negative scale or size.
  3247. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3248. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3249. BoxColliders does not support negative scale or size.
  3250. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3251. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3252. BoxColliders does not support negative scale or size.
  3253. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3254. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3255. BoxColliders does not support negative scale or size.
  3256. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3257. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3258. BoxColliders does not support negative scale or size.
  3259. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3260. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3261. BoxColliders does not support negative scale or size.
  3262. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3263. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3264. BoxColliders does not support negative scale or size.
  3265. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3266. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3267. BoxColliders does not support negative scale or size.
  3268. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3269. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3270. BoxColliders does not support negative scale or size.
  3271. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3272. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3273. BoxColliders does not support negative scale or size.
  3274. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3275. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3276. BoxColliders does not support negative scale or size.
  3277. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3278. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3279. BoxColliders does not support negative scale or size.
  3280. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3281. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3282. BoxColliders does not support negative scale or size.
  3283. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3284. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3285. BoxColliders does not support negative scale or size.
  3286. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3287. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3288. BoxColliders does not support negative scale or size.
  3289. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3290. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3291. BoxColliders does not support negative scale or size.
  3292. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3293. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3294. BoxColliders does not support negative scale or size.
  3295. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3296. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3297. BoxColliders does not support negative scale or size.
  3298. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3299. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3300. BoxColliders does not support negative scale or size.
  3301. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3302. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3303. BoxColliders does not support negative scale or size.
  3304. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3305. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3306. BoxColliders does not support negative scale or size.
  3307. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3308. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3309. BoxColliders does not support negative scale or size.
  3310. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3311. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3312. BoxColliders does not support negative scale or size.
  3313. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3314. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3315. BoxColliders does not support negative scale or size.
  3316. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3317. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3318. BoxColliders does not support negative scale or size.
  3319. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3320. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3321. BoxColliders does not support negative scale or size.
  3322. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3323. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3324. BoxColliders does not support negative scale or size.
  3325. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3326. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3327. BoxColliders does not support negative scale or size.
  3328. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3329. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3330. BoxColliders does not support negative scale or size.
  3331. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3332. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3333. BoxColliders does not support negative scale or size.
  3334. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3335. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3336. BoxColliders does not support negative scale or size.
  3337. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3338. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3339. BoxColliders does not support negative scale or size.
  3340. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3341. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3342. BoxColliders does not support negative scale or size.
  3343. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3344. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3345. BoxColliders does not support negative scale or size.
  3346. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3347. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3348. BoxColliders does not support negative scale or size.
  3349. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3350. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3351. BoxColliders does not support negative scale or size.
  3352. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3353. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3354. BoxColliders does not support negative scale or size.
  3355. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3356. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3357. BoxColliders does not support negative scale or size.
  3358. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3359. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3360. BoxColliders does not support negative scale or size.
  3361. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3362. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3363. BoxColliders does not support negative scale or size.
  3364. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3365. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3366. BoxColliders does not support negative scale or size.
  3367. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3368. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3369. BoxColliders does not support negative scale or size.
  3370. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3371. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3372. BoxColliders does not support negative scale or size.
  3373. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3374. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3375. BoxColliders does not support negative scale or size.
  3376. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3377. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3378. BoxColliders does not support negative scale or size.
  3379. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3380. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3381. BoxColliders does not support negative scale or size.
  3382. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3383. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3384. BoxColliders does not support negative scale or size.
  3385. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3386. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3387. BoxColliders does not support negative scale or size.
  3388. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3389. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3390. BoxColliders does not support negative scale or size.
  3391. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3392. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3393. BoxColliders does not support negative scale or size.
  3394. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3395. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3396. BoxColliders does not support negative scale or size.
  3397. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3398. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3399. BoxColliders does not support negative scale or size.
  3400. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3401. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3402. BoxColliders does not support negative scale or size.
  3403. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3404. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3405. BoxColliders does not support negative scale or size.
  3406. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3407. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3408. BoxColliders does not support negative scale or size.
  3409. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3410. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3411. BoxColliders does not support negative scale or size.
  3412. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3413. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3414. BoxColliders does not support negative scale or size.
  3415. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3416. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3417. BoxColliders does not support negative scale or size.
  3418. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3419. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3420. BoxColliders does not support negative scale or size.
  3421. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3422. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3423. BoxColliders does not support negative scale or size.
  3424. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3425. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3426. BoxColliders does not support negative scale or size.
  3427. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3428. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3429. BoxColliders does not support negative scale or size.
  3430. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3431. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3432. BoxColliders does not support negative scale or size.
  3433. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3434. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3435. BoxColliders does not support negative scale or size.
  3436. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3437. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3438. BoxColliders does not support negative scale or size.
  3439. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3440. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3441. BoxColliders does not support negative scale or size.
  3442. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3443. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3444. BoxColliders does not support negative scale or size.
  3445. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3446. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3447. BoxColliders does not support negative scale or size.
  3448. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3449. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3450. BoxColliders does not support negative scale or size.
  3451. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3452. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3453. BoxColliders does not support negative scale or size.
  3454. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3455. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3456. BoxColliders does not support negative scale or size.
  3457. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3458. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3459. BoxColliders does not support negative scale or size.
  3460. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3461. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3462. BoxColliders does not support negative scale or size.
  3463. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3464. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3465. BoxColliders does not support negative scale or size.
  3466. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3467. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3468. BoxColliders does not support negative scale or size.
  3469. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3470. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3471. BoxColliders does not support negative scale or size.
  3472. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3473. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3474. BoxColliders does not support negative scale or size.
  3475. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3476. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3477. BoxColliders does not support negative scale or size.
  3478. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3479. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3480. BoxColliders does not support negative scale or size.
  3481. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3482. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3483. BoxColliders does not support negative scale or size.
  3484. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3485. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3486. BoxColliders does not support negative scale or size.
  3487. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3488. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3489. BoxColliders does not support negative scale or size.
  3490. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3491. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3492. BoxColliders does not support negative scale or size.
  3493. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3494. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3495. BoxColliders does not support negative scale or size.
  3496. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3497. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3498. BoxColliders does not support negative scale or size.
  3499. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3500. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3501. BoxColliders does not support negative scale or size.
  3502. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3503. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3504. BoxColliders does not support negative scale or size.
  3505. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3506. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3507. BoxColliders does not support negative scale or size.
  3508. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3509. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3510. BoxColliders does not support negative scale or size.
  3511. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3512. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3513. BoxColliders does not support negative scale or size.
  3514. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3515. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3516. BoxColliders does not support negative scale or size.
  3517. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3518. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3519. BoxColliders does not support negative scale or size.
  3520. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3521. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3522. BoxColliders does not support negative scale or size.
  3523. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3524. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3525. BoxColliders does not support negative scale or size.
  3526. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3527. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3528. BoxColliders does not support negative scale or size.
  3529. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3530. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3531. BoxColliders does not support negative scale or size.
  3532. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3533. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3534. BoxColliders does not support negative scale or size.
  3535. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3536. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3537. BoxColliders does not support negative scale or size.
  3538. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3539. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3540. BoxColliders does not support negative scale or size.
  3541. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3542. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3543. BoxColliders does not support negative scale or size.
  3544. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3545. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3546. BoxColliders does not support negative scale or size.
  3547. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3548. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3549. BoxColliders does not support negative scale or size.
  3550. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3551. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3552. BoxColliders does not support negative scale or size.
  3553. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3554. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3555. BoxColliders does not support negative scale or size.
  3556. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3557. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3558. BoxColliders does not support negative scale or size.
  3559. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3560. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3561. BoxColliders does not support negative scale or size.
  3562. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3563. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3564. BoxColliders does not support negative scale or size.
  3565. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3566. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3567. BoxColliders does not support negative scale or size.
  3568. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3569. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3570. BoxColliders does not support negative scale or size.
  3571. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3572. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3573. BoxColliders does not support negative scale or size.
  3574. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3575. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3576. BoxColliders does not support negative scale or size.
  3577. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3578. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3579. BoxColliders does not support negative scale or size.
  3580. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3581. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3582. BoxColliders does not support negative scale or size.
  3583. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3584. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3585. BoxColliders does not support negative scale or size.
  3586. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3587. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3588. BoxColliders does not support negative scale or size.
  3589. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3590. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3591. BoxColliders does not support negative scale or size.
  3592. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3593. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3594. BoxColliders does not support negative scale or size.
  3595. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3596. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3597. BoxColliders does not support negative scale or size.
  3598. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3599. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3600. BoxColliders does not support negative scale or size.
  3601. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3602. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3603. BoxColliders does not support negative scale or size.
  3604. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3605. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3606. BoxColliders does not support negative scale or size.
  3607. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3608. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3609. BoxColliders does not support negative scale or size.
  3610. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3611. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3612. BoxColliders does not support negative scale or size.
  3613. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3614. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3615. BoxColliders does not support negative scale or size.
  3616. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3617. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3618. BoxColliders does not support negative scale or size.
  3619. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3620. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3621. BoxColliders does not support negative scale or size.
  3622. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3623. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3624. BoxColliders does not support negative scale or size.
  3625. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3626. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3627. BoxColliders does not support negative scale or size.
  3628. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3629. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3630. BoxColliders does not support negative scale or size.
  3631. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3632. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3633. BoxColliders does not support negative scale or size.
  3634. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3635. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3636. BoxColliders does not support negative scale or size.
  3637. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3638. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3639. BoxColliders does not support negative scale or size.
  3640. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3641. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3642. BoxColliders does not support negative scale or size.
  3643. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3644. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3645. BoxColliders does not support negative scale or size.
  3646. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3647. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3648. BoxColliders does not support negative scale or size.
  3649. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3650. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3651. BoxColliders does not support negative scale or size.
  3652. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3653. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3654. BoxColliders does not support negative scale or size.
  3655. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3656. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3657. BoxColliders does not support negative scale or size.
  3658. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3659. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3660. BoxColliders does not support negative scale or size.
  3661. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3662. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3663. BoxColliders does not support negative scale or size.
  3664. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3665. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3666. BoxColliders does not support negative scale or size.
  3667. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3668. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3669. BoxColliders does not support negative scale or size.
  3670. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3671. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3672. BoxColliders does not support negative scale or size.
  3673. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3674. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3675. BoxColliders does not support negative scale or size.
  3676. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3677. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3678. BoxColliders does not support negative scale or size.
  3679. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3680. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3681. BoxColliders does not support negative scale or size.
  3682. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3683. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3684. BoxColliders does not support negative scale or size.
  3685. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3686. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3687. BoxColliders does not support negative scale or size.
  3688. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3689. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3690. BoxColliders does not support negative scale or size.
  3691. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3692. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3693. BoxColliders does not support negative scale or size.
  3694. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3695. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3696. BoxColliders does not support negative scale or size.
  3697. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3698. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3699. BoxColliders does not support negative scale or size.
  3700. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3701. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3702. BoxColliders does not support negative scale or size.
  3703. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3704. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3705. BoxColliders does not support negative scale or size.
  3706. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3707. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3708. BoxColliders does not support negative scale or size.
  3709. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3710. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3711. BoxColliders does not support negative scale or size.
  3712. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3713. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3714. BoxColliders does not support negative scale or size.
  3715. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3716. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3717. BoxColliders does not support negative scale or size.
  3718. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3719. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3720. BoxColliders does not support negative scale or size.
  3721. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3722. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3723. BoxColliders does not support negative scale or size.
  3724. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3725. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3726. BoxColliders does not support negative scale or size.
  3727. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3728. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3729. BoxColliders does not support negative scale or size.
  3730. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3731. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3732. BoxColliders does not support negative scale or size.
  3733. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3734. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3735. BoxColliders does not support negative scale or size.
  3736. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3737. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3738. BoxColliders does not support negative scale or size.
  3739. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3740. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3741. BoxColliders does not support negative scale or size.
  3742. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3743. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3744. BoxColliders does not support negative scale or size.
  3745. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3746. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3747. BoxColliders does not support negative scale or size.
  3748. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3749. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3750. BoxColliders does not support negative scale or size.
  3751. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3752. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3753. BoxColliders does not support negative scale or size.
  3754. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3755. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3756. BoxColliders does not support negative scale or size.
  3757. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3758. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3759. BoxColliders does not support negative scale or size.
  3760. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3761. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3762. BoxColliders does not support negative scale or size.
  3763. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3764. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3765. BoxColliders does not support negative scale or size.
  3766. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3767. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3768. BoxColliders does not support negative scale or size.
  3769. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3770. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3771. BoxColliders does not support negative scale or size.
  3772. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3773. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3774. BoxColliders does not support negative scale or size.
  3775. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3776. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3777. BoxColliders does not support negative scale or size.
  3778. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3779. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3780. BoxColliders does not support negative scale or size.
  3781. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3782. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3783. BoxColliders does not support negative scale or size.
  3784. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3785. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3786. BoxColliders does not support negative scale or size.
  3787. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3788. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3789. BoxColliders does not support negative scale or size.
  3790. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3791. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3792. BoxColliders does not support negative scale or size.
  3793. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3794. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3795. BoxColliders does not support negative scale or size.
  3796. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3797. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3798. BoxColliders does not support negative scale or size.
  3799. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3800. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3801. BoxColliders does not support negative scale or size.
  3802. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3803. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3804. BoxColliders does not support negative scale or size.
  3805. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3806. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3807. BoxColliders does not support negative scale or size.
  3808. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3809. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3810. BoxColliders does not support negative scale or size.
  3811. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3812. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3813. BoxColliders does not support negative scale or size.
  3814. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3815. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3816. BoxColliders does not support negative scale or size.
  3817. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3818. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3819. BoxColliders does not support negative scale or size.
  3820. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3821. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3822. BoxColliders does not support negative scale or size.
  3823. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3824. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3825. BoxColliders does not support negative scale or size.
  3826. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3827. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3828. BoxColliders does not support negative scale or size.
  3829. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3830. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3831. BoxColliders does not support negative scale or size.
  3832. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3833. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3834. BoxColliders does not support negative scale or size.
  3835. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3836. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3837. BoxColliders does not support negative scale or size.
  3838. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3839. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3840. BoxColliders does not support negative scale or size.
  3841. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3842. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3843. BoxColliders does not support negative scale or size.
  3844. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3845. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3846. BoxColliders does not support negative scale or size.
  3847. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3848. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3849. BoxColliders does not support negative scale or size.
  3850. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3851. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3852. BoxColliders does not support negative scale or size.
  3853. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3854. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3855. BoxColliders does not support negative scale or size.
  3856. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3857. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3858. BoxColliders does not support negative scale or size.
  3859. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3860. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3861. BoxColliders does not support negative scale or size.
  3862. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3863. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3864. BoxColliders does not support negative scale or size.
  3865. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3866. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3867. BoxColliders does not support negative scale or size.
  3868. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3869. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3870. BoxColliders does not support negative scale or size.
  3871. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3872. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3873. BoxColliders does not support negative scale or size.
  3874. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3875. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3876. BoxColliders does not support negative scale or size.
  3877. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3878. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3879. BoxColliders does not support negative scale or size.
  3880. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3881. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3882. BoxColliders does not support negative scale or size.
  3883. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3884. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3885. BoxColliders does not support negative scale or size.
  3886. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3887. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3888. BoxColliders does not support negative scale or size.
  3889. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3890. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3891. BoxColliders does not support negative scale or size.
  3892. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3893. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3894. BoxColliders does not support negative scale or size.
  3895. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3896. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3897. BoxColliders does not support negative scale or size.
  3898. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3899. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3900. BoxColliders does not support negative scale or size.
  3901. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3902. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3903. BoxColliders does not support negative scale or size.
  3904. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3905. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3906. BoxColliders does not support negative scale or size.
  3907. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3908. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3909. BoxColliders does not support negative scale or size.
  3910. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3911. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3912. BoxColliders does not support negative scale or size.
  3913. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3914. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3915. BoxColliders does not support negative scale or size.
  3916. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3917. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3918. BoxColliders does not support negative scale or size.
  3919. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3920. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3921. BoxColliders does not support negative scale or size.
  3922. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3923. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3924. BoxColliders does not support negative scale or size.
  3925. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3926. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3927. BoxColliders does not support negative scale or size.
  3928. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3929. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3930. BoxColliders does not support negative scale or size.
  3931. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3932. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3933. BoxColliders does not support negative scale or size.
  3934. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3935. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadCrossing(Clone)"
  3936. BoxColliders does not support negative scale or size.
  3937. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3938. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3939. BoxColliders does not support negative scale or size.
  3940. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3941. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3942. BoxColliders does not support negative scale or size.
  3943. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3944. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3945. BoxColliders does not support negative scale or size.
  3946. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3947. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3948. BoxColliders does not support negative scale or size.
  3949. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3950. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3951. BoxColliders does not support negative scale or size.
  3952. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3953. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3954. BoxColliders does not support negative scale or size.
  3955. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3956. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
  3957. BoxColliders does not support negative scale or size.
  3958. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  3959. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Places/0/RoadStraight(Clone)"
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